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Grimlore Games hiring Content Designer & Scripter, 2026

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  Fill our game worlds with life! Grimlore Games is seeking a talented, solution-oriented Content Designer & Scripter (m/f/d) to become the central hub where gameplay mechanics, narrative, and environmental layout converge. In this role, you will collaborate closely with our Level Designers, Game Designers, Sound Designers, and Writers to weave disparate gameplay systems into a seamless, memorable experience for our players. The ideal candidate is an analytical storyteller who loves getting their hands dirty in code and masterfully navigating proprietary engine toolsets. If you know how to pace a narrative arc through active player mechanics, script complex encounters from scratch, and possess a profound love for RTS and RPG titles, you will fit right into our development pipeline. Job Overview : Content Designer & Scripter (m/f/d) Job Details Specification Job Title Content Designer & Scripter (m/f/d) Studio Grimlore Games (THQ Nordic) Location Target Munich, Germany (Onsite or Hybrid) Core Software Focus Proprietary In-House Toolsets, Modern Game Engines Scripting Toolset Lua, AngelScript, or equivalent logic environments Core Genres Real-Time Strategy (RTS) & Roleplaying Games (RPG) Primary Workflow Quest Design, Boss Fights, Narrative Scripting, System Polish   About Grimlore Games Founded in 2013 by THQ Nordic, Grimlore Games is an established game development studio located in the vibrant tech hub of Munich, Germany. We are dedicated to creating world-class, deep interactive experiences for PC and consoles, specializing in high-fidelity titles within the Real-Time Strategy (RTS) and Roleplaying Game (RPG) genres. As the creative force behind the critically acclaimed SpellForce 3 series and the development team behind Titan Quest II, we pride ourselves on blending complex systems with rich, atmospheric storytelling. Our team thrives on a culture of collaboration, pushing technical boundaries, and passion for the genres we build. To support our upcoming slate of ambitious projects, we are expanding our design division and looking for fresh talent to join our Munich family. Key Responsibilities as Content Designer & Scripter In this position, you will be the architectural bridge between pure game mechanics and the player’s direct interactive journey: 1. Mission, Quest & Gameplay Scripting Narrative Staging: Design, prototype, and script complex narrative quests, dynamic world events, and critical campaign missions, maintaining an excellent eye for dramatic pacing, player agency, and structural flow. Encounter Engineering: Concept, structure, and implement challenging boss encounters and specialized combat scenarios, balancing technical AI behaviors with clear, satisfying mechanical feedback loops. Proprietary Tool Mastery: Become a power-user and resident expert in Grimlore’s proprietary in-house studio toolset, continuously pushing its functional capabilities to elevate game content. 2. Cross-Discipline Collaboration & Documentation Creative Alignment: Sync continuously with Game Designers, Level Designers, and Writers to ensure that layout spaces, underlying game balance, and written text harmonize into a single coherent player experience. Technical Communication: Translate raw creative concepts into actionable, well-documented technical design requirements, ensuring your code logic respects the foundational parameters set by our engineering team. System Maintenance: Monitor, iterate, and polish existing scripted systems, proactively fixing runtime scripting bugs and adjusting logic based on user testing and internal studio feedback. Requirements & Qualifications We are looking for a structurally minded designer who balances an excellent eye for narrative detail with fundamental programming logic: Core Craft Profile Production Footprint: Professional production experience working as a Content Designer, Scripter, or Mission Designer. 💡 Note: Exceptional exceptions will be fully considered for candidates who bring a portfolio of large, highly complex, and completed total-conversion game modding projects. Genre DNA: Proven structural experience or a deep mechanical understanding of Real-Time Strategy (RTS) and Roleplaying Game (RPG) designs. Scripting Language Fluency: Hands-on experience writing clean, optimized logic using standard industry scripting languages (such as Lua, AngelScript, Python, C#, or similar syntax environments). Engine & Tool Familiarity: Prior experience working with current-generation game engines (such as Unreal Engine, Unity, or comprehensive proprietary editors). Foundational Programming: A strong understanding of the basic concepts of game programming (e.g., object orientation, state machines, event-driven architecture). Soft Skills: Clear written and spoken English communication skills, solid design documentation habits, and a highly collaborative, positive attitude. Regional Compliance Work Authorization: Applicants must hold current, unrestricted legal authorization to live and work inside Germany or the broader European Union.   How to Apply If you have a passion for crafting living, breathing game worlds alongside the team at Grimlore Games, please submit your application through our online recruitment channel. Please ensure your submission includes: An updated CV highlighting your shipped titles, structural project history, or modding portfolio. A direct link to a digital portfolio or scripting sample showcasing your design workflow, quest scripting nodes, logic scripts, or playable levels.

