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vfx jobs : Generalist Artist Mid-Senior, Mumbai 2026

vfx jobs Generalist Artist Mid-Senior, Mumbai 2026

vfx jobs : Industrial Light & Magic (ILM) is seeking a versatile, highly skilled Generalist Artist at the Mid-to-Senior level, with a dedicated specialization in Digital Matte Painting (DMP). The ideal candidate possesses a robust, comprehensive understanding of 3D Computer Generated Imagery (CGI) creation, balanced by an exceptional eye for traditional environments. You will be expected to demonstrate high-level proficiency across multiple production disciplines, with a primary focus on crafting photo-realistic digital environments, assets, and landscapes. In this role, you will work closely with VFX and CG Supervisors to develop the look and feel of high-profile shots for major international feature films. vfx jobs VFX Jobs Overview : Generalist Artist Metric / Parameter Position Details & Specifics Company Name Industrial Light & Magic (Lucasfilm Visual Effects India Private Limited) Official Job Title Generalist Artist Mid-Senior (DMP Specialized) Location Mumbai, India Position Type Full-Time Required Specialization Digital Matte Painting (DMP) & Photo-realistic Environments Core Software Toolkit Required: MayaPreferred: Clarisse, Houdini, VRayStrong Plus: Arnold, Unreal Engine Scripting Skills Python / MEL (Considered an asset) Experience Level Mid-to-Senior level; must have pipeline experience on at least one feature film (International project experience preferred) Key Responsibilities End-to-end 3D scene assembly, modeling, texturing, lighting, rendering, and high-fidelity 2D/3D environment projection. What You’ll Do 1. Photo-Realistic Environment & DMP Creation 2. Cross-Disciplinary CG Production & Scene Assembly 3. Creative Look Development & Collaboration What We’re Looking For Generalist Artist Core Requirements & Technical Skills Creative & Professional Competencies About Industrial Light & Magic Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. vfx jobs : Generalist Artist Mid-Senior, Mumbai 2026 Apply now See open roles Explore More VFX Jobs

Jobs in mumbai : CG Supervisor at Industrial Light & Magic

Jobs in mumbai CG Supervisor at Industrial Light & Magic thumb

Jobs in Mumbai : Working under the direct guidance of the VFX Producer and the VFX Supervisor, the CG Supervisor bridges the gap between creative vision and technical execution. In this role, you will ensure that all delivered shots maintain ILM’s rigorous technical standards while actively assisting the Director in realizing their creative goals. You will achieve this by directing the artists’ daily work, optimizing technical workflows, maintaining studio organization, and fostering clear communication across departments. As a leader, you are crewed to a major show (or multiple smaller projects) and own the technical development, implementation requirements, and overall pipeline health for that production. Jobs in Mumbai Overview : CG Supervisor Metric / Parameter Position Details & Specifics Company Name Industrial Light & Magic (Lucasfilm Visual Effects India Private Limited) Official Job Title CG Supervisor Location Mumbai, India Position Type Full-Time Reporting To VFX Producer & VFX Supervisor Core Software Environment Linux, Maya, Katana, RenderMan, Nuke, Python/Shell Scripting Experience Required 5+ years of high-end production experience, including prior tenure as a CG Supervisor Education Required Bachelor’s degree in Computer Science, Computer Graphics, or equivalent experience Primary Mandate Own all technical development, pipeline workflows, and resource forecasting for assigned shows, while leading artists to execute the Director’s creative vision across global ILM locations. Primary Responsibilities 1. Show Architecture & Global Planning 2. Resource Forecasting & Infrastructure Management 3. Innovation & Pipeline Alignment 4. Communication & Vendor Collaboration Required Skills & Technical Competencies Required Skills & Technical Competencies Preferred Skills & Technical Competencies Education & Experience Requirements About Industrial Light & Magic Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. Jobs in mumbai : CG Supervisor at Industrial Light & Magic Apply now See open roles Explore More VFX Jobs

