festybay

Create Your FestyBay Profile

Kojima Productions hiring 3D Animator, Japan

Kojima Productions logo

  Kojima Productions is seeking a talented and passionate Animator to join our dedicated Art Department at Kojima Productions in Tokyo. In this role(Animator), you will be responsible for bringing our worlds to life by creating high-quality, immersive in-game and cutscene animations. Whether you are a seasoned industry veteran or a promising newcomer with a stunning portfolio, we want to hear from you. Kojima Productions offers a dynamic, flexible working environment combining a standard 10:00 AM–6:45 PM workday with a Discretionary Labor System that leaves exact daily hours to individual discretion. Job Overview : 3D Animator Quick Overview Details Company Kojima Productions Location Minato-ku, Tokyo, Japan Nearest Station Shinagawa Station Employment Status Contract Employee (with potential promotion to Permanent Employee) Core Software Autodesk Maya, 3ds Max, or Softimage     Scope of Work & Responsibilities as an Animator As an Animator, your primary objective will be to design and execute compelling movement that enhances both gameplay feel and cinematic storytelling. Your core duties will include: In-Game Animation Production: Designing fluid, responsive player and NPC movements, combat mechanics, and environmental interactions. Cutscene Animation Production: Crafting cinematic sequences that convey deep narrative beats, character emotions, and high-impact action. Pipeline Collaboration: Working closely with technical artists, designers, and programmers to ensure assets integrate seamlessly into the game engine.     Application Requirements for Animator Kojima Productions welcome applications from a diverse range of experience levels, provided you possess the core technical skills required to succeed. Core Eligibility Criteria Software Proficiency: Practical, hands-on experience executing keyframe animation utilizing industry-standard software such as Autodesk Maya, 3ds Max, or Softimage. Industry Experience: Proven track record of taking at least one game title from development through to successful commercial completion. Alternative Entry Pathways For New Graduates: You do not need to meet every single eligibility requirement listed above. We heavily weigh your foundational skills, academic projects, and enthusiasm. For Candidates with No Industry Experience: A lack of professional game dev experience is not a disqualifier. However, your application and portfolio must strongly showcase alternative capabilities, self-taught mastery, or transferable skills that compensate for a lack of commercial tenure.     Preferred Qualifications as Animator While not strictly mandatory, candidates who possess one or more of the following skills will be given strong preference during the selection process: Cinematic Expertise: Experience crafting dedicated cutscene motions with an advanced understanding of the fine, subtle nuances of human body mechanics. Motion Capture Mastery: Proven ability to clean, modify, adjust, and optimize raw motion capture data for seamless in-game implementation. Exceptional Hand-Keying: A strong artistic eye and technical knack for traditional hand-key animation. Advanced Toolsets: Direct experience creating animations within Maya and utilizing Motion Builder for advanced character setups. Diverse Portfolio Scope: Knowledge and practical experience animating a diverse array of subjects beyond humanoids, including vehicles, machinery, and complex monsters. Facial & Technical Animation: Experience in high-fidelity facial animation, as well as a solid understanding of character rigging principles and practices.   Required Submission Documents To be considered for this position, please ensure your application includes all of the following materials. Incomplete applications may not be reviewed. Japanese CV (Rirekisho): Please include a professional photograph, if available. Detailed Curriculum Vitae (CV): Your CV must explicitly outline: The specific animation tools and software you specialize in, alongside the exact number of years you have used them in practice. A comprehensive list of all past game titles you have contributed to, detailing your exact responsibilities for each project. Industry Insight & Written Responses: Please provide short, brief answers to the following three prompts: Prompt 1: List the game or video titles that you believe feature the most wonderful, high-tier animation work on the market right now. Briefly explain the reasoning behind your choice. Prompt 2: Identify one current technology trend within the animation or gaming industry that has captured your attention, and briefly explain why. Prompt 3: Name the game titles you have personally enjoyed playing the most recently, and briefly detail what made them so engaging for you. Portfolio / Work Samples: Submit a digital showreel or portfolio showcasing your best work. Note: We accept any digital format of your choosing, but all files must be viewable on a standard Windows operating system.   Compensation, Benefits, & Time-Off Kojima Productions believe in taking care of our team by offering a highly competitive compensation package and a healthy work-life balance. Salary & Incentives Structure: Annual salary model, paired with a robust performance incentive system. Evaluation: Final salary offers will directly take into consideration your unique past experiences, portfolio strength, and capabilities, aligned with internal company regulations. Salary Revision: Conducted once per year to reflect performance and growth. Benefits Package Comprehensive health, social, and employment insurance. Full coverage of commuting/transportation expenses. Regular medical checkups. Congratulatory and condolence allowances. For Permanent Employees Only: Access to a corporate defined contribution pension plan and additional corporate incentives. Paid Time-Off Standard Leave: Fully enforced five-day work week (Saturdays and Sundays off) alongside all Japanese official national holidays. Seasonal Breaks: Dedicated summer vacation and End-of-Year/New Year company closures. Additional Leave: Paid annual vacation days, alongside congratulatory and bereavement leave.   Crucial Application Notes International Applicants: Kojima Productions digital application system is currently unable to process overseas postal codes. If you are applying from outside of Japan, you do not need to input a postal code that matches your actual current address. However, please ensure that every other field in your address information is completely valid and accurate. Age Verification: Please note that age verification will be required as part of our standard onboarding and compliance process.

