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Grimlore Games hiring VFX Artist, Germany 2026

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  Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany.   What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.

Grimlore Games hiring Senior Systems Designer, 2026

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  Grimlore Games is seeking a seasoned, passionate, and highly creative Senior Systems Designer (m/f/d) to spearhead core gameplay development for our upcoming title, Titan Quest II. As a critical member of our design team, you will take full ownership of the player class and ability systems, alongside their foundational progression structures. Titan Quest II is an ambitious Action-RPG (ARPG) set in the rich world of ancient Greece, engineered to innovate upon traditional genre formulas. In this senior position, you will act as the principal point of contact for your designated ownership areas, driving features from initial high-level concepts through to final technical execution. This role offers immense workplace flexibility, with options available for both local studio integration in Munich or complete remote work. Job Overview : Senior Systems Designer Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project Titan Quest II (Action-RPG set in ancient Greece) Location Munich, Germany (Onsite/Hybrid) or 100% Full Remote Experience Level Senior level Core Focus Character Classes, Ability Systems, Combat Design & Player Progression Key Tech & Tools Unreal Engine, Scripting Languages (LUA, AngelScript), Confluence, Miro Target Genre Isometric Action-RPG (ARPG) Contract Types • EU Residents: Permanent Full-Time Employee • Non-EU Residents: Remote Service / Freelance Contract Language Requirement Fluent written and spoken English (German is a plus) Core Responsibilities as Senior Systems Designer System Ownership & Creative Leadership Feature Ownership: Fully own, iterate, and advance the architecture of player classes, active/passive ability systems, and character progression loops. Strike Team Leadership: Drive interdisciplinary strike teams, taking creative leadership over complex features, tracking cross-department deliverables, and aggressively chasing required work to meet milestone goals. Autonomy & Prioritization: Execute large-scale design tasks independently while assisting the Lead Designer with task management, scoping, and roadmap prioritization within your functional area.   Design, Implementation & Documentation Gameplay Mechanics: Architect balanced and engaging systems encompassing real-time combat telemetry, enemy behavior patterns, ability interactions, and rewarding progression curves. Technical Implementation: Bring designs to life directly within Unreal Engine, utilizing visual scripting and text-based scripting languages to implement fluid abilities and AI parameters. Technical Writing: Maintain exceptional documentation standards by authoring clear, concise design specifications, flowcharts, and system logic on Confluence and Miro. Collaboration & Mentorship Cross-Functional Alignment: Collaborate closely with Producers, Artists, Programmers, and the Audio team to maintain alignment and realize the creative vision of the game. Team Mentorship: Serve as a positive cultural force and role model within the design studio, actively mentoring junior designers to foster their professional growth. Stakeholder Presentation: Present ongoing design work and technical features to the internal studio team and occasional external stakeholders in an articulate, engaging manner.   Required Qualifications for Senior Systems Designer Professional Track Record: Proven experience working as a Game, Level, or Narrative Designer within a professional studio environment, backed by at least two shipped commercial titles. Prior experience operating at a senior level is highly beneficial. Genre Expertise: Deep knowledge of and familiarity with the ARPG genre (e.g., Diablo, Path of Exile, Titan Quest), paired with an extensive personal background as an active player of RPGs. Mathematical Systems Balancing: A sophisticated, analytical understanding of game balancing, economy design, and the mathematical principles governing combat systems and progression scaling. Iterative Mindset: Comfort with taking responsibility for high-impact game pillars, alongside a mature attitude toward giving, receiving, and integrating constructive critical feedback. Communication: Exceptional written and spoken English communication skills, with a demonstrated ability to write rigorous technical documentation.   Nice-to-Have Qualifications for Senior Systems Designer Direct production experience working on shipped ARPG titles. Advanced technical proficiency within modern engines, with Unreal Engine experience being a significant advantage. Hands-on experience utilizing scripting languages (such as Lua, AngelScript, or Blueprint) to implement complex combat content, ability mechanics, or proprietary AI behaviors. Professional proficiency in the German language.   How to Apply If you are eager to redefine the ARPG landscape and build the future of Titan Quest II, please submit your comprehensive application through our careers portal (Grimlore Games). Your submission must include an updated CV and any relevant design portfolios, case studies, or documentation samples highlighting your expertise in systems balancing, character class design, or technical scripting.  

