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Senior Lighting Artist job Gearbox Studio Québec

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Gearbox Studio Québec, a division of the world-renowned Gearbox Entertainment Company and a proud label of 2K (Take-Two Interactive), is seeking an exceptional Senior Lighting Artist. Joining our team in the heart of Quebec City means contributing to some of the most iconic and visually distinct franchises in gaming history, including Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As a Senior Lighting Artist, you are the final architect of the player’s emotional journey. You will use light, shadow, and color to guide gameplay, heighten narrative beats, and define the atmosphere of sprawling AAA worlds. This role requires a master-level understanding of Unreal Engine 5 and a deep sensitivity to the marriage of technical performance and cinematic artistry. Job Overview: Senior Lighting Artist Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Label) Position Senior Lighting Artist Location Quebec City, Quebec, Canada Job Type Full-Time, Regular Employee Work Model Hybrid (LI-Hybrid) Primary Engine Unreal Engine 5 (Lumen/Nanite Focus) Language Requirement Bilingual (French & English) Compensation & Global Market Benchmarks While final compensation at Gearbox is determined by individual expertise, technical depth, and portfolio quality, the following table reflects the current competitive landscape for Senior Lighting roles within the high-growth Quebec gaming hub. Role Level Experience Estimated Annual Salary (CAD) Senior Lighting Artist 5 – 8 Years $95,000 – $135,000 Lead / Principal Lighting 9+ Years $140,000 – $175,000+ Note: In addition to base salary, Gearbox employees are typically eligible for comprehensive 2K/Take-Two benefits, performance bonuses, and studio-specific perks. Core Responsibilities: The Art of Illumination At Gearbox, lighting is not just a technical pass—it is a storytelling tool. You will be expected to: 1. Creative Visual Storytelling Emotional Impact: Utilize lighting to transmit specific moods and emotions that align with the narrative arc of the level. Composition: Demonstrate a sophisticated sense of visual composition, using light to draw the player’s eye toward key gameplay objectives and points of interest. Color Theory: Apply advanced knowledge of color theory to create harmonious and striking palettes that define the project’s unique identity. 2. Technical Execution & R&D UE5 Mastery: Leverage the full power of Unreal Engine 5 to create high-fidelity lighting solutions while strictly adhering to project-specific technical constraints. Pipeline Development: Work closely with the Technical Art Director to establish and refine production processes that optimize visual quality against hardware performance. Cross-Departmental Collaboration: Partner with the Level Design and Art teams to ensure that lighting supports both the aesthetic vision and the functional requirements of gameplay. 3. Leadership & Quality Control Artistic Consistency: Meet and exceed the style and quality targets established by the Art Director. Feasibility Analysis: Act as a bridge between departments to ensure that art elements are both visually stunning and technically feasible within the game engine. Candidate Profile & Qualifications We are looking for a veteran artist who thrives in a collaborative, fast-paced environment and possesses a “team-first” attitude. Technical Requirements Industry Tenure: 5+ years of professional experience specifically as a Lighting Artist in the video game industry. Proven Track Record: You must have shipped at least 2 multiplatform AAA titles. Engine Expertise: In-depth, production-level knowledge of Unreal Engine 5. Global Pipeline Knowledge: Deep understanding of the end-to-end techniques and processes involved in modern game development. Soft Skills Bilingualism: Excellent communication skills in both French and English are essential for our Quebec studio environment. Positive Attitude: An enthusiastic, proactive approach to problem-solving and collaboration. Adaptability: The ability to pivot between different art styles—from the hyper-stylized world of Borderlands to more realistic or atmospheric environments. The Quebec Studio Experience Gearbox Studio Québec is a hub of exceptional talent. We pride ourselves on a culture that balances the high-octane energy of a global AAA developer with the tight-knit community feel of our Quebec office. Hybrid Flexibility: We support a hybrid work model that allows you to balance studio collaboration with remote productivity. Growth & Mentorship: Join a studio that values continuous learning and offers the opportunity to work alongside industry legends. Iconic IP: Contribute to the ongoing evolution of massive properties like Duke Nukem, Risk of Rain, and Brothers in Arms. Commitment to Diversity & Inclusion Gearbox Studio Québec and 2K are committed to fostering a workplace that reflects the diversity of the world we entertain. We believe that immersive worlds are best built by teams with varied perspectives. Equal Opportunity: We do not discriminate based on race, religion, gender identity, sexual orientation, disability, or any other status protected by law. Reasonable Accommodations: We are dedicated to providing accommodations for qualified individuals with physical or mental disabilities during the recruitment process and throughout employment. Inclusive Environment: We strive for a workplace free from harassment and discrimination, where every voice is heard and valued. Application Requirements To apply for the Senior Lighting Artist position, please prepare the following: Professional Resume: Highlighting your shipped titles and years of experience. Portfolio/Demo Reel: A link to your portfolio is mandatory. We are looking for: Examples of real-time lighting in Unreal Engine (UE4 or UE5). Breakdowns of exterior/interior lighting, day/night cycles, and atmospheric effects. Demonstrations of how your lighting supports player pathfinding and gameplay. Cover Letter (Optional): Tell us why you’re passionate about joining the Gearbox family and which of our franchises inspires you the most. Gearbox Studio Québec is ready to see the world through your lens. Join us in creating the next generation of award-winning interactive entertainment.