Outpost VFX is hiring 2D Supervisor, London

Outpost VFX is hiring 2D Supervisor, London thumb

As a 2D Supervisor at Outpost, you will play a critical leadership role in driving the technical and artistic success of the studio’s 2D department across London and Bournemouth. Managing shots seamlessly from initial concept to final delivery, you will oversee all aspects of the 2D, pre-production, and post-production pipelines for high-end film and episodic visual effects projects. You will be responsible for managing workloads, mentoring a talented team of compositing artists, and implementing creative problem-solving strategies to ensure deadlines are met without compromising quality. Acting as the vital link between production management and creative vision, you will utilize your deep visual effects background and technical toolkit—including Houdini, Photoshop, Python scripting, and Shotgrid—to champion pipeline optimization, enforce industry best practices, and foster a highly supportive, people-first studio environment. Job Role Overview : 2D Supervisor Attribute Details Job Title 2D Supervisor Primary Locations Bournemouth / London, United Kingdom Work Arrangement Hybrid (Mix of in-studio and remote working options) Department 2D Department / Compositing Pipeline Employment Type Full-time, Permanent Job Status Live & Actively Hiring Core Technical Stack Nuke, Houdini, Photoshop, Python, Shotgrid Experience Level Senior / Lead / Supervisory experience in Film & Episodic VFX Key Responsibilities End-to-end 2D pipeline management, artist mentorship, workflow optimization, and cross-departmental collaboration Company Culture People-first, inclusive, collaborative, and focused on career progression Equal Opportunity Yes, Outpost is an Equal Opportunity Employer About Outpost VFX At Outpost VFX, we create stunning, world-class visual effects for blockbuster feature films and high-end episodic projects. But we don’t just care about the final pixels on screen; we care deeply about the people who make them. The way we work shapes the work we make. What Makes Outpost Different? Outpost VFX believe in making people matter. Our core mission is to build a vibrant, inclusive, and creative environment where every single team member feels valued, treated with respect, and empowered to make a positive difference every day. We are ambitious and growing rapidly on a global scale, but our primary focus remains internal: nurturing genuine personal connections, supporting one another through complex production cycles, and making time to celebrate our collective successes. Outpost VFX don’t settle for the status quo. We are constantly looking for innovative ways to improve our workflows, enhance the daily lived experience of our crew, deliver unparalleled quality to our clients, and minimize our footprint on the world around us. When you join Outpost, you aren’t just taking a job; you are joining a community dedicated to rewriting the narrative of how a VFX studio operates. The Opportunity: What’s in It for You? As a 2D Supervisor at Outpost, you will occupy a pivotal leadership role within our studio. You will have the unique opportunity to oversee the creation of groundbreaking visual effects for some of the most anticipated high-end episodic and film productions in the entertainment industry. Culture First: You will get to work alongside an incredibly talented, friendly, and authentic group of individuals who make up the global Outpost family. We champion work-life balance and a politics-free environment. Impact and Influence: You will be an integral part of our studio’s journey, directly developing robust, scalable workflows and fostering a supportive, highly creative environment where both artists and projects thrive. Career Progression: You won’t be doing this alone. You will be actively supported by our senior leadership team, who are genuinely invested in your personal career goals, technical development, and long-term professional progression. Job Description : 2D Supervisor Outpost VFX is seeking a highly experienced, collaborative, and forward-thinking 2D Supervisor to lead our 2D Department across our Bournemouth and London locations. In this role, you will manage all aspects of our 2D, pre-production, and post-production pipelines, guiding complex shots seamlessly from initial concept through to final delivery. As a natural leader and technical expert, you will manage a talented team of VFX artists, balance their workloads, and maintain an organized, highly efficient production schedule. The ideal candidate possesses a deep, nuanced understanding of compositing workflows, a proven track record of creative problem-solving under tight deadlines, and a passion for mentoring the next generation of VFX talent. You will act as the bridge between creative vision and technical execution, working closely with clients, VFX Supervisors, and other internal department heads to ensure all shots are managed efficiently, adhere to the highest quality standards, and are completed on time. Key Responsibilities as 2D Supervisor Creative & Technical Leadership Pipeline & Workflow Optimization Project & Team Management Cross-Departmental Collaboration Key Skills & Qualifications for 2D Supervisor We are looking for a candidate who strikes the perfect balance between artistic intuition, technical prowess, and empathetic leadership. Essential Requirements Technical Toolkit What Happens Next? If you think Outpost sounds like the kind of place where you can do your best work, or if you simply want to have an informal, confidential chat about the role and our unique company culture, we want to hear from you! Please submit your CV, a link to your current showreel (along with a breakdown sheet), and a brief cover letter outlining why you are the perfect fit for this role. Get in touch with our talent acquisition team today! Outpost VFX is hiring 2D Supervisor, London Apply now See open roles Explore More Jobs : 2D Supervisor

