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ILM Mumbai hiring Junior Paint & Prep Artist 2026

Industrial Light & Magic (ILMMumbai)

Job Overview Company: Industrial Light & Magic (ILM) / Lucasfilm IndiaParent Organization: The Walt Disney Company Role Title: Junior Paint & Prep Artist (Roto / Paint Focus) Location: Mumbai, India (On-site / Studio Environment) Experience Required: 2–4 Years (Production experience mandatory) Job Type: Full-Time / Professional Key Future Focus: AI-powered visual creation & workflows Industrial Light & Magic (ILM), the legendary visual effects house founded by George Lucas in 1975, is expanding its footprint in India. We are currently seeking a Junior Paint & Prep Artist to join our elite team at ILM Mumbai. This is not just a role in rotoscopy and clean-up; it is an invitation to join the “Digital Revolution.” At ILM Mumbai, we have set the standard for visual effects for nearly five decades, contributing to over 325 feature films and 25 of the top 50 box-office hits of all time. As we move into 2026, we are looking for artists who are ready to bridge traditional craft with the future of AI-powered visuals. If you have a sharp eye for detail and a curiosity for evolving workflows, your journey starts at the house that built Star Wars. Compensation & Studio Benefits ILM Mumbai provides a competitive compensation package that reflects its status as the world’s leading VFX facility. We value the technical precision required for high-end paint and prep work and provide the following benchmarks for our Mumbai studio: Component Estimated Annual Range (INR) Additional Studio Perks Base Salary ₹6,50,000 — ₹11,00,000 Access to proprietary ILM tools Performance Bonus Project-based incentives Global training & mentorship Health & Wellness Comprehensive Disney Benefits Diverse & Inclusive work culture Career Path Progression to Mid/Senior Paint & Comp Work on the world’s biggest blockbusters Note: Final compensation is based on the candidate’s specific experience level (between 2-4 years) and the quality of their showreel during the ILM technical review process. The Role: Crafting the Invisible The Paint Artist & Prep department is the foundation of high-end visual effects. Your work ensures that the canvas is perfect for the Compositing team. At ILM Mumbai, a Junior Paint & Prep Artist is responsible for complex plate restoration, wire removals, and high-fidelity rotoscopy. However, in 2026, the role is evolving. We are looking for artists who are excited to explore how Artificial Intelligence can augment traditional workflows—making them faster, more efficient, and more creative. Key Responsibilities: Plate Preparation: Execute high-quality clean-up, including the removal of rigs, wires, markers, and unwanted background elements. Rotoscopy Excellence: Create precise Bezier shapes and keyframes to isolate characters and objects, ensuring perfect motion tracking support. Compositing Support: Assist the broader compositing pipeline by delivering clean plates and alpha channels that meet ILM’s rigorous quality standards. Software Integration: Utilize industry-standard tools like Silhouette, Nuke, and Mocha to solve complex visual puzzles. AI Exploration: Collaborate with technical leads to test and implement AI-powered tools for automated roto and smart-fill paint tasks. Visual Detail: Maintain an obsessive attention to detail, ensuring grain matching and edge integrity are flawless. Who We Are Looking For: Requirements ILM Mumbai is seeking “Adventurous Dreamers” who have mastered the basics and are ready for the big leagues. Technical Experience: You must have a minimum of 2 years and a maximum of 4 years of professional production experience in a VFX studio environment. Software Toolkit: Mastery of Silhouette (for roto), Nuke (for paint/prep), and Mocha (for planar tracking) is essential. Core Skills: A deep understanding of motion tracking, wire removal, and the technical nuances of digital film plates. The “AI” Mindset: We want artists who aren’t afraid of change. A curious mindset and enthusiasm to learn AI-integrated workflows will set you apart. Portfolio: A showreel that demonstrates “before and after” breakdowns of complex paint and prep tasks is mandatory. Why Join ILM Mumbai? 1. A Legacy of Innovation Founded by George Lucas, ILM Mumbai has been at the forefront of every major digital revolution—from the first CGI character to the groundbreaking volume technology of The Mandalorian. By joining ILM Mumbai, you become part of this history. 2. The Disney Ecosystem As a part of Lucasfilm and The Walt Disney Company, our employees work together to create entertainment experiences that are cherished globally. You will work in a professional environment that prioritizes storyteller’s vision and artist’s well-being. 3. Shaping the Future of VFX The ILM Mumbai studio is a critical hub for ILM’s global operations. You will be working on the same shots as our teams in San Francisco, London, Vancouver, and Sydney, ensuring a truly international standard of work. Industry Context: The Evolution of Paint & Prep In 2026, the VFX industry is seeing a massive shift. Traditional “manual” roto is being replaced by machine-learning-assisted tools. ILM is leading this shift by integrating AI into our proprietary software. Efficiency: AI-driven roto tools now handle 40-60% of repetitive masking tasks, allowing artists to focus on the “hero” shots that require human creative sensibility. The New Skillset: Today’s Junior Artist must not only know how to draw a shape but also how to train and guide an AI model to achieve the desired result. Summary Checklist for Applicants Requirement Minimum Standard Experience 2 – 4 Years (VFX Industry) Location Mumbai, India Software Nuke, Silhouette, Mocha Mindset Passionate about AI & Technology Organization Lucasfilm Visual Effects (India) Pvt Ltd How to Apply If you have the creative sensibility and the sharp eye required to work at ILM Mumbai, we want to connect with you. Application Process: Prepare your Reel: Highlight your best wire removals and complex rotoscopy. Submit CV: Ensure your experience in Nuke and Silhouette is clearly detailed.

