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Skydance Animation is hiring Senior Crowds Artist, 2026

Skydance Animation is hiring Senior Crowds Artist thumb

Skydance Animation offers a dynamic, inclusive, and ever-evolving studio culture where innovative ideas are openly welcomed and professional growth is actively fostered. Skydance Animation sit at the intersection of unique artistic creativity and major technological advancements, with a driving commitment to bold, immersive, and relevant storytelling. Spain jobs. While all animation studios look to hire people who are creative and hardworking, Skydance Animation is specifically looking for pioneers. We seek individuals who want to push the limits of what the world’s most collaborative art form can achieve, and we provide those pioneers with the space, resources, and trust to build a world-class studio culture that is doing something genuinely different. Spain jobs. Job Overview : Senior Crowds Technical Artist Operational Details Position & Pipeline Information Company Skydance Animation Location Madrid, Spain (Hybrid Workspace) Employment Type Full-Time Experience Level Senior (5+ years industry experience) Core Software Toolset SideFX Houdini & Autodesk Maya Rendering Architecture Pixar RenderMan Language Profile High English level desirable; Spanish a plus The Opportunity as Senior Crowds Technical Artist Skydance Animation is expanding its technical pipeline in Madrid. Skydance Animation is seeking an experienced, vision-driven Senior Crowds Technical Artist to serve as a key technical anchor for our crowd simulation department. In this role (Senior Crowds Technical Artist), you will assist the Crowds Supervisor and Lead with both technical and creative approaches to assigned cinematic sequences. Your primary responsibility will be creating robust, highly optimized master crowd rigs and deploying them seamlessly to the broader crowd artistry team for shot-level production execution. This position balances procedural asset design with hands-on shot implementation, making it ideal for a senior technical artist who loves solving complex spatial puzzles and mentoring other artists. Scope of Work & Key Responsibilities as Crowds Technical Artist As a Senior Crowds Technical Artist, your workflow will directly dictate the visual scale, complexity, and pipeline efficiency of the studio’s animated features. Your responsibilities span asset design, technical problem-solving, and cross-department collaboration: 1. Asset Setup, Ridding & Procedural Workflows 2. Shot Execution & Technical Troubleshooting 3. Department Collaboration & Mentorship Position Requirements as Senior Crowds Technical Artist Skydance is looking for a hybrid artist who couples an advanced technical understanding of procedural animation networks with an eye for natural movement, weight, and layout composition. Must-Have Qualifications Skydance Animation hiring Senior Crowds Artist, 2026 Apply now See open roles Explore More Jobs

Sony Pictures Animation hiring Previs Artist, California 2026

Sony Pictures Animation hiring Previs Artist, California thumb

Sony Pictures Animation is an industry-leading animation studio based in Los Angeles, California, that creates groundbreaking feature films and animated series in partnership with world-class artists from across the globe. Our studio culture is built around a singular core philosophy: empowering filmmakers to lead the creative process. Sony Pictures Animation intentionally design our production pipelines to allow the distinct hand of the artist to be truly felt, with the ultimate goal of producing bold, subversive, and innovative visual storytelling that challenges the boundaries of traditional animation. Job Overview : Previs Artist Operational Details Position & Pipeline Information Company Sony Pictures Animation Location Los Angeles, California, United States (Onsite/Hybrid) Project Type High-Profile Animated Feature Film Productions Hourly Rate Range $45.00/hour – $75.00/hour (Commensurate with skill level) Primary Engine Unreal Engine 5 Primary DCC Autodesk Maya Infrastructure Tools Perforce (Version Control) & ShotGrid (Production Tracking) The Opportunity as Previs Artist Sony Pictures Animation is seeking an exceptionally versatile and technically proficient Previs Artist to contribute to both the artistic and technical infrastructure of our feature film pre-visualization projects. This role bridges the gap between creative storytelling and pipeline design, operating heavily inside concurrent Autodesk Maya and Unreal Engine 5 pipelines. In this position(Previs Artist), you will act as a foundational technical and creative collaborator during the early stages of pre-production. You will partner with the Executive in Charge of Pre-Production, the Previs Department Head, and our dedicated technology teams to develop, maintain, and optimize extensive libraries of digital assets, materials, textures, and motion files. Your work will directly empower production designers, art directors, and layout artists by ensuring they have stable, rigged, and performance-optimized assets ready for deployment. This is a rare opportunity to help shape the development of a next-generation previs pipeline while working directly on premium cinematic features. Scope of Work & Key Responsibilities The Previs Artist balances asset preparation, technical pipeline development, and shot assembly. Your day-to-day operations will center around three core functional areas: 1. Asset Prep, Rigging & Technical Setup 2. Shot Assembly & Real-Time Production 3. Pipeline Development & Artist Support Position Requirements for Previs Artist Sony Pictures Animation is looking for an individual who couples a vivid imagination and an appreciation for film language with deep technical troubleshooting capabilities within real-time engines. Essential Skills & Technical Qualifications Required Software Toolsets Sony Pictures Animation hiring Previs Artist, California 2026 Apply now See open roles Explore More Jobs

