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Game Designer at Our Bordeaux Studio, 2026

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Are you a technical creative who sees games as a beautiful symphony of mathematical and logical systems? Do you believe that a “perfect” mechanic is one that balances player emotion with rigorous systemic functionality? Playwing Bordeaux Studio is a high-impact, human-sized team located in the heart of one of France’s most vibrant cities. We are currently seeking a Game Designer to architect new systems and systemic content for our current and future titles. If you thrive in an environment where your ideas directly impact the gameplay loop and you enjoy the challenge of “Early Access” development and community-driven design, we want to hear from you. Job Overview : Game Designer Category Details Company Name Playwing Bordeaux Studio Position Game Designer Job Type Full-Time Work Model In-Person (Renovated Loft Office) Location Bordeaux, France Core Skills System Design, Balancing, Economy, Progression Experience 3+ Years in a similar role (Shipped Title Required) Salary Competitive; Remuneration based on level of experience The Mission: Designing Engagement As our Game Designer, your primary mission is to identify the core challenges of our game mechanics and find creative solutions that prioritize the player experience. You will be the architect of the invisible rules that make our games addictive, fair, and deeply engaging. 1. Systems Architecture & Documentation You will be responsible for the “blueprints” of the game. This involves: Core Loops: Creating, documenting, and iterating on gameplay loops, economic models, and player progression systems. Creative Collaboration: Drafting high-level Game Design Documents (GDD) in close partnership with our Creative Director. Cross-Functional Communication: Acting as the primary bridge between design and production, explaining and enriching your documents through daily interactions with developers and artists. 2. The Art of Balancing A great system is nothing without perfect tuning. You will: Data-Driven Adjustments: Fine-tune units, items, resources, and various character stats to ensure a smooth, rewarding player curve. Constraint Management: Maintaining a high bar for quality while working strictly within technical and design limitations. Iterative Design: Using playtest data and community feedback to polish mechanics until they shine. 3. Hands-On Implementation & Testing At Playwing Bordeaux Studio, designers aren’t just theorists; they are practitioners. Direct Testing: Regularly playing the game to ensure design principles are properly integrated and that the “feel” matches the documentation. Feedback Integration: Practice iterative design techniques to integrate player feedback and playtest data into the core experience. Candidate Profile: The Rigorous Creative Playwing Bordeaux Studio is looking for someone who is both a curious technician and a disciplined artist. You understand that functionality is the foundation of beauty in game design. The Essentials: Proven Track Record: At least 3 years of experience in a similar role on at least one successfully released title. Systemic Expertise: Extensive experience in content and systems design, with a demonstrated ability to create impactful, meaningful mechanics. Formal Reasoning: A strong command of analysis and logical reasoning. You can break down complex problems into logical, solvable components. Team Synergy: You are proactive, enjoy collaborative environments, and know how to take ownership of your tasks. The “Extra” Skills (Nice to Have): Analytical Mindset: You view games through the lens of logic and math. You are an Excel or Google Sheets power user for modeling economies and systems. Technical Versatility: Knowledge of scripting and a “can-do” attitude in a human-sized studio setting. Early Access Experience: Experience managing player feedback and adjusting designs based on a live community’s needs during early launch phases. What Life at Playwing Looks Like Playwing Bordeaux Studio believe that a creative mind needs the right environment to flourish. Our office is more than just a workplace; it’s a community. The Bordeaux Loft Experience Based in a beautifully renovated loft in the city center, our studio offers: Wellness & Fun: An on-site gym and a dedicated music room for when you need to switch gears. Dynamic Studio Life: Regular workshops and half-day team-building events to keep the creative energy flowing. The Full Package Health & Security: 100% health insurance coverage and meal vouchers. Daily Flexibility: A collaborative atmosphere with daily flexibility regarding working hours and organization. Financial Incentives: Annual bonuses (vacation, mobility) and a unique access to a share ownership program. Relocation Support: Moving to Bordeaux? We offer a relocation package to help you settle into your new home. How to Apply If you are ready to build systems that players will remember for years, we want to see your portfolio. Required Materials: Please provide your CV, cover letter, references, and a link to your website/portfolio (if applicable). Attention: Recruitment Manager Join Playwing Bordeaux Studio and help us define the next generation of systemic gaming.