ILM USA hiring Lighting Artist, 2026

ILM USA hiring Lighting Artist, 2026 thumb

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM. In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets. Job Overview : Lighting Artist (Interactive/Immersive) Detail Specification Job Title Lighting Artist (Interactive/Immersive) Studio / Facility Industrial Light & Magic (ILM) Location San Francisco, California, United States Hiring Range $103,812 – $132,930 USD / Year Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema About Industrial Light & Magic (ILM) Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades. ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms. Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories. Key Responsibilities 1. Aesthetic Lighting Design & Implementation 2. Cross-Department Optimization & Polishing Requirements & Qualifications Core Craft Profile Bonus Points For: ILM USA hiring Lighting Artist, 2026 Apply now See open roles Explore More Jobs

Freelance Concept Artist | Moleworks Studio, 2026

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  Moleworks Studio is seeking a brilliant, enthusiastic, and highly versatile Freelance Concept Artist specializing in both Character and Environment design to join our production pipeline. In this fully remote contract role, you will become a key catalyst in our pre-production phase, transforming abstract narrative premises, mechanical design documents, and creative briefs into striking, industry-leading visual layouts. The ideal creative collaborator is someone who can fluidly shift between organic character illustration and complex structural environment design. You must possess a profound, innate passion for stylized science fiction, speculative industrial architecture, and dystopian cyberpunk-inspired aesthetics. Because we value the unique spark, imperfect beauty, and intentional design choices that only human creators can deliver, this role calls for an artist who relies on foundational craft, observational skill, and deep conceptual thinking to build universes from scratch. Operating under a flexible, milestones-based contract structure, you will work hand-in-hand with our Internal Art Director and core creative leads to establish, refine, and champion the definitive visual blueprint of our worlds. Job Overview : Freelance Concept Artist Specification Details Job Title Freelance Concept Artist (Character & Environment) Studio / Studio Entity Moleworks Studio Location / Workspace Fully Remote / Global Freelance Contract Aesthetic Framework Stylized Science Fiction / Cyberpunk Creative Mandate Strictly Human Art Only (Zero Generative AI allowed) Core Tools Photoshop or equivalent professional digital painting software Preferred Assets 2+ years AAA experience, 3D block-out capabilities (Blender/3DCoat) Application Address career@moleworks.studio     About Moleworks Studio Moleworks Studio is a forward-thinking, highly collaborative creative collective dedicated to building immersive, visually arresting worlds that captivate audiences across interactive entertainment media. We pride ourselves on pushing boundaries, challenging conventional design tropes, and cultivating a distinct creative edge. Our studio operates as a decentralized, tight-knit network of world-class developers, narrative architects, and digital artisans working across international time zones. We believe that extraordinary games are built on foundations of raw human imagination, technical discipline, and authentic craftsmanship. At Moleworks, you will find a low-ego, highly ambitious production environment where your unique artistic voice can shape the foundations of our intellectual properties. We are currently scaling up production on our core slate of stylized, genre-bending projects, and we are searching for an exceptional visual storyteller to help map out our future.   Key Responsibilities as Concept Artist As a Freelance Concept Artist, your creative output will define the visual tone, structural parameters, and aesthetic quality of our production pipelines: 1. High-Fidelity Character & Costume Design Aesthetic Conceptualization: Ideate, draft, and render detailed character concepts, faction designs, and mechanical costuming frameworks that express a rich back-story, clear identity, and cultural background. Orthographic & Callout Development: Produce comprehensive turnaround sheets, orthographic layouts, expression sheets, and detailed material callouts (e.g., fabrics, armor plates, technological implants) to ensure seamless downstream asset creation by our 3D production partners. 2. Immersive World-Building & Environment Art Spatial Storytelling: Construct breathtaking, high-impact environment concepts, scenic mood-paintings, and interior/exterior layouts that convey scale, atmosphere, history, and narrative purpose. Architectural Foundations: Design intricate, stylized sci-fi structures, dense cyberpunk cityscapes, and mechanical components, maintaining structural plausibility and cohesive industrial logic across all environments. 3. Collaborative Synthesis & Art Direction Alignment Unified Visual Direction: Work intimately with the Internal Art Director and Lead Artists to break down style bibles, ensure absolute alignment with established aesthetics, and safeguard visual continuity. Iterative Design Evolution: Process constructive critical feedback, pivoting gracefully across multiple design iterations, thumbnail variations, and rough sketches to find the optimal aesthetic solution for gameplay and storytelling needs.   Requirements & Qualifications We are looking for an inventive, disciplined visual artist who displays deep technical mastery of digital painting mediums and an uncompromising respect for traditional art fundamentals: Core Craft Requirements Strict Human Art Mandate: No AI Art allowed. At Moleworks, we champion the human hand, brain, and spirit. All portfolio pieces, submitted sketches, and final contract deliverables must be 100% authored by you through genuine digital painting and drawing workflows. Generative AI tools of any kind are strictly prohibited in our pipeline. Visual Versatility: A strong, comprehensive portfolio showcasing an equilibrium between expressive character design and sweeping, atmospheric environmental illustration. Aesthetic Alignment: Proven experience creating stylized science fiction, industrial, retro-futuristic, or neon-drenched cyberpunk visual directions. Artistic Foundations: An exceptional, demonstrative command of core traditional fundamentals, including human/creature anatomy, architectural perspective, focal composition, dynamic cinematic lighting, and emotive color theory. Software Proficiency: Expert-level mastery of Adobe Photoshop or equivalent elite digital painting software suites (e.g., Clip Studio Paint, Corel Painter), backed by an organized, layer-conscious workflow structure. Feedback & Adaptation: Exceptional communication skills and psychological maturity when receiving feedback, with a demonstrated ability to absorb critiques and refine assets rapidly without sacrificing quality. Bonus Experience (Highly Desirable) AAA Production Lineage: 2+ years of professional production experience working actively inside AAA or high-end independent video game development pipelines. 3D Workflow Integration: A functional knowledge of 3D software tools (such as Blender, 3DCoat, or ZBrush) used to block out perspective grids, simple geometry primitives, or lighting foundations to accelerate and enrich your digital painting workflows.   Work Structure & Engagement Model Location: 100% Remote / Work from anywhere in the world. Framework: Freelance / Independent Contractor Agreement. Compensation: Milestones-based structure or competitive daily/hourly rates, negotiated directly based on portfolio caliber, speed, and industry experience. Communication Hub: Async-friendly coordination via Slack, Discord, and Email, alongside occasional milestone review video conferences.   How to Apply If you are ready to pour your passion into an uncompromised, human-driven creative pipeline and build an extraordinary sci-fi world, we want to see your work immediately. Please assemble your application materials and send them to the Moleworks Studio talent acquisition team: Recruitment Contact Email: career@moleworks.studio Required Subject Line: Freelance Concept Artist Application – Your Name Submission Materials Check-list To ensure our review committee can process your application efficiently, you must explicitly include the following components in your email: Professional Resume / CV: A clean, concise breakdown of your professional background, shipped project credits, contract history, software proficiencies, and contact details (PDF format preferred). Digital Portfolio Link: A direct … Read more

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loops—partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up. The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the hands-on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into long-term player progression. Job Overview : Senior Combat Designer Job Details Specification Job Title Senior Combat Designer Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: Autonomy, Ownership, Elite Teams At Lightfox Games, we build organizations around a foundational principle: small, elite teams operating with massive project ownership and zero unnecessary bureaucracy. We are currently scaling our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” workflow to keep our decision-making loops tight, creative ideas fluid, and team chemistry strong. If you excel in a fast-paced environment where your mechanical choices directly define the player experience, Lightfox is your next step. Key Responsibilities As a Senior Combat Designer, your daily workflow will balance tactical prototyping with cross-disciplinary systems balancing: 1. Combat Tuning, Feel & Behavior Design 2. Pipeline Integration & Documentation Requirements & Qualifications We are looking for a veteran combat designer with a proven track record of shipping real-time action mechanics: Core Technical Profile Team & Leadership Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security: Lightfox Games is hiring Senior Combat Designer, 2026 Apply now See open roles Explore More Jobs

Lightfox Games hiring Senior 3D Animator, Seattle

Lightfox Games hiring Senior 3D Animator, Seattle thumb

Lightfox Games is seeking a talented, technically savvy Senior 3D Animator to join our tight-knit development team. In this role, you will take complete ownership of the 3D animation pipeline—from initial blocking through final polish—crafting high-quality asset packages for iconic characters, creative creatures, and dynamic combat interactions. The ideal candidate (Senior 3D Animator) is a blend of an elite visual storyteller and a collaborative pipeline engineer. You must possess a comprehensive command over character timing, physical weight, and stylistic appeal, balanced with hands-on technical proficiency inside the Unity engine. Working hand-in-hand with design and engineering, you will ensure our combat, locomotion, and cinematic sequences feel incredibly responsive and operate flawlessly within mobile performance parameters.Overview Job Overview : Senior 3D Animator Job Details Specification Job Title Senior 3D Animator Studio / Employer Lightfox Games Location Seattle, WA (Pioneer Square Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Maya, Unity (State Machines, Blend Trees) Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: High Ownership, Elite Teams At Lightfox Games, we believe in building an organization of elite, passionate industry veterans who thrive in small, highly autonomous teams with a deep sense of project ownership. We are currently scaling up to develop an ambitious, unannounced mobile game tied to a world-class, globally recognized IP and tier-one publisher. Operating from our studio in Seattle’s historic Pioneer Square, Lightfox Games embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we cultivate a highly collaborative, “quick-to-videocall, video-on” environment to keep communication seamless, ideas flowing rapidly, and studio bonds tight. If you excel in a fast-paced, high-impact environment where your creative voice directly shapes the final product, Lightfox is your next home. Key Responsibilities as Senior 3D Animator As a Senior 3D Animator, your day-to-day operations will bridge creative keyframe artistry with technical engine integration and cross-discipline collaboration: 1. High-Fidelity Animation Production & Pipelines 2. Standard Setting & Cross-Discipline Collaboration Requirements & Qualifications Lightfox Games is looking for a seasoned games animator with strong mechanical foundations and real-time engine experience: Core Technical Profile Design & Team Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: Lightfox Games hiring Senior 3D Animator, Seattle Apply now See open roles Explore More Jobs

Scotland Jobs : 3D Character Artist at Climax Studios

Scotland Jobs 3D Character Artist at Climax Studios thumb

Scotland jobs : Climax Studios is seeking a highly skilled and creatively driven onsite Character Artist to join our team in Edinburgh on a Fixed-Term Contract. In this role, you will be part of a dedicated character art pipeline, utilizing your wealth of experience in conceptualization, 3D modeling, and high-fidelity texturing to tell deep stories through beautifully crafted figures. The ideal candidate possesses an elite eye for organic form, a deep appreciation for anatomical structure, and the technical discipline required to output clean, game-ready topology and complex material systems. Operating fully onsite from our Edinburgh hub, you will translate conceptual ideas into striking 3D assets that live seamlessly within real-time game engines, maintaining visual consistency across our active production slates. Scotland jobs Company Overview: Shape the Worlds of Tomorrow with Climax Studios Climax Studios stands as one of the leading creative lights of independent video game development, boasting an outstanding, decades-long lineage of top-tier published titles. Operating as part of the global Keywords Studios family, Climax provides an inspiring, highly collaborative, and cutting-edge environment for creators to push the boundaries of interactive entertainment. Based out of our premium Edinburgh studio—perfectly situated in the historic heart of the city with breathtaking views overlooking Edinburgh Castle—Climax Studios balance a relaxed, friendly culture with a fierce ambition to deliver world-class AAA gaming experiences. At Climax, we believe in supporting our contract and permanent teams with robust healthcare, continuous training, and an active social fabric that makes coming to work rewarding every single day. Scotland jobs Job Overview : Character Artist Job Details Specification Featured Job Title Character Artist Studio / Employer Climax Studios (A Keywords Studio company) Location Edinburgh, Scotland, United Kingdom Working Pattern Full-Time, 100% Onsite Employment Framework UK-Based Fixed-Term Contract (FTC) Key Entry Threshold Multiple years of studio experience + 1 published title Core Software Stack Maya, ZBrush, Photoshop, Marvelous Designer, Unreal Engine Active Scotland Pipeline Character Art, Environment Art, Leadership, Outsourcing Management Key Responsibilities As a 3D Character Artist, your daily workflows will bridge high-end digital sculpting with advanced asset optimization: 1. High-Fidelity 3D Modeling & Sculpting 2. Topology, UV Mapping & Texturing 3. Engine Integration & Pipeline Optimization Requirements & Qualifications Climax Studios is looking for a passionate 3D artist with a strong foundational pedigree and studio experience: Core Technical Experience Technical Skill Set Specialties Expanded Opportunities: Active Scotland Jobs & Studio Openings Our Edinburgh studio is scaling operations to support a slate of major upcoming projects. If you are browsing the Scotland jobs market for top-tier game development roles, we are actively hiring for several additional onsite positions at our historic city-center hub: Art & Animation leadership Production & Operations Outsourcing Benefits & Studio Perks At Climax Studios, we ensure our contract team members have access to a top-tier premium benefits ecosystem that balances professional development and health security: Diversity & Data Protection Equal Opportunities Policy Keywords Studios and Climax Studios are deeply dedicated to following a well-established Equal Opportunities Policy. We continuously endeavor to maintain a workplace that provides fair and equal opportunities for all existing employees and potential applicants, completely free of bias. Personal Data Protection Keywords Studios is strongly committed to protecting your personal information. By submitting your CV/Resume to this portal, you explicitly agree to our terms and conditions and consent to your data being securely managed, processed, and retained in strict accordance with our global data privacy and retention policies. Scotland Jobs : 3D Character Artist at Climax Studios Apply now See open roles Explore More Character Artist Jobs

Senior UI Artist job at Climax Studios, 2026

Senior UI Artist job at Climax Studios, 2026 thumb

Climax Studios is seeking an experienced, meticulous, and deeply passionate Senior UI Artist to help MPG and Climax Studios deliver flawless, player-centric Game User Interfaces to our prestigious lineup of global clients. In this role, you will act as a premier visual craftsman and user experience strategist, ensuring that every interface element we deliver is structurally sound, stylistically breathtaking, and technically optimized. Are you an individual who is deeply obsessed with seamless design choices, the exact color theory of an interactive button, or its pixel-perfect layout positioning on a crowded screen? Do you naturally observe font pairings, typographic alignment, and kerning imbalances everywhere you look? Do you get a distinct creative thrill out of solving the structural frustrations of poorly designed user flows? If you possess an organic eye for these critical micro-details, backed by a sophisticated understanding of technical execution, this role offers the perfect global stage for your talents. Operating from a fully remote location within the UK or the EU, you will collaborate closely with cross-functional game designers, concept artists, software engineers, and production leads across both studios. Your core goal will be to design world-class interactive systems that elevate client projects while continuously driving internal benchmarks for visual quality, technical optimization, and design service. Job Overview : Senior UI Artist Job Details Specification Job Title Senior UI Artist Studios Alliance The Multiplayer Group (MPG) & Climax Studios (Keywords Studios) Location / Workspace 100% Fully Remote (Must reside within the UK or European Union) Employment Structure Full-Time, Permanent Contract Core Software Stack Figma, Adobe Photoshop, Adobe Illustrator, Unreal Engine (UMG) Primary Domain Focus Game User Interfaces, UX Wireframing, Motion Graphics, Meta-Game Design Production Infrastructure Agile Scrum frameworks utilizing Jira, Confluence, and Miro Company Overview: Better Together At The Multiplayer Group (MPG) and Climax Studios, we build world-class multiplayer and AAA gaming experiences through elite Co-Development and Full-Development partnerships with the world’s most recognized publishers. Both operating as prominent pillars within the global Keywords Studios family, our studios have united their creative art divisions to form a powerhouse development pipeline. Climax Studios anchor our operations around a deeply ingrained, people-first culture. We champion a diverse, highly collaborative, global team by cultivating a welcoming, secure, and incredibly flexible work environment. Whether you are collaborating remotely across borders with MPG’s decentralized teams or syncing up with the veteran craftspeople at Climax Studios, you are backed by an agile, supportive network. Giving back is central to who Climax Studios are, with a shared studio focus on local community outreach, global educational initiatives, and sustainable development practices. Climax Studios operate under the simple belief that extraordinary interactive entertainment can only be crafted by teams that feel genuinely supported, valued, and empowered to excel. Key Responsibilities as UI Artist As a Senior UI Artist, your daily operations will balance high-end graphic design production with cross-disciplinary leadership, client communication, and technical workflow engineering: 1. Visual Layout, UX Ideation & Prototyping 2. Strategy, Benchmarking & Documentation 3. Cross-Discipline Collaboration & Client Relations Requirements & Qualifications for Senior UI Artist We are seeking a visually versatile and organized professional who possesses a rigorous balance of artistic theory and engineering literacy: Core Technical Profile Workflow & Leadership Competencies Highly Desirable Assets (What Would Help) What We Offer: Premium Benefits & Well-Being At MPG and Climax Studios, we believe our global workforce deserves a comprehensive rewards blueprint that goes far beyond monetary compensation, prioritizing genuine lifestyle balance, health, and career progression: Diversity & Data Protection Equal Opportunities Policy The Multiplayer Group, Climax Studios, and Keywords Studios are explicitly dedicated to following a well-established, rigorous Equal Opportunities Policy. Our primary endeavor is to foster a safe, creative workplace that ensures equal advancement opportunities for all employees and potential applicants. We deliberately celebrate diversity of thought, expression, cultural origin, identity, and background. Personal Data Protection Policy Keywords Studios is strongly committed to protecting your personal information and maintaining transparent data hygiene. By submitting your CV/Resume to our recruitment portal, you explicitly acknowledge and agree to our corporate terms and conditions, granting consent for your personal data to be securely managed, processed, and retained in strict compliance with our global data privacy and retention policies. Senior UI Artist job at Climax Studios, 2026 Apply now See open roles Explore More UI Artist Jobs

Lead 3D Artist at Climax Studios, Scotland

Lead 3D Artist at Climax Studios, Scotland thumb

Climax Studios is seeking an experienced, multi-talented, and visionary Lead 3D Artist to take the creative helm of our art team in Edinburgh. In this critical leadership role, you will be responsible for conceiving, defining, and driving the artistic execution of innovative visual experiences for upcoming AAA titles. The ideal candidate is a blend of an elite visual craftsman and an empathetic manager. You must possess the artistic range to establish a diverse array of visual styles, a deep technical comfort layout with current-generation hardware capabilities, and a proven track record of managing production pathways. Operating fully onsite, you will serve as the primary artistic liaison between your team, studio directors, and external clients, ensuring projects are delivered on time, within budget, and to an impeccable standard of visual excellence. Role & Studio Overview : Lead 3D Artist Job Details Specification Job Title Lead 3D Artist Studio / Employer Climax Studios (A Keywords Studio company) Location Edinburgh, Scotland, United Kingdom Working Pattern Full-Time, 100% Onsite Employment Framework Permanent or Fixed-Term Contract options available Minimum Experience 6+ Years Console Development | 2 Shipped Titles | 1 Lead Credit Core Function Game Development — Create (Art Service Line) Key Technical Focus Current-Gen Pipeline Design, Client Presentation, Resource Allocation Company Overview: Crafting the Extraordinary with Climax Studios Climax Studios stands as one of the leading creative lights of independent video game development, boasting an outstanding, decades-long lineage of top-tier published titles. Operating as part of the global Keywords Studios family, Climax provides an inspiring, highly collaborative, and cutting-edge environment for creators to push the envelope of interactive entertainment. Based out of our premium Edinburgh studio—perfectly situated in the historic heart of the city with breath-taking views overlooking Edinburgh Castle—we balance a relaxed, friendly culture with a fierce ambition to deliver world-class AAA gaming experiences. At Climax, Climax Studios believe in supporting our people with robust healthcare, continuous training, and an active social fabric that makes coming to work rewarding every single day. Key Responsibilities as 3D Artist As a Lead 3D Artist, your responsibilities will span across creative direction, team management, pipeline engineering, and client-facing communication: 1. Creative Leadership & Art Direction 2. Resource Management & Production Pathways 3. Team Mentorship & Client Relations Requirements & Qualifications for Lead 3D Artist Climax Studios is looking for a seasoned industry veteran who thrives in a dynamic studio environment: Core Experience Technical & Artistic Skill Set Benefits & Studio Perks At Climax Studios, we are dedicated to providing a premium, comprehensive rewards structure that covers health, lifestyle, and career progression: Diversity & Data Protection Equal Opportunities Policy Keywords Studios and Climax Studios are deeply dedicated to following a well-established Equal Opportunities Policy. Climax Studios continuously endeavor to maintain a workplace that provides fair and equal opportunities for all existing employees and potential applicants, completely free of bias. Personal Data Protection Keywords Studios is strongly committed to protecting your personal information. By submitting your CV/Resume to this portal, you explicitly agree to our terms and conditions and consent to your data being securely managed, processed, and retained in strict accordance with our global data privacy and retention policies. Lead 3D Artist at Climax Studios, Scotland Apply now See open roles Explore More Jobs

