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UX/UI Designer Job at ScrollTab, Irving, TX 2026

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ScrollTab is a forward-thinking digital solutions firm dedicated to bridging the gap between complex software engineering and seamless human interaction. Based in the growing tech hub of Irving, TX, we specialize in high-performance web applications, digital marketing strategies, and talent acquisition. We believe that a digital product is only as strong as its usability, and we are currently seeking a creative, technically-proficient UX/UI Designer to join our team on a contractual basis. As a designer at ScrollTab, you will be more than a visual artist; you will be an architect of digital experiences. You will work at the intersection of branding, user psychology, and modern front-end frameworks like Angular to build interfaces that are fast, accessible, and visually captivating. Job Overview: UX/UI Designer Feature Details Company Name ScrollTab Job Title UX/UI Designer Location Irving, TX (On-site / Hybrid Opportunities) Job Type Contractual Experience Level 3–4 Years Salary / Pay Rate $80,000 – $85,000 (Annual Equivalent) or $40 – $55/hr Technical Focus Figma, Adobe Creative Suite, Angular Primary Industry IT Consulting & Digital Marketing The Role: Elevating the Digital Journey At ScrollTab, our mission is to deliver digital excellence through precision and creativity. We don’t just build websites; we create ecosystems where users can achieve their goals with zero friction. As our UX/UI Designer, you will be responsible for the “look, feel, and flow” of our most critical projects. This role requires a unique individual who can think like a user but execute like an engineer. You will be tasked with taking complex business requirements and condensing them into intuitive layouts that work flawlessly across desktops, tablets, and mobile devices. Whether it is a high-conversion landing page or a data-heavy enterprise dashboard, your designs will set the standard for quality. Key Responsibilities 1. End-to-End Visual & Interaction Design You will lead the design and development of responsive website layouts and digital assets. This includes: Discovery: Working with stakeholders to define user personas and project goals. Wireframing & Prototyping: Utilizing Figma, Adobe XD, or Sketch to build interactive blueprints that allow for rapid testing and iteration. High-Fidelity UI: Delivering pixel-perfect final designs that incorporate modern aesthetics and consistent branding. 2. Cross-Functional Synergy A great design is only successful if it can be built and understood. You will collaborate daily with: Developers: To ensure technical feasibility, especially within the Angular framework. Content Writers: To create a visual hierarchy that highlights the most important messaging. Marketing Teams: To implement design concepts that align with SEO goals and drive higher click-through rates (CTR). 3. Brand Guardianship & Systems Thinking Consistency builds trust. You will ensure that every digital touchpoint—from social media assets to internal software tools—adheres to established branding guidelines. You will be responsible for creating and maintaining a Design System (component libraries, style guides, and typography sets) that ensures efficiency and unity across all projects. 4. Optimization & Data-Driven Iteration We believe in constant improvement. You will optimize websites for maximum speed, responsiveness, and usability. By conducting usability tests and analyzing performance metrics, you will identify areas for improvement and iterate on your designs based on actual user feedback and analytics. Candidate Qualifications & Skills ScrollTab is looking for a mid-level professional with 3 to 4 years of experience who is ready to hit the ground running. Required Technical Skills Design Tools: Mastery of Figma and the Adobe Creative Suite (specifically Photoshop and Illustrator). Framework Familiarity: A solid understanding of Angular is highly preferred, as our development team relies on it for building dynamic user interfaces. Web Standards: Deep knowledge of HTML5 and CSS3 principles to facilitate seamless handoffs to the engineering team. UX Foundations: Expert-level understanding of information architecture, responsive design, and user-centered design principles. Professional Attributes Aesthetic Excellence: A strong portfolio that showcases your ability to blend functionality with “industry-standard” modern design. Communication: The ability to explain complex design decisions to non-technical team members and clients. Project Management: Proven ability to manage multiple high-priority projects simultaneously while meeting strict contractual deadlines. Attention to Detail: A commitment to “pixel-perfection” in every asset delivered. Check Similar Role – UX & UI Designer jobs at Kavaliro, Orlando Why Join ScrollTab? ScrollTab is a hub for innovation in Irving, TX. We offer a fast-paced, collaborative environment where your voice is heard and your designs make a tangible impact. As a contract designer, you will have the opportunity to work on diverse projects ranging from AI-driven platforms to specialized digital marketing campaigns. What we offer: Competitive Compensation: We value your expertise and offer competitive market rates for your time. Dynamic Work Environment: Work alongside experts in SEO, software development, and digital strategy. Growth Potential: Successful contract engagements often lead to long-term partnerships and advanced project leadership roles. How to Apply If you are a design professional who lives for clean lines, intuitive flows, and high-performance interfaces, we want to see your work. Submission Requirements: Professional CV: Detailing your 3–4 years of industry experience. Portfolio Link: (Mandatory) We want to see your process, not just your final results. Technical Summary: Briefly describe your experience working with Angular from a design perspective.