Miraculous Corp is hiring Unreal TD / Tech Artist

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Job Overview Company: Miraculous Corp Role Title: TD Unreal / Tech Artist (Vegetation Specialist) Project Type: New 3D Animation Production (Unreal Engine) Job Type: Full-Time / Lead Technical Role Core Tech: Unreal Engine 5.x (PCG & Nanite focus) Experience: 3–5+ years in 3D Animation or Game Development Miraculous Corp, the global powerhouse behind the world-renowned Miraculous universe, is seeking a visionary TD Unreal / Tech Artist to spearhead the ecological and environmental aesthetics of a major new 3D project. In this role, you will act as the bridge between technical robustness and artistic beauty. Your primary mission is to serve as the technical guarantor for vegetation, designing high-performance procedural systems that breathe life into believable, lush, and animation-ready natural environments. TD UNREAL / TECH ARTIST | Miraculous Corp The Technical & Artistic Architect of Natural Worlds Miraculous Corp is embarking on a visually ambitious new 3D project within the Miraculous universe. We are looking for a TD Unreal / Tech Artist who doesn’t just place assets, but builds the biological and technical systems that allow nature to flourish in a production environment. You will be the bridge between a static forest and a living, breathing, optimized ecosystem. Compensation & Growth Benchmarks While Miraculous Corp tailors offers to specific portfolio expertise, the 2026 industry standards for specialized Unreal TDs in the animation sector are outlined below: Component Senior/Specialist Range (Est. Annual) Base Salary €65,000 — €85,000 (Based on Location/Experience) Tech Stack Support Access to cutting-edge tools (UE 5.7+ & Custom R&D) Creative Growth Direct influence over the aesthetic of a global franchise Culture Fast-paced, innovative, and deeply collaborative Your Mission: The Architecture of Nature You are not just placing trees; you are building the systems that grow them. Your role is to ensure that every leaf and blade of grass is both visually stunning and technically optimized for the rigors of animation. Key Responsibilities: Environment Systems: Design robust, procedural systems for believable vegetation generation. Optimization Mastery: Implement Nanite and LOD strategies to maintain high performance without sacrificing visual fidelity. Tool Creation: Use Python and Blueprints to automate repetitive tasks and empower the environment art team. Artistic Translation: Work closely with the Art Director to turn conceptual “nature” into a living, breathing digital reality. Future-Proofing: Stay ahead of the curve by exploring UE 5.7 innovations and new procedural modules. The Ideal Profile: Technical & Artistic Hybrid We are looking for an artist who thinks like a programmer—or a programmer with the soul of an artist. 1. Technical Powerhouse Unreal Expert: Advanced knowledge of PCG (Procedural Content Generation) and Nanite. 3D Generalist Skills: Mastery of Maya, Houdini, or Blender for modeling, UVs, and topology. Vegetation Specialist: Deep experience with SpeedTree, Megascans, and PBR material creation. Scripting Guru: Highly proficient in Blueprints and Python for workflow automation. 2. Artistic Visionary Naturalist Eye: Ability to create “living” environments that feel organic rather than computer-generated. Storytelling focus: Ensuring environments are optimized for animation-specific requirements (caching, lighting, etc.). Bonus Skills: Knowledge of Photogrammetry and an affinity for exotic, tropical, or complex natural biomes. 3. Professional Soft Skills The “Popularizer”: You can explain complex technical shaders or PCG graphs to non-technical artists. Problem Solver: You don’t just find bugs; you propose creative, effective architectural solutions. Rigor: Highly organized with a focus on documenting workflows for the wider team. Why Miraculous Corp? This is a rare chance to work on a brand-new 3D project within a beloved global franchise. You will have the autonomy to define the vegetation pipeline from the ground up, utilizing the most advanced features of Unreal Engine to create a visual benchmark in the animation industry. How to Apply Are you ready to grow the future of the Miraculous Corp world? Application Requirements: Specialized Portfolio: Show us your procedural nature systems, SpeedTree work, and Unreal integration. Tech Breakdown: Be ready to discuss your optimization strategies for large-scale environments. Contact: https://www.linkedin.com/in/marc-cherruau-7323a125/

MADFINGER Games hiring Character Artist,Brno

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Job Overview Company: MADFINGER Games Role Title: Senior / Lead Character Artist Location: Brno, Czech Republic (On-site required) Employment Type: Full-Time, Permanent Core Project: Gray Zone Warfare (Unreal Engine 5) Industry Sector: AAA Tactical FPS / Military Simulation EU Eligibility: Must be eligible to work in the European Unio MADFINGER Games, the independent powerhouse behind the critically acclaimed and commercially successful tactical FPS Gray Zone Warfare, is seeking a visionary and technically masterful Senior / Lead Character Artist to join our elite development team. Based in our state-of-the-art studio in Brno, Czech Republic, this role is not just about creating assets; it is about defining the visual soul of an immersive tactical world. We have been crafting Gray Zone Warfare for over three years, utilizing the cutting-edge capabilities of Unreal Engine 5 to push the boundaries of hyper-realism. As we expand the vivid, high-stakes world of Lamang, we need a leader who can bridge the gap between artistic brilliance and technical optimization. Comprehensive Compensation & Benefits Structure While specific salary figures at MADFINGER Games are tailored to the candidate’s specific level of seniority and portfolio strength, the following table represents the competitive market benchmarks for Senior and Lead roles in the Czech gaming sector for 2026. Component Senior Artist (Estimated) Lead Artist (Estimated) Annual Base Salary €55,000 — €72,000 €75,000 — €95,000+ Paid Time Off 5 Weeks (25 Days) per year 5 Weeks (25 Days) per year Sabbatical Leave Fully paid after 7 years of service Fully paid after 7 years of service Meal Vouchers Monthly lump sum contribution Monthly lump sum contribution Wellness On-site private gym access On-site private gym access Work Schedule Flexible core hours Flexible core hours Social Regular teambuilding & social events Regular teambuilding & social events Your Mission: Defining Hyper-Realism At MADFINGER, we don’t settle for “good enough.” Our mission is to provide players with a world-class gaming experience that sets new standards for the FPS genre. As a Senior or Lead Character Artist, your role is integral to this objective. You will be responsible for the creation of characters that are not only visually stunning but technically flawless within an open-world environment. Key Leadership & Artistic Responsibilities: Team Orchestration: Lead, mentor, and guide the character art team to maintain a unified visual direction and high-quality output. Full-Cycle Creation: Sculpt, model, UV, and texture high and low polygon meshes within a modern PBR (Physically Based Rendering) pipeline. Creative Alignment: Work in tight synchronicity with the Game Director and Art Director to receive, apply, and provide critical constructive feedback. Marketing Support: Handle the posing, rendering, and composition of characters for promotional trailers and key art. Cross-Departmental Synergy: Collaborate with Concept Art and Animation teams to ensure that character rigs, facial blendshapes, and modular gear function perfectly in-engine. Pipeline Infrastructure: Effectively plan and prepare technical documentation for internal teams and external outsource partners to maintain asset consistency. Technical Stewardship: Maintain a deep understanding of Unreal Engine 4 and 5, specifically regarding character optimization for large-scale tactical environments. Professional Requirements: The Ideal Profile We are looking for a veteran artist who lives and breathes tactical aesthetics and anatomical precision. You are someone who finds beauty in the intricate details of military gear and the subtle nuances of human expression. 1. Professional Experience AAA Shipped Titles: A minimum of 3-5 years of industry experience, including at least one shipped AAA title in a Senior or Lead capacity. Engine Mastery: Extensive experience working within Unreal Engine 4 or 5. You should be an expert in the Material Graph Editor and Unreal-specific authoring tools. 2. Artistic Excellence Hyper-Realism: Proven ability to achieve photorealistic results across a diverse spectrum of human types—varying by gender, age, race, muscularity, and even psychological traits. Anatomical Authority: An exceptional understanding of human anatomy and the way fabric, gear, and skin interact with light and movement. Texturing Mastery: Expert-level skills in Adobe Substance Package and Photoshop, with a deep understanding of the PBR workflow. 3. Technical Proficiency Software Stack: Expert knowledge of industry-standard tools: ZBrush, 3ds Max, Maya, and Photoshop. FPS Specifics: Strong knowledge of technical aspects unique to character creation for FPS and open-world games, including modular character planning and optimization. Animation Integration: Familiarity with facial animation pipelines, skinning, and blendshape preparation. 4. Soft Skills & Values Drive & Ownership: A self-starter who takes responsibility for their work and the work of their team. Enthusiasm: A genuine passion for military gear, equipment, and tactical realism. Transparency: An honest communicator who thrives in a collaborative, ego-free environment. The MADFINGER Advantage: Why Brno? Brno is the heart of the Czech game development scene, offering a vibrant, bustling atmosphere without the overwhelming congestion of a capital city. Our office is designed to be a “Modern Gaming Space”—a sanctuary where you can work on legendary projects and then unwind in our dedicated Relax Room or hit the on-site gym. We offer more than just a job; we offer a community: Dream Team: Work alongside a group of gaming enthusiasts who are as passionate about realism as you are. Referral Program: Help us grow our family and be rewarded for bringing in top-tier talent. EU Mobility: While this is an on-site position, we provide support for those willing to relocate to the beautiful city of Brno. Project Insights & Visual Direction To understand the level of detail we require, we encourage all applicants to study our latest work. The visual fidelity of Gray Zone Warfare is built on the philosophy that every stitch in a tactical vest and every pore on a character’s face matters. Gray Zone Warfare Trailer: Watch Here Winds of War Trailer: Watch Here Night Ops Trailer: Watch Here Join MADFINGER: Watch Our Studio Culture How to Apply If you are ready to go BIG and join a studio that is actively redefining the tactical FPS genre, we want to hear from you. Requirements for Application: Professional Portfolio: Your portfolio must demonstrate a mastery of hyper-realism and high-poly sculpting. Technical Breakdown: Be prepared to discuss your optimization … Read more

