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Lead Character Artist job at Keen Games, 2026

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Keen Games, the award-winning independent developer and publisher behind the global breakout hit Enshrouded, is looking for a visionary Lead Character Artist. Following our massive success in Early Access throughout 2024, we are now aggressively scaling our production to prepare for the highly anticipated 1.0 launch and the long-term expansion of the Enshrouded universe. As a Lead at Keen Games, you will join a team of seasoned, humble, and incredibly driven professionals. This isn’t just about managing a department; it’s about establishing the visual soul of our world—crafting the wondrous creatures, intricate attire, and fascinating survivors that millions of players interact with every day. If you possess a rare blend of high-level artistic direction and elite hands-on production skills, we want to empower you to lead our character art team. Job Overview: Lead Character Artist Category Details Company Name Keen Games Position Title Lead Character Artist Project Enshrouded (PC & Console) Job Type Full-Time Employment Level Senior / Professional Location Frankfurt am Main, Germany / Fully Remote Department Character Art Core Software ZBrush, Substance, Blender (Preferred), Proprietary Engine Professional Salary & Compensation Keen Games offers a competitive salary package that recognizes senior-level expertise and the responsibilities of a Lead role. While exact figures are tailored to individual experience and geographic location, the following benchmarks apply: Compensation Component Estimated Range / Detail Base Annual Salary €75,000 – €105,000 EUR (Based on Seniority) Benefits Package Comprehensive Health Care, Social Benefits Paid Time Off Competitive Vacation Allowance + Public Holidays Perks Relocation Support (if moving to Frankfurt), Epic Studio Events The Opportunity: Shape a New World We are seeking a Lead Character Artist who is deeply passionate about the “Enshrouded” aesthetic—a blend of high-fantasy grit and atmospheric wonder. Your primary goal is to define and maintain the “quality bar” for every character and creature that enters our game world. In this role, you will be a player-coach. You will drive the visual identity of our characters from the front lines, modeling and sculpting key assets while simultaneously guiding a team of internal artists and external outsourcing partners to reach their peak potential. Core Responsibilities 1. Artistic Direction & Quality Control Establish the Bar: Define and document high visual quality standards and style guides for all character-related assets to ensure consistency across the 1.0 launch. Consistency Oversight: Maintain a cohesive look between player armor, NPCs, and the terrifying creatures of the Shroud. Readability & Design: Collaborate with the Design and Animation departments to ensure character silhouettes and details support gameplay mechanics and player readability. 2. Hands-on Production Elite Craftsmanship: Model, sculpt, and texture high-fidelity, game-ready characters, gear, and creatures. Workflow Optimization: Work closely with the Engineering team to refine character pipelines and ensure seamless integration into our custom proprietary engine. Optimization: Balance visual “wow-factor” with technical performance, ensuring assets are optimized for both high-end PCs and next-gen consoles. 3. Team Leadership & Mentorship Growth & Support: Act as a mentor to internal character artists, providing constructive feedback, paintovers, and technical guidance to foster professional growth. Outsourcing Management: Act as the primary point of contact for external studios. You will provide clear briefs, technical specifications, and visual feedback to ensure third-party assets meet Keen Games’ internal standards. Production Planning: Work alongside the Production team to prioritize tasks, manage timelines, and ensure the character pipeline remains on schedule for major milestones. Required Qualifications Industry Veteran: Extensive experience in character art for games, with a proven track record of shipping high-quality titles (AA or AAA preferred). Anatomical Mastery: A deep, expert-level understanding of both human and animal/creature anatomy. Technical Proficiency: Mastery of industry-standard modeling and texturing tools (ZBrush, Maya/Max, Substance Suite). Pipeline Knowledge: A thorough understanding of modern character pipelines, including LOD strategies, PBR workflows, and engine integration. Communication: Exceptional problem-solving skills and the ability to articulate artistic concepts to both technical and non-technical stakeholders. Preferred Skills (Nice to Have) Blender Proficiency: Experience with Blender is a significant plus, as it is a core part of our workflow. Conceptual Ability: Strong drawing or 2D skills that allow you to create your own concepts or provide visual “paintovers” for feedback. Proprietary Tech: Experience working with custom, non-commercial game engines. What We Offer Working at Keen Games means joining a diverse and supportive culture where “Personality over Paper” is a core value. We prioritize your passion and your portfolio over formal degrees. Creative Independence: We celebrate independent thinkers who take ownership of their work. Culture of Excellence: You’ll be surrounded by super-experienced developers who remain humble and collaborative. Epic Celebrations: We believe in celebrating our wins with unforgettable parties and studio-wide events. Flexibility: Whether you prefer our modern Frankfurt office or the comfort of your home, we are a Remote-First friendly studio. How to Apply Ready to bring the characters of Enshrouded to life? Please submit your CV and a link to your Portfolio/ArtStation. Your portfolio should clearly demonstrate your ability to handle both organic sculpting (creatures/humans) and hard-surface modeling (armor/gear). Keen Games — Be Part of the Legend.