Lead Concept Artist job at Blizzard Entertainment California

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Blizzard Entertainment California, the legendary studio behind genre-defining universes like Warcraft, Diablo, and Overwatch, is seeking an elite Lead Concept Artist to help forge the visual identity of a new, unannounced game. This is a rare leadership opportunity to join a project in its early incubation phase, where your artistic vision will set the foundation for characters, environments, and world-building that will eventually reach millions of players worldwide. As a Lead Concept Artist at Blizzard Entertainment California, you are more than a creator; you are a visionary and a mentor. You will navigate the ambiguity of R&D with purpose, balancing high-level creative ambition with the functional realities of AAA production. Based in the heart of Irvine, CA, you will lead a team of world-class artists to translate narrative goals and gameplay mechanics into iconic visual benchmarks. Quick Reference Guide: Lead Concept Artist Category Details Company Name Blizzard Entertainment California (A Microsoft Studio) Position Lead Concept Artist Primary Location Irvine, California (Home Studio) Job Type Full-Time, Hybrid Work Model Base Salary Range $116,800.00 – $216,000.00 USD Annual Experience Required 10+ Years (AAA) & 2+ Years Leadership Project Stage Early Development / Unannounced Game Compensation & Total Rewards Blizzard Entertainment California offers a “Total Rewards” package that emphasizes physical, emotional, and financial well-being. We aim to support our employees through every phase of their life and career. Financial Rewards Health & Wellness The Role: Lead Concept Artist The Lead Concept Artist at Blizzard Entertainment California is the steward of the project’s visual quality bar. You will spend your time mentoring artists, partnering with leadership, and contributing hands-on work to define the aesthetic soul of the game. Core Responsibilities Detailed Qualifications & Expertise Minimum Requirements Key Technical Skills Diversity & Inclusion at Blizzard Entertainment California At Blizzard Entertainment California, we believe that diverse teams build better worlds. Our commitment to inclusion is reflected in our workforce and our recruitment strategies. Workforce Statistics & Insights Based on our most recent diversity and transparency reports, we are actively working to reflect the global audience we serve: Our World: The Blizzard Culture Located in the heart of Orange County, the Irvine campus of Blizzard Entertainment California is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the studio for key team days. Lead Concept Artist job at Blizzard Entertainment California Apply now See open roles More Blizzard Entertainment Jobs

Senior Character Artist job Blizzard Entertainment

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Blizzard Entertainment, the visionary creator of the Warcraft, Overwatch, and Diablo universes, is seeking a world-class Senior Character Artist to join our flagship team in Irvine, California. This is more than a modeling role; it is an invitation to define the visual DNA of Blizzard’s next massive intellectual property. As a Senior Artist, you will sit at the pinnacle of the creative process, transforming abstract concepts into iconic heroes, villains, and creatures that will be scrutinized and loved by tens of millions of players worldwide. We are looking for an individual who balances a master-level understanding of traditional fine arts with the technical rigors of modern AAA game engine optimization. Job Overview: Senior Character Artist Category Details Company Name Blizzard Entertainment (A Division of Activision Blizzard) Position Senior Character Artist Primary Location Irvine, California (Home Studio) Work Model Hybrid (On-site & Remote Balance) Base Pay Range $97,200 – $179,900 USD per year Experience Level 12+ Years in 3D Modeling/Texturing Core Tech Stack Maya, ZBrush, Marvelous Designer, Substance Painter Compensation & Strategic Benefits Blizzard Entertainment provides a “Total Rewards” package designed to support elite talent throughout every stage of their career and personal life. Financial Rewards Comprehensive Wellness The Role: Crafting the Future of Gaming The Senior Character Artist is a bridge between the conceptual and the functional. You will work in a fast-paced, iterative environment where the priorities of a project can evolve rapidly. Core Responsibilities Technical Requirements & Qualifications Minimum Requirements Knowledge & Skills Preferred “Extra Points” Diversity, Equity, and Inclusion (DEI) at Blizzard Blizzard Entertainment is now part of the Microsoft Gaming family. Our ability to build immersive worlds is powered by the diversity of the people who build them. Industry Representation Statistics Blizzard is committed to moving the needle on industry representation. According to recent internal and industry-wide transparency reports: Our World: The Blizzard Entertainment Culture Located in the heart of Orange County, the Irvine campus is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the Irvine studio for key team days. Senior Character Artist job Blizzard Entertainment Apply now See open roles Trending Jobs

