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Flying Bark Productions is hiring Editor, Australia

Flying Bark Productions is hiring Editor, Australia

At Flying Bark Productions, the editorial suite is where the soul of the story is truly forged. For over 50 years, our studio has been a pioneer in independent animation, moving from beloved local classics to some of the most massive global franchises in modern history. We don’t just “cut” footage; we define the pacing of adventure, the timing of comedy, and the weight of emotional stakes. We are currently expanding our editorial powerhouse for an unprecedented slate of projects, including the Avatar: The Last Airbender feature film, and the highly anticipated Ghostbusters and Stranger Things animated series for Netflix. To meet this moment, we are seeking both a visionary Editor and a technically meticulous Edit Assistant to join our team in Alexandria, Sydney. Whether you are leading the narrative vision or architecting the technical pipeline, you will be a vital “Barker” in a studio that celebrates creativity, dogs, and world-class storytelling. Job Overview: Editor Category Details Studio Name Flying Bark Productions Industry Animation (Feature Film & Episodic) Seniority Level Mid-Level Primary Tech Stack Avid Media Composer, ShotGrid (Shotgun) Essential Requirement Must relocate to Sydney (No 100% remote options) Key Projects Avatar, Stranger Things, Ghostbusters, Tales From Outer Suburbia Studio Vibe Dog-friendly, Social, High-innovation Estimated Compensation & Financials The following figures represent current 2026 market benchmarks for the Australian animation and post-production industry. Position Tier Annual Base Salary (Est. AUD) Weekly Contractor Rate (Est.) Editor (Feature/Lead) $145,000 – $185,000+ $2,800 – $3,600 Mid-Level Edit Assistant $82,000 – $98,000 $1,550 – $1,850 Final rates are determined by project scope, specific software mastery, and production history. The Editor (The Story Architect) As an Editor at Flying Bark, you are a key creative partner to the Director. You are responsible for taking storyboards, scratch dialogue, and layout and turning them into a living, breathing cinematic experience. Your Quest: The Edit Assistant (The Technical Vanguard) The Edit Assistant is the technical backbone of the department. You ensure that the Editor’s workflow is frictionless and that all assets—from dialogue to final renders—are perfectly tracked and delivered. Your Quest: We are looking for professionals who live and breathe animation and understand the unique intricacies of an editorial pipeline in this medium. For the Editor: For the Edit Assistant: Flying Bark is world-renowned for its culture. We believe that when our people are happy, the animation is better. The Studio Experience Holistic Well-being Flying Bark Productions is hiring Editor, Australia Apply now See open roles Explore More Jobs

Deck13 Interactive hiring Lead Game Programmer

Deck13 Interactive hiring Lead Game Programmer

At Deck13 Interactive, we build the engines of imagination. As the studio behind the visceral combat of The Surge and the high-octane mobility of Atlas Fallen, we understand that the difference between a good game and a masterpiece lies in the stability, scalability, and responsiveness of its code. As our Lead Game Programmer, you are the technical vanguard of our development team. You will lead a group of talented engineers through the complexities of Unreal Engine 5, balancing the fine art of hands-on C++ architecture with the strategic leadership required to ship global hits. We are looking for a mentor, a problem-solver, and a visionary who can bridge the gap between creative ambition and technical reality. Job Overview: Lead Game Programmer Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG) Seniority Level Lead / Management (5+ Years Industry, 3+ Years Leading) Primary Tech Stack C++, Unreal Engine 5, System Architecture Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th & 31st (Paid) The following table reflects current 2026 market benchmarks for Lead-level engineering roles in the German game industry, specifically for studios within the PulluP Entertainment group ecosystem. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Lead Programmer (Standard) €90,000 – €105,000 €4,400 – €5,050 Senior Lead / Tech Director Path €105,000 – €125,000 €5,050 – €5,900 Additional financial perks include tax-free Probonio shopping vouchers, remote-work stipends, and full coverage for the Deutschlandticket. Your Quest: The Mission Your role is a hybrid of high-level systems design and team orchestration. You aren’t just writing code; you are building the foundation upon which 100+ creators build their dreams. 1. Technical Architecture & System Design You will lead the design and implementation of core systems for our current UE5 project. This includes everything from gameplay mechanics and AI frameworks to custom editor extensions and development tools. You ensure that our codebase is not just functional, but scalable and performant enough to meet the demands of modern console hardware (PS5 Pro, Xbox Series X, and high-end PCs). 2. Leadership & Mentorship A Lead is only as strong as their team. You will be responsible for the professional growth of our engineers. This involves: 3. Cross-Disciplinary Synergy You are the technical translator. You will work closely with Game Designers to make their “impossible” ideas possible, with Artists to ensure their assets don’t break the frame rate, and with Producers to ensure technical milestones are realistic and met on time. 4. Debugging & Innovation When a bug halts production across the entire studio, you are the one people turn to. You will dive deep into complex memory leaks, crash logs, and optimization bottlenecks. Simultaneously, you will evaluate emerging technologies—from AI-assisted coding to new rendering features—to keep Deck13 at the cutting edge of the industry. Your Toolkit: Requirements We are looking for a veteran who knows the “dark magic” of C++ and the intricacies of shipping on console. The Essentials: Bonus Qualifications (Extra XP): Power-Ups: Why Deck13 ? We believe that peak performance is only possible when an employee feels balanced and valued. Deck13 Interactive hiring Lead Game Programmer Apply now See open roles Explore More Jobs

