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Atlantis Animation hiring 3D Animator (Mid-Level), Spain

Atlantis Animation hiring 3D Animator (Mid-Level), Spain

Job Overview Company Name: Atlantis Animation Job Title: 3D Animator (Mid-Level) Industry: Animation / Entertainment Location: Santa Cruz de Tenerife Work Model: 100% On-site (Exceptional remote cases for local residents only) Employment Type: Full-Time, Temporary Employee Contract (Fixed-Term) Contract Duration: Approximately 9 Months Start Date: April 1, 2026 (or earlier depending on availability) Salary Range: Competitive (Based on experience and industry standards) Core Software: Autodesk Maya Atlantis Animation – Santa Cruz de Tenerife, Spain Atlantis Animation is a premier animation studio nestled in the breathtaking landscapes of Tenerife, Canary Islands. We pride ourselves on a unique fusion of world-class creative talent and cutting-edge technology, positioning us as a leader in the production of high-quality animated series and feature films. Our studio is the powerhouse behind sensational global hits such as Tara Duncan and Miraculous Ladybug (Season 5), both featured on Disney Channel and Disney+. Atlantis Animation currently embarking on an extraordinary new journey: the production of the epic 3D animated series ‘Messi and the Giants’. Produced in partnership with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this saga follows a young boy named Leo who is transported from Argentina into a fantastical alternate universe. We are looking for mid-level 3D Animators who possess that “inner magic spark” to help us bring this international vision to life. Role Overview As a Mid-Level 3D Animator at Atlantis Animation, you will be a vital contributor to the storytelling process of Messi and the Giants. This role is designed for a skilled professional who understands that animation is as much about acting and emotional resonance as it is about technical execution. You will be responsible for crafting believable character performances, high-octane action sequences, and nuanced emotional beats that align with the show’s creative vision. Operating in a fast-paced, collaborative production environment, you will work under the guidance of the Animation Supervisor and Lead Animators to push the limits of what is possible in stylized 3D television animation. Key Responsibilities 1. High-Quality Animation Production Generate high-caliber 3D animation for characters, creatures, and props using Autodesk Maya. Translate storyboards, animatics, and director’s notes into fluid, expressive performances that capture the essence of the “Leo” character and his world. Maintain a deep focus on the 12 principles of animation, specifically timing, weight, and silhouette. 2. Creative Collaboration & Workflow Work in close coordination with the Animation Supervisor to ensure all shots meet the established visual style and technical benchmarks. Follow studio-specific naming conventions and pipeline workflows to ensure seamless hand-offs to the Rigging, Layout, and Lighting departments. Participate in dailies and feedback sessions, implementing revisions promptly and maintaining a positive, solution-oriented attitude toward creative changes. 3. Technical & Narrative Fidelity Ensure that character acting conveys the intended emotional subtext and supports the overarching narrative arc of each episode. Utilize custom rigs and animation scripts effectively to maximize efficiency without compromising on the quality of movement. Requirements & Qualifications We are seeking a candidate who balances technical proficiency with a proactive team spirit. Experience and Documentation Professional Background: A minimum of 3+ years of professional experience in 3D animation production (TV series, feature films, or high-end commercials). Legal Status: Applicants must possess a valid work permit for Spain (EU citizenship or Spanish residency). Language: A good level of spoken and written English is required for internal communication and documentation. Technical and Artistic Skills Software Mastery: Expert-level proficiency in Autodesk Maya. Stylized Animation: A strong portfolio demonstrating the ability to animate stylized characters with a focus on facial performance and acting. Mechanics: A solid understanding of physical mechanics, including weight, balance, and anticipation. Education: A degree or diploma in Animation or a related field is preferred, though a strong demo reel is the primary consideration. Life in Tenerife: The Atlantis Experience Working at Atlantis Animation offers more than just a job; it offers a lifestyle change. Based in Santa Cruz de Tenerife, our team enjoys a high quality of life in a “heavenly” environment known for its perfect climate and stunning natural beauty. What We Offer: High-Profile Projects: The opportunity to work on an international Sony/Disney production featuring one of the world’s greatest icons. Collaborative Culture: A dynamic, creative environment where your voice is heard and your talent is celebrated. Competitive Compensation: A salary package that reflects your experience and the cost of living in the Canary Islands. Growth: Exposure to a diverse, international team of professionals, offering ample opportunities for professional development and networking within the animation industry. Application Requirements If you are ready for an unexpected adventure and are excited to bring characters to life in the Messi and the Giants universe, please prepare the following for your application: Updated CV: Highlighting your professional production experience and technical skills. Demo Reel: A link to your latest work, specifically showcasing character acting, stylized movement, and a breakdown of your contributions. Cover Letter: A brief introduction explaining why you are the perfect fit for the Atlantis Animation team. Note on Work Model: This position is intended to be 100% on-site in Tenerife to foster team collaboration. We can only consider remote work in exceptional circumstances for candidates already registered and residing in the Canary Islands.