IGT is hiring 3D Animator, US

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    Company: IGT (Vibe Studio) Location: Reno, NV, US, 89521 (Onsite Role) Employment Type: Full-Time Compensation: $114,500 – $141,400 per annum (Flexibility to adjust based on qualifications) Experience Level: Mid to Senior (3–5+ Years of Experience)   About IGT IGT is a global leader where innovation meets entertainment on a massive scale. From the casino floor to mobile screens, we deliver thrilling, responsible, and unforgettable gaming experiences. Our operations are powered by world-class content, strong technical capabilities, and a deeply nurtured culture of collaboration, accountability, and ownership. With a team of over 6,000 employees spanning more than 30 countries, and products delivered across 100+ jurisdictions worldwide, we combine global scale with a close connection to the customers we serve. We turn innovation into impact through disciplined execution and long-term value creation. Operational Details Position & Studio Information Company IGT Studio Division Vibe Studio Work Location Reno, Nevada (Onsite; not remote-eligible) Compensation Bracket $114,500 – $141,400 per year (Starting range) Core Software Toolsets After Effects, Spine, Maya, Blender, and Unity Industry Verticals Real-time and Pre-rendered Gaming Systems The Opportunity Bring worlds to life at IGT’s Vibe Studio in Reno, Nevada! We are looking for an inspired, talented Animator who thrives on creating bold, dynamic visuals that elevate real-time gameplay and captivate players worldwide. In this role (Animator), you will actively shape the look, feel, and energy of our games. You will own the animation pipeline from initial concept to final polish while collaborating within a passionate, cross-disciplinary studio ecosystem. If you are ready to bring your talent to a team shaping the future of entertainment, your next big move starts here. Scope of Work & Key Responsibilities As an Animator at Vibe Studio, your creative contributions will directly drive player engagement and excitement. Your day-to-day responsibilities will include: 1. Animation Production & Visual Effects Asset Creation: Develop high-impact animations and visual effects tailored for both real-time engine integration and pre-rendered gameplay sequences. Pre-Visualization: Craft detailed storyboards, animatics, and gameplay mockups designed to maximize visual excitement and narrative clarity. Mechanic Execution: Bring complex casino and game mechanics to life, designing standout sequences for bonuses, jackpots, feature events, and critical win celebrations. 2. Collaboration & Technical Integration Creative Alignment: Partner closely with game designers, software engineers, and artists to define, execute, and preserve the unified creative vision of each title. Pipeline Refinement: Explore and implement new technical animation techniques, software tools, and production workflows to consistently push visual boundaries. Quality Optimization: Constantly elevate asset quality through open feedback loops, rigorous iteration, and hands-on technical problem-solving. Playtesting: Actively participate in playtest sessions to review, refine, and optimize animations, ensuring they feel highly responsive, polished, and fun. Position Requirements for Animator We are seeking a visually driven animator who combines strong traditional principles with modern real-time technical pipeline experience. Must-Have Qualifications Industry Experience: Minimum 3–5 years of professional game development experience required. Elite Portfolio: A strong, comprehensive portfolio or showreel showcasing expert timing, weight, motion design, and compelling visual storytelling. Software Expertise: Advanced proficiency with 2D and 3D creation tools, including Adobe After Effects, Esoteric Spine, Autodesk Maya, or Blender. Engine Familiarity: Proven experience implementing and configuring animation assets inside Unity or other real-time game engines. Design Literacy: A deep, fundamental understanding of motion mechanics, shot composition, and player-driven animation architectures. Team Dynamics: A strong ability to collaborate effectively, constructively give and receive feedback, and proactively raise the creative bar for the studio. Keys to Success at IGT Building collaborative, enduring relationships Decisive, solution-oriented decision making A relentless drive for production results Fostering studio-wide innovation High personal energy and self-leadership   Total Rewards & Employee Benefits At IGT, compensation reflects your individual skills, background, experience, and location. Beyond the competitive base salary of $114,500 to $141,400, our comprehensive Total Rewards program includes: Financial Incentives: Discretionary bonus potential for non-sales positions to reward performance. Health & Protection: Comprehensive medical, dental, vision, life, accident, and disability insurance plans. Future Planning: A robust 401(k) Savings Plan complete with company matching contributions. Growth Support: Tuition reimbursement options to back your ongoing professional learning and development. Work-Life Balance: Generous paid time off allocations to rest, recharge, and reset. Well-Being Perks: Specialized wellness programs alongside identity theft protection for peace of mind.

