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Rodeo FX hiring Lighting Lead, 2026

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Rodeo FX, an Oscar®-winning creative powerhouse and repeatedly recognized as one of Montreal’s Top Employers, is seeking a visionary Lighting Lead to join our 3D department. Following our recent success and nominations for the Emmy® Awards for Stranger Things, Avatar: The Last Airbender, and The Lord of the Rings: The Rings of Power, we are looking for a leader who can maintain our trajectory of excellence. As a Lighting Lead, you are the bridge between technical optimization and cinematic artistry. You will be tasked with guiding a team of talented artists to deliver world-class renders for major studio partners including Netflix, Disney, Marvel, and HBO. This role requires a sophisticated blend of artistic intuition, technical rigour in Houdini, and the empathetic leadership necessary to mentor the next generation of VFX talent. Job Overview: Lighting Lead Feature Description Company Name Rodeo FX Department 3D / Lighting Job Title Lighting Lead Job Type Full-Time (Contract Basis) Location Montreal, Canada Work Model Hybrid (Minimum 3 days per week on-site) Contract Duration April 6th, 2026 – July 3rd, 2026 Key Projects Dune: Prophecy, Silo Season 2, Sonic 3 Compensation and Benefits Structure At Rodeo FX, we recognize that our artists are our most valuable asset. Compensation is determined by a combination of years of leadership experience, technical mastery of the Houdini/USD pipeline, and the specific requirements of the current production slate. Estimated Salary Table Note: Specific rates are negotiated based on the candidate’s portfolio and professional history. Role Level Location Weekly Range (Estimated CAD) Monthly Range (Estimated CAD) Lighting Lead Montreal $1,850 – $2,400 $7,400 – $9,600 The Rodeo FX Experience Award-Winning Environment: Work in a studio recognized by the 2022 Mercuriades Awards as Employer of the Year. Creative Partnership: Collaborate directly with top-tier storytellers and directors from the world’s biggest streaming platforms and film studios. Inclusive Culture: Join a workplace where diversity is a core value, fostering a wide range of perspectives to drive creative innovation. Cutting-Edge Tech: Gain experience with high-end tools and AI-supported recruitment and production workflows. Detailed Job Responsibilities The Lighting Lead is a multifaceted role requiring excellence in four key pillars: Creative Quality, Technical Infrastructure, Leadership, and Optimization. 1. Creative Quality & Visual Direction You are responsible for the “final look” of the 3D assets before they move into compositing. Narrative Lighting: Translate complex visual directions into lighting that supports the story’s emotional beat and narrative arc. Consistency: Ensure that lighting remains consistent across entire sequences, maintaining the “visual grammar” established by the Supervisors. Artistic Value: Provide creative “plus-ing”—adding subtle visual adjustments that elevate a shot from good to Oscar-worthy. 2. Technical Quality & USD Pipeline Rodeo FX utilizes a sophisticated pipeline that demands technical precision. USD Integration: Leverage Universal Scene Description (USD) to manage complex scene data efficiently. Tool Development: Contribute to the creation and testing of templates within Houdini, ensuring the team has a stable foundation to work from. Documentation: Maintain the project “Wiki,” ensuring that shot-specific nuances or technical workarounds are recorded for the entire team. 3. Leadership & Team Management As a Lead, your success is measured by the success of your team. Mentorship: Identify the development needs of junior artists and provide the training necessary to help them reach the next level of their careers. Feedback Loops: Conduct daily briefings and provide constructive, calm, and supportive feedback during dailies or 1-on-1 sessions. Production Liaison: Monitor the team’s workload and proactively flag potential bottlenecks or imbalances to Production management. 4. Optimization & Efficiency In high-end VFX, render time is a precious resource. Scene Weight: Work to reduce scene complexity and optimize render performance without sacrificing visual fidelity. Pipeline Evolution: Identify stages in the lighting workflow where time can be saved and collaborate with the Pipeline team to validate new scripts or tools. Candidate Qualifications We are seeking a professional who remains calm under the pressure of tight deadlines and high-profile deliveries. Experience: 3 to 5 years specifically in a Lead capacity within a VFX environment. Software Mastery: Advanced proficiency in Houdini. Extensive experience with Karma and Arnold render engines. Workflow Knowledge: A deep understanding of the integration between CG lighting and 2D compositing, including color pipeline considerations (ACES/OCIO). Project Management: Proficiency in ShotGrid for tracking tasks and sharing information across departments. Leadership Style: A positive, natural leadership ability. You should be someone who inspires confidence and guides the team through technical hurdles with patience. Valued Assets: Ability to write Python scripts for workflow automation. Advanced knowledge of Look Development (LookDev). Experience creating complex lighting templates for large-scale environments. The Rodeo FX Commitment to Diversity and Privacy Diversity, Equity, and Inclusion At Rodeo FX, we believe that different perspectives are the fuel for creativity. We are committed to creating an inclusive workplace where every team member feels embraced. We encourage applications from all qualified individuals regardless of background. Modern Recruitment & AI Transparency To ensure a smooth and efficient hiring process, Rodeo FX may utilize AI-based tools for tasks such as interview transcription and preliminary analysis. These tools are designed to support our human recruiters, not replace them. All final hiring decisions are made by our dedicated recruitment team and hiring managers. Your data is handled with the utmost care according to our Privacy Policy, even when processed by third-party providers outside of Quebec. The Montreal Advantage Joining our Montreal studio means working in the heart of one of the world’s most vibrant VFX hubs. Montreal offers a unique blend of European charm and North American innovation, making it a premier destination for digital artists. With our Hybrid model, you will enjoy the collaborative energy of our award-winning studio space while maintaining the flexibility of remote work two days a week. How to Apply If you are ready to lead a team at an Oscar-winning studio and contribute to the next generation of cinematic masterpieces, we want to see your portfolio. Portfolio/Demo Reel: Highlighting Lead-level lighting work and a clear understanding of Houdini-based workflows. Leadership Philosophy: Be prepared to discuss your approach to mentoring and … Read more