Lead VFX Artist job at Hangar 13, Brighton

Lead VFX Artist job at Hangar 13, Brighton

The Lead VFX Artist is a high-profile leadership role at Hangar 13’s Brighton studio, driving the artistic and technical direction of real-time visual effects for major AAA gaming titles. Operating under a hybrid studio model (minimum 3 days on-site), you will manage a talented internal team and collaborate with external co-development partners to deliver visually spectacular, performant effects using Unreal Engine 5. Balancing creativity with technical optimization, you will partner across disciplines—including Design, Cinematics, and Engineering—to ensure VFX enhance gameplay, narrative immersion, and run seamlessly across current and next-gen hardware platforms. Brighton Jobs Overview : Lead VFX Artist Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Lead VFX Artist Department Art Job Type Permanent, Full-Time Work Model Studio-Based Hybrid (Minimum 3 days per week on-site) Location Brighton, East Sussex, England, United Kingdom Reports To Art Director Target Infrastructure Cross-Platform AAA (PC, Current & Next-Gen Console Hardware) Estimated Salary Range £75,000 – £95,000 GBP / annum (Subject to experience, seniority, and portfolio depth) Pension & Benefits Competitive 2K/Take-Two corporate benefits package, comprehensive healthcare, and retirement matching Primary Toolsets Unreal Engine 5 (Niagara, Lumen, Nanite), Houdini, EmberGen Corporate Profile & Studio Vision Hangar 13 is the elite global development studio behind some of the industry’s most immersive, narrative-driven AAA gaming experiences. Operating as an internal pillar of 2K Games, Hangar 13 functions as a unified global collective with studios across Brighton (UK), Brno, and Prague (CZ). The studio’s philosophy is anchored on bringing complex, mature stories to life through rich world-building, state-of-the-art technological pipelines, and deep player immersion. By joining the Brighton studio, you will work alongside world-class developers in a diverse, welcoming, and creatively challenging environment that pushes the envelope of what interactive entertainment can achieve. Comprehensive Position Summary We are seeking a highly sophisticated and technically articulate Lead VFX Artist with profound expertise in Unreal Engine 5. In this pivotal leadership role, you will define both the artistic benchmarks and technical execution standards for real-time visual effects across our upcoming AAA slate. This position sits at the critical nexus of creativity and high-end software engineering. You will be responsible for translating the Art Director’s stylistic vision into high-fidelity, performant, real-time particle dynamics, environmental effects, and combat feedback. Execution requires not just a seasoned aesthetic eye, but a deep mathematical and programmatic mastery of UE5’s foundational systems, including Niagara, Lumen, Nanite, and advanced material/shader authoring. Furthermore, your responsibilities extend beyond internal studio walls. You will oversee, review, and align the output of external co-development partners and global outsourcing vendors, ensuring their work matches the studio’s technical constraints and creative standards. Core Duties & Operational Responsibilities The responsibilities of the Lead VFX Artist are distributed across three distinct focus areas: Artistic & Technical Execution, Team Leadership & Vendor Management, and Cross-Discipline Pipeline Collaboration. 1. Artistic & Technical Execution 2. Team Leadership & External Management 3. Cross-Discipline Pipeline Integration Detailed Professional Requirements Essential Skills & Background Highly Desirable Qualifications Studio Commitments & Anti-Fraud Security Notice Equal Opportunity & Accessibility Hangar 13 and 2K believe a diverse team produces richer worlds. We remain fiercely committed to providing equal employment opportunities across all areas of our studio. We welcome qualified individuals with disabilities and are dedicated to providing reasonable accommodations throughout the recruitment process, technical test phases, and long-term employment. If you require specific adjustments to participate, please state this to your talent acquisition representative. Lead VFX Artist job at Hangar 13, Brighton Apply now See open roles Explore More VFX Artist Jobs

