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JOB OPPORTUNITY: GROOM ARTIST (EOI), ILM Sydney

JOB OPPORTUNITY GROOM ARTIST (EOI), ILM Sydney

Industrial Light & Magic (ILM Sydney), a Lucasfilm and Disney company, is currently seeking high-caliber artistic talent to submit their credentials for the role of Groom Artist at our Sydney, Australia studio. This is an Expression of Interest (EOI), meaning that while we are not actively filling a specific vacancy today, we anticipate active recruitment in the near future and wish to build a shortlist of qualified candidates. As a Groom Artist at ILM, you will be part of the world’s most iconic visual effects legacy, contributing to the “Digital Model Shop” and “Creature Teams”. This role is at the heart of our character pipeline, responsible for the intricate biological details—hair, fur, feathers, and environment grooms—that bring cinematic creatures to life. Position Overview & Administration Category Details Company Name Industrial Light & Magic (A Lucasfilm / Disney Company) Job Title Groom Artist Job Type Full-Time Location Moore Park, Sydney, New South Wales, Australia 🇦🇺 Department Digital Model Shop & Creature Team Industry Film & Television Visual Effects (VFX) Experience Required 5+ Years in High-End VFX Production Education Bachelor of Fine Arts or Equivalent Reports To Creature Supervisor / VFX Supervisor Application Status Not Actively Hiring (Advance Consideration Only) Compensation & Salary Guide (Sydney Market) The following table provides indicative salary benchmarks for Groom Artists in the Sydney VFX market. Final compensation packages offered by ILM are determined by individual proficiency, specialized skills, and market conditions at the time of hire. Professional Level Years of Experience Estimated Annual Salary (AUD) Additional Benefits Mid-Level Groom Artist 3–5 Years $90,000 – $115,000 Superannuation & Bonus Senior Groom Artist 5–8 Years $115,000 – $145,000 Healthcare & Super Lead Groom Artist 8+ Years $145,000 – $175,000 Full Executive Package 3. About Industrial Light & Magic (ILM Sydney) Founded by George Lucas in 1975, ILM has been the global leader in visual effects for over five decades. Our work is synonymous with cinematic innovation, having contributed to over 325 feature films. Our track record includes: 4. Detailed Role Description The Groom Artist is a hybrid professional—equal parts technical architect and digital sculptor. You are responsible for the aesthetic and structural integrity of a creature’s surface. Whether creating the sleek fur of a realistic animal or the complex feather patterns of a fantasy beast, your work must withstand the scrutiny of high-resolution rendering and complex physics simulations. Primary Responsibilities 5. Required Skills & Technical Competencies To be considered for this elite team, candidates must demonstrate a high level of mastery in the following areas: 6. Preferred Qualifications Candidates with the following additional skills will be prioritized during the review process: 7. Education and Artistic Foundations ILM values the “traditional” in “digital.” Our most successful Groom Artists come from a background of formal art training. 8. Diversity and Inclusion Statement Industrial Light & Magic (ILM Sydney) and Lucasfilm are equal-opportunity employers. We are committed to a diverse workforce and provide equal consideration regardless of race, religion, color, national origin, gender identity, sexual orientation, age, marital status, or disability. We believe that a variety of perspectives drives the innovation required to create the world’s greatest stories. Since this is an Expression of Interest, we review applications on a rolling basis to identify future talent. To apply, please ensure you provide: JOB OPPORTUNITY: GROOM ARTIST (EOI), ILM Sydney Apply now See open roles Explore More Trending Jobs