Eleventh Hour Games hiring Lead Animator (Remote)

Eleventh Hour Games logo

Eleventh Hour Games, the visionary studio behind the breakout Action RPG Last Epoch, is seeking a high-caliber Lead Animator to spearhead our animation department. We are a fast-growing, remote-first studio defined by a deep-seated passion for the ARPG genre. At Eleventh Hour Games (EHG), we value open communication, close-knit teamwork, and a culture that empowers the next generation of creators. As we transition into the next exciting chapter of development following the success of Last Epoch, we are looking for a leader who can balance high-level creative vision with hands-on technical execution. This is a chance to shape the movement, combat, and cinematic soul of a world-class title while mentoring a talented team of global animators. Job Overview : Lead Animator Category Details Company Name Eleventh Hour Games (under KRAFTON Americas) Job Title Lead Animator Job Type Full-Time Location 100% Remote (Must work core hours: 10am–4pm CST) Experience Level Lead / Senior (4+ Years Industry, 2+ Years Leadership) Primary Engine Unity / Unreal Engine Core Software Maya, Project Management Tools (ClickUp) Key Requirement Full-cycle shipping experience (Conception to Launch) Salary & Compensation Benchmarks Annual Salary Range: $110,000 – $165,000 USD (Estimated based on US/Global market standards for Lead roles in AAA/High-End Indie studios). Note: Final compensation is determined by the candidate’s geographic location, depth of technical expertise, and total years of relevant industry experience. The Opportunity: Lead the Vision As the Lead Animator, you are the bridge between the Creative Director’s high-level vision and the technical reality of the game engine. You won’t just be managing spreadsheets; you will be staying “hands-on,” creating high-quality animations that set the gold standard for the rest of the team. Your mission is to ensure a cohesive animation style that enhances gameplay feel—making every spell cast, sword swing, and creature movement feel impactful and responsive. In an ARPG context, animation is the primary feedback loop for the player; you will be responsible for ensuring that loop is flawless. Detailed Responsibilities 1. Creative Leadership & Execution Direct the Flow: Work in lockstep with the Design Team to translate gameplay needs into actionable animation designs. Hands-on Production: Maintain your craft by creating key animations for heroes, bosses, and cinematics, serving as a quality benchmark for the studio. Style Consistency: Convey the Creative Director’s vision to the animation team, providing the context and feedback necessary to maintain visual harmony across the project. 2. Production & Resource Management Strategic Planning: Create and facilitate project schedules, implementing robust plans for resources, internal workflows, and major milestones. Risk Mitigation: Regularly monitor production status, team morale, and communication channels to identify potential bottlenecks or risks. You are expected to execute early interventions to keep the project on track. Process Documentation: Document and refine animation processes. You will identify opportunities for structural improvement and work with cross-functional teams (Art, Engineering, Design) to execute creative solutions. 3. Mentorship & Team Health Guidance: Mentor junior and mid-level animators, fostering an environment of growth and high performance. Validation: Feedback and validate work from various sub-teams to ensure all assets meet EHG’s rigorous quality objectives. Collaborative Spirit: Work closely with Producers to ensure the project’s direction is followed and that the team remains agile during priority shifts. Qualifications & Technical Requirements Lead Animator Eleventh Hour Games is looking for a veteran who understands the unique pressures of a live-service environment and the technical requirements of the ARPG genre. Proven Tenure: Minimum of 4+ years of professional industry experience, with at least 3 years focused specifically on animation roles. Leadership Pedigree: At least 2+ years of prior experience in a Lead or Senior role with a focus on mentoring and team management. Shipping History: Demonstrable experience taking a project through the full development cycle, from initial concept and prototyping to shipping and post-launch support. Remote Management: Proven ability to lead and deliver high-quality products while managing a fully remote team. This includes proficiency in providing remote feedback and conducting performance evaluations. Software Mastery: Expert-level proficiency in Maya. You must also have demonstrable experience with Unity and/or Unreal Engine, as well as modern project management software like ClickUp. Studio Alignment: Ability to work core studio hours (10am – 4pm CST) to ensure optimal collaboration with the North American team. Preferred Qualifications Language Skills: Fluency in Spanish is highly valued to facilitate communication with our global partners. Genre Expertise: A deep familiarity with Action RPGs (ARPGs) and the complexities of live-service content pipelines. Collaborative Mindset: Experience in multi-team collaboration within an indie or mid-sized studio environment. Why Join Eleventh Hour Games? At Eleventh Hour Games, we believe that extraordinary games are built by passionate people. We have moved from a small group of enthusiasts to a global force in the RPG space, and we want you to help us define what comes next. Remote-First Culture: We have perfected the art of remote work, ensuring you have the tools and communication channels needed to succeed from anywhere. Ownership: We value “ownership” culture—you won’t just be a cog in a machine; you will have a direct say in the animation direction of our titles. Fast-Paced Growth: With the success of Last Epoch, we are scaling rapidly, offering unparalleled opportunities for career advancement. Inclusive Environment: As part of the KRAFTON Americas family, we provide equal employment opportunities and are committed to a diverse, inclusive workplace. Application & Security Notice Eleventh Hour Games and KRAFTON Americas take your security seriously. Due to recent industry-wide recruitment scams, please note that our recruiters will only contact you via the following official domains: @sds.com @krafton.com @unknownworlds.com @pubg.com If you receive a suspicious communication, please reach out directly to recruiting_ka@krafton.com to verify the identity of the sender. How to Apply If you are a passionate leader ready to forge the next generation of ARPG legends, we want to see your work. Please submit your CV, a link to your Lead-level portfolio/demo reel, and a brief cover letter outlining your experience with remote team management. Eleventh Hour Games — Forge Your Path.