Creature FX Technical Director at Framestore, 2026

Creature FX Technical Director at Framestore, 2026

The Lead Creature FX Technical Director (Lead CFX TD) is a high-impact role at Framestore’s Melbourne studio that fuses advanced technical engineering with creative team leadership. Operating within a hybrid work model, you will manage and mentor a team of artists responsible for designing and executing physically-based simulations—including complex clothing, hair, fur, muscles, and skin—for world-class feature films and episodic projects. As the bridge between animation and lighting. You will split your time between developing robust simulation rigs, solving complex pipeline issues, and delivering hero-level shots under tight production deadlines. Job Overview: Lead Creature FX Technical Director Position Parameter Specification Detail Company Name Framestore Job Title Lead Creature FX Technical Director (Lead CFX TD) Job Type Full-Time, Permanent Work Model Hybrid (On-site / Remote split) Primary Location Melbourne, Victoria, Australia Department Creature FX (CFX) / Character Simulation Industry Sector Feature Film, Episodic Television, Immersive Media Estimated Salary Range $135,000 – $175,000 AUD / annum (Commensurate with experience and scale of portfolio) Superannuation 11.5% statutory contribution (as per Australian regulatory requirements) Primary Toolsets Autodesk Maya, nCloth, Python, Proprietary Solvers, Linux OS Target Application Channels Formal application portal or direct submission to recruiters@framestore.com Corporate Profile & Studio Vision Framestore is a globally recognized, multi-Oscar-winning creative studio tasked with anchoring some of the most complex narrative and visual projects in modern cinema. Partnering with elite directors, showrunners, and producers across the global entertainment infrastructure, the studio functions across the entire filmmaking spectrum—from initial pre-visualization and conceptual design through to final pixel delivery. The studio’s core culture balances high-end technical engineering with cinematic art. The Melbourne facility operates as a critical hub within Framestore’s global network, driving technical breakthroughs in character and creature simulation. By choosing to work here, you join a legacy built on reframing what is possible on screen, turning abstract concept art into organic, breathing cinematic entities. Comprehensive Position Overview The role of the Lead Creature FX Artist (Technical Director) is a dual-component position blending advanced technical execution with creative team leadership. Within the modern visual effects pipeline, the Creature FX department acts as the bridge between static geometry and dynamic reality. CFX Technical Directors are responsible for developing and executing physically-based simulations that govern how a creature or character interacts with its environment. This encompasses the simulation of: As a Lead TD, your responsibilities extend beyond personal shot delivery. You are the structural anchor for your team. You will architect simulation setups that scale across entire sequences, troubleshoot systemic pipeline bottlenecks, mentor junior and mid-level artists, and coordinate directly with cross-departmental leads to ensure data flows cleanly from Animation through to Lighting. Core Responsibilities & Workflow Execution The day-to-day operations of the Lead CFX TD are divided into three core pillars: Team Leadership & Communication, Simulation Rigging & Pipeline Development, and Shot Execution & Asset Delivery. 1. Team Leadership, Mentorship & Communication 2. Simulation Rigging & Asset Architecture 3. Shot Execution & Delivery Section 4: Detailed Job Requirements Candidates will be evaluated on a combination of technical competency, artistic eye, and collaborative leadership experience. Mandatory Professional Experience & Technical Competencies Preferred (“Nice-to-Have”) Qualifications The “Transferable Skills” Framework Framestore does not treat job descriptions as immutable legal constraints. The requirements listed above are structured as guidelines to identify ideal professional backgrounds, not arbitrary barriers to entry. If you do not possess every single item listed under the mandatory or preferred qualifications—for example, if you are a master of cloth and hair in a different software package but possess limited Maya experience, or if you are a Senior TD looking to step up into formal leadership for the first time—you are still strongly encouraged to apply. The studio actively looks for transferable core competencies: By submitting an application, you place your profile into Framestore’s talent ecosystem, allowing recruiters to evaluate your portfolio not just for this specific lead position, but for alternative senior, technical, or development tracks across upcoming project slates. Framestore is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, altered gender identity, sexual orientation, national origin, disability status, or veteran status. Creature FX Technical Director at Framestore, 2026 Apply now See open roles Explore More Technical Director Jobs