Production Coordinator at Atlantis Animation, Spain

ATLANTIS Animation

Atlantis Animation is a premier boutique studio located in the sun-drenched, “heavenly” landscape of Tenerife, Canary Islands. We pride ourselves on being a high-tech creative hub where world-class talent and cutting-edge technology converge to produce sensational high-quality animated series and feature films. Having successfully delivered global hits like Tara Duncan and Miraculous Ladybug (Season 5) for Disney Channel and Disney+, we are now embarking on our most ambitious project yet. We are officially opening applications for a Production Coordinator to join us for the production of ‘Messi and the Giants’. This epic saga, produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, follows a young boy named Leo transported from Argentina into a fantastical alternate universe. If you possess that “inner magic spark” and thrive on unexpected adventures in a fast-paced creative environment, we want to hear from you. Job Overview: Production Coordinator Category Details Company Name Atlantis Animation Job Title Production Coordinator Project Messi and the Giants (Sony/Disney) Location Santa Cruz de Tenerife, Spain (100% On-site) Contract Type Fixed-term Employee Contract (Temporary) Duration 8 Months (With potential for extension) Work Schedule Full-Time Estimated Salary Range €28,000 – €36,000 (Based on experience & local benchmarks) Language Req. Fluent English (Written and Spoken) The Role: The Heartbeat of Production As a Production Coordinator at Atlantis Animation, you are the essential link that keeps our creative engine running smoothly. Reporting to the Line Producer and Production Managers, you will be responsible for the day-to-day operational flow of your assigned department. You aren’t just tracking tasks; you are managing the heartbeat of the project, ensuring that assets, feedback, and information flow seamlessly between artists, leads, and supervisors. Main Responsibilities: Departmental Synergy: Act as the central point of communication between the Head of Department, Production, and the artistic team. Deadline Management: Constantly monitor department progress against the master schedule, ensuring all crew members are aware of upcoming milestones and have the resources to meet them. ShotGrid (Flow) Mastery: Maintain meticulous production data, updating statuses and tracking the movement of shots and assets with high precision. Review Coordination: Organize and facilitate daily rounds, reviews, and meetings. You will ensure that director feedback and supervisor approvals are clearly documented and communicated to the relevant teams. Reporting & Analysis: Prepare regular progress reports for the production leadership, flagging potential risks, delays, or overages before they impact the final delivery. Workflow Optimization: Assist in the onboarding of new artists and help maintain the documentation and templates that define our studio’s efficiency. On-Site Collaboration: Attend department meetings, take high-quality notes, and resolve minor team issues proactively to maintain a positive, productive atmosphere. What We Are Looking For The ideal candidate is a highly organized individual who balances technical production knowledge with exceptional interpersonal skills. We need a “proactive problem-solver” who can remain calm and focused in a fast-paced animation pipeline. Core Requirements: Industry Experience: Proven track record as a Production Coordinator within the Animation or VFX industry. Tracking Tools: Expert-level familiarity with ShotGrid (Flow) or equivalent high-end production tracking software. Organizational Excellence: Exceptional time-management skills with the ability to juggle multiple high-priority tasks simultaneously. Communication: Excellent written and verbal communication skills in English. Spanish language skills are a plus but not mandatory for the role. Technical Literacy: Proficient in Microsoft Office (Excel, Word) and comfortable navigating digital pipeline environments. Legal Eligibility: A valid EU/Spanish work permit is strictly required for this position. Why Join Atlantis Animation in Tenerife? Tenerife is more than just a location; it is a lifestyle choice. Working at Atlantis Animation offers a unique balance between high-stakes global production and a high quality of life. World-Class Projects: Work on a high-profile series involving legendary sports icon Leo Messi and major studios like Sony and Disney. Studio Culture: We celebrate a combination of creative talent and technological innovation. Our team is diverse, passionate, and supportive. The Canary Island Advantage: Enjoy year-round spring weather, stunning beaches, and a vibrant local culture in Santa Cruz de Tenerife. Our studio is located 100% on-site, allowing for real-time collaboration and community building. Professional Stability: While this is a temporary contract for the duration of the Messi project, we frequently extend high-performing team members as new series enter our pipeline. Salary & Market Benchmarks (Spain 2026) The animation sector in the Canary Islands is supported by significant regional growth. Below is a guide to current annual salary benchmarks for production roles in the Spanish market for the 2026 period: Role Level Experience Annual Salary Range (Gross) Production Assistant 0–2 Years €20,000 – €25,000 Production Coordinator 2–5 Years €28,000 – €36,000 Production Manager 5–10 Years €40,000 – €55,000 Line Producer 10+ Years €60,000 – €85,000+ Note: Final salary offers depend on the candidate’s specific background in high-end series production and their proficiency with automated tracking workflows. How to Apply If you are ready to tackle animation challenges and embark on an unexpected adventure with us, please submit your application for the Messi and the Giants project. Submission Requirements: Updated CV: Detailing your experience with ShotGrid and previous animation/VFX credits. Cover Letter: Explaining your approach to production coordination and why you want to work on-site in Tenerife. References: Contact details for previous supervisors or production managers. Atlantis Animation is an equal opportunity employer. We value the “inner magic spark” in everyone and aim to provide a discrimination-free recruitment experience. Please note that this is a fixed-term employee contract; freelance or remote applications will not be considered for this specific role.