Stellar Creative Lab hiring 3D Previs/Layout Supervisor, Canada

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Stellar Creative Lab is seeking an exceptional, vision-driven Previs/Layout Supervisor to oversee our visualization and layout departments for a premium streaming series for Marvel Animation. In this critical leadership role, you will act as the strategic partner to our Director, translating high-level directorial vision into a practical, highly functioning 3D framework. Your job goes beyond establishing the visual and cinematic language of the series; you are responsible for ensuring your department is equipped with optimized workflows, clear guidance, and the structural support required to execute complex storytelling goals. As the supervisor, you will head a massive creative effort—making definitive choices regarding framing, camera movement, and character blocking—while systematically removing roadblocks so your Leads and Artists can perform at their highest potential. If you are a grounded leader who excels at cross-departmental problem-solving and maintaining steady production momentum, we want you at the helm. Job Overview : Previs/ Layout Supervisor Operational Details Position Information Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Experience Level Manager / Supervisor (7–10+ years experience) Project Assignment Premium Streaming Series for Marvel Animation Compensation Range $100,000 CAD – $120,000 CAD per annum (Based on experience) Core Software Toolsets Autodesk Maya & Flow Production Tracking (formerly ShotGrid) Hiring Priority British Columbia Residents, Canadian Citizens, & Permanent Residents About Stellar Creative Lab At Stellar, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. We deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Scope of Work & Key Responsibilities As the Previs/Layout Supervisor, your leadership will define the technical accuracy and cinematic brilliance of the series. Your primary responsibilities span three core domains: 1. Cinematography, Staging & Vision 2. Department Leadership & Culture 3. Cross-Department Strategy & Pipeline Integration Position Requirements Candidates will be evaluated on their technical infrastructure knowledge, elite cinematic eye, and ability to manage large creative teams. Must-Have Qualifications Nice-to-Have Assets Why Join Stellar Creative Lab? Stellar Creative Lab hiring 3D Previs/Layout Supervisor, Canada Apply now See open roles Explore More Jobs

Stellar Creative Lab hiring Previs/3D Layout Lead, Canada

Stellar Creative Lab hiring Previs_3D Layout Lead, Canada

At Stellar Creative Lab, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. Stellar Creative Lab deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Job Overview : Previs/Layout Lead Operational Details Position Information Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Experience Level Experienced / Senior Lead (5+ years experience, 1–2 years in leadership) Project Assignment Premium Streaming Series for Marvel Animation Compensation Range $95,000 CAD – $110,000 CAD per annum (Commensurate with experience) Core Software Toolsets Autodesk Maya & Flow Production Tracking (formerly ShotGrid) Hiring Priority British Columbia Residents, Canadian Citizens, & Permanent Residents The Opportunity Previs/Layout Lead Stellar Creative Lab is strategically expanding its production leadership pipeline. We are seeking a supportive, highly creative, and vision-driven Previs/Layout Lead to guide our camera and staging team on an upcoming, high-profile premium streaming series for Marvel Animation. In this role, you will effectively serve as the practical, hands-on head of cinematography within our 3D digital world. Your primary responsibility is to lead your team in translating traditional 2D storyboards into a dynamic 3D digital space, ensuring that every sequence fundamentally supports the overarching narrative, thematic tone, and character arcs. This leadership discipline extends far beyond simple camera review; it requires coaching your artists to make sophisticated, deliberate creative choices regarding framing, focal lengths, camera movement, and character blocking to establish an impeccable cinematic flow that sets downstream departments up for absolute success. If you are an empathetic mentor who loves guiding artists, finding practical solutions to staging roadblocks, and keeping your crew organized under tight deadlines, we want you at the helm. Scope of Work & Key Responsibilities As a Previs/Layout Lead at Stellar, your contributions will directly shape the visual rhythm and narrative clarity of the series while fostering a healthy team dynamic. Your day-to-day operations will center around three core functional areas: 1. Cinematography & Staging Leadership 2. Team Leadership & Mentorship 3. Collaboration, Review & Pipeline Integration Position Requirements Candidates will be thoroughly evaluated based on their portfolio quality, leadership philosophy, and industry experience relative to high-end character animation workflows. Must-Have Qualifications Nice-to-Have Assets Why Choose Stellar Creative Lab? Stellar Creative Lab is dedicated to building a workplace that supports both professional development and personal well-being. Stellar Creative Lab hiring Previs/3D Layout Lead, Canada Apply now See open roles Explore More Jobs

