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VFX Artist (Contract) | Insomniac Games, 2026

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Insomniac Games, the visionary studio behind iconic titles like Marvel’s Spider-Man, Ratchet & Clank, and Spyro the Dragon, is seeking a world-class VFX Artist for a 12-month contract. As a part of Sony Interactive Entertainment (SIE), Insomniac is a place where technical innovation meets unparalleled storytelling. In this role, you will be responsible for creating immersive visual effects that enhance gameplay, ground environments in reality, and elevate the cinematic quality of our world-renowned titles. We are looking for an artist who can balance aesthetic beauty with technical optimization, ensuring our games look stunning while maintaining high performance across all platforms. Job Overview: VFX Artist Category Details Official Job Title VFX Artist Company Name Insomniac Games (Sony Interactive Entertainment) Location Remote (United States) Employment Type 12-Month CONTRACT Pay Rate (Hourly) $75 – $90 USD per hour Experience Level Senior / Professional (5+ Years) Key Software Maya, Houdini, Photoshop Benefit Eligibility Medical, Dental, and Vision coverage included The Mission: Your Creative Scope As a VFX Artist at Insomniac Games, you are the architect of atmosphere and impact. Your work bridges the gap between static art and dynamic experience. 1. Creation and Implementation Particle Systems: Design and implement real-time particle effects using a sophisticated blend of static and animating 2D/3D elements. Environmental & Gameplay FX: Place visual effects across all areas of the game to ensure the world feels alive, from subtle ambient dust to explosive combat abilities. Cinematic Integration: Work closely with the cinematics team to provide high-fidelity effects that maintain visual consistency during narrative sequences. 2. Technical Artistry & Texturing Texture Development: Create essential FX textures including color, normal, specular, ambient occlusion, height, and incandescent maps. Shading: Build complex FX shaders using node-based shader networks to achieve specific visual goals. Geometry: Create simple 3D geometry and optimized UV sets tailored for effect performance. 3. Optimization & Collaboration Performance Tuning: Optimize all visual effects for framerate and memory consumption without sacrificing artistic integrity. Cross-Departmental Synergy: Collaborate with designers, programmers, and environment artists to ensure FX are implemented appropriately within the game engine. Outsourcing Support: Create briefs and best practice documentation for external art vendors, ensuring third-party work meets Insomniac’s high standards. EXPLORE ALL CURRENT OPENINGS – ALL OPENINGS What We’re Looking For Insomniac Games is seeking a candidate who possesses a solid foundation in computer graphics and a keen eye for artistic analysis. Professional Background Experience: Five or more years of professional industry experience or an equivalent combination of education and training. DCC Proficiency: Intermediate to advanced ability to navigate and utilize Maya and Houdini. Simulation Skills: Competency in keyframing, rigid body simulations, and working with joints/locators. Technical & Artistic Skill Set Texture Editing: Proficiency in Photoshop for painting and manipulating textures. Shader Knowledge: Expertise in node-based shader networks. Familiarity with proprietary toolsets and various game engines is a significant plus. Animation Fundamentals: Strong understanding of timing and weight to create believable, impactful motion. Observation: Ability to use real-world reference materials to ground fantastical effects in physical reality. The Insomniac Experience: Benefits & Culture At Insomniac Games, we pride ourselves on a culture of professionalism, communication, and mutual respect. Even as a contract member of the team, you are an integral part of our success. Competitive Pay: An hourly rate of $75 – $90, reflecting the high level of expertise required for our projects. Health Coverage: Eligibility for medical, dental, and vision benefit offerings to support your personal wellbeing. Remote Flexibility: Work from the comfort of your home office anywhere within the United States. Legacy: The opportunity to contribute to a storied history of games that define their respective genres. Industry Context: VFX in the Era of Real-Time Realism The role of the VFX Artist has evolved rapidly as hardware capabilities have expanded. In 2026, the expectation for real-time effects is nearing the quality of pre-rendered film sequences. This shift requires artists to be increasingly proficient in simulation-heavy workflows using tools like Houdini to create procedural and complex phenomena. At a studio like Insomniac Games, the VFX Artist must also be a “performance advocate.” As games move toward higher resolutions and more complex lighting models, the efficiency of a particle system is just as important as its beauty. This role is perfect for a technical artist who enjoys solving the puzzle of how to make a scene “look expensive” while keeping the engine running smoothly. How to Apply Insomniac Games is looking for professionals who demonstrate excellence in their craft and their communication. Portfolio Submission: A demo reel is required. We are looking for diverse examples of gameplay, environmental, and cinematic FX. Background Check: Please note that Sony Interactive Entertainment conducts background checks at the offer stage. Privacy: We encourage all applicants to review our Candidate Privacy Notice regarding the processing of personal information. Insomniac Games and Sony Interactive Entertainment are Equal Opportunity Employers. We value the diversity of our team and the unique perspectives each artist brings to our games.