3D Hair Artist job at Keywords Studios

Keywords Studios Logo festybay

  Company: Keywords Studios Location: Ortigas, Pasig City, Metro Manila, Philippines Employment Type: Full-Time, Permanent Department: Art Services Work Setup: On-site Are you a highly skilled digital stylist with a passion for crafting realistic and stylized hair assets? Keywords Studios is seeking a creative and technically proficient 3D Hair Artist to join our elite art production team in Pasig City. In this focused role, you will be responsible for designing, grooming, simulating, and texturing character hair for top-tier global video game projects. Keywords Studios (founded in Dublin in 1998) has grown into an international powerhouse with over 70 studios across 26 countries, powered by a global team of 13,000+ employees. As a premier co-development partner, we provide complete outsourced game art, engineering, audio, testing, and localization pipelines for major Console, PC, and mobile titles. Operating within our integrated Art Services line, you will work side-by-side with Character Artists, Animators, Lead Artists, Technical Directors, and Art Directors to deliver gorgeous, production-ready hair structures that align beautifully with the creative vision and real-time hardware constraints of our clients. Role Overview & Specifications : 3D Hair Artist Category Details Studio / Company Keywords Studios Location Ortigas, Pasig City, Metro Manila, Philippines Employment Type Full-Time, Permanent Work Setup On-site Department Art Services Core Software Stack Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity Minimum Experience 2+ Years in hair modeling, grooming, and texturing     Key Responsibilities as 3D Hair Artist Asset Creation & Grooming: Design, sculpt, groom, style, and texture high-quality realistic and stylized hair assets using industry-standard tools and workflows. Pipeline Integration: Collaborate dynamically with cross-functional character artists and animators to integrate hair assets seamlessly into modern game production engines. Real-Time Optimization: Optimize hair meshes, cards, or strand-based systems for real-time rendering inside modern engines like Unreal Engine or Unity. Physics & Simulation Implementation: Implement physics-based hair movement and logic to guarantee organic, believable movement and natural dynamic reactions during gameplay. Technical Problem Solving: Troubleshoot and resolve rendering bugs, sorting limitations, shading bottlenecks, and engine performance constraints relating to complex hair assets. Industry Research: Stay continuously updated on global industry trends, researching novel tools and state-of-the-art technical methods for asset creation.   Required Skills & Qualifications for 3D Hair Artist Experience & Artistry Studio Footprint: Minimum of 2 years of dedicated professional studio experience in hair modeling, grooming, and texturing. Workflows: Deep understanding of real-time hair card mechanics and pre-rendered hair workflows. Artistic Core: Strong mastery of form, silhouette, surface texture, and real-world color theory. Team Dynamics: Exceptional collaborative and communicative skills, thriving inside fast-paced, milestone-driven team environments. Software Proficiency DCC Toolsets: Advanced experience navigating Maya or Blender, alongside ZBrush for structural sculpting. Grooming Engines: Practical experience working with XGen or alternative modern strand/card generation systems. Texturing & Authoring: Expert-level mastery of Photoshop CC and Substance Painter is strictly required. Game Engines: Direct familiarity baking, testing, and deploying textures inside Unreal Engine or Unity pipelines. Preferred Qualifications (Bonus Points) Direct professional experience working on AAA game development pipelines. Advanced technical knowledge of real-time shader networks and physics-based simulations for hair movement.     Benefits & Compensation Keywords Studios Philippines is proud to be a Great Place to Work Certified organization. We provide a supportive, inclusive, and exciting workspace alongside comprehensive corporate benefits: Comprehensive Health Care (HMO) and Life Insurance from day one Annual Wellness Subsidy Dedicated Wellbeing Leave Paid Birthday Leave Generous Vacation Leave and Sick Leave allocations   How to Apply for 3D Hair Artist If you have a burning passion for creating breathtaking 3D hair assets and want to leave your mark on some of the biggest gaming blockbusters worldwide, apply now! Please submit your updated CV alongside a link to your portfolio/demo reel, making sure to showcase clear breakdowns of your real-time hair card or grooming work.