Rebellion hiring Lead Lighting Artist, Oxford 2026

Rebellion hiring Lead Lighting Artist, Oxford 2026

Job Overview Company Name: Rebellion Developments Job Title: Lead Lighting Artist Industry: Video Games / Entertainment Location: Oxford Work Model: On-site (Riverside Headquarters) Employment Type: Full-Time Seniority Level: Lead / Senior Management Required Experience: Significant professional experience with a focus on real-time lighting Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Directors / Centralized Art Leadership Rebellion – Oxford, England, United Kingdom Rebellion is inviting visionary artistic leaders to #JOINTHEREBELLION. For three decades, we have maintained our status as one of Europe’s leading independent game developers and publishers. Founded by Jason and Chris Kingsley, Rebellion has expanded far beyond the digital realm, encompassing a film studio, board game division, book publishing house, and the iconic 2000 AD comic portfolio. We are currently seeking an elite Lead Lighting Artist to join our centralized Art team in Oxford. This is a high-impact role designed to support multiple high-profile projects simultaneously, setting the benchmark for visual atmosphere and technical execution across our entire game development pipeline. Company Overview Rebellion is a unique entity in the global entertainment landscape. Our independence is our greatest strength, allowing us complete creative freedom over our titles across all major platforms. From the gritty streets of Judge Dredd to the tactical precision of Sniper Elite, we pride ourselves on a “people-first” culture that champions innovation, inclusivity, and work-life balance. Our Oxford headquarters provides a creative, open-plan sanctuary where developers work in a relaxed yet driven atmosphere. We celebrate diversity in all forms—culture, gender, ethnicity, and neurodiversity—believing that a representative team is the foundation of world-class products. Role Overview as Lead Lighting Artist As the Lead Lighting Artist, you will serve as the studio’s primary technical and artistic authority on light, shadow, and atmosphere. You will oversee the creation of everything from breathtaking sunsets and flickering lamp posts to the complex “god rays” that define a forest’s depth. This is a centralized, cross-project role. You will work within our proprietary in-house engine to take ownership of lighting quality, support rendering improvements, and mentor artists across various project teams. You are the architect of mood, ensuring that every adventure our players embark upon is grounded in visual excellence and narrative clarity. Key Responsibilities as Lead Lighting Artist 1. Artistic Vision & Execution Collaborate with Art Directors across multiple projects to define a distinct lighting identity for each title. Craft compelling, atmospheric lighting that reinforces narrative intent and guides player navigation. Apply expert-level knowledge of color theory, exposure, and contrast to create specific tones and moods. 2. Technical Leadership & Optimization Take ownership of the lighting pipeline, contributing to the development of in-house tools and comprehensive documentation. Proactively address technical challenges related to physically-based rendering (PBR) and engine-specific constraints. Optimize lighting assets to maximize hardware performance without compromising aesthetic quality. 3. Mentorship & Studio Standards Act as a centralized resource to upskill Environment Artists and junior Lighting Artists on best practices. Establish studio-wide lighting standards to ensure consistency across different development stages. Provide constructive, high-level feedback to peers and subordinates to raise the overall quality bar of the studio. 4. Cross-Discipline Collaboration Work in lockstep with Environment, VFX, and Design teams to ensure lighting supports broader game needs. Manage tasks and priorities across concurrent projects, ensuring deadlines are met in a fast-paced environment. Required Qualifications & Technical Skills Technical Mastery Expert Portfolio: A world-class body of work demonstrating mastery of real-time lighting within game engines (Unreal, Unity, or proprietary tech). PBR Shading: Deep understanding of Physically Based Rendering workflows and material interaction with light. Lighting Fundamentals: Absolute command over color theory, exposure values, and atmospheric composition. Problem Solving: A proven ability to identify and resolve complex technical bottlenecks in the lighting pipeline. Professional Experience Significant experience in shipping high-quality titles with a focus on in-game lighting. Demonstrated ability to manage lighting for multiple projects simultaneously with minimal oversight. Exceptional communication skills, with the ability to bridge the gap between technical rendering needs and artistic vision. Desirable Attributes Experience in a lead or senior role, particularly within a centralized “service team” model. Familiarity with HDR authoring and calibration for various display types. Knowledge of post-processing pipelines (tone-mapping, bloom, auto-exposure). Background in cinematic lighting techniques and their application to real-time environments. Leadership Expectations for Lighting Artist In this role, leadership extends beyond technical oversight. You are expected to be a proactive communicator and a cultural role model. You will be responsible for: Knowledge Sharing: Naturally inclined to train others and share your expertise to empower the wider team. Task Prioritization: Managing competing deadlines across various studio projects with precision. Feedback Culture: Both seeking and providing constructive critique to foster a mindset of continuous improvement. Benefits and Perks Rebellion offers an industry-leading benefits package designed to support your health, wealth, and happiness: Time Off: 22 days of holiday, plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Holiday allowance increases with service up to 31 days. Healthcare: Private Medical Insurance and a healthcare cash plan including Dental and Vision coverage. Security: Life Assurance, Income Protection, and Critical Illness Cover. Financial Support: Interest-free, tax-free loans and an enhanced pension scheme. Relocation: A comprehensive relocation package including moving assistance and temporary accommodation for those transitioning to Oxford. Well-being: Access to an Employee Assistance Program (EAP) for mental health and well-being support. Social: Regular social events, discounts, freebies, and an onsite tuck shop with free hot drinks. Application Process Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship at this time. Portfolio Submission: Ensure your portfolio clearly demonstrates the technical and artistic requirements listed above. Initial Review: Our Art Leadership will assess your work for quality, consistency, and technical depth. Interviews: Candidates will move through a series of technical and cultural interviews with Art Directors and the Engineering team. Onboarding: Successful candidates will be supported by our dedicated HR team for a smooth transition into our Oxford headquarters.

ArenaNet hiring Senior Gameplay Animator , Bellevue 2026

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Job Overview Company: ArenaNet (a subsidiary of NCSOFT) Job Title: Senior Gameplay Animator Job Type: 12-Month Contract (Hourly) Location: Vancouver, BC / Bellevue, WA / Remote Work Model: Hybrid or Remote Seniority Level: Senior Required Experience: 5+ Years in the Game Industry Salary Range: $38.00 – $48.00 Per Hour (CAD/USD equivalent) Reporting Structure: Animation Lead / Art Director Industry: Video Game Development / MMORPG Executive Summary ArenaNet, the world-renowned developer behind the award-winning Guild Wars franchise, is seeking a highly skilled Senior Gameplay Animator for an exciting, unannounced project. This is a 12-month contract opportunity for a veteran artist who excels at the intersection of cinematic expression and tight, responsive gameplay mechanics. As a Senior Animator, you will be a cornerstone of the development team, responsible for defining the kinetic “feel” of a new world. We are looking for a specialist who can breathe life into a diverse cast of characters and creatures, ensuring that every combat move and locomotion cycle feels impactful to the player. Whether working from our Bellevue, WA studio or remotely, you will collaborate with industry-leading designers and technical artists to push the boundaries of animation in Unreal Engine 5. Company Overview: Games as Art At ArenaNet, we have always operated under the guiding principle that games are a profound form of art. They are a medium through which we communicate complex ideas, tell moving stories, and reflect the diverse cultures of our players. Since our founding, we have fostered a passionate global community, with over 21 million players engaging in the Guild Wars universe. Our Commitment to Diversity: We believe that to build games for every kind of person, our studio must be comprised of every kind of person. This philosophy is backed by industry trends and internal data. Statistics from the International Game Developers Association (IGDA) and the ESA highlight the evolving landscape of the industry: Approximately 24-30% of the global game development workforce identifies as female. In the U.S. game industry, racial representation includes approximately 7-8% Hispanic/Latino, 4-5% Black/African American, and 18-20% Asian professionals. At ArenaNet, we actively work to exceed these benchmarks by fostering an inclusive environment where 100% of our team members—regardless of ethnicity, gender, or background—have the opportunity to shine. We recognize that diverse teams are statistically more innovative, and we encourage candidates from all underrepresented groups to apply. Role Overview The Senior Gameplay Animator is a critical technical and creative role focused on the “moment-to-moment” experience of the player. You will be tasked with creating AAA-quality animations for locomotion and combat, specializing in both bipedal characters and multi-limbed creatures. This role requires a deep mastery of Maya for keyframe excellence and a sophisticated understanding of Unreal Engine 5 (UE5) for runtime implementation. You will not only create the assets but also help define the technical targets and animation systems that allow those assets to respond instantly to player input. Your goal is to achieve an “eye-catching” style that maintains clarity and responsiveness in high-intensity combat scenarios. Key Responsibilities Animation Production Combat & Locomotion: Author high-fidelity animations for a variety of characters and creatures, ensuring a seamless blend between idle, movement, and attack states. Performance Crafting: Utilize a hybrid workflow of high-level keyframing and motion capture (MOCAP) enhancement to create compelling, expressive performances. Technical Iteration: Work closely with Technical Art to refine character rigs and animation pipelines, ensuring tools are optimized for creative output. Cross-Disciplinary Collaboration Design Alignment: Partner with the Design team to ensure animations provide the necessary visual cues for gameplay mechanics while maintaining “frame-perfect” responsiveness. Directional Synergy: Execute the vision of the Animation Lead and Art Director to maintain stylistic consistency across the project. System Development: Contribute to the architecture of gameplay systems, providing input on how animation data is triggered and blended in-game. Team Contribution & Mentorship Knowledge Sharing: Actively participate in group discussions, sharing workflows, and providing constructive, healthy feedback to peers. Quality Assurance: Participate in studio-wide playtests to evaluate the “feel” of the game, identifying areas for kinetic improvement. Required Qualifications & Technical Skills Professional Background Experience: A minimum of 5 years of professional experience specifically as a Gameplay Animator in the games industry. Portfolio: A professional-grade demo reel demonstrating elite keyframing skills, a deep understanding of weight and kinetics, and shipped gameplay examples. Software & Technical Proficiency Maya: Expert-level knowledge of Maya for character animation. Unreal Engine 5: Strong understanding of UE5 workflows, including the implementation of content into runtime systems. MOCAP: Proven experience enhancing, cleaning, and implementing motion capture data into a professional pipeline. Soft Skills Communication: Outstanding verbal and written communication skills; ability to articulate complex animation concepts to non-animators. Problem-Solving: The ability to explore creative and technical solutions in an “ambiguous space” during the early stages of an unannounced project. Time Management: Excellent organizational skills to handle a high-volume production schedule within a 12-month contract window. Nice to Have (Bonus Skills) Technical Artistry: Skills in rigging or scripting (Python/MEL). UE5 Specialization: Deep experience with Animation Blueprints, Montages, and the Sequencer toolset. Benefits and Perks This position is a 12-month contract offered through our third-party employing agency. Competitive Hourly Pay: $49.04 – $73.56 USD per hour (Targeting the minimum to midpoint range). Overtime: Eligibility for overtime compensation when applicable. Health & Wellness: Eligibility for medical, dental, and vision coverage. Financial Future: Access to a 401(k) plan. Flexibility: Options for Flexible and Dependent Care Spending Accounts. Application Process To apply for this role, please submit your resume and a link to your portfolio/demo reel through the ArenaNet careers portal. Deadline: Applications will be accepted until Friday, March 13th, 2026, at 10:00 AM PT. ArenaNet is an equal opportunity employer. We celebrate diversity and are committed to creating a positive, inclusive work environment for all team members.