Hiring Prop Artist / Animator at Next Level Games

Hiring Prop Artist Animator at Next Level Games

The world of Nintendo is built on detail. From the rattling chandeliers in a haunted mansion to the high-tech gadgets on a futuristic soccer pitch, the “props” of a game are what transform a static environment into a living, breathing world. Next Level Games (NLG), a wholly owned subsidiary of Nintendo Co., Ltd., is looking for a versatile and creative Prop Artist/Animator to join our elite development team in Vancouver. This unique hybrid role sits at the heart of our environmental storytelling. We aren’t just looking for someone who can model a chair; we are looking for someone who can model that chair, rig it to break, and animate its debris to fly across the room in a way that feels distinctly “Nintendo.” If you have a passion for the technical side of modeling and the expressive side of animation, this is your chance to make a tangible impact on world-class titles. Job Overview: Prop Artist / Animator Category Specification Company Name Next Level Games (Nintendo Co., Ltd. Subsidiary) Official Job Title Prop Artist / Animator Primary Location Vancouver, BC, Canada (Metro Vancouver residency required) Employment Type Temporary (Project-based contract) Experience Level Mid-Level (3–4 Years) Annual Salary Range $65,000 – $85,000 CAD Primary Software Autodesk Maya Core Skills Modeling, Rigging, Prop Animation, Env Art Who We Are: The Next Level Legacy For over 20 years, Next Level Games has been synonymous with quality, creativity, and a touch of whimsy. Our portfolio includes some of the most beloved entries in the Nintendo catalog, such as Super Mario Strikers, Punch-Out!!, Luigi’s Mansion 3, and Mario Strikers™: Battle League. As part of the Nintendo family, we uphold a “Quality First” philosophy. However, we believe that high-quality games are the byproduct of a high-quality work environment. Our studio culture is rooted in collaboration, inclusivity, and fun. We work hard to ensure every team member feels welcome and empowered to contribute their unique perspective to our shared goals. The Role: What You’ll Be Doing As a Prop Artist/Animator, your mission is to breathe life into the inanimate. You will be a bridge between the Environment Art team and the Animation team, ensuring that every interactive or moving element in our game worlds is aesthetically pleasing and technically sound. 1. Collaborative World Building You will work side-by-side with Level Designers and Environment Artists to dissect the gameplay needs of a specific stage. 2. Full-Spectrum Asset Creation Unlike traditional siloed roles, you will own the entire lifecycle of a prop: 3. Technical Artistry You will use your “technical eye” to inform modeling decisions. By understanding how an object needs to move (rigging/animation), you can preemptively adjust the mesh topology to avoid deformation issues. This proactive approach saves time and ensures a higher level of polish in the final product. 4. Workflow & Pipeline Standards Working in tandem with the Environment Art and Rigging departments, you will help establish and maintain best practices. Your goal is to ensure that the assets you produce are optimized for the game engine and easy for other developers to work with. Who We Are Looking For We need a “hands-on” creator who is as comfortable in a vertex editor as they are in a graph editor. The ideal candidate has a balanced portfolio that showcases both structural modeling and fluid animation. Note: Your application must include a link to your art portfolio or animation reel to be considered. We want to see how you move things! The Compensation & Benefits Package We value the talent our employees bring to the table and provide a comprehensive benefits package to match. Salary & Financial Security Holistic Well-being Studio Culture & Growth At Next Level Games, you aren’t just making a game; you’re making memories for millions of players worldwide. Every prop you animate adds a layer of magic to the Nintendo universe. If you are a mid-level artist looking to take your career to the “Next Level,” we can’t wait to see your reel. Hiring Prop Artist / Animator at Next Level Games Apply now See open roles Also Check Playrix Jobs Explore More Jobs

Character Rigger job at Next Level Games, 2026

Character Rigger job at Next Level Games, 2026

Welcome to a pivotal role at the intersection of art and engineering. Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a visionary Senior Technical Artist – Character Rigger to join our award-winning team in Vancouver. This isn’t just a rigging job; it is an invitation to help define the physical language of Nintendo’s most iconic characters. From the frantic energy of Mario Strikers to the atmospheric charm of Luigi’s Mansion, our rigs are the literal backbone of the player experience. We are looking for a technical leader who can bridge the gap between creative intent and performance-heavy execution. Position Overview: Character Rigger Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title Senior Technical Artist – Character Rigger Primary Location Vancouver, BC, Canada (Relocation or local residency required) Employment Type Temporary (Project-based contract) Experience Level Senior / Experienced (5+ Years) Annual Salary Range $100,000 – $130,000 CAD Core Software Autodesk Maya, Python (API), Perforce Industry Focus AAA Console Gaming The Next Level Culture: Who We Are For two decades, Next Level Games has been a cornerstone of the Vancouver game development scene. Our journey has been defined by a commitment to excellence and a deep-seated passion for the craft. In 2021, we officially joined the Nintendo family, further solidifying our mission to create world-class experiences for a global audience. At NLG, we don’t just build games; we build environments. We believe that the best creative work happens when people feel safe, included, and empowered to have fun. Our studio is built on the foundation of collaboration. You won’t be working in a silo; you will be part of a multi-disciplinary unit where your voice matters as much as your technical scripts. What You’ll Be Doing: The Technical Mandate As a Senior Character Rigger, your influence will be felt across the entire production pipeline. Your primary goal is to provide animators with the tools they need to bring characters to life while ensuring those characters perform flawlessly within the hardware constraints of the Nintendo Switch. 1. Asset Preparation & Standardization You will be the gatekeeper of quality for character and prop assets. This involves working closely with modelers to ensure that topology is optimized for deformation. You understand that a beautiful sculpt is only as good as its ability to move, and you will provide the technical guidance necessary to ensure shoulders don’t collapse and faces remain expressive. 2. Advanced Rigging Techniques We expect our Senior Technical Artists – Character Rigger to be at the cutting edge of the industry. You will implement: 3. Physics and Simulations Characters are more than just bone structures. You will leverage your deep understanding of: 4. Tool Development and Pipeline Optimization Efficiency is key to a healthy production cycle. You won’t just use existing tools; you will build new ones. By leveraging Python and the Maya API, you will automate repetitive tasks, create custom UI for animators, and streamline the transfer of data between departments. Your work will directly mitigate the risk of work loss during rig iterations. 5. Cross-Departmental Collaboration A Senior Technical Artist acts as a “universal translator.” You will: Who We Are Looking For: Requirements & Skills as Character Rigger The ideal candidate is a blend of a meticulous engineer and a sensitive artist. We need someone who understands the “why” behind a movement as much as the “how” of the code. Mandatory: All applicants must provide a link to an art portfolio or animation reel demonstrating their rigging work, specifically showing deformations and control setups. Why You’ll Love Working at Next Level Games Next Level Games believe in taking care of our people so they can focus on what they love. Our benefits package is designed to support every aspect of your life. Financial & Professional Rewards Health & Well-being The “Nintendo” Perks Important Application Details Work Eligibility: At this time, we are only considering applicants who currently possess valid work authorization for Canada. Applicants should be residing in, or willing to relocate to, the Metro Vancouver area. Diversity and Inclusion: Next Level Games is committed to building a diverse team. We recognize that different perspectives lead to better games. We welcome applications from all qualified individuals regardless of race, gender, orientation, or disability. If you require accommodations during the recruitment process, please reach out to careers@nextlevelgames.com. The Impact of Your Role When you join Next Level Games, you aren’t just another employee; you become a guardian of the Nintendo legacy. Every rig you build contributes to the “magic” that players feel when they pick up a controller. If you are ready to use your technical skills to bring joy to millions of people, we want to hear from you. Character Rigger job at Next Level Games, 2026 Apply now See open roles Explore More Trending jobs

Rodeo FX is hiring Senior Animation Artist, 2026

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Rodeo FX, an Academy Award-winning creative powerhouse and repeatedly voted one of Montreal’s Top Employers, is currently seeking elite Senior Animation Artists for high-priority freelance contracts. Known for delivering world-class visual effects for the industry’s most prestigious storytellers—including Netflix, Disney, Marvel, and HBO—Rodeo FX is a hub for innovation and hyper-realistic digital artistry. This specific project requires a master-level understanding of creature performance, specifically focusing on flying creature animation. If you are a seasoned animator with a sharp eye for weight, timing, and the nuanced mechanics of flight, this is an opportunity to contribute to some of the most anticipated titles in modern cinema and television. Job Overview: Senior Animation Artist (Freelance/Contract) Category Details Company Name Rodeo FX Job Title Senior Animation Artist (Freelance) Employment Type Contract / Freelance (Travailleur autonome) Location Montreal, QC (Remote work available within Canada/QC) Project Duration Immediate start through early June (Possibility of extension) Estimated Day Rate $450 – $700 CAD per day (Commensurate with seniority)* Core Software Autodesk Maya Specialization Flying Creatures & Hyper-Realistic Performance *Note: As a freelance/contract position, final rates are negotiated based on the artist’s specific portfolio, years of AAA experience, and the complexity of the assigned shots. About Rodeo FX: A Legacy of Excellence Rodeo FX is more than a VFX house; it is a creative partner to the world’s best directors. With nearly 900 artists across Montreal, Toronto, Quebec City, Los Angeles, and Paris, the studio has earned its reputation through a meticulous dedication to the craft. Recent & Iconic Achievements: Award-Winning Heritage: Oscar®-winning independent company and recipient of the 2023 VES Award for Love, Death and Robots Volume 3. Emmy® Nominations: Recognized for groundbreaking work on Stranger Things (Season 4), The Witcher, and The Lord of the Rings: The Rings of Power. Current Slate: Artists are currently working on high-octane projects such as Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder’s Rebel Moon. Joining Rodeo FX as a freelancer allows you to plug into a sophisticated pipeline while maintaining the autonomy of a professional contractor. Detailed Job Description: The Mission The Freelance Animation Artist is responsible for delivering high-end, hyper-realistic performances. Your work will provide the “soul” for digital assets, ensuring they move with credibility, emotion, and physical accuracy. 1. Mastery of the Craft You will be expected to deliver polished animation that serves both the director’s creative intent and the technical specifications of the Rodeo FX pipeline. Core Principles: Demonstrate an expert grasp of timing, weight, arcs, and posing. Creature Mechanics: This project places a heavy emphasis on flying creatures. You must understand the physics of lift, drag, and wing skeletal mechanics to create believable aerial movement. Versatility: While creatures are a focus, you should be equally adept at animating mechanical objects or stylized characters when required. 2. Creative Storytelling & Performance Rodeo FX values artists who go beyond the brief. You are expected to: Interpret Direction: Use reference materials (nature documentaries, mocap, or live-action plates) to build nuanced performances. Propose Originality: Offer motion choices that enhance the storytelling. If a creature’s movement can better convey its “mood” or “intent,” your creative input is welcomed. Feedback Integration: Work in a highly iterative environment, using feedback from Leads and Supervisors to sharpen the final output. 3. Technical Precision & Pipeline Health As a Senior Artist, your technical “hygiene” must be impeccable to ensure smooth handoffs to Lighting and FX. Clean Delivery: Ensure all animation curves are clean, and files are functional and export-ready. Troubleshooting: Proactively identify and flag rigging issues or scene-related bottlenecks before they impact production. Standardization: Maintain strict adherence to naming conventions and file structures within Maya and ShotGrid. Candidate Requirements: What You’ll Bring We are looking for a veteran who can “hit the ground running.” Because of the immediate start date and the senior nature of the work, the following qualifications are required: Professional Experience: A minimum of 6 years in a high-end VFX or animation studio environment. Flying Creature Expertise: A demonstrable portfolio featuring realistic flying creatures (dragons, birds, mythical beasts, etc.) is essential for this project. Technical Mastery: Strong proficiency in Maya. Familiarity with custom rigging tools or Python scripting is a major asset. Analytical Eye: A deep understanding of body mechanics and facial performance. Workflow Tools: Experience with ShotGrid (formerly Shotgun) for production tracking is preferred. Mindset: An autonomous, proactive, and positive attitude. You must be able to manage your own deadlines while working remotely. Diversity, Inclusion, and Culture At Rodeo FX, diversity is a core value, not just a policy. The studio is committed to creating an inclusive and equitable workplace where different perspectives are embraced. We believe that a variety of backgrounds strengthens our creativity and allows us to deliver better work to our global clients. Whether you are working from our Montreal headquarters or from your home office, you are part of a community that values your unique insight. The Freelance Advantage at Rodeo FX Remote Flexibility: High-level remote setup support for artists working within Quebec or across Canada. High-Visibility Projects: Add “Oscar-winning studio” and major franchise titles to your professional credits. Collaborative Environment: Even as a freelancer, you will participate in dailies and creative reviews, ensuring you are never working in a vacuum. Possibility of Extension: While the initial contract runs through June, Rodeo FX consistently looks to retain top-tier talent for long-term project cycles. Application Instructions To be considered for these immediate openings, please ensure your application includes: A Current CV: Outlining your years of experience and specific studio credits. A Targeted Demo Reel: Your reel must show realistic creature animation. Please highlight any flying creature work prominently. Availability: Confirm your ability to start immediately or within the early April to June window. Rodeo FX is an equal opportunity employer and encourages applications from all qualified individuals. If you require any accommodations during the recruitment process, please let our team know.