Rigging Artist at Lakshya Digital, 2026

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Lakshya Digital, a powerhouse under the Keywords Studios umbrella, is seeking a highly skilled and detail-oriented Rigging Artist to join its world-class team in Gurugram. This is a rare opportunity to work at India’s premier game art studio, contributing to legendary AAA titles that define the global gaming landscape. As a Rigging Artist, you will be the bridge between static 3D models and living, breathing characters. You will be responsible for creating complex skeletons, control rigs, and skinning for a diverse range of assets—from heroic bipeds and monstrous quadrupeds to intricate mechanical props. Job Overview: Rigging Artist Category Details Company Name Lakshya Digital (A Keywords Studio) Position Rigging Artist Location Gurugram, Haryana, India Job Type Full-Time, On-site Experience Required 3+ Years in Character Setup/Rigging Primary Software Autodesk Maya & 3DS MAX Industry Focus AAA Video Games (PC, Console, Mobile) Estimated Salary & Compensation Benchmarks While final compensation is determined by individual expertise, portfolio quality, and interview performance, the following table reflects current industry standards for specialized Rigging roles in the Delhi-NCR region for a studio of Lakshya’s caliber. Role Level Years of Exp. Estimated Annual Salary (INR) Mid-Level Rigging Artist 3 – 5 Years ₹8,50,000 – ₹13,00,000 Senior Rigging Artist 6 – 9 Years ₹14,00,000 – ₹22,00,000 Lead / Technical Rigging 10+ Years ₹24,00,000+ About Lakshya Digital & Keywords Studios Established in 2004, Lakshya has spent over two decades building an impeccable reputation as a “dependable” and “highly talented” game art partner. With a global footprint spanning Gurugram, Pune, Seattle, San Diego, and Tokyo, the studio employs over 700 creative professionals. By joining Lakshya, you are joining a legacy that has contributed to iconic hits such as: Bloodborne & Dark Souls II Uncharted 2 Just Cause 3 WWE 2K16 Farmville & Cityville As part of Keywords Studios, the world’s leading technical and creative services provider to the global video games industry, you will have access to international workflows and top-tier expertise that is unmatched in the Indian market. Key Responsibilities: The Rigging Lifecycle The Rigging Artist role at Lakshya is a blend of technical logic and artistic sensibility. You are expected to manage the following core duties: 1. Pre-Production & Technical Analysis Brief Study: Thoroughly analyze client briefs and task specifications. You must identify potential bottlenecks or contradictory information before the first bone is placed. Query Management: Maintain a “zero-ambiguity” policy. You will collaborate with Leads to clarify art direction and technical constraints. Reference Gathering: Collect and study anatomical and mechanical references to ensure realistic deformation and movement. 2. Character Setup & Execution Custom Rigging: Build robust, animator-friendly rigs for bipeds, quadrupeds, facial systems, and mechanical props. Skinning & Weighting: Execute high-quality skinning to ensure seamless deformations across all joints. Control Systems: Design intuitive control interfaces that allow animators to achieve maximum expressiveness with minimal effort. 3. Pipeline & Quality Control Best Practices: Adopt mandated work processes to ensure files are optimized for the game engine. Zero-Error Delivery: Conduct self-QC (Quality Control) against internal checklists to ensure “minimal iteration” and high-quality output. Reporting: Provide transparent daily updates to the Lead/sub-Lead regarding progress and timelines. Detailed Requirements Technical Proficiency Dual-Software Expertise: You must be equally proficient in Autodesk Maya and 3DS MAX, as client requirements often fluctuate between these two industry giants. Anatomy: A profound understanding of human and animal anatomy is mandatory. You must understand how muscles move and how joints rotate to prevent “volume loss” during animation. Game Pipeline Knowledge: A solid grasp of the end-to-end game art pipeline (Modeling -> Rigging -> Animation -> Engine Integration). Secondary Skills: Knowledge of modeling and texturing is a significant advantage, as it allows you to communicate better with the asset creators. Soft Skills & Mindset Self-Motivation: Ability to work with minimal supervision while maintaining a “team-first” attitude. Problem-Solving: You should be a “technical troubleshooter,” comfortable finding creative solutions to complex rigging challenges. Gamer DNA: We are looking for artists who play video games. A passion for gaming helps you understand why “feel” and “responsiveness” are critical to a rig. Benefits & Employee Wellness Lakshya Digital believes in nurturing talent through a holistic benefits package that promotes long-term career growth and personal well-being. World-Class Projects: Work on the most prestigious AAA game titles in development today. Generous Paid Time Off: Enjoy 26 Annual Leaves plus a dedicated year-end break from December 25th to January 1st. Insurance & Protection: Comprehensive Term Insurance and Personal Accidental Insurance coverage. Mental Well-being: Access to a free Employee Assistance Program (EAP) for professional emotional and mental health support. Education Assistance: A Special Education Assistance Scheme designed to help you upgrade your skills and certifications while you work. Career Growth: Regular performance reviews and a clear path toward Lead and Technical Artist roles. How to Apply If you are an experienced Rigging Artist with a portfolio that showcases clean deformations, organized hierarchies, and sophisticated control rigs, we want to hear from you. Application Essentials: Updated CV: Highlighting your experience with AAA titles. Demo Reel/Portfolio: Showcasing various rigs (Biped, Quadruped, and Mechanical) with wireframes and “joint-deformation” tests. Software Checklist: Confirming your proficiency levels in both Maya and 3DS MAX. Join Lakshya Digital in Gurugram and contribute to the next generation of global gaming hits. Be a part of a studio where process meets passion.