3D Gameplay Animator job Strikerz Inc

Strikerz Inc

Strikerz Inc.. is looking for a talented and meticulous 3D Gameplay Animator to join our international team. As the creators of UFL, we are dedicated to building a revolutionary football simulation experience that prioritizes skill, fair play, and high-fidelity realism. In this role, you will be at the forefront of our animation pipeline, transforming world-class motion capture into the fluid, responsive gameplay that defines the UFL experience. If you are a professional who lives for the nuance of human movement and the technical challenge of AAA game development, we want to hear from you. Job Overview : 3D Gameplay Animator Category Details Company Name Strikerz Inc. Project UFL (Football Simulation) Position 3D Animator (Gameplay & Mocap) Job Type Full-Time Experience 2+ Years in Game or Film Industry Location Tbilisi (Georgia) / Paphos (Cyprus) / Remote Salary Competitive (Based on Expertise & Location) Estimated Salary Benchmarks Actual compensation is discussed during the interview process and tailored to the candidate’s specific location and technical proficiency. Location Annual Salary Range (Estimated) Key Perks Tbilisi, Georgia $36,000 – $58,000 USD Tax-efficient local status, Relocation Paphos, Cyprus €42,000 – €65,000 EUR EU Benefits, Coastal lifestyle Remote (Global) Market-Competitive Co-working & Equipment support The Mission at Strikerz Inc. Our Animation Team is tasked with a monumental goal: simulating the beautiful game with surgical precision. We aren’t just looking for someone to move a character from point A to point B; we need an animator who understands the weight of a player’s pivot, the tension in a pre-strike load, and the explosive release of a goal-scoring kick. You will work within a high-energy, international environment where your work directly impacts the “feel” of the game. Your primary focus will be the ingestion, cleanup, and artistic refinement of motion capture data to ensure every interaction on the pitch feels authentic. Key Responsibilities as 3d Gameplay Animator Mocap Pipeline Management: Process raw motion capture data for high-fidelity gameplay animations, ensuring data integrity from capture to engine. Cleanup & Retargeting: Execute professional-grade cleanup, retargeting, and adjustment of mocap animations across diverse humanoid character rigs. Artistic Refinement: Use keyframe techniques to polish transitions and refine movements where raw data requires additional “snappiness” or mechanical correction. Technical Integration: Collaborate with the technical animation team to ensure animations are optimized for in-engine implementation (UE4/UE5). Biomechanics Accuracy: Apply a deep understanding of human anatomy and football-specific movement mechanics to maintain a world-class level of realism. Skills & Requirements for Gameplay Animator Industry Experience: At least 2 years of professional experience as a 3D Animator within the gaming or film sectors. Mocap Expertise: Strong experience with motion capture workflows, including retargeting, skeleton setup, and data cleanup. Software Proficiency: Advanced skills in Autodesk Maya or similar 3D animation software. Anatomical Insight: A robust understanding of anatomy and body movement mechanics, particularly in high-performance sports contexts. Portfolio: A professional demo reel showcasing relevant gameplay animation and/or mocap refinement is essential. Nice to Have MotionBuilder: Solid knowledge of (or a strong desire to learn) MotionBuilder. Unreal Engine: Practical experience with Unreal Engine 4/5 animation tools. Rigging Knowledge: A foundational understanding of animation rigging pipelines. Sports Passion: An understanding of gameplay specifics, especially related to football (soccer) simulations. Why Choose Strikerz Inc.? Strikerz Inc. offer an environment where your skills are not just utilized but amplified. Joining Strikerz Inc. means becoming part of a global collective of creative professionals who are passionate about changing the landscape of sports gaming. We provide a comprehensive benefits package: Competitive Salary: Fair compensation that reflects your skill level. Health & Well-being: Full medical insurance, paid sick leave, and social benefits. Relocation: A complete relocation package for those moving to our hubs in Georgia or Cyprus. Growth: Online English classes and professional development opportunities. Lifestyle: Sports compensation, co-working stipends for remote staff, and regular corporate team-building events. Referral Program: Generous bonuses for helping us find more world-class talent. How to Apply Ready to change the game? Please submit your CV and a link to your demo reel. We are looking for artists who can demonstrate a high level of technical polish and a genuine love for the craft of animation. Strikerz Inc. — Join the Game.