Lead Environment Artist Job at Retro Studios, Austin

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Retro Studios, a wholly-owned subsidiary of Nintendo Co., Ltd., is a premier powerhouse in the global gaming industry. Since our founding in 1998, we have worked hand-in-hand with Nintendo to craft award-winning titles that define generations of gameplay. We are the architects behind some of the most atmospheric and critically acclaimed environments in gaming history, blending cutting-edge innovation with pure artistry. We are currently seeking a visionary Lead Environment Artist to join our elite team in Austin, Texas. This is a high-impact leadership role designed for an artist who possesses a rare combination of world-class technical skill, a sophisticated artistic eye, and the empathetic leadership required to mentor a diverse team of creators. Job Overview: Lead Environment Artist Category Details Company Name Retro Studios (Nintendo) Job Title Lead Environment Artist Location Austin, Texas (Onsite/Hybrid options) Job Type Full-Time / Permanent Experience Level 10+ Years (Senior Leadership) Estimated Salary Range $145,000 – $195,000 USD (Based on experience) Core Platforms Nintendo Switch & Future Nintendo Platforms Benefits Performance Bonuses, Nintendo-tier Health/401k, Relocation The Mission: Defining the Vision As the Lead Environment Artist at Retro Studios, you are the guardian of the game’s physical world. You will work in direct partnership with the Art Director and Department Leads to translate abstract creative pillars into tangible, breathtaking environments. Your role is to bridge the gap between high-level vision and technical execution, ensuring that every asset serves the gameplay while pushing the boundaries of visual excellence. Key Leadership Responsibilities: Strategic Oversight: Work with the Art Director to determine and implement the unified vision for environment art across all Retro Studios projects. Team Guidance: Prioritize, review, and guide the environment art team, ensuring all output aligns with the defined artistic and technical standards. Production Partnership: Collaborate closely with the Production team to prioritize tasks, manage timelines, and assign work effectively based on individual team strengths. Pipeline Optimization: Partner with Technical Art and Engineering departments to identify systems and techniques that streamline production and increase efficiency. Stakeholder Coordination: Align with the Development Management Team to understand the evolving needs of the broader studio and adjust artistic strategies accordingly. People Management & Mentorship At Retro Studios, we believe our people are our greatest asset. As a Lead, you are responsible for the professional health and growth of your direct reports. Professional Growth: Assess individual strengths and challenges; create tailored professional development plans for every artist on your team. Feedback Loops: Provide candid, constructive, and timely feedback. Conduct performance evaluations, bonus reviews, and 1-1 meetings to ensure clear communication. Career Advocacy: Identify resources needed for team success and make recommendations for promotions and career advancements. Inclusive Culture: Foster a welcoming environment rooted in kindness, empathy, and respect, ensuring all team members feel empowered to do their best work. Requirements & Qualifications We are looking for a veteran of the craft who has navigated multiple product cycles and understands the unique challenges of high-fidelity console development. Technical & Artistic Requirements: A Proven Eye: A sophisticated artistic sensibility with a deep understanding of composition, color theory, lighting, and world-building. Industry Veteran: At least 10+ years of experience in video game production, including several full ship cycles on AAA titles. Pipeline Expertise: A thorough understanding of modern environment art pipelines (modeling, texturing, modular kits, and lighting) and their technical requirements. Software Proficiency: Expert-level mastery of industry-standard tools (e.g., Maya, ZBrush, Substance Suite) and experience working within proprietary game engines. Leadership Track Record: Proven ability to build, manage, and inspire a team of artists through collaborative leadership. Educational Background: Undergraduate degree in an art-related subject, completion of an intensive art training program, or equivalent independent study and professional experience. Why Retro Studios & Austin, Texas? Joining Retro Studios means joining the Nintendo family. We offer the stability and prestige of a global leader combined with the creative agility of a specialized studio. The Austin Lifestyle: Our home base is Austin, Texas—a city legendary for its creative energy, live music, and forward-thinking culture. Whether you are exploring the stunning natural scenery or enjoying the year-round sunshine, Austin provides the perfect inspiration for world-class developers. Nintendo Excellence: Work on the most iconic platforms in the world. Our partnership with Nintendo provides access to cutting-edge hardware and a design philosophy that prioritizes quality above all else. Stability and Growth: We offer a comprehensive benefits package, including competitive performance-based bonuses and a workplace culture that values long-term career sustainability. Salary & Career Benchmarks (Austin 2026) The Austin tech and gaming sector continues to be one of the most competitive in the United States. Below is a guide to current compensation trends for Environment Art leadership: Position Level Experience Annual Salary Range (USD) Senior Environment Artist 6–9 Years $115,000 – $145,000 Lead Environment Artist 10+ Years $145,000 – $195,000 Art Director / Principal 15+ Years $200,000 – $260,000+ Note: Total compensation at Retro Studios typically includes base salary, Nintendo-tier health benefits, 401k matching, and performance-related bonuses. How to Apply If you are a passionate leader ready to shape the future of Nintendo’s environments, we want to see your vision. Submission Guidelines: Portfolio/Reel: Must demonstrate high-end environment art created specifically for video game software. We are looking for mastery of form, texture, and atmosphere. Resume: Highlighting your experience managing teams and your history across multiple product cycles. Cover Letter: Tell us about your leadership philosophy and why you want to be part of the Retro Studios legacy. Retro Studios is an equal opportunity employer. We are committed to building a diverse and inclusive team that represents the global community of gamers we serve.

