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Rigging Artist at Lakshya Digital, 2026

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Lakshya Digital, a powerhouse under the Keywords Studios umbrella, is seeking a highly skilled and detail-oriented Rigging Artist to join its world-class team in Gurugram. This is a rare opportunity to work at India’s premier game art studio, contributing to legendary AAA titles that define the global gaming landscape. As a Rigging Artist, you will be the bridge between static 3D models and living, breathing characters. You will be responsible for creating complex skeletons, control rigs, and skinning for a diverse range of assets—from heroic bipeds and monstrous quadrupeds to intricate mechanical props. Job Overview: Rigging Artist Category Details Company Name Lakshya Digital (A Keywords Studio) Position Rigging Artist Location Gurugram, Haryana, India Job Type Full-Time, On-site Experience Required 3+ Years in Character Setup/Rigging Primary Software Autodesk Maya & 3DS MAX Industry Focus AAA Video Games (PC, Console, Mobile) Estimated Salary & Compensation Benchmarks While final compensation is determined by individual expertise, portfolio quality, and interview performance, the following table reflects current industry standards for specialized Rigging roles in the Delhi-NCR region for a studio of Lakshya’s caliber. Role Level Years of Exp. Estimated Annual Salary (INR) Mid-Level Rigging Artist 3 – 5 Years ₹8,50,000 – ₹13,00,000 Senior Rigging Artist 6 – 9 Years ₹14,00,000 – ₹22,00,000 Lead / Technical Rigging 10+ Years ₹24,00,000+ About Lakshya Digital & Keywords Studios Established in 2004, Lakshya has spent over two decades building an impeccable reputation as a “dependable” and “highly talented” game art partner. With a global footprint spanning Gurugram, Pune, Seattle, San Diego, and Tokyo, the studio employs over 700 creative professionals. By joining Lakshya, you are joining a legacy that has contributed to iconic hits such as: Bloodborne & Dark Souls II Uncharted 2 Just Cause 3 WWE 2K16 Farmville & Cityville As part of Keywords Studios, the world’s leading technical and creative services provider to the global video games industry, you will have access to international workflows and top-tier expertise that is unmatched in the Indian market. Key Responsibilities: The Rigging Lifecycle The Rigging Artist role at Lakshya is a blend of technical logic and artistic sensibility. You are expected to manage the following core duties: 1. Pre-Production & Technical Analysis Brief Study: Thoroughly analyze client briefs and task specifications. You must identify potential bottlenecks or contradictory information before the first bone is placed. Query Management: Maintain a “zero-ambiguity” policy. You will collaborate with Leads to clarify art direction and technical constraints. Reference Gathering: Collect and study anatomical and mechanical references to ensure realistic deformation and movement. 2. Character Setup & Execution Custom Rigging: Build robust, animator-friendly rigs for bipeds, quadrupeds, facial systems, and mechanical props. Skinning & Weighting: Execute high-quality skinning to ensure seamless deformations across all joints. Control Systems: Design intuitive control interfaces that allow animators to achieve maximum expressiveness with minimal effort. 3. Pipeline & Quality Control Best Practices: Adopt mandated work processes to ensure files are optimized for the game engine. Zero-Error Delivery: Conduct self-QC (Quality Control) against internal checklists to ensure “minimal iteration” and high-quality output. Reporting: Provide transparent daily updates to the Lead/sub-Lead regarding progress and timelines. Detailed Requirements Technical Proficiency Dual-Software Expertise: You must be equally proficient in Autodesk Maya and 3DS MAX, as client requirements often fluctuate between these two industry giants. Anatomy: A profound understanding of human and animal anatomy is mandatory. You must understand how muscles move and how joints rotate to prevent “volume loss” during animation. Game Pipeline Knowledge: A solid grasp of the end-to-end game art pipeline (Modeling -> Rigging -> Animation -> Engine Integration). Secondary Skills: Knowledge of modeling and texturing is a significant advantage, as it allows you to communicate better with the asset creators. Soft Skills & Mindset Self-Motivation: Ability to work with minimal supervision while maintaining a “team-first” attitude. Problem-Solving: You should be a “technical troubleshooter,” comfortable finding creative solutions to complex rigging challenges. Gamer DNA: We are looking for artists who play video games. A passion for gaming helps you understand why “feel” and “responsiveness” are critical to a rig. Benefits & Employee Wellness Lakshya Digital believes in nurturing talent through a holistic benefits package that promotes long-term career growth and personal well-being. World-Class Projects: Work on the most prestigious AAA game titles in development today. Generous Paid Time Off: Enjoy 26 Annual Leaves plus a dedicated year-end break from December 25th to January 1st. Insurance & Protection: Comprehensive Term Insurance and Personal Accidental Insurance coverage. Mental Well-being: Access to a free Employee Assistance Program (EAP) for professional emotional and mental health support. Education Assistance: A Special Education Assistance Scheme designed to help you upgrade your skills and certifications while you work. Career Growth: Regular performance reviews and a clear path toward Lead and Technical Artist roles. How to Apply If you are an experienced Rigging Artist with a portfolio that showcases clean deformations, organized hierarchies, and sophisticated control rigs, we want to hear from you. Application Essentials: Updated CV: Highlighting your experience with AAA titles. Demo Reel/Portfolio: Showcasing various rigs (Biped, Quadruped, and Mechanical) with wireframes and “joint-deformation” tests. Software Checklist: Confirming your proficiency levels in both Maya and 3DS MAX. Join Lakshya Digital in Gurugram and contribute to the next generation of global gaming hits. Be a part of a studio where process meets passion.

