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Character Rigger job at Next Level Games, 2026

Character Rigger job at Next Level Games, 2026

Welcome to a pivotal role at the intersection of art and engineering. Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a visionary Senior Technical Artist – Character Rigger to join our award-winning team in Vancouver. This isn’t just a rigging job; it is an invitation to help define the physical language of Nintendo’s most iconic characters. From the frantic energy of Mario Strikers to the atmospheric charm of Luigi’s Mansion, our rigs are the literal backbone of the player experience. We are looking for a technical leader who can bridge the gap between creative intent and performance-heavy execution. Position Overview: Character Rigger Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title Senior Technical Artist – Character Rigger Primary Location Vancouver, BC, Canada (Relocation or local residency required) Employment Type Temporary (Project-based contract) Experience Level Senior / Experienced (5+ Years) Annual Salary Range $100,000 – $130,000 CAD Core Software Autodesk Maya, Python (API), Perforce Industry Focus AAA Console Gaming The Next Level Culture: Who We Are For two decades, Next Level Games has been a cornerstone of the Vancouver game development scene. Our journey has been defined by a commitment to excellence and a deep-seated passion for the craft. In 2021, we officially joined the Nintendo family, further solidifying our mission to create world-class experiences for a global audience. At NLG, we don’t just build games; we build environments. We believe that the best creative work happens when people feel safe, included, and empowered to have fun. Our studio is built on the foundation of collaboration. You won’t be working in a silo; you will be part of a multi-disciplinary unit where your voice matters as much as your technical scripts. What You’ll Be Doing: The Technical Mandate As a Senior Character Rigger, your influence will be felt across the entire production pipeline. Your primary goal is to provide animators with the tools they need to bring characters to life while ensuring those characters perform flawlessly within the hardware constraints of the Nintendo Switch. 1. Asset Preparation & Standardization You will be the gatekeeper of quality for character and prop assets. This involves working closely with modelers to ensure that topology is optimized for deformation. You understand that a beautiful sculpt is only as good as its ability to move, and you will provide the technical guidance necessary to ensure shoulders don’t collapse and faces remain expressive. 2. Advanced Rigging Techniques We expect our Senior Technical Artists – Character Rigger to be at the cutting edge of the industry. You will implement: 3. Physics and Simulations Characters are more than just bone structures. You will leverage your deep understanding of: 4. Tool Development and Pipeline Optimization Efficiency is key to a healthy production cycle. You won’t just use existing tools; you will build new ones. By leveraging Python and the Maya API, you will automate repetitive tasks, create custom UI for animators, and streamline the transfer of data between departments. Your work will directly mitigate the risk of work loss during rig iterations. 5. Cross-Departmental Collaboration A Senior Technical Artist acts as a “universal translator.” You will: Who We Are Looking For: Requirements & Skills as Character Rigger The ideal candidate is a blend of a meticulous engineer and a sensitive artist. We need someone who understands the “why” behind a movement as much as the “how” of the code. Mandatory: All applicants must provide a link to an art portfolio or animation reel demonstrating their rigging work, specifically showing deformations and control setups. Why You’ll Love Working at Next Level Games Next Level Games believe in taking care of our people so they can focus on what they love. Our benefits package is designed to support every aspect of your life. Financial & Professional Rewards Health & Well-being The “Nintendo” Perks Important Application Details Work Eligibility: At this time, we are only considering applicants who currently possess valid work authorization for Canada. Applicants should be residing in, or willing to relocate to, the Metro Vancouver area. Diversity and Inclusion: Next Level Games is committed to building a diverse team. We recognize that different perspectives lead to better games. We welcome applications from all qualified individuals regardless of race, gender, orientation, or disability. If you require accommodations during the recruitment process, please reach out to careers@nextlevelgames.com. The Impact of Your Role When you join Next Level Games, you aren’t just another employee; you become a guardian of the Nintendo legacy. Every rig you build contributes to the “magic” that players feel when they pick up a controller. If you are ready to use your technical skills to bring joy to millions of people, we want to hear from you. Character Rigger job at Next Level Games, 2026 Apply now See open roles Explore More Trending jobs