Grimlore Games hiring 3D Environment Artist, Germany

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  Grimlore Games is seeking an experienced Senior or Principal Environment Artist to join our team for “Project Minerva,” an exciting Action-RPG set in an ancient, mythical world filled with Greek, Persian, and Egyptian lore. In this role, you will help us build a picturesque, hand-crafted open-world experience by creating a wide variety of atmospheric environment assets and foliage. This is a highly collaborative and flexible position that utilizes cutting-edge workflows, like Houdini, and is open to artists wishing to work on-site in Munich, Germany, or from anywhere in the world via 100% full remote work. This senior-level position offers a unique chance to make a massive creative footprint on a massive, mythological open world. Because the studio leverages modern procedural pipelines like Houdini alongside traditional hand-crafted modeling techniques, you will have the freedom to balance technical innovation with fine art fundamentals. Whether you choose to collaborate face-to-face with the team at the Munich studio or work completely from home, you will step directly into a mentorship role that shapes both the visual identity of the project and the growth of the artists around you.   Job Overview : Environment Artist Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project “Project Minerva” (Action-RPG set in ancient Greece, Persia, and Egypt) Location Munich, Germany (Onsite / Hybrid) or 100% Full Remote Experience Level Senior / Principal level Core Specialization 3D Environment Art & Organic/Foliage Creation Key Tech & Tools Maya, Max, Blender, Substance Suite, ZBrush, Houdini, SpeedTree Target Engine Unreal Engine 4 / 5 Contract Types • EU Residents: Full-Time Employee (Festanstellung) • Non-EU Residents: Remote Service / Freelance Agreement Language Requirement Fluent written and spoken English   What is the project? Grimlore Games is making “Project Minerva”, an Action-RPG with a beautiful, hand-crafted open world filled with mythological creatures. We use modern tools like Houdini for our workflow, and we are looking for someone who loves creating environment assets and foliage/plants.   Job Responsibilities as 3D Environment Artist As a Senior or Principal Environment Artist, you will create beautiful environment assets that look great and run efficiently in the game. Working closely with the Concept Art and Level Design teams, you will act as a proactive problem solver who can find visual solutions even when direct concept art is not available. Beyond asset creation, you will help shape the studio’s (Grimlore Games) modern 3D art pipeline and actively mentor and coach junior artists on the team. Required Skills & Experience To be successful in this role, you must have great 3D modeling skills using industry-standard tools like Maya, 3ds Max, or Blender, alongside experience with texturing software such as Substance and ZBrush. You need a strong understanding of PBR textures and core art fundamentals, fluency in English, and a portfolio filled with relevant 3D environment artwork. Experience with Unreal Engine 4 or 5, as well as specialized software like Houdini or SpeedTree, is highly desirable. Hiring & Location Setup This position offers immense flexibility and can be done onsite in Munich, Germany, or as a 100% full remote role. Depending on your location, the contract structure varies: applicants residing within the European Union will be brought on as permanent, full-time employees, while non-EU applicants will work under a remote service or freelance agreement. While relocation to Munich is entirely optional, a passion for learning new software and workflows is highly welcomed. How to Apply for 3D Environment Artist Ready to help shape the mythical ancient world of “Project Minerva”? To apply, please submit your updated CV along with a link to your digital portfolio or ArtStation profile. We are specifically looking for breakdowns of your environment work that demonstrate a strong understanding of PBR textures, organic asset composition, and foliage creation, alongside any examples that show your ability to solve visual challenges from blockout to final polish.

