Grimlore Games hiring Content Designer & Scripter, 2026
Fill our game worlds with life! Grimlore Games is seeking a talented, solution-oriented Content Designer & Scripter (m/f/d) to become the central hub where gameplay mechanics, narrative, and environmental layout converge. In this role, you will collaborate closely with our Level Designers, Game Designers, Sound Designers, and Writers to weave disparate gameplay systems into a seamless, memorable experience for our players. The ideal candidate is an analytical storyteller who loves getting their hands dirty in code and masterfully navigating proprietary engine toolsets. If you know how to pace a narrative arc through active player mechanics, script complex encounters from scratch, and possess a profound love for RTS and RPG titles, you will fit right into our development pipeline. Job Overview : Content Designer & Scripter (m/f/d) Job Details Specification Job Title Content Designer & Scripter (m/f/d) Studio Grimlore Games (THQ Nordic) Location Target Munich, Germany (Onsite or Hybrid) Core Software Focus Proprietary In-House Toolsets, Modern Game Engines Scripting Toolset Lua, AngelScript, or equivalent logic environments Core Genres Real-Time Strategy (RTS) & Roleplaying Games (RPG) Primary Workflow Quest Design, Boss Fights, Narrative Scripting, System Polish About Grimlore Games Founded in 2013 by THQ Nordic, Grimlore Games is an established game development studio located in the vibrant tech hub of Munich, Germany. We are dedicated to creating world-class, deep interactive experiences for PC and consoles, specializing in high-fidelity titles within the Real-Time Strategy (RTS) and Roleplaying Game (RPG) genres. As the creative force behind the critically acclaimed SpellForce 3 series and the development team behind Titan Quest II, we pride ourselves on blending complex systems with rich, atmospheric storytelling. Our team thrives on a culture of collaboration, pushing technical boundaries, and passion for the genres we build. To support our upcoming slate of ambitious projects, we are expanding our design division and looking for fresh talent to join our Munich family. Key Responsibilities as Content Designer & Scripter In this position, you will be the architectural bridge between pure game mechanics and the player’s direct interactive journey: 1. Mission, Quest & Gameplay Scripting Narrative Staging: Design, prototype, and script complex narrative quests, dynamic world events, and critical campaign missions, maintaining an excellent eye for dramatic pacing, player agency, and structural flow. Encounter Engineering: Concept, structure, and implement challenging boss encounters and specialized combat scenarios, balancing technical AI behaviors with clear, satisfying mechanical feedback loops. Proprietary Tool Mastery: Become a power-user and resident expert in Grimlore’s proprietary in-house studio toolset, continuously pushing its functional capabilities to elevate game content. 2. Cross-Discipline Collaboration & Documentation Creative Alignment: Sync continuously with Game Designers, Level Designers, and Writers to ensure that layout spaces, underlying game balance, and written text harmonize into a single coherent player experience. Technical Communication: Translate raw creative concepts into actionable, well-documented technical design requirements, ensuring your code logic respects the foundational parameters set by our engineering team. System Maintenance: Monitor, iterate, and polish existing scripted systems, proactively fixing runtime scripting bugs and adjusting logic based on user testing and internal studio feedback. Requirements & Qualifications We are looking for a structurally minded designer who balances an excellent eye for narrative detail with fundamental programming logic: Core Craft Profile Production Footprint: Professional production experience working as a Content Designer, Scripter, or Mission Designer. 💡 Note: Exceptional exceptions will be fully considered for candidates who bring a portfolio of large, highly complex, and completed total-conversion game modding projects. Genre DNA: Proven structural experience or a deep mechanical understanding of Real-Time Strategy (RTS) and Roleplaying Game (RPG) designs. Scripting Language Fluency: Hands-on experience writing clean, optimized logic using standard industry scripting languages (such as Lua, AngelScript, Python, C#, or similar syntax environments). Engine & Tool Familiarity: Prior experience working with current-generation game engines (such as Unreal Engine, Unity, or comprehensive proprietary editors). Foundational Programming: A strong understanding of the basic concepts of game programming (e.g., object orientation, state machines, event-driven architecture). Soft Skills: Clear written and spoken English communication skills, solid design documentation habits, and a highly collaborative, positive attitude. Regional Compliance Work Authorization: Applicants must hold current, unrestricted legal authorization to live and work inside Germany or the broader European Union. How to Apply If you have a passion for crafting living, breathing game worlds alongside the team at Grimlore Games, please submit your application through our online recruitment channel. Please ensure your submission includes: An updated CV highlighting your shipped titles, structural project history, or modding portfolio. A direct link to a digital portfolio or scripting sample showcasing your design workflow, quest scripting nodes, logic scripts, or playable levels.