Jobs in spain : Compositor needed at Atlantis Animation, 2026

Jobs in spain Compositor needed at Atlantis Animation, 2026

Jobs in spain : Are you ready to bring your visual effects mastery to a heavenly island paradise? Atlantis Animation, a premier animation studio located in Santa Cruz de Tenerife, is seeking talented, passionate, and experienced Compositors at both Mid and Senior levels to join our team. Following our successful work on world-renowned animated hits like Tara Duncan and Miraculous Ladybug (Season 5), Atlantis Animation is ramping up production for an absolutely massive, highly anticipated new series: Messi and the Giants. Produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this epic saga follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. The series will be broadcast globally on Disney platforms. If you love animation challenges, unexpected adventures, and want to live and work in the stunning Canary Islands, we want to hear from you! Have a look Jobs in Spain Compositor Category Specification / Detail Company Name Atlantis Animation Job Title Compositor (Mid or Senior Level, F/M) Project Assignment Messi and the Giants (Sony Music Vision, Sony Pictures Television Kids, Leo Messi Management) Department Compositing / Post-Production Location Santa Cruz de Tenerife, Canary Islands, Spain Work Arrangement Strictly On-site Only (Remote work is not available) Job Type Full-Time, Fixed-Term Employee Contract (Not Freelance) Contract Duration 9 Months (From June/July 2026 through April 2027) Salary Range Competitive / Commensurate with experience & local market rates (Disclosed during interview) Legal Requirement Valid EU / Spanish Work Permit is mandatory Core Software Foundry Nuke Language Requirement Fluent English (Studio standard for communication) About Atlantis Animation Atlantis Animation is a creative-fueled, technology-driven production house based in Tenerife. We combine top-tier international talent with state-of-the-art animation pipelines to deliver high-quality animated series and feature films for the world’s largest streaming platforms and broadcasters, including Disney Channel and Disney+. Our studio is defined by a culture of collaboration, mutual respect, and a shared passion for visual storytelling. Based in the Canary Islands, our team enjoys an exceptional quality of life, beautiful natural surroundings, and a warm, supportive studio ecosystem where every artist’s “inner magic spark” is celebrated. Position Summary & Core Objectives As a Compositor on Messi and the Giants, you will be responsible for creating the final visual output of the show’s shots. You will meticulously combine 2D, 3D, and 2.5D elements into cohesive, high-quality, cinematic images that perfectly align with the Directors’ and Compositing Supervisor’s creative vision. Operating in a fast-paced environment, you will work hand-in-hand with the Lighting, FX, CG Supervision, and Production teams. Your ultimate goal is to ensure that every shot is delivered to the highest creative and technical standards, maintaining visual continuity and storytelling flow across sequences and episodes while strictly respecting production deadlines and quotas. Detailed Responsibilities 1. Shot Composition & Visual Quality 2. Pipeline, Workflow & Comp Management 3. Cross-Departmental Collaboration Required Skills & Experience Professional Experience Levels: Core Technical & Artistic Requirements: Desired Pluses (Bonus Qualifications) While not mandatory, candidates who possess the following attributes will be highly prioritized during the review process: Working and Living in Tenerife Jobs in Animation, This role is a unique chance to elevate your animation career while living in one of Europe’s most beautiful destinations. Santa Cruz de Tenerife offers a vibrant cultural scene, beautiful beaches, and a fantastic climate. Please note that because this is a Full-Time Fixed-Term Spanish Employee Contract, freelancers cannot be considered. All candidates must have a valid EU passport or existing Spanish work authorization to be hired. Jobs in spain : Compositor needed at Atlantis Animation Apply now See open roles Explore More Compositor Jobs

