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Kolibri Games hiring 3D Senior Technical QA Tester, Germany

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  Are you a highly technical QA specialist who loves breaking code to make games better? Kolibri Games is seeking a proactive, ownership-driven Senior Technical QA Tester to join the Idle Bank Tycoon development squad in Berlin. In this role, you won’t just be checking off manual test boxes; you will own the quality of the game end-to-end—from identifying intricate edge cases and writing automated test scripts to performance profiling and continuous process optimization. At Kolibri Games, we believe that with the best people, we can build mobile games that players will enjoy for years to come. Kolibri Games’s blockbusters have defined the idle genre, bringing joy to hundreds of millions of players globally. Embedded deeply within a cross-functional team alongside Product, Game Design, and Engineering, you will bridge the gap between the technical depth of backend engineering and the player-facing craft of making sure mobile systems run flawlessly in the real world. Job Overview & Specifications : Senior Technical QA Tester Category Details Studio / Company Kolibri Games (Ubisoft Studio) Location Berlin, Germany Employment Type Full-Time, Permanent Department Quality Assurance / Engineering Target Project Idle Bank Tycoon Core Software / Stack Python, Unity (Desirable), Jira, Test Management Tools (Xray/TestRail) Platforms iOS and Android Automation Focus In-house Python Test Automation Platform Reporting Line Embedded in the Idle Bank Tycoon Cross-Functional Team Core Responsibilities as Senior Technical QA Tester End-to-End Feature Ownership: Own feature testing and test coverage from original product requirements down to the final release sign-off and post-launch live monitoring. QA Strategy & Architecture: Design, compose, and review high-level test plans and test maps. You will review submissions from fellow QA team members and architect the master QA strategy for highly complex live features. Python Test Automation: Write, scale, and maintain automated test scripts in Python using our proprietary, in-house Test Automation Platform. You will monitor regular branch runs and enforce critical sanity checks across release pipelines. Technical Performance Profiling: Execute deep technical analysis on iOS and Android builds, measuring runtime profiling, memory leaks, CPU/GPU usage, frame rate drops, and build size metrics. Regression Investigation: Actively monitor, isolate, and debug hardware regressions, build-size fluctuations (APK/IPA), and load-time inflation across sequential builds. Workflow Coordination: Oversee the master QA workload, manage priorities across internal and external tester networks, and coordinate team playtests leading up to game releases. Process Optimization: Maintain ownership over core QA KPIs while implementing AI-assisted tooling and workflow optimizations to evolve the team’s automated ecosystems.   Required Skills & Profile for Senior Technical QA Tester   Professional Experience Extensive, proven professional QA engineering experience within the mobile gaming industry, ideally embedded within a Free-to-Play (F2P) LiveOps environment. Strong English communication skills (both written and verbal) capable of translating technical development issues into actionable design tickets across cross-functional teams. Technical Skill Set Automation Fluency: Direct, hands-on experience script-writing and debugging automated test suites using Python. Performance Metrics: A solid, working knowledge of mobile game performance limitations—specifically tracking memory caps, build constraints, and frame pacing across iOS and Android systems. Tooling Ecosystems: Total comfort utilizing Agile/Scrum workflows in Jira alongside mainstream test management frameworks (e.g., Xray, TestRail, Zephyr). Modern Workflows: Familiarity using AI-assisted tooling to automate test generation, expedite log triaging, or optimize workflow pipelines. Desirable Skills (Bonus Points) Practical familiarity with the Unity game engine. Hands-on experience navigating native mobile profiling frameworks, such as Xcode Instruments or Android Profiler. Familiarity interacting with CI/CD deployment tools like Jenkins or GitLab. Basic understanding of SQL, data architecture pipelines, Firebase environments, and mobile SDK integration. What We Offer for Senior Technical QA Tester Kolibri Games offers a friendly, highly collaborative environment with ample opportunities to learn, experiment, and grow your career. We strive to provide a fair, transparent recruitment process and an elite candidate experience. When you become a “Kolibri,” you join a group of passionate creators who value data-driven execution, professional independence, and sustainable development processes. How to Apply : Senior Technical QA Tester If you enjoy diving deep into mobile codebases and ensuring flawless game execution for millions of players, apply through our Berlin engineering portal today! Please submit your CV along with any relevant documentation highlighting your automation or profiling background