Gameplay Animator job at EA SPORTS FC,Vancouver 2026

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As a Gameplay Animator for EA SPORTS FC, you will be at the epicenter of sports innovation. This role is not just about making characters move; it is about pioneering the future of “The World’s Game.” You will work at the intersection of high-fidelity artistry and cutting-edge technology, utilizing Motion Matching and Machine Learning (ML) to create the most authentic football experience ever seen in interactive entertainment. Based in the vibrant tech hub of Vancouver, British Columbia, you will join a team of industry veterans dedicated to pushing the boundaries of realism and responsiveness. Job Overview: Gameplay Animator Category Details Company Electronic Arts (EA) – EA SPORTS Project EA SPORTS FC Location Vancouver, BC, Canada (Burnaby Campus) Job Type Full-Time, Regular Employee Work Model Hybrid (3 Days On-site: Tue, Wed, Thu) Salary Range $91,100 – $126,900 CAD per year Tech Stack Maya, MotionBuilder, Python, Motion Matching, ML The Role: Pioneering Next-Gen Animation The animation landscape is shifting from traditional state-machine logic to data-driven, procedural, and AI-assisted systems. As a Gameplay Animator at EA SPORTS, you are the architect of this transition. Your primary focus will be the “end-to-end” lifecycle of animation—from the initial spark of a motion capture session to the final, seamless implementation in the game engine. Core Responsibilities 1. Data-Driven Implementation Curate and Edit: Process massive datasets of high-fidelity motion capture. You won’t just “clean” data; you will curate it to feed complex Motion Matching databases. Machine Learning Integration: Collaborate with technical teams to review and refine animation results generated by AI models. You will provide the “human eye” needed to ensure ML outputs meet the rigorous standards of EA SPORTS authenticity. 2. Tool and Pipeline Innovation R&D Collaboration: Participate in Research and Development projects involving procedural runtime systems. Pipeline Development: Use your proficiency in Python to help design and automate tools that empower other animators and designers, reducing friction in the creative workflow. 3. Directing the Vision Mocap Mastery: Take responsibility for directing motion capture actors to ensure the data captured aligns with specific gameplay mechanics. Cross-Domain Synergy: Work side-by-side with Software Engineers to solve unique architectural challenges and with Game Designers to ensure the “feel” of the controller matches the fluidity of the on-screen movement. Qualifications and Expertise We are seeking a “Technical Artist” hybrid—someone who understands the soul of a performance but possesses the logic of a programmer. Technical Requirements AAA Experience: A proven track record in gameplay animation for large-scale titles, specifically with experience in Motion Matching and procedural solutions. Software Mastery: Expert-level knowledge of Autodesk Maya and MotionBuilder. Scripting: Proficiency in Python is essential for navigating and improving our modern animation pipelines. Foundational Skills: A deep, intuitive understanding of animation principles (timing, weight, anticipation) and human anatomy/biomechanics. Soft Skills Problem-Solving: The ability to “debug” an animation—identifying why a transition feels “off” and whether the fix lies in the data, the code, or the blending logic. Collaborative Spirit: EA SPORTS FC is a massive undertaking; the ability to communicate effectively across different departments (QA, Engineering, Art) is paramount. The Vancouver Studio Experience The Burnaby/Vancouver campus is one of EA’s flagship locations. It features state-of-the-art motion capture studios, a full-sized soccer pitch, and an environment designed to foster creativity. Hybrid Culture We believe in the power of face-to-face collaboration. Our 3-day on-site model (Tuesday through Thursday) allows teams to brainstorm and iterate in person while providing the flexibility of remote work for the remainder of the week. Diversity and Inclusion Statistics EA is committed to a diverse workforce. Based on our 2024–2025 global insights, we continue to strive for representation that reflects our global player base: Gender: Our technical and creative teams are seeing a steady increase in gender diversity, with women and non-binary professionals making up approximately 31% of more recent hiring cohorts. Ethnicity: We are actively diversifying our talent pool; while historical data showed a majority Caucasian workforce (approx. 75%), recent recruitment initiatives have significantly increased representation from Asian, Black, and Latinx communities to ensure “The World’s Game” is built by the world. Compensation, Benefits, and Wellness At EA Sports FC, compensation is viewed holistically. While the base salary is competitive ($91,100 – $126,900 CAD), the total rewards package is designed to support your life inside and outside the studio. Financial and Career Growth Annual Salary: Structured ranges based on experience and geographic location. Bonus & Equity: Many roles are eligible for annual performance bonuses and stock grants (RSUs). Retirement: A robust retirement savings plan with company matching. Health and Family Comprehensive Coverage: Extended health, dental, and vision insurance from day one. Parental Leave: We offer a 100% base salary “top-up” for new parents (12 weeks for birth parents; 4 weeks for parental/adoption leave). Paid Time Off: 3 weeks of vacation to start, plus 10 dedicated sick days per year and additional studio “recharge” breaks. Perks of the Game Free Games: Access to the EA library to keep you connected to the products we build. Wellness Programs: Mental health support, fitness reimbursements, and on-site amenities. How to Apply Portfolio Requirement: All candidates must submit a digital portfolio or demo reel. We are looking for: Examples of gameplay animation (in-engine). Demonstrations of technical implementation (State Machines, Motion Matching setups). Any Python-based tools or scripts you’ve authored to improve workflows. Electronic Arts is an equal opportunity employer. We value the unique perspectives you bring to the table and are eager to see how your creativity can help us define the next generation of football.