Wētā FX Melbourne Lighting TD , 2026

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Wētā FX Melbourne is officially expanding its world-class creative team! We are currently seeking expressions of interest from highly motivated and talented Lighting TD (Technical Directors) to join our onsite team for an ambitious slate of high-profile projects scheduled for 2026. As a permanent fixture in the Australian visual effects landscape, Wētā FX Melbourne offers artists the opportunity to work on the most technologically advanced and creatively demanding feature films in the world. In this role, you won’t just be “lighting” a scene; you will be practicing digital cinematography at the highest possible level. Job Overview: Lighting TD (Technical Director) Category Details Company Name Wētā FX Melbourne Job Title Lighting TD (Technical Director) Primary Keyword Wētā FX Melbourne Job Type Full-Time / Project-Based (Onsite) Experience Level 3–5+ Years in Feature Films/Episodic Estimated Salary Range $105,000 – $165,000 AUD (Based on experience) Primary DCC Tools Katana, Maya, Houdini Location Melbourne, Australia (Abbotsford Hub) The Role: Digital Cinematography at Wētā FX Melbourne At Wētā FX Melbourne, the Lighting department is a diverse group of exceptionally talented artists responsible for the final aesthetic integration of all 3D elements. You will be responsible for creating light and shadow for complex assets, expansive environments, and hero characters. Working closely with the CG Supervisor, CG Asset Lead, Art Directors, and Texture Artists, you will ensure that every shot reaches the unparalleled level of quality associated with the Wētā brand. Key Responsibilities: Aesthetic Integration: Harmonizing multiple image layers—photographic and computer-generated—into seamless, cohesive visuals. Mood and Narrative: Utilizing digital lighting techniques to enhance story, character emotion, framing, and color scripts. PBR Mastery: Applying principles of physically plausible lighting, shading, and lensing to produce high-fidelity photorealistic imagery. Pipeline Navigation: Working within complex VFX production workflows and high-end Linux environments to deliver optimized renders. Collaborative Problem Solving: Solving demanding shot problems independently while maintaining open communication with the wider team. Technical Qualifications & Attributes We are looking for artists who thrive at the intersection of technical rigor and artistic intuition. To be successful at Wētā FX Melbourne, candidates should possess: Software Expertise: Proficiency in Katana, Maya, or Houdini. Expertise in Katana is highly valued for our lighting workflows. Rendering Technologies: Deep knowledge of modern render engines such as Renderman, Arnold, or V-Ray. Production Experience: A minimum of 3 to 5+ years of professional experience working on high-end feature films or major episodic series. Technical Versatility: An understanding of Linux and an aptitude for troubleshooting complex technical hurdles in a fast-paced environment. Artistic Eye: A strong understanding of light behavior, color science, and traditional cinematography. Additional Preferred Skills: Coding: Experience with Python, Lua, or C++ for workflow automation and tool customization. Interdisciplinary Knowledge: Prior experience in Shading, FX, Compositing, or Environment Layout. Advanced Shading: Experience constructing physically-based shading networks, particularly with MaterialX. Simulation Interaction: Experience lighting scenes involving heavy simulations such as water, fire, or large-scale destruction. Why Choose Wētā FX Melbourne? Since establishing a permanent presence in Australia, Wētā FX Melbourne has become a cornerstone of the local creative economy. We believe in building a workplace experience that is second to none, where innovation and authenticity go hand-in-hand. Diversity and Inclusion: At Wētā FX Melbourne, we celebrate diversity. We strive to create an environment where every crew member feels welcomed, respected, and appreciated. Cutting-Edge R&D: Join a studio that is constantly pushing the boundaries of what is possible in VFX through proprietary tools and world-class rendering technology. Culture of Authenticity: We value open minds and encourage our team members to bring their true selves to work every day. Salary & Industry Benchmarks (Melbourne 2026) The visual effects industry in Australia is thriving. Below is a breakdown of projected salary standards for lighting professionals within the Melbourne hub for 2026: Role Seniority Experience Annual Salary Range (AUD) Junior Lighting TD 1–3 Years $70,000 – $90,000 Mid-Level Lighting TD 3–5 Years $95,000 – $125,000 Senior Lighting TD 5–10 Years $125,000 – $165,000 Lead / Supervisor 10+ Years $170,000 – $215,000+ Note: Final compensation is determined by the specific skill set, production history, and performance during the technical evaluation phase. How to Express Interest We are actively building our 2026 crew and would love to hear from you. To be eligible, you must be currently based in—or able to relocate to—Melbourne, Australia for onsite work. Your Submission Should Include: Updated CV/Resume: Detailing your experience with specific DCC tools and renderers. Showreel Link: Highlighting your best lighting and look-development work. Breakdown Sheet: Explaining your specific contributions and the technical challenges you solved. Wētā FX Melbourne is an equal opportunity employer. We aim to provide a discrimination-free experience from the moment you apply. If there is anything we can do to make the recruitment process more accessible for you, please reach out to us at recruitment@wetafx.co.nz.

Senior FX TD job at Wētā FX Melbourne, 2026

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Wētā FX is globally recognized for pushing the absolute limits of visual effects, and our Melbourne studio is at the heart of our future growth. We are currently inviting Senior FX TD to express their interest in joining our world-class team for an ambitious slate of projects scheduled for 2026. As an FX TD at Wētā, you aren’t just creating simulations; you are solving the most complex creative and technical puzzles in modern cinema. From massive environmental destruction to intricate, ethereal magical effects, our FX team is the backbone of our visual storytelling. Job Overview: Senior FX TD Category Details Company Name Wētā FX Job Title Senior FX TD (Technical Director Location Melbourne, VIC, Australia Job Type Full-Time / Project-Based Contract Experience Level Senior (5+ Years in Feature Films) Estimated Salary Range $125,000 – $170,000 AUD (Based on expertise) Primary Software SideFX Houdini (FLIP, Pyro, RBD, Vellum) Operating System Linux (Proficiency Required) Role Mission: The Intersection of Art and Science The FX department at Wētā FX consists of over 100 industry-leading artists and engineers. As a Senior FX TD, you will sit at the vital juncture between creative vision and technical execution. You will work in close partnership with R&D, Lighting, and Compositing departments to ensure that FX-driven shots are not only visually stunning but also technically optimized for our proprietary pipeline. Core Responsibilities: Simulation Mastery: Develop and manage complex simulations including large-scale destruction (RBD), fluid dynamics (FLIP), and gaseous effects (Pyro). Tool Development: Create and maintain reusable Houdini digital assets (HDAs) and workflows that can be utilized by the wider FX team. Look Development: Collaborate with VFX Supervisors to establish the “early look” for abstract, magical, or natural phenomena. Problem Solving: Navigate the technical challenges of massive datasets and complex render layers in a Linux-based environment. Cross-Department Collaboration: Ensure seamless integration of FX elements with animation and lighting pipelines. Requirements & Preferred Expertise We are looking for technical artists who thrive in a collaborative, high-stakes environment. Mandatory Qualifications: Professional Pedigree: At least 5 years of experience as an FX Artist/TD specifically within the feature film industry. Houdini Generalist Knowledge: Comprehensive mastery of Houdini’s core toolsets, including FLIP, Pyro, and RBD. Linux Proficiency: Comfort working within a high-end Linux production environment is essential. Communication: The ability to articulate complex technical concepts to non-technical stakeholders and work effectively within a large team. Specialized Skills (Highly Desirable): Water Simulations: Previous experience running hero-shot water simulations in a production environment. Abstract FX: A portfolio showcasing the development of magical or non-standard effects. Destruction: Experience with complex, large-scale rigid body dynamics (RBD) and secondary debris systems. Plant/Groom Sim: Experience with plant simulations using Vellum or custom solvers. The Melbourne Studio Experience Wētā FX Melbourne is a hub of innovation. By joining our Australian team, you become part of a culture that values open-mindedness and authenticity. We believe that a diversity of backgrounds leads to a diversity of ideas, which is what allows us to continue winning Academy Awards for our craft. R&D Focused: FX is integral to our R&D efforts. You will have the opportunity to influence the tools of tomorrow. Global Projects: Work on the world’s biggest franchises and most visually demanding independent projects. Supportive Culture: We provide a workplace experience that prioritizes the artist’s well-being and creative growth. Salary Benchmarks for FX Roles (Melbourne 2026) The following table outlines the projected industry standard compensation for FX professionals in the Melbourne region for the 2026 calendar year: Role Seniority Experience Annual Salary Range (AUD) Junior FX TD 1–3 Years $75,000 – $95,000 Mid-Level FX TD 3–5 Years $95,000 – $125,000 Senior FX TD 5–10 Years $125,000 – $170,000 Lead FX TD / Supervisor 10+ Years $175,000 – $220,000+ Note: Salary offers are determined based on specific production experience, technical interview performance, and specialized knowledge of proprietary software. How to Express Interest We are actively planning our crew requirements for 2026. If you are passionate about the craft of FX and want to contribute to the next generation of Wētā FX projects, we want to see your work. Application Requirements: Showreel: A link to your latest reel demonstrating high-end feature film FX work. Breakdown: A clear document explaining your specific contributions to the shots in your reel (e.g., “created custom solver for…”, “handled all Pyro simulations…”). CV: Detailing your history with Linux-based pipelines and Houdini workflows. Wētā FX is an equal opportunity employer. We strive to provide a discrimination-free experience. If you require any adjustments during the recruitment process, please contact us at recruitment@wetafx.co.nz.