Senior VFX Artist job at Blizzard Entertainment, CA, 2026

Senior VFX Artist job at Blizzard Entertainment, CA, 2026 THUMB

Senior VFX Artist Job Summary Property Details Company Name Blizzard Entertainment Parent Organization Activision Blizzard / Microsoft (NASDAQ: MSFT) Job Title Senior VFX Artist I Requisition ID R027087 Game Team Unannounced Project Team Location Irvine, CA (Blizzard Way) Work Model Hybrid (On-site / Home split arrangement) Employment Type Full-Time Experience Level Senior (Minimum 8+ years of professional real-time VFX experience) Core Software Ecosystem Unity Engine, Adobe Creative Suite, Autodesk Maya, Custom FX Tools Company Overview For more than 30 years, Blizzard Entertainment, Inc. has stood at the global apex of the interactive entertainment industry. Best known for constructing iconic, deep, and genre-defining gaming universes—including Warcraft®, Overwatch®, Diablo®, and StarCraft®—Blizzard has earned multiple Game of the Year awards and established an international reputation for meticulous polish. As a prominent division of Activision Blizzard, now proudly unified under the Microsoft technology umbrella, our development groups engage hundreds of millions of active players across PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android. The Unannounced Project Philosophy At Blizzard Entertainment, we craft legendary worlds for all to share. We believe this is only achievable by building an inclusive work environment that honors the fundamental artistry of game development and unleashes the unique aspirations of our people. This unannounced project pod is an early-stage incubation and development team comprised of passionate, dedicated game makers. We operate in a highly creative, collaborative environment where experimentation is embraced and quality is fiercely protected. We understand that games are evolving rapidly, and we intentionally foster a supportive culture where a diverse group of creators can challenge themselves to build something entirely fresh, unforgettable, and deeply satisfying for players across the globe. The Role & Creative Scope We are seeking a highly creative, technically fluent Senior VFX Artist I to integrate directly into our unannounced game project team as an essential early contributor. In this vital role, you will hold direct artistic ownership over the design, execution, and implementation of high-fidelity, real-time visual effects that clarify gameplay, amplify narrative moments, and delight our player base. Operating at a senior level within an early-stage project requires a nimble mind capable of navigating fluid production deadlines, shifting design goals, and an ambiguous creative landscape. You are not simply an asset builder; you are a holistic game developer who operates at the vital intersection of high-tier stylized illustration and rigorous technical implementation inside the engine. You will collaborate daily across multiple disciplines to ensure our visual effects are breathtaking, clear, performant, and perfectly tuned to emphasize core game feel. Key Responsibilities Senior VFX Artist 1. Real-Time VFX Artistry & Visual Storytelling 2. Technical Integration & Optimization 3. Cross-Discipline Collaboration & Feedback Loops Qualifications & Technical Requirements for Senior VFX Artist Minimum Experience & Requirements Extra Points & Desirable Assets (Bonus Skills) Comprehensive Benefits Portfolio Blizzard Entertainment offers a suite of benefits under our “Benefits for Every World” framework, structured to promote the physical, emotional, and financial health of our staff (subject to specific eligibility rules): Senior VFX Artist job at Blizzard Entertainment, CA Apply now See open roles Explore More VFX Artist Jobs