Gameplay Animator job at EA SPORTS FC,Vancouver 2026

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As a Gameplay Animator for EA SPORTS FC, you will be at the epicenter of sports innovation. This role is not just about making characters move; it is about pioneering the future of “The World’s Game.” You will work at the intersection of high-fidelity artistry and cutting-edge technology, utilizing Motion Matching and Machine Learning (ML) to create the most authentic football experience ever seen in interactive entertainment. Based in the vibrant tech hub of Vancouver, British Columbia, you will join a team of industry veterans dedicated to pushing the boundaries of realism and responsiveness. Job Overview: Gameplay Animator Category Details Company Electronic Arts (EA) – EA SPORTS Project EA SPORTS FC Location Vancouver, BC, Canada (Burnaby Campus) Job Type Full-Time, Regular Employee Work Model Hybrid (3 Days On-site: Tue, Wed, Thu) Salary Range $91,100 – $126,900 CAD per year Tech Stack Maya, MotionBuilder, Python, Motion Matching, ML The Role: Pioneering Next-Gen Animation The animation landscape is shifting from traditional state-machine logic to data-driven, procedural, and AI-assisted systems. As a Gameplay Animator at EA SPORTS, you are the architect of this transition. Your primary focus will be the “end-to-end” lifecycle of animation—from the initial spark of a motion capture session to the final, seamless implementation in the game engine. Core Responsibilities 1. Data-Driven Implementation Curate and Edit: Process massive datasets of high-fidelity motion capture. You won’t just “clean” data; you will curate it to feed complex Motion Matching databases. Machine Learning Integration: Collaborate with technical teams to review and refine animation results generated by AI models. You will provide the “human eye” needed to ensure ML outputs meet the rigorous standards of EA SPORTS authenticity. 2. Tool and Pipeline Innovation R&D Collaboration: Participate in Research and Development projects involving procedural runtime systems. Pipeline Development: Use your proficiency in Python to help design and automate tools that empower other animators and designers, reducing friction in the creative workflow. 3. Directing the Vision Mocap Mastery: Take responsibility for directing motion capture actors to ensure the data captured aligns with specific gameplay mechanics. Cross-Domain Synergy: Work side-by-side with Software Engineers to solve unique architectural challenges and with Game Designers to ensure the “feel” of the controller matches the fluidity of the on-screen movement. Qualifications and Expertise We are seeking a “Technical Artist” hybrid—someone who understands the soul of a performance but possesses the logic of a programmer. Technical Requirements AAA Experience: A proven track record in gameplay animation for large-scale titles, specifically with experience in Motion Matching and procedural solutions. Software Mastery: Expert-level knowledge of Autodesk Maya and MotionBuilder. Scripting: Proficiency in Python is essential for navigating and improving our modern animation pipelines. Foundational Skills: A deep, intuitive understanding of animation principles (timing, weight, anticipation) and human anatomy/biomechanics. Soft Skills Problem-Solving: The ability to “debug” an animation—identifying why a transition feels “off” and whether the fix lies in the data, the code, or the blending logic. Collaborative Spirit: EA SPORTS FC is a massive undertaking; the ability to communicate effectively across different departments (QA, Engineering, Art) is paramount. The Vancouver Studio Experience The Burnaby/Vancouver campus is one of EA’s flagship locations. It features state-of-the-art motion capture studios, a full-sized soccer pitch, and an environment designed to foster creativity. Hybrid Culture We believe in the power of face-to-face collaboration. Our 3-day on-site model (Tuesday through Thursday) allows teams to brainstorm and iterate in person while providing the flexibility of remote work for the remainder of the week. Diversity and Inclusion Statistics EA is committed to a diverse workforce. Based on our 2024–2025 global insights, we continue to strive for representation that reflects our global player base: Gender: Our technical and creative teams are seeing a steady increase in gender diversity, with women and non-binary professionals making up approximately 31% of more recent hiring cohorts. Ethnicity: We are actively diversifying our talent pool; while historical data showed a majority Caucasian workforce (approx. 75%), recent recruitment initiatives have significantly increased representation from Asian, Black, and Latinx communities to ensure “The World’s Game” is built by the world. Compensation, Benefits, and Wellness At EA Sports FC, compensation is viewed holistically. While the base salary is competitive ($91,100 – $126,900 CAD), the total rewards package is designed to support your life inside and outside the studio. Financial and Career Growth Annual Salary: Structured ranges based on experience and geographic location. Bonus & Equity: Many roles are eligible for annual performance bonuses and stock grants (RSUs). Retirement: A robust retirement savings plan with company matching. Health and Family Comprehensive Coverage: Extended health, dental, and vision insurance from day one. Parental Leave: We offer a 100% base salary “top-up” for new parents (12 weeks for birth parents; 4 weeks for parental/adoption leave). Paid Time Off: 3 weeks of vacation to start, plus 10 dedicated sick days per year and additional studio “recharge” breaks. Perks of the Game Free Games: Access to the EA library to keep you connected to the products we build. Wellness Programs: Mental health support, fitness reimbursements, and on-site amenities. How to Apply Portfolio Requirement: All candidates must submit a digital portfolio or demo reel. We are looking for: Examples of gameplay animation (in-engine). Demonstrations of technical implementation (State Machines, Motion Matching setups). Any Python-based tools or scripts you’ve authored to improve workflows. Electronic Arts is an equal opportunity employer. We value the unique perspectives you bring to the table and are eager to see how your creativity can help us define the next generation of football.