Mid 3D Layout Artist, Stellar Creative Lab, Canada

Mid 3D Layout Artist, Stellar Creative Lab, Canada thumb

Stellar Creative Lab is strategically expanding its production pipeline. We are seeking talented, cinematic-focused Previs/Layout Artists (Camera & Staging) at the Junior, Mid, and Senior tier levels to contribute to an upcoming, high-profile premium streaming series for Marvel Animation. In this role, you will effectively serve as the digital cinematographer for the project. Your primary responsibility is to translate traditional storyboards into a dynamic 3D digital space, ensuring that every sequence fundamentally supports the overarching narrative, thematic tone, and character arcs. This discipline extends far beyond simple camera placement; it requires sophisticated, deliberate creative choices regarding framing, focal lengths, camera movement, and character blocking to establish an impeccable cinematic flow. If you are a collaborative team player with a profound appreciation for the nuances of cinematography, a meticulous eye for detail, and a desire to piece complex stories together shot by shot under constructive directorial guidance, we encourage you to explore this opportunity. Job Overview : Previs/Layout Artist Quick Overview Details Company Stellar Creative Lab Location Vancouver, British Columbia, Canada (Flexible Hybrid Workspace) Employment Type Full-Time Project Premium Streaming Series for Marvel Animation Compensation $62,000 CAD – $95,000 CAD per annum (Commensurate with experience) Core Software Autodesk Maya About Stellar Creative Lab At Stellar, our foundational mission is to cultivate an exceptional studio environment where professionals genuinely thrive, collaborate, and feel valued. Production environments naturally experience cyclical shifts, breakthroughs, and demanding milestones; we navigate these inevitable dynamics as a highly synchronized, supportive, and interconnected team. We deliberately reject production models that isolate artists. Instead, our studio culture is anchored in transparency, open communication, creative integrity, and mutual professional respect. We believe that technical mastery combined with an ego-free, collaborative spirit provides the ultimate framework for creative magic. Scope of Work & Key Responsibilities as Previs/Layout Artists As a Previs/Layout Artist at Stellar, your contributions will directly shape the visual rhythm and narrative clarity of the series. Your day-to-day operations will center around three core functional areas: 1. Cinematography, Staging, and Lensing 2. Pipeline Collaboration and Story Integration 3. Creative Problem Solving and Compositional Integrity Position Requirements Candidates will be thoroughly evaluated based on their portfolio quality, technical aptitude, and industry experience relative to the specific tier for which they apply. Must-Have Qualifications Professional Production Experience (Select Applicable Tier) Core Competencies and Toolsets Nice-to-Have Assets Why Choose Stellar Creative Lab? We are dedicated to building a workplace that supports both professional development and personal well-being. 3D Layout Artist, Stellar Creative Lab, Canada Apply now See open roles Explore More Jobs