Kolibri Games hiring 3D Senior Technical QA Tester, Germany

Kolibri Games logo

  Are you a highly technical QA specialist who loves breaking code to make games better? Kolibri Games is seeking a proactive, ownership-driven Senior Technical QA Tester to join the Idle Bank Tycoon development squad in Berlin. In this role, you won’t just be checking off manual test boxes; you will own the quality of the game end-to-end—from identifying intricate edge cases and writing automated test scripts to performance profiling and continuous process optimization. At Kolibri Games, we believe that with the best people, we can build mobile games that players will enjoy for years to come. Kolibri Games’s blockbusters have defined the idle genre, bringing joy to hundreds of millions of players globally. Embedded deeply within a cross-functional team alongside Product, Game Design, and Engineering, you will bridge the gap between the technical depth of backend engineering and the player-facing craft of making sure mobile systems run flawlessly in the real world. Job Overview & Specifications : Senior Technical QA Tester Category Details Studio / Company Kolibri Games (Ubisoft Studio) Location Berlin, Germany Employment Type Full-Time, Permanent Department Quality Assurance / Engineering Target Project Idle Bank Tycoon Core Software / Stack Python, Unity (Desirable), Jira, Test Management Tools (Xray/TestRail) Platforms iOS and Android Automation Focus In-house Python Test Automation Platform Reporting Line Embedded in the Idle Bank Tycoon Cross-Functional Team Core Responsibilities as Senior Technical QA Tester End-to-End Feature Ownership: Own feature testing and test coverage from original product requirements down to the final release sign-off and post-launch live monitoring. QA Strategy & Architecture: Design, compose, and review high-level test plans and test maps. You will review submissions from fellow QA team members and architect the master QA strategy for highly complex live features. Python Test Automation: Write, scale, and maintain automated test scripts in Python using our proprietary, in-house Test Automation Platform. You will monitor regular branch runs and enforce critical sanity checks across release pipelines. Technical Performance Profiling: Execute deep technical analysis on iOS and Android builds, measuring runtime profiling, memory leaks, CPU/GPU usage, frame rate drops, and build size metrics. Regression Investigation: Actively monitor, isolate, and debug hardware regressions, build-size fluctuations (APK/IPA), and load-time inflation across sequential builds. Workflow Coordination: Oversee the master QA workload, manage priorities across internal and external tester networks, and coordinate team playtests leading up to game releases. Process Optimization: Maintain ownership over core QA KPIs while implementing AI-assisted tooling and workflow optimizations to evolve the team’s automated ecosystems.   Required Skills & Profile for Senior Technical QA Tester   Professional Experience Extensive, proven professional QA engineering experience within the mobile gaming industry, ideally embedded within a Free-to-Play (F2P) LiveOps environment. Strong English communication skills (both written and verbal) capable of translating technical development issues into actionable design tickets across cross-functional teams. Technical Skill Set Automation Fluency: Direct, hands-on experience script-writing and debugging automated test suites using Python. Performance Metrics: A solid, working knowledge of mobile game performance limitations—specifically tracking memory caps, build constraints, and frame pacing across iOS and Android systems. Tooling Ecosystems: Total comfort utilizing Agile/Scrum workflows in Jira alongside mainstream test management frameworks (e.g., Xray, TestRail, Zephyr). Modern Workflows: Familiarity using AI-assisted tooling to automate test generation, expedite log triaging, or optimize workflow pipelines. Desirable Skills (Bonus Points) Practical familiarity with the Unity game engine. Hands-on experience navigating native mobile profiling frameworks, such as Xcode Instruments or Android Profiler. Familiarity interacting with CI/CD deployment tools like Jenkins or GitLab. Basic understanding of SQL, data architecture pipelines, Firebase environments, and mobile SDK integration. What We Offer for Senior Technical QA Tester Kolibri Games offers a friendly, highly collaborative environment with ample opportunities to learn, experiment, and grow your career. We strive to provide a fair, transparent recruitment process and an elite candidate experience. When you become a “Kolibri,” you join a group of passionate creators who value data-driven execution, professional independence, and sustainable development processes. How to Apply : Senior Technical QA Tester If you enjoy diving deep into mobile codebases and ensuring flawless game execution for millions of players, apply through our Berlin engineering portal today! Please submit your CV along with any relevant documentation highlighting your automation or profiling background

Peekaboo Animation | Freelance Compositing Artist, 2026

Peekaboo Animation Freelance Compositing Artist, 2026 thumb

Are you a skilled 2D compositor who loves bringing high-quality, meaningful children’s content to life? Peekaboo Animation is expanding its global creative family! We are looking for a passionate, solution-oriented Freelance Compositing Artist to join our production team for our exciting new animated series, The Triplets. In this role, you will work closely with our Compositing Supervisor to craft vibrant, visually striking, and technically seamless shots that captivate youth audiences worldwide. Peekaboo Animation is a dynamic, multi-faceted 2D boutique studio dedicated to mixing top-tier entertainment with strong, positive social values. We create, develop, and distribute our own IPs, giving a voice to fresh creators and helping kids enjoy their childhood through compelling storytelling and beautiful visual design. This position offers the ultimate flexibility of a fully remote workflow, allowing you to create world-class animation from your own EU-based studio setup. ⚠️ Strict Residency Requirement: This is a freelance-only contract. Applicants MUST be registered freelancers currently residing within the European Union (EU) at the time of application. No exceptions will be made. Job Overview : Compositing Artist Category Details Studio Peekaboo Animation (HQ in Gràcia, Barcelona, Spain) Location 100% Fully Remote Contract Status Independent Freelancer (EU-based only) Target Project The Triplets (Animated Series) Contract Duration ASAP through January 2027 Core Software Toon Boom Harmony (Node View), Photoshop, After Effects Tracking Tools Flow Production Tracking (formerly ShotGrid) Language Needs Native or Bilingual Spanish; Working proficiency in English Core Responsibilities as Compositing Artist Cinematic Shot Compositing: Assemble and composite 2D animation shots according to the Supervisor’s artistic direction, ensuring visual consistency across shots, sequences, and full episodes. Quota & Deadline Management: Take ownership of assigned episodic shot quotas, managing your freelance hours efficiently to hit tight broadcast delivery schedules. Technical Troubleshooting: Identify and resolve pipeline issues related to camera moves, special effects (FX) integration, lighting, and visual continuity. You will escalate game-stopping technical bugs directly to the supervisor. Pipeline Discipline: Maintain pristine file organization, strict asset naming conventions, and flawless version control within our server structure and Flow Production Tracking software. Collaborative Review & Documentation: Participate in team reviews, provide constructive peer feedback, and help document workflow insights or best practices for the studio’s internal wiki upon request. Production Synergy: Adapt dynamically to different art styles across projects and collaborate closely with the production team to flag potential bottlenecks early, supporting ongoing schedule planning. Required Profile & Qualifications Experience & Technical Mastery Communication & Logistics What We Offer When you collaborate with Peekaboo Animation, you become a valued partner in a highly stable, multi-faceted studio network with a truly global footprint. Our original series have been broadcast in over 140 countries, and our ecosystem extends across executive producing partnerships, a robust distribution arm, and a publishing division that has illustrated nearly 200 children’s books. We offer a highly competitive freelance rate structure, a deeply supportive and non-toxic remote work culture, and the rare opportunity to contribute your artistic skills to meaningful, positive media that inspires young minds all over the earth. Peekaboo Animation | Freelance Compositing Artist, 2026 Apply now See open roles Explore More Jobs