Game Designer at Our Bordeaux Studio, 2026

Playwing Bordeaux Studio logo

Are you a technical creative who sees games as a beautiful symphony of mathematical and logical systems? Do you believe that a “perfect” mechanic is one that balances player emotion with rigorous systemic functionality? Playwing Bordeaux Studio is a high-impact, human-sized team located in the heart of one of France’s most vibrant cities. We are currently seeking a Game Designer to architect new systems and systemic content for our current and future titles. If you thrive in an environment where your ideas directly impact the gameplay loop and you enjoy the challenge of “Early Access” development and community-driven design, we want to hear from you. Job Overview : Game Designer Category Details Company Name Playwing Bordeaux Studio Position Game Designer Job Type Full-Time Work Model In-Person (Renovated Loft Office) Location Bordeaux, France Core Skills System Design, Balancing, Economy, Progression Experience 3+ Years in a similar role (Shipped Title Required) Salary Competitive; Remuneration based on level of experience The Mission: Designing Engagement As our Game Designer, your primary mission is to identify the core challenges of our game mechanics and find creative solutions that prioritize the player experience. You will be the architect of the invisible rules that make our games addictive, fair, and deeply engaging. 1. Systems Architecture & Documentation You will be responsible for the “blueprints” of the game. This involves: Core Loops: Creating, documenting, and iterating on gameplay loops, economic models, and player progression systems. Creative Collaboration: Drafting high-level Game Design Documents (GDD) in close partnership with our Creative Director. Cross-Functional Communication: Acting as the primary bridge between design and production, explaining and enriching your documents through daily interactions with developers and artists. 2. The Art of Balancing A great system is nothing without perfect tuning. You will: Data-Driven Adjustments: Fine-tune units, items, resources, and various character stats to ensure a smooth, rewarding player curve. Constraint Management: Maintaining a high bar for quality while working strictly within technical and design limitations. Iterative Design: Using playtest data and community feedback to polish mechanics until they shine. 3. Hands-On Implementation & Testing At Playwing Bordeaux Studio, designers aren’t just theorists; they are practitioners. Direct Testing: Regularly playing the game to ensure design principles are properly integrated and that the “feel” matches the documentation. Feedback Integration: Practice iterative design techniques to integrate player feedback and playtest data into the core experience. Candidate Profile: The Rigorous Creative Playwing Bordeaux Studio is looking for someone who is both a curious technician and a disciplined artist. You understand that functionality is the foundation of beauty in game design. The Essentials: Proven Track Record: At least 3 years of experience in a similar role on at least one successfully released title. Systemic Expertise: Extensive experience in content and systems design, with a demonstrated ability to create impactful, meaningful mechanics. Formal Reasoning: A strong command of analysis and logical reasoning. You can break down complex problems into logical, solvable components. Team Synergy: You are proactive, enjoy collaborative environments, and know how to take ownership of your tasks. The “Extra” Skills (Nice to Have): Analytical Mindset: You view games through the lens of logic and math. You are an Excel or Google Sheets power user for modeling economies and systems. Technical Versatility: Knowledge of scripting and a “can-do” attitude in a human-sized studio setting. Early Access Experience: Experience managing player feedback and adjusting designs based on a live community’s needs during early launch phases. What Life at Playwing Looks Like Playwing Bordeaux Studio believe that a creative mind needs the right environment to flourish. Our office is more than just a workplace; it’s a community. The Bordeaux Loft Experience Based in a beautifully renovated loft in the city center, our studio offers: Wellness & Fun: An on-site gym and a dedicated music room for when you need to switch gears. Dynamic Studio Life: Regular workshops and half-day team-building events to keep the creative energy flowing. The Full Package Health & Security: 100% health insurance coverage and meal vouchers. Daily Flexibility: A collaborative atmosphere with daily flexibility regarding working hours and organization. Financial Incentives: Annual bonuses (vacation, mobility) and a unique access to a share ownership program. Relocation Support: Moving to Bordeaux? We offer a relocation package to help you settle into your new home. How to Apply If you are ready to build systems that players will remember for years, we want to see your portfolio. Required Materials: Please provide your CV, cover letter, references, and a link to your website/portfolio (if applicable). Attention: Recruitment Manager Join Playwing Bordeaux Studio and help us define the next generation of systemic gaming.

Render Wrangler Job at Illusorium Studios, 2026

Render Wrangler Job at Illusorium Studios, 2026

Are you the type of person who finds beauty in a perfectly optimized queue? Do you have the technical intuition to spot a bottleneck before it stalls a production? At Illusorium Studios, we understand that even the most breathtaking animation is only as good as the frames that make it through the farm. We are looking for a highly motivated, detail-oriented Render Wrangler to join our Madrid-based team. As the guardian of our render farm, you are the final bridge between our artistic vision and the delivered product. If you thrive in a technical environment where every second counts, Illusorium is your next home. Job Overview: Render Wrangler Category Details Company Name Illusorium Studios Position Render Wrangler Job Type Full-Time, Indefinite (Permanent Contract) Availability Immediate Start Location 28020, Madrid, Madrid, Spain Primary Software Thinkbox Deadline Salary Competitive salary commensurate with experience The Mission: Powering the Pipeline The Render Wrangler is the heartbeat of our technical operations. Your primary objective is to manage, monitor, and supervise the studio’s render farm, ensuring that thousands of frames flow seamlessly from our artists’ workstations to the final storage servers. 1. Queue Management & Prioritization You aren’t just watching bars move across a screen; you are managing a complex ecosystem. Your tasks include: 2. Technical Troubleshooting & Problem Solving When a render fails, you are the first responder. 3. Farm Optimization & R&D Support You will work closely with our Technical Directors to improve our infrastructure. What You Bring to the Team We are looking for a technical specialist who enjoys the “detective work” of VFX production. Perks, Benefits, and Studio Life At Illusorium Studios, we value the people who keep our machines running as much as the people who design the characters. The Madrid Office Experience Working from our Madrid headquarters means more than just a desk. You’ll have access to: Work-Life Balance & Wellness Financial Flexibility Our flexible compensation plan allows you to optimize your salary for: Detailed Responsibilities: A Day in the Life As a Render Wrangler at Illusorium, your day is dynamic and high-stakes. How to Apply If you have the technical grit to manage our farm and the desire to work with a world-class team, we want to hear from you. To Apply: Please submit your CV via the application form below. Highlight your experience with Thinkbox Deadline and any specific technical challenges you have solved in a production environment. Illusorium Studios is an equal-opportunity employer. We celebrate technical innovation and diversity in our workforce. Render Wrangler Job at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Join the Elite: Lighting Supervisor at Illusorium Studios