Firelight Animation Studio 3D Senior Character Rigger

Firelight Animation Studio

  At Firelight Animation Studio, we believe that unforgettable storytelling is anchored in exceptional character performances. We are an innovative digital production house dedicated to pushing the boundaries of stylized 3D animation, visual effects, and long-form narrative content. Our pipeline is built on a foundation of creative collaboration, technical excellence, and an uncompromising commitment to artistic quality. As Firelight Animation Studio prepare to launch production on our highly anticipated upcoming Christmas Commercial Spot, we are also simultaneously laying the groundwork for an ambitious, original Intellectual Property (IP) that will define the future creative roadmap of our studio. The foundational pillars of this universe are built around two central, highly expressive protagonists: Ricky and Max. To bring these characters to life with the fidelity, charm, and nuanced performance they deserve, Firelight Animation Studio is issuing an immediate call for a visionary, technically elite Senior Character Rigger. This is a high-impact, business-critical role designed for a seasoned professional who thrives at the intersection of technical art and character performance, transforming static character sculpts into living, breathing digital actors. Job Overview : Senior Character Rigger Project Details Information Company Firelight Animation Studio Project Type Christmas Commercial & Original IP Development Target Characters “Ricky” and “Max” Core Software Autodesk Maya Application Channel info@firelightanimation.com Role Overview & Core Purpose : Senior Character Rigger As a Senior Character Rigger at Firelight Animation Studio, your primary mandate will be to architect, build, and optimize the complete deformation and control systems for our primary assets, Ricky and Max. This role requires an advanced understanding of anatomical mechanics, stylized design principles, and production-hardened pipeline integration. You will not simply be placing joints; you will be creating the literal vocabulary of movement for our characters. The ideal candidate possesses an intuitive understanding of the emotional needs of an animator, balanced with the rigorous, clean logic required by a technical director. You will ensure that our animation team can effortlessly achieve extreme, squash-and-stretch comic timing alongside subtle, deeply emotional facial micro-expressions without encountering technical friction or mechanical limitations. Scope of Work & Key Responsibilities as Senior Character Rigger Your day-to-day operations will span across high-level asset development, cross-departmental collaboration, and technical troubleshooting. Your core responsibilities include: Character Rig Construction & Architecture The Ricky & Max Assets: Design, author, and implement robust, production-ready character rigs for our two main characters inside Autodesk Maya, ensuring they meet the precise visual and performance metrics of the project. Deformation & Anatomy: Achieve elite-tier organic deformations, managing complex tissue behaviors, clean skin weighting, and joint placements that preserve volume across extreme ranges of motion. Stylized Dynamics: Implement custom deformation systems (such as bendy limbs, advanced squash-and-stretch controls, and volume-preserving curves) tailored specifically to a high-end stylized aesthetic. Advanced Facial & Expression Rigging Facial Frameworks: Develop highly expressive, nuanced facial rigging systems capable of conveying a massive spectrum of holiday-themed emotions, ranging from broad, cartoony joy to delicate, quiet sentimentality. Blendshape Integration: Work with sophisticated blendshape pipelines, incorporating corrective shapes, PSD (Pose-Space Deformation), and anatomical drivers to resolve complex intersections around the eyes, brows, and mouth areas. Pipeline Integration & Animation Support User-Centric Control Schemes: Build clean, intuitive, and highly responsive UI pickers and viewport control rigs that maximize animator efficiency and minimize cognitive load. Performance Optimization: Ensure all rigs run at optimal framerates within the Maya viewport, allowing animators to work in real-time without experiencing system lag or viewport stuttering. Technical Asset Delivery: Maintain meticulous organization of scene files, node hierarchies, naming conventions, and studio scripting standards to ensure seamless upstream and downstream asset transfers.     Candidate Requirements & Qualifications Firelight Animation Studio is seeking a seasoned industry veteran who can step into this role immediately without requiring foundational training. Candidates will be evaluated on the following criteria: Required Professional Experience Senior-Level Tenure: A proven track record of working in a senior capacity within feature animation, high-end commercial production, episodic television, or AAA cinematic gaming pipelines. Portfolio Excellence: A comprehensive, high-quality rigging reel demonstrating production-proven character setups, meticulous skin-weighting breakdowns, advanced facial controls, and clean mechanical execution. Technical & Software Skillsets Maya Specialization: Absolute, unquestioned mastery of Autodesk Maya. The entire animation and asset pipeline for this project is anchored inside Maya; comprehensive knowledge of its core rigging tools, deformers, utility nodes, and graph architecture is mandatory. Anatomical & Kinetic Literacy: A profound understanding of both realistic human/animal anatomy and stylized animation mechanics, enabling you to translate artistic concepts into functional, organic digital joint structures. Cross-Department Communication: The ability to speak the distinct languages of modeling, animation, and technical direction fluently, facilitating rapid problem-solving and proactive asset optimization. Availability & Logistics Immediate Availability: This is an immediate call to action. We need a professional who has the bandwidth to onboard and begin production asset development as soon as possible. Remote/Hybrid Agility: Must possess a reliable, high-speed internet connection and a secure home workstation capable of handling complex 3D scenes and secure asset pipelines.   Cross-Departmental Collaboration At Firelight Animation Studio, we reject the concept of isolated production silos. As a Senior Character Rigger, you will serve as a vital connective bridge across our core creative departments: ┌──────────────────────────────┐ │ Character Design │ │ (Concept & Modeling) │ └──────────────┬───────────────┘ │ ▼ ┌────────────────┐┌──────────────────────────────┐┌────────────────┐ │ Animation Team ├►│ Senior Character Rigger │◄┤Technical Direct│ │ (User Testing) ││ (Ricky & Max) ││ (Data/Pipeline)│ └────────────────┘└──────────────┬───────────────┘└────────────────┘ │ ▼ ┌──────────────────────────────┐ │ Production Ready Asset │ └──────────────────────────────┘     With Character Designers & Modelers: You will consult early in the asset phase, reviewing topology, edge-flow, and neutral T- or A-poses to ensure that models are optimized for clean deformation before the rigging phase begins. With the Animation Team: You will partner closely with the lead animators to understand their specific performance requirements, gathering feedback through iterative rig testing, and modifying control layouts to accommodate their creative workflows. With Technical Direction (TD): You will collaborate with our software and pipeline engineers to ensure your rigging methodologies align with the studio’s broader automation tools, export scripts, and rendering pipelines.     Project Timeline & Interview … Read more