Rodeo FX is hiring Senior Animation Artist, 2026

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Rodeo FX, an Academy Award-winning creative powerhouse and repeatedly voted one of Montreal’s Top Employers, is currently seeking elite Senior Animation Artists for high-priority freelance contracts. Known for delivering world-class visual effects for the industry’s most prestigious storytellers—including Netflix, Disney, Marvel, and HBO—Rodeo FX is a hub for innovation and hyper-realistic digital artistry. This specific project requires a master-level understanding of creature performance, specifically focusing on flying creature animation. If you are a seasoned animator with a sharp eye for weight, timing, and the nuanced mechanics of flight, this is an opportunity to contribute to some of the most anticipated titles in modern cinema and television. Job Overview: Senior Animation Artist (Freelance/Contract) Category Details Company Name Rodeo FX Job Title Senior Animation Artist (Freelance) Employment Type Contract / Freelance (Travailleur autonome) Location Montreal, QC (Remote work available within Canada/QC) Project Duration Immediate start through early June (Possibility of extension) Estimated Day Rate $450 – $700 CAD per day (Commensurate with seniority)* Core Software Autodesk Maya Specialization Flying Creatures & Hyper-Realistic Performance *Note: As a freelance/contract position, final rates are negotiated based on the artist’s specific portfolio, years of AAA experience, and the complexity of the assigned shots. About Rodeo FX: A Legacy of Excellence Rodeo FX is more than a VFX house; it is a creative partner to the world’s best directors. With nearly 900 artists across Montreal, Toronto, Quebec City, Los Angeles, and Paris, the studio has earned its reputation through a meticulous dedication to the craft. Recent & Iconic Achievements: Award-Winning Heritage: Oscar®-winning independent company and recipient of the 2023 VES Award for Love, Death and Robots Volume 3. Emmy® Nominations: Recognized for groundbreaking work on Stranger Things (Season 4), The Witcher, and The Lord of the Rings: The Rings of Power. Current Slate: Artists are currently working on high-octane projects such as Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder’s Rebel Moon. Joining Rodeo FX as a freelancer allows you to plug into a sophisticated pipeline while maintaining the autonomy of a professional contractor. Detailed Job Description: The Mission The Freelance Animation Artist is responsible for delivering high-end, hyper-realistic performances. Your work will provide the “soul” for digital assets, ensuring they move with credibility, emotion, and physical accuracy. 1. Mastery of the Craft You will be expected to deliver polished animation that serves both the director’s creative intent and the technical specifications of the Rodeo FX pipeline. Core Principles: Demonstrate an expert grasp of timing, weight, arcs, and posing. Creature Mechanics: This project places a heavy emphasis on flying creatures. You must understand the physics of lift, drag, and wing skeletal mechanics to create believable aerial movement. Versatility: While creatures are a focus, you should be equally adept at animating mechanical objects or stylized characters when required. 2. Creative Storytelling & Performance Rodeo FX values artists who go beyond the brief. You are expected to: Interpret Direction: Use reference materials (nature documentaries, mocap, or live-action plates) to build nuanced performances. Propose Originality: Offer motion choices that enhance the storytelling. If a creature’s movement can better convey its “mood” or “intent,” your creative input is welcomed. Feedback Integration: Work in a highly iterative environment, using feedback from Leads and Supervisors to sharpen the final output. 3. Technical Precision & Pipeline Health As a Senior Artist, your technical “hygiene” must be impeccable to ensure smooth handoffs to Lighting and FX. Clean Delivery: Ensure all animation curves are clean, and files are functional and export-ready. Troubleshooting: Proactively identify and flag rigging issues or scene-related bottlenecks before they impact production. Standardization: Maintain strict adherence to naming conventions and file structures within Maya and ShotGrid. Candidate Requirements: What You’ll Bring We are looking for a veteran who can “hit the ground running.” Because of the immediate start date and the senior nature of the work, the following qualifications are required: Professional Experience: A minimum of 6 years in a high-end VFX or animation studio environment. Flying Creature Expertise: A demonstrable portfolio featuring realistic flying creatures (dragons, birds, mythical beasts, etc.) is essential for this project. Technical Mastery: Strong proficiency in Maya. Familiarity with custom rigging tools or Python scripting is a major asset. Analytical Eye: A deep understanding of body mechanics and facial performance. Workflow Tools: Experience with ShotGrid (formerly Shotgun) for production tracking is preferred. Mindset: An autonomous, proactive, and positive attitude. You must be able to manage your own deadlines while working remotely. Diversity, Inclusion, and Culture At Rodeo FX, diversity is a core value, not just a policy. The studio is committed to creating an inclusive and equitable workplace where different perspectives are embraced. We believe that a variety of backgrounds strengthens our creativity and allows us to deliver better work to our global clients. Whether you are working from our Montreal headquarters or from your home office, you are part of a community that values your unique insight. The Freelance Advantage at Rodeo FX Remote Flexibility: High-level remote setup support for artists working within Quebec or across Canada. High-Visibility Projects: Add “Oscar-winning studio” and major franchise titles to your professional credits. Collaborative Environment: Even as a freelancer, you will participate in dailies and creative reviews, ensuring you are never working in a vacuum. Possibility of Extension: While the initial contract runs through June, Rodeo FX consistently looks to retain top-tier talent for long-term project cycles. Application Instructions To be considered for these immediate openings, please ensure your application includes: A Current CV: Outlining your years of experience and specific studio credits. A Targeted Demo Reel: Your reel must show realistic creature animation. Please highlight any flying creature work prominently. Availability: Confirm your ability to start immediately or within the early April to June window. Rodeo FX is an equal opportunity employer and encourages applications from all qualified individuals. If you require any accommodations during the recruitment process, please let our team know.

Senior Cinematic Animator job at Playground Games

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Playground Games, a premier first-party Xbox Game Studio, is currently seeking an exceptional Senior Cinematic Animator to join the development team behind the highly anticipated reboot of Fable. This role is a unique opportunity to shape the narrative heart of a genre-defining action RPG, working within a studio renowned for technical excellence and artistic innovation. Below is a comprehensive breakdown of the role, the studio environment, and the specific requirements for this high-profile position. Job Overview: Senior Cinematic Animator Category Details Company Name Playground Games (Xbox Game Studios) Project Fable (Action RPG Reboot) Job Title Senior Cinematic Animator Employment Type Contract Work Model Hybrid Remote (Office presence required) Location Royal Leamington Spa, Warwickshire, UK Estimated Salary Range £55,000 – £75,000 per annum (Experience dependent)* Key Software Maya, MotionBuilder, Proprietary Engines Relocation Assistance available for qualified candidates *Note: As a contract position, specific day rates or pro-rated salaries are negotiated based on the candidate’s portfolio and depth of AAA experience. About Playground Games & The Fable Project Since its inception, Playground Games has established itself as a titan of the industry. Having defined the open-world racing genre with the Forza Horizon series, the studio is now applying its world-class expertise to the fantasy realm. Joining the Fable team means stepping into a legacy of wit, whimsey, and high-stakes adventure. The studio culture is built on the pillars of accessibility, beauty, and fun. As a first-party studio under the Microsoft/Xbox umbrella, Playground offers the stability of a major publisher combined with the creative agility of a focused development team. Detailed Job Description: The Mission As a Senior Cinematic Animator, you are more than just a technician; you are a visual storyteller. You will be responsible for bridging the gap between narrative intent and technical execution. Your primary focus will be the creation of top-tier cutscenes that convey the nuance of character emotion and the kinetic energy of world-class action. 1. Narrative Performance & Technical Fidelity The core of this role involves handling complex data sets. You will be tasked with capturing, solving, and retargeting both facial and full-body motion capture (mocap) data. In a modern AAA RPG, “good enough” is not the standard. You will polish this data until it achieves a level of “believable performance” that allows players to lose themselves in the story. 2. Creative Vision & Layout You will drive the creative vision from the earliest stages of previsualization (pre-viz) through to the final “gold” polish. This includes: Cinematic Layout: Refining camera angles and character blocking to maximize dramatic impact. Pacing & Editing: Ensuring that the flow of a scene supports the narrative beats and keeps the player engaged. Iterative Design: Working within a feedback loop with Directors and Leads to sharpen the visual language of the game. 3. Engine Integration Unlike film animation, game cinematics must exist within a living, breathing engine. You will be responsible for implementing your work into Playground’s proprietary engine. This requires a deep understanding of how cinematic triggers interface with gameplay systems to ensure a seamless transition between “playing” and “watching.” What You Will Bring as Cinematic Animator (Candidate Requirements) Playground Games is looking for a veteran of the craft. The ideal candidate doesn’t just know how to move a character; they know why a character moves. Professional Experience Industry Tenure: A minimum of five (5) years of professional experience in animation. Proven Track Record: At least two (2) published titles, ideally within the AAA space. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-quality, realistic facial and body animations. Your reel should demonstrate a mastery of weight, silhouette, and emotional nuance. Technical Proficiencies Mocap Mastery: Extensive experience with motion capture cleanup and retargeting for both body and face. Hand-Keyed Skills: While mocap is a primary tool, the ability to augment or create entirely hand-keyed performances for stylized or “bespoke” moments is essential. Software Expertise: Proficiency in industry-standard tools (typically Maya or MotionBuilder). Cinematography Knowledge: A strong eye for camera lenses, lighting, and composition will set you apart from other candidates. Soft Skills & Cultural Fit Collaborative Mindset: You will be working in a cross-disciplinary environment. The ability to take constructive criticism and pivot quickly is vital. Passion for Gaming: A genuine love for the medium and the RPG genre specifically. Diversity, Equity, and Inclusion (DEI) Statistics & Commitment Playground Games is an equal-opportunity employer. The studio believes that a diverse workforce leads to more creative and innovative games. In the UK games industry, diversity has become a central focus of growth. Industry Context (UK Games Industry Statistics): According to the 2024 UK Games Industry Census, the sector is making strides in representation, though work remains: Gender: Approximately 30% of the workforce identifies as female, with a growing percentage of non-binary professionals (3%). Ethnicity: Roughly 11% of the workforce comes from Black, Asian, or Minority Ethnic backgrounds. Neurodiversity: The industry has a high representation of neurodivergent individuals, with approximately 18% of workers identifying as such. Playground Games actively participates in initiatives to bridge these gaps, ensuring that recruitment is based on merit while fostering an environment where different perspectives are celebrated. We are committed to equity across all protected characteristics, including age, disability, gender identity, race, and religion. Benefits of Joining Playground Games State-of-the-Art Facilities: Work in Royal Leamington Spa, a historic “Silicon Spa” hub for game development in the UK. Hybrid Flexibility: Balance your professional and personal life with a model that supports both in-office collaboration and remote focus. Career Progression: Despite being a contract role, Playground is invested in the self-development and retention of talent. You will be working alongside some of the best minds in the industry. Relocation Support: For those moving from abroad or within the UK, the studio offers comprehensive assistance to ensure a smooth transition. The Application Process To be considered for this role, candidates must provide: A comprehensive CV detailing your history in the industry. A link to an online Portfolio/Showreel (please include passwords if the site is protected). A brief cover … Read more

Senior CFX Artist job at One of Us, 2026

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One of Us is an award-winning visual effects studio that prides itself on a boutique approach to massive cinematic challenges. With a focus on design-led VFX and a commitment to artistic integrity, we have become a home for some of the most talented artists in the industry. We are currently seeking a highly skilled and technically proficient Senior CFX Artist to join our team in London. In this role, you will be at the heart of our creature pipeline, responsible for the sophisticated simulations that bring photorealistic characters and creatures to life. From the subtle slide of skin over muscle to the complex dynamics of wind-blown hair and layered clothing, your work will define the physical reality of our digital inhabitants. Whether we are working on major motion pictures or high-end episodic content, you will ensure that every effect is believable, scalable, and visually stunning. Job Overview: Senior CFX Artist Feature Details Company Name One of Us Position Title Senior CFX Artist Location Old Street, London (England, UK) Work Mode Hybrid (Minimum 2 days per week in-studio) Employment Type Contract Core Software Houdini (Vellum, Python, VEX) Salary Range £65,000 – £85,000 GBP (Dependent on experience) Holiday Allowance 25 Days + Bank Holidays The Role: Excellence in Creature Effects As a Senior CFX Artist at One of Us, you are a master of both the “how” and the “why.” You understand the technical intricacies of Houdini, but you never lose sight of the aesthetic goal: creating a creature that feels alive. You will thrive in a collaborative environment, building setups that aren’t just powerful, but are also “team-friendly” and scalable for production-wide use. 1. Technical Simulation & Execution Muscle & Skin Dynamics: You will lead the development of muscle and skin simulations within Houdini. This involves a deep understanding of anatomy and how digital tissues should react to skeletal movement. Cloth & Hair Dynamics: Utilizing Vellum, you will create high-fidelity simulations for clothing and hair. You are expected to push the boundaries of these tools to achieve results that stand up to the scrutiny of 4K cinema screens. Grooming & Finishing: While not essential, knowledge of grooming is a significant bonus. You will often use sculpt tools to add fine details and perform clean-up on finalized simulation work to ensure a flawless finish. Ziva Integration: Experience with the Ziva muscle system is a plus, allowing you to bring varied approaches to the simulation challenges we face. 2. Pipeline & Workflow Development Scalable Setups: One of your primary responsibilities is to create CFX setups that can be utilized by other artists. You believe in “clean” scenes and efficient workflows. Tool Creation: With a strong understanding of Python and VEX, you will contribute to the ongoing development of the One of Us CFX pipeline. You aren’t just a user of tools; you are a builder of them. Inter-Departmental Liaison: You will communicate effectively with the Rigging, Animation, and Lighting departments to ensure a smooth transition of assets through the pipeline. Your organizational skills will ensure that technical issues are identified and resolved before they impact deadlines. 3. Creative Problem Solving Interpreting Briefs: You have the artistic sensibility to take a complex creative brief and translate it into a technical plan. You can look at a piece of concept art or animation and immediately identify the best dynamic approach. Aesthetic Detail: You possess an excellent eye for detail. You understand that the difference between a “good” shot and a “great” shot often lies in the subtle secondary motions—the jiggle of fat, the tension in a fabric, or the way fur reacts to an impact. What We Are Looking For CFX Artist One Of Us are seeking a seasoned professional who is ready to hit the ground running. The ideal candidate will have: Proven Experience: A strong background in a similar Senior CFX role within a VFX studio environment, with a focus on photorealistic creatures. Houdini Mastery: A thorough and deep knowledge of Houdini is a non-negotiable requirement. You should be comfortable in the software’s SOPs, DOPs, and Vellum environments. Creature Portfolio: A showreel that demonstrates successful execution of muscle, skin, cloth, and hair simulations for high-end CG creatures. Technical Literacy: Proficiency in Python and VEX is required to navigate and contribute to our modern pipeline. Collaborative Spirit: The ability to work within a challenging, deadline-oriented environment while maintaining a positive and professional attitude. Problem-Solving Skills: An innate ability to troubleshoot simulation errors and optimize heavy scenes for the render farm. Employee Benefits & Studio Culture At One of Us, we believe that a well-supported artist is a creative artist. We offer a comprehensive benefits package designed to support your life both inside and outside the studio: Work-Life Balance: 25 days of holiday per year, plus all UK bank holidays. Health & Wellbeing: Medicash healthcare cover and comprehensive life insurance. Future Security: A competitive company pension scheme. Social Connection: A vibrant studio culture with a full calendar of social events and legendary wrap parties. Giving Back: 2 paid volunteering days per year to support causes you are passionate about. Modern Workspace: Our studio is located in the heart of Old Street, London—a hub of creative and technological innovation. Hours and Studio Location Our core studio hours are 9.30am to 6.30pm or 10am to 7pm, Monday to Friday. We advocate for a hybrid working model, meaning you can enjoy the focus of working from home while still benefiting from the creative energy of the studio at least 2 days a week. Application & Eligibility To be considered for this role, you must have a current and full work permit for the United Kingdom. Please clearly state in your application if you require sponsorship support, as we evaluate this on a case-by-case basis depending on project needs and candidate seniority. Are you ready to join One of Us? We are looking for artists who are ambitious, detail-oriented, and ready to contribute to some of the most exciting projects in global cinema.

Junior Technical Designer at 10:10 Games

Junior Technical Designer at 10:10 Games

Are you a creative problem-solver looking to break into the games industry? 10:10 Games is offering an exceptional entry-level opportunity for a Junior Technical Designer to join our growing team in Warrington. Following the successful 2024 launch of Funko Fusion, we are expanding our studio to develop fresh, exciting IPs, and we want you to be part of our “people-first” journey. This role is designed for someone who sits at the intersection of Art and Engineering—someone who can not only imagine a gameplay mechanic but also build the logic that makes it work within Unreal Engine 5. Job Summary & Essential Details: Junior Technical Designer Category Details Company Name 10:10 Games Job Title Junior Technical Designer Location Warrington, Cheshire, UK (Hybrid) Employment Type Full-Time Experience Level Entry-Level / Junior Department Technical Design and Asset Art Salary Range Competitive Junior Salary (Commensurate with portfolio/experience) Work Model 3 Days In-Office / 2 Days Remote Primary Technology Unreal Engine 5 (Blueprints), Maya/Blender Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme Based in the heart of Warrington, 10:10 Games is an independent studio defined by its culture. We believe that a studio is only as strong as its team, which is why we have anchored a “people-first” philosophy into our DNA. Your Career Pathway We don’t just offer jobs; we build careers. We have established dedicated development pathways to help you reach the next stage of your professional life through internal promotion opportunities. You will have regular progression catch-ups with your manager, ensuring your learning and development aspirations remain a top priority. A Collaborative Environment Transparency and feedback are vital to our success. We hold fortnightly company-wide stand-ups and frequent team check-ins to ensure every voice is heard. We are a studio that values collaboration over hierarchy, where your ideas can truly make an impact on the final product. Inclusivity and Outreach We are an equal opportunity employer committed to opening the doors of the industry to everyone. We partner with organizations like Women in Games, Grads in Games, and Into Games. Through our outreach programmes with local schools and universities, we strive to create an inclusive space regardless of background, gender identity, or ethnicity. As a Junior Technical Designer, you will be a vital link between the creative and technical departments. You will be responsible for the design, prototyping, and implementation of interactive gameplay elements and mechanics, leveraging the cutting-edge capabilities of Unreal Engine 5. You will join a multi-skilled Technical Designer—a unique group composed of staff with backgrounds in animation, art, and design. This team exists to ensure that our interactive assets don’t just function perfectly; they must also look visually outstanding. Key Responsibilities and Workflows : Technical Designer 1. Prototyping and Implementation 2. Visual and Technical Synergy 3. Communication and Documentation What We Are Looking For Technical Designer role We are looking for a proactive, user-focused individual who is passionate about the “how” and “why” behind gameplay mechanics. Core Requirements Bonus Points (Nice to Have) Warrington is a thriving creative hub perfectly situated between the cultural centers of Manchester and Liverpool. Joining 10:10 Games means: Benefits & Perks We offer a comprehensive package designed to support your physical, mental, and financial well-being: Junior Technical Designer at 10:10 Games Apply now See open roles

10:10 Games is Hiring Senior VFX Artist

Hiring Senior VFX Artist at 10:10 Games

Elevate your career at 10:10 Games, an independent powerhouse where innovation meets a legendary “people-first” philosophy. Following the global success of Funko Fusion, we are scaling our creative team in Warrington to develop ambitious new IPs. We are seeking a visionary Senior VFX Artist—a technical artist and mentor who can define the visual language of our next generation of titles. This is more than a production role; it is an opportunity to lead, innovate within Unreal Engine 5, and shape the culture of a rapidly growing studio. Job Overview & Key Specifications: Senior VFX Artist Category Details Company Name 10:10 Games Job Title Senior VFX Artist Location Warrington, Cheshire, UK (Hybrid) Employment Type Fixed Term Experience Level Senior / Experienced (3+ Years) Salary Range Competitive / Industry-Leading (Negotiable based on experience) Work Model 3 Days In-Office / 2 Days Remote Primary Technology Unreal Engine 5, Niagara, Maya, Fluid Simulators Key Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme Located in the creative heart of Warrington, 10:10 Games was founded on the belief that the best games come from the happiest teams. We have moved away from industry norms of “burnout culture” and replaced them with sustainable, transparent, and empowering career pathways. We don’t just hire for the present; we invest in your future. Our studio features dedicated development pathways and internal promotion opportunities. You will have regular “progression catch-ups” with your manager, ensuring that your personal learning and development aspirations—whether that’s mastering a new engine or moving into leadership—are our prime focus. We are an equal opportunity employer that treats every application with the same level of respect, regardless of age, disability, gender identity, race, ethnicity, or religion. Our passionate Outreach Programme sees us partnering with Women in Games, Grads in Games, and Into Games to open doors for underrepresented talent. When you join us, you’re joining a studio that values the unique perspective you bring to the table. We hate silos. To ensure everyone is aligned and heard, we hold fortnightly company-wide stand-ups and regular team check-ins. We genuinely care about your feedback and use it to steer the direction of our studio culture. The Role: Senior VFX Artist As a Senior VFX Artist, you are a master of the “invisible art.” You understand how a well-timed explosion, a subtle environmental mist, or a high-impact character ability can transform a good game into a masterpiece. You will support multiple departments—Environment, Character, Gameplay, and Animation—producing high-quality VFX that match the studio’s ambitious vision. This role requires a blend of creative proactivity and technical leadership. You will be expected to solve complex pipeline issues, define best practices, and serve as a technical beacon for the rest of the Art team. 1. Creative Leadership & Implementation 2. Mentorship & Documentation 3. Cross-Functional Liaison We need a Senior Artist who thrives on problem-solving and has a deep-seated passion for the technical “crunch” of VFX. Professional Experience Technical Mastery Desired (But Not Essential) Location: Warrington, Cheshire Our studio is strategically located in Warrington, offering the perfect middle ground between the bustling creative hubs of Manchester and Liverpool. Benefits & Perks: Why Join 10:10? We offer a benefits package that reflects our “people-first” mission, focusing on health, wealth, and work-life balance. Hiring Senior VFX Artist at 10:10 Games Apply now See open roles

Mid-Level VFX Artist job at 10:10 Games

Mid-Level VFX Artist job at 10:10 Games

Welcome to a career-defining opportunity at 10:10 Games, where we prioritize people as much as we prioritize play. Following the successful global launch of Funko Fusion in 2024, our Warrington-based studio is entering a rapid expansion phase. We are looking for a creative, technically proficient, and proactive Mid-Level VFX Artist to help us build the next generation of original IPs. Below is a comprehensive breakdown of the role, the studio culture, and the technical expectations for this position. Executive Job Summary: Mid-Level VFX Artist Category Details Company Name 10:10 Games Job Title Mid-Level VFX Artist Location Warrington, Cheshire, UK (Hybrid) Employment Type Fixed Term Experience Level Mid-Level (1+ Years & 1 Shipped Title) Salary Range Competitive / Industry Standard (Based on experience) Work Model 3 Days In-Office / 2 Days Remote Primary Tech Stack Unreal Engine 5 (Niagara), Maya, Photoshop Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme About 10:10 Games: A People-First Revolution At 10:10 Games, we aren’t just making games; we are building a sustainable ecosystem for developers. Founded on the principle that a studio’s greatest asset is its collective talent, we have anchored a people-first culture into everything we do. Empowerment and Growth We believe that empowerment leads to innovation. We have established clear development pathways designed to help you reach the next stage of your career. Through internal promotion opportunities and regular progression catch-ups with management, your learning and professional aspirations remain our prime focus. Transparency and Collaboration Communication is the heartbeat of our studio. To ensure every voice is heard, we hold fortnightly company-wide stand-ups and regular team check-ins. We value transparency and genuinely care about the feedback provided by every member of the team, from juniors to directors. Industry Outreach and Inclusivity We are proud partners with organizations such as Women in Games, Grads in Games, and Into Games. As an inclusive studio, we are committed to opening doors for the next generation of talent through local university partnerships, work experience, internships, and apprenticeships. When you join 10:10 Games, you join a team that values diversity across age, disability, gender identity, race, and religion. The Role: Mid-Level VFX Artist As a Mid-Level VFX Artist, you will sit at the intersection of Art, Design, and Technology. You will be a key contributor within our creative Art Department, supporting multiple disciplines to produce high-quality visual effects for environments, characters, and gameplay mechanics. Your work will define the “feel” of our games. Whether it’s the subtle ambiance of a glowing forest or the high-octane impact of a combat mechanic, you will ensure that every particle and shader matches the ambition and cinematic vision of the studio. 1. Creative Asset Development 2. Cross-Disciplinary Liaison 3. Pipeline and Tooling Detailed Requirements: What We Are Looking For We are seeking a candidate who balances artistic flair with technical discipline. You should be a “solution-driven” artist who enjoys the puzzle of making complex visuals run smoothly in real-time. Professional Experience Technical Proficiencies Soft Skills and Artistic Vision Why Warrington? The Studio Location 10:10 Games is located in the heart of Warrington, Cheshire. This location offers the perfect balance of professional opportunity and quality of life: We believe that great work happens when people are rested, healthy, and valued. Our benefits package is designed to support your life both inside and outside the office. Mid-Level VFX Artist job at 10:10 Games Apply now See open roles

UX/UI Designer Job at ScrollTab, Irving, TX 2026

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ScrollTab is a forward-thinking digital solutions firm dedicated to bridging the gap between complex software engineering and seamless human interaction. Based in the growing tech hub of Irving, TX, we specialize in high-performance web applications, digital marketing strategies, and talent acquisition. We believe that a digital product is only as strong as its usability, and we are currently seeking a creative, technically-proficient UX/UI Designer to join our team on a contractual basis. As a designer at ScrollTab, you will be more than a visual artist; you will be an architect of digital experiences. You will work at the intersection of branding, user psychology, and modern front-end frameworks like Angular to build interfaces that are fast, accessible, and visually captivating. Job Overview: UX/UI Designer Feature Details Company Name ScrollTab Job Title UX/UI Designer Location Irving, TX (On-site / Hybrid Opportunities) Job Type Contractual Experience Level 3–4 Years Salary / Pay Rate $80,000 – $85,000 (Annual Equivalent) or $40 – $55/hr Technical Focus Figma, Adobe Creative Suite, Angular Primary Industry IT Consulting & Digital Marketing The Role: Elevating the Digital Journey At ScrollTab, our mission is to deliver digital excellence through precision and creativity. We don’t just build websites; we create ecosystems where users can achieve their goals with zero friction. As our UX/UI Designer, you will be responsible for the “look, feel, and flow” of our most critical projects. This role requires a unique individual who can think like a user but execute like an engineer. You will be tasked with taking complex business requirements and condensing them into intuitive layouts that work flawlessly across desktops, tablets, and mobile devices. Whether it is a high-conversion landing page or a data-heavy enterprise dashboard, your designs will set the standard for quality. Key Responsibilities 1. End-to-End Visual & Interaction Design You will lead the design and development of responsive website layouts and digital assets. This includes: Discovery: Working with stakeholders to define user personas and project goals. Wireframing & Prototyping: Utilizing Figma, Adobe XD, or Sketch to build interactive blueprints that allow for rapid testing and iteration. High-Fidelity UI: Delivering pixel-perfect final designs that incorporate modern aesthetics and consistent branding. 2. Cross-Functional Synergy A great design is only successful if it can be built and understood. You will collaborate daily with: Developers: To ensure technical feasibility, especially within the Angular framework. Content Writers: To create a visual hierarchy that highlights the most important messaging. Marketing Teams: To implement design concepts that align with SEO goals and drive higher click-through rates (CTR). 3. Brand Guardianship & Systems Thinking Consistency builds trust. You will ensure that every digital touchpoint—from social media assets to internal software tools—adheres to established branding guidelines. You will be responsible for creating and maintaining a Design System (component libraries, style guides, and typography sets) that ensures efficiency and unity across all projects. 4. Optimization & Data-Driven Iteration We believe in constant improvement. You will optimize websites for maximum speed, responsiveness, and usability. By conducting usability tests and analyzing performance metrics, you will identify areas for improvement and iterate on your designs based on actual user feedback and analytics. Candidate Qualifications & Skills ScrollTab is looking for a mid-level professional with 3 to 4 years of experience who is ready to hit the ground running. Required Technical Skills Design Tools: Mastery of Figma and the Adobe Creative Suite (specifically Photoshop and Illustrator). Framework Familiarity: A solid understanding of Angular is highly preferred, as our development team relies on it for building dynamic user interfaces. Web Standards: Deep knowledge of HTML5 and CSS3 principles to facilitate seamless handoffs to the engineering team. UX Foundations: Expert-level understanding of information architecture, responsive design, and user-centered design principles. Professional Attributes Aesthetic Excellence: A strong portfolio that showcases your ability to blend functionality with “industry-standard” modern design. Communication: The ability to explain complex design decisions to non-technical team members and clients. Project Management: Proven ability to manage multiple high-priority projects simultaneously while meeting strict contractual deadlines. Attention to Detail: A commitment to “pixel-perfection” in every asset delivered. Check Similar Role – UX & UI Designer jobs at Kavaliro, Orlando Why Join ScrollTab? ScrollTab is a hub for innovation in Irving, TX. We offer a fast-paced, collaborative environment where your voice is heard and your designs make a tangible impact. As a contract designer, you will have the opportunity to work on diverse projects ranging from AI-driven platforms to specialized digital marketing campaigns. What we offer: Competitive Compensation: We value your expertise and offer competitive market rates for your time. Dynamic Work Environment: Work alongside experts in SEO, software development, and digital strategy. Growth Potential: Successful contract engagements often lead to long-term partnerships and advanced project leadership roles. How to Apply If you are a design professional who lives for clean lines, intuitive flows, and high-performance interfaces, we want to see your work. Submission Requirements: Professional CV: Detailing your 3–4 years of industry experience. Portfolio Link: (Mandatory) We want to see your process, not just your final results. Technical Summary: Briefly describe your experience working with Angular from a design perspective.