Senior Paint Artist & Roto Artist – ILM Australia

Senior Paint Artist & Roto Artist – ILM Australia

Industrial Light & Magic (ILM Australia) is seeking an elite Senior Paint Artist & Roto Artist to join our premier visual effects studio in Moore Park, Sydney. In the world of high-end VFX, the Paint and Roto department provides the essential foundation upon which all movie magic is built. As a Senior artist at ILM, you are a master of “invisible effects,” responsible for the seamless integration of digital elements into live-action plates for the world’s biggest blockbuster franchises. Founded by George Lucas in 1975, ILM has set the standard for visual effects for nearly half a century. Our Sydney studio is a critical hub in a global network that includes San Francisco, Vancouver, London, and Mumbai. This is an opportunity to work at the absolute forefront of the digital revolution, contributing to projects that define the future of cinema, VR, AR, and Immersive Cinema. Employment Overview Feature Details Company Name Industrial Light & Magic (ILM) Australia Parent Organization The Walt Disney Company Job Title Senior Paint Artist & Roto Artist Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $125,000 – $160,000 AUD (Commensurate with experience) Primary Toolset Silhouette, Nuke, Linux Reporting To Paint & Roto Supervisor The Role: Mastering the Invisible As a Senior Paint & Roto Artist at ILM Australia, you are much more than a technician; you are a digital plastic surgeon and an architect of reality. You will be responsible for delivering high-level invisible effects tasks with minimal supervision, often taking on the most “impossible” shots in a sequence. Your role involves a deep understanding of the “layering math” of digital imaging. You will use your expert artistic eye to remove complex plate artifacts, reconstruct intricate backgrounds behind moving characters, and generate sophisticated mattes that allow Compositors to realize the creative vision of the VFX Supervisor. At the Senior level, we look for artists who are proactive problem-solvers, capable of mentoring the next generation of talent while pushing the boundaries of our internal pipeline. Detailed Responsibilities 1. High-End Technical Execution 2. Creative Ownership and Innovation 3. Leadership and Mentorship Candidate Requirements: Skills and Experience To thrive in the ILM Australia environment, you must possess a blend of technical expertise, artistic sensitivity, and professional dependability. Technical Proficiencies Professional Qualities Workplace Diversity and Representation At ILM Australia, we believe that our work is enriched by a variety of perspectives. We are committed to an inclusive workplace that reflects the diversity of the global audiences we serve. According to Australian industry census data and internal tracking, the VFX sector continues to strive for broader representation. At ILM, we are proud that our global workforce includes over 40% female representation in various leadership and artistic roles, and we actively participate in programs to increase the participation of Aboriginal and Torres Strait Islander peoples and other underrepresented groups in the Australian creative tech sector. Applicants will receive consideration for employment without regard to age, race, color, religion, sex, nationality, sexual orientation, or disability status. We want to hear your story. About Industrial Light & Magic ILM is the leading effects facility in the world. We have created visual effects for over 325 feature films and have played a key role in 7 of the top 10 worldwide box-office hits of all time. From the groundbreaking work on Star Wars and Jurassic Park to the revolutionary StageCraft technology used in modern production, ILM continues to set the pace for the industry. About The Walt Disney Company As part of The Walt Disney Company, ILM Australia is integrated into a global media powerhouse. Disney’s legacy of world-class storytelling allows our artists to work on the most cherished characters and worlds in history. With operations in more than 40 countries, being part of Disney means your work reaches every corner of the globe. Senior Paint Artist & Roto Artist – ILM Australia Apply now See open roles Explore More Trending Jobs