Join the Elite Lighting Supervisor at Illusorium Studios

Are you a master of mood, atmosphere, and technical precision? Do you understand how a single ray of light can transform a digital asset into a cinematic masterpiece? At Illusorium Studios, we are creators of worlds. Based in the artistic hub of Madrid, our studio is a high-performance environment where technology meets boundless creativity. We are currently seeking a visionary Lighting Supervisor to take command of our Lighting department. This is a high-impact leadership role designed for a professional who excels at bridging the gap between artistic intent and technical execution. Job Overview : Lighting Supervisor Category Details Company Name Illusorium Studios Position Lighting Supervisor Job Type Full-Time, Indefinite (Permanent Contract) Work Model In-Person (Madrid Office) Location 28020, Madrid, Spain Core Software Houdini (Solaris, USD, Arnold) Experience Minimum 2+ years in a Supervisory role in 3D Animation Language Advanced Spanish and English Salary Competitive salary commensurate with experience and skills Your Mission: Leading the Light As the Lighting Supervisor, you are the technical and creative engine of the department. You are responsible for ensuring that the final “look” of our animated projects meets the prestigious standards our clients expect. 1. Departmental Leadership & Team Growth Your leadership style will define the success of the lighting team. You will: 2. Creative Vision & Translation You act as the primary bridge between the Art Director’s imagination and the final render. Your duties include: 3. Pipeline & Technical Excellence Innovation is a core value at Illusorium. You will: 4. Hands-on Production While you are a leader, you remain an artist at heart. When production demands it, you will roll up your sleeves and compose final scenes, setting the standard for the rest of the team. What We Look For in a Supervisor We aren’t just looking for a technician; we are looking for a mentor and a strategist. The Illusorium Experience: Why Join Us? We believe that great art is born in a great environment. We have designed our studio to be a place where you can do your best work while enjoying a high quality of life. A Modern Workspace in Madrid Our facilities are second to none. Located in a prime area of Madrid, our office includes: Health, Wellness & Balance Financial & Social Benefits Beyond a competitive salary, we offer a flexible compensation package that includes: Detailed Responsibilities & Workflow The Lighting Supervisor role at Illusorium Studios is a comprehensive position that touches every part of the final production phase. How to Apply If you have the technical prowess and the leadership heart to guide our Lighting department to new heights, we want to see your work. Application Guidelines: Please send your application via the form below. Your submission must include an updated CV and a link to your Lighting Reel (including a breakdown detailing your supervisory role in the projects shown). Illusorium Studios is proud to be an equal opportunity employer. we are committed to building a diverse team and an inclusive work environment. Join the Elite: Lighting Supervisor at Illusorium Studios Apply now See open roles Explore More Lighting Artist – VFX jobs

Compositing Lead at Illusorium Studios, 2026

Compositing Lead at Illusorium Studios, 2026

Are you a master of the final image? Do you possess the rare blend of technical wizardry and artistic intuition required to elevate a scene from “rendered” to “breathtaking”? At Illusorium Studios, we don’t just make animation; we craft digital legacies. Based in the vibrant heart of Madrid, our studio is a sanctuary for artists who live for the fine details and the “wow” factor. We are currently seeking a Compositing Lead to spearhead our visual finishing team. This is a pivotal role for a seasoned professional who thrives on leadership, technical problem-solving, and the pursuit of cinematic excellence. Quick Job Summary Category Details Company Name Illusorium Studios Position Compositing Lead Job Type Full-Time, Indefinite (Permanent Contract) Location Calle de Salamanca, 4, 28020, Madrid, Spain Core Software Nuke (Mastery Required) Experience Minimum 2+ years in a Lead/Supervisory role in 3D Animation Language Advanced Spanish and English The Mission: Your Role and Impact As the Compositing Lead, you are the final gatekeeper of our studio’s visual output. Your mission is twofold: to manage the technical pipeline and to mentor the creative souls who bring our frames to life. 1. Team Leadership & Strategic Oversight Your primary goal is to lead the Compositing Artists team to ensure every scene adheres to Illusorium’s world-class artistic and technical standards. This involves: 2. Artistic Interpretation You aren’t just a manager; you are a visionary. You will: Compositing Supervisor | DNEG Sydney, 2026 3. R&D and Innovation Innovation is the lifeblood of Illusorium. You will be expected to: 4. Hands-on Craft You lead by example. While you manage the team, you will also take on “hero shots,” composing final scenes as an active artist on the floor. What You Bring to the Table We are looking for a candidate who is as comfortable in a spreadsheet or a team meeting as they are in the Nuke node graph. Perks, Culture, and Life at Illusorium We don’t just offer a job; we offer a lifestyle designed to keep your creative batteries charged. The Environment Our Madrid office is designed for comfort and inspiration. When you need a break from the screen, you can head to our chill-out areas or enjoy the sun on our private terrace. We foster a social atmosphere with frequent team-building events and legendary studio parties. Health & Wellness Flexible Compensation Plan Maximize your take-home pay with our flexible remuneration package, which includes: Detailed Responsibilities The role of a Compositing Lead at Illusorium Studios is multifaceted. You are responsible for the aesthetic “glue” that binds a production together. How to Apply If you are ready to take the next step in your career and join a studio that values craftsmanship as much as you do, we want to see your reel. Illusorium Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Compositing Lead at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Senior Technical Animator at Cloud Chamber, USA