Senior Compositor job at Wētā FX, Melbourne

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Wētā FX is expanding its creative footprint in Australia! We are officially inviting Senior Compositors to submit Expressions of Interest for our permanent Melbourne headquarters. As we prepare for a groundbreaking slate of projects in 2026, we are looking for visionaries who can blend technical precision with high-level artistry. Joining Wētā FX means becoming part of a legacy that has defined modern cinema—from the bioluminescent wilds of Avatar to the epic scale of The Lord of the Rings. Our Melbourne hub is more than just an office; it is a collaborative sanctuary where the world’s best artists push the boundaries of the 2D pipeline. Job Overview: Senior Compositor Category Details Company Name Wētā FX Job Title Senior Compositor (Expressions of Interest) Location Melbourne, VIC, Australia (Abbotsford Hub) Job Type Full-Time / Contract (Project-Based) Experience Level Senior (5+ Years in Feature Films) Estimated Salary Range $110,000 – $155,000 AUD (Commensurate with experience) Primary Software Foundry Nuke (Gizmos, Groups, Deep Compositing) Contact recruitment@wetafx.co.nz The Role: Crafting the Final Image As a Senior Compositor at Wētā FX, you are the final architect of the frame. Your mission is to take disparate elements—live-action plates, matte paintings, and complex computer-generated assets—and fuse them into a singular, believable reality. Key Responsibilities: Seamless Integration: Mastery of light, color, and grain to ensure CG elements are indistinguishable from live-action footage. Pipeline Innovation: Utilizing Nuke’s advanced Gizmos and Groups workflows to create efficient, shareable, and clean scripts. Artistic Leadership: Interpreting feedback from VFX Supervisors and Compositing Supervisors to elevate the aesthetic quality of every shot. Technical Excellence: Managing complex multi-channel EXR workflows and deep compositing data to maintain flexibility throughout the render process. Mentorship: Setting a standard of excellence for mid-level and junior artists through well-structured scripts and proactive problem-solving. Ideal Candidate Profile We are seeking artists who don’t just “finish” shots, but who understand the why behind the image. Experience: A minimum of 5 years of experience working on high-end feature film visual effects. Technical Mastery: Profound knowledge of Nuke. You should be comfortable building complex tools and automated setups that streamline the 2D workflow. Scientific Foundation: A solid grasp of color science (ACES/OCIO), photography, and cinematography. You understand how lenses behave and how light interacts with different surfaces. Soft Skills: Resilience is key. The VFX industry is fast-paced; we value artists who maintain a positive attitude and communicate clearly under tight deadlines. Curiosity: A commitment to continuous learning. Whether it’s mastering a new proprietary tool or experimenting with AI-assisted compositing, you should always be looking for the “next big thing.” Why Wētā FX Melbourne? In April 2025, Wētā FX committed to a permanent home in Melbourne, backed by the Victorian Government. This move has turned Melbourne into a global VFX powerhouse, offering artists a unique blend of “big studio” resources and “boutique hub” culture. Culture of Diversity: We celebrate the authentic self. We believe that diverse perspectives lead to better art. Advanced Proprietary Tech: Access to Wētā’s legendary R&D, including deep compositing tools and advanced rendering engines that have won multiple Sci-Tech Academy Awards. Work-Life in Melbourne: Located in the vibrant suburb of Abbotsford, our studio is surrounded by top-tier cafes, galleries, and a thriving creative community, offering a world-class lifestyle outside of the workstation. Detailed Salary & Industry Benchmarks (2026) The VFX industry in Melbourne has seen significant growth in compensation due to the influx of international studios. Below is a breakdown of current market trends for compositing roles in the region: Role Level Years of Experience Annual Salary Range (AUD) Junior Compositor 1–3 Years $65,000 – $85,000 Mid-Level Compositor 3–5 Years $85,000 – $110,000 Senior Compositor 5–10 Years $110,000 – $155,000 Lead / Supervisor 10+ Years $160,000 – $200,000+ Note: Salaries are subject to individual negotiation based on specialized skills (e.g., Python scripting for Nuke, deep-environment experience). Technical Requirements Checklist To be considered for the 2026 intake, your reel and portfolio should demonstrate: Photorealism: High-level examples of CG character integration. Complexity: Experience with heavy FX passes (smoke, fire, water) and large-scale environments. Efficiency: Ability to produce clean scripts that can be easily picked up by other departments. Problem Solving: Examples of “saved” shots where creative compositing overcame plate or render limitations. How to Express Interest We are building our 2026 crew now. If you are ready to contribute to the next chapter of cinematic history at Wētā FX, please submit your expression of interest via our careers portal or email our recruitment team. Required Materials: Up-to-date CV/Resume. Link to your Demo Reel (with a detailed breakdown of your contributions). Current location and availability for 2026. Wētā FX is an equal opportunity employer. We aim to provide a discrimination-free recruitment experience. If you require any specific accommodations during the application process, please contact us at recruitment@wetafx.co.nz.