FX Lead job at One of Us, London

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One of Us, a multi-award-winning visual effects studio known for its bespoke approach to filmmaking and high-end episodic content, is seeking a visionary FX Lead to join our London team. This is a hybrid role designed for a technical maestro who possesses the rare blend of creative artistry and leadership prowess. As an FX Lead, you won’t just be simulating particles; you will be architecting the visual language of our most ambitious projects. You will act as the bridge between the technical rigors of the pipeline and the creative aspirations of our VFX Supervisors, ensuring that every explosion, magical aura, or natural phenomenon is both breathtaking and technically sound. Job Overview: FX Lead Category Details Company Name One of Us Job Title FX Lead Location London, England (Old Street) Job Type Contract / Hybrid (Min. 2 days in-studio) Salary Range Competitive (Commensurate with senior/lead experience) Core Hours 09:30 – 18:30 or 10:00 – 19:00 Required Tech Houdini (Expert), Mantra, Arnold, Solaris, Python Work Permit Required (Must disclose sponsorship needs) Comprehensive Job Description The Mission At One of Us, we pride ourselves on being a studio where “boutique” meets “powerhouse.” Our FX Leads are the vanguard of this philosophy. You will be responsible for developing and implementing complex effects that push the boundaries of realism and stylized aesthetics. You aren’t just managing a team; you are mentoring the next generation of artists while remaining hands-on with the most challenging shots in the production. Creative & Technical Leadership Leadership at One of Us is rooted in collaboration, not just instruction. You will: Mentor & Motivate: Guide a team of FX artists through the intricacies of Houdini setups, helping them troubleshoot bottlenecks and refine their artistic “eye.” Translate Vision: Work in lockstep with the Head of FX, CG Supervisors, and VFX Supervisors to take abstract creative briefs and turn them into scalable, efficient technical solutions. Direct Implementation: Assist artists in the practical application of client notes, ensuring that setups are optimized for both quality and render time. High-End Simulation: Lead by example by developing complex simulations—ranging from large-scale destruction and fluid dynamics to intricate particle systems—that set the gold standard for the project. Pipeline & Workflow Optimization A lead’s role is as much about the “how” as the “what.” You will be a key contributor to the evolution of our studio’s infrastructure: Tool Development: Collaborate with the pipeline team to identify gaps in the current workflow. If a tool doesn’t exist to make a sequence better, you’ll help define it or build it. Best Practices: Establish and document workflows for specific sequences to ensure consistency across the team, preventing “siloed” work and encouraging shared assets. Strategic Planning: Assist production and supervisors with shot breakdowns, providing realistic time estimates and resource requirements to ensure project milestones are met without burnout. Collaboration & Communication Visual effects is a team sport. Your success depends on how well you interface with the broader studio ecosystem: Department Synergy: Work closely with Animation to ensure FX triggers are timed perfectly, with Rigging for interactive elements, and with Lighting/Compositing to ensure your passes are “comp-friendly” and visually integrated. Reporting: Maintain a transparent line of communication with the FX Head of Department (HOD). You are the “eyes and ears” on the ground, responsible for flagging resource needs or performance concerns early. Dailies & Reviews: Present the team’s work with confidence, articulating the technical logic behind creative choices and remaining receptive to feedback from the VFX Supervisor. What We Are Looking For Professional Experience: A proven track record as a Senior or Lead FX Artist on high-end feature films or episodic television. A portfolio that demonstrates a mastery of natural phenomena (fire, water, smoke, earth) as well as abstract, stylized effects. Technical Mastery: Houdini Expert: Deep knowledge of SOPs, DOPS, VOPs, and Wrangling (VEX). Physics & Dynamics: A profound understanding of real-world physics to ground your simulations in reality. Rendering & Optimization: Expertise in Mantra and Arnold is essential. We are also heavily focused on Solaris (USD); experience in this area is a significant advantage. Scripting: Proficiency in Python for automation and tool creation is highly valued. Soft Skills: The “Artistic Eye”: You can see beyond the math of a simulation to the beauty of the frame. Resilience: The ability to remain calm and focused in a fast-paced, deadline-driven environment. Communication: The ability to explain complex technical concepts to non-technical stakeholders (and vice versa). Perks & Benefits We believe that great work comes from happy, healthy people. Our benefits package is designed to support your life both inside and outside the studio: Time Off: 25 days of annual leave plus standard bank holidays. Giving Back: 2 paid volunteering days per year to support causes you care about. Flexibility: A hybrid working model that respects your work-life balance while maintaining the collaborative energy of our Old Street studio. Security: Comprehensive company pension scheme and life insurance. Health: Medicash healthcare cover to keep you at your best. Culture: A vibrant social calendar, including legendary wrap parties and regular studio events. How to Apply One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Requirements for Application: A current CV highlighting your Lead/Senior experience. A link to your latest reel (with a breakdown of your specific contributions). Confirmation of your right to work in the UK (please disclose if you require sponsorship). Location: Our office is located in the heart of Old Street, London. This area is a hub for creativity and tech, offering excellent transport links and a wide array of local amenities. Note: We are looking for candidates who can start relatively soon to align with our upcoming production slate. If you are a technical problem-solver with a passion for storytelling through simulation, we want to hear from you.

