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wētā fx jobs – Hard Surface Modeller, Vancouver

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Job Overview Company Name – Wētā FX (Formerly Weta Digital) Primary Keyword – Wētā FX Jobs Job Title – Hard Surface Modeller Employment Type – Full-Time / Project-Based Contract Primary Locations – Wellington (NZ), Melbourne (AU), Vancouver (CA) Core Software – Maya (Mandatory), Z-Brush / Mudbox, Linux Department – Models / Assets Typical Salary Range – $85,000 – $145,000+ (Varies by seniority and region) Wētā FX is globally recognized as the standard-bearer for creative innovation in the visual effects and animation industry. From the groundbreaking world of Pandora in Avatar to the sprawling battlefields of Middle-earth, our work defines the cutting edge of cinematic storytelling. We are currently seeking highly skilled and passionate Hard Surface Modellers to join our elite Models department. If you are looking for Wētā FX jobs that challenge your technical precision and artistic vision, this is a unique opportunity to work alongside the industry’s most ambitious artists and engineers at one of our world-class creative hubs. Whether you are crafting sleek futuristic vehicles, intricate architectural landscapes, or battle-worn hero props, your work will be seen by millions around the globe. Estimated Salary & Compensation Table (2026) Note: The following figures are estimates based on 2026 market data for high-end VFX studios in these specific regions. Wētā FX jobs offer competitive remuneration packages determined by experience level and portfolio quality. Location Mid-Level Artist (Est.) Senior / Lead Artist (Est.) Benefits & Perks Wellington, NZ $95,000 – $115,000 NZD $125,000 – $160,000+ NZD Relocation support, health insurance, social events. Melbourne, AU $100,000 – $120,000 AUD $130,000 – $175,000+ AUD Superannuation matching, hybrid flexibility. Vancouver, CA $90,000 – $110,000 CAD $120,000 – $155,000+ CAD RRSP matching, Sun Life extended health & dental. Detailed Job Description: Hard Surface Modeller Your Mission As a Hard Surface Modeller at Wētā FX, you are a master of structure and form. You will be responsible for the creation of high-fidelity digital assets including vehicles, architecture, props, and armour. You won’t just be making “models”—you will be building the physical reality of the films we create. Wētā FX jobs are defined by technical stewardship. You must ensure that your models are “pipeline-perfect” for downstream departments such as Rigging, FX, Layout, and Lookdev. You will translate concepts from 2D reference, previs, photogrammetry, and scan data into production-ready 3D assets. Primary Responsibilities Asset Creation: Build complex, photorealistic hard surface models ranging from hero vehicles to massive environmental structures. Technical Excellence: Generate clean, efficient topology and optimized UV layouts that facilitate high-end texturing and look development. Pipeline Integration: Hand off assets that meet the strict technical requirements for rigging (clean hierarchies, proper naming conventions) and FX (watertight meshes for destruction/simulation). Reference Interpretation: Work closely with the Art Department and VFX Supervisors to match supplied references with extreme precision. Problem Solving: Navigate complex technical challenges, such as integrating scan data or optimizing massive datasets for our proprietary rendering engines. Collaboration: Participate in dailies and reviews, offering and receiving constructive feedback to maintain the high standard expected of Wētā FX jobs. Candidate Requirements The “Must-Haves” The Reel: An impressive portfolio showcasing a diverse range of hard surface work. We look for “the big and the small”—from massive spaceships to the fine mechanical details of a wristwatch. Maya Mastery: Due to our deeply integrated pipeline, expert-level knowledge of Autodesk Maya is non-negotiable for anyone applying to Wētā FX jobs in the modelling department. Digital Sculpting: Proficiency in Z-Brush or Mudbox for adding high-frequency detail and surface wear. OS Fluency: Comfortable working within a Linux desktop environment and using terminal/system commands for daily tasks. Artistic Eye: A deep understanding of mechanical design, industrial design, and how objects are constructed in the real world to ensure “functional” realism. The “Nice-to-Haves” (Additional Beneficial Experience) Scripting: Proficiency in Python or MEL to automate repetitive tasks or build custom modelling tools. Multi-Disciplinary Skills: Experience in organic modelling (characters/creatures) or large-scale environment building. Technical Tools: Familiarity with Houdini (for procedural modelling), Blender, or Reality Capture (for photogrammetry workflows). Life at Wētā FX Our Culture At Wētā FX, we celebrate diversity and believe in creating an environment where all our crew feel welcomed, respected, and appreciated. We are home to over 50 nationalities, and we thrive on the unique perspectives each artist brings to the table. We value “open minds” and encourage our crew to be their authentic selves. The Hub Locations Applying for Wētā FX jobs allows you to work in some of the most beautiful and creative cities in the world: Wellington, NZ: Our global headquarters. Experience the “coolest little capital in the world” with a tight-knit community and proximity to stunning natural landscapes. Melbourne, AU: Join a thriving creative scene in one of the world’s most liveable cities, known for its arts, coffee culture, and vibrant nightlife. Vancouver, CA: Work in the heart of the North American VFX hub, surrounded by mountains and a massive community of industry peers. Why Join Us? Legacy Projects: Work on the most high-profile films and series in the world. Proprietary Tech: Gain access to in-house tools and R&D that you won’t find anywhere else. Growth: Surround yourself with Academy Award-winning supervisors and mentors who are the best in the business. Community: From our legendary Christmas parties to family-friendly Halloween events, we prioritize a sense of belonging. Deep Dive: The Technical Expectations of Wētā FX Jobs Working at Wētā FX requires more than just artistic talent; it requires a deep understanding of the VFX Pipeline. Hard Surface Modellers are the foundation of the asset creation process. If a model has poor topology or messy UVs, it creates a “snowball effect” of issues for the rest of the studio. Topology and Mesh Flow For Wētā FX jobs, “clean topology” isn’t just a buzzword. It means: Sub-D (Subdivision) friendliness to ensure the mesh holds its shape under extreme close-ups. Logical edge loops that allow for realistic mechanical deformation during rigging. Avoiding N-gons and maintaining a predominantly quad-based workflow. UV Mapping and UDIMs Efficiency is key. Our modellers must be experts at … Read more