Rebellion Jobs – Junior 3D Animator

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Rebellion, one of Europe’s largest and most successful independent game developers, is officially inviting talented artists to #JOINTHEREBELLION. For over 30 years, Rebellion has maintained its status as a creative powerhouse, founded by Jason and Chris Kingsley. Our influence extends far beyond gaming; we operate our own film studios, publish award-winning board games and books, and are the proud custodians of 2000 AD, the home of iconic characters like Judge Dredd. We are currently seeking a passionate Animator to join our world-class team. This is a pivotal role working on an exciting, yet-to-be-revealed 3rd person tactical shooter. This project represents the next chapter in Rebellion’s legacy of tactical excellence, and we need an animator who can breathe life into characters and creatures alike within our custom-built engine environment. Executive Summary & Role Metrics: Animator Category Details Company Name Rebellion Job Title Animator Employment Type Full-Time / Permanent (On-Site) Locations Oxford or Warwick, England, UK Salary Range £38,000 – £52,000 per annum (Commensurate with experience)* Core Software Maya, MotionBuilder Key Projects Unannounced 3rd Person Tactical Shooter Relocation Comprehensive package available (Assistance & Accommodation) About Rebellion: A Unique Independent Giant What makes Rebellion truly unique is our complete creative freedom. As a “Big Indie” developer, we own our IPs and our technology. This independence allows us to foster a culture where innovation isn’t just encouraged—it’s required. Our studios in Oxford and Warwick are hubs of collaboration, where the only limit is your imagination. We are a stable, people-focused company that recognizes the importance of a healthy work-life balance. We manage our projects sensibly to ensure our teams are supported physically and mentally, avoiding the “crunch” culture prevalent in many other AAA environments. Detailed Job Description: The Mission As an Animator, you will be responsible for crafting captivating gameplay animations that serve as the heartbeat of our new tactical shooter. Your work must be technically sound, artistically inspired, and perfectly aligned with the project’s overarching vision. 1. High-Fidelity Character & Creature Animation The core of this role involves the creation of consistent, high-quality 3D animations. You will apply the fundamental principles of animation to every frame: Mechanics: Mastering timing, weighting/scale, ease-in/out, and arcs. Flair: Incorporating exaggeration, overlapping actions, anticipation, and secondary motion to add personality and “feel” to the gameplay. Perspective: Utilizing framing and squash/stretch to ensure animations read perfectly from a 3rd person camera perspective. 2. Technical Integration & Engine Mastery Rebellion operates on a custom proprietary engine. While you likely have experience in Unreal or Unity, you will be expected to: Adaptability: Develop a deep understanding of our bespoke tools and pipelines. Collaboration: Work closely with Technical Animators to ensure rigs and skinning support the intended range of motion. Optimization: Ensure all work adheres to technical specifications for memory and performance without sacrificing visual quality. 3. Motion Capture (Mocap) Pipeline In a realistic tactical shooter, mocap is a vital foundation. You will: Cleanup & Polish: Take raw motion capture data and fix, blend, and polish it to a high standard. Stylization: Augment mocap data with hand-keyed details to ensure characters feel responsive and heroic. 4. Mentorship & Professionalism As a member of a growing team, you will: Task Management: Use JIRA to track progress and update the production team on your daily tasks. Leadership: Show a willingness to provide constructive feedback and mentorship to junior animators, helping to cultivate the next generation of Rebellion talent. Candidate Requirements: What You’ll Bring We are looking for a game development enthusiast who lives and breathes animation. The ideal candidate blends technical skill with a deep understanding of performance. Software Proficiency: Expert-level knowledge of Maya and MotionBuilder (or equivalent 3D animation suites). Cinematic Understanding: A strong grasp of acting techniques, cinematography, and visual storytelling. You should know how a camera move can enhance a character’s performance. Realistic Motion: The ability to animate realistic human and creature movement, focusing on anatomy and physics. Pipeline Knowledge: A solid understanding of modern game production pipelines and how animation interacts with design and code. Mocap Experience: Proven experience in capturing and processing motion capture data. Right to Work: You must have the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship for this specific role. Diversity, Equity, and Inclusion at Rebellion At Rebellion, we are actively recruiting for a diverse team. We believe that a representative team makes better products and more immersive worlds. Our commitment to inclusion is reflected in our workforce demographics and studio culture. Industry Context & Statistics: The UK games industry is evolving, and Rebellion is proud to be at the forefront of this change. Gender Representation: While the industry average for women in games is approximately 30%, Rebellion actively strives for parity through inclusive hiring practices and enhanced family leave policies. Neurodiversity: We recognize that many of the best creative minds are neurodivergent. We provide a relaxed, supportive environment that accommodates different ways of thinking and working. Ethnicity & Culture: Our Oxford and Warwick studios host a global crew. We encourage applications from all ethnic backgrounds, as diverse perspectives directly lead to more innovative gameplay mechanics. Comprehensive Benefits Package We offer one of the most competitive benefits packages in the UK games industry: Generous Leave: 22 days holiday + Christmas closure + Bank Holidays. This increases with service up to 31 days. Health & Wellbeing: Private Medical Insurance, dental, and vision plans. We also provide a healthcare cash plan and 24/7 Mental Health support via our EAP. Security: Life Assurance, Income Protection, and Critical Illness Cover. Family Support: Enhanced Maternity, Paternity, and Adoption leave packages. Financial Perks: Enhanced Pension Scheme and interest-free, tax-free loans for travel or equipment. Social: Regular social events, free hot drinks, an onsite tuck shop, and local discounts. Life at the Oxford HQ Our riverside headquarters in Oxford offers a unique work environment. Just a short walk from the historic city center, you’ll be surrounded by beautiful architecture and green spaces. Commute: The studio is near the train station with direct links to London, … Read more