Senior Cinematic Animator job at Playground Games

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Playground Games, a premier first-party Xbox Game Studio, is currently seeking an exceptional Senior Cinematic Animator to join the development team behind the highly anticipated reboot of Fable. This role is a unique opportunity to shape the narrative heart of a genre-defining action RPG, working within a studio renowned for technical excellence and artistic innovation. Below is a comprehensive breakdown of the role, the studio environment, and the specific requirements for this high-profile position. Job Overview: Senior Cinematic Animator Category Details Company Name Playground Games (Xbox Game Studios) Project Fable (Action RPG Reboot) Job Title Senior Cinematic Animator Employment Type Contract Work Model Hybrid Remote (Office presence required) Location Royal Leamington Spa, Warwickshire, UK Estimated Salary Range £55,000 – £75,000 per annum (Experience dependent)* Key Software Maya, MotionBuilder, Proprietary Engines Relocation Assistance available for qualified candidates *Note: As a contract position, specific day rates or pro-rated salaries are negotiated based on the candidate’s portfolio and depth of AAA experience. About Playground Games & The Fable Project Since its inception, Playground Games has established itself as a titan of the industry. Having defined the open-world racing genre with the Forza Horizon series, the studio is now applying its world-class expertise to the fantasy realm. Joining the Fable team means stepping into a legacy of wit, whimsey, and high-stakes adventure. The studio culture is built on the pillars of accessibility, beauty, and fun. As a first-party studio under the Microsoft/Xbox umbrella, Playground offers the stability of a major publisher combined with the creative agility of a focused development team. Detailed Job Description: The Mission As a Senior Cinematic Animator, you are more than just a technician; you are a visual storyteller. You will be responsible for bridging the gap between narrative intent and technical execution. Your primary focus will be the creation of top-tier cutscenes that convey the nuance of character emotion and the kinetic energy of world-class action. 1. Narrative Performance & Technical Fidelity The core of this role involves handling complex data sets. You will be tasked with capturing, solving, and retargeting both facial and full-body motion capture (mocap) data. In a modern AAA RPG, “good enough” is not the standard. You will polish this data until it achieves a level of “believable performance” that allows players to lose themselves in the story. 2. Creative Vision & Layout You will drive the creative vision from the earliest stages of previsualization (pre-viz) through to the final “gold” polish. This includes: Cinematic Layout: Refining camera angles and character blocking to maximize dramatic impact. Pacing & Editing: Ensuring that the flow of a scene supports the narrative beats and keeps the player engaged. Iterative Design: Working within a feedback loop with Directors and Leads to sharpen the visual language of the game. 3. Engine Integration Unlike film animation, game cinematics must exist within a living, breathing engine. You will be responsible for implementing your work into Playground’s proprietary engine. This requires a deep understanding of how cinematic triggers interface with gameplay systems to ensure a seamless transition between “playing” and “watching.” What You Will Bring as Cinematic Animator (Candidate Requirements) Playground Games is looking for a veteran of the craft. The ideal candidate doesn’t just know how to move a character; they know why a character moves. Professional Experience Industry Tenure: A minimum of five (5) years of professional experience in animation. Proven Track Record: At least two (2) published titles, ideally within the AAA space. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-quality, realistic facial and body animations. Your reel should demonstrate a mastery of weight, silhouette, and emotional nuance. Technical Proficiencies Mocap Mastery: Extensive experience with motion capture cleanup and retargeting for both body and face. Hand-Keyed Skills: While mocap is a primary tool, the ability to augment or create entirely hand-keyed performances for stylized or “bespoke” moments is essential. Software Expertise: Proficiency in industry-standard tools (typically Maya or MotionBuilder). Cinematography Knowledge: A strong eye for camera lenses, lighting, and composition will set you apart from other candidates. Soft Skills & Cultural Fit Collaborative Mindset: You will be working in a cross-disciplinary environment. The ability to take constructive criticism and pivot quickly is vital. Passion for Gaming: A genuine love for the medium and the RPG genre specifically. Diversity, Equity, and Inclusion (DEI) Statistics & Commitment Playground Games is an equal-opportunity employer. The studio believes that a diverse workforce leads to more creative and innovative games. In the UK games industry, diversity has become a central focus of growth. Industry Context (UK Games Industry Statistics): According to the 2024 UK Games Industry Census, the sector is making strides in representation, though work remains: Gender: Approximately 30% of the workforce identifies as female, with a growing percentage of non-binary professionals (3%). Ethnicity: Roughly 11% of the workforce comes from Black, Asian, or Minority Ethnic backgrounds. Neurodiversity: The industry has a high representation of neurodivergent individuals, with approximately 18% of workers identifying as such. Playground Games actively participates in initiatives to bridge these gaps, ensuring that recruitment is based on merit while fostering an environment where different perspectives are celebrated. We are committed to equity across all protected characteristics, including age, disability, gender identity, race, and religion. Benefits of Joining Playground Games State-of-the-Art Facilities: Work in Royal Leamington Spa, a historic “Silicon Spa” hub for game development in the UK. Hybrid Flexibility: Balance your professional and personal life with a model that supports both in-office collaboration and remote focus. Career Progression: Despite being a contract role, Playground is invested in the self-development and retention of talent. You will be working alongside some of the best minds in the industry. Relocation Support: For those moving from abroad or within the UK, the studio offers comprehensive assistance to ensure a smooth transition. The Application Process To be considered for this role, candidates must provide: A comprehensive CV detailing your history in the industry. A link to an online Portfolio/Showreel (please include passwords if the site is protected). A brief cover … Read more

Senior CFX Artist job at One of Us, 2026

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One of Us is an award-winning visual effects studio that prides itself on a boutique approach to massive cinematic challenges. With a focus on design-led VFX and a commitment to artistic integrity, we have become a home for some of the most talented artists in the industry. We are currently seeking a highly skilled and technically proficient Senior CFX Artist to join our team in London. In this role, you will be at the heart of our creature pipeline, responsible for the sophisticated simulations that bring photorealistic characters and creatures to life. From the subtle slide of skin over muscle to the complex dynamics of wind-blown hair and layered clothing, your work will define the physical reality of our digital inhabitants. Whether we are working on major motion pictures or high-end episodic content, you will ensure that every effect is believable, scalable, and visually stunning. Job Overview: Senior CFX Artist Feature Details Company Name One of Us Position Title Senior CFX Artist Location Old Street, London (England, UK) Work Mode Hybrid (Minimum 2 days per week in-studio) Employment Type Contract Core Software Houdini (Vellum, Python, VEX) Salary Range £65,000 – £85,000 GBP (Dependent on experience) Holiday Allowance 25 Days + Bank Holidays The Role: Excellence in Creature Effects As a Senior CFX Artist at One of Us, you are a master of both the “how” and the “why.” You understand the technical intricacies of Houdini, but you never lose sight of the aesthetic goal: creating a creature that feels alive. You will thrive in a collaborative environment, building setups that aren’t just powerful, but are also “team-friendly” and scalable for production-wide use. 1. Technical Simulation & Execution Muscle & Skin Dynamics: You will lead the development of muscle and skin simulations within Houdini. This involves a deep understanding of anatomy and how digital tissues should react to skeletal movement. Cloth & Hair Dynamics: Utilizing Vellum, you will create high-fidelity simulations for clothing and hair. You are expected to push the boundaries of these tools to achieve results that stand up to the scrutiny of 4K cinema screens. Grooming & Finishing: While not essential, knowledge of grooming is a significant bonus. You will often use sculpt tools to add fine details and perform clean-up on finalized simulation work to ensure a flawless finish. Ziva Integration: Experience with the Ziva muscle system is a plus, allowing you to bring varied approaches to the simulation challenges we face. 2. Pipeline & Workflow Development Scalable Setups: One of your primary responsibilities is to create CFX setups that can be utilized by other artists. You believe in “clean” scenes and efficient workflows. Tool Creation: With a strong understanding of Python and VEX, you will contribute to the ongoing development of the One of Us CFX pipeline. You aren’t just a user of tools; you are a builder of them. Inter-Departmental Liaison: You will communicate effectively with the Rigging, Animation, and Lighting departments to ensure a smooth transition of assets through the pipeline. Your organizational skills will ensure that technical issues are identified and resolved before they impact deadlines. 3. Creative Problem Solving Interpreting Briefs: You have the artistic sensibility to take a complex creative brief and translate it into a technical plan. You can look at a piece of concept art or animation and immediately identify the best dynamic approach. Aesthetic Detail: You possess an excellent eye for detail. You understand that the difference between a “good” shot and a “great” shot often lies in the subtle secondary motions—the jiggle of fat, the tension in a fabric, or the way fur reacts to an impact. What We Are Looking For CFX Artist One Of Us are seeking a seasoned professional who is ready to hit the ground running. The ideal candidate will have: Proven Experience: A strong background in a similar Senior CFX role within a VFX studio environment, with a focus on photorealistic creatures. Houdini Mastery: A thorough and deep knowledge of Houdini is a non-negotiable requirement. You should be comfortable in the software’s SOPs, DOPs, and Vellum environments. Creature Portfolio: A showreel that demonstrates successful execution of muscle, skin, cloth, and hair simulations for high-end CG creatures. Technical Literacy: Proficiency in Python and VEX is required to navigate and contribute to our modern pipeline. Collaborative Spirit: The ability to work within a challenging, deadline-oriented environment while maintaining a positive and professional attitude. Problem-Solving Skills: An innate ability to troubleshoot simulation errors and optimize heavy scenes for the render farm. Employee Benefits & Studio Culture At One of Us, we believe that a well-supported artist is a creative artist. We offer a comprehensive benefits package designed to support your life both inside and outside the studio: Work-Life Balance: 25 days of holiday per year, plus all UK bank holidays. Health & Wellbeing: Medicash healthcare cover and comprehensive life insurance. Future Security: A competitive company pension scheme. Social Connection: A vibrant studio culture with a full calendar of social events and legendary wrap parties. Giving Back: 2 paid volunteering days per year to support causes you are passionate about. Modern Workspace: Our studio is located in the heart of Old Street, London—a hub of creative and technological innovation. Hours and Studio Location Our core studio hours are 9.30am to 6.30pm or 10am to 7pm, Monday to Friday. We advocate for a hybrid working model, meaning you can enjoy the focus of working from home while still benefiting from the creative energy of the studio at least 2 days a week. Application & Eligibility To be considered for this role, you must have a current and full work permit for the United Kingdom. Please clearly state in your application if you require sponsorship support, as we evaluate this on a case-by-case basis depending on project needs and candidate seniority. Are you ready to join One of Us? We are looking for artists who are ambitious, detail-oriented, and ready to contribute to some of the most exciting projects in global cinema.