Deck13 Interactive is hiring Senior Lighting Artist

Deck13 Interactive is hiring Senior Lighting Artist

At Deck13 Interactive, we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a Senior Lighting Artist, you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences. Job Overview: Senior Lighting Artist Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation 28 Days + Dec 24th & 31st Paid Core Languages English (Professional) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development. Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I) Senior Lighting Artist (L1) €65,000 – €72,000 €3,250 – €3,600 Senior Lighting Artist (Expert/Lead) €72,000 – €85,000 €3,600 – €4,200 Net salary varies based on German tax class and health insurance selections. Your Quest: Responsibilities Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player. 1. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. 2. Holistic Visual Integration A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking. 3. Performance Optimization Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications. 4. Collaborative Storytelling You will sit at the intersection of several departments: Your Toolkit: Qualifications We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it. Requirements: Extra XP (Bonus): Power-Ups: Why Deck13? Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life. Financial & Logistics Health & Well-being Growth & Culture Deck13 Interactive hiring Senior Lighting Artist Apply now See open roles Explore More Lighting Artist Jobs

Deck13 Interactive hiring Senior Animator

Deck13 Interactive hiring Senior Animator

At Deck13 Interactive, we don’t just build games; we forge worlds. From the gritty, industrial landscapes of The Surge to the sweeping, sand-blasted vistas of Atlas Fallen, our studio has spent over two decades defining the “AA” action-RPG space. As we embark on our most ambitious project yet, we are looking for a Senior Animator who possesses the rare blend of technical precision and artistic soul. In this role, you aren’t just moving bones; you are the architect of the player’s physical connection to the game. You will define the weight of a heavy blade, the visceral snap of a parry, and the subtle emotional cues of a protagonist’s face. Working within the cutting-edge Unreal Engine 5 ecosystem, you will bridge the gap between raw motion-capture data and hyper-responsive gameplay. Job Overview: Senior 3D Animator Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG Focus) Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5, 3ds Max, CAT, MotionBuilder Language Requirements Professional English (German is a bonus but not required) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th and 31st (Paid) Estimated Compensation & Financials :: Note: Final compensation is determined by portfolio quality, specific years of industry experience, and interview performance. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Senior Animator (L1) €68,000 – €75,000 €3,400 – €3,750 Senior Animator (L2/Lead Path) €75,000 – €88,000 €3,750 – €4,300 Your Quest: The Role & Responsibilities As a Senior Animator, your daily mission involves navigating the intersection of high-fidelity aesthetics and frame-perfect responsiveness. 1. Masterful Animation Creation You will be responsible for the end-to-end animation pipeline. This includes crafting high-quality keyframe animations that prioritize physical weight and kinetic energy. Whether it’s a massive boss creature or a nimble player character, you ensure that every movement feels grounded in the world’s physics. You will also oversee facial animation, ensuring our characters convey nuanced emotion during cinematic moments. 2. Motion Capture & Data Integration Deck13 utilizes modern MoCap solutions (including Xsens). You will take raw data and “clean” it—not just removing jitter, but stylizing and retargeting the motion to fit our specific art direction. You understand that MoCap is a foundation, not a finished product, and you have the skills to layer keyframed personality on top of captured movement. 3. Technical Collaboration & Engine Mastery You won’t work in a vacuum. You will collaborate daily with: Your Toolkit: Requirements We are looking for a veteran who has survived multiple shipping cycles and understands the “marathon” nature of game development. Must-Haves: Bonus Points (The “Epic Loot”): Why Deck13? (The Power-Ups) We believe that great games are made by people who are healthy, inspired, and respected. Our benefits package is designed to support your life both inside and outside the studio. Deck13 Interactive hiring Senior Animator Apply now See open roles Explore More Jobs