Senior Paint Artist & Roto Artist – ILM Australia

Senior Paint Artist & Roto Artist – ILM Australia

Industrial Light & Magic (ILM Australia) is seeking an elite Senior Paint Artist & Roto Artist to join our premier visual effects studio in Moore Park, Sydney. In the world of high-end VFX, the Paint and Roto department provides the essential foundation upon which all movie magic is built. As a Senior artist at ILM, you are a master of “invisible effects,” responsible for the seamless integration of digital elements into live-action plates for the world’s biggest blockbuster franchises. Founded by George Lucas in 1975, ILM has set the standard for visual effects for nearly half a century. Our Sydney studio is a critical hub in a global network that includes San Francisco, Vancouver, London, and Mumbai. This is an opportunity to work at the absolute forefront of the digital revolution, contributing to projects that define the future of cinema, VR, AR, and Immersive Cinema. Employment Overview Feature Details Company Name Industrial Light & Magic (ILM) Australia Parent Organization The Walt Disney Company Job Title Senior Paint Artist & Roto Artist Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $125,000 – $160,000 AUD (Commensurate with experience) Primary Toolset Silhouette, Nuke, Linux Reporting To Paint & Roto Supervisor The Role: Mastering the Invisible As a Senior Paint & Roto Artist at ILM Australia, you are much more than a technician; you are a digital plastic surgeon and an architect of reality. You will be responsible for delivering high-level invisible effects tasks with minimal supervision, often taking on the most “impossible” shots in a sequence. Your role involves a deep understanding of the “layering math” of digital imaging. You will use your expert artistic eye to remove complex plate artifacts, reconstruct intricate backgrounds behind moving characters, and generate sophisticated mattes that allow Compositors to realize the creative vision of the VFX Supervisor. At the Senior level, we look for artists who are proactive problem-solvers, capable of mentoring the next generation of talent while pushing the boundaries of our internal pipeline. Detailed Responsibilities 1. High-End Technical Execution 2. Creative Ownership and Innovation 3. Leadership and Mentorship Candidate Requirements: Skills and Experience To thrive in the ILM Australia environment, you must possess a blend of technical expertise, artistic sensitivity, and professional dependability. Technical Proficiencies Professional Qualities Workplace Diversity and Representation At ILM Australia, we believe that our work is enriched by a variety of perspectives. We are committed to an inclusive workplace that reflects the diversity of the global audiences we serve. According to Australian industry census data and internal tracking, the VFX sector continues to strive for broader representation. At ILM, we are proud that our global workforce includes over 40% female representation in various leadership and artistic roles, and we actively participate in programs to increase the participation of Aboriginal and Torres Strait Islander peoples and other underrepresented groups in the Australian creative tech sector. Applicants will receive consideration for employment without regard to age, race, color, religion, sex, nationality, sexual orientation, or disability status. We want to hear your story. About Industrial Light & Magic ILM is the leading effects facility in the world. We have created visual effects for over 325 feature films and have played a key role in 7 of the top 10 worldwide box-office hits of all time. From the groundbreaking work on Star Wars and Jurassic Park to the revolutionary StageCraft technology used in modern production, ILM continues to set the pace for the industry. About The Walt Disney Company As part of The Walt Disney Company, ILM Australia is integrated into a global media powerhouse. Disney’s legacy of world-class storytelling allows our artists to work on the most cherished characters and worlds in history. With operations in more than 40 countries, being part of Disney means your work reaches every corner of the globe. Senior Paint Artist & Roto Artist – ILM Australia Apply now See open roles Explore More Trending Jobs