Kojima Productions hiring 3D Animator, Japan

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  Kojima Productions is seeking a talented and passionate Animator to join our dedicated Art Department at Kojima Productions in Tokyo. In this role(Animator), you will be responsible for bringing our worlds to life by creating high-quality, immersive in-game and cutscene animations. Whether you are a seasoned industry veteran or a promising newcomer with a stunning portfolio, we want to hear from you. Kojima Productions offers a dynamic, flexible working environment combining a standard 10:00 AM–6:45 PM workday with a Discretionary Labor System that leaves exact daily hours to individual discretion. Job Overview : 3D Animator Quick Overview Details Company Kojima Productions Location Minato-ku, Tokyo, Japan Nearest Station Shinagawa Station Employment Status Contract Employee (with potential promotion to Permanent Employee) Core Software Autodesk Maya, 3ds Max, or Softimage     Scope of Work & Responsibilities as an Animator As an Animator, your primary objective will be to design and execute compelling movement that enhances both gameplay feel and cinematic storytelling. Your core duties will include: In-Game Animation Production: Designing fluid, responsive player and NPC movements, combat mechanics, and environmental interactions. Cutscene Animation Production: Crafting cinematic sequences that convey deep narrative beats, character emotions, and high-impact action. Pipeline Collaboration: Working closely with technical artists, designers, and programmers to ensure assets integrate seamlessly into the game engine.     Application Requirements for Animator Kojima Productions welcome applications from a diverse range of experience levels, provided you possess the core technical skills required to succeed. Core Eligibility Criteria Software Proficiency: Practical, hands-on experience executing keyframe animation utilizing industry-standard software such as Autodesk Maya, 3ds Max, or Softimage. Industry Experience: Proven track record of taking at least one game title from development through to successful commercial completion. Alternative Entry Pathways For New Graduates: You do not need to meet every single eligibility requirement listed above. We heavily weigh your foundational skills, academic projects, and enthusiasm. For Candidates with No Industry Experience: A lack of professional game dev experience is not a disqualifier. However, your application and portfolio must strongly showcase alternative capabilities, self-taught mastery, or transferable skills that compensate for a lack of commercial tenure.     Preferred Qualifications as Animator While not strictly mandatory, candidates who possess one or more of the following skills will be given strong preference during the selection process: Cinematic Expertise: Experience crafting dedicated cutscene motions with an advanced understanding of the fine, subtle nuances of human body mechanics. Motion Capture Mastery: Proven ability to clean, modify, adjust, and optimize raw motion capture data for seamless in-game implementation. Exceptional Hand-Keying: A strong artistic eye and technical knack for traditional hand-key animation. Advanced Toolsets: Direct experience creating animations within Maya and utilizing Motion Builder for advanced character setups. Diverse Portfolio Scope: Knowledge and practical experience animating a diverse array of subjects beyond humanoids, including vehicles, machinery, and complex monsters. Facial & Technical Animation: Experience in high-fidelity facial animation, as well as a solid understanding of character rigging principles and practices.   Required Submission Documents To be considered for this position, please ensure your application includes all of the following materials. Incomplete applications may not be reviewed. Japanese CV (Rirekisho): Please include a professional photograph, if available. Detailed Curriculum Vitae (CV): Your CV must explicitly outline: The specific animation tools and software you specialize in, alongside the exact number of years you have used them in practice. A comprehensive list of all past game titles you have contributed to, detailing your exact responsibilities for each project. Industry Insight & Written Responses: Please provide short, brief answers to the following three prompts: Prompt 1: List the game or video titles that you believe feature the most wonderful, high-tier animation work on the market right now. Briefly explain the reasoning behind your choice. Prompt 2: Identify one current technology trend within the animation or gaming industry that has captured your attention, and briefly explain why. Prompt 3: Name the game titles you have personally enjoyed playing the most recently, and briefly detail what made them so engaging for you. Portfolio / Work Samples: Submit a digital showreel or portfolio showcasing your best work. Note: We accept any digital format of your choosing, but all files must be viewable on a standard Windows operating system.   Compensation, Benefits, & Time-Off Kojima Productions believe in taking care of our team by offering a highly competitive compensation package and a healthy work-life balance. Salary & Incentives Structure: Annual salary model, paired with a robust performance incentive system. Evaluation: Final salary offers will directly take into consideration your unique past experiences, portfolio strength, and capabilities, aligned with internal company regulations. Salary Revision: Conducted once per year to reflect performance and growth. Benefits Package Comprehensive health, social, and employment insurance. Full coverage of commuting/transportation expenses. Regular medical checkups. Congratulatory and condolence allowances. For Permanent Employees Only: Access to a corporate defined contribution pension plan and additional corporate incentives. Paid Time-Off Standard Leave: Fully enforced five-day work week (Saturdays and Sundays off) alongside all Japanese official national holidays. Seasonal Breaks: Dedicated summer vacation and End-of-Year/New Year company closures. Additional Leave: Paid annual vacation days, alongside congratulatory and bereavement leave.   Crucial Application Notes International Applicants: Kojima Productions digital application system is currently unable to process overseas postal codes. If you are applying from outside of Japan, you do not need to input a postal code that matches your actual current address. However, please ensure that every other field in your address information is completely valid and accurate. Age Verification: Please note that age verification will be required as part of our standard onboarding and compliance process.