Amuse Animation hiring 3D Animator (All Levels),Spain

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Job Overview Company: Amuse Animation Job Title: 3D Animator (Junior, Mid, and Senior levels) Job Type: Project-Based (Contrato por obra en régimen de artista) Location: Las Palmas de Gran Canaria, Las Palmas, Spain Work Model: 100% On-site (Office-based) Seniority Level: Entry to Senior Required Experience: 6 months to 5+ years (depending on level) Salary Range: Competitive; commensurate with experience Reporting Structure: Department Lead / Animation Supervisor Industry: Animation, Media & Entertainment, Digital Content Contract Duration: Estimated 12 months (with potential extension) Executive Summary Amuse Animation is seeking talented, driven, and creatively-minded 3D Animators at all career stages—Junior, Mid, and Senior—to join our dynamic production hub in the beautiful coastal city of Las Palmas de Gran Canaria. As a “disruptor” in the global animation landscape, Amuse Animation combines an entrepreneurial spirit with a digital-first mindset to produce content that resonates with millions of viewers worldwide. Whether you are an emerging talent looking to launch your career or a seasoned veteran with a mastery of quadruped mechanics and leadership skills, this role offers the chance to work on high-profile original IPs and international service productions within a studio that values innovation, data-driven creativity, and artistic excellence. Company Overview: The Amuse Animation Edge Founded in 2015, Amuse Animation has rapidly evolved from a boutique studio into a global animation powerhouse. Headquartered in Las Palmas de Gran Canaria, with a strategic and growing presence in France and China, we operate at the intersection of traditional storytelling and modern platform dynamics. Our studio specializes in two core pillars: Original IP Incubation: We develop and fund our own preschool and all-audience properties, often collaborating with world-class toy manufacturers and content creators. High-End Service Production: We provide top-tier 2D and 3D animation services for external partners who demand technical precision and creative flair. Our Impact in Numbers: 33 Self-Funded IPs: A diverse slate of preschool content dubbed into 27 languages. Global Reach: Over 600 million monthly views across platforms like YouTube, Amazon, Samsung TV Plus, El Reino Infantil, Tencent, and iQiyi. Cross-Media Success: 22 audio albums and 16 gaming apps with over 20 million downloads. At Amuse, we are Audience-Driven. We don’t just guess what works; we use performance data and real-time feedback to shape our narratives. We believe that in today’s attention economy, the viewer is our greatest creative ally. Joining our team means joining a culture of growth, adaptability, and authenticity. Role Overview As a 3D Animator at Amuse Animation, your primary objective is to breathe life into a wide array of characters, ranging from stylized preschool protagonists to complex quadruped creatures. You will be responsible for translating storyboards and layout cues into fluid, high-quality movements that uphold the aesthetic integrity of our various projects. The role is designed to scale with your experience. While Junior Animators focus on mastering the pipeline and executing fundamental movements, Mid-Level Animators are expected to bring more nuance and autonomy to their shots. Senior Animators will act as pillars of the department, tackling the most complex technical challenges (such as quadruped mechanics) and serving as mentors to the broader team. Key Responsibilities Animation Execution & Aesthetics Create compelling, believable, and performance-driven character animations that align with the project’s specific style guide and technical constraints. Apply a deep understanding of the “12 Principles of Animation” to ensure weight, timing, and overlapping action are consistently executed. Develop realistic character performances by analyzing reference footage and interpreting director notes to capture the “soul” of the character. Collaboration & Workflow Partner closely with Animation Leads and Supervisors to ensure visual consistency across the production. Integrate seamlessly into the production pipeline, ensuring that all files are named, organized, and delivered according to studio standards. Participate in dailies and reviews, providing and receiving constructive feedback with a professional, solution-oriented mindset. Production Management Provide accurate time estimates for assigned tasks to the Production Owner, assisting in the creation of realistic schedules and milestones. Proactively identify potential “bottlenecks”—whether technical or artistic—and escalate them to the department lead before they impact delivery timelines. Mentorship (Senior Level Specific) Serve as a technical and artistic resource for Junior and Mid-level staff. Assist in troubleshooting rig issues or pipeline errors, sharing best practices to elevate the overall quality of the team’s output. Required & Preferred Qualifications Academic & Professional Background Education: An academic degree or professional certification in 3D Animation, Fine Arts, or a related field. Experience: * Junior: 6 months to 2 years of experience in a production environment (internships included). Mid: 2 to 5 years of experience with a proven portfolio of character work. Senior: 5+ years of experience, including significant work on long-form content or high-end commercials. Technical Skills Software Mastery: Expert-level knowledge of Autodesk Maya is non-negotiable. Character Rigs: A strong technical comprehension of character skeletons, deformers, and control rigs. Style Versatility: While we produce a range of content, experience with Cartoon/Squash-and-Stretch styles is highly valued. Senior Requirement: Demonstrated mastery of quadruped animation, including a deep understanding of animal anatomy, locomotion, and behavioral patterns. Soft Skills Language Proficiency: Professional working proficiency in English and Spanish. (Knowledge of French or Chinese is a distinct advantage). Communication: Ability to articulate creative choices clearly and concisely. Team Dynamics: A collaborative spirit with the ability to prioritize daily tasks in a fast-paced environment. Working Environment & Schedule This position is based at our headquarters in Las Palmas de Gran Canaria. Known for its exceptional climate and vibrant culture, Las Palmas offers an unparalleled quality of life. Monday – Thursday: 08:00 to 16:00 Friday: 08:00 to 14:00 (Enjoy an early start to your weekend!) Contractual Terms: The initial contract is a project-based agreement (approx. 12 months), though we pride ourselves on long-term retention; successful team members frequently transition into successive projects. Why Join Amuse Animation? Innovation-First Culture: Work for a studio that isn’t afraid to disrupt the status quo and use technology to reach global audiences. Work-Life Balance: Our schedule is designed to respect your time, offering a “short Friday” to help you recharge. Global Exposure: Your work will be seen … Read more