Pune Jobs : Light & Wonder Senior 3D Game Animator

Pune Jobs Light & Wonder Senior 3D Game Animator thumb

Pune jobs : Light & Wonder is looking for an experienced, highly creative Senior Game Animator to join our dedicated game art team in Pune. In this role, you will be responsible for delivering top-tier, high-fidelity animations for slot games, ensuring strong visual appeal, a smooth gameplay experience, and absolute stylistic consistency across all production slates. Alongside this key creative role, our Yerwada studio is rapidly expanding, and we are actively hiring for several other Pune jobs, including Senior Illustrators, Technical Game Artists, Back-End Software Engineers, and Automation QA Engineers. For our featured animation position, the ideal candidate should possess exceptional hands-on animation skills, a deep understanding of modern game art pipelines, and a natural aptitude for guiding, mentoring, and supporting junior team members across our growing Pune workforce. Job Overview : Senior Game Animator Job Details Specification Job Title Senior Game Animator Company Light & Wonder (formerly Scientific Games) Location Pune, India (Commerzone IT Tech Park, Yerwada) Work Model Hybrid Employment Type Full-Time, Permanent Experience Level Senior (5–8 years required) Industry Vertical iGaming / Digital Slot Games / Real-Money Gaming Core Tool Stack Esoteric Spine (Preferred), Adobe After Effects, Adobe Photoshop Interview Requirement At least one Face-to-Face / In-Person discussion is mandatory Company Overview: It’s All About the Games Light & Wonder, Inc. is a leading cross-platform global games company. Through our land-based gaming, iGaming, and social gaming business segments, we deliver unforgettable experiences by combining the exceptional talents of our 7,500+ member team with a deep understanding of our customers and players worldwide. We create immersive content, hardware, and systems that connect iconic titles across any place or channel—forging lasting connections with players wherever they choose to engage. In our digital team, we lead the global iGaming market. We provide jaw-dropping content and innovative software that powers the world’s most successful online gaming providers. If it’s iGaming, we know a thing or two. The Company is firmly committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices globally. At Light & Wonder, we offer highly competitive benefits aligned with our values, designed to inspire employees to drive innovation and contribute to the organization’s performance. Our employees are our most valued resource, and we continuously look to improve their well-being with a wide range of custom benefits alongside robust learning and professional development opportunities. Our Core Values Key Responsibilities Key Responsibilities as Senior Game Animator Required Skills & Qualifications Technical Interview Loop Please note that our technical evaluation requires mandatory in-person engagement. The interview tracking sequence consists of the following progressive milestones: Expanded Opportunities: Active Pune Studio Openings Our Pune studio is expanding rapidly across creative, engineering, and quality assurance divisions. In addition to the Senior Game Animator role, we are actively hiring for the following positions at our Yerwada tech park hub: Creative & Art Engineering & Mathematics Quality Assurance Pune Jobs : Light & Wonder Senior 3D Game Animator Apply now See open roles Explore More Pune Jobs