Jobs in California Senior Rigging & Simulation Artist | Blizzard Entertainment

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Job Overview Jobs in California: Career Spotlight on Blizzard Entertainment Company Name: Blizzard Entertainment (a division of Activision Blizzard / Microsoft) Position Title: Senior Rigging & Simulation Artist II – Temp (SFD / Cinematics) Job Type: Temporary (Full-time equivalent for the contract duration) Duration: Approximately 4 months Salary Range: $46.73 – $86.49 per hour (USD) Location: Hybrid (Irvine, CA) with potential for remote arrangements Industry: Video Games / Animation / Cinematics Primary Software: Maya, Python, MEL, C/C++ Core Focus: Character rigs, CFX (cloth/hair), and art-directed shot simulations Experience Required: 12+ years in rigging with a background in feature film or TV animation pipelines Required Materials: PDF Resume, Demo Reel, and Shot Breakdow Blizzard Entertainment stands as a cornerstone of the tech and gaming landscape for those seeking high-impact Jobs in California. Headquartered in the heart of Orange County, Blizzard offers more than just employment; it provides a gateway to some of the most recognized intellectual properties in the world. From World of Warcraft to Overwatch, the company represents a pinnacle for technical artists, engineers, and creative visionaries looking to leave their mark on the entertainment industry. The Role: Senior Rigging & Simulation Artist II In the competitive market for Jobs in California, few roles offer the technical complexity and creative satisfaction found in Blizzard Entertainment’s Cinematics department. This position is tailored for a “multifaceted artist” capable of merging technical rigor with artistic intuition. Key Duties & Expectations Anatomical Accuracy: Building complex rigs requires a mastery of human and creature anatomy, muscle dynamics, and skeletal deformations. Simulation Excellence: You will be the primary architect for hair and cloth behavior, creating art-directed shot simulations that maintain the “Blizzard Polish.” Scripting & Automation: This role exists within a heavily scripted environment. Proficiency in Python, MEL, or C/C++ is non-negotiable for streamlining production workflows. Cross-Department Collaboration: Working at Blizzard Entertainment means being part of a massive ecosystem. You will coordinate closely with Modeling, FX, and Lighting teams to ensure character assets are production-ready. Salary and Compensation for Jobs in California Blizzard Entertainment offers a competitive hourly rate that reflects the high cost of living and the elite skill set required for Jobs in California. Hourly Rate: $46.73 – $86.49 Annualized Potential: For a standard 40-hour work week, this translates to an approximate annual range of $97,198 – $179,899, depending on experience level and location. Negotiability: New hire compensation is negotiable, with final offers being influenced by performance in the interview process and technical proficiency shown in the demo reel. Minimum Requirements (Qualifications for Success) To secure this role at Blizzard Entertainment, candidates must demonstrate a storied career in high-end animation or film. 12+ Years of Experience: A veteran-level background in character rigging using Maya or similar industry-standard software. Film/TV Pipeline Experience: Previous exposure to the high-fidelity demands of feature film or premium television animation. Technical Problem Solving: A “diligent technical mind” capable of troubleshooting complex deformations and pipeline bottlenecks. Documentation & Knowledge Sharing: The ability to mentor others and communicate complex technical concepts to non-technical team members. Why Choose Blizzard Entertainment in Irvine, CA? Choosing Blizzard Entertainment for your next career move puts you at the epicenter of Southern California’s tech hub. Iconic Culture: Join a team that has defined the gaming industry for over 30 years. Hybrid Flexibility: While Irvine is the home studio, Blizzard understands the evolving nature of Jobs in California and offers unique options for remote work and flexible scheduling. Top-Tier Benefits: Access to comprehensive medical, dental, and vision, as well as unique perks like free games and mental health programs. Inclusive Environment: Blizzard is committed to building diverse teams, encouraging applications from women and under-represented groups in tech. Application Materials Checklist Resume: Highlighting your 12+ years of rigging history (PDF preferred). Demo Reel: Showcasing your best work in cloth, hair simulation, and character kinematics. Shot Breakdown: A detailed explanation of your technical contributions to each piece in your reel.

Layout Artist Jobs at Atlantis Animation

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Job Overview Core Details: Layout Artist Jobs Company Name: Atlantis Animation Job Title: Layout Artist (Mid-Level) Primary Focus: Layout artist jobs focused on 3D cinematography and scene staging. Location: Santa Cruz de Tenerife, Spain (100% On-site requirement). Contract Type: Full-time, Fixed-term Employee contract. Duration: Immediate start through approximately August 2026. Salary Range: Competitive for the Spanish market, typically ranging between €32,000 and €45,000 annually, depending on specific mid-level experience and portfolio strength. Project: Messi and the Giants (Sony/Disney). Work Permit: Candidates must possess a valid EU or Spanish work permit. Atlantis Animation is a premier 3D animation studio located in the scenic Santa Cruz de Tenerife, Canary Islands. Known for combining top-tier creative talent with advanced technology, our studio is dedicated to producing high-quality animated series and feature films. Having successfully produced global hits like Tara Duncan and Miraculous Ladybug (Season 5) for Disney Channel and Disney+, we are now embarking on a major new project. We are currently recruiting for our latest epic series, “Messi and the Giants,” produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. This project follows the fantastical adventures of a young boy named Leo in an alternate universe, and we are looking for artists who can bring this world to life with technical precision and artistic flair. The Role: Mid-Level Layout Artist Jobs As a key member of our production team, you will act as the digital cinematographer, bridge-building between storyboards and final animation. Your primary goal is to establish the visual language and narrative flow of each scene. Main Responsibilities 3D Staging: Translate 2D storyboards and rough sketches into a functional 3D sequence of shots. Cinematography: Determine camera composition, angles, and movement to enhance the narrative impact. Environment Blocking: Create and block backgrounds that support the story’s spatial relationships. Character Blocking: Establish basic movement and positioning for all characters and props within a scene. Continuity: Maintain strict visual and narrative continuity across multiple shots in a sequence. Pre-visualization: Develop rough models and environments to help the Director and Layout Supervisor finalize the vision before production assets are ready. Pathing: Define camera paths and perspective to ensure the viewer’s eye is led correctly through the frame. Professional Requirements Experience: 3–5 years of professional experience in 3D layout or cinematography for animation. Software Proficiency: Advanced skills in Autodesk Maya are essential. Cinematographic Knowledge: Strong understanding of camera lenses, placement, and movement principles. Composition: A deep grasp of visual storytelling and composition to support narrative flow. Technical Integration: Familiarity with asset management, scene assembly, and performance optimization within a pipeline. Collaborative Spirit: Ability to thrive in a fast-paced environment and interpret creative feedback from the Director and Layout Supervisor. Attention to Detail: Excellent organizational skills regarding file management and scene organization. Why Choose Layout Artist Jobs at Atlantis Animation? 1. High-Profile Global Exposure Working on a project associated with Sony and Leo Messi offers a unique opportunity to contribute to a globally recognized brand. Your work will be broadcasted on Disney, reaching an international audience and significantly enhancing your professional portfolio. 2. Exceptional Work-Life Balance Based in the Canary Islands, our studio offers more than just a career; it offers a lifestyle. Tenerife is known for its mild year-round climate, stunning volcanic landscapes, and high quality of life. The “Heavenly Island” environment provides constant inspiration for artists. 3. Collaborative Excellence You will be part of an international team of talented professionals who value “inner magic” and creative problem-solving. We foster a culture where technology and creativity meet, allowing you to stay at the forefront of industry standards and best practices. 4. Career Longevity With a contract lasting until late 2026, this role provides significant job stability and the chance to see a major production through from its early stages to its final execution. Technical Breakdown of Layout Production In these layout artist jobs, the technical execution is as important as the artistic vision. You will be dealing with complex scene hierarchies and ensuring that the data you produce is clean for the downstream departments (Animation, Lighting, and FX). Compositional Formulas Layout artists often utilize mathematical principles to ensure balanced frames. This includes: The Rule of Thirds: Dividing the frame into a $3 \times 3$ grid to place points of interest along the lines or intersections. Golden Ratio: Using the ratio $\phi \approx 1.618$ to create organic, aesthetically pleasing compositions. Lead Room: Calculating the space in front of a moving character to maintain narrative “breathing room.” Camera Lens Dynamics Understanding focal lengths is vital. You will choose between: Wide Lenses (e.g., 18mm – 24mm): To emphasize vast environments and heighten the sense of space in the alternate universe of “Messi and the Giants.” Telephoto Lenses (e.g., 85mm – 135mm): To compress space and focus the audience’s attention on Leo’s emotional journey. How to Apply If you are ready for an unexpected adventure and possess a strong foundation in 3D workflows, we want to see your work. Please submit your application with a link to your Demo Reel (Vimeo or YouTube) showcasing your best layout and cinematography work. Atlantis Animation is committed to diversity and inclusion. We celebrate the unique perspectives that every artist brings to our studio.

