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Rebellion is seeking Lead Lighting Artist, UK

Rebellion is seeking Lead Lighting Artist, UK thumb

Rebellion has spent three decades as a fiercely independent force in the global entertainment landscape. Founded by Jason and Chris Kingsley, we are the architects behind world-class video games, a high-tech film studio, immersive board games, and the legendary 2000AD comics featuring Judge Dredd. Rebellion is currently seeking a visionary Lead Lighting Artist to join our centralized art team in Oxford. Unlike a standard project-specific role, this is a studio-wide leadership position. You will act as the master of atmosphere across our entire portfolio, overseeing the warm glow of a campfire in one project and the oppressive, flickering neon of a dystopian city in another. This role is about setting the gold standard for lighting quality, consistency, and technical innovation across all Rebellion titles. Job Summary: Lead Lighting Artist Category Details Company Name Rebellion Role Nature Centralised Leadership (Supporting Multiple Projects) Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £65,000 – £85,000 per annum (Estimated based on UK Lead benchmarks) Relocation Comprehensive Package (Moving assistance & temporary housing) Engine Focus In-house Proprietary Engine Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Sculpting with Light At Rebellion, we believe lighting is the most powerful tool for storytelling. It guides the player’s eye, reinforces the narrative stakes, and defines the emotional resonance of every scene. As the Lead Lighting Artist, you will be the primary architect of these environments. Using our proprietary in-house engine, you will work across projects at various stages of development—from early pre-production mood boards to final gold-master optimization. This is a scintillating opportunity for a veteran artist who thrives on variety. You will not be locked into a single aesthetic; instead, you will adapt your skills to match the diverse creative visions of our various Art Directors, ensuring that whether it is an awe-inspiring sunset or a lonely, rain-slicked lamppost, the quality remains world-class. Key Responsibilities 1. Artistic Vision & Ownership 2. Technical Leadership & Pipeline Innovation 3. Mentorship & Collaboration Requirements & Qualifications We are looking for a rare blend of artistic “flair” and technical “grit.” The ideal candidate is a veteran who understands the science of light as well as the art of it. Core Essentials: Desirable Pluses: Benefits & Employee Wellbeing Rebellion is a stable, people-focused studio that recognizes the importance of a healthy work-life balance. We offer an extensive benefits package: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Oxford offers a unique blend of tradition and modernity—boasting world-renowned architecture, lush green spaces, and a vibrant cultural scene. Our Culture: Inside Rebellion As one of the UK’s largest independent developers, we enjoy a level of creative freedom that is rare in the AAA space. We aren’t beholden to external shareholders; we make the games we want to play. We foster an inclusive culture where neurodiversity, gender, ethnicity, and all backgrounds are celebrated. We believe that a representative team makes better products. We work in our own way, with sensibly managed projects and a focus on long-term stability. If you want to work in an environment where your voice is heard and your artistic talent is truly harnessed, Rebellion is the place for you. Rebellion is seeking Lead Lighting Artist, UK Apply now See open roles Explore More Lighting Artist Jobs