Peekaboo Animation | Freelance Compositing Artist, 2026

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Are you a skilled 2D compositor who loves bringing high-quality, meaningful children’s content to life? Peekaboo Animation is expanding its global creative family! We are looking for a passionate, solution-oriented Freelance Compositing Artist to join our production team for our exciting new animated series, The Triplets. In this role, you will work closely with our Compositing Supervisor to craft vibrant, visually striking, and technically seamless shots that captivate youth audiences worldwide. Peekaboo Animation is a dynamic, multi-faceted 2D boutique studio dedicated to mixing top-tier entertainment with strong, positive social values. We create, develop, and distribute our own IPs, giving a voice to fresh creators and helping kids enjoy their childhood through compelling storytelling and beautiful visual design. This position offers the ultimate flexibility of a fully remote workflow, allowing you to create world-class animation from your own EU-based studio setup. ⚠️ Strict Residency Requirement: This is a freelance-only contract. Applicants MUST be registered freelancers currently residing within the European Union (EU) at the time of application. No exceptions will be made. Job Overview : Compositing Artist Category Details Studio Peekaboo Animation (HQ in Gràcia, Barcelona, Spain) Location 100% Fully Remote Contract Status Independent Freelancer (EU-based only) Target Project The Triplets (Animated Series) Contract Duration ASAP through January 2027 Core Software Toon Boom Harmony (Node View), Photoshop, After Effects Tracking Tools Flow Production Tracking (formerly ShotGrid) Language Needs Native or Bilingual Spanish; Working proficiency in English Core Responsibilities as Compositing Artist Cinematic Shot Compositing: Assemble and composite 2D animation shots according to the Supervisor’s artistic direction, ensuring visual consistency across shots, sequences, and full episodes. Quota & Deadline Management: Take ownership of assigned episodic shot quotas, managing your freelance hours efficiently to hit tight broadcast delivery schedules. Technical Troubleshooting: Identify and resolve pipeline issues related to camera moves, special effects (FX) integration, lighting, and visual continuity. You will escalate game-stopping technical bugs directly to the supervisor. Pipeline Discipline: Maintain pristine file organization, strict asset naming conventions, and flawless version control within our server structure and Flow Production Tracking software. Collaborative Review & Documentation: Participate in team reviews, provide constructive peer feedback, and help document workflow insights or best practices for the studio’s internal wiki upon request. Production Synergy: Adapt dynamically to different art styles across projects and collaborate closely with the production team to flag potential bottlenecks early, supporting ongoing schedule planning. Required Profile & Qualifications Experience & Technical Mastery Communication & Logistics What We Offer When you collaborate with Peekaboo Animation, you become a valued partner in a highly stable, multi-faceted studio network with a truly global footprint. Our original series have been broadcast in over 140 countries, and our ecosystem extends across executive producing partnerships, a robust distribution arm, and a publishing division that has illustrated nearly 200 children’s books. We offer a highly competitive freelance rate structure, a deeply supportive and non-toxic remote work culture, and the rare opportunity to contribute your artistic skills to meaningful, positive media that inspires young minds all over the earth. Peekaboo Animation | Freelance Compositing Artist, 2026 Apply now See open roles Explore More Jobs