Production Coordinator – ILM Australia 2026

Production Coordinator – ILM Australia 2026

ILM Australia (Industrial Light & Magic) is currently seeking a highly organized, proactive, and communication-driven Production Coordinator to join our state-of-the-art studio in Moore Park, Sydney. As the vital connective tissue between artistic vision and technical execution, the Production Coordinator plays a pivotal role in ensuring that our visual effects projects are delivered on time, within budget, and to the legendary standard of excellence associated with the ILM name globally. Founded by George Lucas in 1975, ILM has been at the forefront of every major digital revolution in cinema history. By joining the ILM Australia team, you will be part of a sophisticated global network that spans San Francisco, Vancouver, London, and Mumbai, contributing to the most significant feature films, streaming series, and immersive experiences in the entertainment industry today. Job Overview: Production Coordinator Feature Details Company Name Industrial Light & Magic (ILM) Australia Parent Organization The Walt Disney Company Job Title Production Coordinator Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $90,000 – $120,000 AUD (Based on 2026 market standards) Reporting To Producer and Production Manager Primary Software ShotGrid (Flow Production Tracking), Google Suite, MS Office The Role: Strategic Execution and Communication As a Production Coordinator at ILM Australia, your primary mission is the seamless management of a specific department of artists (e.g., Lighting, Compositing, or Creature Dev). You are the “air traffic controller” for your assigned discipline, balancing the creative needs of Supervisors and Leads with the logistical requirements of the broader show schedule. This is a high-visibility role that requires the ability to juggle multiple priorities while maintaining a calm, professional demeanor under the pressure of tight deadlines. You will act as a primary point of information, ensuring that every member of your team—from the Production Assistants you mentor to the Executive Producers you report to—is aligned and informed. Detailed Responsibilities as Production Coordinator 1. Schedule Management and Tracking 2. Communication and Liaison 3. Review Management and Dailies 4. Leadership and Team Development Candidate Requirements: Skills and Experience We are looking for a candidate who combines a love for the film industry with a meticulous, data-driven approach to project management. Technical Proficiencies Professional Qualities Educational Background Life at ILM Australia Based in the historic Moore Park district of Sydney, ILM Australia is a hub of creativity and cutting-edge technology. When you join our team, you are joining a culture that values: About The Walt Disney Company ILM Australia is proud to be a part of The Walt Disney Company. Disney’s legacy of creating world-class stories and experiences reaches consumers in every corner of the globe. As a Production Coordinator, you are an essential part of a business segment that includes Disney Entertainment and Disney Experiences, helping to bring magic to life for every member of the family. Production Coordinator – ILM Australia 2026 Apply now See open roles

ILM Sydney Australia hiring 3D Animator

ILM Sydney Australia hiring 3D Animator

ILM Sydney Australia (Industrial Light & Magic), a flagship studio within the global Disney Entertainment ecosystem, is expanding its world-class animation team. Located in the vibrant creative precinct of Moore Park, ILM Sydney stands as a beacon of innovation in the Southern Hemisphere, contributing to the most ambitious visual effects projects in modern cinema. We are seeking a mid-to-senior level Animator who possesses the technical mastery and artistic soul required to bring complex characters to life. At ILM Sydney, you aren’t just moving pixels; you are crafting performances that define the emotional core of a story. From the subtle twitch of a creature’s eye to the earth-shaking physics of an epic battle sequence, your work will set the gold standard for the industry. Employment Overview: 3D Animator Feature Details Company Name Industrial Light & Magic (ILM Sydney Australia) Business Segment Lucasfilm / The Walt Disney Company Job Title Animator Location Moore Park, Sydney, NSW, Australia Job Type Full-Time / Permanent Estimated Salary Range $115,000 – $155,000 AUD (Commensurate with experience) Primary Toolset Autodesk Maya, Linux, Proprietary ILM Tools Reporting To Animation Supervisor The Role: Digital Performance Artist The role of an Animator at ILM Sydney Australia is one of both high-level artistry and rigorous technical execution. You will be responsible for creating high-quality motion for computer-generated characters, creatures, and inanimate objects. This position operates under the general supervision of Senior Animators and Animation Supervisors, providing a collaborative environment where mentorship and professional growth are deeply embedded in the daily workflow. In the Sydney studio, you will join a diverse cohort of artists who are currently pushing the boundaries of what is possible in feature films, streaming content, and immersive experiences. Your objective is to deliver performances that are so seamless and grounded in physics that the audience forgets they are looking at a digital creation. What You Will Be Doing 1. High-Fidelity Shot Production 2. Collaborative Creative Development 3. Performance Reference & Research What We Are Looking For ILM Sydney Australia is a high-performance environment. We seek individuals who are self-motivated, creatively curious, and technically proficient. Educational & Professional Background Technical Skills & Tools The ILM Sydney Experience Joining ILM Sydney Australia means becoming part of a legacy that began in 1975 with George Lucas. Our Sydney studio, while part of a global network (San Francisco, Vancouver, London, Singapore, Mumbai), has its own unique culture—one that blends the relaxed Australian spirit with the relentless pursuit of cinematic perfection. About The Walt Disney Company ILM Sydney Australia is proud to be part of The Walt Disney Company. Disney’s mission is to entertain, inform, and inspire people around the globe through the power of unparalleled storytelling. As an Animator, you are a vital link in that mission. You contribute to the core business segments of Disney Entertainment, helping to create experiences that are both universally and locally cherished. 3D Animator job – ILM Sydney Apply now See open roles Explore More Trending Jobs