Room 8 Studio is hiring Cinematic Technical Artist

Room 8 Studio

Job Overview Company: Room 8 Studio Role Title: Cinematic Technical Artist Department: Cinematic Art Employment Type: Full-Time / Project-Based Cooperation Work Mode: 100% Remote Global Reach: 20+ Countries across Europe and Western Asia Core Engines: Unreal Engine / Frostbite / Unity Room 8 Studio, a global leader in external art production and game development, is seeking a visionary and technically rigorous Cinematic Technical Artist to join our elite Cinematic Art team. As a first-party partner to seven of the world’s top ten publishers—including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios—Room 8 Studio is the engine behind some of the most iconic titles in modern gaming. We operate at the bleeding edge of AAA game art, mobile porting, and film-quality animation. In this role, you will be the bridge between the artistic dream and the technical reality, ensuring that our cinematics not only look breathtaking but also function flawlessly within complex real-time environments. Compensation & Global Benefits At Room 8 Studio, we believe in “leveling up” our talent. We offer a competitive rewards package tailored to the international market, ensuring that our experts are recognized for their pivotal role in our global success. Component Details Financial Reward Competitive & Experience-Based (Tailored to regional benchmarks) Growth Potential High-level “XP” gain through direct collaboration with AAA publishers Culture Remote-first, multicultural, and inclusive environment Professional Support Dedicated communities of practice for knowledge sharing Project Variety Transition between mobile, console, and film-quality animation The Locations: A Truly Global Remote Studio We are looking for talent located within the following regions to ensure seamless synchronization with our international teams: Eligible Regions: Albania, Armenia, Bosnia, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Great Britain, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, and Ukraine. The Role: Architect of the Cinematic Pipeline The Cinematic Technical Artist thrives at the intersection of creativity and logic. You are the individual who navigates complex pipelines, ensures technical excellence, and supports high-fidelity content creation. Your mission is to shape the final look and feel of in-game cinematics while maintaining production workflows that are as efficient as they are stable. Key Responsibilities Scene Orchestration: Assemble, organize, and maintain highly complex animation scenes within both Game Engines (Unreal/Unity) and DCC tools (Maya/MotionBuilder). Data Management: Oversee the import, update, and lifecycle management of motion capture (mocap), performance capture, and keyframe animation data. Pipeline Troubleshooting: Act as the primary “firefighter” to resolve technical issues across the entire cinematic pipeline, from initial blocking to final render. Standards & Optimization: Rigorously ensure that all scene and asset data meet project-specific requirements and hardware performance budgets without compromising artistic intent. Workflow Innovation: Evaluate existing technical and creative workflows, proposing tool improvements and automation processes to increase studio throughput. Documentation: Author clear, concise technical documentation and user guides to empower the wider Cinematic Art team. Creative Contribution: Directly support the vision of Art and Creative Directors by identifying and resolving visual inconsistencies in animation content. What We Are Looking For: Your “Superpowers” We are seeking a proactive, organized, and driven professional who views a technical limitation not as a barrier, but as a puzzle to be solved. Core Requirements Engine Proficiency: Deep experience with real-time game engine workflows (specifically Unreal Engine or Frostbite), including a sophisticated understanding of draw calls, memory limits, and engine-specific quirks. DCC Expertise: High-level familiarity with Autodesk Maya and MotionBuilder, with a focus on solving asset pipeline issues and rig compatibility. Version Control: Professional experience with industry-standard version control systems such as Perforce (P4V), Git, or production tracking via ShotGrid. Proactive Mindset: A self-starter attitude with the ability to manage a wide range of asset types across a distributed remote team. The “Rockstar” Qualifications (Bonus Points) AAA Pedigree: Previous experience working on high-budget AAA titles or high-end cinematic production pipelines. Mocap Specialist: Familiarity with the intricacies of optical or inertial mocap pipelines and complex animation retargeting. Scripting Skills: Basic knowledge of Python, MEL, or Unreal Blueprints to automate repetitive tasks and build custom tools. Metahuman Expertise: Experience working with Epic Games’ Metahuman framework for high-fidelity digital humans. Problem Anticipation: A “sixth sense” for spotting potential pipeline bottlenecks before they disrupt the production schedule. Why Room 8 Studio? 1. Work with the Titans of Industry Joining Room 8 Studio means your work will be seen by millions. From supporting the latest Call of Duty or Assassin’s Creed to working on Nintendo or EA’s flagship IPs, the scale of our projects is unmatched in the outsourcing world. 2. A Culture of Belonging Our diversity is our strength. We unite outstanding talents from over 20 countries into a single, cohesive community. We share a passion for games, but we also share a commitment to treating each other with fairness and respect. 3. Level Up Your Career We don’t just offer a job; we offer a career trajectory. Working across mobile, console, and film allows you to diversify your portfolio and master different technical standards, raising your industry “XP” score significantly. Summary Checklist for Applicants Requirement Minimum Standard Experience Mid-to-Senior level in Game Dev or Cinematics Tools Unreal Engine, Maya, MotionBuilder Communication Professional English (Written & Verbal) Location Must reside in one of the 22 listed countries Portfolio Technical breakdown of scene assembly or pipeline tools How to Apply If you are a Cinematic Technical Artist who believes that the best art is built on a foundation of perfect technology, we want to see your work. Please submit your CV and Portfolio/Demo Reel. We are particularly interested in seeing examples of your troubleshooting abilities and engine-based scene organization.