Cloud Chamber logo

Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is seeking a “technical wizard” with a keen artistic eye to join our world-class development team in Novato, California. In this role, you will help shape the advanced animation systems and runtime character performance that will define the next entry in the legendary BioShock franchise. We are looking for a Technical Animator who thrives on understanding the “why” behind the “how.” You will collaborate with a passionate group of developers to build scalable technical solutions and animation workflows that support immersive gameplay, ensuring that our richly imagined worlds are both believable and highly performant. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Novato, California, USA Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced) Salary Range (Est.) $135,000 – $195,000+ USD Annual Primary Tech Unreal Engine (Anim Blueprints / Motion Matching) Compensation & Salary Benchmarks At Cloud Chamber, we recognize that Novato is a high-cost-of-living area within the San Francisco Bay Area ecosystem. Our compensation reflects the specialized nature of technical animation and the experience required for AAA development. Role Level Experience Estimated Annual Salary (USD) Senior Technical Animator 6 – 10 Years $135,000 – $175,000 Lead / Principal Tech Anim 10+ Years $180,000 – $215,000+ Note: Final offers are based on specific factors including relevant experience, performance, and technical depth. In addition to a competitive base pay, employees are eligible for incentive compensation and a comprehensive benefits suite. Role Responsibilities: Engineering High-Fidelity Performance As a Senior Technical Animator, your mission is to bridge the gap between creative ambition and technical reality. 1. Core Implementation & Systems In-Engine Setup: Implement and set up high-quality assets directly within the game engine. Blueprint Architecture: Author and maintain complex Animation Blueprints, State Machines, and Blend Trees. Procedural Systems: Author and maintain procedural animation solutions, including IK (Inverse Kinematics), Cloth physics, Retargeting, and Ragdoll systems. Motion Matching: Tune and troubleshoot Motion Matching locomotion to ensure seamless, believable character movement. 2. Workflow Optimization & Troubleshooting Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance. Pipeline Scripting: Proficiently use Python, MEL, or other scripting languages to streamline workflows and automate repetitive tasks. Technical Support: Act as the primary troubleshoot expert for animation-related issues in both Maya and the game engine. Structure & Organization: Take an active role in the organization and performance of animation systems within the editor to maintain high standards of quality. 3. Leadership & Knowledge Sharing Mentorship: Take pride in teaching and mentoring others on tool usage, technical workflows, and best practices. Documentation: Create written or video documentation to aid in studio-wide information sharing and knowledge retention. Collaboration: Work closely and constructively across design, art, engineering, and audio teams to realize our creative ambitions. Detailed Requirements & Candidate Profile Skills & Experiences AAA Pedigree: Previous experience in games development, preferably with at least one shipped AAA title. Engine Mastery: Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, and State Machine maintenance. Systemic Understanding: Deep knowledge of procedural runtime solutions such as IK, Ragdoll, Cloth, and Motion Matching. Technical Prowess: Proficient in scripting (Python/MEL) to improve the animation pipeline. Artistic Principles: A firm understanding of how to apply animation principles (weight, timing, anticipation) to combined motions for maximum believability. Key Attributes: Who You Are The Force Multiplier: You are a reliable, positive influence who seeks opportunities to integrate work across disciplines and contribute to a healthy team environment. Expert Communicator: You possess excellent verbal and written skills, with the ability to articulate complex ideas clearly and deliver feedback with empathy. Proactive Mindset: You are self-motivated, persistent, and able to maintain effectiveness under the pressure of fast-changing priorities. Continuous Learner: You possess a desire to learn new skills and are highly open to feedback and direction. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after they’ve rolled the credits. Our studio culture is built on: Collaboration: Great games are born from great partnerships. Ownership: We take pride in our tasks and drive our work forward autonomously. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, color, religion, sexual orientation, or disability status. How to Apply To be considered for the Senior Technical Animator role in Novato, your application must include: Professional Resume: Highlighting your AAA experience and technical contributions. Technical Portfolio / Reel: Showcasing examples of Animation Blueprints, scripting (Python/MEL), and procedural implementation (IK/Cloth/Motion Matching). Work Breakdown: A clear description of your specific role in the work presented in your reel. Cloud Chamber Novato is dedicated to upholding a positive and respectful company culture while striving for excellence. We look forward to seeing your work!