Render Wrangler Job at Illusorium Studios, 2026

Render Wrangler Job at Illusorium Studios, 2026

Are you the type of person who finds beauty in a perfectly optimized queue? Do you have the technical intuition to spot a bottleneck before it stalls a production? At Illusorium Studios, we understand that even the most breathtaking animation is only as good as the frames that make it through the farm. We are looking for a highly motivated, detail-oriented Render Wrangler to join our Madrid-based team. As the guardian of our render farm, you are the final bridge between our artistic vision and the delivered product. If you thrive in a technical environment where every second counts, Illusorium is your next home. Job Overview: Render Wrangler Category Details Company Name Illusorium Studios Position Render Wrangler Job Type Full-Time, Indefinite (Permanent Contract) Availability Immediate Start Location 28020, Madrid, Madrid, Spain Primary Software Thinkbox Deadline Salary Competitive salary commensurate with experience The Mission: Powering the Pipeline The Render Wrangler is the heartbeat of our technical operations. Your primary objective is to manage, monitor, and supervise the studio’s render farm, ensuring that thousands of frames flow seamlessly from our artists’ workstations to the final storage servers. 1. Queue Management & Prioritization You aren’t just watching bars move across a screen; you are managing a complex ecosystem. Your tasks include: 2. Technical Troubleshooting & Problem Solving When a render fails, you are the first responder. 3. Farm Optimization & R&D Support You will work closely with our Technical Directors to improve our infrastructure. What You Bring to the Team We are looking for a technical specialist who enjoys the “detective work” of VFX production. Perks, Benefits, and Studio Life At Illusorium Studios, we value the people who keep our machines running as much as the people who design the characters. The Madrid Office Experience Working from our Madrid headquarters means more than just a desk. You’ll have access to: Work-Life Balance & Wellness Financial Flexibility Our flexible compensation plan allows you to optimize your salary for: Detailed Responsibilities: A Day in the Life As a Render Wrangler at Illusorium, your day is dynamic and high-stakes. How to Apply If you have the technical grit to manage our farm and the desire to work with a world-class team, we want to hear from you. To Apply: Please submit your CV via the application form below. Highlight your experience with Thinkbox Deadline and any specific technical challenges you have solved in a production environment. Illusorium Studios is an equal-opportunity employer. We celebrate technical innovation and diversity in our workforce. Render Wrangler Job at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Join the Elite: Lighting Supervisor at Illusorium Studios

Join the Elite Lighting Supervisor at Illusorium Studios

Are you a master of mood, atmosphere, and technical precision? Do you understand how a single ray of light can transform a digital asset into a cinematic masterpiece? At Illusorium Studios, we are creators of worlds. Based in the artistic hub of Madrid, our studio is a high-performance environment where technology meets boundless creativity. We are currently seeking a visionary Lighting Supervisor to take command of our Lighting department. This is a high-impact leadership role designed for a professional who excels at bridging the gap between artistic intent and technical execution. Job Overview : Lighting Supervisor Category Details Company Name Illusorium Studios Position Lighting Supervisor Job Type Full-Time, Indefinite (Permanent Contract) Work Model In-Person (Madrid Office) Location 28020, Madrid, Spain Core Software Houdini (Solaris, USD, Arnold) Experience Minimum 2+ years in a Supervisory role in 3D Animation Language Advanced Spanish and English Salary Competitive salary commensurate with experience and skills Your Mission: Leading the Light As the Lighting Supervisor, you are the technical and creative engine of the department. You are responsible for ensuring that the final “look” of our animated projects meets the prestigious standards our clients expect. 1. Departmental Leadership & Team Growth Your leadership style will define the success of the lighting team. You will: 2. Creative Vision & Translation You act as the primary bridge between the Art Director’s imagination and the final render. Your duties include: 3. Pipeline & Technical Excellence Innovation is a core value at Illusorium. You will: 4. Hands-on Production While you are a leader, you remain an artist at heart. When production demands it, you will roll up your sleeves and compose final scenes, setting the standard for the rest of the team. What We Look For in a Supervisor We aren’t just looking for a technician; we are looking for a mentor and a strategist. The Illusorium Experience: Why Join Us? We believe that great art is born in a great environment. We have designed our studio to be a place where you can do your best work while enjoying a high quality of life. A Modern Workspace in Madrid Our facilities are second to none. Located in a prime area of Madrid, our office includes: Health, Wellness & Balance Financial & Social Benefits Beyond a competitive salary, we offer a flexible compensation package that includes: Detailed Responsibilities & Workflow The Lighting Supervisor role at Illusorium Studios is a comprehensive position that touches every part of the final production phase. How to Apply If you have the technical prowess and the leadership heart to guide our Lighting department to new heights, we want to see your work. Application Guidelines: Please send your application via the form below. Your submission must include an updated CV and a link to your Lighting Reel (including a breakdown detailing your supervisory role in the projects shown). Illusorium Studios is proud to be an equal opportunity employer. we are committed to building a diverse team and an inclusive work environment. Join the Elite: Lighting Supervisor at Illusorium Studios Apply now See open roles Explore More Lighting Artist – VFX jobs