Junior CG 3D Layout Artist job | Atomic Cartoons

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Atomic Cartoons, a premier subsidiary of Blue Ant Studios, is currently seeking a motivated and talented Junior CG Layout Artist to join our world-class production team in Vancouver. This is a unique opportunity for an entry-level professional to dive into the heart of high-end animation, working on globally recognized IPs and original content. As a B Corp certified organization and a BC Benefit Company, Atomic Cartoons is dedicated to maintaining an artist-driven culture that balances creative excellence with social responsibility. The Junior CG Layout Artist plays a pivotal role in the animation pipeline, bridging the gap between 2D storyboards and 3D production. You will be responsible for translating narrative beats into cinematic sequences, ensuring that every camera angle and character movement serves the story’s emotional and technical requirements. Job Overview: CG Layout 3D Artist Feature Description Company Name Atomic Cartoons (under Blue Ant Studios) Job Title Junior CG Layout Artist Job Type Full-Time / Contract (Production-Based) Location Vancouver, BC (Remote, Hybrid, or In-Studio options available) Residency Requirement Must have resided in BC as of December 31, 2025 Start Date May 2026 Legal Status Must be legally eligible to work in Canada Compensation and Benefits Structure Atomic Cartoons utilizes a transparent pay scale based on British Columbia’s economic standards and industry benchmarks. We believe in rewarding talent while providing a comprehensive safety net for our artists. Salary Table (Weekly Rates) Role Level Location Minimum Weekly (CAD) Maximum Weekly (CAD) Junior CG Layout Artist Vancouver/BC $1,000 $1,150 Comprehensive Benefits Package In addition to competitive weekly wages, successful candidates are eligible for a robust suite of benefits designed to support long-term well-being: Health & Wellness: Company-sponsored medical and dental insurance. Financial Security: Group Registered Retirement Savings Plan (GRSP) matching. Time Off: Accrued vacation pay, paid holiday break (winter closure), and various paid leave options. Perks: Access to exclusive industry discounts, professional development workshops, and studio-wide social events. Detailed Job Responsibilities The Junior CG Layout Artist is the “cinematographer” of the 3D world. Your primary objective is to set the stage for the animators and lighting artists. 1. Cinematic Execution and Shot Composition You will create sequences of shots that effectively convey the story. This involves a deep understanding of traditional filmmaking principles—such as the rule of thirds, leading lines, and depth of field—and applying them within a 3D software environment. You must ensure that the “lens” choice reflects the mood of the scene. 2. Character Blocking and Camera Animation You are responsible for the initial placement of characters (blocking) to establish spatial relationships within a set. Furthermore, you will animate the camera’s physical movement, whether it’s a subtle handheld jitter for realism, a sweeping crane shot for scale, or a precise rack focus to shift viewer attention. 3. Storyboard Interpretation and Enhancement Working closely with the Storyboard Department, you will translate 2D panels into 3D space. While the storyboard provides the blueprint, the Layout Artist often finds opportunities to enhance the story through creative camera placement that might not have been apparent in two dimensions. 4. Collaborative Workflow Layout does not exist in a vacuum. You will work under the guidance of the Layout Supervisor to ensure all work aligns with the Director’s vision. You will also coordinate with the Asset and Rigging departments if technical adjustments are needed for a specific shot to function correctly. 5. Technical Upkeep The animation industry moves fast. You are expected to stay updated on the latest software plugins, Maya updates, and virtual cinematography techniques to keep Atomic at the forefront of the industry. Candidate Qualifications We are looking for a blend of technical proficiency and artistic intuition. Artistic Skills: Strong foundation in layout, traditional animation principles, and cinematography. You should have an “eye” for what makes a shot look professional and engaging. Storytelling: The ability to interpret a storyboard and understand the “why” behind a scene, not just the “how.” Technical Proficiency: While this is a junior role, experience with Autodesk Maya is highly desirable. Familiarity with other 3D packages (Houdini, Blender) is also an asset. Secondary Knowledge: A basic understanding of character posing, lighting, modeling, and texturing will help you troubleshoot shots and understand the needs of the departments following you in the pipeline. Soft Skills: You must be a collaborative team player who views feedback as a tool for growth. High attention to detail is non-negotiable, as layout errors can ripple throughout the entire production. The Atomic Culture and Diversity Commitment About Atomic Cartoons Since its inception, Atomic Cartoons has built a reputation for excellence. By joining our team, you contribute to a legacy that includes work on massive global brands like LEGO, Star Wars, and My Little Pony, as well as critically acclaimed originals like The Last Kids on Earth. Our B Corp certification reflects our commitment to high standards of social and environmental performance, transparency, and accountability. Equity, Diversity, and Inclusion (EDI) Atomic Cartoons and Blue Ant Studios are Equal Opportunity Employers. We recognize that our strength lies in the diversity of our artists. We actively work to remove barriers for: Women and Non-Binary Individuals Indigenous Peoples Visible Minorities Persons with Disabilities Members of the LGBTQ2S+ Community We are dedicated to building a workplace that reflects the diverse world we live in. We provide accommodations upon request for all candidates throughout the recruitment process. If you require specific support, please reach out to our recruitment team at recruitment@atomiccartoons.com. Industry Context: The Vancouver Animation Market To provide a broader perspective for applicants, it is helpful to look at the current state of the industry. Vancouver remains one of the world’s largest hubs for animation and Visual Effects (VFX). Market Statistics and Demographics (Estimates 2024-2025) The animation sector in British Columbia is a significant driver of the local economy. According to industry reports: Workforce Size: The BC digital media and animation sector employs over 16,000 professionals. Economic Impact: The industry contributes over $1 billion annually to the provincial GDP. Diversity Trends: While historically male-dominated, the industry has seen a shift. Current estimates suggest … Read more