Motion Designer Opportunity at Septième

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Job Overview Essential Role Logistics & Benefits Company Name: Septième (A specialized production agency within the Plus Company Network). Primary Keyword: Motion Designer. Position Title: Motion Designer (Junior). Employment Type: Full-Time, Permanent. Location: 525 Avenue Viger Ouest, Montreal, QC (Located in a modern, vibrant downtown hub). Estimated Salary: $50,000 – $68,000 CAD (Final compensation is based on your demo reel quality and direct experience). Vacation Policy: 3 weeks of standard annual leave plus 1 supplementary week during end-of-year celebrations. Core Software Proficiency: Advanced mastery of After Effects and Premiere Pro; knowledge of 3D environments like C4D or Blender. Remote Policy: Flexible Hybrid Model (balancing in-studio collaboration with work-from-home flexibility). In the fast-paced world of high-end advertising and digital content, a Motion Designer is the engine that drives visual storytelling. Septième, a premier production agency based in Montreal, is looking for a fresh, ambitious Motion Designer (Junior) to join our ranks. Septième serves as the high-level production partner for the Plus Company network (including legendary agencies like Cossette, K72, and Citoyen). This is not just a desk job; it is a portal into the elite world of creative development, electronic production, and post-production. If you have a passion for movement and a hunger to work with Canada’s top-tier brands, your journey starts here. The Septième Philosophy: Where Ambition Meets Movement Septième is not your average production house. We are a multidisciplinary agency that brings together experts in infographics, linguistic services, and high-stakes post-production. As a Motion Designer here, you are part of an “amalgam” of different lives and experiences. We celebrate uniqueness because extraordinary work is born from diverse perspectives. A Culture of Excellence Our organizational culture favors pushing limits. We don’t just want a technician; we want a visionary who is ready to rewrite history every day. At Septième, you aren’t just a number—you are an entrepreneur within an agency, supported by the massive resources of the Plus Company network. Commitment to EDI (Equity, Diversity, and Inclusion) We believe that to give meaning to work, we must consider different points of view. As an equal opportunity employer, we do not discriminate based on race, religion, gender, or orientation. Acceptance of difference is what makes Septième what it is. Racial Diversity Statistics: At Septième and across the Plus Company network, we are committed to transparency. Currently, our workforce in North America reflects a growing commitment to diversity, with approximately 32% of our creative and production staff identifying as members of underrepresented racial or ethnic groups (BIPOC). We are actively working to increase representation in leadership roles to exceed 25% by 2027. Detailed Responsibilities: What You Will Do As a Motion Designer, your daily workflow will be diverse, challenging, and highly collaborative. You will be the bridge between static design and the “numerical universe.” 1. Creative Production and Design Responsible for the production and release of creative projects across all platforms. Assisting in the design and modification of presentation materials to ensure they “wow” our clients. Creating dynamic brand assets for social media, web pages, live events, and video graphic elements. 2. Storyboarding and Conceptualization Participating in the creative process from the “gut feeling” stage. Designing storyboards that map out complex animations before production begins. Interpreting written and verbal directives to translate them into stunning graphic realities. 3. Collaboration and Technical Management Working closely with artistic directors, editors, and management to ensure brand integrity. Preparing and organizing production files for various formats (Social, Broadcast, Web). Ensuring the qualitative and quantitative integrity of all work elements. Who You Are: Requirements and Expertise This Motion Designer role is geared toward junior talent (0-2 years of experience) who possesses a “Senior” mindset regarding curiosity and craft. Technical and Artistic Mastery The Portfolio: A demo reel or portfolio presenting your recent realizations is mandatory. The Toolkit: Advanced mastery of After Effects. Proficiency in the Adobe Creative Suite (Premiere, Illustrator, Photoshop) and a working knowledge of 3D environments (Cinema 4D or Blender). Principles of Animation: An excellent understanding of timing, easing, and visual storytelling. AI Curiosity: We value technological curiosity. An interest in exploring AI tools like Runway, Midjourney, or Veo is a major asset to help us reach client objectives faster. Professional Qualities Digital Vision: A deep understanding of social media codes, web design, and digital accessibility. Agility: The ability to navigate multiple priorities simultaneously while respecting tight deadlines. Collaboration: Openness to receiving and giving constructive feedback to foster continuous skill evolution. What You Gain: Benefits and Well-being Septième believes that a well-supported Motion Designer is a creative one. Our benefits package is designed to support the “whole human.” Investment in Health Flexible Social Advantages: Access to a lifestyle account for physical conditioning, health, and well-being expenses. Mental Health Support: 24/7 access to a virtual clinic for live therapy and personalized cognitive-behavioral therapy programs. Family Support: Comprehensive maternity regime and responsible personal leave policies. Work-Life Balance Hybrid Model: We offer flexible hours and the ability to work from other regions for parts of the year. Vacation: 3 weeks of general holidays plus a supplementary week during the end-of-year celebrations. Modern Workspace: Our Montreal office is in the heart of the city, complete with cafes, snacks, and easy public transit access. Growth and Learning Internal Network: Access to opportunities across the entire Plus Company network (Cossette, etc.). Annual Career Conversations: Dedicated time to discuss your growth and trajectory as a Motion Designer. Social Events: Seasonal gatherings, happy hours, and inspiring conferences. How to Apply If you are a motivated Motion Designer ready to create the (im)possible, we want to hear from you. Application Checklist: Updated CV: Highlighting your experience (0-2 years). Portfolio Link: Include a hyperlinked demo reel showcasing your best motion work. Cover Letter: Tell us about your “Technological Curiosity” and your passion for the numerical universe. Please note: To ensure a fair and consistent evaluation, our interviewers are assisted by an AI tool that helps securely take notes during conversations. If you require adaptation measurements for the interview process, please let us know.

Titmouse Animation is hiring 2D Animator job

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Job Overview Titmouse Animation Job Overview Table Feature Details Company Name Titmouse, Inc. Position 2D Animator (Adobe Animate) Location Vancouver, BC (Hybrid/Onsite Requirement) Salary / Compensation $990.00 – $1,275.00 per week (Commensurate with experience) Project Duration March 2026 – June/Mid-July 2026 Hours per Week 40 Hours Job Type Contract / Project-Based Reporting To Animation Supervisor Core Software Adobe Animate / Flash Titmouse Animation, the award-winning independent animation studio behind some of the most iconic and boundary-pushing series in modern television, is seeking a talented 2D Animator to join our Vancouver team. This role is a fantastic opportunity for an artist who excels in Adobe Animate and thrives in a fast-paced, highly creative production environment. As an Animator at Titmouse Animation, you aren’t just moving assets; you are a digital performer. Under the guidance of the Director and Animation Supervisor, you will be responsible for injecting personality, weight, and life into characters, objects, and environments, ensuring every frame aligns with the unique visual style of the project. About Titmouse Vancouver Titmouse Animation is known globally for its “artist-first” culture. We pride ourselves on taking on projects that challenge the status quo, ranging from high-octane action to surreal adult comedy and charming kids’ content. Our Vancouver studio is a hub of innovation situated in one of the world’s premier animation markets. Working at Titmouse means being part of a legacy. Whether it’s the fluid action of The Legend of Vox Machina, the chaos of Beavis and Butt-Head, or the stylized worlds of our various Netflix and Amazon collaborations, you will be contributing to content that viewers truly care about. We foster an environment where “weird” is good, and quality is paramount. What Will You Do? The Animator is the engine of the production pipeline. You will take static designs and transform them into dynamic performances. Your day-to-day will involve a sophisticated mix of technical execution and artistic interpretation. Essential Duties and Responsibilities: Performance & Posing: Create high-quality 2D animation that adheres to project specifications. You will apply core animation principles—squash and stretch, anticipation, staging, and solid drawing—to ensure character performances are believable and engaging. Technical Implementation: Use Adobe Animate to implement character and object movements. You must ensure that lip-sync is accurate and that all motions are perfectly synchronized with the provided sound and dialogue tracks. Adherence to Style: Every project at Titmouse has a distinct “soul.” You will work closely with the Director to ensure your work maintains consistency with established visual styles, whether it’s traditional hand-drawn looks or modern puppet-based animation. Collaboration & Iteration: Animation is a conversation. You will take direction and notes from Directors and Supervisors, implementing creative and technical changes efficiently to satisfy the project’s goals. Pipeline Discipline: Follow strict naming conventions for all assets and animation files to ensure a smooth hand-off to the compositing and post-production teams. Quota Management: Take ownership of your assigned tasks. You are expected to manage your time effectively to meet weekly quota requirements and maintain the overall production schedule. What We Expect (Knowledge, Skills, and Abilities) We are looking for an animator who is as organized as they are creative. The ideal candidate has a “can-do” attitude and a deep love for the craft of 2D storytelling. Software Mastery: You must be highly proficient in Adobe Animate (formerly Flash). You should understand the ins and outs of the timeline, symbols, and library management. Animation Versatility: Familiarity with various styles is key. We look for artists who can pivot between traditional hand-drawn techniques, cut-out animation, and complex puppet rigging. Communication Skills: Excellent verbal and written communication is essential. You must be able to ask appropriate questions to clarify assignments and provide clear updates on your progress. Professional Acumen: You must be detail-oriented and highly organized. In a fast-paced environment, the ability to multitask and manage time without constant supervision is what separates a good animator from a great one. Adaptability: The industry is constantly evolving. We value a willingness to learn new tools and adapt to shifting production standards or trends. Confidentiality: You will be working on unreleased, high-profile intellectual property. Maintaining strict confidentiality over all proprietary information is a mandatory requirement. Work Environment and Hybrid Model This position is based in our Vancouver office. While we support a hybrid work model, all candidates must be eligible to work in Canada and able to come into the Vancouver office as required by the production. Note on Collective Bargaining: Titmouse Animation Studio respects and adheres to industry standards. If the work for this position falls within the geographical jurisdiction of a collective bargaining agreement (such as the Animation Guild), it will be covered by the terms of that agreement, ensuring fair treatment and standardized working conditions. Required Work Habits: The “Titmouse Way” Beyond your portfolio, we value how you show up to work. We believe a positive studio culture is built on mutual respect and dependability. Dependability: Arriving and leaving on time, respecting lunch and break periods, and ensuring personal tasks do not interfere with production hours. Team Synergy: Being a team player means not only doing your own work but being flexible enough to assist others when needed to ensure the overall project succeeds. Proactive Learning: If you don’t understand a note, ask! We prefer an animator who seeks clarification early rather than someone who spends hours on the wrong path. Professional Conduct: We strive to provide a professional, non-disruptive environment. We expect all staff to maintain a courteous and cooperative manner with both internal colleagues and outside contacts. Organization: Keeping your work area and digital files organized is not just a personal habit—it is a contribution to the studio’s overall efficiency. Compensation and Project Timeline Weekly Rate: $990.00 – $1,275.00 per week. Timeline: This is a contract role starting as early as March 2nd, 2026, and estimated to run through late June or mid-July 2026. Seniority: The specific compensation within the range will be commensurate with your documented experience and the skill level demonstrated in your portfolio. Detailed Breakdown … Read more

Render Cube is hiring 3D Character Animator

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Job Overview

Job Overview Table

FeatureDetails
Company NameRender Cube
Position3D Animator (Mid/Senior)
LocationŁódź, Poland (Geyer Gardens – On-site)
Employment TypeEmployment Contract (UoP)
Salary RangePLN 8,000 – 18,000 Gross (Depending on seniority/experience)
Core SoftwareBlender, Unreal Engine
Core Hours10:00 AM – 3:00 PM (Flexible start/end)

Render Cube is a prominent Polish development studio known for creating immersive, high-quality gaming experiences. We are currently looking for a talented and passionate 3D Animator (Mid/Senior) to join our creative team in the heart of Łódź. If you have a knack for bringing digital characters to life and thrive in a collaborative environment, we want to hear from you.

About the Role: What Will You Do?

As a 3D Animator at Render Cube, your primary mission is to breathe life into the worlds we build. You won’t just be moving joints; you will be defining the soul and weight of our characters. While the bulk of your work will focus on humanoid character animation, our projects often demand a diverse range of movement, including animals and complex machinery.

Your daily workflow will involve a sophisticated blend of technical precision and artistic flair. You will work extensively with motion capture (MoCap) data, transforming raw performances into polished, game-ready assets. This involves everything from retargeting data onto our custom skeletons to the meticulous “cleaning” of curves to ensure fluid, natural movements that feel right to the player.

However, Render Cube believe in the “human touch.” Not everything can (or should) be captured by sensors. You will frequently be called upon to create manual animations from scratch, ensuring that even the most subtle gestures or high-fantasy movements possess the necessary impact and personality.

What We Expect from You

Render Cube are looking for an experienced professional who understands the specific rigors and rewards of the gaming industry. To be successful in this role, you should possess:

  • Industry Experience: Several years of documented experience working within the gaming sector. You should have a deep understanding of the animation pipeline, from initial blocking to final implementation.

  • A Proven Portfolio: A strong showreel or portfolio demonstrating your work on commercial projects. We want to see how you handle weight, timing, and emotion in your animations.

  • Technical Mastery in Blender: Blender is our primary tool for animation. You must have an advanced command of its animation suite, including the Dope Sheet, Graph Editor, and NLA Editor.

  • Unreal Engine Proficiency: Since our projects are built in Unreal Engine, you need to understand how animations behave within the engine environment. This includes knowledge of Animation Blueprints and the general export/import pipeline.

  • MoCap Expertise: You should be comfortable handling motion capture files. This includes the technical side of retargeting (mapping motion from one skeleton to another) and the artistic side of cleaning data to remove jitters or artifacts.

  • Collaborative Spirit: Game development is a team sport. We value strong communication skills and a positive attitude toward feedback. You should be able to organize your work efficiently to meet project milestones.

  • Language Skills: A good command of English is essential for navigating our technical documentation and communicating within our diverse industry network.

“Bonus Points”: The Welcome Skillset

While not strictly mandatory, candidates who possess the following will stand out:

  • A Gamer’s Soul: Being a player yourself helps you understand “game feel”—that intangible quality that makes a movement feel responsive and satisfying to the user.

  • MoCap System Support: If you have hands-on experience setting up or operating motion capture hardware (like OptiTrack or Xsens), that is a massive plus.

  • Unreal Engine Sequencer: Proficiency in the Sequencer tool for creating cinematic cutscenes or scripted events.

  • Rigging and Skinning: The ability to prepare models for animation by creating bone structures and defining vertex weights.

  • Cinematic Basics: A fundamental understanding of film language—framing, pacing, and composition—to help elevate our storytelling.


Deep Dive: Life at Render Cube

The Location: Geyer Gardens, Łódź

Our office isn’t just a place to work; it’s a piece of history. Located in the Geyer Gardens (Ogrody Geyera), we work in a beautifully revitalized industrial space in the center of Łódź. This area blends the city’s rich textile heritage with modern amenities, offering a unique atmosphere that inspires creativity. Working on-site allows for real-time collaboration, spontaneous brainstorming, and a sense of community that remote work often lacks.

The Financials and Contract

Render Cube believe in transparency and security. We offer a UoP (Umowa o Pracę), which is the standard Polish employment contract. This provides you with full social security benefits, paid vacation days, and long-term stability. The salary range of PLN 8,000 to 18,000 gross is designed to accommodate both seasoned Mid-level animators and high-level Seniors who bring specialized expertise to the table.

Culture and Flexibility

Render Cube respect your personal time. While we thrive on the energy of an office environment, we offer flexible working hours. Our “core hours” are 10:00 AM to 3:00 PM—this is when we have our meetings and collaborative sessions. Outside of that window, you can structure your day in a way that best suits your lifestyle.

At Render Cube, you’ll find an atmosphere of “gaming enthusiasts.” We aren’t just making products; we are crafting worlds we want to play in. You can expect a friendly, low-ego environment where your ideas are heard and your professional growth is supported.


Detailed Task Breakdown: A Week in the Life

To give you a better idea of what this role entails on a granular level, here is how a typical project phase might look for our 3D Animator:

  1. Character Development Phase: You will work closely with the character artists to ensure that new models are “animatable.” This might involve providing feedback on topology or assisting with the rigging process to ensure the character can achieve the necessary poses.

  2. The MoCap Session: When new data arrives from the MoCap stage, you will be responsible for the initial pass. You’ll retarget the data onto our character rigs and identify areas that need manual intervention—perhaps a hand is clipping through a weapon, or a foot is sliding on the floor.

  3. Keyframe Polishing: This is where the magic happens. You’ll use your knowledge of the 12 Principles of Animation to add squash, stretch, and secondary motion to the MoCap data. For mechanical objects or animals where MoCap isn’t available, you will build the entire movement cycle using keyframes in Blender.

  4. Engine Implementation: Once the animation is polished, you’ll bring it into Unreal Engine. You’ll check for transitions between states (like moving from an idle to a run) and ensure that the animation blends smoothly.

  5. Iterative Review: You’ll meet with the Lead Animator and Art Director to review the work. We focus on “iterative design”—making small, constant improvements based on how the animation looks and feels in the actual game build.


How to Apply

If you are ready to take the next step in your career and join a studio that values quality and creativity, we invite you to apply.

Note: Render Cube value your time as much as our own. Because we receive a high volume of applications, we will only contact candidates who have been selected for the next stage of the recruitment process.

Please include in your application:

  1. An up-to-date CV.

  2. A link to your portfolio/showreel (mandatory).

  3. A short description of your most significant commercial achievement in animation.

Join Render Cube and help us create something legendary!