Compositing Lead at Illusorium Studios, 2026

Compositing Lead at Illusorium Studios, 2026

Are you a master of the final image? Do you possess the rare blend of technical wizardry and artistic intuition required to elevate a scene from “rendered” to “breathtaking”? At Illusorium Studios, we don’t just make animation; we craft digital legacies. Based in the vibrant heart of Madrid, our studio is a sanctuary for artists who live for the fine details and the “wow” factor. We are currently seeking a Compositing Lead to spearhead our visual finishing team. This is a pivotal role for a seasoned professional who thrives on leadership, technical problem-solving, and the pursuit of cinematic excellence. Quick Job Summary Category Details Company Name Illusorium Studios Position Compositing Lead Job Type Full-Time, Indefinite (Permanent Contract) Location Calle de Salamanca, 4, 28020, Madrid, Spain Core Software Nuke (Mastery Required) Experience Minimum 2+ years in a Lead/Supervisory role in 3D Animation Language Advanced Spanish and English The Mission: Your Role and Impact As the Compositing Lead, you are the final gatekeeper of our studio’s visual output. Your mission is twofold: to manage the technical pipeline and to mentor the creative souls who bring our frames to life. 1. Team Leadership & Strategic Oversight Your primary goal is to lead the Compositing Artists team to ensure every scene adheres to Illusorium’s world-class artistic and technical standards. This involves: 2. Artistic Interpretation You aren’t just a manager; you are a visionary. You will: Compositing Supervisor | DNEG Sydney, 2026 3. R&D and Innovation Innovation is the lifeblood of Illusorium. You will be expected to: 4. Hands-on Craft You lead by example. While you manage the team, you will also take on “hero shots,” composing final scenes as an active artist on the floor. What You Bring to the Table We are looking for a candidate who is as comfortable in a spreadsheet or a team meeting as they are in the Nuke node graph. Perks, Culture, and Life at Illusorium We don’t just offer a job; we offer a lifestyle designed to keep your creative batteries charged. The Environment Our Madrid office is designed for comfort and inspiration. When you need a break from the screen, you can head to our chill-out areas or enjoy the sun on our private terrace. We foster a social atmosphere with frequent team-building events and legendary studio parties. Health & Wellness Flexible Compensation Plan Maximize your take-home pay with our flexible remuneration package, which includes: Detailed Responsibilities The role of a Compositing Lead at Illusorium Studios is multifaceted. You are responsible for the aesthetic “glue” that binds a production together. How to Apply If you are ready to take the next step in your career and join a studio that values craftsmanship as much as you do, we want to see your reel. Illusorium Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Compositing Lead at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Senior Technical Animator at Cloud Chamber, USA