IT Manager job at Next Level Games (NLG), 2026

IT Manager job at Next Level Games (NLG), 2026

Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a strategic and composed IT Manager to lead our infrastructure team in Vancouver. In the world of AAA game development, technology is the silent engine that drives creativity. From managing the massive data pipelines required for high-fidelity animation to ensuring the ironclad security of unreleased Nintendo intellectual property, the IT department is the backbone of our studio. We are looking for a leader who moves beyond “fixing computers” to “owning outcomes”—a professional who can provide a stable, secure, and scalable environment where our developers can do their best work without friction. Job Overview: IT Manager Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title IT Manager Primary Location Vancouver, BC, Canada (On-site 5 days/week) Employment Type Full-Time Level Manager / Supervisor Annual Salary Range $125,000 – $175,000 CAD Reports To Studio Director of Technology Core Focus Leadership, Strategy, Security, and Operational Readiness The Culture: Why Next Level Games? For over 20 years, Next Level Games has been a hub of innovation in the Pacific Northwest. Our portfolio is a testament to our craft, featuring titles like Super Mario Strikers, Punch-Out!!, Luigi’s Mansion 3, and Mario Strikers™: Battle League. Since becoming a wholly owned subsidiary of Nintendo in 2021, we have integrated the legendary quality standards of our parent company with the agile, collaborative spirit of a boutique studio. At NLG, we believe that success is a team sport. We place careful consideration into building an environment where everyone—from the IT department to the Art team—feels welcome, respected, and empowered. We avoid “hero culture” in favor of sustainable, predictable systems that allow our employees to have a life outside of work while achieving world-class goals. The Role: What You’ll Be Doing As the IT Manager, you are the primary point of accountability for the studio’s technical infrastructure. This is a leadership-first role. While you must possess a deep technical background to make informed decisions, your daily focus will be on direction, decision-making, and people management rather than hands-on individual contribution. 1. Team Leadership & Fostering Accountability You will lead a talented IT team, providing them with the clarity and support they need to excel. 2. Strategic Operational Oversight You will partner closely with the IT Systems Architect to guide the studio’s technical direction. 3. Studio-Wide Partnership IT at NLG is not a silo; it is a service partner. 4. Planning & Future-Proofing In a rapidly evolving industry, you must think 12 to 24 months ahead. Who We Are Looking For: Qualifications We are seeking a “steady hand at the wheel”—someone who brings technical authority and a service-oriented mindset to the table. Why You’ll Love Working Here We provide a comprehensive benefits package designed to support your financial, physical, and mental well-being. Financial & Retirement Health & Lifestyle The “Nintendo” Experience The Impact of Your Role The games we create at Next Level Games bring joy to millions of people around the world. As our IT Manager, you are the architect of the environment that makes this joy possible. You ensure the lights stay on, the data stays safe, and the developers have the tools they need to make history. IT Manager job at Next Level Games (NLG), 2026 Apply now See open roles Explore More Trending jobs

Senior Technical Animator at Behaviour Interactive, 2026

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Behaviour Interactive, the largest independent Canadian gaming studio and the visionary team behind the global phenomenon Dead by Daylight, is seeking a powerhouse Senior Technical Animator. Join our Art Tools Development team to bridge the gap between creative vision and technical execution. In this role, you will leverage your deep mastery of Unreal Engine to optimize our global animation pipelines and build the proprietary tools that empower our artists to deliver world-class character performances. Job Overview: Senior Technical Animator Category Details Company Name Behaviour Interactive Job Title Senior Technical Animator Contract Type 6-Month Contract (Potential for Extension) Location Montreal / Remote (Hybrid Options Available) Core Tech Stack Unreal Engine (Animation Module), C++, Python Experience Level Senior (5+ Years Technical Animation) Salary Range (Est.) CAD: $95,000 – $145,000 (Pro-rata/Experience Dependent) Department Art Tools & Technology The Mission: Empowering Creativity through Technology At Behaviour Interactive, we believe that great animation starts with great tools. As a Senior Technical Animator, you aren’t just a user of the engine; you are its architect. You will investigate the friction points in our production workflows and engineer high-performance solutions that allow our animators to stay “in the flow.” From custom rigging systems to procedural animation logic, your work ensures that our characters move with the weight, personality, and technical stability our players expect. Core Responsibilities 1. Tool Engineering & Pipeline Architecture In-Engine Development: Design and build custom tools that allow animation teams to work natively within Unreal Engine, maximizing features like Control Rig and Sequencer. Pipeline Optimization: Identify structural weaknesses in the animation data flow and propose architectural solutions to increase production speed. Automation: Develop Python and C++ scripts to automate repetitive tasks in rigging, skinning, and asset exporting, allowing artists to focus on craft. 2. Technical Problem Solving Diagnosis & Debugging: Act as the primary technical point of contact for the animation department, resolving complex bugs related to engine implementation and rigging. Hardware/Software Integration: Maintain connectivity and synchronization between motion capture hardware, external DCCs (Maya/Blender), and the Unreal ecosystem. Performance Profiling: Monitor and optimize animation budgets (bone counts, draw calls) to ensure fluid performance across all gaming platforms. 3. Leadership & Documentation Technical Documentation: Write clear, professional guides for all internal tools and pipeline protocols. Cross-Team Collaboration: Serve as a translator between the Animation and Programming teams, ensuring technical requirements are met without compromising artistic intent. Knowledge Sharing: Mentor junior and mid-level technical artists on best practices within Unreal’s animation module. What We Are Looking For Technical Requirements Industry Experience: At least 5 years of professional experience in technical animation for AAA games or high-end VFX. Unreal Engine Mastery: Expert-level knowledge of Unreal Engine’s animation systems (Anim Blueprints, State Machines, Retargeting, and Sequencer). Coding Proficiency: Strong command of C++ and Python for tool development and engine-level customization. Artistic Fundamentals: A deep understanding of rigging, skinning, deformation, and the 12 principles of animation. Professional Mindset Innovation-Driven: A constant desire to stay updated on technological advancements (AI, proceduralism, etc.) and apply them to the pipeline. Communication: The ability to explain complex technical concepts to non-technical team members clearly and effectively. Adaptability: The agility to thrive in a fast-paced environment and deliver high-quality results within a 6-month project window. Life at Behaviour Joining Behaviour Interactive means joining a community of over 1,300 creators. We value transparency, excellence, and the human touch in everything we do. Inclusive Culture: We foster a workspace where every voice is heard. While we utilize AI tools to assist in administrative efficiency (like initial resume sorting), our hiring decisions remain 100% human-driven. Innovation Hub: Be at the forefront of the industry, working on legendary IPs and original titles. Comprehensive Benefits: Competitive compensation, a culture of work-life balance, and the opportunity to work with the latest in game-dev technology. How to Apply Ready to define the next generation of animation tools? Please submit your CV and a Technical Demo Reel highlighting your tools, scripts, or rigging work. Note on AI: Behaviour may use AI tools to support parts of the hiring process. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are made by our team of experts.

