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Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios is a world-class award-winning 3D animation house renowned for its high-fidelity character work. We are currently seeking a talented and disciplined Mid-Level Mocap Animator to join our elite team of creators. At Squeeze, we bridge the gap between technical precision and artistic soul, collaborating with global giants like Disney, Marvel, and Ubisoft. This role is a unique opportunity to contribute to high-end productions where realism and character personality are paramount. You will work under the expert guidance of our Animation Director to transform raw motion capture data into breathtaking, lifelike performances that define our studio’s signature “Standard of Excellence. Employment Overview : Mocap Animator Feature Details Company Name Squeeze Animation Studios Job Title Mocap Animator (Mid-Level) Job Type Temporary Contract Contract Duration April 27th to June 26th, 2026 Work Model On-site, Hybrid, or Fully Remote Location Montréal / Québec City, Québec, Canada Experience Level Mid-Level (5+ Years) Estimated Compensation & Benefits Squeeze offers competitive industry rates based on the Québec market. The following table provides an estimated salary range for a mid-level professional in this region for 2026: Position Level Hourly Rate (CAD) Estimated Annual Equivalent Mid-Level (5-8 Years) $35.00 – $52.00 $72,800 – $108,000 Your Core Responsibilities Your primary mission is to elevate raw data into cinematic art. You aren’t just “cleaning” data; you are acting through the digital rig. Professional Requirements Technical Mastery Technical Assets (Preferred) Who You Are (Professional Soft Skills) In a fast-paced production environment, your character is as important as your keyframes. We are looking for an individual who is: Important Employment Conditions About Squeeze Animation Studios Founded in 2011, Squeeze is a home for creators who value quality over quantity. Based in the creative hubs of Québec City and Montréal, we provide high-end 3D animation services for the global entertainment industry. Our culture is built on a “spirit of analysis,” where we constantly push the boundaries of what is possible in digital performance. Squeeze Animation Studios Mocap Animator (Mid-Level) Apply now See open roles

FX TD (Mid-Level & Senior Roles) – Image Engine

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Image Engine Design Inc. is currently expanding its world-class FX TD department. We are seeking talented, driven, and technically proficient FX Technical Directors at both the Mid and Senior levels to join our studio in Vancouver, British Columbia. Since its inception in 1995, Image Engine has built a global reputation for creating some of the most iconic visual effects in cinematic history. From the revolutionary creature work in District 9 and the complex environments of Game of Thrones to the explosive, high-octane simulations seen in The Mandalorian and Jurassic World, our team thrives on pushing the boundaries of what is possible. Whether you are a Mid-level artist looking to sharpen your craft under industry legends or a Senior TD ready to architect complex simulation frameworks and mentor the next generation, Image Engine offers an environment where your work will define the future of visual storytelling. Job Overview : FX TD Mid-Level FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $80,000 – $105,000 per year Experience Required: 2+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold Start Date: Immediate Senior FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $111,800 – $123,500 per year Experience Required: 3+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold, VEX Start Date: June 2026 The Image Engine Advantage At Image Engine, we don’t just “run shots”—we innovate. Our FX department is at the forefront of proceduralism, utilizing a robust pipeline built on Houdini and integrated with Arnold and Gaffer. We prioritize a culture of continuous learning, where R&D is integrated into the daily workflow. Employee Benefits & Culture: Health & Wellness: 100% company-paid healthcare premiums from Day 1. Work-Life Balance: Up to 8 paid Health and Wellness days per year to ensure our team stays refreshed. Inclusion: A supportive, respectful, and empowering workplace that values diversity and teamwork. Location: Based in the heart of Vancouver’s vibrant VFX hub (candidates must be BC residents and eligible to work in Canada). Position Purpose & Scope For the Mid-Level FX TD: You are the engine of the department. Your primary focus is the high-quality execution of effects within the studio’s established pipeline. You will take direction from Leads and Supervisors, applying your technical skills to solve shot-specific challenges. This role is designed for an artist who is technically self-sufficient but eager to be mentored by Seniors to eventually take on more complex architectural tasks. For the Senior FX TD: You are a technical architect and a mentor. Beyond delivering breathtaking visuals, you are responsible for the “big picture”—creating studio-wide tools, maintaining best practices, and guiding Mid and Junior artists. You act as a bridge between the creative vision of the VFX Supervisor and the technical execution of the team, ensuring that complex setups are scalable, optimized, and artist-friendly. Detailed Duties & Responsibilities 1. Effects Animation & Simulation Procedural Creation: Both levels are responsible for generating realistic and believable effects, including but not limited to: Rigid Body Dynamics (RBD): Complex destruction and fracture simulations. Particle Dynamics: Fine-scale dust, debris, and magical/abstract effects. Fluid Dynamics: High-resolution gas (fire, smoke) and liquid simulations. Cloth & Soft Body: Integrated simulations for character and environment interaction. Senior Specifics: Seniors are expected to build these setups with a high degree of complexity and multiple dependencies, ensuring they can be “shotted out” across a sequence by other artists. 2. Technical Development & Pipeline Support HDA Development: Mid-levels will work with Leads to build Houdini Digital Assets (HDAs), while Seniors are expected to independently create and maintain these assets for studio-wide use. Rendering & Compositing: Creating render passes, beauty renders, and “slap comps” in Nuke to demonstrate how FX elements will integrate into the final frame. Documentation: Regularly contributing to the studio wiki to ensure techniques and workflows are preserved and shared across the team. 3. Production Communication Time Management: Accurately estimating the time required for tasks and proactively flagging potential schedule risks to Production Coordinators. Feedback Integration: Attending dailies and rounds to present work to VFX Supervisors. You must be able to interpret creative notes and translate them into technical adjustments. Cross-Departmental Synergy: Communicating with Lighting, Compositing, and Creature FX to ensure that data flows seamlessly and that assets are optimized for downstream departments. Skills & Qualifications Technical Proficiencies Houdini Mastery: A “Houdini-first” mindset. Deep knowledge of SOPs and DOPs is mandatory. Coding & Scripting: * Mid: Working knowledge of VEX and Hscript. Senior: Strong/Advanced knowledge of VEX for custom solver manipulation and performance optimization. Rendering: Proficiency in Arnold (preferred) or other node-based renderers. Data Formats: Familiarity with OpenVDB, Alembic, and USD workflows. Compositing: A solid working knowledge of Nuke for pre-compositing FX elements. Core Competencies Eye for Detail: A sophisticated understanding of physical movement, weight, and timing. You should know why a simulation “looks wrong” and how to fix it aesthetically. Troubleshooting: The ability to debug complex simulations and deal with competing priorities in a fast-paced production environment. Teamwork: Excellent communication skills. You must be able to explain your technical approach to non-technical production staff and collaborate with colleagues across different time zones or departments. Experience Requirements Mid-Level: A minimum of 2 years of experience in feature film or high-end television production using Houdini. Senior Level: A minimum of 3 years of experience, with a demonstrated history of handling large-scale setups and providing leadership or informal mentorship to others. Desirable “Plus” Skills (Both Levels) Python/Linux: Strong scripting skills in Python and comfort within a Linux/Unix environment. Broad Software Base: Experience with Maya, Gaffer, or specialized tools like RealFlow or Naiad. HDK Knowledge: For Seniors, knowledge of the Houdini Development Kit (C++) is a significant advantage for tool development. Education: A degree in Computer Science, Visual Arts, or a related field is preferred but not required if professional experience is exceptional. Summary of the Hiring Process Image Engine is looking for artists who are passionate about the “how” as much as the “what.” We provide … Read more