Grimlore Games hiring Content Designer & Scripter, 2026

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  Fill our game worlds with life! Grimlore Games is seeking a talented, solution-oriented Content Designer & Scripter (m/f/d) to become the central hub where gameplay mechanics, narrative, and environmental layout converge. In this role, you will collaborate closely with our Level Designers, Game Designers, Sound Designers, and Writers to weave disparate gameplay systems into a seamless, memorable experience for our players. The ideal candidate is an analytical storyteller who loves getting their hands dirty in code and masterfully navigating proprietary engine toolsets. If you know how to pace a narrative arc through active player mechanics, script complex encounters from scratch, and possess a profound love for RTS and RPG titles, you will fit right into our development pipeline. Job Overview : Content Designer & Scripter (m/f/d) Job Details Specification Job Title Content Designer & Scripter (m/f/d) Studio Grimlore Games (THQ Nordic) Location Target Munich, Germany (Onsite or Hybrid) Core Software Focus Proprietary In-House Toolsets, Modern Game Engines Scripting Toolset Lua, AngelScript, or equivalent logic environments Core Genres Real-Time Strategy (RTS) & Roleplaying Games (RPG) Primary Workflow Quest Design, Boss Fights, Narrative Scripting, System Polish   About Grimlore Games Founded in 2013 by THQ Nordic, Grimlore Games is an established game development studio located in the vibrant tech hub of Munich, Germany. We are dedicated to creating world-class, deep interactive experiences for PC and consoles, specializing in high-fidelity titles within the Real-Time Strategy (RTS) and Roleplaying Game (RPG) genres. As the creative force behind the critically acclaimed SpellForce 3 series and the development team behind Titan Quest II, we pride ourselves on blending complex systems with rich, atmospheric storytelling. Our team thrives on a culture of collaboration, pushing technical boundaries, and passion for the genres we build. To support our upcoming slate of ambitious projects, we are expanding our design division and looking for fresh talent to join our Munich family. Key Responsibilities as Content Designer & Scripter In this position, you will be the architectural bridge between pure game mechanics and the player’s direct interactive journey: 1. Mission, Quest & Gameplay Scripting Narrative Staging: Design, prototype, and script complex narrative quests, dynamic world events, and critical campaign missions, maintaining an excellent eye for dramatic pacing, player agency, and structural flow. Encounter Engineering: Concept, structure, and implement challenging boss encounters and specialized combat scenarios, balancing technical AI behaviors with clear, satisfying mechanical feedback loops. Proprietary Tool Mastery: Become a power-user and resident expert in Grimlore’s proprietary in-house studio toolset, continuously pushing its functional capabilities to elevate game content. 2. Cross-Discipline Collaboration & Documentation Creative Alignment: Sync continuously with Game Designers, Level Designers, and Writers to ensure that layout spaces, underlying game balance, and written text harmonize into a single coherent player experience. Technical Communication: Translate raw creative concepts into actionable, well-documented technical design requirements, ensuring your code logic respects the foundational parameters set by our engineering team. System Maintenance: Monitor, iterate, and polish existing scripted systems, proactively fixing runtime scripting bugs and adjusting logic based on user testing and internal studio feedback. Requirements & Qualifications We are looking for a structurally minded designer who balances an excellent eye for narrative detail with fundamental programming logic: Core Craft Profile Production Footprint: Professional production experience working as a Content Designer, Scripter, or Mission Designer. 💡 Note: Exceptional exceptions will be fully considered for candidates who bring a portfolio of large, highly complex, and completed total-conversion game modding projects. Genre DNA: Proven structural experience or a deep mechanical understanding of Real-Time Strategy (RTS) and Roleplaying Game (RPG) designs. Scripting Language Fluency: Hands-on experience writing clean, optimized logic using standard industry scripting languages (such as Lua, AngelScript, Python, C#, or similar syntax environments). Engine & Tool Familiarity: Prior experience working with current-generation game engines (such as Unreal Engine, Unity, or comprehensive proprietary editors). Foundational Programming: A strong understanding of the basic concepts of game programming (e.g., object orientation, state machines, event-driven architecture). Soft Skills: Clear written and spoken English communication skills, solid design documentation habits, and a highly collaborative, positive attitude. Regional Compliance Work Authorization: Applicants must hold current, unrestricted legal authorization to live and work inside Germany or the broader European Union.   How to Apply If you have a passion for crafting living, breathing game worlds alongside the team at Grimlore Games, please submit your application through our online recruitment channel. Please ensure your submission includes: An updated CV highlighting your shipped titles, structural project history, or modding portfolio. A direct link to a digital portfolio or scripting sample showcasing your design workflow, quest scripting nodes, logic scripts, or playable levels.

ILM USA hiring Lighting Artist, 2026

ILM USA hiring Lighting Artist, 2026 thumb

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM. In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets. Job Overview : Lighting Artist (Interactive/Immersive) Detail Specification Job Title Lighting Artist (Interactive/Immersive) Studio / Facility Industrial Light & Magic (ILM) Location San Francisco, California, United States Hiring Range $103,812 – $132,930 USD / Year Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema About Industrial Light & Magic (ILM) Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades. ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms. Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories. Key Responsibilities 1. Aesthetic Lighting Design & Implementation 2. Cross-Department Optimization & Polishing Requirements & Qualifications Core Craft Profile Bonus Points For: ILM USA hiring Lighting Artist, 2026 Apply now See open roles Explore More Jobs