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Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is seeking a “technical wizard” with a keen artistic eye to join our world-class development team in Novato, California. In this role, you will help shape the advanced animation systems and runtime character performance that will define the next entry in the legendary BioShock franchise. We are looking for a Technical Animator who thrives on understanding the “why” behind the “how.” You will collaborate with a passionate group of developers to build scalable technical solutions and animation workflows that support immersive gameplay, ensuring that our richly imagined worlds are both believable and highly performant. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Novato, California, USA Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced) Salary Range (Est.) $135,000 – $195,000+ USD Annual Primary Tech Unreal Engine (Anim Blueprints / Motion Matching) Compensation & Salary Benchmarks At Cloud Chamber, we recognize that Novato is a high-cost-of-living area within the San Francisco Bay Area ecosystem. Our compensation reflects the specialized nature of technical animation and the experience required for AAA development. Role Level Experience Estimated Annual Salary (USD) Senior Technical Animator 6 – 10 Years $135,000 – $175,000 Lead / Principal Tech Anim 10+ Years $180,000 – $215,000+ Note: Final offers are based on specific factors including relevant experience, performance, and technical depth. In addition to a competitive base pay, employees are eligible for incentive compensation and a comprehensive benefits suite. Role Responsibilities: Engineering High-Fidelity Performance As a Senior Technical Animator, your mission is to bridge the gap between creative ambition and technical reality. 1. Core Implementation & Systems In-Engine Setup: Implement and set up high-quality assets directly within the game engine. Blueprint Architecture: Author and maintain complex Animation Blueprints, State Machines, and Blend Trees. Procedural Systems: Author and maintain procedural animation solutions, including IK (Inverse Kinematics), Cloth physics, Retargeting, and Ragdoll systems. Motion Matching: Tune and troubleshoot Motion Matching locomotion to ensure seamless, believable character movement. 2. Workflow Optimization & Troubleshooting Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance. Pipeline Scripting: Proficiently use Python, MEL, or other scripting languages to streamline workflows and automate repetitive tasks. Technical Support: Act as the primary troubleshoot expert for animation-related issues in both Maya and the game engine. Structure & Organization: Take an active role in the organization and performance of animation systems within the editor to maintain high standards of quality. 3. Leadership & Knowledge Sharing Mentorship: Take pride in teaching and mentoring others on tool usage, technical workflows, and best practices. Documentation: Create written or video documentation to aid in studio-wide information sharing and knowledge retention. Collaboration: Work closely and constructively across design, art, engineering, and audio teams to realize our creative ambitions. Detailed Requirements & Candidate Profile Skills & Experiences AAA Pedigree: Previous experience in games development, preferably with at least one shipped AAA title. Engine Mastery: Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, and State Machine maintenance. Systemic Understanding: Deep knowledge of procedural runtime solutions such as IK, Ragdoll, Cloth, and Motion Matching. Technical Prowess: Proficient in scripting (Python/MEL) to improve the animation pipeline. Artistic Principles: A firm understanding of how to apply animation principles (weight, timing, anticipation) to combined motions for maximum believability. Key Attributes: Who You Are The Force Multiplier: You are a reliable, positive influence who seeks opportunities to integrate work across disciplines and contribute to a healthy team environment. Expert Communicator: You possess excellent verbal and written skills, with the ability to articulate complex ideas clearly and deliver feedback with empathy. Proactive Mindset: You are self-motivated, persistent, and able to maintain effectiveness under the pressure of fast-changing priorities. Continuous Learner: You possess a desire to learn new skills and are highly open to feedback and direction. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after they’ve rolled the credits. Our studio culture is built on: Collaboration: Great games are born from great partnerships. Ownership: We take pride in our tasks and drive our work forward autonomously. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, color, religion, sexual orientation, or disability status. How to Apply To be considered for the Senior Technical Animator role in Novato, your application must include: Professional Resume: Highlighting your AAA experience and technical contributions. Technical Portfolio / Reel: Showcasing examples of Animation Blueprints, scripting (Python/MEL), and procedural implementation (IK/Cloth/Motion Matching). Work Breakdown: A clear description of your specific role in the work presented in your reel. Cloud Chamber Novato is dedicated to upholding a positive and respectful company culture while striving for excellence. We look forward to seeing your work!