Mid 3D Animator at Eeze, London

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Step into the future of live entertainment with Eeze, a trailblazing iGaming provider dedicated to redefining the digital casino experience. We don’t just build games; we build immersive worlds. As we aggressively expand our European footprint, we are looking for a visionary 3D Animator with a mastery of Blender and Unreal Engine to join our creative hub in Hammersmith. This is a role for an artist who understands that in the world of iGaming, motion is more than just movement—it is the heartbeat of player engagement. You will be responsible for the “wow” factor, from the subtle sway of a virtual studio’s curtains to the explosive visual celebration of a “Big Win.” Job Overview: 3D Animator Category Details Company Name Eeze Job Title 3D Animator (Open to Senior level for 6+ years exp) Location Hammersmith, London (Hybrid) Employment Type Full-Time Experience Required 3–6 Years (Mid-level) Key Tech Stack Blender, Unreal Engine, 2D/3D Hybrid Workflows Language Skills English & Chinese (Mandatory) Estimated Salary Range Mid-Level: £50,000 – £65,000 Annual Leave 26 Days + Public Holidaysd  The Role: Crafting the “Eeze” Experience At Eeze, we specialize in high-stakes, high-reward visual storytelling. As our 3D Animator, you will be the bridge between static concepts and living, breathing gameplay. Your work will span the entire creative spectrum: from technical VFX (particle systems, lighting) to the artistic nuance of environmental storytelling. You will work within a sophisticated pipeline that prioritizes Unreal Engine for real-time rendering, ensuring that our live casino and slot titles look as stunning on a mobile device as they do on a 4K desktop monitor. Detailed Responsibilities 1. Environment & World Building Immersive Spaces: Design and animate rich 3D environments for live casino sets. This includes realistic lighting, texture-driven motion, and atmospheric effects that make players feel like they are in a high-end physical lounge. Asset Animation: Bring life to static objects within the game world—moving machinery in themed slots, interactive board elements, and dynamic decorative assets. 2. Visual Effects (VFX) & Result Sequences Particle Systems: Develop complex real-time VFX such as explosions, coin fountains, magical trails, and transition wipes using Unreal’s Niagara or similar systems. Victory Feedback: Create “Result Effects” that trigger during player wins. These must be high-energy, rewarding, and perfectly timed to provide maximum psychological satisfaction. Hybrid Workflows: Expertly blend 2D motion graphics with 3D models to create a unique, stylized aesthetic that sets Eeze apart from traditional providers. 3. Integration & Optimization Unreal Engine Implementation: Take your animations from Blender and successfully integrate them into Unreal Engine. You will handle the import process, material setup, and blueprint-based triggers. Performance Tuning: The iGaming market is global, meaning our games must run on diverse hardware. You will optimize meshes, reduce draw calls, and refine animation data to ensure seamless performance without losing visual fidelity. 4. Creative Leadership & Collaboration Cross-Functional Teams: Partner with Product Managers to understand player psychology and Art Directors to maintain a unified visual brand. Iterative Polish: Actively participate in critique sessions, taking feedback from game designers to refine the “feel” of an animation until it hits the mark. Requirements & Technical Proficiency Core Qualifications Professional Journey: 3 to 6 years of experience in gaming, iGaming, or high-end digital entertainment. Candidates with more than 6 years of experience will be assessed for the Senior Animator track, which includes mentorship responsibilities. Blender Expert: We are a Blender-centric house. You should have a deep knowledge of its modeling, rigging, and animation toolsets. Unreal Engine Mastery: This is non-negotiable. You must understand the real-time pipeline, including lighting, shaders, and engine-specific animation tools. Bilingual Communication: Fluency in English and Chinese is required to facilitate smooth communication with our global teams and stakeholders. Artistic Skill Set Physics & Weight: A master-level grasp of animation principles. You know how to make a heavy object feel heavy and how to use anticipation to build tension before a big game reveal. Eye for Detail: You notice the small things—the way light refracts through glass or the subtle “bounce” of a UI element. Why Join Eeze? Eeze believe that a creative team performs best when they are supported, valued, and excited to come to work. Our Hammersmith office is a hub of innovation where “good enough” is never the standard. Comprehensive Risk Benefits: We provide peace of mind with Life Assurance (4x annual salary) and Private Medical Insurance from day one. Financial Future: A competitive pension scheme to help you plan for the long term. Work-Life Harmony: With 26 days of paid holiday plus public holidays, we ensure you have ample time to recharge. Our hybrid model allows for a blend of collaborative in-office days and focused remote work. Culture of Growth: We are fast-growing, which means there is no “ceiling” here. If you show initiative, we provide the path for personal and professional advancement. Social Pulse: Regular team-building activities and local Hammersmith discounts keep our team connected and engaged with the local community. Application Process A Portfolio or Demo Reel is mandatory for this application. We are looking for high-quality VFX, environmental movement, and examples of animations integrated into a real-time engine. If you are ready to help Eeze dominate the European iGaming market with world-class visuals, we invite you to apply now and bring your motion magic to our team!