Warner Bros. Discovery hiring Facial Animator, 2026

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Job Overview Company: Warner Bros. Discovery (WB Games / NetherRealm Studios) Role Title: Animator (Facial Animation Focus) Job Type: Full-Time, Temporary (Contract) Location: Chicago, Illinois, United States Work Model: Hybrid (3 Days Onsite at the Chicago Studio) Primary Goal: High-fidelity facial animation & pipeline management Warner Bros. Discovery (WBD), the premier global media and entertainment powerhouse behind iconic franchises like Wizards, Dragons, and Superheroes, is seeking a disciplined Animator (Temporary) to join its world-class gaming division. As part of the Warner Bros. Discovery family, you will work within the legendary NetherRealm Studios in Chicago—the creative force that brought Mortal Kombat and Injustice to life. At WBD, we believe our people are the “stuff dreams are made of.” We offer career-defining opportunities to creators and technology trailblazers who are ready to push the boundaries of storytelling and interactive entertainment. If you are a detail-oriented animator looking to impact a Triple-A pipeline at a global scale, your journey with WBD starts here. Compensation & WBD Benefits Warner Bros. Discovery provides competitive compensation packages designed to attract top-tier talent to our specialized gaming teams. Component Estimated Range / Details Hourly Rate (Est.) $28.00 — $42.00 USD per hour (Based on merit and experience) Annualized Equiv. $58,000 — $87,000 USD WBD Perks Access to career-defining growth tools and curated benefits Studio Culture Onsite arcade, collaborative hallways, and cutting-edge tech Overtime Eligibility for 1.5x pay for hours exceeding 40 per week The Role: Elevating the WBD Cinematic Experience As an Animator at Warner Bros. Discovery, you are responsible for the “soul” of our characters. Working within the Cinematics Team, you will manage the facial animation pipeline to ensure every performance meets the high-shippable quality expected of a WBD global release. Key Responsibilities Quality Assurance: Validate that facial animations work seamlessly and look correct within the game engine. At WBD, we strive for “Industry Leading” visual fidelity. Assembly: Manage the technical packaging of delivered facial animation into game-ready assets. Performance Polish: Use Maya to produce or edit facial performance data, tweaking outsourced or in-house animations to achieve a higher shippable quality. Collaboration: Participate in WBD team content reviews and assist in Motion Capture (Mocap) shoots as needed to capture raw, high-impact data. Iterative Refinement: Spot micro-mistakes in facial rigs or performance data quickly to ensure the final product is flawless. Requirements: Joining the WBD Creative Elite Warner Bros. Discovery looks for dreamers who have the technical discipline to execute at scale. Education: A Bachelor’s Degree (BFA/BS) from an accredited art/design school or equivalent professional experience. (Current students or recent graduates are encouraged to apply). Technical Mastery: Industry Tools: Familiarity with Maya or MotionBuilder is required. Engine Logic: Familiarity with the Unreal Engine is a significant advantage. Software Suite: Comfort using Photoshop and Premiere for asset review and reference. Specialized Skillset: A deep understanding of facial and body animation, specifically how to translate human emotion into a digital performance. WBD Core Values: Organization: Ability to manage and multitask across complex cinematic sequences. Communication: Strong interpersonal skills to thrive in a highly collaborative studio environment. Adaptability: A fast learner who can master proprietary WBD tools and animation rigs quickly. How We Get Things Done at WBD At Warner Bros. Discovery, our guiding principles define our success. We celebrate our storytellers and empower them to “up the ante” on what is possible. You will be expected to: Champion Inclusion: Help us build a workforce that reflects the diverse global audience we serve. Act with Integrity: Take ownership of your tasks and uphold the prestige of our iconic brands. Innovate Daily: Leverage breakthrough technology to create safer, more civil, and more exciting shared experiences. Working Format & Hybrid Policy This is a Hybrid Temporary role within our Chicago hub. Warner Bros. Discovery emphasizes the importance of in-person collaboration for cinematic roles. Onsite Expectation: 3 days per week at the NetherRealm Studio in Chicago, IL. Atmosphere: Join a team of dedicated professionals at the forefront of the gaming industry, supported by WBD’s global infrastructure. Summary Checklist for Applicants Requirement Minimum Standard Key Brand Warner Bros. Discovery (WBD) Core Tool Maya / MotionBuilder Focus Facial Animation Pipeline Education BFA/BS (Completed or Enrolled) Location Chicago, IL (Hybrid) Inclusion & Accessibility Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives and backgrounds. We are an Equal Opportunity Employer, considering candidates on the basis of merit without regard to race, religion, gender, or orientation. If you are a qualified candidate with a disability requiring accommodations during the application process, WBD provides dedicated instructions on our accessibility page to ensure you can thrive. Final Thoughts At Warner Bros. Discovery, we don’t just make games; we create the “stuff dreams are made of.” If you have a passion for facial animation and want to work on some of the most beloved brands in the world, we want to hear from you.