SOFTGAMES hiring freelance 2D Generalist Game Artist

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Are you an experienced digital illustrator with a knack for creating vibrant, eye-catching, and highly polished mobile assets? SOFTGAMES, the world’s leading instant gaming company, is seeking a talented and creative Freelance 2D Generalist Game Artist to join our global network of creators. In this fully remote freelance role, you will play a crucial part in shaping the visual evolution of our massive hits on Facebook Instant Games, including our hypersocial global blockbuster Bubble Shooter PRO and the incredibly popular Puzzle Blocks Classic. This contract position is a fantastic opportunity for an autonomous freelance professional who thrives in a flexible, remote-first ecosystem. You will collaborate directly with our core production teams to translate fresh gameplay mechanics into appealing visual realities. If you have a deep understanding of the casual and hypercasual gaming aesthetic, a stellar portfolio of production-ready 2D art, and the discipline to manage your own milestones, we want to collaborate with you. Please Note: As part of our selection pipeline to ensure a great stylistic match, qualified applicants will be expected to complete a brief graphics assignment. Job Overview : Freelance 2D Generalist Game Artist Category Details Company SOFTGAMES Location 100% Fully Remote (Work from anywhere) Employment Type Freelance / Independent Contractor Specialization Casual & Hypercasual 2D Aesthetics Core Software Adobe Photoshop, Adobe Illustrator (or close equivalents) Audience Scale Instant games played by millions of daily global users Hiring Process Portfolio Review $\rightarrow$ Graphics Assignment $\rightarrow$ Collaboration   Core Responsibilities as Freelance 2D Generalist Game Artist Vibrant Asset Creation: Conceptualize, sketch, and render high-quality 2D game objects, including vibrant game pieces, layered backgrounds, responsive UI elements, slick icons, and seasonal props. Art Style Continuity: Adapt seamlessly to the established, colorful art directions of Bubble Shooter PRO and Puzzle Blocks Classic. You will ensure that every freelance delivery feels completely native and cohesive with the live game environment. Cross-Functional Collaboration: Partner closely with internal artists, product managers, and game designers to review technical specifications, alignment requirements, and delivery windows. Rapid Asset Iteration: Receive constructive design feedback from the creative leadership team and execute targeted revisions quickly to maintain an elite standard of visual quality. Freelance Workflow Management: Take full ownership of your schedule, ensuring all assets are delivered on time, properly named, and structured logically for easy technical integration.   Required Profile & Qualifications Professional Experience Proven commercial experience working as a 2D Generalist Game Artist within the mobile or instant gaming industries (specific hypercasual or casual mobile design experience is a massive plus). A comprehensive, professional portfolio demonstrating your capability to deliver clean, colorful, and instantly appealing 2D assets optimized for small screens. Technical Skills Software Mastery: Total fluency in industry-standard digital design tools, specifically Adobe Photoshop and Adobe Illustrator. Artistic Fundamentals: A strong, demonstrable command of color theory, dynamic composition, clean shape language, and the ability to make UI elements look tactile and satisfying to click. Production Optimization: An understanding of how 2D assets need to be packed, exported, and delivered to minimize file sizes for instant-play platforms without sacrificing resolution. Communication & Mindset Excellent professional communication skills in written and spoken English. A proactive, self-starting attitude with the ability to manage your freelance hours, meet tight deadlines, and work independently without hand-holding. Bonus Points (Nice to Have) 2D Animation Skills: Practical experience handling 2D skeleton or motion graphics animation—specifically using tools like Spine, Adobe After Effects, or classic frame-by-frame techniques—to bring UI transitions, button states, or characters to life.   About SOFTGAMES SOFTGAMES is the pioneer and undisputed leader of the instant gaming revolution. We develop casual, truly social games that can be played instantly across all devices without downloading an app. Our flagship title, Bubble Shooter PRO, has emerged as a global top-grossing phenomenon on Facebook, capturing the attention of millions of active players every single day. To craft the next generation of instant games for billions of connected players, we partner closely with tech giants like Facebook and Samsung. We are a remote-first organization powered by a diverse squad of 100+ brilliant individuals operating from all corners of the globe. We believe in building proactive, independent teams that have the structural freedom to take initiative, challenge conventional design norms, and build everlasting instant games. Diversity & Inclusion At SOFTGAMES, we know that bringing together different perspectives and cultural backgrounds enriches our work environment and elevates the fun in our titles. We value diversity above all else and enthusiastically welcome applications from all qualified freelance professionals—regardless of gender, nationality, ethnic or social origin, religion, worldview, disability, age, sexual orientation, or identity. How to Apply If you are ready to bring your 2D art expertise to a massive global audience, we want to see your work! Please submit your application through our remote freelance portal. Ensure your submission includes a link to your current portfolio focusing heavily on casual/hypercasual mobile art, UI design, and crisp vector or digital paint elements.

Fusebox Games : Junior Game Artist, Remote Jobs 2026

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Remote Jobs: Are you an aspiring digital illustrator looking to make your mark on the narrative and mobile gaming world? Fusebox Games is seeking a passionate, adaptable Junior Game Artist to join our growing development team. In this fully remote position, you will collaborate with a talented group of creators to design appealing characters, vibrant backgrounds, and game-ready production assets for our popular mobile platforms. This role offers an exceptional entry point into the games industry at a studio renowned for story-driven mobile experiences. Working under the direct guidance of a Lead Artist and reporting to the Art Director, you will learn to transform initial conceptual sketches into polished, player-facing artwork. If you have an eye for character design, a solid grasp of digital art fundamentals, and a drive to learn from an experienced team, Fusebox Games wants to hear from you. As part of our studio culture, you won’t just be executing tasks from a checklist; you will actively participate in the world-building process. From sketching early outfit variations for our highly engaged audience to refining background environments that establish the mood of a scene, your visual contributions will directly impact the player experience. Fusebox Games offers a highly structured environment tailored for junior growth, meaning you will receive continuous feedback, technical support, and career guidance to help you sharpen your industry skills while enjoying the absolute autonomy of a modern, flexible remote work setup. Remote Jobs Overview : Junior Game Artist Category Details Company Fusebox Games Location Fully Remote (Candidates must reside within the UK or Europe) Employment Type Permanent, Full-time Focus Area Character Design, Environment Art, and Mobile Asset Creation Core Software Adobe Creative Suite (Photoshop, Illustrator) Skillset Digital Painting, Vector Art, Masking, and Layer Management Reporting Structure Mentored by a Lead Artist; directly accountable to the Art Director   Core Responsibilities Asset Creation & Optimization: Design and paint high-quality character assets, environmental backdrops, and visual elements that align perfectly with Fusebox Games’ technical requirements for mobile deployment. Art Style Adaptation: Flexibly adapt your personal drawing style to match the established aesthetic and visual language of various internal game titles. Concept Development: Take creative prompts from an initial conceptual brainstorming stage through to final, polished production assets with structural support from the senior team. Collaborative Feedback Loops: Actively participate in team reviews, welcome constructive feedback from supervisors, and implement revisions efficiently to maintain a consistent quality standard. Pipeline Hygiene: Maintain clean, structured project files, utilizing best practices for layers, masking, and smart objects to ensure seamless handoffs to the engineering team.   Remote Jobs : Required Qualifications & Skills Education & Experience A university degree in an art-related field (Illustration, Game Art, Graphic Design) OR equivalent practical experience creating digital artwork. A foundational portfolio showcasing clean character designs, environmental storytelling, and an understanding of mobile game aesthetics. Technical & Practical Execution Software Proficiency: Expert command of the Adobe Creative Suite, with specific confidence navigating Photoshop and digital vector tools. Digital Painting Fundamentals: Excellent digital painting skills, highlighting a strong understanding of color theory, lighting, forms, and anatomy. File Mastery: Complete comfort handling non-destructive editing techniques, complex layer structures, smart objects, and masking systems. Game Readiness: Basic awareness of how 2D art assets are prepped, sliced, and optimized for smooth integration into mobile game engines. Behaviours & Personal Attributes A genuine, deep-seated passion for creating interactive art and playing games. An open, proactive attitude toward learning, with a strong ability to accept and grow from constructive artistic direction. Excellent written and verbal communication skills, tailored to thriving within a cross-functional, distributed remote team environment.   Remote Jobs : How to Apply Ready to take the first major step in your game art career with Fusebox Games? Please submit your application via our remote hiring portal. Important Application Requirement: You must include a link to your online portfolio or digital art station. Applications without a portfolio showcasing digital painting, character design, or vector art examples will not be considered.

Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk

Hybrid Jobs Blender Generalist TD Blue Zoo Animation, 2026 uk thumb

Hybrid Jobs: Blue Zoo Animation Studio is looking for an adaptable, forward-thinking Blender Generalist TD (Technical Director) to join our growing technical team. In this role, your daily focus will be on supporting, refining, and scaling the technical workflows across a diverse array of exciting new projects. Working at the core of our technical framework, you will utilize Blender alongside industry-standard deployment tools like Rez and Pyblish to keep our artists creating at their highest potential. As a Generalist TD, you are the ultimate technical puzzle-solver. One day you might be writing a custom Python tool to bridge an asset gap, and the next you could be optimizing render configurations for faster turnaround times. You will act as a key technical anchor across all production departments, turning high-level creative aspirations into stable, highly automated pipeline realities. Hybrid Jobs Explore More Jobs : Blender Generalist TD Category Details Studio Blue Zoo Animation Studio (B Corp Certified) Location London, United Kingdom (Flexible Hybrid / Remote arrangements) Department Shortform / Commercials & Pipeline Employment Type Full-time Salary Competitive, dependent on skills & experience Core Software Blender (Broad pipeline integration, Geometry Nodes) Frameworks Rez, Pyblish (or close deployment equivalents) Programming Python Scripting, Blender Python API, Git Version Control Specialization Pipeline Automation, Workflow Optimization, Generalist Troubleshooting Key Accolades Multiple BAFTA, Emmy, and Annie Award Winner; Broadcast Best Places to Work in TV (2019-2026) Core Responsibilities as Blender Generalist TD Pipeline Automation & Tool Development Production Troubleshooting & Technical Support R&D and Pipeline Evolution Required Qualifications for Blender Generalist TD Professional Experience & Soft Skills Technical & Scripting Skillsets Bonus Points About Us: Blue Zoo Animation Studio Established in London in 2000, Blue Zoo has grown to become the largest dedicated CG animation studio in the United Kingdom. Over the past two decades, we have built a world-class reputation as the premier destination for bold, playful, and deeply characterful animation, earning an enviable collection of BAFTAs, an Annie, and an Emmy along the way. Hybrid Jobs. We are immensely proud to stand as the first major animation studio in the world to receive B Corp certification. Independently certified by B Lab, this designation verifies that our studio meets 170+ rigorous metrics tracking social and environmental performance, accountability, and transparency. We don’t just talk about progressive workplace ethics; we independently evidence them daily by ensuring our workers, communities, and environments thrive alongside our commercial success. Hybrid Jobs Blue Zoo is currently undergoing an exciting phase of systemic growth. We are consciously cultivating an environment of uniquely talented, incredibly happy artists who make work they are genuinely proud of. We believe that a healthy work-life balance is the cornerstone of creative excellence and workplace well-being. We warmly welcome talent from all backgrounds, identities, and perspectives, encouraging our staff to “bring their whole selves” to work every day. Hybrid Jobs What We Offer You An Award-Winning Workplace: Honored as one of the Broadcast Best Places to Work in TV across 2019, 2020, 2022, 2024, 2025, and consecutively in 2026. The BZ Shorts Programme: An inclusive, entirely self-funded internal short film incubator allowing any employee—regardless of role or rank—to pitch, direct, and realize their own original creative ideas. Flexible Hybrid Infrastructure: Comprehensive remote-work and hybrid-flexibility options designed to support your personal lifestyle and mental well-being. Financial Benefits & Profit Share: A highly competitive base salary structure coupled with an active Company Profit Share scheme for all employees crossing their 2-year studio anniversary. Robust Wellness & Social Culture: Comprehensive physical and mental online wellbeing initiatives, corporate discount structures, and a thriving social ecosystem ranging from weekly studio gatherings to internal feedback loops. Hybrid Jobs Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk Apply now See open roles Explore More UK Jobs