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane thumb

Alt.vfx, a global leader in visual effects and an award-winning Australian powerhouse, is seeking a highly skilled Mid to Senior Lighting Artist to join our Brisbane team. This role is focused on an upcoming, high-profile project featuring high-end photoreal live-action character animation. At Alt.vfx, we pride ourselves on pushing the limits of technology and artistry. We are looking for artists who don’t just “light” a scene, but who understand the deep physics of light and the nuance of cinematography to create seamless integration. This is an opportunity to work within a cutting-edge Solaris and Karma pipeline, contributing to work that will be seen by audiences worldwide. Job Overview: Lighting Artist (Mid to Senior) Feature Details Company Name Alt.vfx Position Title Lighting Artist (Mid to Senior) Primary Location Brisbane, QLD (On-site preferred) Job Type Full-Time / Fixed Term Contract / Freelance Salary Range $105,000 – $155,000 AUD (Commensurate with experience) Core Software Houdini, Solaris, Karma, Nuke Specialization Photoreal Character Integration Application Contact recruitment@altvfx.com The Role: Mastering the Art of Integration As a Lighting Artist at Alt.vfx, your primary mission is to bridge the gap between digital assets and reality. This specific project involves placing complex, animated characters into live-action plates. Your work is the final glue that makes the impossible look undeniable. You will be operating within a modern USD-based workflow, utilizing Solaris for scene assembly and Karma as the primary engine. This role requires a blend of technical Houdini mastery and a traditional cinematographer’s eye for mood, color, and texture. Key Responsibilities and Artistic Goals 1. Seamless CG Integration The core of this role is the perfect marriage of CG and live action. You will: 2. USD/Solaris Workflow Mastery We have transitioned into a robust Houdini/Solaris pipeline. You will be expected to: 3. The “Slap Comp” Philosophy At Alt.vfx, lighting doesn’t end with a raw render. You will: 4. Technical Problem Solving & Ownership VFX is as much about problem-solving as it is about painting. You will: Candidate Requirements: What We Are Looking For Alt.vfx is seeking artists who are passionate about the physics of light and the “look” of film. We prioritize talent that can demonstrate a deep understanding of photorealism. Technical Requirements Portfolio & Reel Expectations Your reel is your most important tool for this application. We are looking for: Professional Qualities Location & Work Arrangements Brisbane Studio: This role is primarily based at our beautiful studio in Brisbane. We believe that on-site collaboration is the best way to foster creativity, especially for complex character projects. All applicants must be available to work on-site in Brisbane initially. Senior Remote/Sydney Options: For exceptionally senior applicants with a proven track record, we may consider remote work or placement at our Sydney office. However, please note that this is usually only considered following a successful trial period based in our Brisbane headquarters. Why Join Alt.vfx? A Legacy of Excellence Alt.vfx is more than just a studio; it is a collective of the world’s best artists and technologists. We have won numerous awards for our work in commercials and film, and we continue to be a go-to partner for the world’s largest production houses. Innovation First We are early adopters of new technology. From USD-centric pipelines to AI-assisted tools, we provide our artists with the best environment to succeed and grow their skills. Culture and Community We foster a culture of respect, diversity, and creative freedom. We believe that happy artists make better art, and we strive to maintain a healthy work-life balance even during our most demanding projects. Detailed Compensation & Benefits Category Description Salary Range $105,000 – $155,000 AUD (Final offer depends on seniority and technical expertise). Engagement Options for permanent full-time employment, fixed-term contracts, or freelance daily rates. Equipment High-performance Linux/Windows workstations equipped with the latest NVIDIA GPUs. Growth Direct mentorship from industry-leading Lighting Leads and CG Supervisors. Relocation Possible relocation assistance for high-level senior candidates moving to Brisbane. Lighting Artist (Mid to Senior) job at Alt.vfx Apply now See open roles Explore More Jobs

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment hiring Lighting Technical Assistant

