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MADFINGER Games hiring Character Artist,Brno

Website MADFINGER Games

MADFINGER Games hiring Character Artist,Brno

Job Overview

  • Company: MADFINGER Games
  • Role Title: Senior / Lead Character Artist
  • Location: Brno, Czech Republic (On-site required)
  • Employment Type: Full-Time, Permanent
  • Core Project: Gray Zone Warfare (Unreal Engine 5)
  • Industry Sector: AAA Tactical FPS / Military Simulation
  • EU Eligibility: Must be eligible to work in the European Unio

MADFINGER Games, the independent powerhouse behind the critically acclaimed and commercially successful tactical FPS Gray Zone Warfare, is seeking a visionary and technically masterful Senior / Lead Character Artist to join our elite development team.


Based in our state-of-the-art studio in Brno, Czech Republic, this role is not just about creating assets; it is about defining the visual soul of an immersive tactical world. We have been crafting Gray Zone Warfare for over three years, utilizing the cutting-edge capabilities of Unreal Engine 5 to push the boundaries of hyper-realism. As we expand the vivid, high-stakes world of Lamang, we need a leader who can bridge the gap between artistic brilliance and technical optimization.

Comprehensive Compensation & Benefits Structure

While specific salary figures at MADFINGER Games are tailored to the candidate’s specific level of seniority and portfolio strength, the following table represents the competitive market benchmarks for Senior and Lead roles in the Czech gaming sector for 2026.

ComponentSenior Artist (Estimated)Lead Artist (Estimated)
Annual Base Salary€55,000 — €72,000€75,000 — €95,000+
Paid Time Off5 Weeks (25 Days) per year5 Weeks (25 Days) per year
Sabbatical LeaveFully paid after 7 years of serviceFully paid after 7 years of service
Meal VouchersMonthly lump sum contributionMonthly lump sum contribution
WellnessOn-site private gym accessOn-site private gym access
Work ScheduleFlexible core hoursFlexible core hours
SocialRegular teambuilding & social eventsRegular teambuilding & social events

Your Mission: Defining Hyper-Realism

At MADFINGER, we don’t settle for “good enough.” Our mission is to provide players with a world-class gaming experience that sets new standards for the FPS genre. As a Senior or Lead Character Artist, your role is integral to this objective. You will be responsible for the creation of characters that are not only visually stunning but technically flawless within an open-world environment.

Key Leadership & Artistic Responsibilities:

  • Team Orchestration: Lead, mentor, and guide the character art team to maintain a unified visual direction and high-quality output.

  • Full-Cycle Creation: Sculpt, model, UV, and texture high and low polygon meshes within a modern PBR (Physically Based Rendering) pipeline.

  • Creative Alignment: Work in tight synchronicity with the Game Director and Art Director to receive, apply, and provide critical constructive feedback.

  • Marketing Support: Handle the posing, rendering, and composition of characters for promotional trailers and key art.

  • Cross-Departmental Synergy: Collaborate with Concept Art and Animation teams to ensure that character rigs, facial blendshapes, and modular gear function perfectly in-engine.

  • Pipeline Infrastructure: Effectively plan and prepare technical documentation for internal teams and external outsource partners to maintain asset consistency.

  • Technical Stewardship: Maintain a deep understanding of Unreal Engine 4 and 5, specifically regarding character optimization for large-scale tactical environments.


Professional Requirements: The Ideal Profile

We are looking for a veteran artist who lives and breathes tactical aesthetics and anatomical precision. You are someone who finds beauty in the intricate details of military gear and the subtle nuances of human expression.

1. Professional Experience

  • AAA Shipped Titles: A minimum of 3-5 years of industry experience, including at least one shipped AAA title in a Senior or Lead capacity.

  • Engine Mastery: Extensive experience working within Unreal Engine 4 or 5. You should be an expert in the Material Graph Editor and Unreal-specific authoring tools.

2. Artistic Excellence

  • Hyper-Realism: Proven ability to achieve photorealistic results across a diverse spectrum of human types—varying by gender, age, race, muscularity, and even psychological traits.

  • Anatomical Authority: An exceptional understanding of human anatomy and the way fabric, gear, and skin interact with light and movement.

  • Texturing Mastery: Expert-level skills in Adobe Substance Package and Photoshop, with a deep understanding of the PBR workflow.

3. Technical Proficiency

  • Software Stack: Expert knowledge of industry-standard tools: ZBrush, 3ds Max, Maya, and Photoshop.

  • FPS Specifics: Strong knowledge of technical aspects unique to character creation for FPS and open-world games, including modular character planning and optimization.

  • Animation Integration: Familiarity with facial animation pipelines, skinning, and blendshape preparation.

4. Soft Skills & Values

  • Drive & Ownership: A self-starter who takes responsibility for their work and the work of their team.

  • Enthusiasm: A genuine passion for military gear, equipment, and tactical realism.

  • Transparency: An honest communicator who thrives in a collaborative, ego-free environment.


The MADFINGER Advantage: Why Brno?

Brno is the heart of the Czech game development scene, offering a vibrant, bustling atmosphere without the overwhelming congestion of a capital city. Our office is designed to be a “Modern Gaming Space”—a sanctuary where you can work on legendary projects and then unwind in our dedicated Relax Room or hit the on-site gym.

We offer more than just a job; we offer a community:

  • Dream Team: Work alongside a group of gaming enthusiasts who are as passionate about realism as you are.

  • Referral Program: Help us grow our family and be rewarded for bringing in top-tier talent.

  • EU Mobility: While this is an on-site position, we provide support for those willing to relocate to the beautiful city of Brno.


Project Insights & Visual Direction

To understand the level of detail we require, we encourage all applicants to study our latest work. The visual fidelity of Gray Zone Warfare is built on the philosophy that every stitch in a tactical vest and every pore on a character’s face matters.


How to Apply

If you are ready to go BIG and join a studio that is actively redefining the tactical FPS genre, we want to hear from you.

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Requirements for Application:

  1. Professional Portfolio: Your portfolio must demonstrate a mastery of hyper-realism and high-poly sculpting.

  2. Technical Breakdown: Be prepared to discuss your optimization pipelines and Unreal Engine workflows.

  3. Residency: Applicants must be eligible to work in the European Union and willing to relocate to Brno.

To apply for this job email your details to ebalvircakova@madfingergames.com