Blue Zoo Animation Studio hiring Blender Character TD, 2026

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Blue Zoo Animation Studio is seeking a highly skilled and experienced Blender Character TD (Technical Director) to play a pivotal, anchoring role on an unannounced, high-profile project. In this position, you will take full creative and technical ownership of our rigging, structural deformation, and digital puppeteering frameworks, establishing the core technical foundation that enables our animation teams to bring complex characters to life. This is a premier opportunity for a specialist who lives at the intersection of advanced anatomy simulation, procedural logic, and tool development. You will design next-generation rigs built to withstand the rigorous demands of shortform, commercial, and cutting-edge live-capture workflows. As a senior technical voice within the department, you will collaborate heavily across disciplines, turning creative character designs into expressive, highly performant digital puppets while maintaining impeccable pipeline hygiene. Job Overview : Blender Character TD Category Details Studio Blue Zoo Animation Studio (B Corp Certified) Location London, United Kingdom (Flexible Hybrid / Remote arrangements) Department Shortform / Commercials & Digital Puppetry Employment Type Full-time Salary Competitive, dependent on skills & experience Core Software Blender (Advanced Rigging, Deformation, Geometry Nodes) Programming Python, Blender Python API, Modular Development, Git Specialization Character Rigging, Modular Systems, Digital Puppetry & Performance Capture Key Accolades Multiple BAFTA, Emmy, and Annie Award Winner; Broadcast Best Places to Work in TV (2019-2026) Core Responsibilities as Blender Character TD Rigging Architecture & System Design Cross-Department Collaboration & Workflow Integration Tooling, Automation, and Pipeline Maintenance Required Qualifications for Blender Character TD Professional Experience & Software Mastery Pipeline Scripting & Development Skills Soft Skills & Delivery Bonus Points About Us: Blue Zoo Animation Studio Established in London in 2000, Blue Zoo Animation Studio has grown to become the largest dedicated CG animation studio in the United Kingdom. Over the past two decades, we have built a world-class reputation as the premier destination for bold, playful, and deeply characterful animation, earning an enviable collection of BAFTAs, an Annie, and an Emmy along the way. Blue Zoo Animation Studio is immensely proud to stand as the first major animation studio in the world to receive B Corp certification. Independently certified by B Lab, this designation verifies that our studio meets 170+ rigorous metrics tracking social and environmental performance, accountability, and transparency. We don’t just talk about progressive workplace ethics; we independently evidence them daily by ensuring our workers, communities, and environments thrive alongside our commercial success. Blue Zoo Animation Studio is currently undergoing an exciting phase of systemic growth. We are consciously cultivating an environment of uniquely talented, incredibly happy artists who make work they are genuinely proud of. We believe that a healthy work-life balance is the cornerstone of creative excellence and workplace well-being. We warmly welcome talent from all backgrounds, identities, and perspectives, encouraging our staff to “bring their whole selves” to work every day. What We Offer You An Award-Winning Workplace: Honored as one of the Broadcast Best Places to Work in TV across 2019, 2020, 2022, 2024, 2025, and consecutively in 2026. The BZ Shorts Programme: An inclusive, entirely self-funded internal short film incubator allowing any employee—regardless of role or rank—to pitch, direct, and realize their own original creative ideas. Flexible Hybrid Infrastructure: Comprehensive remote-work and hybrid-flexibility options designed to support your personal lifestyle and mental well-being. Financial Benefits & Profit Share: A highly competitive base salary structure coupled with an active Company Profit Share scheme for all employees crossing their 2-year studio anniversary. Robust Wellness & Social Culture: Comprehensive physical and mental online wellbeing initiatives, corporate discount structures, and a thriving social ecosystem ranging from weekly studio gatherings to internal social clubs (including our Clay Club and the Blue Zoo Choir). Blue Zoo Animation Studio hiring Blender Character TD, 2026 Apply now See open roles Explore More Blender Jobs

Montreal Jobs : Lighting Artist job at People Can Fly

Montreal Jobs Lighting Artist job at People Can Fly THUMB

This senior-level role bridges the gap between creative vision and global execution, positioning you as a key technical leader within People Can Fly’s international production pipeline. If you are browsing Montreal jobs looking for a career move that combines high-level artistic ownership with international studio collaboration, this position offers an unparalleled opportunity. You will be instrumental in ensuring that distributed development partners hit the exact aesthetic benchmarks and engine performance metrics required for a premier AAA action title. Montreal jobs In this position (Lighting Artist), you will not only act as a world-class individual contributor creating breathtaking illumination setups, but you will also serve as the principal guardian of visual quality, engine performance, and stylistic consistency across multiple distributed external studios (XDev). You will author the technical blueprints and benchmarks that external partners rely on, offering critical aesthetic and technical oversight during every production phase.Montreal jobs The ideal candidate possesses an expert-level command of Unreal Engine’s advanced rendering pipelines, a deep mathematical and artistic comprehension of light behavior, and the communication prowess necessary to guide co-development teams across varying time zones and cultures. Montreal Job Overview : Lighting Artist Category Details Studio People Can Fly (PCF) Project Unannounced AAA Action Project (Shared portfolio lineage: Gears of War: E-Day, Project Echo, Lost Rift) Department Art Department Location Montreal, Quebec, Canada (Remote / Hybrid Flexibility) Work Setup 100% Full Remote Eligible (Distributed Global Workforce) Employment Type Full-time Core Focus External Development (XDev) Auditing, Real-Time & Cinematic Lighting, Visual Quality Control Key Software Unreal Engine, Jira, Confluence, Profiling Tools (RenderDoc, Unreal Insights) Platform Target Current-Generation Consoles (PS5, Xbox Series X|S) and High-End PC Language English (Professional written and verbal fluency) Core Responsibilities as Lighting Artist External Development (XDev) & Pipeline Management Creative Lighting Execution & Narrative World-Building Optimization, R&D, and Tech Art Collaboration Required Qualifications for Lighting Artist job Professional Experience & Production Savvy Technical & Artistic Skillsets Leadership & Soft Skills What We Offer , Montreal jobs People Can Fly stands out among competitive Montreal jobs by providing an elite corporate benefits structure that fully supports our employees’ health, financial stability, and work-life balance. Our comprehensive package includes: Comprehensive Health & Wellness Financial Security & Time Off Career Growth & Culture Montreal Jobs : Lighting Artist job at People Can Fly Apply now See open roles Explore More Montreal jobs