Bardel Entertainment is currently seeking a technically-minded and artistically-aware Lighting Technical Assistant (Lighting TA) to join our 3D Lighting department. For more than 35 years, Bardel has been a cornerstone of the North American animation landscape, evolving from a traditional boutique to a technological powerhouse while remaining grounded in the creative roots of the craft. As a Lighting Technical Assistant at Bardel, you will act as the crucial “bridge” between the artistic vision of the lighting team and the technical rigor of the production pipeline. This role is designed for someone who is passionate about cinematic storytelling and possesses a knack for technical problem-solving within the Blender and Maya ecosystems. You will play a vital part in ensuring the stability, efficiency, and quality of our lighting pipeline, enabling our world-class lighters to focus on what they do best: bringing 3D animated features to life. Job Overview: Lighting Technical Assistant (Lighting TA) Category Details Primary Keyword Lighting Technical Assistant (Lighting TA) Company Name Bardel Entertainment Job Type Hybrid / Contract (Project Hire) Location Vancouver, British Columbia, Canada Primary Software Blender, Autodesk Maya, Python Contract Timeline ASAP – July (With potential for extension) Project Type 3D Animated Feature Film Compensation and Comprehensive Benefits Bardel Entertainment offers a competitive salary structure tailored to the technical demands of a feature film pipeline. Our compensation packages are designed to attract proactive problem-solvers who can contribute to our studio’s legacy of excellence. Weekly Salary Table (CAD) Position Level Weekly Pay Range (CAD) Estimated Monthly Equivalent Lighting Technical Assistant $1,400 – $1,500 $6,060 – $6,500 > Note: The final salary offer will reflect several key factors, including your educational background, specific technical certifications, years of relevant industry experience, and your proficiency in scripting languages like Python and MEL. Standard Benefits for Bardel Employees: Detailed Job Description The Mission of the Lighting TA The Lighting Technical Assistant is a hybrid role that demands both a high level of technical proficiency and a keen aesthetic eye. Your mission is to support the integration, optimization, and validation of lighting assets within our production pipeline. You are the “first responder” for technical issues, ensuring that the lighting files meet both our rigorous technical standards and the Director’s artistic direction. In this role, you will develop a deep understanding of the lighting tools and pipeline architecture. You won’t just be fixing bugs; you will be identifying workflow bottlenecks and proposing tool improvements or scripts to optimize the way we work. Key Responsibilities What You Will Bring Technical Skillset To be a successful Lighting Technical Assistant, you must be proficient in the technical foundations of modern 3D animation: Professional Qualities Workforce Diversity and Industry Context Bardel Entertainment and our parent organization are dedicated to fostering a business culture where ideas and decisions from all people help us grow and innovate. We recognize that the best stories come from a diverse range of perspectives and backgrounds. VFX & Animation Industry Trends (2025-2026) The role of the Lighting Technical Assistant has become increasingly vital as studios move toward more complex, hybrid pipelines. With the integration of Blender into professional feature workflows, the demand for TAs who can navigate multiple software platforms while maintaining a unified technical standard has never been higher. At Bardel, we provide the platform for you to lead this technological evolution. The Hybrid Work Culture at Bardel At Bardel, we recognize that flexibility is key to doing great work. Our hybrid environment is a valued perk designed to support individual accountability and empower our teams to work where they’re most productive. Bardel Entertainment hiring Lighting Technical Assistant Apply now See open roles Explore More Jobs

Deck13 Interactive is hiring Senior Lighting Artist

Deck13 Interactive is hiring Senior Lighting Artist

At Deck13 Interactive, we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a Senior Lighting Artist, you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences. Job Overview: Senior Lighting Artist Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation 28 Days + Dec 24th & 31st Paid Core Languages English (Professional) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development. Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I) Senior Lighting Artist (L1) €65,000 – €72,000 €3,250 – €3,600 Senior Lighting Artist (Expert/Lead) €72,000 – €85,000 €3,600 – €4,200 Net salary varies based on German tax class and health insurance selections. Your Quest: Responsibilities Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player. 1. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. 2. Holistic Visual Integration A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking. 3. Performance Optimization Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications. 4. Collaborative Storytelling You will sit at the intersection of several departments: Your Toolkit: Qualifications We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it. Requirements: Extra XP (Bonus): Power-Ups: Why Deck13? Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life. Financial & Logistics Health & Well-being Growth & Culture Deck13 Interactive hiring Senior Lighting Artist Apply now See open roles Explore More Lighting Artist Jobs