CrazyGames hiring Product Manager, Remote, Europe

CrazyGames hiring Product Manager, Remote,Europe

CrazyGames is seeking a Product Manager – Game Experience to help shape the next generation of browser-based casual gaming experiences for millions of players worldwide. This opportunity places you at the intersection of game platform innovation, user experience optimization, product analytics, and developer ecosystem growth. The selected candidate will collaborate closely with product designers, engineers, marketing specialists, and the data team to improve engagement, performance, retention, and discoverability across a catalog serving millions of daily users and hundreds of millions of monthly gameplay sessions. This role is ideal for professionals passionate about gaming platforms, web technologies, and data-driven decision-making who want to influence product direction at global scale. Job Overview: Product Manager Category Details Job Title Product Manager – Game Experience Company CrazyGames Job Type Full-time Work Mode Remote (Europe) / Hybrid Office Location Leuven, Belgium Department Product Experience Required Minimum 2 years Industry Gaming / Browser Platforms Reporting To Vice President of Product Team Collaboration Product, Engineering, Marketing, Data Salary Not publicly disclosed Travel 1–2 company team weeks annually Hiring Region Europe-based candidates preferred About the Company Founded in 2014 and headquartered in Leuven, Belgium, CrazyGames operates one of the world’s leading browser-based gaming platforms featuring thousands of instantly playable games across multiple genres. The platform supports hundreds of millions of gameplay sessions monthly and connects developers with a global audience through monetization tools, SDK integrations, and analytics insights. The company focuses heavily on HTML5 gaming technology, browser-native innovation, mobile compatibility, and developer-friendly distribution pipelines, positioning itself at the forefront of instant-play gaming ecosystems. Role Purpose The Product Manager – Game Experience will lead initiatives that improve how players discover, access, and interact with games across desktop and mobile environments. The position involves translating analytics insights and player feedback into actionable improvements that enhance retention, session length, and engagement across the platform. You will help define product strategy related to: Your work will directly impact millions of players worldwide. Key Responsibilities Platform Experience Strategy Feature Planning and Execution Data-Driven Catalog Optimization Mobile Gameplay Experience Enhancement Technical Ecosystem Awareness Example Daily Activities A typical day in this role may include: Expected Impact Timeline First Month You will: First Three Months You will: First Six Months You will: First Twelve Months You will: Required Qualifications Applicants should demonstrate: Professional Experience Technical Understanding Candidates should be comfortable working across: Data Literacy Strong ability to interpret: Candidates with the following strengths will stand out: CrazyGames operates with a lean, high-ownership team culture built around autonomy and expertise. Employees are trusted to take initiative and drive measurable outcomes without excessive process overhead. Key cultural highlights include: The organization emphasizes impact over hierarchy and encourages experimentation across feature development and platform evolution. Benefits and Perks Employees joining the product team receive: Benefit Description Remote Flexibility Work from anywhere within Europe Hybrid Option Office collaboration in Leuven available Team Weeks Company-sponsored travel 1–2 times yearly Engineering Collaboration Work alongside experienced engineers Massive Platform Scale Exposure to hundreds of millions of monthly gameplay sessions Ownership Culture High autonomy and responsibility Modern Stack Access to cutting-edge browser gaming infrastructure Game-Focused Role Opportunity to work directly with playable content daily Career Growth Opportunities This role provides strong exposure to: Professionals may progress toward: This role is especially suited for professionals who: CrazyGames hiring Product Manager, Remote,Europe Apply now See open roles Explore More Animation Jobs