Cloud Chamber hiring Senior Technical Animator, Canada

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Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is looking for a “technical wizard” to join our world-class development team in Montréal, Quebec. As we craft the next entry in the iconic BioShock series, we need a Senior Technical Animator who can bridge the gap between artistic intent and systemic execution. This role is centered on shaping advanced animation systems and perfecting runtime character performance. You will be a key contributor to building scalable technical solutions and animation workflows that support deeply immersive gameplay. We are looking for a mentor and a problem-solver who thrives on understanding the “why” behind the “how,” ensuring that the richly imagined worlds we create feel alive, responsive, and believable. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Montréal, Quebec, Canada Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced Title) Work Model Hybrid / Studio-Based Primary Tech Unreal Engine (Animation Blueprints / Motion Matching) Compensation & Strategic Benefits Cloud Chamber provides a “Total Rewards” package designed to attract and retain the industry’s best talent in the competitive Montréal gaming hub. Financial Rewards Annual Salary Range: For a Senior-level Technical Animator in Montréal, the base pay typically scales with experience and technical mastery. Incentive Programs: Eligibility for annual performance-based bonuses and 2K/Take-Two incentive structures. Role Level Experience Estimated Annual Salary (CAD) Senior Technical Animator 6 – 10 Years $105,000 – $145,000 Lead / Principal Tech Anim 10+ Years $150,000 – $185,000+ Comprehensive Wellness & Perks Health & Family: Premium medical, dental, and vision coverage for employees and their dependents. Retirement: RRSP matching programs to support long-term financial health. Time Off: Generous vacation allowance, paid holidays, and sick leave to ensure a healthy work-life balance. Studio Culture: A culture that “learns through play,” encouraging autonomy, ownership, and constant professional growth. Role Responsibilities: Engineering Immersion As a Senior Technical Animator, you are the architect of character believability. Your work ensures that every movement feels seamless and grounded within the game world. 1. System Architecture & Implementation Runtime Performance: Author and maintain complex Animation Blueprints, Blend Trees, State Machines, and Sequencer assets within the game engine. Procedural Innovation: Develop and maintain procedural runtime solutions, including IK (Inverse Kinematics), Retargeting, Ragdoll physics, and Cloth simulation. Locomotion Excellence: Tune and troubleshoot Motion Matching systems to ensure fluid, high-fidelity character movement that responds dynamically to player input. 2. Workflow & Optimization Pipeline Streamlining: Use Python or MEL to script tools that automate repetitive tasks and reduce the manual workload for the animation team. Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance without sacrificing visual quality. Troubleshooting: Act as the primary point of contact for resolving complex animation issues in both Maya and the game engine. 3. Mentorship & Documentation Knowledge Sharing: Take pride in mentoring junior and mid-level animators on technical workflows, tool usage, and industry best practices. Standardization: Create high-quality written or video documentation to aid in information sharing across the studio. Active Leadership: Take an active role in the structure and organization of animation systems within the editor to maintain a clean and efficient project hierarchy. Detailed Requirements & Qualifications We are seeking a candidate who balances a “proactive mindset” with deep technical proficiency. Technical Prerequisites AAA Track Record: Previous experience in professional game development, with at least one shipped AAA title in a technical animation or character TD capacity. Graph Mastery: Thorough knowledge of implementation and maintenance for Animation Graphs and State Machines. Systemic Understanding: Deep knowledge of procedural solutions like Motion Matching, Distance Matching, and real-time physics integration. Scripting Prowess: Proficient in Python or MEL to aid in pipeline automation and tool development. Artistic Sensibility: An understanding of fundamental animation principles (timing, weight, anticipation) and how to apply them to systemic, blended motions. The “Cloud Chamber” Persona The Force Multiplier: You are a reliable, positive influence who actively seeks opportunities to integrate work across disciplines (Art, Design, Audio, and Code). The Communicator: Ability to articulate complex technical ideas clearly to diverse audiences and deliver constructive feedback with empathy. The Self-Starter: You take strong ownership of your tasks and can navigate ambiguity or fast-changing priorities with a critical eye for detail. The Lifelong Learner: Highly open to feedback and direction, with a genuine desire to learn new skills and produce quick, quality revisions. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after the credits roll. We believe that great games are born from great collaborations. Our studio culture is built on: Open Collaboration: Working constructively across all departments to realize creative ambitions. High Standards: Pushing for progress and staying current on technological advancements. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, age, or disability status. Application & Submission Requirements Ready to help us bring the next BioShock to life? Please submit the following: Professional Resume: Detail your industry experience, shipped titles, and specific technical contributions. Portfolio / Demo Reel: Show us your technical wizardry. We are looking for: Examples of in-engine animation setups (Blueprints/State Machines). Tool/Scripting showcases (Python/MEL). Implementation of procedural systems (IK, Cloth, Motion Matching). Work Breakdown: A brief explanation of the “how” and “why” behind the pieces in your reel. Cloud Chamber Montréal is committed to building a supportive and respectful company culture. We look forward to seeing how you can help us push the boundaries of what is possible in interactive entertainment.