Remote VFX Artist job at Beffio studio, Poland

Remote VFX Artist job at Beffio studio, Poland

VFX Artist Job Overview Role Title Senior / Director VFX Artist (Stylized Games | Unity3D) Company Name High-Profile Co-Development Studio (Confidential Hiring) Department 3D Art Department / Real-Time FX Division Location Poznań, Poland, Europe (Fully Remote / European Union Only) Job Type Permanent, Full-Time Contract Options Flexible (B2B Contract or Standard Labor Employment) Experience Level Senior / Director (5+ Years of Industry Experience with Lead/Senior Background) Primary Software Unity3D Engine (VFX Graph, Shader Graph, Particle Systems), Houdini, Photoshop Target Scale AA and AAA Stylized Game Projects Estimated Salary Range €60,000 – €85,000 / year (B2B Remote) | 170,000 – 245,000 PLN / year (Local Poland Contract) Negotiable based on leadership seniority, portfolio impact, and chosen contract type. Core Benefits Competitive compensation, guaranteed paid vacation, flexible contract paths, annual team retreats Position Overview Beffio studio is seeking a visionary, highly accomplished Senior / Director VFX Artist who combines elite artistic sensibilities with extensive, hands-on production experience to join our global 3D Art Department. Operating in a permanent, fully remote infrastructure across Europe, you will spearhead the creation of high-impact, gameplay-driven real-time visual effects for an ambitious slate of stylized AA and AAA titles built inside the Unity3D engine. This hybrid position is uniquely designed for a seasoned professional who thrives at the intersection of creative direction, client-side relationship management, and elite technical execution. In this role, you will not simply manage from afar; you will remain a core, hands-on contributor in production, sculpting hero-level effects while simultaneously serving as our studio’s primary VFX representative to external client leadership, including client-side Art Directors and VFX Leads. If you are a veteran visual effects artist who excels at translating high-level narrative concepts into snappy, stylized, and perfectly optimized real-time physics and particle networks, this role offers unparalleled creative autonomy, massive systemic influence, and a seat at the table with some of the industry’s most respected creators. Remote jobs. Comprehensive Role Responsibilities as VFX Artist Your daily duties cut across three key pillars: external stakeholder alignment, hands-on asset creation within Unity, and the technical architecture of studio-wide performance benchmarks. Remote jobs. 1. Client Collaboration, Direction & Strategic Alignment 2. High-Impact Stylized Real-Time VFX Creation 3. Unity3D Engine Integration & Technical Implementation 4. Optimization, Resource Management & Mentorship Candidate Requirements & Qualifications Industry Experience & Shipped Pedigree Technical & Art Toolkit Mastery Communication & Location Criteria Bonus Skills & Desirable Attributes While not strictly required, candidates who present any of the following additional competencies will stand out distinctly during our vetting process: What We Offer Remote VFX Artist job at Beffio studio, Poland Apply now See open roles Explore More VFX Artist Job

FX Artist job at Flying Bark Productions, Australia

FX Artist job at Flying Bark Productions, Australia HUMB

Flying Bark Productions is a globally renowned, independent animation studio dedicated to pushing the absolute boundaries of character animation, technical innovation, and immersive storytelling. For over 50 years, our premier 2D and 3D production facility has created award-winning feature films and television series that captivate audiences worldwide. We pride ourselves on cultivating a dynamic, highly collaborative, and trend-setting creative environment where world-class artists can thrive. CG FX Artist Job Overview Employment Metadata Job Specification Company Name Flying Bark Productions Job Title CG FX Artist Location Alexandria, Sydney, New South Wales, Australia Job Type Full-Time, Maximum Term (Max-Term) Work Model Hybrid (Flexible Work-From-Home days on offer) Department CG Effects (FX) Department Reports To CG FX Supervisor / CG Supervisor Estimated Salary Range $105,000 – $135,000 AUD per annum (Plus Superannuation; finalized based on technical proficiency, stylization portfolio, and AAA animation experience). Studio Specialization High-End Stylized 3D Animation & Premium Episodic Content About Flying Bark Productions Flying Bark Productions incredibly proud to be working on some of the most anticipated and highly anticipated animated projects in the global entertainment ecosystem. Our current and upcoming production slate includes: At Flying Bark, we love what we do, we celebrate diverse perspectives, and we consistently rank as having one of the finest studio cultures in the animation industry. The Role: CG FX Artist Flying Bark Productions is seeking an exceptionally talented, vision-driven CG FX Artist to join our expanding team in Sydney. In this role, you will participate in the creation of the film or series’ various complex FX, working under the direct guidance of the CG FX Supervisor and the wider CG Supervisor team. This position requires a rare harmony of robust technical software mastery and a highly developed aesthetic sense. You will not simply be simulating physical reality; you will be interpreting reality through a heavily stylized, artistic lens to produce high-quality, expressive effects that remain strictly true to the uniquely established visual language of each specific project. The successful candidate will take charge of designing foundational setups and propagating complex simulations—such as fire, smoke, water, and specialized particle dynamics—directly into production shots. The manufacturing of these visual effects must seamlessly integrate with our established internal workflows while actively executing the creative vision mandated by project directors. Core Responsibilities 1. High-End Stylized Simulation & Shot Execution 2. Pipeline Integration & Preset Architecture 3. Collaboration, Communication, & Junior Mentorship Position Requirements Technical Software Stack & Artistic Background Professional Competencies & Soft Skills Studio Benefits & Culture Overview At Flying Bark Productions, we firmly believe our crew is our greatest asset. Our employees frequently cite our studio culture as the absolute best they have ever experienced. We provide an inclusive, welcoming, and vibrant workplace packed with industry-leading perks: Equal Opportunity Employer Flying Bark Productions is proud to be an Equal Opportunity Employer. We celebrate diversity and are deeply committed to creating an inclusive, safe, and equitable environment for all employees. Every individual is welcome, protected, and celebrated regardless of race, gender, sexual orientation, background, or identity. The universe of storytelling is vastly diverse, and we believe our studio should be too. FX Artist job at Flying Bark Productions, Australia Apply now See open roles Explore More FX Artist Jobs