Outpost VFX is hiring 2D Supervisor, London

Outpost VFX is hiring 2D Supervisor, London thumb

As a 2D Supervisor at Outpost, you will play a critical leadership role in driving the technical and artistic success of the studio’s 2D department across London and Bournemouth. Managing shots seamlessly from initial concept to final delivery, you will oversee all aspects of the 2D, pre-production, and post-production pipelines for high-end film and episodic visual effects projects. You will be responsible for managing workloads, mentoring a talented team of compositing artists, and implementing creative problem-solving strategies to ensure deadlines are met without compromising quality. Acting as the vital link between production management and creative vision, you will utilize your deep visual effects background and technical toolkit—including Houdini, Photoshop, Python scripting, and Shotgrid—to champion pipeline optimization, enforce industry best practices, and foster a highly supportive, people-first studio environment. Job Role Overview : 2D Supervisor Attribute Details Job Title 2D Supervisor Primary Locations Bournemouth / London, United Kingdom Work Arrangement Hybrid (Mix of in-studio and remote working options) Department 2D Department / Compositing Pipeline Employment Type Full-time, Permanent Job Status Live & Actively Hiring Core Technical Stack Nuke, Houdini, Photoshop, Python, Shotgrid Experience Level Senior / Lead / Supervisory experience in Film & Episodic VFX Key Responsibilities End-to-end 2D pipeline management, artist mentorship, workflow optimization, and cross-departmental collaboration Company Culture People-first, inclusive, collaborative, and focused on career progression Equal Opportunity Yes, Outpost is an Equal Opportunity Employer About Outpost VFX At Outpost VFX, we create stunning, world-class visual effects for blockbuster feature films and high-end episodic projects. But we don’t just care about the final pixels on screen; we care deeply about the people who make them. The way we work shapes the work we make. What Makes Outpost Different? Outpost VFX believe in making people matter. Our core mission is to build a vibrant, inclusive, and creative environment where every single team member feels valued, treated with respect, and empowered to make a positive difference every day. We are ambitious and growing rapidly on a global scale, but our primary focus remains internal: nurturing genuine personal connections, supporting one another through complex production cycles, and making time to celebrate our collective successes. Outpost VFX don’t settle for the status quo. We are constantly looking for innovative ways to improve our workflows, enhance the daily lived experience of our crew, deliver unparalleled quality to our clients, and minimize our footprint on the world around us. When you join Outpost, you aren’t just taking a job; you are joining a community dedicated to rewriting the narrative of how a VFX studio operates. The Opportunity: What’s in It for You? As a 2D Supervisor at Outpost, you will occupy a pivotal leadership role within our studio. You will have the unique opportunity to oversee the creation of groundbreaking visual effects for some of the most anticipated high-end episodic and film productions in the entertainment industry. Culture First: You will get to work alongside an incredibly talented, friendly, and authentic group of individuals who make up the global Outpost family. We champion work-life balance and a politics-free environment. Impact and Influence: You will be an integral part of our studio’s journey, directly developing robust, scalable workflows and fostering a supportive, highly creative environment where both artists and projects thrive. Career Progression: You won’t be doing this alone. You will be actively supported by our senior leadership team, who are genuinely invested in your personal career goals, technical development, and long-term professional progression. Job Description : 2D Supervisor Outpost VFX is seeking a highly experienced, collaborative, and forward-thinking 2D Supervisor to lead our 2D Department across our Bournemouth and London locations. In this role, you will manage all aspects of our 2D, pre-production, and post-production pipelines, guiding complex shots seamlessly from initial concept through to final delivery. As a natural leader and technical expert, you will manage a talented team of VFX artists, balance their workloads, and maintain an organized, highly efficient production schedule. The ideal candidate possesses a deep, nuanced understanding of compositing workflows, a proven track record of creative problem-solving under tight deadlines, and a passion for mentoring the next generation of VFX talent. You will act as the bridge between creative vision and technical execution, working closely with clients, VFX Supervisors, and other internal department heads to ensure all shots are managed efficiently, adhere to the highest quality standards, and are completed on time. Key Responsibilities as 2D Supervisor Creative & Technical Leadership Pipeline & Workflow Optimization Project & Team Management Cross-Departmental Collaboration Key Skills & Qualifications for 2D Supervisor We are looking for a candidate who strikes the perfect balance between artistic intuition, technical prowess, and empathetic leadership. Essential Requirements Technical Toolkit What Happens Next? If you think Outpost sounds like the kind of place where you can do your best work, or if you simply want to have an informal, confidential chat about the role and our unique company culture, we want to hear from you! Please submit your CV, a link to your current showreel (along with a breakdown sheet), and a brief cover letter outlining why you are the perfect fit for this role. Get in touch with our talent acquisition team today! Outpost VFX is hiring 2D Supervisor, London Apply now See open roles Explore More Jobs : 2D Supervisor