Boulder Media Jobs – 2D FX Animator

Boulder Media Jobs - 2D FX Animator

Boulder Media, one of Ireland’s most prestigious and prolific animation studios, is currently seeking a highly creative and technically proficient 2D FX Animator to join our award-winning team in Dublin. This is a full-time, specified-purpose role designed for an artist who thrives in a collaborative, fast-paced environment and possesses a deep passion for high-quality visual effects. If you are looking for Boulder Media Jobs that offer the chance to work on global franchises while living in the heart of one of Europe’s most creative cities, this position is the perfect fit. As a 2D FX Animator, you will play a critical role in defining the visual energy and atmosphere of our world-class productions. From explosive action sequences to subtle environmental magic, your work will directly impact the storytelling and aesthetic quality of shows that reach millions of viewers globally. Job Overview: 2D FX Animator Category Details Company Name Boulder Media Primary Keyword Boulder Media Jobs Job Title 2D FX Animator Job Type Full-Time (Specified-Purpose Contract) Location Dublin, Ireland Work Model Hybrid (In-Studio & Remote) Salary Range €45,000 – €65,000 per annum (Based on experience)* Application Deadline April 6, 2026 About Boulder Media: Our Legacy & Vision Established in 2000, Boulder Media has grown from a boutique studio into one of Ireland’s largest and most influential animation houses. Our mission is simple: to combine expertise, passion, and creativity to deliver world-class entertainment experiences. When searching for Boulder Media Jobs, candidates will find a portfolio that is a testament to our versatility and excellence. We have produced iconic titles such as Foster’s Home for Imaginary Friends, The Amazing World of Gumball, Wander Over Yonder, DC Super Hero Girls, Transformers Cyberverse, and the Netflix hit feature film My Little Pony: A New Generation. Joining Boulder means joining a legacy of creativity. We are a “family-first” studio that prides itself on being a nurturing, open space where artists can express their true selves. This cultural foundation is why Boulder Media Jobs are highly sought after in the international animation community. Detailed Job Description: The Role of a 2D FX Animator The primary objective of the 2D FX Animator is to bridge the gap between initial animatics and the final, polished animation. You will work under the direct guidance of the Animation Director, FX Supervisor, and FX Lead to ensure that every frame of effects animation aligns with the production’s specific tone and stylistic requirements. 1. Artistic Execution & Design 2. Pipeline & Workflow Management 3. Continuous Development The animation industry is constantly evolving. As part of your role in Boulder Media Jobs, you are encouraged to stay updated with the latest software initiatives, learning and development programs, and mentoring opportunities provided by the studio. Candidate Requirements: What We Look For We are searching for an artist who possesses the “Boulder Spirit”—hardworking, collaborative, and detail-oriented. Diversity, Equity, and Inclusion at Boulder Media Boulder Media is an equal-opportunity employer. We believe that diversity fuels innovation and that our studio is at its best when it reflects the global audience we serve. This commitment to inclusivity is a core part of what makes Boulder Media Jobs so special. Workforce Statistics & Representation: The Irish animation industry is a diverse landscape. Boulder Media actively tracks and supports inclusivity: Benefits & Studio Culture We believe that a happy artist is a creative artist. Beyond the professional fulfillment found in Boulder Media Jobs, we offer a comprehensive benefits package and a social calendar that is second to none: Boulder Media Jobs – 2D FX Animator Apply now See open roles Explore More 2D jobs