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Pixomondo is hiring Mid-Level Compositor

Pixomondo

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Job Overview

Position Overview

CategoryDetails
CompanyPixomondo (PXO)
RoleMid-Level Compositor
LocationStuttgart, Baden-Württemberg, Germany (Hybrid)
Job TypeShort-Term Contract
Experience LevelMid-Level (3+ Years)
Salary Range$70,000 – $80,000 CAD (Annualized equivalent)
Core SoftwareNuke (Expert), After Effects (Plus)
Management ToolShotGrid (formerly Shotgun)
EligibilityMust be eligible to work in Ontario, Canada

Pixomondo, a Sony Pictures Entertainment company, represents the gold standard in global visual effects and virtual production. For over 23 years, the name Pixomondo has been synonymous with cinematic excellence, earning the trust of the world’s most renowned storytellers. As an Oscar, BAFTA, and Emmy-winning creative powerhouse, we have defined the visual landscapes of legendary projects such as Martin Scorsese’s Hugo, HBO’s Game of Thrones, House of the Dragon, and Amazon’s The Boys.

When you join Pixomondo, you are joining a legacy. We are not just a VFX house; we are pioneers in Virtual Production, operating world-class LED volumes that allow filmmakers to see their final pixels in real-time. From the neon-soaked streets of John Wick: Chapter 4 to the intricate world-building of Avatar: The Last Airbender, Pixomondo continues to push the boundaries of what is possible on screen. We are currently looking for a high-caliber Compositor to contribute to our award-winning Toronto team.

The Role: The Art of the Compositor

As a Compositor at Pixomondo, you are the final architect of the image. Your role is critical; you are responsible for the seamless integration of live-action footage and complex CG elements. Every shot you touch must meet the “PXO Standard”—a level of photo-realism and artistic polish that has made Pixomondo a leader in the industry for over two decades.

This is a Compositor role designed for an artist who thrives on the challenge of high-end episodic and film content. You will work within a sophisticated pipeline, utilizing Nuke to solve complex visual puzzles, from intricate keying and rotoscoping to advanced CG lighting integration. At Pixomondo, we value the Compositor who possesses both a technical mastery of the software and a deep, intuitive understanding of the physical properties of light, color, and motion.


Core Responsibilities of the Compositor

  • Digital Integration: As a Compositor, you will create high-quality digital composites by blending various layers (Live action, CG, FX, Matte Paintings) into a single, cohesive shot.

  • Style Adherence: You will establish specific looks or follow the established aesthetic direction provided by the VFX Supervisor, ensuring every Compositor on the team maintains visual continuity.

  • Technical Troubleshooting: You will solve design and effect challenges for key visual effects shots, ensuring that technical hurdles do not compromise the creative vision.

  • Collaborative Excellence: You will work closely with other departments and fellow Compositors to ensure that all assets delivered to the compositing stage are optimized for the final render.

  • Feedback Mastery: A Compositor at Pixomondo must be able to implement feedback from dailies quickly and effectively, maintaining the high standard of work the studio is known for.

  • Pipeline Management: Use ShotGrid (formerly Shotgun) to manage tasks, track versions, and communicate progress within the Pixomondo workflow.


Professional Requirements

  • Industry Experience: A minimum of 3 years of documented experience as a Compositor in a professional VFX environment.

  • Software Mastery: Expert knowledge of Nuke is non-negotiable. You should be fluent in 3D compositing, multi-pass EXR workflows, and deep compositing.

  • Artistic Eye: A strong reel that proves your skill as a Compositor, specifically showcasing your sense of color, lighting, perspective, and scale.

  • CG Integration: Proven ability to integrate complex CG elements into live-action plates with perfect matching of grain, depth of field, and motion blur.

  • Problem Solving: General problem-solving skills and the ability to work independently while contributing to a strong team environment.

  • Communication: Excellent interpersonal skills. At Pixomondo, we believe the best work comes from a collaborative and communicative team of Compositors.


Why Pixomondo?

Working at Pixomondo means working at the cutting edge of technology. Our integration with Sony Pictures Entertainment provides a stable, high-resource environment where a Compositor can truly focus on their craft.

A Culture of Innovation

Pixomondo is a world leader in Virtual Production. While this role focuses on traditional compositing, you will be part of a studio that is fundamentally changing the film industry. Our LED volumes are used by the industry’s top showrunners, and as a Compositor, you will be part of that technological revolution.

Diversity and Inclusion

Pixomondo is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

  • Gender Diversity in VFX: Within the visual effects industry, women currently represent approximately 27% of the workforce. At Pixomondo, we are dedicated to fostering an environment where all Compositors, regardless of gender, have the opportunity to reach the lead and supervisor levels.

  • Global Footprint: With seven creative studios worldwide, Pixomondo offers a truly global perspective, bringing together different cultures and creative styles to achieve “Collective Brilliance.”


Offer and Benefits

  • Competitive Pay: We offer a salary range of $70,000 – $80,000 CAD, tailored to your experience and performance as a Compositor.

  • Work-Life Balance: Our Toronto studio operates on a hybrid model, recognizing the importance of flexibility for our artists.

  • Career Growth: At Pixomondo, we promote from within. A Compositor who shows leadership and technical excellence will find a clear path toward Lead and Supervisor roles.

  • Inclusive Environment: We evaluate qualified applicants without regard to race, color, religion, sex, orientation, or disability.


How to Apply

If you are a Compositor ready to join an Oscar-winning team and work on the most exciting projects in the industry, we want to hear from you.

Your Application Checklist:

  1. Demo Reel: A link to your latest reel showcasing your work as a Compositor.

  2. Breakdown: A detailed list of your contributions to each shot in your reel.

  3. Resume: A professional CV outlining your experience with Pixomondo-relevant software (Nuke).

Note: Pixomondo does not accept resumes from recruiters. Direct applications from candidates only.