Gearbox Studio Québec hiring Technical Animation Lead job

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Gearbox Studio Québec, a cornerstone of the 2K / Take-Two Interactive family, is seeking a visionary Technical Animation Lead to anchor our team in Montreal. Gearbox is renowned for genre-defining hits like Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As we continue to evolve these legendary IPs and develop unannounced projects, we need a leader who can bridge the gap between artistic performance and high-level engineering. This role is not just about oversight; it is about architecture. You will lead a specialized team of technical animators focused on pushing the limits of character fidelity, developing robust in-engine features, and streamlining production pipelines. If you have a passion for “game feel,” a deep understanding of Unreal Engine 5, and a talent for mentorship, this is your opportunity to define the future of animation at Gearbox. Job Overview: Technical Animation Lead Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Studio) Position Technical Animation Lead / Chef·fe d’équipe Location Montreal, Quebec, Canada Job Type Full-Time, Regular Employee Experience 5+ Years (Industry) / 3+ Years (Character Animation Tech) Primary Engine Unreal Engine 5 (Focus on Blueprints & State Machines) Core Skills Team Management, Python/C++, Mocap, Motion Matching Compensation & Salary Benchmarks Gearbox Studio Québec provides a highly competitive compensation structure that reflects the specialized nature of technical leadership in the Montreal gaming hub. Role Level Experience Estimated Annual Salary (CAD) Technical Animation Lead 5 – 8 Years $115,000 – $155,000 Principal Technical Animator 9+ Years $160,000 – $190,000+ Note: Final compensation packages are determined based on the candidate’s technical depth, management history, and performance during the interview process. Employees are also eligible for comprehensive 2K benefits, performance bonuses, and relocation assistance where applicable. Core Responsibilities: Leading the Animation Revolution As a Lead, your time will be divided between high-level team management and deep-dive technical architecture. 1. Team Management & Mentorship Goal Setting: Define clear objectives for the technical animation team, providing consistent feedback and aligning individual growth with project milestones. Career Advocacy: Support the professional development of junior and mid-level technical animators through structured workshops and technical sessions. Culture: Foster a collaborative, positive environment where creative aesthetics meet technical rigor. 2. Technical Architecture & Implementation Unreal Engine Mastery: Build and maintain sophisticated Animation Blueprints, state machines, and character data structures. Gameplay Blending: Fine-tune blending, warping, and layering to ensure seamless transitions that enhance the “game feel.” Prototyping: Research and develop new animation systems (such as Motion Matching or Distance Matching) from initial pitch to final in-game integration. Optimization: Identify bottlenecks in the current animation pipeline and act decisively to optimize workflows for maximum efficiency. 3. Cross-Departmental Strategy Technical Parameters: Partner with Code and Design Leads to establish project-specific technical benchmarks. Integration Support: Facilitate the smooth integration of animation assets with Mission, Systems, and Gameplay teams. Documentation: Ensure every feature and system is documented with analytical detail for future scaling and training. Detailed Requirements & Candidate Profile We are looking for a “Technical Artist-Leader”—someone who understands the nuances of a high-performance character rig as clearly as they understand the logic of a C++ class. Technical Prerequisites Animation Logic: Comprehensive knowledge of blending, warping, layering, synchronized choreography, and complex state machine architecture. Pipeline Expertise: Mastery of the full animation lifecycle—from skinning/mesh through to final engine integration. Scripting/Coding: Strong understanding of technical logic and architecture. Experience with Python, MEL, or C++ is highly desirable. Production Tools: Fluency in Maya, Motion Builder, and industry-standard documentation platforms like Jira and Confluence. Professional Background Management Experience: Previous experience in a leadership or managerial role within a production environment is required. Industry Tenure: Over 5 years of experience as a Game Designer, Animator, or Programmer, with at least 3 years specifically focused on character animation tech. Problem Solving: A proven ability to take a high-level design feature and break it down into an easy-to-animate, technically sound pipeline. What Makes You a Standout Candidate? Next-Gen Tech: Direct experience with Unreal Engine 5’s advanced animation toolsets. Mocap Expertise: Familiarity with motion capture systems and software such as Vicon Blade. Artistic Eye: An excellent balance between creative/visual aesthetics and hardcore technical skills. Passion: You are a fan of fast-paced action games and stay current with how other studios are elevating character presentation. The Montreal Studio Experience Joining Gearbox in Montreal means becoming part of a thriving, world-class ecosystem. 2K Pedigree: Benefit from the stability and resources of a global giant like Take-Two Interactive while working in a studio that feels like a family. Iconic Projects: Impact the future of legends like Borderlands and Duke Nukem. Bilingual Hub: Thrive in a vibrant, bilingual work environment that celebrates the unique culture of Quebec. Commitment to Inclusion & Equality Gearbox Studio Québec is committed to providing an inclusive, equitable, and discrimination-free work environment. We believe our games are better when they reflect the diverse perspectives of the world we entertain. Equal Opportunity: We do not discriminate on the basis of race, color, religion, sex, orientation, gender identity, or any other protected status. Accommodations: We are dedicated to providing reasonable accommodations to qualified individuals with disabilities throughout the recruitment process. How to Apply To be considered for the Technical Animation Lead position, your application must include: Professional Resume: Highlighting your management experience and shipped AAA titles. Portfolio/Technical Reel: Showcasing examples of Animation Blueprints, state machines, or custom scripts/tools you have developed. Statement of Interest: Briefly tell us how you balance technical constraints with creative vision. Join Gearbox Montreal and help us bridge the gap between technology and emotion. Apply today!