VFX Production Coordinator required for Black Kite Studios 2026

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Job Overview Company: Black Kite Studios Role Title: VFX Production Coordinator Department: Production Location: London, United Kingdom (Hybrid) Job Type: Full-Time Experience Level: Mid-Level (Prior VFX production experience required) Core Software: ShotGrid CETA Microsoft Office / G-Suite Black Kite Studios, a leading independent visual effects and design powerhouse located in the creative heart of London, is seeking a highly organized, proactive, and career-driven VFX Production Coordinator to join our elite Production team. Black Kite Studios is not your average VFX house. We are a talent-first, technology-inspired studio that prizes independent spirit and creative excellence above all else. Our production team is the engine room of the studio, ensuring that our collective of world-class artists, designers, and technologists can focus on what they do best: creating exceptional artistic visual content. As a Production Coordinator, you will be the glue that holds high-end projects together, working across a diverse portfolio of commercials, television, and film. This is a role for someone who thrives in a fast-paced environment and is looking to build a long-term career in Advertising VFX Production. Compensation & Studio Benefits At Black Kite Studios, we believe in backing our talent and providing a supportive, ethical environment. We offer a competitive London-weighted package designed to foster professional growth and long-term stability. Component Details Annual Salary Range £32,000 — £45,000 (Based on experience and track record) Work Model Hybrid (Balanced between studio collaboration and remote focus) Schedule Standard Studio Hours (with flexibility for delivery peaks) Culture Independent, collaborative, and innovation-led Growth Potential Clear pathway to VFX Producer and Executive Producer roles Environment A “People-First” studio with a shared code of ethics The Role: The Heartbeat of the Pipeline As a VFX Production Coordinator at Black Kite, you are a crucial navigator of the creative process. You will work side-by-side with our Producers and Executive Producers (EPs) on large-scale global briefs, ensuring every moving part of the VFX machine is synchronized. While you will support senior leadership on massive projects, you will also be given the autonomy to lead smaller-budget projects as you grow, providing a rare opportunity for hands-on career development. Primary Responsibilities 1. Project Architecture & Setup Supporting Leadership: Assist Producers and EPs with essential bidding processes, complex scheduling, and the creation of detailed shot lists. Database Management: Take ownership of ShotGrid (formerly Shotgun) pages. You will help develop and refine our internal workflows within the platform to ensure data integrity across the studio. CETA Maintenance: Ensure that CETA (our bidding and scheduling software) is consistently up to date for all active projects, providing an accurate financial and logistical snapshot at any given time. 2. Communication & Workflow Management Inter-Departmental Liaison: Act as the central hub for communication between the 2D, 3D, and Design departments, ensuring that creative intent is never lost in translation. Dailies & Feedback: Attend dailies sessions religiously. You are responsible for taking precise notes, distributing them to the relevant artists, and following up to ensure feedback is implemented before the next review. Artist Assignment: Work closely with the Scheduling team to manage artist bookings. You will help ensure we have the “right talent on the right projects” based on both skill set and availability. 3. External Partnership & Quality Control Outsource Coordination: Liaise with our trusted global outsource partners. You will manage the flow of shots sent out for Tracking, Roto, and Prep, working with Leads and Supervisors to verify that the returns meet our quality standards and quoted costs. Client Relations: Assist in sending out WIPs and review links to clients, maintaining a “best practice” communication style that reflects Black Kite’s premium brand. Pitching Support: Help create visually compelling decks and provide logistical support during the pitching phase for new business. Why YOU? (Candidate Profile) Black Kite Studios is looking for a “solutions-oriented” individual who doesn’t just manage problems but innovates past them. You are the kind of person who enjoys the “puzzle” of a complex production schedule. Proven Experience: You have a background as a Production Coordinator specifically within high-end VFX (Advertising, TV, or Film). Pipeline Knowledge: You have a solid grasp of how a shot moves from a plate to final comp, including an understanding of Colour Grading workflows. Technical Proficiency: You are comfortable using CETA, ShotGrid, or FTrack. If you have a passion for refining production tools, you will fit right in. Organizational Mastery: You are a world-class multi-tasker who can balance multiple high-pressure priorities without losing sight of the details. Interpersonal Excellence: You are a confident communicator, comfortable dealing with everyone from junior runners to high-profile directors and EPs. Ambitious Mindset: You are hungry to progress your career specifically within the fast-paced world of Advertising VFX. Why Black Kite Studios? 1. A Talent-First Community Black Kite Studios was born from the desire to put creativity at the heart of the business. We are not a factory; we are a collective. We place immense importance on treating people with respect and ensuring that our team feels valued and heard. 2. Cutting-Edge Technology While Black Kite Studios “technology-inspired,” we use tech to serve art. You will work with the latest production management tools and have a voice in how we innovate our internal pipelines. 3. The London Hybrid Experience Based in London’s thriving creative scene, our studio offers the perfect blend of in-person energy and remote flexibility. We believe togetherness achieves the extraordinary, but we respect the need for a modern work-life balance. Summary Checklist for Applicants Requirement Standard Industry Background High-end VFX (Commercials/TV/Film) Key Tools ShotGrid, CETA, Nuke/VFX Pipeline knowledge Soft Skills Highly organized, problem solver, team player Communication Fluent Technical English (Written & Verbal) Ambition Desire to lead projects and move into Producing How to Apply Black Kite Studios is excited about the future, and we want you to help us build it. If you are an organized, creative-minded coordinator who loves the thrill of a successful delivery, we want to meet you. Please submit your CV and a Cover Letter highlighting: Your experience managing complex schedules in ShotGrid or … Read more

CG / Lighting Artist required at Black Kite Studios, UK

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Job Overview Company: Black Kite Studios Role Title: CG / Lighting Artist Department: CG (Computer Graphics) Work Mode: Hybrid Primary Location: London, United Kingdom Job Type: Full-Time Project Scope: High-end VFX / Commercials / Design-led content Black Kite Studios, an elite, independent creative powerhouse based in the heart of London, is currently seeking a visionary CG / Lighting Artist to join our world-class visual effects and design collective. At Black Kite Studios, we are a talent-first, technology-inspired studio. We don’t just “process” shots; we craft art. Our community is a carefully curated group of artists, creators, designers, and technologists who have come together to challenge the status quo of the VFX industry. We believe that creativity is the ultimate differentiator, and we are looking for a CG Generalist with a mastery of lighting and look-development to help us continue delivering extraordinary visual content for high-end commercials, film, and television. Compensation & Studio Benefits Black Kite Studios is committed to attracting top-tier talent by offering a competitive package that reflects the high cost of living in London and the specialized nature of the VFX industry. We believe in treating our people fairly and providing an environment where ambition is rewarded. Component Details / Range Annual Salary Range £45,000 — £70,000 (Based on seniority and portfolio) Pension Scheme Enhanced studio contribution Holiday Allowance Competitive annual leave plus studio closure days Work-Life Balance Flexible Hybrid model (London-based office days for collaboration) Studio Culture Independent, ego-free, and innovation-driven environment Career Path Opportunities to move into Lead Artist or CG Supervisor roles The Role: Excellence from Pitch to Delivery As a CG / Lighting Artist Artist at Black Kite, your mission is to deliver creative excellence across a wide variety of high-end projects. You are responsible for the “visual soul” of computer-generated objects and scenes. While your title emphasizes Lighting and Look-Development, we view our CG artists as versatile generalists who can navigate the entire pipeline with grace and technical authority. Primary Responsibilities Lighting Artist & Look-Dev: You will create the aesthetic identity of CG assets, building and supporting complex light rigs and shading setups that integrate seamlessly with live-action plates or full-CG environments. Asset Creation: Take ownership of the modeling, texturing, and look-development of high-fidelity CG assets to be used across diverse sequences. Scene Assembly & Layout: Manage render scenes and production assets, ensuring that scene assembly is optimized for both visual quality and render efficiency. Collaborative Compositing: Develop shot and render passes in collaboration with Compositing leads. You will be expected to use Nuke for creating pre-comps to vet your own work before it reaches the final comp stage. Technical Troubleshooting: Independently troubleshoot your assets, scenes, and renders. You should have a proactive “problem-solver” mindset to overcome pipeline bottlenecks. Quality Control: Maintain a rigorous eye for detail, ensuring that every frame meets the “Black Kite Standard” of cinematic excellence before delivery. Why YOU? (Candidate Requirements) Black Kite Studios is looking for an CG / Lighting Artist artist who possesses a rare blend of technical “under-the-hood” knowledge and a refined artistic eye. You aren’t just a button-pusher; you are a visual storyteller. Proven Track Record: You have demonstrable experience creating high-quality VFX work within a fast-paced studio environment (Commercials, TV, or Film). Software Mastery: Houdini & Maya: You are fluent in these industry-standard packages and understand how to bridge the gap between them. Renderers: Expert knowledge of production-quality renderers, specifically Arnold, Mantra, and Karma. The Generalist Spirit: While you might specialize in lighting, you have and are keen to use your wider skills in modeling, texturing, and layout. The “Nuke” Factor: You have a solid working knowledge of Nuke. We believe our CG artists should understand the final destination of their renders. Communication Skills: You are an excellent communicator and a team player. At Black Kite, we achieve the extraordinary through “togetherness.” Problem-Solving: You possess a “can-do” attitude and a critical eye for visual style, never settling for “good enough.” Why Black Kite Studios? 1. Independent and Talent-First Unlike massive global VFX conglomerates, Black Kite Studios remains independent. This means we answer to our artists and our clients, not a board of directors. Our size allows us to stay agile, innovative, and deeply personal. When you join Black Kite, you aren’t a cog in a machine; you are a key architect of the studio’s future. 2. Technology-Inspired Innovation Black Kite Studios invest heavily in our pipeline. Whether it’s pioneering new workflows in Houdini or embracing the latest in Karma/Solaris rendering, we ensure our artists have the best tools to produce visually outstanding results on time and on budget. 3. A Shared Ethics Code Black Kite Studios place immense importance on treating people with respect. We believe in doing things “the right way”—which means looking out for one another and maintaining a supportive, inclusive culture. We are big on ambition, but even bigger on human values. Summary Checklist for Applicants Requirement Standard Expected Key Software Maya, Houdini, Nuke Render Engines Arnold, Mantra, Karma Specialization Lighting, Look-Dev, and Scene Assembly Experience Level Mid to Senior (VFX Commercials/Film) Location Must be able to commute to London (Hybrid) Portfolio Must demonstrate high-end lighting and look-dev The Application Process Black Kite Studios is more than a studio; it is a community. We are excited about the future and we want you to be a part of it. How to Apply: Please submit your CV and a link to your latest reel. We are particularly interested in seeing breakdowns that show your lighting setups and look-development process, rather than just final rendered shots. Pro-Tip: If you have experience in FX (Houdini) or grooming, please highlight this in your application, as we highly value artists who can jump between disciplines to help a project cross the finish line.

3 Doubles Producciones hiring 3D Layout Artist (Mid)

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Job Overview Company: 3 Doubles Producciones Role Title: Mid-Level 3D Layout Artist Department: Layout & Previsualization Work Mode: On-site (Santa Cruz de Tenerife, Spain) Contract Type: Full-Time, Long-Term Start Date: January 2026 Key Software: Autodesk Maya 3 Doubles Producciones, a premier European hub for high-end feature animation and VFX, is seeking a talented and cinematically-driven Mid-Level 3D Layout Artist to join our sun-drenched studio in Tenerife. As a Mid-Level Layout artist at 3 Doubles, you are more than just a technician; you are a digital cinematographer. You are the bridge between a flat 2D storyboard and a living, breathing 3D world. We are looking for an individual who combines artistic sensitivity with technical precision—someone who understands that the placement of a camera or the timing of a lens movement can fundamentally change how an audience feels. If you are ready to make a tangible impact on high-level international productions while enjoying one of the best work-life balances in the industry, your next chapter starts in the Canary Islands. Compensation & The “Tenerife Lifestyle” Package At 3 Doubles Producciones, we believe that creativity requires a clear mind and a rested body. Our studio is famous for its “People-First” philosophy, which is reflected in our unique scheduling and supportive environment. Component Details Annual Salary Range €28,000 — €36,000 (Competitive for the Canary Islands region) Standard Schedule Morning-Only Intensive: 08:00 to 15:00 Work-Life Balance No afternoon shifts; enjoy 300+ days of sunshine yearly Professional Growth Direct path to Lead/Supervisor roles on international IPs Studio Culture Collaborative, multicultural, and focused on artistic innovation Location Perks High quality of life with significantly lower tax rates (ZEC zone) The Role: Giving Soul to the Sequence As a Mid-Level Layout Artist, you occupy a pivotal position in our pipeline. You take the vision of the Director and the Layout Supervisor and translate it into a technical reality that the Animation and Lighting departments can build upon. You are responsible for the “soul” of every sequence—ensuring that the staging and composition serve the narrative at the highest level. Key Responsibilities Scene Orchestration: Interpret complex storyboards and animatics to block out scenes, establishing the initial 3D composition, character staging, and environment scale. Cinematic Execution: Work closely with the Layout Supervisor to ensure every shot aligns with the project’s artistic vision while maintaining narrative and visual consistency across the entire film. Cross-Department Synergy: Collaborate with Animation, Camera, and Art Direction teams to ensure technical feasibility and visual coherence. Creative Problem Solving: Propose innovative solutions for blocking challenges, camera animation hitches, and staging issues that arise during the transition from 2D to 3D. Optimization & Delivery: Ensure that sequences are not only visually stunning but also technically optimized for the downstream production pipeline. Pipeline Evolution: Actively contribute to the continuous improvement of our layout and previsualization tools, helping to streamline how we move from concept to final frame. What We Are Looking For: The Experienced Professional 3 Doubles Producciones is seeking an artist who has moved beyond basic technical execution and has developed a deep, intuitive understanding of film language. Industry Experience: You have at least 2–3 years of professional experience in the 3D animation or VFX industry, specifically within a layout or previz role. Technical Mastery: High proficiency in Autodesk Maya is essential. You should be comfortable with camera rigs, lens settings, and basic animation principles. Cinematographic Eye: You have a strong grasp of cinematography principles—staging, lighting through composition, and visual storytelling are second nature to you. Analytical Thinking: You possess a strong eye for visual analysis and attention to detail. You can look at a storyboard and immediately identify the spatial requirements of the 3D set. Proactive Attitude: We value initiative. We want someone who doesn’t just “do the work” but looks for ways to make the sequence better. Bonus Skills: Knowledge of Python or experience with automation tools for Maya is a significant plus and will be highly valued. Communication: Technical English (written and spoken) is required, as we work with international partners and a diverse, global crew. Why 3 Doubles Producciones? 1. The World-Class Morning Schedule Our shift ends at 15:00. This is a game-changer for your career. While other studios are entering the “afternoon slump” or starting overtime, you are finished for the day. This allows you the time to surf, hike the Teide National Park, work on personal art, or simply relax with friends and family. 2. High-Level International Exposure Tenerife has become a global magnet for animation due to its incredible tax incentives and growing talent pool. At 3 Doubles, you will work on feature-length films that are distributed globally, ensuring your name is associated with high-quality, international-standard storytelling. 3. A Supportive Community We often say we are not looking for “the best in the world,” but for someone who wants to “build the best world possible.” We foster an environment where feedback is a tool for growth, not a source of stress. You will be supported by a team of leads who are invested in your professional evolution. Diversity, Inclusion, and Data Privacy 3 Doubles Producciones is an equal opportunity employer. We believe that the more diverse our team is, the more vibrant our stories will be. We welcome artists from all walks of life and all backgrounds. Data Privacy (GDPR Compliance): By submitting your application, you consent to the processing of your data by 3DOUBLES PRODUCCIONES, S.L. for recruitment purposes. Retention: We keep CVs for two years for future opportunities unless you request otherwise. Your Rights: You may access, rectify, or erase your data at any time by contacting legal@3doubles.com. Summary Checklist for Applicants Requirement Minimum Standard Experience 2–3 Years in Layout/Previz Primary Software Autodesk Maya Film Knowledge Strong understanding of Cinematography & Staging Soft Skills Ability to handle feedback and collaborative problem-solving Relocation Must be willing to work on-site in Tenerife Languages Technical English (Required) How to Apply If you are an artist who believes that the camera is a character in its own right, 3 Doubles Producciones want to … Read more

3 Doubles Producciones is hiring Junior 3D Layout Artist

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Job Overview Company: 3 Doubles Producciones Role Title: Junior 3D Layout Artist Department: Layout / Pre-Visualization Job Type: Full-Time Contract Type: Permanent / Long-term Stability Work Mode: On-site (Essential for collaborative mentorship) Location: Santa Cruz de Tenerife, Spain Start Date: October 2025 3 Doubles Producciones, one of Spain’s most dynamic and fastest-growing animation powerhouses, is opening its doors to the next generation of cinematic talent. We are currently seeking a motivated, artistically-driven Junior 3D Layout Artist to join our flagship studio in the breathtaking landscape of Tenerife, Canary Islands. This is not just a “first job”—it is a career-defining invitation to enter the world of high-level international feature film production. At 3 Doubles, we believe that the most breathtaking worlds are built scene by scene, and we are looking for a junior artist who is eager to master the craft of visual storytelling alongside some of the industry’s most experienced veterans. If you have a passion for cinematography, a keen eye for composition, and a desire to see your work on the big screen, we want to help you reach your full potential. Compensation & World-Class Benefits At 3 Doubles Producciones, we understand that a creative mind thrives best when it is supported by a healthy work-life balance and a stable professional environment. We offer a unique “people-first” package that stands out in the global animation industry. Component Details / Range Annual Salary Range €21,000 — €26,500 (Entry-level competitive for Tenerife) Working Hours Intensive Morning Schedule (Finish at 15:00 daily) Lifestyle Advantage Afternoons free to enjoy the beaches and culture of Tenerife Growth Potential Structured internal promotion pathways to Mid/Senior levels Environment Collaborative, multicultural studio with international reach Stability Long-term contract security in a growing industry sector The Role: Crafting the Cinematic Blueprint As a Junior Layout Artist, you sit at the critical junction between 2D storyboards and 3D production. You are the “cinematographer” of the digital world. Your day-to-day mission involves translating the emotional intent of a 2D animatic into a functioning 3D space, setting the stage for the animation and lighting departments. Primary Responsibilities Scene Blocking: Assist the senior layout team in interpreting storyboards to block out characters and environments, ensuring the spatial logic of the scene holds up in 3D. Camera Composition: Support the team in creating initial camera placements, focal lengths, and movement that enhance the narrative beats of the script. Pipeline Integration: Learn and apply the studio’s proprietary pipeline and naming conventions to ensure that scenes pass smoothly to the Animation and Art departments. Visual Coherence: Collaborate cross-functionally to ensure that the scale, staging, and composition remain consistent across entire sequences. Feedback Loop: Actively participate in dailies and reviews, receiving and applying technical and artistic feedback from the Layout Supervisor to iterate and improve your work. What We Are Looking For: The Ideal Candidate 3 Doubles Producciones aren’t necessarily looking for “the best in the world” yet—we are looking for someone with the drive to become one of the best. We value a proactive attitude and an artistic soul over a decade of experience. Education & Experience: You are a recent graduate of a 3D Animation/VFX program or have up to 1 year of professional experience in a studio environment. Technical Toolkit: You possess a solid basic proficiency in Autodesk Maya. You understand the fundamentals of 3D space, camera tools, and basic keyframing. Storytelling Instincts: You have a “film-focused” eye. You understand the “Rule of Thirds,” leading lines, and how different camera angles can change the emotional weight of a scene. Collaborative Spirit: You thrive in a team setting. You are comfortable following instructions while also being proactive enough to ask the right questions. Language Proficiency: You possess Technical English skills (both written and spoken), as our productions often involve international partners and technical documentation in English. Why 3 Doubles Producciones? 1. The Tenerife Advantage Located in the Canary Islands, our studio offers more than just a job; it offers a lifestyle. With a temperate climate year-round and significant tax incentives for the audiovisual sector, Tenerife has become a global “hotspot” for animation. Cost of Living: Enjoy a high quality of life with lower living costs compared to major hubs like London, Paris, or Madrid. The “Morning-Only” Shift: Our 15:00 finish time is a studio hallmark, designed to prevent burnout and allow artists to pursue personal projects, outdoor activities, or family time. 2. Mentorship and Growth 3 Doubles Producciones don’t leave our juniors to struggle in isolation. You will be paired with Senior Artists who are dedicated to teaching you the “tricks of the trade.” Whether it’s mastering complex camera rigs or understanding the nuances of lens distortion, your growth is a priority for the studio. 3. High-Level Global Projects 3 Doubles works on ambitious feature films and series that reach audiences worldwide. By joining us, you get your name in the credits of major international productions, giving your portfolio immediate global credibility. Diversity, Inclusion, and Data Privacy 3 Doubles Producciones is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We believe that the more diverse our team is, the richer our stories will be. GDPR & Data Protection Notice: In compliance with the General Data Protection Regulation (GDPR) and the LOPDGDD, your data will be processed for the sole purpose of personnel selection. Retention: If your profile is a strong fit for future roles, we will keep your CV on file for two years. Rights: You may exercise your rights of access, rectification, erasure, and portability at any time by contacting legal@3doubles.com. Summary Checklist for Applicants Requirement Minimum Standard Software Basic Maya Proficiency Artistic Skill Strong Eye for Composition & Cinematography Experience 0–1 Years (Junior/Entry Level) Language English (Technical/Professional) Mentality Eager to learn, proactive, and team-oriented Availability Ready to relocate to Tenerife by October 2025 How to Apply If you are ready to build amazing worlds scene by scene, 3 Doubles Producciones are waiting for you. Please submit the following for review: A … Read more

Environment Artist required at Cloud Imperium Games

Cloud Imperium Games

Cloud Imperium Games Job Overview Company: Cloud Imperium Games (CIG) Project Focus: Star Citizen & Squadron 42 Role Title: Environment Artist Job Type: Full-Time Location: Manchester, United Kingdom Work Model: Hybrid / On-site (Manchester City Centre Hub) Art Pillar: Cinematic Sci-Fi Realism Cloud Imperium Games (CIG), the world-renowned independent studio founded by legendary developer Chris Roberts, is seeking a visionary Environment Artist to join our Manchester hub. As a crowdfunded company, CIG is uniquely beholden to a dedicated community of backers who share our goal of creating the “Best Damn Space Sim Ever.” We are a studio that prides itself on thinking outside the box, developing ground-breaking technology like our proprietary StarEngine, and maintaining a commitment to “Cinematic Sci-Fi Realism” that is unmatched in the AAA industry. At Cloud Imperium Games, you won’t just be making “levels”; you will be building the sprawling cityscapes, orbiting space stations, and remote research outposts of the Star Citizen universe. If you are an artist who thrives on wild growth and enjoys working alongside happy, enthusiastic over-achievers, your next career-defining mission starts here. Executive Compensation & Total Rewards At CIG, we believe in the value of exceptional, diverse talent. Our compensation packages are designed to reward the technical precision and creative flair required to build the most detailed universe in gaming history. Component Estimated Annual Range (Manchester, UK) Annual Base Salary £40,000 — £78,000 (Dependent on seniority/portfolio) Performance Bonus Annual discretionary bonus based on studio milestones Health & Wellness Comprehensive Private Medical & Dental insurance Retirement Competitive Pension Scheme with high employer matching Life Assurance Group Life Cover and Income Protection Studio Culture Regular social events, high-end hardware, and professional development The Role: Architect of the Stars As an Environment Artist at Cloud Imperium Games, you are responsible for the immersion of millions of players. Star Citizen operates at a scale never before seen—where a player can pilot a ship through a massive cityscape stretching to the horizon, land seamlessly, and explore a shadowy underground facility on foot. Your primary mission is to create high-quality, hard-surface locations that ground the player in a believable reality. You will be designing the “Cinematic Sci-Fi” spaces that take a player’s breath away, ranging from huge space stations in low orbit to remote, atmospheric outposts. Key Responsibilities Asset Creation: Design and execute high-quality, photorealistic sci-fi assets. This includes the creation of architectural kits and “hero” assets designed for modular reuse and visual consistency across the star system. Mid-Poly Workflow: Master and implement CIG’s signature mid-poly workflow, utilizing advanced weighted normals and trim sheets to achieve incredible detail without compromising engine performance. World Building & Set Dressing: Assemble and dress massive environments within StarEngine. You will ensure that every location meets our rigorous visual, technical, and performance standards. Cross-Department Collaboration: Work hand-in-hand with Art Leads and Directors to interpret the high-level vision. You will also coordinate with Design, VFX, and Lighting teams to ensure that art serves gameplay and player immersion. Mentorship: Provide guidance, feedback, and technical support to more junior members of the environment team, fostering a culture of continuous learning. Requirements: The Professional Standard Cloud Imperium Games is looking for artists who have a passion for creating inspirational spaces and who are not afraid of technical challenges. Artistic Excellence: A strong portfolio demonstrating a mastery of photorealistic artwork, specifically focused on hard-surface modeling and environmental storytelling. Technical Discipline: A deep understanding of the core pillars of environment art: modeling, shading, UV layout, and world-building logic. Team Synergy: A desire to be part of a close-knit, highly collaborative team. Effective communication is the lifeblood of our distributed global production. Professional Tenure: Proven experience in a game development environment, specifically creating “game-ready” assets for modern AAA engines. Passion: A genuine interest in sci-fi is a bonus, but we primarily value an artist’s ability to create believable, high-fidelity spaces regardless of the genre. Global Diversity & Inclusion Statement Cloud Imperium Games is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. The Vast Universe: We believe the universe is as vast and varied as the people in it. Our goal is to build a team that represents all walks of life. Authentic Recognition: Together, we are creating a space where the understanding of the importance of diversity is fostered by everyone, from the top down. Equal Opportunity: As an Equal Opportunity Employer, we strive to build a team where every employee can bring the things that make them unique to the work environment. Anti-Fraud & Security Notice Cloud Imperium Games is aware of fraudulent job offers alleging to be from our company. To protect yourself, please note: Official communication will only come from a @cloudimperiumgames.com email address. We never ask for personal info like bank account numbers or identification via social media or chat-based apps (e.g., WhatsApp, Telegram). We never request money or send money for the purchase of business equipment during the recruitment process. If you suspect fraud, report it to info@cloudimperiumgames.com. Life in Manchester: The UK Tech Hub Our Manchester studio is located in the vibrant heart of one of the UK’s most significant technology and creative hubs. Joining the Manchester team means: A Thriving Community: Work alongside hundreds of passionate developers in a state-of-the-art office designed for collaboration. Technological Innovation: Gain hands-on experience with StarEngine, pushing the limits of procedural planet generation and seamless atmospheric entry. Collaborative Spirit: Communicate daily with our sister studios in Frankfurt, Austin, and Los Angeles to maintain a unified vision for the “Verse.” Summary Checklist for Applicants Requirement Minimum Standard Technical Focus Hard Surface / Mid-Poly Workflow Software Maya, 3ds Max, or Blender + Photoshop/Substance Artistic Pillar Cinematic Sci-Fi Realism Location Able to work in Manchester, UK Mentality High-performing, enthusiastic over-achiever Final Thoughts Cloud Imperium Games offers more than just a job; it offers the chance to build a legacy. We are raising the bar for the entire gaming industry, and we need the world’s best Environment Artists to help us reach … Read more

Cloud Imperium Games UK hiring Animator (Gameplay)

Cloud Imperium Games

Job Overview Company: Cloud Imperium Games UK (CIG) Project Focus: Star Citizen & Squadron 42 Role Title: Gameplay Animator Job Type: Full-Time Location: Manchester / Wilmslow (UK), Frankfurt (DE), Austin / Los Angeles (USA) Work Model: Hybrid / On-site (Distributed Global Collaboration) Experience Level: Intermediate to Senior Cloud Imperium Games (CIG), the visionary independent studio founded by legendary developer Chris Roberts, is seeking a high-caliber Gameplay Animator to join our world-class team. As the architects of Star Citizen and Squadron 42, CIG is pushing the boundaries of what is technically and artistically possible in the AAA space. We don’t just build games; we build a living, breathing universe. Our team thrives on “thinking outside the box,” creating groundbreaking technology, and maintaining a commitment to fidelity that is unmatched in the industry. As a Gameplay Animator, you will be at the front lines of this mission, breathing life into players, AI, and creatures across the vast expanse of the verse. Executive Compensation & Total Rewards Cloud Imperium Games provides a competitive compensation structure designed to attract the industry’s most creative and technically proficient animators. Salaries are adjusted based on the specific cost-of-living metrics for our global hubs (UK, EU, or USA). Component Estimated Annual Range (GBP/USD/EUR) UK Salary Range £45,000 — £85,000 (Based on seniority and location) USA Salary Range $85,000 — $155,000 (Based on Austin vs. LA markets) EU Salary Range €55,000 — €95,000 (Frankfurt hub) Annual Bonus Discretionary performance-based incentives Health Benefits Private medical, dental, and vision insurance Retirement Enhanced pension/401(k) matching programs Perks Studio social events, advanced hardware stipends, and “Star Citizen” game access The Role: Defining the Soul of the Verse As a Gameplay Animator at Cloud Imperium Games, you are much more than an artist; you are a technical choreographer. You will work within a specialized team of designers and programmers to develop engaging combat and social gameplay. Your work will dictate how it “feels” to survive in deep space, from the subtle weight of a character sitting in a cockpit to the high-intensity reactions of an elite AI combatant. Key Responsibilities Holistic Implementation: Work across the animation pipeline to develop fluid, realistic actions for Players, AI, and Creatures. You will be responsible for both combat-heavy and nuanced social interactions. Flowgraph & Behavior Design: Collaborate directly with designers to create branching animation flowgraphs. You won’t just create clips; you will help design the logic that triggers them, ensuring seamless transitions in a systemic world. Motion Capture & Keyframe: Develop and refine high-quality motion capture data. You will also have the opportunity to assist on the mocap set, ensuring the data captured meets the creative vision. When MoCap isn’t enough, you will utilize expert-level keyframe skills for creatures and unique player actions. Quality Advocacy: Work under the Animation Lead and Director to establish and uphold the visual bar for the game engine. You will be a guardian of the “CIG Quality” standard. Global Collaboration: Navigate a distributed team environment, communicating daily with colleagues in the UK, EU, and USA to ensure asset consistency across the entire game. Requirements: The Star Citizen Standard We are looking for individuals who are not satisfied with “good enough.” You must have a passion for fidelity and a desire to challenge the status quo of game animation. Professional Experience: A proven track record of commercial experience in game animation development, specifically within AAA pipelines. Software Mastery: Expert proficiency in Maya and MotionBuilder. Familiarity with proprietary engine tools and flowgraph logic is a significant plus. Animation Fundamentals: An elite grasp of weight, timing, staging, and silhouette. You must be able to create “solid-playing” actions that look realistic but feel responsive to the player. Conceptual Breakdown: The ability to take a complex gameplay concept (e.g., a systemic cover system) and break it down into its constituent animation requirements. Problem Solving: A proactive ability to identify technical risks early in the development cycle and innovate solutions to overcome engine or performance constraints. Eagerness to Iterate: At CIG, we thrive on feedback. You must be eager to challenge your own ideas and those of your peers to reach the absolute best result. CIG’s Commitment to Diversity & Inclusion Cloud Imperium Games UK is a global company staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. The Vast Universe Principle: We believe the universe is as vast and varied as the people in it. Our goal is to build a team that represents all walks of life. Authentic Recognition: We foster a space where diversity isn’t just a metric, but a core strength that improves our creative output. Equal Opportunity: As an Equal Opportunity Employer, we encourage every employee to bring the unique aspects of their personality and history to the work environment. Anti-Fraud & Security Statement CIG is aware of fraudulent job offers alleging to be from our company. Please note: We never ask for personal info like bank account numbers or ID numbers via social media or chat apps. We never request or send money for the purchase of business equipment during the hiring process. All official communication will come from a @cloudimperiumgames.com email address. If you suspect fraud, report it to info@cloudimperiumgames.com. How We Get Things Done At Cloud Imperium, we are “Star Citizens” first. We operate on a philosophy of transparency and community engagement. You will be joining a studio that is not beholden to traditional publisher timelines, allowing us to focus on quality above all else. This results in a highly collaborative, albeit fast-paced, environment where technical and artistic innovation happens daily. Summary Checklist for Applicants Requirement Minimum Standard Core Tools Maya / MotionBuilder Technical Skill Branching Flowgraphs / Systemic Animation Animation Style Hyper-Realistic / High Fidelity Soft Skills Global Collaboration / Proactive Problem Solving Portfolio Showcasing Gameplay (Player/AI) & Mocap Cleanup Final Thoughts If you are passionate about space, technology, and the art of movement, Cloud Imperium Games is the ultimate destination for your career. We are constantly seeking the next generation of animators … Read more