Manager, Studio Operations at Industrial Light & Magic, Sydney

Manager, Studio Operations at Industrial Light & Magic, Sydney

Industrial Light & Magic (ILM), a titan in the visual effects industry and a cornerstone of The Walt Disney Company’s creative engine, is seeking a visionary and highly organized Manager, Studio Operations. Based in the iconic Moore Park precinct in Sydney, Australia, this role is the heartbeat of our physical production environment. We are looking for a leader who can balance the technical rigors of facility management with the creative nuance required to support world-class artists. This is not just a facilities role; it is a role designed to cultivate an environment where the next generation of cinematic history is made. Employment Overview: Manager, Studio Operations Feature Details Company Name Industrial Light & Magic (ILM) / Lucasfilm Entertainment Company Ltd. Parent Organization The Walt Disney Company Job Title Manager, Studio Operations Location Moore Park, Sydney, NSW, Australia Job Type Full-Time, Permanent Estimated Salary Range $135,000 – $175,000 AUD (Commensurate with experience) Industry Visual Effects (VFX) / Motion Pictures / Entertainment Reporting Structure Executive in Charge (EIC) The Role: Impact and Scope The Manager, Studio Operations is responsible for the holistic management of ILM Sydney’s physical footprint. You are the custodian of the “Staff Experience,” ensuring that every artist, producer, and technician has a safe, efficient, and inspiring place to work. Your mandate extends beyond mere maintenance. You will proactively lead the Facilities Team, oversee complex infrastructure upgrades, ensure rigorous adherence to Work Health and Safety (WHS) legislation, and serve as the primary liaison between ILM and Disney Studios Australia (DSA). Core Responsibilities 1. Facility Leadership & Team Management 2. Strategic Space Planning & Project Management 3. Security, Safety, and Compliance 4. Financial & Administrative Excellence The Ideal Candidate: Skills and Experience To thrive in this role, you must be a “composed problem solver”—someone who can navigate the high-pressure environment of a film studio with grace and strategic foresight. Technical Requirements: Soft Skills: About Industrial Light & Magic (ILM) Founded by George Lucas in 1975, ILM has been the gold standard for visual effects for nearly half a century. From the original Star Wars trilogy to the cutting-edge StageCraft technology used in The Mandalorian, ILM continues to redefine what is possible in cinema. By joining ILM Sydney, you become part of a global network (San Francisco, Vancouver, London, Singapore, Mumbai) that has contributed to 25 of the top 50 box-office hits of all time. We are at the forefront of the digital revolution, expanding into VR, AR, and Immersive Cinema. Diversity and Inclusion Lucasfilm Entertainment Company Ltd. LLC and The Walt Disney Company are Equal Opportunity Employers. We believe that a diverse workforce is a creative workforce. “Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories, and be relevant in a rapidly changing world.” We welcome applications from all qualified individuals regardless of race, religion, gender identity, sexual orientation, disability, or age. Our studio in Moore Park is designed to be an inclusive space where everyone can do their best work. Manager, Studio Operations at Industrial Light & Magic Apply now See open roles Explore More Trending jobs

ILM SYDNEY HIRING TRAINING COORDINATOR 2026

TRAINING COORDINATOR at ILM SYDNEY, 2026

As Industrial Light & Magic (ILM Sydney) continues its strategic expansion in the Asia-Pacific region, we are seeking a highly organized and proactive Training Coordinator to join our Sydney studio. This role is a cornerstone of our Studio Talent Group (STG), serving as the primary liaison between global artist management, local training teams, and our diverse roster of world-class digital artists. The Training Coordinator is responsible for the seamless execution of educational programs, ranging from high-level technical onboarding to creative enrichment classes like sculpting and drawing. This position offers a unique opportunity to shape the professional development landscape of the world’s leading visual effects facility while supporting the next generation of talent through programs like The Jedi Academy Job Overview: TRAINING COORDINATOR Category Details Company Name Industrial Light & Magic (ILM) — A Lucasfilm / Disney Company Job Title Training Coordinator Job Type Full-Time Location Moore Park, Sydney, New South Wales, Australia Business Segment Studio Talent Group (STG) / Artist Management Industry Film & Television Visual Effects (VFX) Experience Required 2+ Years in Fast-Paced International Environments Education Bachelor’s Degree Advantageous Reports To STG Leadership / Regional Training Manager 2. Compensation & Salary Guide (Sydney Market) The following salary benchmarks reflect the current market standards for Training and Development Coordinators within the Sydney-based media and technology sectors. Final compensation is determined by Industrial Light & Magic based on individual experience and qualifications. Professional Level Years of Experience Estimated Annual Salary (AUD) Additional Benefits Associate Coordinator 1–3 Years $70,000 – $85,000 Superannuation & Bonus Standard Coordinator 3–5 Years $85,000 – $105,000 Healthcare & Disney Perks Senior Training Lead 5+ Years $105,000 – $130,000 Full Executive Package Note: All positions at ILM Sydney Australia include statutory superannuation and access to exclusive The Walt Disney Company employee benefits, including worldwide theme park access and content discounts. 3. About Industrial Light & Magic (ILM Sydney) Founded in 1975 by George Lucas, ILM is the undisputed global leader in visual effects. Our legacy includes: 4. Detailed Role & Responsibilities The Training Coordinator acts as the engine for the Studio Talent Group, ensuring that the logistics of education never hinder the speed of production. Core Administrative Coordination Production & Professional Development Creative Enrichment & Special Programs Internal Communications 5. Required Skills & Technical Competencies To thrive in this high-pressure, creatively charged environment, the successful candidate must possess: 6. Experience & Education Requirements 7. Culture and Environment This position is with ILM Sydney Pty. Ltd.. As part of The Walt Disney Company, we foster a culture where ideas from all backgrounds help us grow and innovate. We are a diversified international family entertainment enterprise that values world-class storytelling and locally cherished experiences. TRAINING COORDINATOR at ILM SYDNEY, 2026 Apply now See open roles Explore More Trending Jobs