Groom Artist (VFX) job require at One of Us

Groom Artist (VFX) require at One of Us

One of Us is seeking a highly skilled and artistic Groom Artist to join our award-winning team in London. This is a unique opportunity to contribute to high-end VFX projects, ranging from hyper-realistic human digital doubles to intricate fantasy creatures. At One of Us, we pride ourselves on a culture of creative excellence and technical innovation. As a Groom Artist, you will be at the forefront of creature development, ensuring that every strand of hair, every feather, and every layer of peach fuzz meets the rigorous demands of modern cinematography. Position Overview: Groom Artist (VFX) Detail Information Company Name One of Us Role Title Groom Artist Employment Type Contract (Hybrid) Location Old Street, London, United Kingdom Core Working Hours 09:30 – 18:30 or 10:00 – 19:00 (Mon–Fri) Salary Range Competitive (Based on experience & seniority) Required Tools Houdini (Primary), Maya/XGen (Secondary) The Role: Crafting the Finer Details The Groom Artist role at One of Us is as much about artistry as it is about technical precision. You aren’t just placing hair; you are defining the character’s history, biology, and interaction with the world. Whether it is matching the specific hairline of a lead actor for a digital double or engineering the plumage of a mythical beast, your work will be the final layer that brings characters to life. Key Responsibilities What We Are Looking For We are looking for an artist who lives in the details. The ideal candidate has a “detective’s eye” for reference—noticing how hair clumps when wet, how light scatters through fine fur, and how feathers overlap to create aerodynamic shapes. Technical Requirements More Jobs at One of Us Soft Skills Estimated Salary Guide Please note that actual offers are tailored based on the specific depth of the candidate’s portfolio and years of relevant industry experience. Level Estimated Annual Equivalent (GBP) Key Focus Mid-Level Groom Artist £45,000 – £60,000 Core asset delivery, Houdini proficiency. Senior Groom Artist £65,000 – £85,000+ Pipeline development, complex plumage, mentoring. Benefits & Culture We believe that great art happens when artists are supported and inspired. At One of Us, we offer a comprehensive benefits package designed to support your well-being and professional growth. Application & Eligibility One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Important Note on Visas: Applicants must have a current and full work permit for the United Kingdom. Please clearly disclose in your application if you require sponsorship support now or in the future. How to Apply Please submit your CV along with a link to your Portfolio/Demo Reel. We are particularly interested in seeing breakdowns of your grooming process in Houdini, specifically focusing on any feather or plumage work you have completed. Groom Artist (VFX) require at One of Us Apply now See open roles

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios is a world-class award-winning 3D animation house renowned for its high-fidelity character work. We are currently seeking a talented and disciplined Mid-Level Mocap Animator to join our elite team of creators. At Squeeze, we bridge the gap between technical precision and artistic soul, collaborating with global giants like Disney, Marvel, and Ubisoft. This role is a unique opportunity to contribute to high-end productions where realism and character personality are paramount. You will work under the expert guidance of our Animation Director to transform raw motion capture data into breathtaking, lifelike performances that define our studio’s signature “Standard of Excellence. Employment Overview : Mocap Animator Feature Details Company Name Squeeze Animation Studios Job Title Mocap Animator (Mid-Level) Job Type Temporary Contract Contract Duration April 27th to June 26th, 2026 Work Model On-site, Hybrid, or Fully Remote Location Montréal / Québec City, Québec, Canada Experience Level Mid-Level (5+ Years) Estimated Compensation & Benefits Squeeze offers competitive industry rates based on the Québec market. The following table provides an estimated salary range for a mid-level professional in this region for 2026: Position Level Hourly Rate (CAD) Estimated Annual Equivalent Mid-Level (5-8 Years) $35.00 – $52.00 $72,800 – $108,000 Your Core Responsibilities Your primary mission is to elevate raw data into cinematic art. You aren’t just “cleaning” data; you are acting through the digital rig. Professional Requirements Technical Mastery Technical Assets (Preferred) Who You Are (Professional Soft Skills) In a fast-paced production environment, your character is as important as your keyframes. We are looking for an individual who is: Important Employment Conditions About Squeeze Animation Studios Founded in 2011, Squeeze is a home for creators who value quality over quantity. Based in the creative hubs of Québec City and Montréal, we provide high-end 3D animation services for the global entertainment industry. Our culture is built on a “spirit of analysis,” where we constantly push the boundaries of what is possible in digital performance. Squeeze Animation Studios Mocap Animator (Mid-Level) Apply now See open roles