Grimlore Games hiring VFX Artist, Germany 2026

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  Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany.   What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.

Grimlore Games hiring Senior Systems Designer, 2026

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  Grimlore Games is seeking a seasoned, passionate, and highly creative Senior Systems Designer (m/f/d) to spearhead core gameplay development for our upcoming title, Titan Quest II. As a critical member of our design team, you will take full ownership of the player class and ability systems, alongside their foundational progression structures. Titan Quest II is an ambitious Action-RPG (ARPG) set in the rich world of ancient Greece, engineered to innovate upon traditional genre formulas. In this senior position, you will act as the principal point of contact for your designated ownership areas, driving features from initial high-level concepts through to final technical execution. This role offers immense workplace flexibility, with options available for both local studio integration in Munich or complete remote work. Job Overview : Senior Systems Designer Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project Titan Quest II (Action-RPG set in ancient Greece) Location Munich, Germany (Onsite/Hybrid) or 100% Full Remote Experience Level Senior level Core Focus Character Classes, Ability Systems, Combat Design & Player Progression Key Tech & Tools Unreal Engine, Scripting Languages (LUA, AngelScript), Confluence, Miro Target Genre Isometric Action-RPG (ARPG) Contract Types • EU Residents: Permanent Full-Time Employee • Non-EU Residents: Remote Service / Freelance Contract Language Requirement Fluent written and spoken English (German is a plus) Core Responsibilities as Senior Systems Designer System Ownership & Creative Leadership Feature Ownership: Fully own, iterate, and advance the architecture of player classes, active/passive ability systems, and character progression loops. Strike Team Leadership: Drive interdisciplinary strike teams, taking creative leadership over complex features, tracking cross-department deliverables, and aggressively chasing required work to meet milestone goals. Autonomy & Prioritization: Execute large-scale design tasks independently while assisting the Lead Designer with task management, scoping, and roadmap prioritization within your functional area.   Design, Implementation & Documentation Gameplay Mechanics: Architect balanced and engaging systems encompassing real-time combat telemetry, enemy behavior patterns, ability interactions, and rewarding progression curves. Technical Implementation: Bring designs to life directly within Unreal Engine, utilizing visual scripting and text-based scripting languages to implement fluid abilities and AI parameters. Technical Writing: Maintain exceptional documentation standards by authoring clear, concise design specifications, flowcharts, and system logic on Confluence and Miro. Collaboration & Mentorship Cross-Functional Alignment: Collaborate closely with Producers, Artists, Programmers, and the Audio team to maintain alignment and realize the creative vision of the game. Team Mentorship: Serve as a positive cultural force and role model within the design studio, actively mentoring junior designers to foster their professional growth. Stakeholder Presentation: Present ongoing design work and technical features to the internal studio team and occasional external stakeholders in an articulate, engaging manner.   Required Qualifications for Senior Systems Designer Professional Track Record: Proven experience working as a Game, Level, or Narrative Designer within a professional studio environment, backed by at least two shipped commercial titles. Prior experience operating at a senior level is highly beneficial. Genre Expertise: Deep knowledge of and familiarity with the ARPG genre (e.g., Diablo, Path of Exile, Titan Quest), paired with an extensive personal background as an active player of RPGs. Mathematical Systems Balancing: A sophisticated, analytical understanding of game balancing, economy design, and the mathematical principles governing combat systems and progression scaling. Iterative Mindset: Comfort with taking responsibility for high-impact game pillars, alongside a mature attitude toward giving, receiving, and integrating constructive critical feedback. Communication: Exceptional written and spoken English communication skills, with a demonstrated ability to write rigorous technical documentation.   Nice-to-Have Qualifications for Senior Systems Designer Direct production experience working on shipped ARPG titles. Advanced technical proficiency within modern engines, with Unreal Engine experience being a significant advantage. Hands-on experience utilizing scripting languages (such as Lua, AngelScript, or Blueprint) to implement complex combat content, ability mechanics, or proprietary AI behaviors. Professional proficiency in the German language.   How to Apply If you are eager to redefine the ARPG landscape and build the future of Titan Quest II, please submit your comprehensive application through our careers portal (Grimlore Games). Your submission must include an updated CV and any relevant design portfolios, case studies, or documentation samples highlighting your expertise in systems balancing, character class design, or technical scripting.  