Production Coordinator – ILM Australia 2026

Production Coordinator – ILM Australia 2026

ILM Australia (Industrial Light & Magic) is currently seeking a highly organized, proactive, and communication-driven Production Coordinator to join our state-of-the-art studio in Moore Park, Sydney. As the vital connective tissue between artistic vision and technical execution, the Production Coordinator plays a pivotal role in ensuring that our visual effects projects are delivered on time, within budget, and to the legendary standard of excellence associated with the ILM name globally. Founded by George Lucas in 1975, ILM has been at the forefront of every major digital revolution in cinema history. By joining the ILM Australia team, you will be part of a sophisticated global network that spans San Francisco, Vancouver, London, and Mumbai, contributing to the most significant feature films, streaming series, and immersive experiences in the entertainment industry today. Job Overview: Production Coordinator Feature Details Company Name Industrial Light & Magic (ILM) Australia Parent Organization The Walt Disney Company Job Title Production Coordinator Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $90,000 – $120,000 AUD (Based on 2026 market standards) Reporting To Producer and Production Manager Primary Software ShotGrid (Flow Production Tracking), Google Suite, MS Office The Role: Strategic Execution and Communication As a Production Coordinator at ILM Australia, your primary mission is the seamless management of a specific department of artists (e.g., Lighting, Compositing, or Creature Dev). You are the “air traffic controller” for your assigned discipline, balancing the creative needs of Supervisors and Leads with the logistical requirements of the broader show schedule. This is a high-visibility role that requires the ability to juggle multiple priorities while maintaining a calm, professional demeanor under the pressure of tight deadlines. You will act as a primary point of information, ensuring that every member of your team—from the Production Assistants you mentor to the Executive Producers you report to—is aligned and informed. Detailed Responsibilities as Production Coordinator 1. Schedule Management and Tracking 2. Communication and Liaison 3. Review Management and Dailies 4. Leadership and Team Development Candidate Requirements: Skills and Experience We are looking for a candidate who combines a love for the film industry with a meticulous, data-driven approach to project management. Technical Proficiencies Professional Qualities Educational Background Life at ILM Australia Based in the historic Moore Park district of Sydney, ILM Australia is a hub of creativity and cutting-edge technology. When you join our team, you are joining a culture that values: About The Walt Disney Company ILM Australia is proud to be a part of The Walt Disney Company. Disney’s legacy of creating world-class stories and experiences reaches consumers in every corner of the globe. As a Production Coordinator, you are an essential part of a business segment that includes Disney Entertainment and Disney Experiences, helping to bring magic to life for every member of the family. Production Coordinator – ILM Australia 2026 Apply now See open roles