Cinesite hiring Texture Artist at London, 2026

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Job Overview Company: Cinesite Division: Immersive Role Title: Texture Artist Location: London, Greater London, United Kingdom (Hybrid) Employment Type: Fixed Term (Project Based) Experience Level: Experienced / Senior Primary Software: Mari / Substance Painter / Substance Designer / Photoshop Real-Time Engine: Unreal Engine Cinesite, an award-winning leader in the visual effects and feature animation industry, is expanding its cutting-edge Immersive Division. With a legacy of over 30 years creating breathtaking imagery for major motion pictures, we are now applying our cinematic expertise to the next frontier of entertainment. We are seeking an experienced Texture Artist to join our London team and help define the visual fidelity of our immersive experiences. In this role, you will be a key architect of realism. You will work at the intersection of traditional high-end VFX and real-time innovation, utilizing Unreal Engine to bring digital assets to life. At Cinesite, we don’t just “paint skins”—we simulate the physical world. If you are a technical artist who thrives on the challenge of photorealistic material representation and wants to influence the pipeline of a world-leading studio, we want to hear from you. Salary & Compensation Table for Texture Artist (London 2026 Projections) Cinesite offers competitive remuneration packages tailored to the London VFX market, ensuring our artists are rewarded for their specialized technical expertise. Component Estimated Range / Details Annual Salary Range £55,000 – £75,000 GBP (Based on seniority and portfolio) Work-Life Balance Flexible hybrid working and remote options available Pension Company-contributed workplace pension scheme Health & Wellness Private healthcare options and mental health support Holiday Competitive paid time off and bank holidays Culture Collective environment valuing excellence and expression Detailed Responsibilities: The Art of Surface Representation As a Texture Artist within the Immersive Division, your primary mission is to create textures that are indistinguishable from reality. You will bridge the gap between concept art and the final rendered pixel. 1. Digital Painting & Material Synthesis Photorealistic Execution: Create high-fidelity textures for digital assets using a mix of photographic reference, digital painting, and procedural generation. Surface Logic: Solve complex material representation challenges for a vast range of assets, from microscopic organic textures to weathered mechanical surfaces. Asset Optimization: Work closely with the Look Development team to resolve technical shader issues, ensuring textures are optimized for rendering efficiency without sacrificing visual quality. 2. Cross-Departmental Collaboration Modelling Synergy: Partner with the modelling team to ensure UVs are positioned, scaled, and optimized for high-resolution texel density. Look Development Liaison: Work with the Lead Generalist and Look Dev artists to ensure the transition from texture to shader to render is seamless and meets the Creative Director’s vision. Unreal Pipeline Integration: Manage the ingestion and setup of textures within Unreal Engine, ensuring material instances and texture maps function correctly in a real-time environment. 3. Pipeline Leadership & Management Pipeline Implementation: Take a proactive role in establishing industry-standard best practices for the texturing pipeline at Cinesite, leveraging your past experience to improve efficiency. Progress Tracking: Liaise daily with show supervisors and producers regarding schedules, deadlines, and asset status. Mentorship: Apprise coordinators and leads of technical issues and recommend solutions, acting as a technical anchor for the texturing department. Professional Qualifications & “Superpowers” We are looking for an Texture artist who possesses a deep understanding of light, material, and color science. Technical Skills: The Toolkit: Advanced knowledge of Mari, Substance (Painter/Designer), and Photoshop. 3D Proficiency: Strong working knowledge of Maya and UV layouts, with a foundational understanding of sculpting tools like ZBrush or Mudbox. Engine Expertise: Practical experience working within Unreal Engine, specifically regarding real-time materials and PBR (Physically Based Rendering) workflows. Color Science: A thorough understanding of image color space and linear workflows as they relate to texturing and shading. VFX Foundations: A comprehensive grasp of the visual effects pipeline, from the initial model through to the final render. Artistic & Soft Skills: Interpretive Eye: The ability to take loose concept artwork or vague reference material and translate it into a tangible, realistic digital surface. Communication: Excellent verbal and written skills, essential for a hybrid environment where clear documentation and verbal briefs are the norm. Time Management: The ability to maintain a high artistic standard while adhering to rigorous production schedules and milestones. Team Player: A collaborative mindset with the ability to solve texture-specific issues within a multi-disciplinary team. Desired (Bonus) Skills: Basic Modelling: The ability to perform minor mesh tweaks or UV adjustments independently. Look Dev Background: Experience writing or tweaking shaders/materials to achieve specific looks. Why Join Cinesite Immersive? At Cinesite, we pride ourselves on being more than just a studio; we are a collective of world-leading creative thinkers. Challenging Projects: Work on award-winning, world-leading immersive projects that push the boundaries of what is possible in real-time. Professional Support: We encourage our artists to develop their skills, providing the tools and the mentorship needed to produce work you are proud to put your name to. Hybrid Flexibility: We understand the modern workforce. Whether you prefer working from our main studio in the heart of London or from your home office, we support the balance that makes you most productive. A Shared Mission: Join a team that values expertise and expression. We collaborate with global leaders in technology and storytelling to produce unforgettable experiences. Application Requirements Are you ready to define the look of our next immersive world? To apply for the Texture Artist position, please provide: A Professional Portfolio: Showcase your best photorealistic work. We are particularly interested in seeing “Before and After” shots of raw models vs. textured assets, and examples of your work in-engine. Your CV: Highlighting your experience with Mari, Substance, and Unreal Engine in a professional production capacity. Breakdown of Tools: A brief summary of your preferred texturing workflow and the specific technical challenges you’ve solved on previous projects.