Cloud Chamber hiring Senior Technical Animator, Canada

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Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is looking for a “technical wizard” to join our world-class development team in Montréal, Quebec. As we craft the next entry in the iconic BioShock series, we need a Senior Technical Animator who can bridge the gap between artistic intent and systemic execution. This role is centered on shaping advanced animation systems and perfecting runtime character performance. You will be a key contributor to building scalable technical solutions and animation workflows that support deeply immersive gameplay. We are looking for a mentor and a problem-solver who thrives on understanding the “why” behind the “how,” ensuring that the richly imagined worlds we create feel alive, responsive, and believable. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Montréal, Quebec, Canada Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced Title) Work Model Hybrid / Studio-Based Primary Tech Unreal Engine (Animation Blueprints / Motion Matching) Compensation & Strategic Benefits Cloud Chamber provides a “Total Rewards” package designed to attract and retain the industry’s best talent in the competitive Montréal gaming hub. Financial Rewards Annual Salary Range: For a Senior-level Technical Animator in Montréal, the base pay typically scales with experience and technical mastery. Incentive Programs: Eligibility for annual performance-based bonuses and 2K/Take-Two incentive structures. Role Level Experience Estimated Annual Salary (CAD) Senior Technical Animator 6 – 10 Years $105,000 – $145,000 Lead / Principal Tech Anim 10+ Years $150,000 – $185,000+ Comprehensive Wellness & Perks Health & Family: Premium medical, dental, and vision coverage for employees and their dependents. Retirement: RRSP matching programs to support long-term financial health. Time Off: Generous vacation allowance, paid holidays, and sick leave to ensure a healthy work-life balance. Studio Culture: A culture that “learns through play,” encouraging autonomy, ownership, and constant professional growth. Role Responsibilities: Engineering Immersion As a Senior Technical Animator, you are the architect of character believability. Your work ensures that every movement feels seamless and grounded within the game world. 1. System Architecture & Implementation Runtime Performance: Author and maintain complex Animation Blueprints, Blend Trees, State Machines, and Sequencer assets within the game engine. Procedural Innovation: Develop and maintain procedural runtime solutions, including IK (Inverse Kinematics), Retargeting, Ragdoll physics, and Cloth simulation. Locomotion Excellence: Tune and troubleshoot Motion Matching systems to ensure fluid, high-fidelity character movement that responds dynamically to player input. 2. Workflow & Optimization Pipeline Streamlining: Use Python or MEL to script tools that automate repetitive tasks and reduce the manual workload for the animation team. Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance without sacrificing visual quality. Troubleshooting: Act as the primary point of contact for resolving complex animation issues in both Maya and the game engine. 3. Mentorship & Documentation Knowledge Sharing: Take pride in mentoring junior and mid-level animators on technical workflows, tool usage, and industry best practices. Standardization: Create high-quality written or video documentation to aid in information sharing across the studio. Active Leadership: Take an active role in the structure and organization of animation systems within the editor to maintain a clean and efficient project hierarchy. Detailed Requirements & Qualifications We are seeking a candidate who balances a “proactive mindset” with deep technical proficiency. Technical Prerequisites AAA Track Record: Previous experience in professional game development, with at least one shipped AAA title in a technical animation or character TD capacity. Graph Mastery: Thorough knowledge of implementation and maintenance for Animation Graphs and State Machines. Systemic Understanding: Deep knowledge of procedural solutions like Motion Matching, Distance Matching, and real-time physics integration. Scripting Prowess: Proficient in Python or MEL to aid in pipeline automation and tool development. Artistic Sensibility: An understanding of fundamental animation principles (timing, weight, anticipation) and how to apply them to systemic, blended motions. The “Cloud Chamber” Persona The Force Multiplier: You are a reliable, positive influence who actively seeks opportunities to integrate work across disciplines (Art, Design, Audio, and Code). The Communicator: Ability to articulate complex technical ideas clearly to diverse audiences and deliver constructive feedback with empathy. The Self-Starter: You take strong ownership of your tasks and can navigate ambiguity or fast-changing priorities with a critical eye for detail. The Lifelong Learner: Highly open to feedback and direction, with a genuine desire to learn new skills and produce quick, quality revisions. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after the credits roll. We believe that great games are born from great collaborations. Our studio culture is built on: Open Collaboration: Working constructively across all departments to realize creative ambitions. High Standards: Pushing for progress and staying current on technological advancements. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, age, or disability status. Application & Submission Requirements Ready to help us bring the next BioShock to life? Please submit the following: Professional Resume: Detail your industry experience, shipped titles, and specific technical contributions. Portfolio / Demo Reel: Show us your technical wizardry. We are looking for: Examples of in-engine animation setups (Blueprints/State Machines). Tool/Scripting showcases (Python/MEL). Implementation of procedural systems (IK, Cloth, Motion Matching). Work Breakdown: A brief explanation of the “how” and “why” behind the pieces in your reel. Cloud Chamber Montréal is committed to building a supportive and respectful company culture. We look forward to seeing how you can help us push the boundaries of what is possible in interactive entertainment.