FX TD (Mid-Level & Senior Roles) – Image Engine

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Image Engine Design Inc. is currently expanding its world-class FX TD department. We are seeking talented, driven, and technically proficient FX Technical Directors at both the Mid and Senior levels to join our studio in Vancouver, British Columbia. Since its inception in 1995, Image Engine has built a global reputation for creating some of the most iconic visual effects in cinematic history. From the revolutionary creature work in District 9 and the complex environments of Game of Thrones to the explosive, high-octane simulations seen in The Mandalorian and Jurassic World, our team thrives on pushing the boundaries of what is possible. Whether you are a Mid-level artist looking to sharpen your craft under industry legends or a Senior TD ready to architect complex simulation frameworks and mentor the next generation, Image Engine offers an environment where your work will define the future of visual storytelling. Job Overview : FX TD Mid-Level FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $80,000 – $105,000 per year Experience Required: 2+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold Start Date: Immediate Senior FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $111,800 – $123,500 per year Experience Required: 3+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold, VEX Start Date: June 2026 The Image Engine Advantage At Image Engine, we don’t just “run shots”—we innovate. Our FX department is at the forefront of proceduralism, utilizing a robust pipeline built on Houdini and integrated with Arnold and Gaffer. We prioritize a culture of continuous learning, where R&D is integrated into the daily workflow. Employee Benefits & Culture: Health & Wellness: 100% company-paid healthcare premiums from Day 1. Work-Life Balance: Up to 8 paid Health and Wellness days per year to ensure our team stays refreshed. Inclusion: A supportive, respectful, and empowering workplace that values diversity and teamwork. Location: Based in the heart of Vancouver’s vibrant VFX hub (candidates must be BC residents and eligible to work in Canada). Position Purpose & Scope For the Mid-Level FX TD: You are the engine of the department. Your primary focus is the high-quality execution of effects within the studio’s established pipeline. You will take direction from Leads and Supervisors, applying your technical skills to solve shot-specific challenges. This role is designed for an artist who is technically self-sufficient but eager to be mentored by Seniors to eventually take on more complex architectural tasks. For the Senior FX TD: You are a technical architect and a mentor. Beyond delivering breathtaking visuals, you are responsible for the “big picture”—creating studio-wide tools, maintaining best practices, and guiding Mid and Junior artists. You act as a bridge between the creative vision of the VFX Supervisor and the technical execution of the team, ensuring that complex setups are scalable, optimized, and artist-friendly. Detailed Duties & Responsibilities 1. Effects Animation & Simulation Procedural Creation: Both levels are responsible for generating realistic and believable effects, including but not limited to: Rigid Body Dynamics (RBD): Complex destruction and fracture simulations. Particle Dynamics: Fine-scale dust, debris, and magical/abstract effects. Fluid Dynamics: High-resolution gas (fire, smoke) and liquid simulations. Cloth & Soft Body: Integrated simulations for character and environment interaction. Senior Specifics: Seniors are expected to build these setups with a high degree of complexity and multiple dependencies, ensuring they can be “shotted out” across a sequence by other artists. 2. Technical Development & Pipeline Support HDA Development: Mid-levels will work with Leads to build Houdini Digital Assets (HDAs), while Seniors are expected to independently create and maintain these assets for studio-wide use. Rendering & Compositing: Creating render passes, beauty renders, and “slap comps” in Nuke to demonstrate how FX elements will integrate into the final frame. Documentation: Regularly contributing to the studio wiki to ensure techniques and workflows are preserved and shared across the team. 3. Production Communication Time Management: Accurately estimating the time required for tasks and proactively flagging potential schedule risks to Production Coordinators. Feedback Integration: Attending dailies and rounds to present work to VFX Supervisors. You must be able to interpret creative notes and translate them into technical adjustments. Cross-Departmental Synergy: Communicating with Lighting, Compositing, and Creature FX to ensure that data flows seamlessly and that assets are optimized for downstream departments. Skills & Qualifications Technical Proficiencies Houdini Mastery: A “Houdini-first” mindset. Deep knowledge of SOPs and DOPs is mandatory. Coding & Scripting: * Mid: Working knowledge of VEX and Hscript. Senior: Strong/Advanced knowledge of VEX for custom solver manipulation and performance optimization. Rendering: Proficiency in Arnold (preferred) or other node-based renderers. Data Formats: Familiarity with OpenVDB, Alembic, and USD workflows. Compositing: A solid working knowledge of Nuke for pre-compositing FX elements. Core Competencies Eye for Detail: A sophisticated understanding of physical movement, weight, and timing. You should know why a simulation “looks wrong” and how to fix it aesthetically. Troubleshooting: The ability to debug complex simulations and deal with competing priorities in a fast-paced production environment. Teamwork: Excellent communication skills. You must be able to explain your technical approach to non-technical production staff and collaborate with colleagues across different time zones or departments. Experience Requirements Mid-Level: A minimum of 2 years of experience in feature film or high-end television production using Houdini. Senior Level: A minimum of 3 years of experience, with a demonstrated history of handling large-scale setups and providing leadership or informal mentorship to others. Desirable “Plus” Skills (Both Levels) Python/Linux: Strong scripting skills in Python and comfort within a Linux/Unix environment. Broad Software Base: Experience with Maya, Gaffer, or specialized tools like RealFlow or Naiad. HDK Knowledge: For Seniors, knowledge of the Houdini Development Kit (C++) is a significant advantage for tool development. Education: A degree in Computer Science, Visual Arts, or a related field is preferred but not required if professional experience is exceptional. Summary of the Hiring Process Image Engine is looking for artists who are passionate about the “how” as much as the “what.” We provide … Read more

Next Level Games Hiring Prop Artist / Animator, 2026

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Next Level Games (NLG) is not just a game studio; it is a cornerstone of the Nintendo family. For over two decades, we have been the creative force behind some of the most beloved titles in the Nintendo universe. Based in the vibrant tech hub of Vancouver, British Columbia, we specialize in crafting high-quality, award-winning experiences that resonate with fans across the globe. From the haunting atmosphere of Luigi’s Mansion 3 to the high-octane energy of Mario Strikers™: Battle League, our portfolio reflects a commitment to excellence, innovation, and, above all, fun. We are currently seeking a talented and versatile Prop Artist/Animator at the intermediate level to join our world-class development team. This is a unique hybrid role that sits at the intersection of environmental storytelling and dynamic movement. If you are a technical artist with a passion for rigging, modeling, and breathing life into inanimate objects, we want to hear from you. Next Level Games Job Overview Category Details Company Name Next Level Games Parent Company Nintendo Co., Ltd. Job Title Prop Artist / Animator (Intermediate) Department Environment Art & Animation Location Vancouver Employment Type Temporary (Contract-Based) Experience Level Mid-Level (3–4 Years Experience) Salary Range CAD $65,000 – $85,000 annually (subject to experience and qualifications) Work Eligibility Must be authorized to work in Canada and currently reside in Metro Vancouver Portfolio Requirement Mandatory (Art Portfolio or Animation Reel) Company Overview Next Level Games is a premier game development studio and a wholly owned subsidiary of Nintendo Co., Ltd.. With over two decades of experience, the studio has established a reputation for delivering high-quality, award-winning titles that resonate with global audiences. The studio has contributed to some of Nintendo’s most iconic franchises, including: Luigi’s Mansion 3 Punch-Out!! Mario Strikers Charged Metroid Prime: Federation Force The organization prides itself on fostering a collaborative, inclusive, and creativity-driven environment, where innovation and teamwork are central to success. Employees are encouraged to contribute ideas, grow professionally, and play an active role in shaping engaging gaming experiences. Role Summary Next Level Games is currently seeking a skilled Prop Artist / Animator (Intermediate Level) to join its Vancouver-based development team. This role is designed for a versatile professional who combines 3D modelling, rigging, and animation expertise to enhance environmental storytelling and gameplay immersion. As a Prop Artist/Animator, you will be responsible for creating dynamic, interactive environmental assets that contribute directly to gameplay mechanics and player experience. You will collaborate closely with Level Designers, Environment Artists, and Animation teams to ensure all props are both visually compelling and functionally aligned with gameplay objectives. This is an excellent opportunity for candidates who are passionate about interactive storytelling, stylized animation, and game production pipelines, and who are eager to contribute to globally recognized gaming franchises. Key Responsibilities as Prop artist/Animator Asset Creation & Animation Design, model, rig, and animate a wide range of environmental props and interactive elements. Ensure assets meet both artistic and technical requirements for integration into gameplay systems. Create animations that enhance environmental storytelling and player interaction. Cross-Functional Collaboration Work closely with Level Designers to understand gameplay mechanics and environment requirements. Partner with Environment Artists to maintain visual consistency across levels. Collaborate with Rigging and Animation teams to ensure smooth asset functionality and animation pipelines. Technical Contribution Apply strong understanding of animation and rigging principles to inform modelling decisions. Develop assets that are optimized for real-time rendering and performance. Contribute to improving workflows and pipeline efficiency within the environment and animation teams. Pipeline & Best Practices Follow established 3D production pipelines and studio standards. Help define and refine best practices for prop creation, rigging, and animation. Ensure assets are properly prepared for integration into the game engine. Creative Input Bring creativity and innovation to prop design and animation. Contribute ideas that enhance gameplay immersion and player experience. Demonstrate a passion for game design and environmental storytelling. Required Qualifications for Prop Artist/Animator Professional Experience 3–4 years of experience in: (Environment Art, Prop Art , Animation) Alternatively, at least 2 shipped game titles in a similar role. Technical Skills Proficiency in: Autodesk Maya (modelling, rigging, animation) Strong understanding of: 3D modelling workflows Animation principles Rigging systems Familiarity with real-time game pipelines and asset optimization techniques. Pipeline Knowledge Solid understanding of game development pipelines and best practices. Experience working in collaborative production environments. Ability to create assets that integrate seamlessly into existing workflows. Preferred Attributes Passion for video games and interactive experiences. Experience working on stylized or character-driven game projects. Ability to adapt to different artistic styles and technical constraints. Strong problem-solving skills and attention to detail. Soft Skills & Work Ethic Effective communication and teamwork abilities. Hands-on, proactive approach to development tasks. Strong organizational skills and ability to manage priorities. Positive attitude with a willingness to learn and grow. Ability to work efficiently in a collaborative, fast-paced environment. Work Environment & Culture at Next Level Games Next Level Games fosters a team-oriented and inclusive workplace culture. The studio emphasizes collaboration as a key driver of success, ensuring that every team member contributes meaningfully to project outcomes. Employees benefit from: A supportive and inclusive work environment Opportunities for continuous learning and professional development A culture that values creativity, diversity, and innovation Compensation & Benefits Benefit Category Details Salary CAD $65,000 – $85,000 annually Performance Bonus Discretionary bonus program Health Benefits Comprehensive health coverage Mental Health Support Employee Assistance Program (EAP) Financial & Legal Support Advisory services included Paid Leave Competitive annual leave policy Employee Perks Access to in-studio gym and media library Community Activities Participation in internal clubs (games, sports, etc.) Employee Discounts Discounted Nintendo products and merchandise Compensation & Eligibility The hiring range for this position is $65,000 to $85,000 CAD per annum. The final offer will be calculated based on your specific blend of skills, professional experience, and education. Residency Requirement: Please note that at this time, we are only considering applicants who: Are currently residing in the Metro Vancouver area. Already hold the legal right to work in Canada (Citizenship, Permanent Residency, or valid Open … Read more