Cinesite is hiring Senior Modeller,London 2026

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Job Overview Company: Cinesite Division: Immersive Entertainment Role Title: Senior Modeller Location: London, Greater London, United Kingdom (Hybrid options available) Job Type: Full-Time / Permanent Primary Software: Autodesk Maya / ZBrush Real-Time Engine: Unreal Engine Reporting To: Creative Director & CG Supervisor Cinesite, a world-renowned leader in visual effects and feature animation, is expanding its Immersive Division in London. For over three decades, Cinesite has been the creative force behind some of the most iconic imagery in cinema history, and we are now applying that award-winning expertise to the burgeoning field of immersive experiences. We are seeking a Senior Modeller who possesses the technical precision of a master sculptor and the leadership qualities of a seasoned mentor. In this role, you will go beyond traditional asset creation. You will work at the bleeding edge of the industry, developing high-fidelity digital models for projects that blend the cinematic quality of film with the real-time interactivity of Unreal Engine. Joining our London studio means becoming part of a collective where excellence, expertise, and expression are the pillars of our success. Salary & Compensation Table (London 2026 Market) Cinesite offers a competitive remuneration package that reflects London’s status as a global VFX capital. We prioritize the well-being of our artists by balancing high-stakes project demands with sustainable work-life practices. Component Estimated Range / Details Annual Base Salary £65,000 – £85,000 GBP (Experience dependent) Work Arrangement Hybrid (flexible split between London studio and home) Pension Highly competitive workplace pension scheme Leave 25 days annual leave + Bank Holidays + Winter Shutdown Professional Dev Access to internal masterclasses and industry conferences Health & Wellness Private healthcare and mental health support services Detailed Responsibilities: Crafting the Immersive Future As a Senior Modeller, you are the foundation of the visual pipeline. Your digital assets determine the success of every subsequent department, from rigging and animation to lighting and final render. 1. Technical Asset Creation & Pipeline Development Conceptual Realization: Under the direction of the Creative Director, you will translate concept artwork and photographic reference into pixel-perfect digital models. Pipeline Establishment: Work closely with the Lead Generalist to define the modelling workflow for specific immersive shows, ensuring the pipeline is optimized for both cinematic fidelity and real-time performance. UV & Topology Excellence: Apply and manage complex UV layouts, working in synergy with texture artists to ensure efficient texel density and scaling. Asset Optimization: Collaborate with Riggers and Animators to resolve technical mesh issues, ensuring topology supports a full range of motion. Liaise with Lighting TDs to ensure assets are optimized for the final render passes. 2. Leadership & Mentorship Standard Setting: Provide technical guidance and artistic direction to the wider modelling team to ensure the studio’s “award-winning” standard is met across all assets. Constructive Critique: Conduct regular feedback sessions and dailies, offering actionable advice to junior and mid-level artists to foster their professional growth. Problem Solving: Act as the primary point of contact for asset-specific technical hurdles, solving complex geometry or integration issues independently or with show supervisors. 3. Production Administration & Scheduling Asset Allocation: Provide VFX and CG Supervisors with honest technical feedback to assist in project scheduling and the strategic allocation of assets. Progress Reporting: Maintain clear communication channels with Producers, providing “as needed” progress reports to ensure project milestones are met. Profitability Management: Ensure all production paperwork and time-tracking are filled out accurately, enabling the production accountant and producer to predict project completion and profitability. Estimation: Work with the Lead Generalist to provide accurate time estimates for complex modelling tasks, assisting in the prioritization of the department’s backlog. Required Skills & Superpowers We are looking for a veteran artist who can balance the raw creativity of digital sculpting with the rigid technical requirements of a high-end VFX pipeline. Technical Mastery: The Tools: Mastery of Autodesk Maya for polygon/subdivision surface modelling and ZBrush for high-end organic sculpting. Photorealism: A proven track record of creating both photorealistic organic (characters/creatures) and hard-surface (vehicles/environments) models. Anatomy & Design: An expert understanding of human and animal anatomy, as well as the ability to interpret abstract concepts into functional 3D designs. Engine Knowledge: A solid understanding of Unreal Engine, specifically how meshes and LODs (Levels of Detail) function within a real-time immersive environment. UV Management: Advanced skills in layout out UVs for complex UDIM workflows. Leadership & Soft Skills: Communication: Exceptional written and verbal communication skills are essential for this hybrid role, ensuring remote and in-studio team members remain aligned. Methodical Mindset: You are organized, proactive, and capable of working on your own initiative without constant supervision. Pressure Management: The ability to motivate yourself and your peers in the high-energy, fast-paced environment characteristic of the VFX industry. Desired (Bonus) Skills: Texturing: Basic skills in Substance Painter or Mari to assist in the look-development phase. Rigging Awareness: A fundamental understanding of rigging techniques to ensure meshes are “deformation-ready” from the first pass. Why Join Cinesite London? At Cinesite, we work as a collective. We are a community of artists, thinkers, and innovators who value the pursuit of excellence. Challenging Work: We don’t do the “ordinary.” You will work on world-leading, award-winning projects that push the boundaries of immersive entertainment. Work-Life Balance: We pride ourselves on a culture that respects your time. Our flexible working arrangements include hybrid and fully remote options tailored to your needs. Creative Support: You will be encouraged and supported to develop your skills. We provide the tools and the environment needed for you to produce work you are proud to put your name to. Immersive Frontier: Be part of a dedicated team that is defining what “Immersive” means in 2026, moving beyond traditional screens into spatial computing and location-based entertainment. Application Requirements Cinesite is looking for the best in the business. To be considered for the Senior Modeller – Immersive position, please submit: A Comprehensive Portfolio: We need to see a variety of work—organic and hard-surface. Please include wireframes to demonstrate your topology standards. Your CV: Highlighting your experience with AAA games or VFX film production, specifically … Read more