CrazyGames is hiring Graphic Designer (Remote), 2026

CrazyGames is hiring Graphic Designer (Remote), 2026 thumbnail

Job Overview: Graphic Designer (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €45,000 – €70,000 EUR per year (Estimated based on 2026 market data for experienced designers) Location Remote (Must be within ±6 hours of GMT) Core Tools Figma, Photoshop, Illustrator, InDesign Department Marketing About CrazyGames In 2026, the world of digital entertainment is faster and more accessible than ever. At the heart of this revolution is CrazyGames, one of the planet’s largest casual gaming platforms. We provide a frictionless, instant-play experience to over 50 million monthly users across both web and mobile interfaces. We believe that gaming should be a universal joy—accessible in a single click without the barriers of hardware constraints or long download times. As we continue to scale our global footprint, we are looking for a Graphic Designer who can translate the excitement of our platform into a cohesive, world-class visual brand. This is a chance to shape how millions of people perceive and interact with the future of browser-based and mobile gaming. The Role: Defining the Visual DNA of Gaming This is not a role for a designer who wants to work in a silo. As a Graphic Designer at CrazyGames, you are a vital pillar of the Marketing team. You will be the bridge between our technical product and our passionate community of players. We are looking for a creative who balances artistic flair with performance-driven thinking. You will elevate the quality, speed, and consistency of our creative output, ensuring that every touchpoint—from a tiny app store icon to a massive global campaign banner—feels distinctly and high-quality “CrazyGames.” You will work at the intersection of branding, product marketing, and user psychology. Your Journey: The First 12 Months We don’t believe in “busy work.” Every asset you create has a purpose and a path to millions of eyes. Here is how your influence will grow over your first year: Phase 1: Immersion & First Wins (Month 1) Phase 2: Channel Mastery (Month 3) Phase 3: Pipeline Ownership (Month 6) Phase 4: Strategic Vision (Month 12) What You’ll Do What We Are Looking For We want a designer who is as excited about the “why” as they are about the “how.” Core Requirements The “Nice to Haves” What We Offer Important Details & Requirements Feature Policy Timezone Constraint Must be within ±6 hours of GMT for team synchronization. Work Mode 100% Remote. Tech Requirement High-speed internet and a professional design setup (Hardware provided/reimbursed). Retreats Mandatory (and fun) biannual team weeks in Europe. Language Full professional proficiency in English (Written and Verbal). CrazyGames is hiring Graphic Designer (Remote), 2026 Apply now See open roles Explore More Animation Jobs

CrazyGames hiring Ad Operations Manager, Remote , 2026

CrazyGames hiring Ad Operations Manager, Remote , 2026 thumbnail

Job Overview: Ad Operations Manager (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €65,000 – €95,000 EUR per year (Estimated based on 2026 market data for senior programmatic roles) Location Remote (Must reside in Europe, UK, Africa, or the Middle East) Core Tools Google Ad Manager (GAM), Header Bidding, SSPs, DSPs, CMPs Department Ad Monetization About CrazyGames In the rapidly evolving landscape of 2026, CrazyGames has solidified its position as a global leader in the “instant-play” revolution. With over 40 million monthly active users, our platform serves as a vital bridge between high-quality game developers and a massive global audience that demands frictionless entertainment. We operate at the intersection of gaming and high-performance ad tech. Our mission is to provide a seamless, high-fidelity gaming experience that remains free for players, powered by a sophisticated, non-intrusive programmatic advertising stack. As we scale our operations and venture further into advanced monetization strategies, we are looking for a nosy, data-driven, and pragmatic Ad Operations Manager to join our “small but mighty” Ad Monetization team. The Role: Programmatic Specialist & Yield Architect This isn’t a traditional “traffic coordination” role. At CrazyGames, the Ad Operations Manager is a high-impact strategist. You will be the guardian of our revenue streams, the detective who spots leakage before it becomes a problem, and the architect who optimizes our auction dynamics to ensure we are capturing every cent of value from our inventory. You will work closely with leadership to bridge the gap between technical execution and business growth. If you are someone who gets a thrill from seeing a 5% lift in eCPM through clever floor optimizations or by identifying a discrepancy in a secondary SSP, this is your playground. Your Journey: The First 12 Months We believe in empowering our experts. Your roadmap at CrazyGames is designed to move you from initial discovery to total ownership. Phase 1: Foundations (Month 1) Phase 2: Optimization & Insight (Month 3) Phase 3: Independent Impact (Month 6) Phase 4: Strategic Ownership (Month 12) What We Are Looking For We don’t just want someone who can check boxes; we want an inquisitive mind who genuinely enjoys the “puzzle” of programmatic advertising. Technical Requirements Personal Attributes The Tech Stack & Environment CrazyGames is a tech-first company. You will be working with: Important Details & Requirements Feature Policy Timezone Alignment Candidates must be based in Europe, UK, Africa, or the Middle East to ensure significant overlap with the core team in Belgium. Work Model 100% Remote (with optional office access in Leuven for those nearby). Travel Mandatory participation in biannual 1-week team retreats (fully funded). Communication Professional fluency in English is required. Company Culture Unfunded, profitable, and fast-moving. CrazyGames hiring Ad Operations Manager, Remote , 2026 Apply now See open roles Explore More Animation Jobs