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Bardel Entertainment is hiring Senior Animator | Vancouver jobs

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Job Overview For professional reference and immediate candidate assessment, the following table summarizes the primary logistical, financial, and technical parameters of this position at Bardel Entertainment: Feature Specific Detail Position Title Senior Animator (Feature Film) Studio Bardel Entertainment Contract Category Animation Jobs – Feature Production Contract Duration Mid-February 2026 – Mid-April 2026 Work Model Hybrid (Vancouver Studio for Onboarding/Rush) Primary Locations Vancouver, BC (Priority) / Montreal, QC Weekly Pay Range CAD $1,800 – $2,200 per week Core Software Autodesk Maya Experience Level 5+ Years (Feature or High-End Production) The Mission: Shaping the Future of Feature Animation For more than 35 years, Bardel Entertainment has remained a premier force at the forefront of the industry. Our legacy is built on a foundation of high-quality storytelling and technical innovation that captivates global audiences. From our Emmy Award®-winning studio hubs in Vancouver and Montreal, we have brought to life some of the most iconic content in modern media. When professionals look for animation jobs that offer both creative challenge and technical growth, Bardel is consistently at the top of the list. As we embark on a new high-profile feature animation project for 2026, we are seeking a master-level Senior Animator to join our elite team. This role is designed for a professional who thrives on the nuance of character performance and possesses the technical agility to deliver feature-quality results within an accelerated production timeline. Gemini said This comprehensive career prospectus is designed to attract elite talent to Bardel Entertainment, a studio synonymous with excellence in the global animation industry. If you are looking for the most prestigious animation jobs in Canada, this specialized, short-term contract offers a unique opportunity to contribute to a high-profile feature project. Career Prospectus: Senior Animator – Feature Film (Short-Term) Studio: Bardel Entertainment | Locations: Vancouver, BC & Montreal, QC The Mission: Shaping the Future of Feature Animation For more than 35 years, Bardel Entertainment has remained a premier force at the forefront of the industry. Our legacy is built on a foundation of high-quality storytelling and technical innovation that captivates global audiences. From our Emmy Award®-winning studio hubs in Vancouver and Montreal, we have brought to life some of the most iconic content in modern media. When professionals look for animation jobs that offer both creative challenge and technical growth, Bardel is consistently at the top of the list. As we embark on a new high-profile feature animation project for 2026, we are seeking a master-level Senior Animator to join our elite team. This role is designed for a professional who thrives on the nuance of character performance and possesses the technical agility to deliver feature-quality results within an accelerated production timeline. I. Executive Summary of the Role For professional reference and immediate candidate assessment, the following table summarizes the primary logistical, financial, and technical parameters of this position at Bardel Entertainment: Feature Specific Detail Position Title Senior Animator (Feature Film) Studio Bardel Entertainment Contract Category Animation Jobs – Feature Production Contract Duration Mid-February 2026 – Mid-April 2026 Work Model Hybrid (Vancouver Studio for Onboarding/Rush) Primary Locations Vancouver, BC (Priority) / Montreal, QC Weekly Pay Range CAD $1,800 – $2,200 per week Core Software Autodesk Maya Experience Level 5+ Years (Feature or High-End Production) II. Why Bardel Entertainment? Choosing where to apply for animation jobs is about more than just a paycheck; it’s about the legacy of the work. Bardel Entertainment has produced critically acclaimed series like The Dragon Prince and Rick and Morty. Our studio culture is built on individual accountability and empowering our teams to work where they’re most productive. This short-term feature contract is a “sprint” into high-end cinema. You will be working alongside the industry’s best, using a pipeline that has been refined over three decades of Emmy-winning production. At Bardel Entertainment, we recognize that flexibility is key to doing great work, which is why we offer a hybrid environment that respects your time while fostering deep creative collaboration. III. Detailed Core Responsibilities At Bardel Entertainment, a Senior Animator is a digital actor and a visual storyteller. This role demands a sophisticated level of emotional depth and physical realism. 1. High-End Character Animation Your primary objective is to produce 3D character animation that meets the rigorous standards of a feature film. Ownership: Taking full responsibility for assigned sequences, ensuring they progress from blocking to final polish. Performance: Developing performances that resonate with viewers, ensuring the character’s personality is visible through every arc. Versatility: Utilizing a range of styles—from comedic to subtle—to match the director’s vision. 2. Collaborative Leadership In the world of animation jobs, seniority implies mentorship. At Bardel Entertainment, you will: Synergy: Collaborate closely with Animation Supervisors and Leads to achieve visual consistency. Support: Participate in dailies and reviews, providing constructive feedback and fostering a supportive environment. Guidance: Assist in troubleshooting rigging or technical issues that arise in the pipeline. 3. Workflow Excellence Efficiency is the hallmark of a Bardel professional. Organization: Maintain high standards of file organization and adhere to studio pipeline practices. Management: Effectively prioritize multiple shots based on deadlines and project requirements. Innovation: Contribute solutions to challenges in performance and character development. IV. Requirements: What You’ll Bring To secure one of our premier animation jobs, you must demonstrate a deep understanding of the mechanics of motion and the soul of acting. Experience: Minimum 5 years of experience in animation, specifically within feature films or high-end production settings. Technical Mastery: Advanced proficiency in Maya and an exceptional understanding of animation principles (timing, weight, and spacing). Physicality: A solid grasp of anatomy successfully applied to both bipeds and quadrupeds. Communication: Excellent interpersonal skills, enabling effective teamwork in hybrid or remote settings. Mentorship: A commitment to improving overall team performance while maintaining Bardel Entertainment standards. V. Portfolio & Demo Reel Requirements Your application for animation jobs at Bardel must include a reel that showcases: Engaging Performances: Complex animated shots that illustrate strong acting choices. Style Diversity: A range of styles including comedic, subtle, and physical performances. High Polish: Extreme attention to timing, arcs, and character expressions. Technical Breakdown: A detailed explanation of the artistic choices and technical methods used in your process. VI. Benefits & Work Environment Bardel Entertainment provides a benefits package designed to support our artists from day one: Hybrid Work: The choice to work remotely, balanced with … Read more