3D Animator job at King, Minecraft Blast

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Welcome to the Kingdom! a subsidiary of Microsoft and the creative powerhouse behind Candy Crush, is expanding its horizons. We are looking for a talented 3D Animator to join our “New Games” team and help shape the future of Minecraft Blast, a fresh mobile experience that blends the iconic blocky DNA of Minecraft with our signature casual polish. In this role, you aren’t just moving models; you are breathing life into a global phenomenon. You will be the architect of “charm,” ensuring that every interaction on a small mobile screen feels snappy, responsive, and emotionally resonant. Job Overview: 3D Animator Category Details Company Name King (Part of Microsoft) Job Title 3D Animator (Minecraft Blast) Locations Barcelona (PG), Berlin, London (Ampersand), Stockholm (Malmskillnadsgatan) Employment Type Full-Time Experience Level Mid-to-Senior (Professional Proficiency in Unity/Blender) Work Model Hybrid (Flexible “Team-First” approach) Estimated Salary Range London: £45,000 – £75,000 Bonus/Perks Profit-sharing plan, Gym allowance, “Royal Tokens” for Swag, and generous PTO Note: Salary ranges are estimates based on market data for 2026 and may vary based on seniority and specific local cost-of-living adjustments. The Mission: Why This Role Matters Minecraft is known for its rigid, voxel-based aesthetic. King is known for “juice”—the satisfying, bouncy, and colorful feedback that makes mobile games addictive. Your mission is to find the “sweet spot” between these two worlds. You will animate the Companions and Mobs that players will grow to love, ensuring they feel like they belong in the Minecraft universe while possessing the expressive “squash and stretch” typically found in top-tier casual titles. This is a high-visibility role where your work directly impacts the “feel” of a major global IP. Core Responsibilities as 3D Animator 1. Character & Creature Artistry Expressive Mobs: Develop idle, walking, and “reaction” animations for iconic Minecraft creatures and brand-new companions. Emotional Clarity: Create clear visual cues for wins, losses, and “streak” moments. A player should know exactly how their character feels just by looking at a 2-inch screen. Combat & Interaction: Animate satisfying impacts, power-ups, and booster sequences that provide instant haptic and visual gratification. 2. Technical Execution & Optimization Unity Integration: Work directly within the Unity engine to implement and refine animation controllers. Performance First: Mobile devices have strict hardware limits. You will optimize rigs and animation data to ensure 60fps gameplay without sacrificing visual quality. Readability: Design motion specifically for small screens. This means emphasizing strong silhouettes and exaggerated poses that don’t get “lost” in a busy game board. 3. Collaborative Synergy Cross-Discipline: Partner with VFX artists to time sparks and explosions with your keyframes. Rigging Support: Work with technical artists to ensure rigs are flexible enough for complex emotes but optimized for “modular” cosmetics (hats, skins, etc.). Style Stewardship: Act as a guardian of the Minecraft DNA, ensuring all animations align with the established brand guidelines while pushing for “best level” polish. What We Are Looking For in a 3D Animator Required Technical Skills Principles of Animation: You have a “black belt” in the 12 principles—specifically timing, spacing, and anticipation. Software Mastery: Extensive experience in Unity (Mecanim/Timeline) and Blender or Maya. Stylized Portfolio: A reel that showcases 3D character work. We are looking for “personality” over “photorealism.” Problem Solving: The ability to take a technical constraint (like low bone counts) and still deliver a high-quality performance. The “Kingster” Mindset Casual Game Passion: You understand why a “pop” feels good and why a “bounce” matters. Ownership: You don’t just wait for tickets; you look at the game, find what’s “stiff,” and propose a way to make it “juicy.” Communication: You can explain your creative choices to non-artists and collaborate effectively in a hybrid team environment. Life at King: Perks & Culture Working at King means being part of a “Seriously Playful” culture. We believe that to make great games, you have to enjoy the process. Continuous Learning: Access to LEAP, our internal learning platform, plus workshops on everything from life drawing to advanced C#. Well-being: We offer comprehensive health insurance, mental health support via our Employee Assistance Program, and generous parental leave that exceeds market standards. Next-Gen Workspaces: Whether you are in our London “Ampersand” office or Stockholm’s “Malmskillnadsgatan” hub, you’ll find gaming zones, healthy snacks, and collaborative “zones” designed for creative flow. Sustainability & Impact: We are part of the Microsoft family, committed to carbon neutrality and positive social impact. You can even donate your “Royal Tokens” (earned through great work) to reforestation projects. How to Apply If you are ready to bring the world of Minecraft to life on mobile, we want to hear from you. Please submit your CV and a Portfolio/Reel highlighting your 3D character animation and Unity experience. King is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all “Kingsters.”