SOFTGAMES hiring freelance 2D Generalist Game Artist

SOFTGAMES logo

Are you an experienced digital illustrator with a knack for creating vibrant, eye-catching, and highly polished mobile assets? SOFTGAMES, the world’s leading instant gaming company, is seeking a talented and creative Freelance 2D Generalist Game Artist to join our global network of creators. In this fully remote freelance role, you will play a crucial part in shaping the visual evolution of our massive hits on Facebook Instant Games, including our hypersocial global blockbuster Bubble Shooter PRO and the incredibly popular Puzzle Blocks Classic. This contract position is a fantastic opportunity for an autonomous freelance professional who thrives in a flexible, remote-first ecosystem. You will collaborate directly with our core production teams to translate fresh gameplay mechanics into appealing visual realities. If you have a deep understanding of the casual and hypercasual gaming aesthetic, a stellar portfolio of production-ready 2D art, and the discipline to manage your own milestones, we want to collaborate with you. Please Note: As part of our selection pipeline to ensure a great stylistic match, qualified applicants will be expected to complete a brief graphics assignment. Job Overview : Freelance 2D Generalist Game Artist Category Details Company SOFTGAMES Location 100% Fully Remote (Work from anywhere) Employment Type Freelance / Independent Contractor Specialization Casual & Hypercasual 2D Aesthetics Core Software Adobe Photoshop, Adobe Illustrator (or close equivalents) Audience Scale Instant games played by millions of daily global users Hiring Process Portfolio Review $\rightarrow$ Graphics Assignment $\rightarrow$ Collaboration   Core Responsibilities as Freelance 2D Generalist Game Artist Vibrant Asset Creation: Conceptualize, sketch, and render high-quality 2D game objects, including vibrant game pieces, layered backgrounds, responsive UI elements, slick icons, and seasonal props. Art Style Continuity: Adapt seamlessly to the established, colorful art directions of Bubble Shooter PRO and Puzzle Blocks Classic. You will ensure that every freelance delivery feels completely native and cohesive with the live game environment. Cross-Functional Collaboration: Partner closely with internal artists, product managers, and game designers to review technical specifications, alignment requirements, and delivery windows. Rapid Asset Iteration: Receive constructive design feedback from the creative leadership team and execute targeted revisions quickly to maintain an elite standard of visual quality. Freelance Workflow Management: Take full ownership of your schedule, ensuring all assets are delivered on time, properly named, and structured logically for easy technical integration.   Required Profile & Qualifications Professional Experience Proven commercial experience working as a 2D Generalist Game Artist within the mobile or instant gaming industries (specific hypercasual or casual mobile design experience is a massive plus). A comprehensive, professional portfolio demonstrating your capability to deliver clean, colorful, and instantly appealing 2D assets optimized for small screens. Technical Skills Software Mastery: Total fluency in industry-standard digital design tools, specifically Adobe Photoshop and Adobe Illustrator. Artistic Fundamentals: A strong, demonstrable command of color theory, dynamic composition, clean shape language, and the ability to make UI elements look tactile and satisfying to click. Production Optimization: An understanding of how 2D assets need to be packed, exported, and delivered to minimize file sizes for instant-play platforms without sacrificing resolution. Communication & Mindset Excellent professional communication skills in written and spoken English. A proactive, self-starting attitude with the ability to manage your freelance hours, meet tight deadlines, and work independently without hand-holding. Bonus Points (Nice to Have) 2D Animation Skills: Practical experience handling 2D skeleton or motion graphics animation—specifically using tools like Spine, Adobe After Effects, or classic frame-by-frame techniques—to bring UI transitions, button states, or characters to life.   About SOFTGAMES SOFTGAMES is the pioneer and undisputed leader of the instant gaming revolution. We develop casual, truly social games that can be played instantly across all devices without downloading an app. Our flagship title, Bubble Shooter PRO, has emerged as a global top-grossing phenomenon on Facebook, capturing the attention of millions of active players every single day. To craft the next generation of instant games for billions of connected players, we partner closely with tech giants like Facebook and Samsung. We are a remote-first organization powered by a diverse squad of 100+ brilliant individuals operating from all corners of the globe. We believe in building proactive, independent teams that have the structural freedom to take initiative, challenge conventional design norms, and build everlasting instant games. Diversity & Inclusion At SOFTGAMES, we know that bringing together different perspectives and cultural backgrounds enriches our work environment and elevates the fun in our titles. We value diversity above all else and enthusiastically welcome applications from all qualified freelance professionals—regardless of gender, nationality, ethnic or social origin, religion, worldview, disability, age, sexual orientation, or identity. How to Apply If you are ready to bring your 2D art expertise to a massive global audience, we want to see your work! Please submit your application through our remote freelance portal. Ensure your submission includes a link to your current portfolio focusing heavily on casual/hypercasual mobile art, UI design, and crisp vector or digital paint elements.