JOB OPPORTUNITY: GROOM ARTIST (EOI), ILM Sydney

JOB OPPORTUNITY GROOM ARTIST (EOI), ILM Sydney

Industrial Light & Magic (ILM Sydney), a Lucasfilm and Disney company, is currently seeking high-caliber artistic talent to submit their credentials for the role of Groom Artist at our Sydney, Australia studio. This is an Expression of Interest (EOI), meaning that while we are not actively filling a specific vacancy today, we anticipate active recruitment in the near future and wish to build a shortlist of qualified candidates. As a Groom Artist at ILM, you will be part of the world’s most iconic visual effects legacy, contributing to the “Digital Model Shop” and “Creature Teams”. This role is at the heart of our character pipeline, responsible for the intricate biological details—hair, fur, feathers, and environment grooms—that bring cinematic creatures to life. Position Overview & Administration Category Details Company Name Industrial Light & Magic (A Lucasfilm / Disney Company) Job Title Groom Artist Job Type Full-Time Location Moore Park, Sydney, New South Wales, Australia 🇦🇺 Department Digital Model Shop & Creature Team Industry Film & Television Visual Effects (VFX) Experience Required 5+ Years in High-End VFX Production Education Bachelor of Fine Arts or Equivalent Reports To Creature Supervisor / VFX Supervisor Application Status Not Actively Hiring (Advance Consideration Only) Compensation & Salary Guide (Sydney Market) The following table provides indicative salary benchmarks for Groom Artists in the Sydney VFX market. Final compensation packages offered by ILM are determined by individual proficiency, specialized skills, and market conditions at the time of hire. Professional Level Years of Experience Estimated Annual Salary (AUD) Additional Benefits Mid-Level Groom Artist 3–5 Years $90,000 – $115,000 Superannuation & Bonus Senior Groom Artist 5–8 Years $115,000 – $145,000 Healthcare & Super Lead Groom Artist 8+ Years $145,000 – $175,000 Full Executive Package 3. About Industrial Light & Magic (ILM Sydney) Founded by George Lucas in 1975, ILM has been the global leader in visual effects for over five decades. Our work is synonymous with cinematic innovation, having contributed to over 325 feature films. Our track record includes: 4. Detailed Role Description The Groom Artist is a hybrid professional—equal parts technical architect and digital sculptor. You are responsible for the aesthetic and structural integrity of a creature’s surface. Whether creating the sleek fur of a realistic animal or the complex feather patterns of a fantasy beast, your work must withstand the scrutiny of high-resolution rendering and complex physics simulations. Primary Responsibilities 5. Required Skills & Technical Competencies To be considered for this elite team, candidates must demonstrate a high level of mastery in the following areas: 6. Preferred Qualifications Candidates with the following additional skills will be prioritized during the review process: 7. Education and Artistic Foundations ILM values the “traditional” in “digital.” Our most successful Groom Artists come from a background of formal art training. 8. Diversity and Inclusion Statement Industrial Light & Magic (ILM Sydney) and Lucasfilm are equal-opportunity employers. We are committed to a diverse workforce and provide equal consideration regardless of race, religion, color, national origin, gender identity, sexual orientation, age, marital status, or disability. We believe that a variety of perspectives drives the innovation required to create the world’s greatest stories. Since this is an Expression of Interest, we review applications on a rolling basis to identify future talent. To apply, please ensure you provide: JOB OPPORTUNITY: GROOM ARTIST (EOI), ILM Sydney Apply now See open roles Explore More Trending Jobs