Concept Artist job at Concept Artist, 2026

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Double Eleven, one of the United Kingdom’s largest and most prestigious independent video game developers and publishers, is seeking a visionary Concept Artist to join our award-winning creative team. Located in Middlesbrough, at the heart of the stunning North Yorkshire coastline, our studio offers a unique blend of high-profile global projects and an unmatched quality of life. At Double Eleven, we don’t just build games; we build worlds. Our portfolio includes collaborations with industry titans such as Rockstar Games, Bethesda Game Studios, Obsidian Entertainment, and Mojang. From the rugged frontiers of Red Dead Redemption to the irradiated wastes of Fallout 76 and the brutal survival of Rust, our artists are the architects of the industry’s most iconic experiences. We are now looking for a creative powerhouse to help us define the visual identity of our next generation of titles. Job Overview : Concept Artist Category Details Company Name Double Eleven Position Title Concept Artist Job Type Full-Time (35 Hours Per Week) Location Middlesbrough, UK (On-site / Hybrid Options) Work Model Flexible Start (8 AM – 10 AM) / 2 Days Remote Potential Key Software Adobe Photoshop, Blender, Maya Visa Status No Sponsorship Available (Must have UK Right to Work) Professional Salary & Financial Benefits Double Eleven provides a highly competitive compensation structure designed to attract and retain top-tier creative talent in the UK market. Component Details Base Salary Range £32,000 – £48,000 GBP (Based on Portfolio & Experience) Profit Sharing Annual Profit Share Scheme for all eligible employees Performance Awards Annual High Performer Award & Length of Service Recognition Referral Bonus Up to £2,000 for successful employee referrals Savings Schemes Electric Car Scheme, Cycle to Work, and Christmas Saving Scheme Export to Sheets The Role: Visualizing the Extraordinary As a Concept Artist, you are the first point of contact for a game’s soul. You will play a crucial role in the early visual development phases of our projects, transforming abstract ideas and written briefs into stunning, high-fidelity visuals. You will work in close proximity to our Art Directors and 3D Production teams to ensure that every character, prop, and environment is not only beautiful but functional for a 3D pipeline. We are looking for an artist who possesses a deep passion for storytelling through design. Whether you are sketching a rugged protagonist, a biomechanical creature, or a sprawling sci-fi vista, your work will set the tone, mood, and aesthetic foundation for millions of players worldwide. Core Responsibilities 1. Visual Development & Design Character & Creature Design: Create inspiring, believable character and creature concepts that convey personality and narrative depth. Prop & Environment Design: Support world-building by designing detailed props and complex environments, utilizing paintovers to guide the 3D team. Mood & Tone: Develop comprehensive mood boards and visual reference sheets to support and defend design decisions during the pre-production phase. 2. Iteration & Collaboration Rapid Prototyping: Use sketches, thumbnails, and quick design explorations to experiment with multiple visual directions before committing to final renders. Feedback Integration: Work closely with the Art Director to iterate on concepts based on constructive feedback, ensuring the project’s vision is consistently met. 3D Synergy: Maintain a proactive relationship with 3D artists to ensure 2D concepts translate effectively into game-ready 3D assets, addressing technical constraints early. 3. Team & Workflow Contribution Mentorship & Support: Contribute to a positive, approachable team presence by providing feedback and artistic support to fellow team members. Time Management: Operate with a self-sufficient and proactive work style, managing deadlines effectively across multiple project streams. Documentation: Create clear call-outs and orthographic views for production artists to follow during the asset creation phase. Qualifications & Skills Elite Portfolio: A strong, professional portfolio/showreel is mandatory. We are looking for demonstrated excellence in character, creature, and prop design. Technical Mastery: Expert proficiency in Adobe Photoshop. Working knowledge of 3D software (Blender, Maya, or similar) is required to assist in block-outs and perspective accuracy. Fundamental Art Skills: A solid understanding of human and animal anatomy, color theory, lighting, composition, and shape language. Design Thinking: The ability to solve creative problems and overcome challenges when translating high-level concepts into actionable production art. Communication: Strong verbal and visual communication skills, with the ability to articulate the “why” behind your creative choices. A Workplace Experience Like No Other Double Eleven is a values-driven studio. We believe that we are at our best when our people feel fulfilled, rested, and connected. Our “Workplace Experience” team is dedicated to fostering an environment of innovation and fun. Work-Life Balance & Leave Flexible Hours: Start your day between 8:00 AM and 10:00 AM. Generous PTO: 28 days of annual leave (including bank holidays). Special Occasions: Dedicated leave for your birthday and moving house. Winter Break: Up to 10 days of discretionary leave during the end-of-year studio closure. Health & Wellbeing Vitality Private Healthcare: Comprehensive coverage for you, your spouse, and children (post-probation). Mental Health Support: Access to Plumm, including 4 free video therapy sessions per month and unlimited text therapy. Fitness: Round-the-clock gym access at our state-of-the-art Middlesbrough facility. Studio Facilities & Culture Subsidised Market Hall: Enjoy nutritious, freshly prepared meals daily from our in-house hospitality team. Free Amenities: Breakfast options, fresh fruit, juices, and high-quality hot drinks provided daily. Social Life: Participate in our “Bus Tours” program, football and basketball teams, book clubs, movie nights, and legendary studio parties. Community: Contribute to our internal Employee Diversity and Equality Network to help shape our inclusive culture. Professional Development Double Eleven is committed to your long-term growth. At Double Eleven, you aren’t just filling a seat; you are building a career. Personalised Development Plans: Tailored support to help you reach your professional goals. Accredited Academy: Access to professional qualifications and student discounts via TOTUM. Best-in-Class Tools: Work with the latest hardware and software so you can focus entirely on your creativity. How to Apply If you are ready to bring your artistic vision to some of the world’s biggest gaming franchises, we want to see your work. Application Requirements: Updated CV. Portfolio/Showreel Link (Required): … Read more

Lead Character Artist job at Keen Games, 2026

Keen Games logo festybay

Keen Games, the award-winning independent developer and publisher behind the global breakout hit Enshrouded, is looking for a visionary Lead Character Artist. Following our massive success in Early Access throughout 2024, we are now aggressively scaling our production to prepare for the highly anticipated 1.0 launch and the long-term expansion of the Enshrouded universe. As a Lead at Keen Games, you will join a team of seasoned, humble, and incredibly driven professionals. This isn’t just about managing a department; it’s about establishing the visual soul of our world—crafting the wondrous creatures, intricate attire, and fascinating survivors that millions of players interact with every day. If you possess a rare blend of high-level artistic direction and elite hands-on production skills, we want to empower you to lead our character art team. Job Overview: Lead Character Artist Category Details Company Name Keen Games Position Title Lead Character Artist Project Enshrouded (PC & Console) Job Type Full-Time Employment Level Senior / Professional Location Frankfurt am Main, Germany / Fully Remote Department Character Art Core Software ZBrush, Substance, Blender (Preferred), Proprietary Engine Professional Salary & Compensation Keen Games offers a competitive salary package that recognizes senior-level expertise and the responsibilities of a Lead role. While exact figures are tailored to individual experience and geographic location, the following benchmarks apply: Compensation Component Estimated Range / Detail Base Annual Salary €75,000 – €105,000 EUR (Based on Seniority) Benefits Package Comprehensive Health Care, Social Benefits Paid Time Off Competitive Vacation Allowance + Public Holidays Perks Relocation Support (if moving to Frankfurt), Epic Studio Events The Opportunity: Shape a New World We are seeking a Lead Character Artist who is deeply passionate about the “Enshrouded” aesthetic—a blend of high-fantasy grit and atmospheric wonder. Your primary goal is to define and maintain the “quality bar” for every character and creature that enters our game world. In this role, you will be a player-coach. You will drive the visual identity of our characters from the front lines, modeling and sculpting key assets while simultaneously guiding a team of internal artists and external outsourcing partners to reach their peak potential. Core Responsibilities 1. Artistic Direction & Quality Control Establish the Bar: Define and document high visual quality standards and style guides for all character-related assets to ensure consistency across the 1.0 launch. Consistency Oversight: Maintain a cohesive look between player armor, NPCs, and the terrifying creatures of the Shroud. Readability & Design: Collaborate with the Design and Animation departments to ensure character silhouettes and details support gameplay mechanics and player readability. 2. Hands-on Production Elite Craftsmanship: Model, sculpt, and texture high-fidelity, game-ready characters, gear, and creatures. Workflow Optimization: Work closely with the Engineering team to refine character pipelines and ensure seamless integration into our custom proprietary engine. Optimization: Balance visual “wow-factor” with technical performance, ensuring assets are optimized for both high-end PCs and next-gen consoles. 3. Team Leadership & Mentorship Growth & Support: Act as a mentor to internal character artists, providing constructive feedback, paintovers, and technical guidance to foster professional growth. Outsourcing Management: Act as the primary point of contact for external studios. You will provide clear briefs, technical specifications, and visual feedback to ensure third-party assets meet Keen Games’ internal standards. Production Planning: Work alongside the Production team to prioritize tasks, manage timelines, and ensure the character pipeline remains on schedule for major milestones. Required Qualifications Industry Veteran: Extensive experience in character art for games, with a proven track record of shipping high-quality titles (AA or AAA preferred). Anatomical Mastery: A deep, expert-level understanding of both human and animal/creature anatomy. Technical Proficiency: Mastery of industry-standard modeling and texturing tools (ZBrush, Maya/Max, Substance Suite). Pipeline Knowledge: A thorough understanding of modern character pipelines, including LOD strategies, PBR workflows, and engine integration. Communication: Exceptional problem-solving skills and the ability to articulate artistic concepts to both technical and non-technical stakeholders. Preferred Skills (Nice to Have) Blender Proficiency: Experience with Blender is a significant plus, as it is a core part of our workflow. Conceptual Ability: Strong drawing or 2D skills that allow you to create your own concepts or provide visual “paintovers” for feedback. Proprietary Tech: Experience working with custom, non-commercial game engines. What We Offer Working at Keen Games means joining a diverse and supportive culture where “Personality over Paper” is a core value. We prioritize your passion and your portfolio over formal degrees. Creative Independence: We celebrate independent thinkers who take ownership of their work. Culture of Excellence: You’ll be surrounded by super-experienced developers who remain humble and collaborative. Epic Celebrations: We believe in celebrating our wins with unforgettable parties and studio-wide events. Flexibility: Whether you prefer our modern Frankfurt office or the comfort of your home, we are a Remote-First friendly studio. How to Apply Ready to bring the characters of Enshrouded to life? Please submit your CV and a link to your Portfolio/ArtStation. Your portfolio should clearly demonstrate your ability to handle both organic sculpting (creatures/humans) and hard-surface modeling (armor/gear). Keen Games — Be Part of the Legend.