Junior Technical Designer at 10:10 Games

Junior Technical Designer at 10:10 Games

Are you a creative problem-solver looking to break into the games industry? 10:10 Games is offering an exceptional entry-level opportunity for a Junior Technical Designer to join our growing team in Warrington. Following the successful 2024 launch of Funko Fusion, we are expanding our studio to develop fresh, exciting IPs, and we want you to be part of our “people-first” journey. This role is designed for someone who sits at the intersection of Art and Engineering—someone who can not only imagine a gameplay mechanic but also build the logic that makes it work within Unreal Engine 5. Job Summary & Essential Details: Junior Technical Designer Category Details Company Name 10:10 Games Job Title Junior Technical Designer Location Warrington, Cheshire, UK (Hybrid) Employment Type Full-Time Experience Level Entry-Level / Junior Department Technical Design and Asset Art Salary Range Competitive Junior Salary (Commensurate with portfolio/experience) Work Model 3 Days In-Office / 2 Days Remote Primary Technology Unreal Engine 5 (Blueprints), Maya/Blender Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme Based in the heart of Warrington, 10:10 Games is an independent studio defined by its culture. We believe that a studio is only as strong as its team, which is why we have anchored a “people-first” philosophy into our DNA. Your Career Pathway We don’t just offer jobs; we build careers. We have established dedicated development pathways to help you reach the next stage of your professional life through internal promotion opportunities. You will have regular progression catch-ups with your manager, ensuring your learning and development aspirations remain a top priority. A Collaborative Environment Transparency and feedback are vital to our success. We hold fortnightly company-wide stand-ups and frequent team check-ins to ensure every voice is heard. We are a studio that values collaboration over hierarchy, where your ideas can truly make an impact on the final product. Inclusivity and Outreach We are an equal opportunity employer committed to opening the doors of the industry to everyone. We partner with organizations like Women in Games, Grads in Games, and Into Games. Through our outreach programmes with local schools and universities, we strive to create an inclusive space regardless of background, gender identity, or ethnicity. As a Junior Technical Designer, you will be a vital link between the creative and technical departments. You will be responsible for the design, prototyping, and implementation of interactive gameplay elements and mechanics, leveraging the cutting-edge capabilities of Unreal Engine 5. You will join a multi-skilled Technical Designer—a unique group composed of staff with backgrounds in animation, art, and design. This team exists to ensure that our interactive assets don’t just function perfectly; they must also look visually outstanding. Key Responsibilities and Workflows : Technical Designer 1. Prototyping and Implementation 2. Visual and Technical Synergy 3. Communication and Documentation What We Are Looking For Technical Designer role We are looking for a proactive, user-focused individual who is passionate about the “how” and “why” behind gameplay mechanics. Core Requirements Bonus Points (Nice to Have) Warrington is a thriving creative hub perfectly situated between the cultural centers of Manchester and Liverpool. Joining 10:10 Games means: Benefits & Perks We offer a comprehensive package designed to support your physical, mental, and financial well-being: Junior Technical Designer at 10:10 Games Apply now See open roles