3D Hair Artist job at Keywords Studios

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  Company: Keywords Studios Location: Ortigas, Pasig City, Metro Manila, Philippines Employment Type: Full-Time, Permanent Department: Art Services Work Setup: On-site Are you a highly skilled digital stylist with a passion for crafting realistic and stylized hair assets? Keywords Studios is seeking a creative and technically proficient 3D Hair Artist to join our elite art production team in Pasig City. In this focused role, you will be responsible for designing, grooming, simulating, and texturing character hair for top-tier global video game projects. Keywords Studios (founded in Dublin in 1998) has grown into an international powerhouse with over 70 studios across 26 countries, powered by a global team of 13,000+ employees. As a premier co-development partner, we provide complete outsourced game art, engineering, audio, testing, and localization pipelines for major Console, PC, and mobile titles. Operating within our integrated Art Services line, you will work side-by-side with Character Artists, Animators, Lead Artists, Technical Directors, and Art Directors to deliver gorgeous, production-ready hair structures that align beautifully with the creative vision and real-time hardware constraints of our clients. Role Overview & Specifications : 3D Hair Artist Category Details Studio / Company Keywords Studios Location Ortigas, Pasig City, Metro Manila, Philippines Employment Type Full-Time, Permanent Work Setup On-site Department Art Services Core Software Stack Maya/Blender, ZBrush, XGen, Photoshop CC, Substance Painter, Unreal Engine, Unity Minimum Experience 2+ Years in hair modeling, grooming, and texturing     Key Responsibilities as 3D Hair Artist Asset Creation & Grooming: Design, sculpt, groom, style, and texture high-quality realistic and stylized hair assets using industry-standard tools and workflows. Pipeline Integration: Collaborate dynamically with cross-functional character artists and animators to integrate hair assets seamlessly into modern game production engines. Real-Time Optimization: Optimize hair meshes, cards, or strand-based systems for real-time rendering inside modern engines like Unreal Engine or Unity. Physics & Simulation Implementation: Implement physics-based hair movement and logic to guarantee organic, believable movement and natural dynamic reactions during gameplay. Technical Problem Solving: Troubleshoot and resolve rendering bugs, sorting limitations, shading bottlenecks, and engine performance constraints relating to complex hair assets. Industry Research: Stay continuously updated on global industry trends, researching novel tools and state-of-the-art technical methods for asset creation.   Required Skills & Qualifications for 3D Hair Artist Experience & Artistry Studio Footprint: Minimum of 2 years of dedicated professional studio experience in hair modeling, grooming, and texturing. Workflows: Deep understanding of real-time hair card mechanics and pre-rendered hair workflows. Artistic Core: Strong mastery of form, silhouette, surface texture, and real-world color theory. Team Dynamics: Exceptional collaborative and communicative skills, thriving inside fast-paced, milestone-driven team environments. Software Proficiency DCC Toolsets: Advanced experience navigating Maya or Blender, alongside ZBrush for structural sculpting. Grooming Engines: Practical experience working with XGen or alternative modern strand/card generation systems. Texturing & Authoring: Expert-level mastery of Photoshop CC and Substance Painter is strictly required. Game Engines: Direct familiarity baking, testing, and deploying textures inside Unreal Engine or Unity pipelines. Preferred Qualifications (Bonus Points) Direct professional experience working on AAA game development pipelines. Advanced technical knowledge of real-time shader networks and physics-based simulations for hair movement.     Benefits & Compensation Keywords Studios Philippines is proud to be a Great Place to Work Certified organization. We provide a supportive, inclusive, and exciting workspace alongside comprehensive corporate benefits: Comprehensive Health Care (HMO) and Life Insurance from day one Annual Wellness Subsidy Dedicated Wellbeing Leave Paid Birthday Leave Generous Vacation Leave and Sick Leave allocations   How to Apply for 3D Hair Artist If you have a burning passion for creating breathtaking 3D hair assets and want to leave your mark on some of the biggest gaming blockbusters worldwide, apply now! Please submit your updated CV alongside a link to your portfolio/demo reel, making sure to showcase clear breakdowns of your real-time hair card or grooming work.