ILM Sydney Australia hiring 3D Animator

ILM Sydney Australia hiring 3D Animator

ILM Sydney Australia (Industrial Light & Magic), a flagship studio within the global Disney Entertainment ecosystem, is expanding its world-class animation team. Located in the vibrant creative precinct of Moore Park, ILM Sydney stands as a beacon of innovation in the Southern Hemisphere, contributing to the most ambitious visual effects projects in modern cinema. We are seeking a mid-to-senior level Animator who possesses the technical mastery and artistic soul required to bring complex characters to life. At ILM Sydney, you aren’t just moving pixels; you are crafting performances that define the emotional core of a story. From the subtle twitch of a creature’s eye to the earth-shaking physics of an epic battle sequence, your work will set the gold standard for the industry. Employment Overview: 3D Animator Feature Details Company Name Industrial Light & Magic (ILM Sydney Australia) Business Segment Lucasfilm / The Walt Disney Company Job Title Animator Location Moore Park, Sydney, NSW, Australia Job Type Full-Time / Permanent Estimated Salary Range $115,000 – $155,000 AUD (Commensurate with experience) Primary Toolset Autodesk Maya, Linux, Proprietary ILM Tools Reporting To Animation Supervisor The Role: Digital Performance Artist The role of an Animator at ILM Sydney Australia is one of both high-level artistry and rigorous technical execution. You will be responsible for creating high-quality motion for computer-generated characters, creatures, and inanimate objects. This position operates under the general supervision of Senior Animators and Animation Supervisors, providing a collaborative environment where mentorship and professional growth are deeply embedded in the daily workflow. In the Sydney studio, you will join a diverse cohort of artists who are currently pushing the boundaries of what is possible in feature films, streaming content, and immersive experiences. Your objective is to deliver performances that are so seamless and grounded in physics that the audience forgets they are looking at a digital creation. What You Will Be Doing 1. High-Fidelity Shot Production 2. Collaborative Creative Development 3. Performance Reference & Research What We Are Looking For ILM Sydney Australia is a high-performance environment. We seek individuals who are self-motivated, creatively curious, and technically proficient. Educational & Professional Background Technical Skills & Tools The ILM Sydney Experience Joining ILM Sydney Australia means becoming part of a legacy that began in 1975 with George Lucas. Our Sydney studio, while part of a global network (San Francisco, Vancouver, London, Singapore, Mumbai), has its own unique culture—one that blends the relaxed Australian spirit with the relentless pursuit of cinematic perfection. About The Walt Disney Company ILM Sydney Australia is proud to be part of The Walt Disney Company. Disney’s mission is to entertain, inform, and inspire people around the globe through the power of unparalleled storytelling. As an Animator, you are a vital link in that mission. You contribute to the core business segments of Disney Entertainment, helping to create experiences that are both universally and locally cherished. 3D Animator job – ILM Sydney Apply now See open roles Explore More Trending Jobs