DNEG Sydney Australia hiring Lighting TD, 2026

DNEG Sydney Australia hiring Lighting TD, 2026

DNEG SYDNEY Australia is expanding its world-class animation team to meet the demands of an incredible slate of upcoming feature films. We are currently seeking a highly skilled and artistic Lighting TD to join our Shot Finishing department. This role is a cornerstone of our production pipeline, sitting at the intersection of Environment Generalist workflows, Lighting, and Compositing. By joining DNEG SYDNEY Australia, you will be part of a studio that has brought to life iconic projects such as The Garfield Movie, Nimona, and Entergalactic. Our current production slate includes high-profile titles like The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. At DNEG SYDNEY Australia, we don’t have a “house style”—we have a “quality style,” and we empower our artists to push the boundaries of what is possible in stylized and realistic animation. Executive Summary & Role Metrics at DNEG SYDNEY Australia Category Details Company Name DNEG Animation Primary Keyword DNEG SYDNEY Australia Job Title Lighting TD (Technical Director) Department Shot Finishing (Lighting & Comp) Employment Type Full-Time / Contract Location Sydney, NSW, Australia Estimated Salary $105,000 – $145,000 AUD (Based on experience) Core Software Katana, RenderMan, Nuke Work Model Hybrid / On-Site DNEG Animation is a global powerhouse fueled by the passion of our crew. We thrive on diverse styles, from complex graphic novel adaptations to beautifully stylized films. When you join DNEG SYDNEY Australia, you are joining a collaborative community where every role plays a vital part in the success of our shows. We believe in the power of visual storytelling and are dedicated to breathing life into unforgettable characters and enchanting worlds. Detailed Job Description: The Mission The Lighting TD at DNEG SYDNEY Australia is responsible for the final “look” of the film. You are the digital cinematographer, using light and shadow to set the mood, direct the viewer’s eye, and ensure narrative continuity across entire sequences. 1. Artistic Mood & Look Development Working under the direction of the Lighting Supervisor and Art Director, you will: 2. Technical Problem Solving & Optimization In a modern feature animation pipeline, beauty must be balanced with efficiency. At DNEG SYDNEY Australia, our Lighting TDs are technical leaders who: 3. Workflow & Pipeline Integration The Lighting TD acts as a bridge between several departments. You will: Candidate Requirements: What You’ll Bring To maintain the high standards of DNEG SYDNEY Australia, we look for artists who possess a rare blend of technical “under-the-hood” knowledge and a sophisticated artistic eye. The “Must-Haves” The “Nice-to-Haves” Why Choose DNEG SYDNEY Australia? Sydney has rapidly become one of the world’s most significant hubs for digital artistry. Joining DNEG SYDNEY Australia offers unique advantages: Explore More Lighting TD Jobs DNEG Sydney Australia hiring Lighting TD, 2026 Apply now See open roles

DNEG Sydney Jobs – hiring CFX TD

DNEG Sydney Jobs - hiring CFX TD

DNEG Sydney Jobs represents a gateway to working with one of the most prestigious visual effects and animation powerhouses in the world. As we expand our footprint in Australia, we are looking for a highly skilled CFX TD (Creature Effects Technical Director) to join our Performance department. At DNEG, our Creature TDs are the architectural backbone of character movement, responsible for the development of sophisticated animation rigs and the high-fidelity simulation of creatures, digital doubles, vehicles, and props. If you are searching for DNEG Sydney Jobs that challenge your technical prowess while demanding a keen artistic eye, this role offers the perfect intersection of engineering and digital artistry. Role Overview & Compensation: CFX TD Category Details Company Name DNEG (Animation & VFX Division) Primary Keyword DNEG Sydney Jobs Job Title CFX TD (Creature Effects Technical Director) Employment Type Full-Time / Contract Location Sydney, Australia (Hybrid Options) Estimated Salary $110,000 – $155,000 AUD (Based on seniority) Core Software Houdini (Required), Maya (Preferred) Scripting Needs VEX, Python (Highly Desirable) Detailed Job Description: The Mission The role of a CFX TD at DNEG Sydney Jobs is integral to the development and execution of realistic simulations that define modern cinema. You will not only build the rigs but also oversee the subsequent simulations that bring weight, muscle, cloth, and hair to life. 1. Technical and Creative Problem Solving A primary draw for those seeking DNEG Sydney Jobs is the opportunity to find innovative solutions to complex production needs. You will develop high-quality rigs and simulations for a variety of assets, including: 2. Pipeline Integration and Collaboration Joining the team through DNEG Sydney Jobs means working within a high-pressure, creature-heavy post-production environment. You must be familiar with the intricacies of a modern pipeline, ensuring that your rigs and simulations move efficiently from the animation stage through to lighting and rendering. Requirements: What You’ll Bring To be successful in your application for DNEG Sydney Jobs, you must demonstrate a balance of technical rigor and a commitment to visual excellence. The “Must-Haves” The “Nice-to-Haves” Those who excel in DNEG Sydney Jobs often bring additional technical layers to the team: About You: The Ideal Candidate We look for specific personality traits when hiring for DNEG Sydney Jobs. It is not just about what you can do, but how you work within a high-performing team: About DNEG: Our Global Identity DNEG is a global leader in the creation of award-winning content. With over 9,000 employees worldwide, we maintain studios in Los Angeles, London, Montréal, Mumbai, and now, a growing presence in Sydney. Why search for DNEG Sydney Jobs? Industry Context: The Sydney VFX Hub The growth of DNEG Sydney Jobs is a testament to Australia’s rising status as a global hub for visual effects. With competitive tax incentives and a wealth of local talent, Sydney has become a primary destination for major studio productions. Working in Sydney offers: Explore More FX-CFX jobs DNEG Sydney Jobs – hiring CFX TD Apply now See open roles