Atlantis Animation hiring 3D Animator (Mid-Level)

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Atlantis Animation is not just a studio; it is a creative sanctuary located in the heart of the heavenly Canary Islands. We pride ourselves on a unique fusion of top-tier creative talent and cutting-edge technology. Our portfolio speaks for itself, having produced sensational hits like Tara Duncan and Miraculous Ladybug (Season 5) for global giants such as Disney Channel and Disney+. Atlantis Animation is now embarking on our most ambitious journey yet: ‘Messi and the Giants’. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo transported from Argentina into a fantastical alternate universe. We are looking for 3D Animators who possess that “inner magic spark” to help us bring this legendary project to life. 3D Animator Job Overview Company Name: Atlantis Animation Project Title: Messi and the Giants (Sony / Disney) Job Type: Full-Time, Fixed-Term Employee Contract Contract Duration: Approximately 9 Months Start Date: April 1, 2026 Location: Santa Cruz de Tenerife, Canary Islands, Spain Work Model: 100% On-site (Preferred) Salary Range: Competitive; Scaled to Mid-Level Experience Software Focus: Autodesk Maya Work Permit: Valid EU / Spanish Work Authorization Required Role Mission and Character Performance As a 3D Animator on Messi and the Giants, your primary mission is to breathe life into characters that will inspire an international audience. You aren’t just moving models; you are crafting believable performances, heart-pounding action sequences, and nuanced emotional beats. This role requires an artist who understands the “soul” of animation—timing, weight, and the subtle art of digital acting. Comprehensive Responsibilities 1. High-End Character Animation You will be tasked with producing high-quality 3D animation for a diverse range of characters, fantastical creatures, and dynamic props using Autodesk Maya. Your work must reflect a deep understanding of the show’s unique visual style, ensuring that “Leo” and his companions move with a consistency that honors the director’s vision. 2. Collaborative Creative Execution Animation is a team sport. You will work in lockstep with the Animation Supervisor and Lead Animators. This involves: Interpreting complex storyboards and animatics to translate 2D intent into 3D excellence. Integrating director’s notes and feedback with a positive, proactive attitude. Collaborating with the Rigging department to provide feedback on character functionality and with Layout to ensure spatial accuracy. 3. Pipeline Integration and Efficiency In a fast-paced production environment, technical hygiene is vital. You will: Adhere strictly to studio workflows and naming conventions to ensure a seamless hand-off to the Lighting and FX departments. Manage your time effectively to meet rigid production milestones without sacrificing the “spark” of the animation quality. Utilize custom scripts and animation tools to optimize your daily output. What We Are Looking For (Requirements) To succeed in this role, you must be a mid-level professional who is ready to jump into a high-profile production from day one. Technical Proficiency: Advanced knowledge of Autodesk Maya is essential. You should be comfortable navigating complex rigs and utilizing the Graph Editor to polish curves to perfection. Animation Fundamentals: A rock-solid grasp of the 12 principles of animation. We are looking for animators who understand weight and silhouette—making a giant feel heavy and a child feel energetic. Stylized Expertise: The ability to animate in a “stylized” manner—finding the balance between realism and the expressive, exaggerated charm required for high-end TV series. Language & Legal: A good level of spoken and written English is required for our international pipeline. Crucially, you must possess a valid permit to work in Spain (EU Citizenship or existing Spanish residency). Location Flexibility: We prioritize candidates who can work 100% on-site in our Tenerife studio. The Canary Islands offer a high quality of life, and our studio culture thrives on in-person collaboration. (Remote options are strictly reserved for those already registered in the Canary Islands with exceptional circumstances). Why Choose Atlantis Animation? Working with us means more than just a line on your resume; it’s an adventure. Global Exposure: Be part of a project involving global icons like Leo Messi and major studios like Sony and Disney. Unbeatable Location: Experience the lifestyle of the Canary Islands—year-round sun, stunning landscapes, and a vibrant local culture. Professional Growth: Work alongside a diverse, international team of veterans. You will be challenged to grow your skills in a supportive, high-energy environment. Fixed-Term Stability: Unlike freelance “pay-per-shot” models, we offer a stable employee contract, providing security for the duration of the project. Application Guidelines Atlantis Animation is looking for portfolios that showcase acting and physicality. Your demo reel should highlight: Clear body mechanics and weight. Facial animation and lip-sync that conveys genuine emotion. A variety of acting beats (subtle vs. high energy). Note: We are specifically looking for employee-based contracts for this role. We are currently not entertaining freelance or B2B inquiries for this project.

Brown Bag Films Animation Director, Dublin 2026

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Brown Bag Films, a world-renowned, award-winning animation studio, is currently seeking a visionary and technically proficient Animation Director to join our Dublin-based team. At Brown Bag, our philosophy is anchored in a simple yet powerful motto: “We Love Animation™.” We believe that by putting our artists at the heart of our operations, we create the highest quality, most engaging content for children and families across the globe. As an Animation Director, you will be a key creative pillar within the studio. You will be responsible for upholding the artistic integrity of our projects, ensuring that every movement, expression, and sequence resonates with the “magic” that defines a Brown Bag production. Animation Director Job Overview Company Name: Brown Bag Films Vacancy Name: Animation Director Salary Range: €52,000 – €56,000 Job Type: Full-time, 12-Month Fixed-Term Contract Office Location: Dublin, Ireland Work Model: Hybrid (Minimum 2 days per week in-studio) Eligibility: Must have the right to work in Ireland 🇮🇪 The Role: Shaping the Performance The Animation Director role is a blend of high-level creative oversight and granular technical direction. You are the guardian of the show’s “performance.” While the Director focuses on the overall story and vision, you focus on the soul of the characters—how they move, how they react, and how they tell a story through weight, timing, and appeal. This is a leadership role that requires a unique ability to inspire both in-house artists and overseas partner studios. You will be tasked with translating abstract creative concepts into actionable, scene-by-scene instructions that maintain a consistent high standard across an entire series. Detailed Key Responsibilities 1. Creative Leadership & Character Development Defining the “Bible”: In close collaboration with the Project Director and Lead Animator, you will establish the animation “bible.” This document dictates the specific movement style, physics, and personality traits of every character to ensure consistency across hundreds of minutes of content. Rigging & Tech-Anim Collaboration: You will be the bridge between the creative and technical departments. This involves approving facial and character rigs with the Lead Rigger and meticulously reviewing blend shapes and morphs to ensure characters can achieve the required range of emotional expressions. 2. Production & Team Management Overseas Partnership: A significant portion of this role involves directing overseas teams. You will attend regular calls to review work, provide live feedback, and follow up with comprehensive written notes to ensure the project stays on track. Animation Launches: You will lead the animation launch for each episode. This involves presenting the vision for the episode to the crew, highlighting key performance beats, and setting the expectations for the quality of the work. Mentorship: As a senior leader, you will provide guidance and professional development to junior and mid-level animators, fostering a culture of continuous improvement. 3. Quality Control & Workflow Scene-by-Scene Direction: You will write detailed, frame-specific animation notes for each episode. Your eye for detail must be sharp enough to catch subtle errors in weight or timing that could break the immersion for the audience. Budget & Schedule Alignment: While your primary focus is quality, you must work within the practical constraints of the project. You will collaborate with the Director team to deliver the best possible visual results while respecting the project’s budget and delivery timelines. Comprehensive Requirements Brown Bag Films is looking for an individual who is not just a master of the craft, but a leader who can navigate the complexities of modern CG production. Core Knowledge & Sensibility Artistic Intuition: You must possess a profound animation sensibility—an innate understanding of the principles of animation (squash and stretch, anticipation, staging, etc.) and how they translate into a 3D environment. Process Knowledge: A deep understanding of the 3D animation pipeline is essential. You need to know how animation interacts with lighting, FX, and rendering to troubleshoot issues before they reach the final stages. Professional Experience Industry Veteran: You should have extensive experience in the animation industry, specifically within CG for TV, film, games, or cinematics. Proven Leadership: Ideally, you have been credited as a Lead Animator (or equivalent) on at least two full series. We need someone who has successfully managed the creative output of a large crew. Stakeholder Management: You must demonstrate a proven ability to work effectively with production crew, artistic staff, and upper management alike. Technical Skills Software Mastery: Expert proficiency in Autodesk Maya is non-negotiable. You should be comfortable navigating complex rigs and troubleshooting technical animation issues within the software. Qualifications: An Animation Qualification (Degree or Diploma) is highly desirable, though we place equal weight on a world-class portfolio and professional history. Why Join Brown Bag Dublin? Our Dublin studio is a vibrant, multicultural hub of creativity. Joining us on a 12-month contract offers the stability of a long-term project and the opportunity to leave your mark on a major production. Our hybrid model ensures you get the best of both worlds: the flexibility of remote work and the high-energy, collaborative environment of our physical studio. Dublin is a global center for animation, and Brown Bag is at its heart. We offer a competitive salary and the chance to work alongside some of the best technical and creative minds in the industry. Application Instructions If you are a passionate storyteller who happens to use Maya as your primary tool, we want to see your work. Requirements for Application: A comprehensive CV detailing your experience on long-format CG series. A showreel that demonstrates a high level of character performance, acting, and physical action. Proof of eligibility to work in Ireland.