Lead Lighting Artist hiring People Can Fly, Montréal

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People Can Fly (PCF), a legendary name in the AAA shooter genre with over 20 years of experience, is seeking a visionary Lead Lighting Artist to join our Montreal hub. This role is primarily focused on one of the most prestigious franchises in gaming history: Gears of War (Gears of War: E-Day), as well as our unannounced collaboration with Microsoft, Project Maverick. We are looking for a leader who can master the interplay of light, shadow, and color to drive narrative storytelling and cinematic excellence in the Unreal Engine. Job Overview : Lead Lighting Artist Category Details Company Name People Can Fly (PCF) Position Title Lead Lighting Artist (Chef d’équipe, artiste éclairagiste) Job Type Full-Time, Permanent Key Projects Gears of War: E-Day & Project Maverick Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Flexible Options) Department Art Experience Level 7+ Years Industry Experience Language Requirement Proficiency in English (Global Team Integration) Estimated Compensation & Financial Benefits Note: Leadership salaries in the Montreal AAA market reflect the high level of technical and managerial expertise required for world-class titles. Benefit Type Provision Details Annual Salary Range Competitive AAA Leadership Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid (Individual and Family Coverage) Claims Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental & Orthodontics Full coverage, including major dental and orthodontic work Paid Time Off 20 Vacation Days + 5 Sick Days Winter Shutdown Fully paid week off during the Winter Holiday season Virtual Health Free virtual healthcare and mental well-being for dependents About People Can Fly Since its inception in 2002, People Can Fly has been a powerhouse in the action-shooter space. With a portfolio featuring Painkiller, Bulletstorm, Outriders, and the critically acclaimed Gears of War: Judgment, we have solidified our status as one of the world’s most experienced Unreal Engine developers. Our global team spans Poland, the UK, Ireland, the US, and Canada. We are currently expanding our horizons with internal solutions like the PCF Framework and working on massive collaborations with Microsoft and Square Enix. Joining PCF means working on the front lines of AAA development, where technical mastery meets creative audacity. Detailed Job Responsibilities 1. Creative Leadership & Vision As the Lead Lighting Artist, you are the bridge between the Art Director’s concept and the final player experience. 2. Production & Technical Execution You will manage the pipeline to ensure visual beauty never compromises technical performance: 3. Cross-Discipline Collaboration Storytelling in Gears of War is a massive, multi-disciplinary effort. You will: 4. Talent & People Management As a Lead, you are responsible for the health and growth of the lighting department: Required Professional Experience Core Artistic & Technical Skills Tools & Software Montreal is one of the world’s greatest hubs for game development, and PCF is one of its most innovative studios. 1. Unrivaled Projects You won’t just be making “another game.” You will be working on Gears of War: E-Day, contributing to a franchise that defined the cover-shooter genre, and Project Maverick, an unannounced project with Microsoft that promises to push AAA boundaries. 2. The “People First” Philosophy We offer a 100% employer-paid benefits package because we believe our people shouldn’t have to worry about the basics. Our Remote Work Program is one of the most robust in the industry, allowing you to work from home across Canada while still being a core part of the Montreal culture. 3. Financial Growth & Security With 100% vesting in our RRSP program from Day 1 and a mandatory winter holiday shutdown, we provide both the financial future and the rest periods you need for a long-term, sustainable career in high-end gaming. Lead the Light At People Can Fly, we don’t just illuminate scenes; we create worlds. If you have the eye of a cinematographer and the heart of a leader, we want you to help us light the next generation of action games. Apply today and help us define the look of Project Maverick and Gears of War. People Can Fly hiring Lead Lighting Artist, Montréal Apply now See open roles Explore More Lighting Artist Jobs