Senior Lighting Artist job Gearbox Studio Québec

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Gearbox Studio Québec, a division of the world-renowned Gearbox Entertainment Company and a proud label of 2K (Take-Two Interactive), is seeking an exceptional Senior Lighting Artist. Joining our team in the heart of Quebec City means contributing to some of the most iconic and visually distinct franchises in gaming history, including Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As a Senior Lighting Artist, you are the final architect of the player’s emotional journey. You will use light, shadow, and color to guide gameplay, heighten narrative beats, and define the atmosphere of sprawling AAA worlds. This role requires a master-level understanding of Unreal Engine 5 and a deep sensitivity to the marriage of technical performance and cinematic artistry. Job Overview: Senior Lighting Artist Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Label) Position Senior Lighting Artist Location Quebec City, Quebec, Canada Job Type Full-Time, Regular Employee Work Model Hybrid (LI-Hybrid) Primary Engine Unreal Engine 5 (Lumen/Nanite Focus) Language Requirement Bilingual (French & English) Compensation & Global Market Benchmarks While final compensation at Gearbox is determined by individual expertise, technical depth, and portfolio quality, the following table reflects the current competitive landscape for Senior Lighting roles within the high-growth Quebec gaming hub. Role Level Experience Estimated Annual Salary (CAD) Senior Lighting Artist 5 – 8 Years $95,000 – $135,000 Lead / Principal Lighting 9+ Years $140,000 – $175,000+ Note: In addition to base salary, Gearbox employees are typically eligible for comprehensive 2K/Take-Two benefits, performance bonuses, and studio-specific perks. Core Responsibilities: The Art of Illumination At Gearbox, lighting is not just a technical pass—it is a storytelling tool. You will be expected to: 1. Creative Visual Storytelling Emotional Impact: Utilize lighting to transmit specific moods and emotions that align with the narrative arc of the level. Composition: Demonstrate a sophisticated sense of visual composition, using light to draw the player’s eye toward key gameplay objectives and points of interest. Color Theory: Apply advanced knowledge of color theory to create harmonious and striking palettes that define the project’s unique identity. 2. Technical Execution & R&D UE5 Mastery: Leverage the full power of Unreal Engine 5 to create high-fidelity lighting solutions while strictly adhering to project-specific technical constraints. Pipeline Development: Work closely with the Technical Art Director to establish and refine production processes that optimize visual quality against hardware performance. Cross-Departmental Collaboration: Partner with the Level Design and Art teams to ensure that lighting supports both the aesthetic vision and the functional requirements of gameplay. 3. Leadership & Quality Control Artistic Consistency: Meet and exceed the style and quality targets established by the Art Director. Feasibility Analysis: Act as a bridge between departments to ensure that art elements are both visually stunning and technically feasible within the game engine. Candidate Profile & Qualifications We are looking for a veteran artist who thrives in a collaborative, fast-paced environment and possesses a “team-first” attitude. Technical Requirements Industry Tenure: 5+ years of professional experience specifically as a Lighting Artist in the video game industry. Proven Track Record: You must have shipped at least 2 multiplatform AAA titles. Engine Expertise: In-depth, production-level knowledge of Unreal Engine 5. Global Pipeline Knowledge: Deep understanding of the end-to-end techniques and processes involved in modern game development. Soft Skills Bilingualism: Excellent communication skills in both French and English are essential for our Quebec studio environment. Positive Attitude: An enthusiastic, proactive approach to problem-solving and collaboration. Adaptability: The ability to pivot between different art styles—from the hyper-stylized world of Borderlands to more realistic or atmospheric environments. The Quebec Studio Experience Gearbox Studio Québec is a hub of exceptional talent. We pride ourselves on a culture that balances the high-octane energy of a global AAA developer with the tight-knit community feel of our Quebec office. Hybrid Flexibility: We support a hybrid work model that allows you to balance studio collaboration with remote productivity. Growth & Mentorship: Join a studio that values continuous learning and offers the opportunity to work alongside industry legends. Iconic IP: Contribute to the ongoing evolution of massive properties like Duke Nukem, Risk of Rain, and Brothers in Arms. Commitment to Diversity & Inclusion Gearbox Studio Québec and 2K are committed to fostering a workplace that reflects the diversity of the world we entertain. We believe that immersive worlds are best built by teams with varied perspectives. Equal Opportunity: We do not discriminate based on race, religion, gender identity, sexual orientation, disability, or any other status protected by law. Reasonable Accommodations: We are dedicated to providing accommodations for qualified individuals with physical or mental disabilities during the recruitment process and throughout employment. Inclusive Environment: We strive for a workplace free from harassment and discrimination, where every voice is heard and valued. Application Requirements To apply for the Senior Lighting Artist position, please prepare the following: Professional Resume: Highlighting your shipped titles and years of experience. Portfolio/Demo Reel: A link to your portfolio is mandatory. We are looking for: Examples of real-time lighting in Unreal Engine (UE4 or UE5). Breakdowns of exterior/interior lighting, day/night cycles, and atmospheric effects. Demonstrations of how your lighting supports player pathfinding and gameplay. Cover Letter (Optional): Tell us why you’re passionate about joining the Gearbox family and which of our franchises inspires you the most. Gearbox Studio Québec is ready to see the world through your lens. Join us in creating the next generation of award-winning interactive entertainment.