Nintendo Software Technology hiring 3D Animator

Nintendo Software Technology logo

Are you an aspiring animator with a passion for the “Nintendo Magic”? Nintendo Software Technology (NST) is looking for a talented and motivated Associate Animator to join our elite development team in Redmond, Washington. This is a unique opportunity to contribute to the legacy of the world’s most iconic video game manufacturer. At NST, our mission is simple: to design, develop, and deliver the very best video games. As a wholly owned subsidiary of Nintendo Co., Ltd., we combine the innovation of a Western studio with the storied quality standards of our Kyoto headquarters. In this role, you will be a valued team member, encouraged to breathe life, personality, and fluid movement into characters and environments that define the next generation of play. Animator Job Overview Company Name: Nintendo Software Technology (NST) Job Title: Associate Animator Employment Type: Contract (Agency-based) Job Field: Software Development – Games Location: Redmond, Washington, United States (Greater Seattle Area) Pay Range: $31.00 – $47.00 USD per hour Core Software: Autodesk Maya, Blender, Adobe Photoshop, Proprietary Tools About Nintendo Software Technology Located in the tech hub of Redmond, NST is a cornerstone of Nintendo’s North American development efforts. We operate at the intersection of research and creativity, using state-of-the-art equipment and a rigorous review process to ensure every product meets the “Nintendo Standard.” We pride ourselves on a welcoming and inclusive environment. We believe that diverse perspectives are essential to creating games that resonate with a global audience. Our culture is built on kindness, empathy, and a mutual respect for the craft of game making. Detailed Job Responsibilities as 3D Animator As an Associate Animator, you will be integrated into a high-functioning production team. Your work will span the creative spectrum, from early-stage 3D content creation to the final polish of gameplay features. 1. 3D Content & Asset Creation You will participate in the end-to-end creation of 3D assets that align with the project’s artistic direction. This includes: Character Animation: Applying fundamental principles (squash and stretch, anticipation, timing) to bring personality to heroes and NPCs. Environmental Assets: Creating 2D and 3D animations for interactive objects and environmental elements. Modeling & Texturing: Assisting in the development of 3D models and textures for characters and objects as assigned by the lead artists. 2. Tool Proficiency & Implementation Nintendo is famous for its bespoke development environments. In this role, you will: Utilize Proprietary Tech: Maintain and expand your knowledge of Nintendo’s internal art production tools alongside commercial software like Maya and ZBrush. Gameplay Alignment: Implement gameplay features that are strictly aligned with game design goals, ensuring that movement feels “right” to the player. 3. Quality Assurance & Iteration Quality is non-negotiable at Nintendo. You will: Review & Test: Apply your professional expertise to analyze and test products currently under development. Respond to Feedback: Work closely with senior leads to iterate on animations quickly and efficiently, ensuring the final output is polished and timely. Summary of Requirements We are looking for an artist who possesses a strong technical foundation and a collaborative spirit. Artistic Foundation: Proven skills in 3D and/or 2D art production. You should have a deep understanding of weight, silhouette, and movement. Software Mastery: Proficiency with industry-standard software such as Maya, Photoshop, ZBrush, and Substance Painter. Familiarity with Blender is also highly valued. Engine Experience: Experience working within game development pipelines and engines (e.g., Unreal, Unity, or proprietary game engines). Communication & Organization: Excellent organizational skills and the ability to articulate creative ideas clearly within a team setting. Education: An Undergraduate degree in Art or a related field; or equivalent professional education and experience. Contract Benefits & Agency Partnership This position is offered as a contract role through one of Nintendo’s trusted staffing partners. While it is a contract, Nintendo ensures that our partners provide a supportive benefits package to keep our team healthy and motivated. Healthcare: Eligibility for medical insurance plans. Employee Assistance: Access to Employee Assistance Programs (EAP). Paid Leave: Accrued paid sick leave in accordance with local regulations. Professional Environment: Full access to NST’s state-of-the-art facilities and a chance to work on world-class IP. Note: All benefits are subject to election and eligibility requirements confirmed at the time of the offer by the employing agency. Why Redmond, WA? The Pacific Northwest is the heart of the American games industry. Working at NST in Redmond puts you in the middle of a thriving creative community. Between the lush greenery of the Washington landscape and the bustling tech scene, it is the ideal place for an animator to find inspiration. Join the Legend If you have a strong foundation in character animation principles and a passion for bringing movement and personality to gameplay, we want to see your work. Nintendo is an equal opportunity employer committed to building a team that represents the diverse consumers we serve. How to Apply: Please ensure your application includes a link to your Demo Reel showcasing your best 2D/3D animation work.