Framestore is hiring Lead Compositor, Australia

Framestore is hiring Lead Compositor, Australia thumb

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that partners with the world’s greatest storytellers in cinema, television, and episodic entertainment. We collaborate directly with visionary directors and producers across the entirety of the filmmaking pipeline to design, plan, and execute breathtaking visual narratives. By seamlessly combining world-class artistic talent with cutting-edge, proprietary technologies, our global teams set new benchmarks for what is possible in modern visual effects. Driven by an absolute passion for creativity and inspired by future technologies, we arrive at work every single day determined to reframe the possible. Our brand-new, fully accessible studio hub in Melbourne stands as a testament to our commitment to expanding our global footprint while fostering local, world-class artistic communities. Lead Compositor Job Overview Employment Metadata Job Specification Company Name Framestore Job Title Lead Compositor Location Melbourne, Victoria, Australia Job Type Full-Time, Permanent Work Model Hybrid (In-Studio / Remote Flexibility) Department Film & Episodic Visual Effects (VFX) Reports To Compositing Supervisor / Head of Department (HOD) Estimated Salary Range $120,000 – $155,000 AUD per annum (Plus Superannuation; finalized based on experience, portfolio depth, and technical expertise). Relocation Policy Full Relocation Assistance Provided (Interstate & International) The Role: Lead Compositor As a Lead Compositor at Framestore, you will serve as a foundational creative and technical pillar within our compositing department. Reporting directly to the Compositing Supervisor, you will lead a small, dedicated team of compositors, providing them with essential technical guidance, creative direction, and career mentorship. This is a balanced, hands-on role where leadership is demonstrated both through project management and high-level shot execution. You will remain actively involved in production, taking on complex, high-impact shots that require seamless integration of live-action plates, 2D elements, and complex 3D computer-generated renders. Ultimately, you will ensure that your team delivers visuals that align perfectly with the director’s creative goals, maintaining the uncompromising quality standards that global audiences expect from a Framestore project. Key Responsibilities 1. Creative Leadership & Art Direction 2. Hands-On Shot Execution & Technical Mastery 3. Team Management, Production Logistics, & Mentorship Job Requirements Essential Experience & Technical Qualifications Desirable Soft Skills & Attributes Preferred Bonus Assets (Nice to Have) Accessibility & Diversity Statement Framestore believes that an inclusive workplace drives extraordinary innovation. Our brand-new studio location in Melbourne is a fully accessible space designed with step-free entryways, adjustable workstations, and dedicated quiet spaces for sensory relief. We are deeply committed to supporting colleagues with disabilities or neurodivergent needs. We actively foster an equitable work culture where all backgrounds, perspectives, and lifestyles are respected, protected, and celebrated. Framestore is hiring Lead Compositor, Australia Apply now See open roles Explore More Jobs

Principal VFX artist job at Cloud Imperium Games, UK

Principal VFX artist job at Cloud Imperium Games Thumb

At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for the Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren’t just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Check out what our VFX team get up to: Core Responsibilities as VFX Artist 1. Creative Ownership & Benchmarking 2. Technical Leadership & Pipeline Innovation 3. Cross-Disciplinary Collaboration & Mentorship Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials Leadership & Mindset Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex—and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Principal VFX artist job at Cloud Imperium Games, UK Apply now See open roles Explore More VFX Artist Jobs