FX Lead job at One of Us, London

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One of Us, a multi-award-winning visual effects studio known for its bespoke approach to filmmaking and high-end episodic content, is seeking a visionary FX Lead to join our London team. This is a hybrid role designed for a technical maestro who possesses the rare blend of creative artistry and leadership prowess. As an FX Lead, you won’t just be simulating particles; you will be architecting the visual language of our most ambitious projects. You will act as the bridge between the technical rigors of the pipeline and the creative aspirations of our VFX Supervisors, ensuring that every explosion, magical aura, or natural phenomenon is both breathtaking and technically sound. Job Overview: FX Lead Category Details Company Name One of Us Job Title FX Lead Location London, England (Old Street) Job Type Contract / Hybrid (Min. 2 days in-studio) Salary Range Competitive (Commensurate with senior/lead experience) Core Hours 09:30 – 18:30 or 10:00 – 19:00 Required Tech Houdini (Expert), Mantra, Arnold, Solaris, Python Work Permit Required (Must disclose sponsorship needs) Comprehensive Job Description The Mission At One of Us, we pride ourselves on being a studio where “boutique” meets “powerhouse.” Our FX Leads are the vanguard of this philosophy. You will be responsible for developing and implementing complex effects that push the boundaries of realism and stylized aesthetics. You aren’t just managing a team; you are mentoring the next generation of artists while remaining hands-on with the most challenging shots in the production. Creative & Technical Leadership Leadership at One of Us is rooted in collaboration, not just instruction. You will: Mentor & Motivate: Guide a team of FX artists through the intricacies of Houdini setups, helping them troubleshoot bottlenecks and refine their artistic “eye.” Translate Vision: Work in lockstep with the Head of FX, CG Supervisors, and VFX Supervisors to take abstract creative briefs and turn them into scalable, efficient technical solutions. Direct Implementation: Assist artists in the practical application of client notes, ensuring that setups are optimized for both quality and render time. High-End Simulation: Lead by example by developing complex simulations—ranging from large-scale destruction and fluid dynamics to intricate particle systems—that set the gold standard for the project. Pipeline & Workflow Optimization A lead’s role is as much about the “how” as the “what.” You will be a key contributor to the evolution of our studio’s infrastructure: Tool Development: Collaborate with the pipeline team to identify gaps in the current workflow. If a tool doesn’t exist to make a sequence better, you’ll help define it or build it. Best Practices: Establish and document workflows for specific sequences to ensure consistency across the team, preventing “siloed” work and encouraging shared assets. Strategic Planning: Assist production and supervisors with shot breakdowns, providing realistic time estimates and resource requirements to ensure project milestones are met without burnout. Collaboration & Communication Visual effects is a team sport. Your success depends on how well you interface with the broader studio ecosystem: Department Synergy: Work closely with Animation to ensure FX triggers are timed perfectly, with Rigging for interactive elements, and with Lighting/Compositing to ensure your passes are “comp-friendly” and visually integrated. Reporting: Maintain a transparent line of communication with the FX Head of Department (HOD). You are the “eyes and ears” on the ground, responsible for flagging resource needs or performance concerns early. Dailies & Reviews: Present the team’s work with confidence, articulating the technical logic behind creative choices and remaining receptive to feedback from the VFX Supervisor. What We Are Looking For Professional Experience: A proven track record as a Senior or Lead FX Artist on high-end feature films or episodic television. A portfolio that demonstrates a mastery of natural phenomena (fire, water, smoke, earth) as well as abstract, stylized effects. Technical Mastery: Houdini Expert: Deep knowledge of SOPs, DOPS, VOPs, and Wrangling (VEX). Physics & Dynamics: A profound understanding of real-world physics to ground your simulations in reality. Rendering & Optimization: Expertise in Mantra and Arnold is essential. We are also heavily focused on Solaris (USD); experience in this area is a significant advantage. Scripting: Proficiency in Python for automation and tool creation is highly valued. Soft Skills: The “Artistic Eye”: You can see beyond the math of a simulation to the beauty of the frame. Resilience: The ability to remain calm and focused in a fast-paced, deadline-driven environment. Communication: The ability to explain complex technical concepts to non-technical stakeholders (and vice versa). Perks & Benefits We believe that great work comes from happy, healthy people. Our benefits package is designed to support your life both inside and outside the studio: Time Off: 25 days of annual leave plus standard bank holidays. Giving Back: 2 paid volunteering days per year to support causes you care about. Flexibility: A hybrid working model that respects your work-life balance while maintaining the collaborative energy of our Old Street studio. Security: Comprehensive company pension scheme and life insurance. Health: Medicash healthcare cover to keep you at your best. Culture: A vibrant social calendar, including legendary wrap parties and regular studio events. How to Apply One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Requirements for Application: A current CV highlighting your Lead/Senior experience. A link to your latest reel (with a breakdown of your specific contributions). Confirmation of your right to work in the UK (please disclose if you require sponsorship). Location: Our office is located in the heart of Old Street, London. This area is a hub for creativity and tech, offering excellent transport links and a wide array of local amenities. Note: We are looking for candidates who can start relatively soon to align with our upcoming production slate. If you are a technical problem-solver with a passion for storytelling through simulation, we want to hear from you.

Groom Artist (VFX) job require at One of Us

Groom Artist (VFX) require at One of Us

One of Us is seeking a highly skilled and artistic Groom Artist to join our award-winning team in London. This is a unique opportunity to contribute to high-end VFX projects, ranging from hyper-realistic human digital doubles to intricate fantasy creatures. At One of Us, we pride ourselves on a culture of creative excellence and technical innovation. As a Groom Artist, you will be at the forefront of creature development, ensuring that every strand of hair, every feather, and every layer of peach fuzz meets the rigorous demands of modern cinematography. Position Overview: Groom Artist (VFX) Detail Information Company Name One of Us Role Title Groom Artist Employment Type Contract (Hybrid) Location Old Street, London, United Kingdom Core Working Hours 09:30 – 18:30 or 10:00 – 19:00 (Mon–Fri) Salary Range Competitive (Based on experience & seniority) Required Tools Houdini (Primary), Maya/XGen (Secondary) The Role: Crafting the Finer Details The Groom Artist role at One of Us is as much about artistry as it is about technical precision. You aren’t just placing hair; you are defining the character’s history, biology, and interaction with the world. Whether it is matching the specific hairline of a lead actor for a digital double or engineering the plumage of a mythical beast, your work will be the final layer that brings characters to life. Key Responsibilities What We Are Looking For We are looking for an artist who lives in the details. The ideal candidate has a “detective’s eye” for reference—noticing how hair clumps when wet, how light scatters through fine fur, and how feathers overlap to create aerodynamic shapes. Technical Requirements More Jobs at One of Us Soft Skills Estimated Salary Guide Please note that actual offers are tailored based on the specific depth of the candidate’s portfolio and years of relevant industry experience. Level Estimated Annual Equivalent (GBP) Key Focus Mid-Level Groom Artist £45,000 – £60,000 Core asset delivery, Houdini proficiency. Senior Groom Artist £65,000 – £85,000+ Pipeline development, complex plumage, mentoring. Benefits & Culture We believe that great art happens when artists are supported and inspired. At One of Us, we offer a comprehensive benefits package designed to support your well-being and professional growth. Application & Eligibility One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Important Note on Visas: Applicants must have a current and full work permit for the United Kingdom. Please clearly disclose in your application if you require sponsorship support now or in the future. How to Apply Please submit your CV along with a link to your Portfolio/Demo Reel. We are particularly interested in seeing breakdowns of your grooming process in Houdini, specifically focusing on any feather or plumage work you have completed. Groom Artist (VFX) require at One of Us Apply now See open roles