Fusebox Games : Junior Game Artist, Remote Jobs 2026

Fusebox Games logo festybay

Remote Jobs: Are you an aspiring digital illustrator looking to make your mark on the narrative and mobile gaming world? Fusebox Games is seeking a passionate, adaptable Junior Game Artist to join our growing development team. In this fully remote position, you will collaborate with a talented group of creators to design appealing characters, vibrant backgrounds, and game-ready production assets for our popular mobile platforms. This role offers an exceptional entry point into the games industry at a studio renowned for story-driven mobile experiences. Working under the direct guidance of a Lead Artist and reporting to the Art Director, you will learn to transform initial conceptual sketches into polished, player-facing artwork. If you have an eye for character design, a solid grasp of digital art fundamentals, and a drive to learn from an experienced team, Fusebox Games wants to hear from you. As part of our studio culture, you won’t just be executing tasks from a checklist; you will actively participate in the world-building process. From sketching early outfit variations for our highly engaged audience to refining background environments that establish the mood of a scene, your visual contributions will directly impact the player experience. Fusebox Games offers a highly structured environment tailored for junior growth, meaning you will receive continuous feedback, technical support, and career guidance to help you sharpen your industry skills while enjoying the absolute autonomy of a modern, flexible remote work setup. Remote Jobs Overview : Junior Game Artist Category Details Company Fusebox Games Location Fully Remote (Candidates must reside within the UK or Europe) Employment Type Permanent, Full-time Focus Area Character Design, Environment Art, and Mobile Asset Creation Core Software Adobe Creative Suite (Photoshop, Illustrator) Skillset Digital Painting, Vector Art, Masking, and Layer Management Reporting Structure Mentored by a Lead Artist; directly accountable to the Art Director   Core Responsibilities Asset Creation & Optimization: Design and paint high-quality character assets, environmental backdrops, and visual elements that align perfectly with Fusebox Games’ technical requirements for mobile deployment. Art Style Adaptation: Flexibly adapt your personal drawing style to match the established aesthetic and visual language of various internal game titles. Concept Development: Take creative prompts from an initial conceptual brainstorming stage through to final, polished production assets with structural support from the senior team. Collaborative Feedback Loops: Actively participate in team reviews, welcome constructive feedback from supervisors, and implement revisions efficiently to maintain a consistent quality standard. Pipeline Hygiene: Maintain clean, structured project files, utilizing best practices for layers, masking, and smart objects to ensure seamless handoffs to the engineering team.   Remote Jobs : Required Qualifications & Skills Education & Experience A university degree in an art-related field (Illustration, Game Art, Graphic Design) OR equivalent practical experience creating digital artwork. A foundational portfolio showcasing clean character designs, environmental storytelling, and an understanding of mobile game aesthetics. Technical & Practical Execution Software Proficiency: Expert command of the Adobe Creative Suite, with specific confidence navigating Photoshop and digital vector tools. Digital Painting Fundamentals: Excellent digital painting skills, highlighting a strong understanding of color theory, lighting, forms, and anatomy. File Mastery: Complete comfort handling non-destructive editing techniques, complex layer structures, smart objects, and masking systems. Game Readiness: Basic awareness of how 2D art assets are prepped, sliced, and optimized for smooth integration into mobile game engines. Behaviours & Personal Attributes A genuine, deep-seated passion for creating interactive art and playing games. An open, proactive attitude toward learning, with a strong ability to accept and grow from constructive artistic direction. Excellent written and verbal communication skills, tailored to thriving within a cross-functional, distributed remote team environment.   Remote Jobs : How to Apply Ready to take the first major step in your game art career with Fusebox Games? Please submit your application via our remote hiring portal. Important Application Requirement: You must include a link to your online portfolio or digital art station. Applications without a portfolio showcasing digital painting, character design, or vector art examples will not be considered.

Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk

Hybrid Jobs Blender Generalist TD Blue Zoo Animation, 2026 uk thumb

Hybrid Jobs: Blue Zoo Animation Studio is looking for an adaptable, forward-thinking Blender Generalist TD (Technical Director) to join our growing technical team. In this role, your daily focus will be on supporting, refining, and scaling the technical workflows across a diverse array of exciting new projects. Working at the core of our technical framework, you will utilize Blender alongside industry-standard deployment tools like Rez and Pyblish to keep our artists creating at their highest potential. As a Generalist TD, you are the ultimate technical puzzle-solver. One day you might be writing a custom Python tool to bridge an asset gap, and the next you could be optimizing render configurations for faster turnaround times. You will act as a key technical anchor across all production departments, turning high-level creative aspirations into stable, highly automated pipeline realities. Hybrid Jobs Explore More Jobs : Blender Generalist TD Category Details Studio Blue Zoo Animation Studio (B Corp Certified) Location London, United Kingdom (Flexible Hybrid / Remote arrangements) Department Shortform / Commercials & Pipeline Employment Type Full-time Salary Competitive, dependent on skills & experience Core Software Blender (Broad pipeline integration, Geometry Nodes) Frameworks Rez, Pyblish (or close deployment equivalents) Programming Python Scripting, Blender Python API, Git Version Control Specialization Pipeline Automation, Workflow Optimization, Generalist Troubleshooting Key Accolades Multiple BAFTA, Emmy, and Annie Award Winner; Broadcast Best Places to Work in TV (2019-2026) Core Responsibilities as Blender Generalist TD Pipeline Automation & Tool Development Production Troubleshooting & Technical Support R&D and Pipeline Evolution Required Qualifications for Blender Generalist TD Professional Experience & Soft Skills Technical & Scripting Skillsets Bonus Points About Us: Blue Zoo Animation Studio Established in London in 2000, Blue Zoo has grown to become the largest dedicated CG animation studio in the United Kingdom. Over the past two decades, we have built a world-class reputation as the premier destination for bold, playful, and deeply characterful animation, earning an enviable collection of BAFTAs, an Annie, and an Emmy along the way. Hybrid Jobs. We are immensely proud to stand as the first major animation studio in the world to receive B Corp certification. Independently certified by B Lab, this designation verifies that our studio meets 170+ rigorous metrics tracking social and environmental performance, accountability, and transparency. We don’t just talk about progressive workplace ethics; we independently evidence them daily by ensuring our workers, communities, and environments thrive alongside our commercial success. Hybrid Jobs Blue Zoo is currently undergoing an exciting phase of systemic growth. We are consciously cultivating an environment of uniquely talented, incredibly happy artists who make work they are genuinely proud of. We believe that a healthy work-life balance is the cornerstone of creative excellence and workplace well-being. We warmly welcome talent from all backgrounds, identities, and perspectives, encouraging our staff to “bring their whole selves” to work every day. Hybrid Jobs What We Offer You An Award-Winning Workplace: Honored as one of the Broadcast Best Places to Work in TV across 2019, 2020, 2022, 2024, 2025, and consecutively in 2026. The BZ Shorts Programme: An inclusive, entirely self-funded internal short film incubator allowing any employee—regardless of role or rank—to pitch, direct, and realize their own original creative ideas. Flexible Hybrid Infrastructure: Comprehensive remote-work and hybrid-flexibility options designed to support your personal lifestyle and mental well-being. Financial Benefits & Profit Share: A highly competitive base salary structure coupled with an active Company Profit Share scheme for all employees crossing their 2-year studio anniversary. Robust Wellness & Social Culture: Comprehensive physical and mental online wellbeing initiatives, corporate discount structures, and a thriving social ecosystem ranging from weekly studio gatherings to internal feedback loops. Hybrid Jobs Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk Apply now See open roles Explore More UK Jobs