Next Level Games Hiring Prop Artist / Animator, 2026

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Next Level Games (NLG) is not just a game studio; it is a cornerstone of the Nintendo family. For over two decades, we have been the creative force behind some of the most beloved titles in the Nintendo universe. Based in the vibrant tech hub of Vancouver, British Columbia, we specialize in crafting high-quality, award-winning experiences that resonate with fans across the globe. From the haunting atmosphere of Luigi’s Mansion 3 to the high-octane energy of Mario Strikers™: Battle League, our portfolio reflects a commitment to excellence, innovation, and, above all, fun. We are currently seeking a talented and versatile Prop Artist/Animator at the intermediate level to join our world-class development team. This is a unique hybrid role that sits at the intersection of environmental storytelling and dynamic movement. If you are a technical artist with a passion for rigging, modeling, and breathing life into inanimate objects, we want to hear from you. Next Level Games Job Overview Category Details Company Name Next Level Games Parent Company Nintendo Co., Ltd. Job Title Prop Artist / Animator (Intermediate) Department Environment Art & Animation Location Vancouver Employment Type Temporary (Contract-Based) Experience Level Mid-Level (3–4 Years Experience) Salary Range CAD $65,000 – $85,000 annually (subject to experience and qualifications) Work Eligibility Must be authorized to work in Canada and currently reside in Metro Vancouver Portfolio Requirement Mandatory (Art Portfolio or Animation Reel) Company Overview Next Level Games is a premier game development studio and a wholly owned subsidiary of Nintendo Co., Ltd.. With over two decades of experience, the studio has established a reputation for delivering high-quality, award-winning titles that resonate with global audiences. The studio has contributed to some of Nintendo’s most iconic franchises, including: Luigi’s Mansion 3 Punch-Out!! Mario Strikers Charged Metroid Prime: Federation Force The organization prides itself on fostering a collaborative, inclusive, and creativity-driven environment, where innovation and teamwork are central to success. Employees are encouraged to contribute ideas, grow professionally, and play an active role in shaping engaging gaming experiences. Role Summary Next Level Games is currently seeking a skilled Prop Artist / Animator (Intermediate Level) to join its Vancouver-based development team. This role is designed for a versatile professional who combines 3D modelling, rigging, and animation expertise to enhance environmental storytelling and gameplay immersion. As a Prop Artist/Animator, you will be responsible for creating dynamic, interactive environmental assets that contribute directly to gameplay mechanics and player experience. You will collaborate closely with Level Designers, Environment Artists, and Animation teams to ensure all props are both visually compelling and functionally aligned with gameplay objectives. This is an excellent opportunity for candidates who are passionate about interactive storytelling, stylized animation, and game production pipelines, and who are eager to contribute to globally recognized gaming franchises. Key Responsibilities as Prop artist/Animator Asset Creation & Animation Design, model, rig, and animate a wide range of environmental props and interactive elements. Ensure assets meet both artistic and technical requirements for integration into gameplay systems. Create animations that enhance environmental storytelling and player interaction. Cross-Functional Collaboration Work closely with Level Designers to understand gameplay mechanics and environment requirements. Partner with Environment Artists to maintain visual consistency across levels. Collaborate with Rigging and Animation teams to ensure smooth asset functionality and animation pipelines. Technical Contribution Apply strong understanding of animation and rigging principles to inform modelling decisions. Develop assets that are optimized for real-time rendering and performance. Contribute to improving workflows and pipeline efficiency within the environment and animation teams. Pipeline & Best Practices Follow established 3D production pipelines and studio standards. Help define and refine best practices for prop creation, rigging, and animation. Ensure assets are properly prepared for integration into the game engine. Creative Input Bring creativity and innovation to prop design and animation. Contribute ideas that enhance gameplay immersion and player experience. Demonstrate a passion for game design and environmental storytelling. Required Qualifications for Prop Artist/Animator Professional Experience 3–4 years of experience in: (Environment Art, Prop Art , Animation) Alternatively, at least 2 shipped game titles in a similar role. Technical Skills Proficiency in: Autodesk Maya (modelling, rigging, animation) Strong understanding of: 3D modelling workflows Animation principles Rigging systems Familiarity with real-time game pipelines and asset optimization techniques. Pipeline Knowledge Solid understanding of game development pipelines and best practices. Experience working in collaborative production environments. Ability to create assets that integrate seamlessly into existing workflows. Preferred Attributes Passion for video games and interactive experiences. Experience working on stylized or character-driven game projects. Ability to adapt to different artistic styles and technical constraints. Strong problem-solving skills and attention to detail. Soft Skills & Work Ethic Effective communication and teamwork abilities. Hands-on, proactive approach to development tasks. Strong organizational skills and ability to manage priorities. Positive attitude with a willingness to learn and grow. Ability to work efficiently in a collaborative, fast-paced environment. Work Environment & Culture at Next Level Games Next Level Games fosters a team-oriented and inclusive workplace culture. The studio emphasizes collaboration as a key driver of success, ensuring that every team member contributes meaningfully to project outcomes. Employees benefit from: A supportive and inclusive work environment Opportunities for continuous learning and professional development A culture that values creativity, diversity, and innovation Compensation & Benefits Benefit Category Details Salary CAD $65,000 – $85,000 annually Performance Bonus Discretionary bonus program Health Benefits Comprehensive health coverage Mental Health Support Employee Assistance Program (EAP) Financial & Legal Support Advisory services included Paid Leave Competitive annual leave policy Employee Perks Access to in-studio gym and media library Community Activities Participation in internal clubs (games, sports, etc.) Employee Discounts Discounted Nintendo products and merchandise Compensation & Eligibility The hiring range for this position is $65,000 to $85,000 CAD per annum. The final offer will be calculated based on your specific blend of skills, professional experience, and education. Residency Requirement: Please note that at this time, we are only considering applicants who: Are currently residing in the Metro Vancouver area. Already hold the legal right to work in Canada (Citizenship, Permanent Residency, or valid Open … Read more

Atlantis Animation hiring 3D Animator (Mid-Level)