10:10 Games is Hiring Senior VFX Artist

Hiring Senior VFX Artist at 10:10 Games

Elevate your career at 10:10 Games, an independent powerhouse where innovation meets a legendary “people-first” philosophy. Following the global success of Funko Fusion, we are scaling our creative team in Warrington to develop ambitious new IPs. We are seeking a visionary Senior VFX Artist—a technical artist and mentor who can define the visual language of our next generation of titles. This is more than a production role; it is an opportunity to lead, innovate within Unreal Engine 5, and shape the culture of a rapidly growing studio. Job Overview & Key Specifications: Senior VFX Artist Category Details Company Name 10:10 Games Job Title Senior VFX Artist Location Warrington, Cheshire, UK (Hybrid) Employment Type Fixed Term Experience Level Senior / Experienced (3+ Years) Salary Range Competitive / Industry-Leading (Negotiable based on experience) Work Model 3 Days In-Office / 2 Days Remote Primary Technology Unreal Engine 5, Niagara, Maya, Fluid Simulators Key Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme Located in the creative heart of Warrington, 10:10 Games was founded on the belief that the best games come from the happiest teams. We have moved away from industry norms of “burnout culture” and replaced them with sustainable, transparent, and empowering career pathways. We don’t just hire for the present; we invest in your future. Our studio features dedicated development pathways and internal promotion opportunities. You will have regular “progression catch-ups” with your manager, ensuring that your personal learning and development aspirations—whether that’s mastering a new engine or moving into leadership—are our prime focus. We are an equal opportunity employer that treats every application with the same level of respect, regardless of age, disability, gender identity, race, ethnicity, or religion. Our passionate Outreach Programme sees us partnering with Women in Games, Grads in Games, and Into Games to open doors for underrepresented talent. When you join us, you’re joining a studio that values the unique perspective you bring to the table. We hate silos. To ensure everyone is aligned and heard, we hold fortnightly company-wide stand-ups and regular team check-ins. We genuinely care about your feedback and use it to steer the direction of our studio culture. The Role: Senior VFX Artist As a Senior VFX Artist, you are a master of the “invisible art.” You understand how a well-timed explosion, a subtle environmental mist, or a high-impact character ability can transform a good game into a masterpiece. You will support multiple departments—Environment, Character, Gameplay, and Animation—producing high-quality VFX that match the studio’s ambitious vision. This role requires a blend of creative proactivity and technical leadership. You will be expected to solve complex pipeline issues, define best practices, and serve as a technical beacon for the rest of the Art team. 1. Creative Leadership & Implementation 2. Mentorship & Documentation 3. Cross-Functional Liaison We need a Senior Artist who thrives on problem-solving and has a deep-seated passion for the technical “crunch” of VFX. Professional Experience Technical Mastery Desired (But Not Essential) Location: Warrington, Cheshire Our studio is strategically located in Warrington, offering the perfect middle ground between the bustling creative hubs of Manchester and Liverpool. Benefits & Perks: Why Join 10:10? We offer a benefits package that reflects our “people-first” mission, focusing on health, wealth, and work-life balance. Hiring Senior VFX Artist at 10:10 Games Apply now See open roles

Mid-Level VFX Artist job at 10:10 Games

Mid-Level VFX Artist job at 10:10 Games

Welcome to a career-defining opportunity at 10:10 Games, where we prioritize people as much as we prioritize play. Following the successful global launch of Funko Fusion in 2024, our Warrington-based studio is entering a rapid expansion phase. We are looking for a creative, technically proficient, and proactive Mid-Level VFX Artist to help us build the next generation of original IPs. Below is a comprehensive breakdown of the role, the studio culture, and the technical expectations for this position. Executive Job Summary: Mid-Level VFX Artist Category Details Company Name 10:10 Games Job Title Mid-Level VFX Artist Location Warrington, Cheshire, UK (Hybrid) Employment Type Fixed Term Experience Level Mid-Level (1+ Years & 1 Shipped Title) Salary Range Competitive / Industry Standard (Based on experience) Work Model 3 Days In-Office / 2 Days Remote Primary Tech Stack Unreal Engine 5 (Niagara), Maya, Photoshop Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme About 10:10 Games: A People-First Revolution At 10:10 Games, we aren’t just making games; we are building a sustainable ecosystem for developers. Founded on the principle that a studio’s greatest asset is its collective talent, we have anchored a people-first culture into everything we do. Empowerment and Growth We believe that empowerment leads to innovation. We have established clear development pathways designed to help you reach the next stage of your career. Through internal promotion opportunities and regular progression catch-ups with management, your learning and professional aspirations remain our prime focus. Transparency and Collaboration Communication is the heartbeat of our studio. To ensure every voice is heard, we hold fortnightly company-wide stand-ups and regular team check-ins. We value transparency and genuinely care about the feedback provided by every member of the team, from juniors to directors. Industry Outreach and Inclusivity We are proud partners with organizations such as Women in Games, Grads in Games, and Into Games. As an inclusive studio, we are committed to opening doors for the next generation of talent through local university partnerships, work experience, internships, and apprenticeships. When you join 10:10 Games, you join a team that values diversity across age, disability, gender identity, race, and religion. The Role: Mid-Level VFX Artist As a Mid-Level VFX Artist, you will sit at the intersection of Art, Design, and Technology. You will be a key contributor within our creative Art Department, supporting multiple disciplines to produce high-quality visual effects for environments, characters, and gameplay mechanics. Your work will define the “feel” of our games. Whether it’s the subtle ambiance of a glowing forest or the high-octane impact of a combat mechanic, you will ensure that every particle and shader matches the ambition and cinematic vision of the studio. 1. Creative Asset Development 2. Cross-Disciplinary Liaison 3. Pipeline and Tooling Detailed Requirements: What We Are Looking For We are seeking a candidate who balances artistic flair with technical discipline. You should be a “solution-driven” artist who enjoys the puzzle of making complex visuals run smoothly in real-time. Professional Experience Technical Proficiencies Soft Skills and Artistic Vision Why Warrington? The Studio Location 10:10 Games is located in the heart of Warrington, Cheshire. This location offers the perfect balance of professional opportunity and quality of life: We believe that great work happens when people are rested, healthy, and valued. Our benefits package is designed to support your life both inside and outside the office. Mid-Level VFX Artist job at 10:10 Games Apply now See open roles