Senior Game Developer job at Rendered Ideas, Mumbai

Senior Game Developer job at Rendered Ideas, Mumbai thumbnail

Are you a veteran coder who feels restricted by the rigid, siloed structures of AAA “factory” development? Do you want to write code that doesn’t just implement a minor feature, but defines the very physics, intelligence, and tactile “feel” of a game? Rendered Ideas is searching for a brilliant, high-aptitude Senior Game Developer to join our autonomous indie collective and serve as a technical pillar for our upcoming titles. At Rendered Ideas, we don’t hire “programmers” to simply clear tickets from a backlog. We hire Game Developers—architects who understand that elegant code is the invisible art form that makes a game world feel real. We are a self-funded studio with no client demands and zero external interference. Here, the engineering team has the absolute freedom to research and implement “Top Notch” development processes, ensuring that every line of code contributes to a world-class player experience across mobile and PC platforms. Job Overview: Senior Game Developer Category Details Company Name Rendered Ideas Position Title Senior Game Developer (Systems & Engine Architect) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Based on technical depth & portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Tech Stack C, C++, C#, Unity 3D, In-House Game Engine Experience Level 3+ Years in Professional Software/Game Development What We Offer: The Ultimate Developer Environment A Senior Game Developer at Rendered Ideas is more than an employee; you are a key stakeholder in our creative laboratory. We have designed our studio to be a sanctuary for those who love the craft of programming. Detailed Job Description As a Senior Game Developer at Rendered Ideas, your mission is to transform ambitious creative concepts into stable, highly optimized, and performant digital realities. You are the bridge between the designer’s imagination and the player’s hardware. 1. Full-Spectrum Game Engineering You will collaborate with our tight-knit indie team to develop high-quality games for Mobile (Android, iOS) and PC (Steam). You aren’t just coding a character’s movement; you are deciding the friction, the gravity, and the input latency that makes that movement feel iconic. You have full creative and technical input on the game’s “feel.” 2. Mastery of Diverse Disciplines A Senior Game Developer at Rendered Ideas is expected to be a master of the “Game Dev Polymath” mindset. You will dive into: 3. Clean, Optimized, and Modular Code You will architect independent modules that are stable and highly optimized. We value performance above all else. You will write code that maintains 60 FPS (or higher) across a range of devices, ensuring that our technical standards are the envy of the indie world. 4. Engine Versatility & Low-Level Mastery While we utilize Unity 3D, we are equally committed to our In-House Game Engine. You will work across both, giving you a deep understanding of engine architecture, memory management, and system-level programming that most developers never get to see in their entire careers. 5. Senior Leadership & Collaboration You will communicate effectively with artists, designers, and animators. You will act as the technical “translator,” explaining hardware constraints in simple terms and finding brilliant engineering solutions to “impossible” artistic visions. Eligibility & Technical Requirements We are looking for the “1% of coders”—those who have a high aptitude for logic and a deep-seated love for the architecture of software. The Technical Pillars Educational & Professional Foundation Aptitude & Soft Skills The Engineering Culture at Rendered Ideas At many studios, the “Developer” is a service provider. At Rendered Ideas, the developer is the creator. We recognize that an elegant algorithm is as beautiful as a hand-painted texture. We encourage our seniors to be “Technical Pioneers.” If you find a performance bottleneck in the rendering pipeline, you don’t just file a report—you solve it. We provide the “Top Notch” profiling tools and the creative silence necessary to do the job right. We don’t believe in “quick and dirty” fixes; we believe in sustainable, high-performance engineering. Other Positions & General Interest Not a Senior Game Developer but still feel like you belong at Rendered Ideas? We are always on the lookout for passionate and talented individuals to join our ranks. Whether you are a rising star in UI/UX, a QA specialist with a passion for breaking things, or a producer who can handle an indie schedule, we want to hear from you. If you think you can contribute to making our games better and would like to join our small, elite team, don’t hesitate to reach out. Senior Game Developer job at Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs