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Miraculous Corp is hiring Unreal TD / Tech Artist

  • Full Time
  • Paris
  • $74,144 - $96,957 USD / Year
  • Applicant Location Requirements : France
  • job Location Type : Remote / Hybrid Options (Europe/Paris Timezone preferred)
  • Salary: $74,144 - $96,957

Website Miraculous Corp

Miraculous Corp is hiring Unreal TD_Tech Artist

Job Overview

  • Company: Miraculous Corp
  • Role Title: TD Unreal / Tech Artist (Vegetation Specialist)
  • Project Type: New 3D Animation Production (Unreal Engine)
  • Job Type: Full-Time / Lead Technical Role
  • Core Tech: Unreal Engine 5.x (PCG & Nanite focus)
  • Experience: 3–5+ years in 3D Animation or Game Development

Miraculous Corp, the global powerhouse behind the world-renowned Miraculous universe, is seeking a visionary TD Unreal / Tech Artist to spearhead the ecological and environmental aesthetics of a major new 3D project.


In this role, you will act as the bridge between technical robustness and artistic beauty. Your primary mission is to serve as the technical guarantor for vegetation, designing high-performance procedural systems that breathe life into believable, lush, and animation-ready natural environments.

TD UNREAL / TECH ARTIST | Miraculous Corp

The Technical & Artistic Architect of Natural Worlds

Miraculous Corp is embarking on a visually ambitious new 3D project within the Miraculous universe. We are looking for a TD Unreal / Tech Artist who doesn’t just place assets, but builds the biological and technical systems that allow nature to flourish in a production environment.

You will be the bridge between a static forest and a living, breathing, optimized ecosystem.


Compensation & Growth Benchmarks

While Miraculous Corp tailors offers to specific portfolio expertise, the 2026 industry standards for specialized Unreal TDs in the animation sector are outlined below:

ComponentSenior/Specialist Range (Est. Annual)
Base Salary€65,000 — €85,000 (Based on Location/Experience)
Tech Stack SupportAccess to cutting-edge tools (UE 5.7+ & Custom R&D)
Creative GrowthDirect influence over the aesthetic of a global franchise
CultureFast-paced, innovative, and deeply collaborative

Your Mission: The Architecture of Nature

You are not just placing trees; you are building the systems that grow them. Your role is to ensure that every leaf and blade of grass is both visually stunning and technically optimized for the rigors of animation.

Key Responsibilities:

  • Environment Systems: Design robust, procedural systems for believable vegetation generation.

  • Optimization Mastery: Implement Nanite and LOD strategies to maintain high performance without sacrificing visual fidelity.

  • Tool Creation: Use Python and Blueprints to automate repetitive tasks and empower the environment art team.

  • Artistic Translation: Work closely with the Art Director to turn conceptual “nature” into a living, breathing digital reality.

  • Future-Proofing: Stay ahead of the curve by exploring UE 5.7 innovations and new procedural modules.


The Ideal Profile: Technical & Artistic Hybrid

We are looking for an artist who thinks like a programmer—or a programmer with the soul of an artist.

1. Technical Powerhouse

  • Unreal Expert: Advanced knowledge of PCG (Procedural Content Generation) and Nanite.

  • 3D Generalist Skills: Mastery of Maya, Houdini, or Blender for modeling, UVs, and topology.

  • Vegetation Specialist: Deep experience with SpeedTree, Megascans, and PBR material creation.

  • Scripting Guru: Highly proficient in Blueprints and Python for workflow automation.

2. Artistic Visionary

  • Naturalist Eye: Ability to create “living” environments that feel organic rather than computer-generated.

  • Storytelling focus: Ensuring environments are optimized for animation-specific requirements (caching, lighting, etc.).

  • Bonus Skills: Knowledge of Photogrammetry and an affinity for exotic, tropical, or complex natural biomes.

3. Professional Soft Skills

  • The “Popularizer”: You can explain complex technical shaders or PCG graphs to non-technical artists.

  • Problem Solver: You don’t just find bugs; you propose creative, effective architectural solutions.

  • Rigor: Highly organized with a focus on documenting workflows for the wider team.


Why Miraculous Corp?

This is a rare chance to work on a brand-new 3D project within a beloved global franchise. You will have the autonomy to define the vegetation pipeline from the ground up, utilizing the most advanced features of Unreal Engine to create a visual benchmark in the animation industry.

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How to Apply

Are you ready to grow the future of the Miraculous Corp world?

Application Requirements:

  1. Specialized Portfolio: Show us your procedural nature systems, SpeedTree work, and Unreal integration.

  2. Tech Breakdown: Be ready to discuss your optimization strategies for large-scale environments.

  3. Contact: https://www.linkedin.com/in/marc-cherruau-7323a125/

To apply for this job please visit docs.google.com.