ATLANTIS Animation

Atlantis Animation is not just a studio; it is a creative sanctuary located in the heart of the heavenly Canary Islands. We pride ourselves on a unique fusion of top-tier creative talent and cutting-edge technology. Our portfolio speaks for itself, having produced sensational hits like Tara Duncan and Miraculous Ladybug (Season 5) for global giants such as Disney Channel and Disney+. Atlantis Animation is now embarking on our most ambitious journey yet: ‘Messi and the Giants’. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo transported from Argentina into a fantastical alternate universe. We are looking for 3D Animators who possess that “inner magic spark” to help us bring this legendary project to life. 3D Animator Job Overview Company Name: Atlantis Animation Project Title: Messi and the Giants (Sony / Disney) Job Type: Full-Time, Fixed-Term Employee Contract Contract Duration: Approximately 9 Months Start Date: April 1, 2026 Location: Santa Cruz de Tenerife, Canary Islands, Spain Work Model: 100% On-site (Preferred) Salary Range: Competitive; Scaled to Mid-Level Experience Software Focus: Autodesk Maya Work Permit: Valid EU / Spanish Work Authorization Required Role Mission and Character Performance As a 3D Animator on Messi and the Giants, your primary mission is to breathe life into characters that will inspire an international audience. You aren’t just moving models; you are crafting believable performances, heart-pounding action sequences, and nuanced emotional beats. This role requires an artist who understands the “soul” of animation—timing, weight, and the subtle art of digital acting. Comprehensive Responsibilities 1. High-End Character Animation You will be tasked with producing high-quality 3D animation for a diverse range of characters, fantastical creatures, and dynamic props using Autodesk Maya. Your work must reflect a deep understanding of the show’s unique visual style, ensuring that “Leo” and his companions move with a consistency that honors the director’s vision. 2. Collaborative Creative Execution Animation is a team sport. You will work in lockstep with the Animation Supervisor and Lead Animators. This involves: Interpreting complex storyboards and animatics to translate 2D intent into 3D excellence. Integrating director’s notes and feedback with a positive, proactive attitude. Collaborating with the Rigging department to provide feedback on character functionality and with Layout to ensure spatial accuracy. 3. Pipeline Integration and Efficiency In a fast-paced production environment, technical hygiene is vital. You will: Adhere strictly to studio workflows and naming conventions to ensure a seamless hand-off to the Lighting and FX departments. Manage your time effectively to meet rigid production milestones without sacrificing the “spark” of the animation quality. Utilize custom scripts and animation tools to optimize your daily output. What We Are Looking For (Requirements) To succeed in this role, you must be a mid-level professional who is ready to jump into a high-profile production from day one. Technical Proficiency: Advanced knowledge of Autodesk Maya is essential. You should be comfortable navigating complex rigs and utilizing the Graph Editor to polish curves to perfection. Animation Fundamentals: A rock-solid grasp of the 12 principles of animation. We are looking for animators who understand weight and silhouette—making a giant feel heavy and a child feel energetic. Stylized Expertise: The ability to animate in a “stylized” manner—finding the balance between realism and the expressive, exaggerated charm required for high-end TV series. Language & Legal: A good level of spoken and written English is required for our international pipeline. Crucially, you must possess a valid permit to work in Spain (EU Citizenship or existing Spanish residency). Location Flexibility: We prioritize candidates who can work 100% on-site in our Tenerife studio. The Canary Islands offer a high quality of life, and our studio culture thrives on in-person collaboration. (Remote options are strictly reserved for those already registered in the Canary Islands with exceptional circumstances). Why Choose Atlantis Animation? Working with us means more than just a line on your resume; it’s an adventure. Global Exposure: Be part of a project involving global icons like Leo Messi and major studios like Sony and Disney. Unbeatable Location: Experience the lifestyle of the Canary Islands—year-round sun, stunning landscapes, and a vibrant local culture. Professional Growth: Work alongside a diverse, international team of veterans. You will be challenged to grow your skills in a supportive, high-energy environment. Fixed-Term Stability: Unlike freelance “pay-per-shot” models, we offer a stable employee contract, providing security for the duration of the project. Application Guidelines Atlantis Animation is looking for portfolios that showcase acting and physicality. Your demo reel should highlight: Clear body mechanics and weight. Facial animation and lip-sync that conveys genuine emotion. A variety of acting beats (subtle vs. high energy). Note: We are specifically looking for employee-based contracts for this role. We are currently not entertaining freelance or B2B inquiries for this project.

Brown Bag Films Animation Director, Dublin 2026

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Brown Bag Films, a world-renowned, award-winning animation studio, is currently seeking a visionary and technically proficient Animation Director to join our Dublin-based team. At Brown Bag, our philosophy is anchored in a simple yet powerful motto: “We Love Animation™.” We believe that by putting our artists at the heart of our operations, we create the highest quality, most engaging content for children and families across the globe. As an Animation Director, you will be a key creative pillar within the studio. You will be responsible for upholding the artistic integrity of our projects, ensuring that every movement, expression, and sequence resonates with the “magic” that defines a Brown Bag production. Animation Director Job Overview Company Name: Brown Bag Films Vacancy Name: Animation Director Salary Range: €52,000 – €56,000 Job Type: Full-time, 12-Month Fixed-Term Contract Office Location: Dublin, Ireland Work Model: Hybrid (Minimum 2 days per week in-studio) Eligibility: Must have the right to work in Ireland 🇮🇪 The Role: Shaping the Performance The Animation Director role is a blend of high-level creative oversight and granular technical direction. You are the guardian of the show’s “performance.” While the Director focuses on the overall story and vision, you focus on the soul of the characters—how they move, how they react, and how they tell a story through weight, timing, and appeal. This is a leadership role that requires a unique ability to inspire both in-house artists and overseas partner studios. You will be tasked with translating abstract creative concepts into actionable, scene-by-scene instructions that maintain a consistent high standard across an entire series. Detailed Key Responsibilities 1. Creative Leadership & Character Development Defining the “Bible”: In close collaboration with the Project Director and Lead Animator, you will establish the animation “bible.” This document dictates the specific movement style, physics, and personality traits of every character to ensure consistency across hundreds of minutes of content. Rigging & Tech-Anim Collaboration: You will be the bridge between the creative and technical departments. This involves approving facial and character rigs with the Lead Rigger and meticulously reviewing blend shapes and morphs to ensure characters can achieve the required range of emotional expressions. 2. Production & Team Management Overseas Partnership: A significant portion of this role involves directing overseas teams. You will attend regular calls to review work, provide live feedback, and follow up with comprehensive written notes to ensure the project stays on track. Animation Launches: You will lead the animation launch for each episode. This involves presenting the vision for the episode to the crew, highlighting key performance beats, and setting the expectations for the quality of the work. Mentorship: As a senior leader, you will provide guidance and professional development to junior and mid-level animators, fostering a culture of continuous improvement. 3. Quality Control & Workflow Scene-by-Scene Direction: You will write detailed, frame-specific animation notes for each episode. Your eye for detail must be sharp enough to catch subtle errors in weight or timing that could break the immersion for the audience. Budget & Schedule Alignment: While your primary focus is quality, you must work within the practical constraints of the project. You will collaborate with the Director team to deliver the best possible visual results while respecting the project’s budget and delivery timelines. Comprehensive Requirements Brown Bag Films is looking for an individual who is not just a master of the craft, but a leader who can navigate the complexities of modern CG production. Core Knowledge & Sensibility Artistic Intuition: You must possess a profound animation sensibility—an innate understanding of the principles of animation (squash and stretch, anticipation, staging, etc.) and how they translate into a 3D environment. Process Knowledge: A deep understanding of the 3D animation pipeline is essential. You need to know how animation interacts with lighting, FX, and rendering to troubleshoot issues before they reach the final stages. Professional Experience Industry Veteran: You should have extensive experience in the animation industry, specifically within CG for TV, film, games, or cinematics. Proven Leadership: Ideally, you have been credited as a Lead Animator (or equivalent) on at least two full series. We need someone who has successfully managed the creative output of a large crew. Stakeholder Management: You must demonstrate a proven ability to work effectively with production crew, artistic staff, and upper management alike. Technical Skills Software Mastery: Expert proficiency in Autodesk Maya is non-negotiable. You should be comfortable navigating complex rigs and troubleshooting technical animation issues within the software. Qualifications: An Animation Qualification (Degree or Diploma) is highly desirable, though we place equal weight on a world-class portfolio and professional history. Why Join Brown Bag Dublin? Our Dublin studio is a vibrant, multicultural hub of creativity. Joining us on a 12-month contract offers the stability of a long-term project and the opportunity to leave your mark on a major production. Our hybrid model ensures you get the best of both worlds: the flexibility of remote work and the high-energy, collaborative environment of our physical studio. Dublin is a global center for animation, and Brown Bag is at its heart. We offer a competitive salary and the chance to work alongside some of the best technical and creative minds in the industry. Application Instructions If you are a passionate storyteller who happens to use Maya as your primary tool, we want to see your work. Requirements for Application: A comprehensive CV detailing your experience on long-format CG series. A showreel that demonstrates a high level of character performance, acting, and physical action. Proof of eligibility to work in Ireland.

Nintendo Software Technology hiring 3D Animator

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Are you an aspiring animator with a passion for the “Nintendo Magic”? Nintendo Software Technology (NST) is looking for a talented and motivated Associate Animator to join our elite development team in Redmond, Washington. This is a unique opportunity to contribute to the legacy of the world’s most iconic video game manufacturer. At NST, our mission is simple: to design, develop, and deliver the very best video games. As a wholly owned subsidiary of Nintendo Co., Ltd., we combine the innovation of a Western studio with the storied quality standards of our Kyoto headquarters. In this role, you will be a valued team member, encouraged to breathe life, personality, and fluid movement into characters and environments that define the next generation of play. Animator Job Overview Company Name: Nintendo Software Technology (NST) Job Title: Associate Animator Employment Type: Contract (Agency-based) Job Field: Software Development – Games Location: Redmond, Washington, United States (Greater Seattle Area) Pay Range: $31.00 – $47.00 USD per hour Core Software: Autodesk Maya, Blender, Adobe Photoshop, Proprietary Tools About Nintendo Software Technology Located in the tech hub of Redmond, NST is a cornerstone of Nintendo’s North American development efforts. We operate at the intersection of research and creativity, using state-of-the-art equipment and a rigorous review process to ensure every product meets the “Nintendo Standard.” We pride ourselves on a welcoming and inclusive environment. We believe that diverse perspectives are essential to creating games that resonate with a global audience. Our culture is built on kindness, empathy, and a mutual respect for the craft of game making. Detailed Job Responsibilities as 3D Animator As an Associate Animator, you will be integrated into a high-functioning production team. Your work will span the creative spectrum, from early-stage 3D content creation to the final polish of gameplay features. 1. 3D Content & Asset Creation You will participate in the end-to-end creation of 3D assets that align with the project’s artistic direction. This includes: Character Animation: Applying fundamental principles (squash and stretch, anticipation, timing) to bring personality to heroes and NPCs. Environmental Assets: Creating 2D and 3D animations for interactive objects and environmental elements. Modeling & Texturing: Assisting in the development of 3D models and textures for characters and objects as assigned by the lead artists. 2. Tool Proficiency & Implementation Nintendo is famous for its bespoke development environments. In this role, you will: Utilize Proprietary Tech: Maintain and expand your knowledge of Nintendo’s internal art production tools alongside commercial software like Maya and ZBrush. Gameplay Alignment: Implement gameplay features that are strictly aligned with game design goals, ensuring that movement feels “right” to the player. 3. Quality Assurance & Iteration Quality is non-negotiable at Nintendo. You will: Review & Test: Apply your professional expertise to analyze and test products currently under development. Respond to Feedback: Work closely with senior leads to iterate on animations quickly and efficiently, ensuring the final output is polished and timely. Summary of Requirements We are looking for an artist who possesses a strong technical foundation and a collaborative spirit. Artistic Foundation: Proven skills in 3D and/or 2D art production. You should have a deep understanding of weight, silhouette, and movement. Software Mastery: Proficiency with industry-standard software such as Maya, Photoshop, ZBrush, and Substance Painter. Familiarity with Blender is also highly valued. Engine Experience: Experience working within game development pipelines and engines (e.g., Unreal, Unity, or proprietary game engines). Communication & Organization: Excellent organizational skills and the ability to articulate creative ideas clearly within a team setting. Education: An Undergraduate degree in Art or a related field; or equivalent professional education and experience. Contract Benefits & Agency Partnership This position is offered as a contract role through one of Nintendo’s trusted staffing partners. While it is a contract, Nintendo ensures that our partners provide a supportive benefits package to keep our team healthy and motivated. Healthcare: Eligibility for medical insurance plans. Employee Assistance: Access to Employee Assistance Programs (EAP). Paid Leave: Accrued paid sick leave in accordance with local regulations. Professional Environment: Full access to NST’s state-of-the-art facilities and a chance to work on world-class IP. Note: All benefits are subject to election and eligibility requirements confirmed at the time of the offer by the employing agency. Why Redmond, WA? The Pacific Northwest is the heart of the American games industry. Working at NST in Redmond puts you in the middle of a thriving creative community. Between the lush greenery of the Washington landscape and the bustling tech scene, it is the ideal place for an animator to find inspiration. Join the Legend If you have a strong foundation in character animation principles and a passion for bringing movement and personality to gameplay, we want to see your work. Nintendo is an equal opportunity employer committed to building a team that represents the diverse consumers we serve. How to Apply: Please ensure your application includes a link to your Demo Reel showcasing your best 2D/3D animation work.

Pixomondo hiring Senior FX Artist, Stuttgart 2026

Pixomondo

At Pixomondo (PXO), we don’t just simulate physics; we orchestrate chaos. From the legendary dragons of Game of Thrones to the complex environmental destruction in Moonfall, our FX department is the engine room of spectacle. As a global, award-winning visual effects powerhouse with four Emmys and an Academy Award to our name, we pride ourselves on solving the “impossible” creative challenges of the world’s leading directors. We are currently seeking a highly motivated and creatively driven Senior FX Artist to join our Stuttgart studio. This is a role for an artist who thrives at the intersection of high-end aesthetics and technical complexity. If you are ready to help the dragons ascend from the ashes once more, we want to hear from you. FX Artist Job Overview Company Name: Pixomondo (PXO) Job Title: Senior FX Artist Location: Stuttgart, Baden-Württemberg, Germany Work Model: Hybrid / Remote Options Available Salary Range (Estimated): €65,000 – €85,000 per annum Job Type: Contract / Full-Time Core Software: SideFX Houdini, Autodesk Maya Eligibility: Open to applicants from the EU or UK only 🇪🇺🇬🇧 As a Senior FX Artist at Pixomondo, you are responsible for the most volatile elements of a shot. You will design and execute a vast array of simulations, ranging from large-scale natural disasters to subtle atmospheric effects and supernatural energy. You will be expected to act as a technical pillar within the department, working closely with the FX Supervisor to set the bar for visual quality. Whether you are working on high-octane feature films or prestigious episodic television, your goal is to ensure that every simulation follows the laws of physics—or breaks them beautifully. Key Responsibilities Your mandate as a Senior artist is to take ownership of complex sequences and drive them from initial R&D to final render-ready elements. Simulation Mastery: Design and create a wide variety of realistic visual effects, including rigid body destruction (RBD), smoke, fire (pyro), fluids (water/flip), and supernatural magical effects. Artistic Excellence: Use a deep understanding of physics and realistic motion to ensure that simulations feel grounded in reality, regardless of the scale. Iterative Refinement: Revise and polish simulations based on client and supervisor feedback in a timely manner, ensuring that the “look” aligns with the overall vision of the project. Pipeline Integration: Work in coordination with the Lighting and Compositing teams to ensure that FX elements are delivered with all necessary passes and metadata for smooth integration. Collaboration: Partner with FX Leads and Supervisors to achieve the desired aesthetic quality while maintaining technical accuracy and engine performance. Knowledge Sharing: Actively participate in the growth of the team by assisting junior artists and sharing advanced techniques and custom HDA (Houdini Digital Asset) workflows. Candidate Requirements We are looking for a veteran who views Houdini as an extension of their creative mind. Experience & Professionalism Track Record: 3+ years of FX Artist experience in a high-end production environment (Film or TV). Technical Toolkit: Expert proficiency in SideFX Houdini is essential. Experience with Autodesk Maya is required for pipeline interoperability. Organizational Skills: Well-developed communication skills in English and/or German. You must be able to manage your time effectively under tight deadlines. Physics & Motion: A strong understanding of generic simulation engines and the ability to troubleshoot technical issues within complex node graphs independently. Additional Requirements Residency & Visa: Due to current project requirements, we can only consider applicants with EU or UK citizenship or valid work authorization. Relocation: Please note that relocation costs are not covered for this specific contract position. Documentation: Your application must include a link to your demo reel, a detailed reel breakdown, and your current resume. Diversity and the Global VFX Landscape Pixomondo is an equal opportunity employer. We believe that a diversity of backgrounds leads to a diversity of ideas. In the visual effects industry, we recognize that the creative power of a studio is built upon a global tapestry of talent. Industry Demographics & Statistics To provide context on the environment you will be joining, the VFX industry has seen significant shifts in demographics over the last few years. According to recent industry surveys (such as the UK Screen Alliance and Animation Guild reports): International Diversity: In major European hubs like Stuttgart and London, approximately 32% to 35% of the VFX workforce is comprised of international artists from diverse racial and ethnic backgrounds. Representation: While the industry continues to work toward better balance, current data shows that roughly 27% of the workforce identifies as belonging to an ethnic minority group. Gender in FX: The FX department has traditionally been male-dominated, with women making up only 12% to 15% of FX roles globally. Pixomondo is committed to challenging these norms and strongly encourages applications from underrepresented groups to help us diversify our technical leadership. Benefits & Culture At PXO, we offer a solutions-oriented environment where the goal is always the best possible image. Award-Winning Projects: The chance to work on the most significant intellectual properties in modern cinema and television. Hybrid Work: A flexible approach to work, allowing for a balance between our Stuttgart creative hub and your home office. Inclusive Evaluation: We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, or gender identity. Growth Opportunities: Access to a global network of some of the best FX minds in the industry. Application Instructions Ready to create the next great cinematic moment? Please ensure your application includes: Resume: Highlighting your experience with specific FX solvers. Demo Reel: Showcasing high-end simulations (destruction, pyro, or fluids). Reel Breakdown: A document explaining exactly what you were responsible for in each shot (e.g., “Responsible for all pyro and ember simulations”).

Squeeze Animation | Rigging Artist all levels, Canada 2026

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At Squeeze Animation, we believe that the invisible magic of a great character lies in its skeleton. As an award-winning animation studio based in the heart of Quebec’s creative hub, we are known for pushing the boundaries of movement and technical innovation. We are currently looking for Rigging Artists of all levels (Junior, Mid, Senior) to join us for a high-profile video game animation project. If you possess a blend of mathematical precision, technical mastery, and an artistic eye for anatomy, we want you to help our animation team propel characters to the highest industry standards. Job Overview Company Name: Squeeze Animation Studios Job Title: Rigging Artist (Junior / Mid / Senior) Location: Montreal or Quebec City, Canada Work Model: On-site / Hybrid / Remote (within Quebec) Contract Duration: Staggered starts (May / June / July) until October 2, 2026 Employment Type: Temporary Contract Eligibility: Must be eligible to work in Canada (Citizen, PR, or Open Work Permit) Core Software: Autodesk Maya, Python, mGear, Unreal Engine Key Responsibilities Your mission is to bridge the gap between a static model and a living, breathing character. You will be expected to: Complex Rigging: Create and maintain high-fidelity rigs and skins using Maya, ensuring they meet the specific needs of the project’s visual signature. Pipeline Optimization: Contribute to the improvement of the rigging production pipeline and assist other departments with technical bottlenecks as needed. Cross-Department Collaboration: Work closely with Modeling and Animation teams to ensure rigs are optimized for both aesthetic appeal and performance. Technical Troubleshooting: Proactively identify and resolve complex technical issues, ensuring the “mechanics” of the characters (pistons, gears, muscles) function flawlessly. Quality Control: Constantly iterate on rig quality, staying open to constructive criticism and ensuring all technical requirements are met within deadlines. Candidate Requirements We are seeking problem-solvers who thrive at the intersection of art and logic. Technical Skills & Experience Experience: Between 3 to 8 years of rigging experience in the 3D animation or video game industry (level assigned based on experience). Software Mastery: Expert knowledge of Maya and Python scripting. Specialized Tools: Solid experience with the mGear framework and Unreal Engine (specifically the Ragdoll dynamic tool). Knowledge of the Vetala plugin is a strong asset. Anatomical Knowledge: A deep understanding of facial, body, and quadrupedal anatomy, as well as muscular systems and mechanical movements. Education: Relevant degree or diploma in 3D Animation, Multimedia, or Programming. Personal Attributes The “Squeeze” Spirit: You are a team player who is autonomous, proactive, and detail-oriented. Communication: Able to explain complex technical concepts clearly to non-technical departments. Reliability: A proven track record of respecting project deadlines and maintaining rigor under production pressure. What We Offer Working at Squeeze Animation Studio means joining a culture of constant ingenuity. We provide a collaborative environment where your technical contributions directly impact the fluidity and “feel” of high-end game animation. Location Flexibility: Choose your setup. Work from our vibrant Montreal or Quebec City offices, adopt a hybrid schedule, or work 100% remotely from anywhere within the province of Quebec. High-End Projects: Work on a cutting-edge video game project utilizing the latest in real-time and pre-rendered technology. Collaborative Innovation: Be part of a team that values your input on pipeline improvements and technical advances in muscle simulation. How to Apply If you are ready to help us squeeze Animation every bit of potential out of our characters, we want to see your portfolio! Please ensure your demo reel highlights: Complex mechanical or anatomical rigging. Experience with mGear and Maya/Python workflows. Integration of rigs into Unreal Engine.