Production Coordinator at Atlantis Animation, Spain

ATLANTIS Animation

Atlantis Animation is a premier boutique studio located in the sun-drenched, “heavenly” landscape of Tenerife, Canary Islands. We pride ourselves on being a high-tech creative hub where world-class talent and cutting-edge technology converge to produce sensational high-quality animated series and feature films. Having successfully delivered global hits like Tara Duncan and Miraculous Ladybug (Season 5) for Disney Channel and Disney+, we are now embarking on our most ambitious project yet. We are officially opening applications for a Production Coordinator to join us for the production of ‘Messi and the Giants’. This epic saga, produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, follows a young boy named Leo transported from Argentina into a fantastical alternate universe. If you possess that “inner magic spark” and thrive on unexpected adventures in a fast-paced creative environment, we want to hear from you. Job Overview: Production Coordinator Category Details Company Name Atlantis Animation Job Title Production Coordinator Project Messi and the Giants (Sony/Disney) Location Santa Cruz de Tenerife, Spain (100% On-site) Contract Type Fixed-term Employee Contract (Temporary) Duration 8 Months (With potential for extension) Work Schedule Full-Time Estimated Salary Range €28,000 – €36,000 (Based on experience & local benchmarks) Language Req. Fluent English (Written and Spoken) The Role: The Heartbeat of Production As a Production Coordinator at Atlantis Animation, you are the essential link that keeps our creative engine running smoothly. Reporting to the Line Producer and Production Managers, you will be responsible for the day-to-day operational flow of your assigned department. You aren’t just tracking tasks; you are managing the heartbeat of the project, ensuring that assets, feedback, and information flow seamlessly between artists, leads, and supervisors. Main Responsibilities: Departmental Synergy: Act as the central point of communication between the Head of Department, Production, and the artistic team. Deadline Management: Constantly monitor department progress against the master schedule, ensuring all crew members are aware of upcoming milestones and have the resources to meet them. ShotGrid (Flow) Mastery: Maintain meticulous production data, updating statuses and tracking the movement of shots and assets with high precision. Review Coordination: Organize and facilitate daily rounds, reviews, and meetings. You will ensure that director feedback and supervisor approvals are clearly documented and communicated to the relevant teams. Reporting & Analysis: Prepare regular progress reports for the production leadership, flagging potential risks, delays, or overages before they impact the final delivery. Workflow Optimization: Assist in the onboarding of new artists and help maintain the documentation and templates that define our studio’s efficiency. On-Site Collaboration: Attend department meetings, take high-quality notes, and resolve minor team issues proactively to maintain a positive, productive atmosphere. What We Are Looking For The ideal candidate is a highly organized individual who balances technical production knowledge with exceptional interpersonal skills. We need a “proactive problem-solver” who can remain calm and focused in a fast-paced animation pipeline. Core Requirements: Industry Experience: Proven track record as a Production Coordinator within the Animation or VFX industry. Tracking Tools: Expert-level familiarity with ShotGrid (Flow) or equivalent high-end production tracking software. Organizational Excellence: Exceptional time-management skills with the ability to juggle multiple high-priority tasks simultaneously. Communication: Excellent written and verbal communication skills in English. Spanish language skills are a plus but not mandatory for the role. Technical Literacy: Proficient in Microsoft Office (Excel, Word) and comfortable navigating digital pipeline environments. Legal Eligibility: A valid EU/Spanish work permit is strictly required for this position. Why Join Atlantis Animation in Tenerife? Tenerife is more than just a location; it is a lifestyle choice. Working at Atlantis Animation offers a unique balance between high-stakes global production and a high quality of life. World-Class Projects: Work on a high-profile series involving legendary sports icon Leo Messi and major studios like Sony and Disney. Studio Culture: We celebrate a combination of creative talent and technological innovation. Our team is diverse, passionate, and supportive. The Canary Island Advantage: Enjoy year-round spring weather, stunning beaches, and a vibrant local culture in Santa Cruz de Tenerife. Our studio is located 100% on-site, allowing for real-time collaboration and community building. Professional Stability: While this is a temporary contract for the duration of the Messi project, we frequently extend high-performing team members as new series enter our pipeline. Salary & Market Benchmarks (Spain 2026) The animation sector in the Canary Islands is supported by significant regional growth. Below is a guide to current annual salary benchmarks for production roles in the Spanish market for the 2026 period: Role Level Experience Annual Salary Range (Gross) Production Assistant 0–2 Years €20,000 – €25,000 Production Coordinator 2–5 Years €28,000 – €36,000 Production Manager 5–10 Years €40,000 – €55,000 Line Producer 10+ Years €60,000 – €85,000+ Note: Final salary offers depend on the candidate’s specific background in high-end series production and their proficiency with automated tracking workflows. How to Apply If you are ready to tackle animation challenges and embark on an unexpected adventure with us, please submit your application for the Messi and the Giants project. Submission Requirements: Updated CV: Detailing your experience with ShotGrid and previous animation/VFX credits. Cover Letter: Explaining your approach to production coordination and why you want to work on-site in Tenerife. References: Contact details for previous supervisors or production managers. Atlantis Animation is an equal opportunity employer. We value the “inner magic spark” in everyone and aim to provide a discrimination-free recruitment experience. Please note that this is a fixed-term employee contract; freelance or remote applications will not be considered for this specific role.