Wushu Studios hiring 3D Character Artist 2026

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Wushu Studios Job Overview Company Name : Wushu Studios Job Type : 6-Month Contract (Immediate Start with Permanent Potential) Location : Liverpool, England (Hybrid/Remote Friendly) Experience Level : Mid-Level (3+ Years Experience) Primary Software : ZBrush, Autodesk Maya, Substance Painter Game Engine : Unreal Engine 4/5 Wushu Studios has quickly become one of the most respected names in the North West development scene. Founded by industry veterans, the studio is known for its incredible work-life balance and high-profile co-development partnerships. Taking a 3D character artist job in Liverpool at Wushu means joining a team that prioritizes “Anti-Crunch” culture while delivering top-tier visual fidelity for some of the world’s biggest gaming franchises. Below is the comprehensive professional breakdown of this 6-month contract role. Salary & Compensation Table (UK Market 2026) Wushu Studios offers competitive rates for its contract roles, often aligning with or exceeding the standard Liverpool market rates to ensure they attract the finest talent in the UK. Experience Level Annual Equivalent (GBP) Estimated Day Rate (Contract) Junior Character Artist £32,000 – £45,000 £160 – £210 Mid-Level Character Artist £48,000 – £65,000 £230 – £340 Senior Character Artist £68,000 – £88,000+ £360 – £525 Lead / Principal Artist £95,000 – £120,000+ £575+ Detailed Responsibilities: The Character Pipeline As a Mid-Level Character Artist at Wushu, you will be a key contributor to an exciting new title. Your workflow will bridge the gap between artistic expression and technical performance. 1. High-End Sculpting & Modeling Concept Realization: Transform 2D concept art into fully realized 3D hero characters and creatures. Organic & Hard-Surface: Demonstrate versatility by sculpting realistic human anatomy in ZBrush while modeling intricate hard-surface elements (armor, weapons, tech) in Maya. Prop Design: Create character-related accessories and secondary props that add depth and “lived-in” detail to the character’s design. 2. Technical Execution & Optimization Topology Mastery: Deliver clean, animation-ready topology. You understand how edge loops must flow to allow for realistic deformation in the face and joints. UV & PBR Texturing: Utilize Substance Painter to create high-quality PBR materials, ensuring consistency with the project’s lighting and shader requirements. Platform Efficiency: Optimize high-poly sculpts into efficient in-game meshes that maintain visual “wow-factor” while adhering to strict performance budgets for PC and Console. 3. Collaboration and Feedback Team Integration: Work closely with the Animation and Technical Art teams to troubleshoot deformation issues and ensure characters are “rig-friendly.” Directorial Review: Present your work to the Lead Artist and Art Director, incorporating feedback effectively through rapid iterations. In-Engine Implementation: Use the Unreal Editor to set up materials, manage LODs, and check assets under various lighting conditions. Professional Qualifications Wushu Studios is looking for a blend of technical expertise and a “team-first” mentality. The Technical Core Expert Software Skills: Professional proficiency in ZBrush and Maya is non-negotiable. Texturing Standards: A deep understanding of Physically Based Rendering (PBR) and a mastery of the Substance suite. Topology Awareness: A proven track record of creating assets that deform beautifully under the rigors of modern character animation. Unreal Engine: Familiarity with UE4/UE5 pipelines, particularly with the Material Editor and importing workflows. The Artistic Eye Physical Expression: An intuitive understanding of how a character’s physicality, clothing choices, and subtle facial expressions convey their personality. Attention to Detail: A focus on the “micro-details”—the stitching on a jacket, the wear on a blade, or the subtle wrinkles of the skin. Collaborative Spirit: Strong communication skills and a desire to contribute to a positive, ego-free studio environment. The Wushu Studios Benefits Package Wushu is famous for its “people-first” philosophy. Contract staff enjoy many of the perks that make the studio a destination for veteran talent: Holiday & Time Off: 25 days holiday plus bank holidays (pro-rata for contract), plus a dedicated Christmas shutdown. Flexibility: Flexible working hours to fit your lifestyle and a Birthday Day Off. Summer Vibes: Take advantage of 4 half-day Fridays during the summer months. Well-being: Weekly Yoga classes, an Employee Assistance Programme (EAP), and a studio-wide Anti-Crunch ethos. Perks: Referral Bonus Scheme, Bike2Work Scheme, and regular studio social events. Why Liverpool? Liverpool is a historic titan of the UK gaming industry. By taking a 3D character artist job in Liverpool, you are following in the footsteps of legends. The city offers a vibrant, affordable, and incredibly creative environment where developers from all major studios mingle and collaborate. Application Requirements Wushu Studios is looking for an artist to start immediately. To ensure your application stands out: Portfolio Excellence: Show us your characters in a “Game Ready” state. Include high-poly sculpts, low-poly wireframes, and final textured renders. Texture Breakdowns: Display your individual PBR maps (Albedo, Normal, Roughness, etc.) to prove your technical understanding of materials. Anatomy Focus: Include at least one piece that demonstrates a strong grasp of human or creature anatomy without clothing. Please submit your portfolio and resume to the Wushu Studios recruitment portal.

Lighting Artist – nDreams (Fully Remote) 2026

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Job Overview Company: nDreams / Studio Elevation Location: Fully Remote (Within the United Kingdom) Position Type: Full-time (37.5 hours per week) Contract: 12-Month Fixed Term Contract Experience Level : Proficiency in Unreal Engine & Baked Pipelines Contract Duration : 12-Month Fixed Term The Opportunity: Illuminating the Future of Virtual Reality nDreams Studio Elevation is a pioneer in the immersive gaming space, consistently re-establishing the boundaries of what is possible in VR. We are currently seeking an exceptionally talented Lighting Artist to join our VR-first, fully remote studio. This is a pivotal time to join our team: our first major title is nearing release, and our second project is entering the early planning stages. As a Lighting Artist, you are the final storyteller of the environment. You will work closely with the art team to create and refine lighting and shading elements that do more than just illuminate—they evoke emotion, define atmosphere, and guide the player through complex virtual worlds. In VR, lighting is not just an aesthetic choice; it is a critical component of player comfort and immersion. Your role is to balance this artistic vision with the rigorous technical demands of high-performance VR hardware. About nDreams: A Culture of Immersion and Care We are nDreams—the creators behind some of the world’s most iconic VR experiences, including Ghostbusters: Rise of the Ghost Lord, Synapse, and Phantom: Covert Ops. We have grown from a small independent studio into a global leader in the VR industry. Despite our scale, we maintain a “personal, caring touch.” We believe that the best games are created by diverse, happy, and safe teams. Our culture is built on the pillars of respect, wellbeing, and balance. We are committed to making the gaming industry accessible to underrepresented communities, and we live this mission through the people we hire and the inclusive experiences we create. As a Lighting Artist, you will be encouraged to bring your authentic self to work every day. Detailed Job Description & Key Responsibilities The Lighting Artist at Studio Elevation must be both a visual poet and a technical problem-solver. Your work will bridge the gap between high-level concept art and the technical realities of real-time rendering. 1. Atmospheric Creation and Narrative Guidance Golden Path Lighting: One of your primary goals as a Lighting Artist is to ensure clear “golden path” lighting. You will design light setups that intuitively guide players toward objectives and highlight critical points of interest without the need for intrusive UI elements. Atmospheric Refinement: You will work alongside the Art Director and Leads to develop a cohesive artistic vision, enhancing the visual atmosphere across diverse scenes and environments. Captivating Visuals: Collaborate cross-departmentally to ensure the lighting enhances the work of environment artists, character artists, and level designers. 2. Technical Execution and Optimization Baked Lighting Pipelines: You must demonstrate mastery in baked lighting workflows, which are essential for maintaining the high frame rates required for VR. Cross-Platform Optimization: A Lighting Artist at nDreams must optimize levels for multiple platforms, including mobile-chipset VR like the Quest. This includes managing baking times and ensuring performance stability. Documentation: You will be responsible for creating and maintaining comprehensive lighting documentation to ensure pipeline consistency across the team. 3. Shading and Material Integration PBR Workflow: Utilize a deep knowledge of Physically Based Rendering (PBR) to ensure that materials react realistically to the light sources you place. Technical Integration: Manage lightmaps, HDRI setups, material lighting modes, and light functions to create a seamless visual experience. Required Skills and Experience To excel in the role of Lighting Artist, you will need a robust portfolio and a specific technical skill set tailored for real-time engines. The Skills You’ll Need: Engine Proficiency: Advanced skills in industry-standard tools, specifically Unreal Engine. Baked Pipelines: Proven experience working with baked lighting systems rather than relying solely on dynamic lights. Material Knowledge: A working understanding of how environment art and materials (HDRI, Lightmaps, etc.) interact with lighting systems. Optimization Mastery: The ability to maintain target frame rates (72Hz/90Hz/120Hz) through clever lighting optimization. Portfolio: A link or file showcasing your lighting work, specifically focusing on atmosphere and composition. The “Nice to Haves”: Texture Editing: Knowledge of Adobe Photoshop or Substance Designer for minor texture and mask adjustments. Technical Art: A background in Lighting Technical Art (scripting, tool creation, or shader logic). Perks and Benefits: The nDreams Way We offer more than just a competitive salary. We provide a workspace where a Lighting Artist can truly thrive. Flexibility & Balance: Flexible working hours and a fully remote setup (UK) to fit your lifestyle. Wellbeing: We offer “Duvet Days” (for those mornings you just can’t get out of bed), your birthday off, and comprehensive health insurance. Growth: Dedicated personal development time and support to help you master new lighting technologies. Security: A solid pension scheme, life cover, and an excellent holiday offering. Social: Regular studio socials to keep our remote team connected and engaged. Industry Context: Lighting for VR in 2026 In 2026, the role of a Lighting Artist is more vital than ever as VR hardware pushes toward “Retina Resolution.” At Studio Elevation, we are tackling the unique challenge of “Stereoscopic Lighting”—ensuring that light and shadow look correct in 3D space from every possible angle. Recent data suggests that poor lighting optimization is the leading cause of “sim-sickness” in VR. Therefore, your role as a Lighting Artist is not just about making the game look pretty; it is about ensuring player comfort. By joining nDreams, you are positioning yourself at the leading edge of a field that is currently defining the visual language of the Metaverse and spatial computing. Equal Opportunities and Accessibility nDreams is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. If you are a Lighting Artist from an underrepresented community, we strongly encourage you to apply. Reasonable Adjustments: If you require any support or adjustments during the recruitment or interview process due to a disability or neurodivergence, please let your recruiter know or … Read more

Senior Lookdev & Lighting Artist at Atlantis Animation

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Job Overview Company: Atlantis Animation Position Title: Senior Lookdev & Lighting Artist Location: Santa Cruz de Tenerife, Canary Islands, Spain Work Model: 100% On-site (Tenerife) Contract Type: Fixed-term Employee Contract (Temporary) Contract Duration: 8 Months Project: Messi and the Giants (Sony / Disney) Key Software: Maya, Arnold, Nuke Salary Range: Competitive / Based on Seniority & Canary Islands Scale Atlantis Animation is a premier creative hub nestled in the heart of the Canary Islands. We bridge the gap between cutting-edge technology and world-class storytelling, producing high-fidelity animated series and feature films that capture the global imagination. Having recently delivered the sensational Tara Duncan and Miraculous Ladybug (Season 5) for Disney+ and Disney Channel, we are now embarking on an unprecedented epic: ‘Messi and the Giants.’ Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this series follows a young boy named Leo as he is transported from Argentina into a fantastical alternate universe. Atlantis Animation is looking for a Senior Lookdev & Lighting Artist with a “magic spark” to help us define the visual soul of this epic saga. Lookdev & Lighting Artist – Role Mission & Creative Impact As a Senior Lookdev and Lighting Artist, you are the final architect of the image. Your role is to take raw 3D assets and environments and transform them into a cinematic reality. In the world of Messi and the Giants, you will be tasked with creating the atmosphere for a “fantastical alternate universe”—a task that requires a deep understanding of light physics, color theory, and emotional resonance. You will play a pivotal role in establishing the “Keyshots” that set the benchmark for the entire series. You aren’t just lighting a scene; you are ensuring that the magic of Leo’s journey is palpable in every frame, maintaining a delicate balance between high-art aesthetics and technical production efficiency. Detailed Responsibilities for Senior Lookdev & Lighting Artist 1. Look Development & Keyshot Execution Visual Benchmarking: Work directly with Creative Leads and Supervisors to interpret concept art and translate it into a 3D light environment. You will be responsible for lighting and rendering the initial “keyshots” that serve as the guide for the rest of the sequence. Material & Surface Quality: Refine the look development of characters, props, and environments to ensure they react realistically (or stylistically) to light, maintaining the tactile quality defined by the Art Department. 2. Lighting & Rendering Workflow Sequence Continuity: Beyond individual shots, you must ensure visual consistency across entire sequences, managing light rigs that can be shared and adapted by the team. Technical Optimization: Monitor and optimize render times. In a fast-paced series production, you must ensure that the visual quality remains elite while staying within the strict render budget and technical constraints of the Arnold render engine. Troubleshooting: Act as a first line of defense for lighting and rendering “bugs,” solving complex shader issues or flickering artifacts before they reach the farm. 3. Pipeline Collaboration Upstream/Downstream Integration: Work with the Assets team to provide feedback on UVs and textures, and collaborate intimately with the Compositing team (Nuke) to ensure they have the necessary AOVs and layers to achieve the final look. Quota Management: Respect production schedules and deliver high-quality work within the established quotas defined by the Production team. III. Qualifications & Requirements for Senior Lookdev & Lighting Artist Technical Expertise Professional Pedigree: Proven experience as a Lighting Artist on at least one fully 3D animated series or high-end feature film is mandatory. Software Mastery: Expert-level proficiency in Arnold (Rendering) and Maya (Lighting/Lookdev). Compositing Knowledge: A solid understanding of Nuke is essential, as the lighting artist must understand how their passes will be manipulated in the final composite. English Fluency: Professional proficiency in spoken and written English is required for collaboration with our international partners (Sony/Disney). Artistic & Soft Skills Creative Interpretation: The ability to take a verbal creative brief and turn it into a compelling visual result. Time Management: Capable of working under the pressure of an 8-month production cycle without compromising on the “magic spark” of the work. Collaborative Mindset: A team-first attitude. You must be open to feedback and willing to pivot based on the evolving needs of the Director. Legal & Residency Requirements Work Permit: A valid EU/Spanish work permit is absolutely required. Residency: This is a 100% On-site role in Tenerife. Remote work is only considered for candidates already officially registered (empadronado) in the Canary Islands, though the preference remains for studio-based collaboration. IV. Compensation, Location, & Culture The “Heavenly” Location Working at Atlantis Animation means living in Santa Cruz de Tenerife. Known for its year-round spring weather, volcanic landscapes, and vibrant culture, Tenerife offers a work-life balance that is rare in the high-pressure world of animation. The Studio: A modern facility designed to foster creativity and technical excellence. The Team: A diverse, international group of artists who are passionate about pushing the boundaries of the medium. Compensation & Benefits While the contract is a fixed-term 8-month agreement, we provide: Salary: Competitive salary commensurate with senior-level experience in the Spanish animation market. Project Prestige: The opportunity to have a lead role on a high-profile series involving one of the world’s most iconic athletes, Leo Messi. Growth: Exposure to a high-end pipeline backed by Sony and Disney standards. V. Diversity, Inclusion, & Industry Context Atlantis Animation is an equal-opportunity employer. We believe that a fantastical universe is best built by a team with a wide range of perspectives. Diversity in Spanish Animation The Spanish animation industry has seen a massive surge in growth over the last decade. As the industry matures, we are focused on improving diversity within technical roles: Gender in Technical Roles: While Spanish animation schools are now reaching a 50/50 gender split, senior technical roles (Lighting/TD/Lookdev) still trend toward a 70% male majority. Atlantis actively encourages applications from underrepresented genders in the technical arts. International Hub: Tenerife has become a global hub for animation thanks to its ZEC tax incentives, leading to a highly … Read more