BOT VFX hiring Senior Matchmove & Rotomation Artist

BOT VFX

Job Overview For professional clarity and immediate reference, the following table outlines the mandatory operational and contractual details of this role: Feature Specific Detail Position Title Senior Matchmove & Rotomation Artist Primary Studio Hubs Coimbatore (CJB), Pune (PNQ), Chennai (MAA) Experience Level Senior (5 to 10 Years) Contract Nature Full-Time Salary Range Competitive / Based on Market Standards for Senior Talent Core Software 3DEqualizer, Autodesk Maya Primary Tools Lidar, Photogrammetry, IK/FK Rigs Operational Shift Standard Production Hours (Project-based Flexibility) The Mission: Defining the Foundation of Virtual Reality BOT VFX is a global powerhouse in the visual effects industry, known for its unwavering commitment to precision, efficiency, and artistic excellence. We don’t just “process” shots; we architect the spatial foundation upon which every explosion, creature, and digital environment is built. We are currently seeking a Senior Matchmove & Rotomation Artist to join our team across our premier Indian production hubs. In the world of high-end VFX, the Matchmove & Rotomation Artist is the invisible thread that holds the illusion together. If the camera doesn’t track perfectly or the body tracking lacks weight and nuance, the magic of cinema breaks. We are looking for a veteran artist—someone who understands the physics of a lens as well as the mechanics of a human skeleton—to lead our tracking department into the next generation of blockbuster production. II. The Role: A Fusion of Art and Geometry As a Senior Matchmove & Rotomation Artist at BOT VFX, you are a technical “investigator.” Your job is to extract 3D data from 2D plates where information is often missing, motion-blurred, or obscured. You are the bridge between the physical set and the digital world. This role is divided into two critical pillars: Matchmove (reconstructing the camera’s journey through 3D space) and Rotomation (perfectly aligning digital puppets to the live-action performance of actors). We need an artist who doesn’t just rely on “Auto-Solves,” but someone who possesses the logical intuition to manually “nudge” a camera or limb into place based on the principles of parallax and anatomical physics. III. Detailed Core Responsibilities At BOT VFX, the “Senior” prefix denotes a role of high-level execution and strategic leadership. Your impact will be felt from the initial survey data review to the final layout hand-off. 1. High-End Technical Execution You will consistently deliver pixel-perfect camera and object tracking on complex-to-high-end complex shots. This involves: Resolving cameras for shots with extreme focal lengths, heavy distortion, or lack of tracking markers. Performing accurate 3D rotoscoping (Rotomation) for character replacement, ensuring that the digital double perfectly matches the weight and silhouette of the live performer. Reconstructing scenes using Lidar and Photogrammetry to ensure that the 3D environment is a 1:1 match with the physical set. 2. Leadership, Mentorship & Training A Senior Matchmove & Rotomation Artist is a force multiplier. You are responsible for the growth of the team around you. Mentorship: You will lead and mentor new entrants, acting as a technical lighthouse for junior and mid-level artists seeking to grow their careers in VFX jobs. Knowledge Transfer: Conducting formal training sessions to upskill the team in advanced 3DEqualizer workflows, lens distortion management, and complex body tracking. Internal Status Reporting: Providing regular updates to Production and Supervisors, ensuring that the “variable client pipeline” remains fluid and that all shots are delivered on time. 3. Pipeline Collaboration & Continuity The Matchmove department is the “Client” of the Layout department and the “Vendor” for Animation. You will: Work closely with Layout and Animation leads to ensure 3D scene continuity. Ensure that the character rigs provided are functioning correctly for the tracking tasks at hand. Maintain a comprehensive view of the sequence to ensure that cameras don’t “pop” or drift between shots. IV. Required Skills & Qualifications We are looking for a technical powerhouse who has spent at least half a decade in the “trenches” of high-end VFX production and is looking for one of the most rewarding VFX jobs currently available. Software Mastery: Expert-level knowledge of Maya and 3DEqualizer. Familiarity with Syntheyes or Boujou is a significant advantage. The “Physics” of the Lens: A deep-rooted understanding of 3D camera principles, including focal lengths, radial/tangential distortion, parallax, overscan, and film back physics. Rigging Knowledge: A solid grasp of IK (Inverse Kinematics) and FK (Forward Kinematics) concepts. You must know how to manipulate character rigs to achieve the most accurate body tracks possible in Rotomation. Experience: 5+ years of industry experience with a proven track record of working on international feature films or high-budget episodic content. Attitude: A positive, team-player mindset. In a high-pressure studio environment like BOT VFX, the ability to remain calm and provide solutions is vital. V. Why Choose BOT VFX? Joining BOT VFX means joining a global community of artists dedicated to the “Smart Shore” model of production. Global Footprint: With hubs in CJB, PNQ, and MAA, you have the opportunity to work in India’s most vibrant tech and creative centers. Tier-1 Projects: Our artists work on the world’s most recognizable IPs, providing a platform for your work to be seen by millions. Culture of Learning: We invest heavily in our people. Through your role as a Senior Mentor, you will also have access to the latest pipeline innovations. Stability & Growth: As a full-time member of the BOT VFX family, you will enjoy a stable production environment with a clear trajectory toward Supervisory or Lead roles. VI. Salary & Compensation At BOT VFX, we recognize that a Senior Matchmove & Rotomation Artist is the backbone of the pipeline. Salary: Our compensation packages are highly competitive and are benchmarked against the top-tier VFX jobs in the Indian market. Factors: The final offer will be based on your years of experience, the complexity of your showreel, and your performance in the technical evaluation. VII. Application Requirements To be considered for this Senior role at BOT VFX, please ensure your application includes: Technical Showreel: Please provide a reel specifically showcasing your skills as a Matchmove & Rotomation Artist. We are looking for “Line-ups” (Checkers/Grids … Read more

Doghouse Films is hiring Senior 3D Animator (Maya)

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Job Overview Category Details Film Title OUTFOXED! Production House Doghouse Films Director Paul Bolger Role Senior 3D Animator (Maya) Location Differdange, Luxembourg (On-site) Contract Type Luxembourg Fixed-Term Contract (or Freelance with Lux VAT) Start Date March 2026 End Date December 2026 Residency Requirement Luxembourg or the “Grande Région” (DE, BE, or FR borders) Role Overview Doghouse Films is seeking a talented Senior 3D Animator to join our production team for the upcoming feature film Outfoxed!. This is an opportunity to work under the direction of Paul Bolger in our creative studio located in Differdange. Requirements & Residency Please note that this production requires all team members to work on-site at our Differdange studio. To be eligible, candidates must: Quick Tips for your Application: Aperçu du poste Catégorie Détails Titre du film OUTFOXED ! Studio de production Doghouse Films Réalisateur Paul Bolger Poste Animateur 3D Senior (Maya) Lieu Differdange, Luxembourg (Sur site) Type de contrat CDD de droit luxembourgeois (ou Freelance avec n° de TVA Lux) Date de début Mars 2026 Date de fin Décembre 2026 Zone géographique Luxembourg ou Grande Région (Frontaliers FR, BE, DE) Description du poste Pour la production de notre nouveau long-métrage d’animation 3D, Outfoxed !, réalisé par Paul Bolger, Doghouse Films recherche un Animateur 3D Senior pour rejoindre l’équipe au sein de notre studio à Differdange. Conditions de travail et Résidence Veuillez noter que pour ce projet, l’ensemble de l’équipe devra travailler sur place à Differdange sous un contrat de travail luxembourgeois à durée déterminée (CDD). Par conséquent, les candidats doivent : More Jobs Doghouse Films is hiring Senior 3D Animator (Maya) Apply now See open roles