Lead Environment Artist Job at Retro Studios, Austin

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Retro Studios, a wholly-owned subsidiary of Nintendo Co., Ltd., is a premier powerhouse in the global gaming industry. Since our founding in 1998, we have worked hand-in-hand with Nintendo to craft award-winning titles that define generations of gameplay. We are the architects behind some of the most atmospheric and critically acclaimed environments in gaming history, blending cutting-edge innovation with pure artistry. We are currently seeking a visionary Lead Environment Artist to join our elite team in Austin, Texas. This is a high-impact leadership role designed for an artist who possesses a rare combination of world-class technical skill, a sophisticated artistic eye, and the empathetic leadership required to mentor a diverse team of creators. Job Overview: Lead Environment Artist Category Details Company Name Retro Studios (Nintendo) Job Title Lead Environment Artist Location Austin, Texas (Onsite/Hybrid options) Job Type Full-Time / Permanent Experience Level 10+ Years (Senior Leadership) Estimated Salary Range $145,000 – $195,000 USD (Based on experience) Core Platforms Nintendo Switch & Future Nintendo Platforms Benefits Performance Bonuses, Nintendo-tier Health/401k, Relocation The Mission: Defining the Vision As the Lead Environment Artist at Retro Studios, you are the guardian of the game’s physical world. You will work in direct partnership with the Art Director and Department Leads to translate abstract creative pillars into tangible, breathtaking environments. Your role is to bridge the gap between high-level vision and technical execution, ensuring that every asset serves the gameplay while pushing the boundaries of visual excellence. Key Leadership Responsibilities: Strategic Oversight: Work with the Art Director to determine and implement the unified vision for environment art across all Retro Studios projects. Team Guidance: Prioritize, review, and guide the environment art team, ensuring all output aligns with the defined artistic and technical standards. Production Partnership: Collaborate closely with the Production team to prioritize tasks, manage timelines, and assign work effectively based on individual team strengths. Pipeline Optimization: Partner with Technical Art and Engineering departments to identify systems and techniques that streamline production and increase efficiency. Stakeholder Coordination: Align with the Development Management Team to understand the evolving needs of the broader studio and adjust artistic strategies accordingly. People Management & Mentorship At Retro Studios, we believe our people are our greatest asset. As a Lead, you are responsible for the professional health and growth of your direct reports. Professional Growth: Assess individual strengths and challenges; create tailored professional development plans for every artist on your team. Feedback Loops: Provide candid, constructive, and timely feedback. Conduct performance evaluations, bonus reviews, and 1-1 meetings to ensure clear communication. Career Advocacy: Identify resources needed for team success and make recommendations for promotions and career advancements. Inclusive Culture: Foster a welcoming environment rooted in kindness, empathy, and respect, ensuring all team members feel empowered to do their best work. Requirements & Qualifications We are looking for a veteran of the craft who has navigated multiple product cycles and understands the unique challenges of high-fidelity console development. Technical & Artistic Requirements: A Proven Eye: A sophisticated artistic sensibility with a deep understanding of composition, color theory, lighting, and world-building. Industry Veteran: At least 10+ years of experience in video game production, including several full ship cycles on AAA titles. Pipeline Expertise: A thorough understanding of modern environment art pipelines (modeling, texturing, modular kits, and lighting) and their technical requirements. Software Proficiency: Expert-level mastery of industry-standard tools (e.g., Maya, ZBrush, Substance Suite) and experience working within proprietary game engines. Leadership Track Record: Proven ability to build, manage, and inspire a team of artists through collaborative leadership. Educational Background: Undergraduate degree in an art-related subject, completion of an intensive art training program, or equivalent independent study and professional experience. Why Retro Studios & Austin, Texas? Joining Retro Studios means joining the Nintendo family. We offer the stability and prestige of a global leader combined with the creative agility of a specialized studio. The Austin Lifestyle: Our home base is Austin, Texas—a city legendary for its creative energy, live music, and forward-thinking culture. Whether you are exploring the stunning natural scenery or enjoying the year-round sunshine, Austin provides the perfect inspiration for world-class developers. Nintendo Excellence: Work on the most iconic platforms in the world. Our partnership with Nintendo provides access to cutting-edge hardware and a design philosophy that prioritizes quality above all else. Stability and Growth: We offer a comprehensive benefits package, including competitive performance-based bonuses and a workplace culture that values long-term career sustainability. Salary & Career Benchmarks (Austin 2026) The Austin tech and gaming sector continues to be one of the most competitive in the United States. Below is a guide to current compensation trends for Environment Art leadership: Position Level Experience Annual Salary Range (USD) Senior Environment Artist 6–9 Years $115,000 – $145,000 Lead Environment Artist 10+ Years $145,000 – $195,000 Art Director / Principal 15+ Years $200,000 – $260,000+ Note: Total compensation at Retro Studios typically includes base salary, Nintendo-tier health benefits, 401k matching, and performance-related bonuses. How to Apply If you are a passionate leader ready to shape the future of Nintendo’s environments, we want to see your vision. Submission Guidelines: Portfolio/Reel: Must demonstrate high-end environment art created specifically for video game software. We are looking for mastery of form, texture, and atmosphere. Resume: Highlighting your experience managing teams and your history across multiple product cycles. Cover Letter: Tell us about your leadership philosophy and why you want to be part of the Retro Studios legacy. Retro Studios is an equal opportunity employer. We are committed to building a diverse and inclusive team that represents the global community of gamers we serve.