Lead Concept Artist job at Blizzard Entertainment California

Lead-Concept-Artist-job-at-Blizzard-Entertainment-California

Blizzard Entertainment California, the legendary studio behind genre-defining universes like Warcraft, Diablo, and Overwatch, is seeking an elite Lead Concept Artist to help forge the visual identity of a new, unannounced game. This is a rare leadership opportunity to join a project in its early incubation phase, where your artistic vision will set the foundation for characters, environments, and world-building that will eventually reach millions of players worldwide. As a Lead Concept Artist at Blizzard Entertainment California, you are more than a creator; you are a visionary and a mentor. You will navigate the ambiguity of R&D with purpose, balancing high-level creative ambition with the functional realities of AAA production. Based in the heart of Irvine, CA, you will lead a team of world-class artists to translate narrative goals and gameplay mechanics into iconic visual benchmarks. Quick Reference Guide: Lead Concept Artist Category Details Company Name Blizzard Entertainment California (A Microsoft Studio) Position Lead Concept Artist Primary Location Irvine, California (Home Studio) Job Type Full-Time, Hybrid Work Model Base Salary Range $116,800.00 – $216,000.00 USD Annual Experience Required 10+ Years (AAA) & 2+ Years Leadership Project Stage Early Development / Unannounced Game Compensation & Total Rewards Blizzard Entertainment California offers a “Total Rewards” package that emphasizes physical, emotional, and financial well-being. We aim to support our employees through every phase of their life and career. Financial Rewards Health & Wellness The Role: Lead Concept Artist The Lead Concept Artist at Blizzard Entertainment California is the steward of the project’s visual quality bar. You will spend your time mentoring artists, partnering with leadership, and contributing hands-on work to define the aesthetic soul of the game. Core Responsibilities Detailed Qualifications & Expertise Minimum Requirements Key Technical Skills Diversity & Inclusion at Blizzard Entertainment California At Blizzard Entertainment California, we believe that diverse teams build better worlds. Our commitment to inclusion is reflected in our workforce and our recruitment strategies. Workforce Statistics & Insights Based on our most recent diversity and transparency reports, we are actively working to reflect the global audience we serve: Our World: The Blizzard Culture Located in the heart of Orange County, the Irvine campus of Blizzard Entertainment California is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the studio for key team days. Lead Concept Artist job at Blizzard Entertainment California Apply now See open roles More Blizzard Entertainment Jobs

Senior Character Artist job Blizzard Entertainment

Senior-Character-Artist-job-Blizzard-Entertainment

Blizzard Entertainment, the visionary creator of the Warcraft, Overwatch, and Diablo universes, is seeking a world-class Senior Character Artist to join our flagship team in Irvine, California. This is more than a modeling role; it is an invitation to define the visual DNA of Blizzard’s next massive intellectual property. As a Senior Artist, you will sit at the pinnacle of the creative process, transforming abstract concepts into iconic heroes, villains, and creatures that will be scrutinized and loved by tens of millions of players worldwide. We are looking for an individual who balances a master-level understanding of traditional fine arts with the technical rigors of modern AAA game engine optimization. Job Overview: Senior Character Artist Category Details Company Name Blizzard Entertainment (A Division of Activision Blizzard) Position Senior Character Artist Primary Location Irvine, California (Home Studio) Work Model Hybrid (On-site & Remote Balance) Base Pay Range $97,200 – $179,900 USD per year Experience Level 12+ Years in 3D Modeling/Texturing Core Tech Stack Maya, ZBrush, Marvelous Designer, Substance Painter Compensation & Strategic Benefits Blizzard Entertainment provides a “Total Rewards” package designed to support elite talent throughout every stage of their career and personal life. Financial Rewards Comprehensive Wellness The Role: Crafting the Future of Gaming The Senior Character Artist is a bridge between the conceptual and the functional. You will work in a fast-paced, iterative environment where the priorities of a project can evolve rapidly. Core Responsibilities Technical Requirements & Qualifications Minimum Requirements Knowledge & Skills Preferred “Extra Points” Diversity, Equity, and Inclusion (DEI) at Blizzard Blizzard Entertainment is now part of the Microsoft Gaming family. Our ability to build immersive worlds is powered by the diversity of the people who build them. Industry Representation Statistics Blizzard is committed to moving the needle on industry representation. According to recent internal and industry-wide transparency reports: Our World: The Blizzard Entertainment Culture Located in the heart of Orange County, the Irvine campus is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the Irvine studio for key team days. Senior Character Artist job Blizzard Entertainment Apply now See open roles Trending Jobs