Grimlore Games hiring 3D Environment Artist, Germany

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  Grimlore Games is seeking an experienced Senior or Principal Environment Artist to join our team for “Project Minerva,” an exciting Action-RPG set in an ancient, mythical world filled with Greek, Persian, and Egyptian lore. In this role, you will help us build a picturesque, hand-crafted open-world experience by creating a wide variety of atmospheric environment assets and foliage. This is a highly collaborative and flexible position that utilizes cutting-edge workflows, like Houdini, and is open to artists wishing to work on-site in Munich, Germany, or from anywhere in the world via 100% full remote work. This senior-level position offers a unique chance to make a massive creative footprint on a massive, mythological open world. Because the studio leverages modern procedural pipelines like Houdini alongside traditional hand-crafted modeling techniques, you will have the freedom to balance technical innovation with fine art fundamentals. Whether you choose to collaborate face-to-face with the team at the Munich studio or work completely from home, you will step directly into a mentorship role that shapes both the visual identity of the project and the growth of the artists around you.   Job Overview : Environment Artist Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project “Project Minerva” (Action-RPG set in ancient Greece, Persia, and Egypt) Location Munich, Germany (Onsite / Hybrid) or 100% Full Remote Experience Level Senior / Principal level Core Specialization 3D Environment Art & Organic/Foliage Creation Key Tech & Tools Maya, Max, Blender, Substance Suite, ZBrush, Houdini, SpeedTree Target Engine Unreal Engine 4 / 5 Contract Types • EU Residents: Full-Time Employee (Festanstellung) • Non-EU Residents: Remote Service / Freelance Agreement Language Requirement Fluent written and spoken English   What is the project? Grimlore Games is making “Project Minerva”, an Action-RPG with a beautiful, hand-crafted open world filled with mythological creatures. We use modern tools like Houdini for our workflow, and we are looking for someone who loves creating environment assets and foliage/plants.   Job Responsibilities as 3D Environment Artist As a Senior or Principal Environment Artist, you will create beautiful environment assets that look great and run efficiently in the game. Working closely with the Concept Art and Level Design teams, you will act as a proactive problem solver who can find visual solutions even when direct concept art is not available. Beyond asset creation, you will help shape the studio’s (Grimlore Games) modern 3D art pipeline and actively mentor and coach junior artists on the team. Required Skills & Experience To be successful in this role, you must have great 3D modeling skills using industry-standard tools like Maya, 3ds Max, or Blender, alongside experience with texturing software such as Substance and ZBrush. You need a strong understanding of PBR textures and core art fundamentals, fluency in English, and a portfolio filled with relevant 3D environment artwork. Experience with Unreal Engine 4 or 5, as well as specialized software like Houdini or SpeedTree, is highly desirable. Hiring & Location Setup This position offers immense flexibility and can be done onsite in Munich, Germany, or as a 100% full remote role. Depending on your location, the contract structure varies: applicants residing within the European Union will be brought on as permanent, full-time employees, while non-EU applicants will work under a remote service or freelance agreement. While relocation to Munich is entirely optional, a passion for learning new software and workflows is highly welcomed. How to Apply for 3D Environment Artist Ready to help shape the mythical ancient world of “Project Minerva”? To apply, please submit your updated CV along with a link to your digital portfolio or ArtStation profile. We are specifically looking for breakdowns of your environment work that demonstrate a strong understanding of PBR textures, organic asset composition, and foliage creation, alongside any examples that show your ability to solve visual challenges from blockout to final polish.