Freelance Concept Artist | Moleworks Studio, 2026

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  Moleworks Studio is seeking a brilliant, enthusiastic, and highly versatile Freelance Concept Artist specializing in both Character and Environment design to join our production pipeline. In this fully remote contract role, you will become a key catalyst in our pre-production phase, transforming abstract narrative premises, mechanical design documents, and creative briefs into striking, industry-leading visual layouts. The ideal creative collaborator is someone who can fluidly shift between organic character illustration and complex structural environment design. You must possess a profound, innate passion for stylized science fiction, speculative industrial architecture, and dystopian cyberpunk-inspired aesthetics. Because we value the unique spark, imperfect beauty, and intentional design choices that only human creators can deliver, this role calls for an artist who relies on foundational craft, observational skill, and deep conceptual thinking to build universes from scratch. Operating under a flexible, milestones-based contract structure, you will work hand-in-hand with our Internal Art Director and core creative leads to establish, refine, and champion the definitive visual blueprint of our worlds. Job Overview : Freelance Concept Artist Specification Details Job Title Freelance Concept Artist (Character & Environment) Studio / Studio Entity Moleworks Studio Location / Workspace Fully Remote / Global Freelance Contract Aesthetic Framework Stylized Science Fiction / Cyberpunk Creative Mandate Strictly Human Art Only (Zero Generative AI allowed) Core Tools Photoshop or equivalent professional digital painting software Preferred Assets 2+ years AAA experience, 3D block-out capabilities (Blender/3DCoat) Application Address career@moleworks.studio     About Moleworks Studio Moleworks Studio is a forward-thinking, highly collaborative creative collective dedicated to building immersive, visually arresting worlds that captivate audiences across interactive entertainment media. We pride ourselves on pushing boundaries, challenging conventional design tropes, and cultivating a distinct creative edge. Our studio operates as a decentralized, tight-knit network of world-class developers, narrative architects, and digital artisans working across international time zones. We believe that extraordinary games are built on foundations of raw human imagination, technical discipline, and authentic craftsmanship. At Moleworks, you will find a low-ego, highly ambitious production environment where your unique artistic voice can shape the foundations of our intellectual properties. We are currently scaling up production on our core slate of stylized, genre-bending projects, and we are searching for an exceptional visual storyteller to help map out our future.   Key Responsibilities as Concept Artist As a Freelance Concept Artist, your creative output will define the visual tone, structural parameters, and aesthetic quality of our production pipelines: 1. High-Fidelity Character & Costume Design Aesthetic Conceptualization: Ideate, draft, and render detailed character concepts, faction designs, and mechanical costuming frameworks that express a rich back-story, clear identity, and cultural background. Orthographic & Callout Development: Produce comprehensive turnaround sheets, orthographic layouts, expression sheets, and detailed material callouts (e.g., fabrics, armor plates, technological implants) to ensure seamless downstream asset creation by our 3D production partners. 2. Immersive World-Building & Environment Art Spatial Storytelling: Construct breathtaking, high-impact environment concepts, scenic mood-paintings, and interior/exterior layouts that convey scale, atmosphere, history, and narrative purpose. Architectural Foundations: Design intricate, stylized sci-fi structures, dense cyberpunk cityscapes, and mechanical components, maintaining structural plausibility and cohesive industrial logic across all environments. 3. Collaborative Synthesis & Art Direction Alignment Unified Visual Direction: Work intimately with the Internal Art Director and Lead Artists to break down style bibles, ensure absolute alignment with established aesthetics, and safeguard visual continuity. Iterative Design Evolution: Process constructive critical feedback, pivoting gracefully across multiple design iterations, thumbnail variations, and rough sketches to find the optimal aesthetic solution for gameplay and storytelling needs.   Requirements & Qualifications We are looking for an inventive, disciplined visual artist who displays deep technical mastery of digital painting mediums and an uncompromising respect for traditional art fundamentals: Core Craft Requirements Strict Human Art Mandate: No AI Art allowed. At Moleworks, we champion the human hand, brain, and spirit. All portfolio pieces, submitted sketches, and final contract deliverables must be 100% authored by you through genuine digital painting and drawing workflows. Generative AI tools of any kind are strictly prohibited in our pipeline. Visual Versatility: A strong, comprehensive portfolio showcasing an equilibrium between expressive character design and sweeping, atmospheric environmental illustration. Aesthetic Alignment: Proven experience creating stylized science fiction, industrial, retro-futuristic, or neon-drenched cyberpunk visual directions. Artistic Foundations: An exceptional, demonstrative command of core traditional fundamentals, including human/creature anatomy, architectural perspective, focal composition, dynamic cinematic lighting, and emotive color theory. Software Proficiency: Expert-level mastery of Adobe Photoshop or equivalent elite digital painting software suites (e.g., Clip Studio Paint, Corel Painter), backed by an organized, layer-conscious workflow structure. Feedback & Adaptation: Exceptional communication skills and psychological maturity when receiving feedback, with a demonstrated ability to absorb critiques and refine assets rapidly without sacrificing quality. Bonus Experience (Highly Desirable) AAA Production Lineage: 2+ years of professional production experience working actively inside AAA or high-end independent video game development pipelines. 3D Workflow Integration: A functional knowledge of 3D software tools (such as Blender, 3DCoat, or ZBrush) used to block out perspective grids, simple geometry primitives, or lighting foundations to accelerate and enrich your digital painting workflows.   Work Structure & Engagement Model Location: 100% Remote / Work from anywhere in the world. Framework: Freelance / Independent Contractor Agreement. Compensation: Milestones-based structure or competitive daily/hourly rates, negotiated directly based on portfolio caliber, speed, and industry experience. Communication Hub: Async-friendly coordination via Slack, Discord, and Email, alongside occasional milestone review video conferences.   How to Apply If you are ready to pour your passion into an uncompromised, human-driven creative pipeline and build an extraordinary sci-fi world, we want to see your work immediately. Please assemble your application materials and send them to the Moleworks Studio talent acquisition team: Recruitment Contact Email: career@moleworks.studio Required Subject Line: Freelance Concept Artist Application – Your Name Submission Materials Check-list To ensure our review committee can process your application efficiently, you must explicitly include the following components in your email: Professional Resume / CV: A clean, concise breakdown of your professional background, shipped project credits, contract history, software proficiencies, and contact details (PDF format preferred). Digital Portfolio Link: A direct … Read more