Gearbox Studio Québec hiring Technical Animation Lead job

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Gearbox Studio Québec, a cornerstone of the 2K / Take-Two Interactive family, is seeking a visionary Technical Animation Lead to anchor our team in Montreal. Gearbox is renowned for genre-defining hits like Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As we continue to evolve these legendary IPs and develop unannounced projects, we need a leader who can bridge the gap between artistic performance and high-level engineering. This role is not just about oversight; it is about architecture. You will lead a specialized team of technical animators focused on pushing the limits of character fidelity, developing robust in-engine features, and streamlining production pipelines. If you have a passion for “game feel,” a deep understanding of Unreal Engine 5, and a talent for mentorship, this is your opportunity to define the future of animation at Gearbox. Job Overview: Technical Animation Lead Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Studio) Position Technical Animation Lead / Chef·fe d’équipe Location Montreal, Quebec, Canada Job Type Full-Time, Regular Employee Experience 5+ Years (Industry) / 3+ Years (Character Animation Tech) Primary Engine Unreal Engine 5 (Focus on Blueprints & State Machines) Core Skills Team Management, Python/C++, Mocap, Motion Matching Compensation & Salary Benchmarks Gearbox Studio Québec provides a highly competitive compensation structure that reflects the specialized nature of technical leadership in the Montreal gaming hub. Role Level Experience Estimated Annual Salary (CAD) Technical Animation Lead 5 – 8 Years $115,000 – $155,000 Principal Technical Animator 9+ Years $160,000 – $190,000+ Note: Final compensation packages are determined based on the candidate’s technical depth, management history, and performance during the interview process. Employees are also eligible for comprehensive 2K benefits, performance bonuses, and relocation assistance where applicable. Core Responsibilities: Leading the Animation Revolution As a Lead, your time will be divided between high-level team management and deep-dive technical architecture. 1. Team Management & Mentorship Goal Setting: Define clear objectives for the technical animation team, providing consistent feedback and aligning individual growth with project milestones. Career Advocacy: Support the professional development of junior and mid-level technical animators through structured workshops and technical sessions. Culture: Foster a collaborative, positive environment where creative aesthetics meet technical rigor. 2. Technical Architecture & Implementation Unreal Engine Mastery: Build and maintain sophisticated Animation Blueprints, state machines, and character data structures. Gameplay Blending: Fine-tune blending, warping, and layering to ensure seamless transitions that enhance the “game feel.” Prototyping: Research and develop new animation systems (such as Motion Matching or Distance Matching) from initial pitch to final in-game integration. Optimization: Identify bottlenecks in the current animation pipeline and act decisively to optimize workflows for maximum efficiency. 3. Cross-Departmental Strategy Technical Parameters: Partner with Code and Design Leads to establish project-specific technical benchmarks. Integration Support: Facilitate the smooth integration of animation assets with Mission, Systems, and Gameplay teams. Documentation: Ensure every feature and system is documented with analytical detail for future scaling and training. Detailed Requirements & Candidate Profile We are looking for a “Technical Artist-Leader”—someone who understands the nuances of a high-performance character rig as clearly as they understand the logic of a C++ class. Technical Prerequisites Animation Logic: Comprehensive knowledge of blending, warping, layering, synchronized choreography, and complex state machine architecture. Pipeline Expertise: Mastery of the full animation lifecycle—from skinning/mesh through to final engine integration. Scripting/Coding: Strong understanding of technical logic and architecture. Experience with Python, MEL, or C++ is highly desirable. Production Tools: Fluency in Maya, Motion Builder, and industry-standard documentation platforms like Jira and Confluence. Professional Background Management Experience: Previous experience in a leadership or managerial role within a production environment is required. Industry Tenure: Over 5 years of experience as a Game Designer, Animator, or Programmer, with at least 3 years specifically focused on character animation tech. Problem Solving: A proven ability to take a high-level design feature and break it down into an easy-to-animate, technically sound pipeline. What Makes You a Standout Candidate? Next-Gen Tech: Direct experience with Unreal Engine 5’s advanced animation toolsets. Mocap Expertise: Familiarity with motion capture systems and software such as Vicon Blade. Artistic Eye: An excellent balance between creative/visual aesthetics and hardcore technical skills. Passion: You are a fan of fast-paced action games and stay current with how other studios are elevating character presentation. The Montreal Studio Experience Joining Gearbox in Montreal means becoming part of a thriving, world-class ecosystem. 2K Pedigree: Benefit from the stability and resources of a global giant like Take-Two Interactive while working in a studio that feels like a family. Iconic Projects: Impact the future of legends like Borderlands and Duke Nukem. Bilingual Hub: Thrive in a vibrant, bilingual work environment that celebrates the unique culture of Quebec. Commitment to Inclusion & Equality Gearbox Studio Québec is committed to providing an inclusive, equitable, and discrimination-free work environment. We believe our games are better when they reflect the diverse perspectives of the world we entertain. Equal Opportunity: We do not discriminate on the basis of race, color, religion, sex, orientation, gender identity, or any other protected status. Accommodations: We are dedicated to providing reasonable accommodations to qualified individuals with disabilities throughout the recruitment process. How to Apply To be considered for the Technical Animation Lead position, your application must include: Professional Resume: Highlighting your management experience and shipped AAA titles. Portfolio/Technical Reel: Showcasing examples of Animation Blueprints, state machines, or custom scripts/tools you have developed. Statement of Interest: Briefly tell us how you balance technical constraints with creative vision. Join Gearbox Montreal and help us bridge the gap between technology and emotion. Apply today!