Fatshark hiring Senior Cinematic Artist, Stockholm 2026

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At Fatshark, we don’t just make games; we craft visceral, high-octane experiences that define the co-op genre. From the rat-infested tunnels of Warhammer: Vermintide to the grim-dark depths of Hive City in Warhammer 40,000: Darktide, our 190-strong team of veterans is dedicated to one thing: building the best first-person co-op games in the world. We are currently looking for a Senior Cinematic Artist—a master of framing, a virtuoso of motion, and a visual storyteller who can breathe cinematic life into the grim darkness of the far future. If you have a passion for real-time storytelling and a “hands-on” approach to creating epic trailers and in-game sequences, your next mission starts here in the heart of Stockholm. Cinematic Artist Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Senior Cinematic Artist Location: Södermalm, Stockholm, Sweden (On-site) Salary / Compensation: Competitive base salary + paid overtime + bonus program Contract Type: 12-Month Temporary Contract (High potential for permanency) Work Model: Hybrid (4 days in office / 1 day remote) Primary Tech Stack: Unreal Engine, Autodesk Stingray, Autodesk Maya / Blender, Adobe After Effects Benefits: Relocation support, occupational pension, health benefits, and dog-friendly studio As a Senior Cinematic Artist at Fatshark, you are the director of the player’s emotional journey. You will blend the disciplines of 3D art, motion design, and traditional cinematography to create sequences that aren’t just seen—they are felt. You will be responsible for the entire cinematic pipeline, from initial layout and camera work to lighting and character animation. Working within Unreal Engine (and our proprietary engine, Stingray), you will bridge the gap between gameplay and narrative, ensuring that every cutscene and trailer maintains the grim, atmospheric high-fidelity our fans expect. Your Mission: Bringing the World to Life In this role, your work is the face of the game. Whether you are crafting a 30-second teaser for a new DLC or a sweeping in-game cinematic that sets the stakes for a mission, your eye for detail will be the deciding factor in our visual excellence. Key Responsibilities as Cinematic Artist End-to-End Production: Develop and deliver real-time cinematics, trailers, and visual sequences from concept to final render. Cinematic Craftsmanship: Handle the “Director of Photography” duties—layout, camera movement, focal lengths, and composition. Animation Mastery: Go beyond static scenes by animating, rigging, and keyframing characters to ensure their movements are smooth, weighted, and emotionally resonant. Engine Integration: Work natively inside Unreal Engine and Stingray to prototype, iterate, and finalize shots, ensuring they look stunning while maintaining engine performance. Cross-Disciplinary Synergy: Collaborate with Art, Narrative, Sound Design, and Marketing to ensure the visual rhythm and tone match the “Fatshark feel.” Optimization: Integrate 3D assets and VFX elements efficiently, balancing top-tier visual quality with technical constraints. What We Are Looking For in Cinematic Artist Fatshark need a veteran who understands that a great cinematic is more than just “pretty pictures”—it’s about timing, flow, and the marriage of sound and vision. Technical & Creative Requirements Experience: 5+ years of proven experience in a Cinematic Artist role within the games industry, film, or high-end real-time production. The “Eye”: A sophisticated understanding of lighting, color theory, framing, and how to tell a story through subtle camera movements. The “Hand”: Expert proficiency in 3D tools like Maya or Blender, and motion design suites like After Effects and Premiere Pro. Engine Versatility: Strong experience in Unreal Engine is a must. We also use Stingray, so a willingness to dive into our specific toolset is essential. Animation Prowess: You aren’t just placing cameras; you understand the mechanics of character performance, including rigging and keyframing. Ownership: A collaborative mindset with the ability to take full ownership of a sequence and drive it to completion. Life at Fatshark: Why Stockholm? Fatshark is more than a studio; it’s a community. Located in central Stockholm, our office is designed to be a playful, inclusive, and dog-friendly environment. We believe that great games come from happy people, which is why we offer a comprehensive benefits package designed to support your life both inside and outside the office. What’s In It For You? Growth & Innovation: Engage in regular Hack Weeks and “Hack Days” where you can experiment with new tech, learn from experienced co-workers, and work on passion projects. Work-Life Balance: We offer regulated flex time and, importantly, paid overtime. We value your time. Financial Security: Benefit from an occupational pension, health check-ups, and a generous bonus program tied to the studio’s success. Relocation Support: Moving from abroad? We offer a full relocation package to help international talent make the transition to the beautiful city of Stockholm. Social Pulse: From epic parties and social events to team-building activities, we make sure we have as much fun as our players do. Application Process Fatshark is looking to fill this position ASAP. Our onboarding is done fully in-person at our Stockholm office to ensure you get the best start possible and feel like part of the “Shark” family from day one. Note on Work Model: We value the creative energy of being together. Our policy is 4 days in the office per week, with Fridays generally being the optional work-from-home day. Are you ready to forge the future of the Warhammer universe? Apply today with your portfolio and show us how you use light, shadow, and motion to tell stories that resonate.