Manager, Studio Operations at Industrial Light & Magic, Sydney

Manager, Studio Operations at Industrial Light & Magic, Sydney

Industrial Light & Magic (ILM), a titan in the visual effects industry and a cornerstone of The Walt Disney Company’s creative engine, is seeking a visionary and highly organized Manager, Studio Operations. Based in the iconic Moore Park precinct in Sydney, Australia, this role is the heartbeat of our physical production environment. We are looking for a leader who can balance the technical rigors of facility management with the creative nuance required to support world-class artists. This is not just a facilities role; it is a role designed to cultivate an environment where the next generation of cinematic history is made. Employment Overview: Manager, Studio Operations Feature Details Company Name Industrial Light & Magic (ILM) / Lucasfilm Entertainment Company Ltd. Parent Organization The Walt Disney Company Job Title Manager, Studio Operations Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $135,000 – $175,000 AUD (Commensurate with experience) Industry Visual Effects (VFX) / Motion Pictures / Entertainment Reporting Structure Executive in Charge (EIC) The Role: Impact and Scope The Manager, Studio Operations is responsible for the holistic management of ILM Sydney’s physical footprint. You are the custodian of the “Staff Experience,” ensuring that every artist, producer, and technician has a safe, efficient, and inspiring place to work. Your mandate extends beyond mere maintenance. You will proactively lead the Facilities Team, oversee complex infrastructure upgrades, ensure rigorous adherence to Work Health and Safety (WHS) legislation, and serve as the primary liaison between ILM and Disney Studios Australia (DSA). Core Responsibilities 1. Facility Leadership & Team Management 2. Strategic Space Planning & Project Management 3. Security, Safety, and Compliance 4. Financial & Administrative Excellence The Ideal Candidate: Skills and Experience To thrive in this role, you must be a “composed problem solver”—someone who can navigate the high-pressure environment of a film studio with grace and strategic foresight. Technical Requirements: Soft Skills: About Industrial Light & Magic (ILM) Founded by George Lucas in 1975, ILM has been the gold standard for visual effects for nearly half a century. From the original Star Wars trilogy to the cutting-edge StageCraft technology used in The Mandalorian, ILM continues to redefine what is possible in cinema. By joining ILM Sydney, you become part of a global network (San Francisco, Vancouver, London, Singapore, Mumbai) that has contributed to 25 of the top 50 box-office hits of all time. We are at the forefront of the digital revolution, expanding into VR, AR, and Immersive Cinema. Diversity and Inclusion Lucasfilm Entertainment Company Ltd. LLC and The Walt Disney Company are Equal Opportunity Employers. We believe that a diverse workforce is a creative workforce. “Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories, and be relevant in a rapidly changing world.” We welcome applications from all qualified individuals regardless of race, religion, gender identity, sexual orientation, disability, or age. Our studio in Moore Park is designed to be an inclusive space where everyone can do their best work. Manager, Studio Operations at Industrial Light & Magic Apply now See open roles Explore More Trending jobs

ILM SYDNEY HIRING TRAINING COORDINATOR 2026

TRAINING COORDINATOR at ILM SYDNEY, 2026

As Industrial Light & Magic (ILM Sydney) continues its strategic expansion in the Asia-Pacific region, we are seeking a highly organized and proactive Training Coordinator to join our Sydney studio. This role is a cornerstone of our Studio Talent Group (STG), serving as the primary liaison between global artist management, local training teams, and our diverse roster of world-class digital artists. The Training Coordinator is responsible for the seamless execution of educational programs, ranging from high-level technical onboarding to creative enrichment classes like sculpting and drawing. This position offers a unique opportunity to shape the professional development landscape of the world’s leading visual effects facility while supporting the next generation of talent through programs like The Jedi Academy Job Overview: TRAINING COORDINATOR Category Details Company Name Industrial Light & Magic (ILM) — A Lucasfilm / Disney Company Job Title Training Coordinator Job Type Full-Time Location Moore Park, Sydney, New South Wales, Australia Business Segment Studio Talent Group (STG) / Artist Management Industry Film & Television Visual Effects (VFX) Experience Required 2+ Years in Fast-Paced International Environments Education Bachelor’s Degree Advantageous Reports To STG Leadership / Regional Training Manager 2. Compensation & Salary Guide (Sydney Market) The following salary benchmarks reflect the current market standards for Training and Development Coordinators within the Sydney-based media and technology sectors. Final compensation is determined by Industrial Light & Magic based on individual experience and qualifications. Professional Level Years of Experience Estimated Annual Salary (AUD) Additional Benefits Associate Coordinator 1–3 Years $70,000 – $85,000 Superannuation & Bonus Standard Coordinator 3–5 Years $85,000 – $105,000 Healthcare & Disney Perks Senior Training Lead 5+ Years $105,000 – $130,000 Full Executive Package Note: All positions at ILM Sydney Australia include statutory superannuation and access to exclusive The Walt Disney Company employee benefits, including worldwide theme park access and content discounts. 3. About Industrial Light & Magic (ILM Sydney) Founded in 1975 by George Lucas, ILM is the undisputed global leader in visual effects. Our legacy includes: 4. Detailed Role & Responsibilities The Training Coordinator acts as the engine for the Studio Talent Group, ensuring that the logistics of education never hinder the speed of production. Core Administrative Coordination Production & Professional Development Creative Enrichment & Special Programs Internal Communications 5. Required Skills & Technical Competencies To thrive in this high-pressure, creatively charged environment, the successful candidate must possess: 6. Experience & Education Requirements 7. Culture and Environment This position is with ILM Sydney Pty. Ltd.. As part of The Walt Disney Company, we foster a culture where ideas from all backgrounds help us grow and innovate. We are a diversified international family entertainment enterprise that values world-class storytelling and locally cherished experiences. TRAINING COORDINATOR at ILM SYDNEY, 2026 Apply now See open roles Explore More Trending Jobs