Eleventh Hour Games hiring Lead Animator (Remote)

Eleventh Hour Games logo

Eleventh Hour Games, the visionary studio behind the breakout Action RPG Last Epoch, is seeking a high-caliber Lead Animator to spearhead our animation department. We are a fast-growing, remote-first studio defined by a deep-seated passion for the ARPG genre. At Eleventh Hour Games (EHG), we value open communication, close-knit teamwork, and a culture that empowers the next generation of creators. As we transition into the next exciting chapter of development following the success of Last Epoch, we are looking for a leader who can balance high-level creative vision with hands-on technical execution. This is a chance to shape the movement, combat, and cinematic soul of a world-class title while mentoring a talented team of global animators. Job Overview : Lead Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Lead Animator Job Type Full-Time Location 100% Remote (Must work core hours: 10am–4pm CST) Experience Level Lead / Senior (4+ Years Industry, 2+ Years Leadership) Primary Engine Unity / Unreal Engine Core Software Maya, Project Management Tools (ClickUp) Key Requirement Full-cycle shipping experience (Conception to Launch) Salary & Compensation Benchmarks Annual Salary Range: $110,000 – $165,000 USD (Estimated based on US/Global market standards for Lead roles in AAA/High-End Indie studios). Note: Final compensation is determined by the candidate’s geographic location, depth of technical expertise, and total years of relevant industry experience. The Opportunity: Lead the Vision As the Lead Animator, you are the bridge between the Creative Director’s high-level vision and the technical reality of the game engine. You won’t just be managing spreadsheets; you will be staying “hands-on,” creating high-quality animations that set the gold standard for the rest of the team. Your mission is to ensure a cohesive animation style that enhances gameplay feel—making every spell cast, sword swing, and creature movement feel impactful and responsive. In an ARPG context, animation is the primary feedback loop for the player; you will be responsible for ensuring that loop is flawless. Detailed Responsibilities 1. Creative Leadership & Execution Direct the Flow: Work in lockstep with the Design Team to translate gameplay needs into actionable animation designs. Hands-on Production: Maintain your craft by creating key animations for heroes, bosses, and cinematics, serving as a quality benchmark for the studio. Style Consistency: Convey the Creative Director’s vision to the animation team, providing the context and feedback necessary to maintain visual harmony across the project. 2. Production & Resource Management Strategic Planning: Create and facilitate project schedules, implementing robust plans for resources, internal workflows, and major milestones. Risk Mitigation: Regularly monitor production status, team morale, and communication channels to identify potential bottlenecks or risks. You are expected to execute early interventions to keep the project on track. Process Documentation: Document and refine animation processes. You will identify opportunities for structural improvement and work with cross-functional teams (Art, Engineering, Design) to execute creative solutions. 3. Mentorship & Team Health Guidance: Mentor junior and mid-level animators, fostering an environment of growth and high performance. Validation: Feedback and validate work from various sub-teams to ensure all assets meet EHG’s rigorous quality objectives. Collaborative Spirit: Work closely with Producers to ensure the project’s direction is followed and that the team remains agile during priority shifts. Qualifications & Technical Requirements Lead Animator Eleventh Hour Games is looking for a veteran who understands the unique pressures of a live-service environment and the technical requirements of the ARPG genre. Proven Tenure: Minimum of 4+ years of professional industry experience, with at least 3 years focused specifically on animation roles. Leadership Pedigree: At least 2+ years of prior experience in a Lead or Senior role with a focus on mentoring and team management. Shipping History: Demonstrable experience taking a project through the full development cycle, from initial concept and prototyping to shipping and post-launch support. Remote Management: Proven ability to lead and deliver high-quality products while managing a fully remote team. This includes proficiency in providing remote feedback and conducting performance evaluations. Software Mastery: Expert-level proficiency in Maya. You must also have demonstrable experience with Unity and/or Unreal Engine, as well as modern project management software like ClickUp. Studio Alignment: Ability to work core studio hours (10am – 4pm CST) to ensure optimal collaboration with the North American team. Preferred Qualifications Language Skills: Fluency in Spanish is highly valued to facilitate communication with our global partners. Genre Expertise: A deep familiarity with Action RPGs (ARPGs) and the complexities of live-service content pipelines. Collaborative Mindset: Experience in multi-team collaboration within an indie or mid-sized studio environment. Why Join Eleventh Hour Games? At Eleventh Hour Games, we believe that extraordinary games are built by passionate people. We have moved from a small group of enthusiasts to a global force in the RPG space, and we want you to help us define what comes next. Remote-First Culture: We have perfected the art of remote work, ensuring you have the tools and communication channels needed to succeed from anywhere. Ownership: We value “ownership” culture—you won’t just be a cog in a machine; you will have a direct say in the animation direction of our titles. Fast-Paced Growth: With the success of Last Epoch, we are scaling rapidly, offering unparalleled opportunities for career advancement. Inclusive Environment: As part of the KRAFTON Americas family, we provide equal employment opportunities and are committed to a diverse, inclusive workplace. Application & Security Notice Eleventh Hour Games and KRAFTON Americas take your security seriously. Due to recent industry-wide recruitment scams, please note that our recruiters will only contact you via the following official domains: @sds.com @krafton.com @unknownworlds.com @pubg.com If you receive a suspicious communication, please reach out directly to recruiting_ka@krafton.com to verify the identity of the sender. How to Apply If you are a passionate leader ready to forge the next generation of ARPG legends, we want to see your work. Please submit your CV, a link to your Lead-level portfolio/demo reel, and a brief cover letter outlining your experience with remote team management. Eleventh Hour Games — Forge Your Path.