Blue Zoo Animation Studio hiring Blender Character TD, 2026

Blue Zoo Animation Studio hiring Blender Character TD thumb

Blue Zoo Animation Studio is seeking a highly skilled and experienced Blender Character TD (Technical Director) to play a pivotal, anchoring role on an unannounced, high-profile project. In this position, you will take full creative and technical ownership of our rigging, structural deformation, and digital puppeteering frameworks, establishing the core technical foundation that enables our animation teams to bring complex characters to life. This is a premier opportunity for a specialist who lives at the intersection of advanced anatomy simulation, procedural logic, and tool development. You will design next-generation rigs built to withstand the rigorous demands of shortform, commercial, and cutting-edge live-capture workflows. As a senior technical voice within the department, you will collaborate heavily across disciplines, turning creative character designs into expressive, highly performant digital puppets while maintaining impeccable pipeline hygiene. Job Overview : Blender Character TD Category Details Studio Blue Zoo Animation Studio (B Corp Certified) Location London, United Kingdom (Flexible Hybrid / Remote arrangements) Department Shortform / Commercials & Digital Puppetry Employment Type Full-time Salary Competitive, dependent on skills & experience Core Software Blender (Advanced Rigging, Deformation, Geometry Nodes) Programming Python, Blender Python API, Modular Development, Git Specialization Character Rigging, Modular Systems, Digital Puppetry & Performance Capture Key Accolades Multiple BAFTA, Emmy, and Annie Award Winner; Broadcast Best Places to Work in TV (2019-2026) Core Responsibilities as Blender Character TD Rigging Architecture & System Design Cross-Department Collaboration & Workflow Integration Tooling, Automation, and Pipeline Maintenance Required Qualifications for Blender Character TD Professional Experience & Software Mastery Pipeline Scripting & Development Skills Soft Skills & Delivery Bonus Points About Us: Blue Zoo Animation Studio Established in London in 2000, Blue Zoo Animation Studio has grown to become the largest dedicated CG animation studio in the United Kingdom. Over the past two decades, we have built a world-class reputation as the premier destination for bold, playful, and deeply characterful animation, earning an enviable collection of BAFTAs, an Annie, and an Emmy along the way. Blue Zoo Animation Studio is immensely proud to stand as the first major animation studio in the world to receive B Corp certification. Independently certified by B Lab, this designation verifies that our studio meets 170+ rigorous metrics tracking social and environmental performance, accountability, and transparency. We don’t just talk about progressive workplace ethics; we independently evidence them daily by ensuring our workers, communities, and environments thrive alongside our commercial success. Blue Zoo Animation Studio is currently undergoing an exciting phase of systemic growth. We are consciously cultivating an environment of uniquely talented, incredibly happy artists who make work they are genuinely proud of. We believe that a healthy work-life balance is the cornerstone of creative excellence and workplace well-being. We warmly welcome talent from all backgrounds, identities, and perspectives, encouraging our staff to “bring their whole selves” to work every day. What We Offer You An Award-Winning Workplace: Honored as one of the Broadcast Best Places to Work in TV across 2019, 2020, 2022, 2024, 2025, and consecutively in 2026. The BZ Shorts Programme: An inclusive, entirely self-funded internal short film incubator allowing any employee—regardless of role or rank—to pitch, direct, and realize their own original creative ideas. Flexible Hybrid Infrastructure: Comprehensive remote-work and hybrid-flexibility options designed to support your personal lifestyle and mental well-being. Financial Benefits & Profit Share: A highly competitive base salary structure coupled with an active Company Profit Share scheme for all employees crossing their 2-year studio anniversary. Robust Wellness & Social Culture: Comprehensive physical and mental online wellbeing initiatives, corporate discount structures, and a thriving social ecosystem ranging from weekly studio gatherings to internal social clubs (including our Clay Club and the Blue Zoo Choir). Blue Zoo Animation Studio hiring Blender Character TD, 2026 Apply now See open roles Explore More Blender Jobs

Montreal Jobs : Lighting Artist job at People Can Fly

Montreal Jobs Lighting Artist job at People Can Fly THUMB

This senior-level role bridges the gap between creative vision and global execution, positioning you as a key technical leader within People Can Fly’s international production pipeline. If you are browsing Montreal jobs looking for a career move that combines high-level artistic ownership with international studio collaboration, this position offers an unparalleled opportunity. You will be instrumental in ensuring that distributed development partners hit the exact aesthetic benchmarks and engine performance metrics required for a premier AAA action title. Montreal jobs In this position (Lighting Artist), you will not only act as a world-class individual contributor creating breathtaking illumination setups, but you will also serve as the principal guardian of visual quality, engine performance, and stylistic consistency across multiple distributed external studios (XDev). You will author the technical blueprints and benchmarks that external partners rely on, offering critical aesthetic and technical oversight during every production phase.Montreal jobs The ideal candidate possesses an expert-level command of Unreal Engine’s advanced rendering pipelines, a deep mathematical and artistic comprehension of light behavior, and the communication prowess necessary to guide co-development teams across varying time zones and cultures. Montreal Job Overview : Lighting Artist Category Details Studio People Can Fly (PCF) Project Unannounced AAA Action Project (Shared portfolio lineage: Gears of War: E-Day, Project Echo, Lost Rift) Department Art Department Location Montreal, Quebec, Canada (Remote / Hybrid Flexibility) Work Setup 100% Full Remote Eligible (Distributed Global Workforce) Employment Type Full-time Core Focus External Development (XDev) Auditing, Real-Time & Cinematic Lighting, Visual Quality Control Key Software Unreal Engine, Jira, Confluence, Profiling Tools (RenderDoc, Unreal Insights) Platform Target Current-Generation Consoles (PS5, Xbox Series X|S) and High-End PC Language English (Professional written and verbal fluency) Core Responsibilities as Lighting Artist External Development (XDev) & Pipeline Management Creative Lighting Execution & Narrative World-Building Optimization, R&D, and Tech Art Collaboration Required Qualifications for Lighting Artist job Professional Experience & Production Savvy Technical & Artistic Skillsets Leadership & Soft Skills What We Offer , Montreal jobs People Can Fly stands out among competitive Montreal jobs by providing an elite corporate benefits structure that fully supports our employees’ health, financial stability, and work-life balance. Our comprehensive package includes: Comprehensive Health & Wellness Financial Security & Time Off Career Growth & Culture Montreal Jobs : Lighting Artist job at People Can Fly Apply now See open roles Explore More Montreal jobs