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loops—partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up. The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the hands-on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into long-term player progression. Job Overview : Senior Combat Designer Job Details Specification Job Title Senior Combat Designer Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: Autonomy, Ownership, Elite Teams At Lightfox Games, we build organizations around a foundational principle: small, elite teams operating with massive project ownership and zero unnecessary bureaucracy. We are currently scaling our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” workflow to keep our decision-making loops tight, creative ideas fluid, and team chemistry strong. If you excel in a fast-paced environment where your mechanical choices directly define the player experience, Lightfox is your next step. Key Responsibilities As a Senior Combat Designer, your daily workflow will balance tactical prototyping with cross-disciplinary systems balancing: 1. Combat Tuning, Feel & Behavior Design 2. Pipeline Integration & Documentation Requirements & Qualifications We are looking for a veteran combat designer with a proven track record of shipping real-time action mechanics: Core Technical Profile Team & Leadership Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security: Lightfox Games is hiring Senior Combat Designer, 2026 Apply now See open roles Explore More Jobs

Lightfox Games hiring Senior 3D Animator, Seattle

Lightfox Games hiring Senior 3D Animator, Seattle thumb

Lightfox Games is seeking a talented, technically savvy Senior 3D Animator to join our tight-knit development team. In this role, you will take complete ownership of the 3D animation pipeline—from initial blocking through final polish—crafting high-quality asset packages for iconic characters, creative creatures, and dynamic combat interactions. The ideal candidate (Senior 3D Animator) is a blend of an elite visual storyteller and a collaborative pipeline engineer. You must possess a comprehensive command over character timing, physical weight, and stylistic appeal, balanced with hands-on technical proficiency inside the Unity engine. Working hand-in-hand with design and engineering, you will ensure our combat, locomotion, and cinematic sequences feel incredibly responsive and operate flawlessly within mobile performance parameters.Overview Job Overview : Senior 3D Animator Job Details Specification Job Title Senior 3D Animator Studio / Employer Lightfox Games Location Seattle, WA (Pioneer Square Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Maya, Unity (State Machines, Blend Trees) Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: High Ownership, Elite Teams At Lightfox Games, we believe in building an organization of elite, passionate industry veterans who thrive in small, highly autonomous teams with a deep sense of project ownership. We are currently scaling up to develop an ambitious, unannounced mobile game tied to a world-class, globally recognized IP and tier-one publisher. Operating from our studio in Seattle’s historic Pioneer Square, Lightfox Games embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we cultivate a highly collaborative, “quick-to-videocall, video-on” environment to keep communication seamless, ideas flowing rapidly, and studio bonds tight. If you excel in a fast-paced, high-impact environment where your creative voice directly shapes the final product, Lightfox is your next home. Key Responsibilities as Senior 3D Animator As a Senior 3D Animator, your day-to-day operations will bridge creative keyframe artistry with technical engine integration and cross-discipline collaboration: 1. High-Fidelity Animation Production & Pipelines 2. Standard Setting & Cross-Discipline Collaboration Requirements & Qualifications Lightfox Games is looking for a seasoned games animator with strong mechanical foundations and real-time engine experience: Core Technical Profile Design & Team Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: Lightfox Games hiring Senior 3D Animator, Seattle Apply now See open roles Explore More Jobs

Scotland Jobs : 3D Character Artist at Climax Studios

Scotland Jobs 3D Character Artist at Climax Studios thumb

Scotland jobs : Climax Studios is seeking a highly skilled and creatively driven onsite Character Artist to join our team in Edinburgh on a Fixed-Term Contract. In this role, you will be part of a dedicated character art pipeline, utilizing your wealth of experience in conceptualization, 3D modeling, and high-fidelity texturing to tell deep stories through beautifully crafted figures. The ideal candidate possesses an elite eye for organic form, a deep appreciation for anatomical structure, and the technical discipline required to output clean, game-ready topology and complex material systems. Operating fully onsite from our Edinburgh hub, you will translate conceptual ideas into striking 3D assets that live seamlessly within real-time game engines, maintaining visual consistency across our active production slates. Scotland jobs Company Overview: Shape the Worlds of Tomorrow with Climax Studios Climax Studios stands as one of the leading creative lights of independent video game development, boasting an outstanding, decades-long lineage of top-tier published titles. Operating as part of the global Keywords Studios family, Climax provides an inspiring, highly collaborative, and cutting-edge environment for creators to push the boundaries of interactive entertainment. Based out of our premium Edinburgh studio—perfectly situated in the historic heart of the city with breathtaking views overlooking Edinburgh Castle—Climax Studios balance a relaxed, friendly culture with a fierce ambition to deliver world-class AAA gaming experiences. At Climax, we believe in supporting our contract and permanent teams with robust healthcare, continuous training, and an active social fabric that makes coming to work rewarding every single day. Scotland jobs Job Overview : Character Artist Job Details Specification Featured Job Title Character Artist Studio / Employer Climax Studios (A Keywords Studio company) Location Edinburgh, Scotland, United Kingdom Working Pattern Full-Time, 100% Onsite Employment Framework UK-Based Fixed-Term Contract (FTC) Key Entry Threshold Multiple years of studio experience + 1 published title Core Software Stack Maya, ZBrush, Photoshop, Marvelous Designer, Unreal Engine Active Scotland Pipeline Character Art, Environment Art, Leadership, Outsourcing Management Key Responsibilities As a 3D Character Artist, your daily workflows will bridge high-end digital sculpting with advanced asset optimization: 1. High-Fidelity 3D Modeling & Sculpting 2. Topology, UV Mapping & Texturing 3. Engine Integration & Pipeline Optimization Requirements & Qualifications Climax Studios is looking for a passionate 3D artist with a strong foundational pedigree and studio experience: Core Technical Experience Technical Skill Set Specialties Expanded Opportunities: Active Scotland Jobs & Studio Openings Our Edinburgh studio is scaling operations to support a slate of major upcoming projects. If you are browsing the Scotland jobs market for top-tier game development roles, we are actively hiring for several additional onsite positions at our historic city-center hub: Art & Animation leadership Production & Operations Outsourcing Benefits & Studio Perks At Climax Studios, we ensure our contract team members have access to a top-tier premium benefits ecosystem that balances professional development and health security: Diversity & Data Protection Equal Opportunities Policy Keywords Studios and Climax Studios are deeply dedicated to following a well-established Equal Opportunities Policy. We continuously endeavor to maintain a workplace that provides fair and equal opportunities for all existing employees and potential applicants, completely free of bias. Personal Data Protection Keywords Studios is strongly committed to protecting your personal information. By submitting your CV/Resume to this portal, you explicitly agree to our terms and conditions and consent to your data being securely managed, processed, and retained in strict accordance with our global data privacy and retention policies. Scotland Jobs : 3D Character Artist at Climax Studios Apply now See open roles Explore More Character Artist Jobs