3D Gameplay Animator job Strikerz Inc

Strikerz Inc

Strikerz Inc.. is looking for a talented and meticulous 3D Gameplay Animator to join our international team. As the creators of UFL, we are dedicated to building a revolutionary football simulation experience that prioritizes skill, fair play, and high-fidelity realism. In this role, you will be at the forefront of our animation pipeline, transforming world-class motion capture into the fluid, responsive gameplay that defines the UFL experience. If you are a professional who lives for the nuance of human movement and the technical challenge of AAA game development, we want to hear from you. Job Overview : 3D Gameplay Animator Category Details Company Name Strikerz Inc. Project UFL (Football Simulation) Position 3D Animator (Gameplay & Mocap) Job Type Full-Time Experience 2+ Years in Game or Film Industry Location Tbilisi (Georgia) / Paphos (Cyprus) / Remote Salary Competitive (Based on Expertise & Location) Estimated Salary Benchmarks Actual compensation is discussed during the interview process and tailored to the candidate’s specific location and technical proficiency. Location Annual Salary Range (Estimated) Key Perks Tbilisi, Georgia $36,000 – $58,000 USD Tax-efficient local status, Relocation Paphos, Cyprus €42,000 – €65,000 EUR EU Benefits, Coastal lifestyle Remote (Global) Market-Competitive Co-working & Equipment support The Mission at Strikerz Inc. Our Animation Team is tasked with a monumental goal: simulating the beautiful game with surgical precision. We aren’t just looking for someone to move a character from point A to point B; we need an animator who understands the weight of a player’s pivot, the tension in a pre-strike load, and the explosive release of a goal-scoring kick. You will work within a high-energy, international environment where your work directly impacts the “feel” of the game. Your primary focus will be the ingestion, cleanup, and artistic refinement of motion capture data to ensure every interaction on the pitch feels authentic. Key Responsibilities as 3d Gameplay Animator Mocap Pipeline Management: Process raw motion capture data for high-fidelity gameplay animations, ensuring data integrity from capture to engine. Cleanup & Retargeting: Execute professional-grade cleanup, retargeting, and adjustment of mocap animations across diverse humanoid character rigs. Artistic Refinement: Use keyframe techniques to polish transitions and refine movements where raw data requires additional “snappiness” or mechanical correction. Technical Integration: Collaborate with the technical animation team to ensure animations are optimized for in-engine implementation (UE4/UE5). Biomechanics Accuracy: Apply a deep understanding of human anatomy and football-specific movement mechanics to maintain a world-class level of realism. Skills & Requirements for Gameplay Animator Industry Experience: At least 2 years of professional experience as a 3D Animator within the gaming or film sectors. Mocap Expertise: Strong experience with motion capture workflows, including retargeting, skeleton setup, and data cleanup. Software Proficiency: Advanced skills in Autodesk Maya or similar 3D animation software. Anatomical Insight: A robust understanding of anatomy and body movement mechanics, particularly in high-performance sports contexts. Portfolio: A professional demo reel showcasing relevant gameplay animation and/or mocap refinement is essential. Nice to Have MotionBuilder: Solid knowledge of (or a strong desire to learn) MotionBuilder. Unreal Engine: Practical experience with Unreal Engine 4/5 animation tools. Rigging Knowledge: A foundational understanding of animation rigging pipelines. Sports Passion: An understanding of gameplay specifics, especially related to football (soccer) simulations. Why Choose Strikerz Inc.? Strikerz Inc. offer an environment where your skills are not just utilized but amplified. Joining Strikerz Inc. means becoming part of a global collective of creative professionals who are passionate about changing the landscape of sports gaming. We provide a comprehensive benefits package: Competitive Salary: Fair compensation that reflects your skill level. Health & Well-being: Full medical insurance, paid sick leave, and social benefits. Relocation: A complete relocation package for those moving to our hubs in Georgia or Cyprus. Growth: Online English classes and professional development opportunities. Lifestyle: Sports compensation, co-working stipends for remote staff, and regular corporate team-building events. Referral Program: Generous bonuses for helping us find more world-class talent. How to Apply Ready to change the game? Please submit your CV and a link to your demo reel. We are looking for artists who can demonstrate a high level of technical polish and a genuine love for the craft of animation. Strikerz Inc. — Join the Game.