Blizzard Entertainment hiring Senior Compositing /Lighting Artist

Blizzard Entertainment hiring Senior Compositing _Lighting Artist Thumbnail

Blizzard Entertainment, a premier developer and publisher of entertainment experiences and a subsidiary of Microsoft, is seeking a visionary Senior Lighting / Compositing Artist to join our award-winning Animation team. Blizzard is the architect of some of the most iconic universes in gaming history, including World of Warcraft, Diablo, Overwatch, StarCraft, and Hearthstone. Our mission is to forge amazing worlds and experiences that players can dive into, and we achieve this through a culture of creativity, collaboration, and artistic passion. This role is specifically tailored for an expert artist capable of delivering “epic” visual quality for both pre-rendered cinematics and real-time content. You will be part of a tight-knit team dedicated to pushing the creative bounds of digital storytelling. Job Overview: Compositing / Lighting Artist Category Details Company Name Blizzard Entertainment (Activision Blizzard / Microsoft) Position Title Senior Compositing / Lighting Artist Job Type Temporary (Approx. 2.5-month term) / Full-Time Location Irvine, California (Hybrid Eligible) Work Model Hybrid / Remote Options Available Hourly Pay Range $44.67 – $82.60 per hour (Standard U.S. Base Pay) Industry Segment Art / Animation / Cinematics Software Stack Katana, Nuke, Maya, Renderman, Redshift, Linux The Blizzard World: Our Culture and Values At Blizzard Entertainment, we pride ourselves on being more than just a game studio; we are a community of creators. Since our acquisition by Microsoft, we have continued to lead the industry in genre-defining entertainment. Our ability to build immersive worlds is enhanced by our diverse teams working in an inclusive environment. Blizzard Entertainment understand that the best art comes from a place of support and inspiration. Whether you are working on the dark, gothic landscapes of Diablo or the vibrant, hopeful future of Overwatch, you will find a team that values your unique artistic voice. We encourage women and members of under-represented groups to apply, as we believe diversity is the fuel for innovation. Detailed Role Responsibilities as Senior Compositing / Lighting Artist As a Senior Lighting Artist / Compositing Artist, you are the final eye on the pipeline. You are responsible for taking raw assets and FX and weaving them into a cohesive, cinematic masterpiece. 1. Lighting Design & Implementation You will design and implement lighting for both characters and environments. This involves more than just illuminating a scene; it requires an understanding of narrative weight. You will work to enhance the established art direction, ensuring that the light guides the player’s eye and evokes the intended emotional response. 2. Visual Quality Control & Consistency Maintaining the “look” of a sequence is paramount. You will be responsible for color balance and shot-to-shot continuity. Your goal is to ensure that every frame within a sequence feels part of a unified world, maintaining high quality-control standards for all finished work. 3. Multi-Departmental Collaboration A Senior Artist at Blizzard does not work in a vacuum. You will: 4. Technical Problem Solving In our fast-paced environment, priorities can shift rapidly. You must be able to independently troubleshoot complex multi-shot setups and adapt to proprietary lighting tools or pipeline changes on the fly. Candidate Requirements: Expertise & Skills as Senior Compositing / Lighting Artist Blizzard Entertainment is looking for a veteran of the industry—someone who has mastered the technical tools and possesses a refined artistic “gut feeling” for what makes a shot work. Experience Foundations Technical Mastery Artistic Intuition Blizzard Entertainment offers a competitive rewards package designed to promote physical, emotional, and financial well-being. While this is a temporary role, Blizzard provides a suite of benefits for “Every World.” Application Materials Required To be considered for this elite team, please provide the following: Recruitment Fraud & Equal Opportunity Stay Alert: Blizzard will only contact you through official “@https://www.google.com/search?q=blizzard.com” or “@activisionhttps://www.google.com/search?q=blizzard.com” email addresses. We will never ask for financial information or payments during the hiring process. Equal Opportunity: Blizzard Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status. We are committed to providing reasonable assistance to individuals with disabilities; if you require accommodation to apply, please contact accommodationrequests@activisionblizzard.com. Blizzard Entertainment hiring Senior Compositing / Lighting Artist Apply now See open roles Explore More Animation Jobs

Hiring Senior Lighting Artist job at Rodeo FX

Senior Lighting Artist job at Rodeo FX thumbnail

Rodeo FX, an Academy Award®-winning visual effects studio and a perennial recipient of “Montreal’s Top Employer” awards, is currently seeking a visionary Senior Lighting Artist for an elite temporary contract. This role is a cornerstone of our 3D department, offering the chance to contribute to high-stakes, world-class productions for partners like Netflix, HBO, Disney, Marvel, and Warner Bros. At Rodeo FX, we believe that lighting is the soul of a shot. It is the bridge between a digital asset and a believable reality. As a Senior Lighting Artist, you will join a team of nearly 900 artists who have recently shaped the worlds of Stranger Things, The Lord of the Rings: The Rings of Power, and Rebel Moon. If you possess a masterful command of Houdini, an expert eye for cinematography, and a drive for technical optimization, we invite you to light the future with us. Job Overview: Senior Lighting Artist Category Details Company Name Rodeo FX Job Title Senior Lighting Artist Location Montreal, Canada (Hybrid/Remote Options Available) Employment Type Full-time, Temporary Contract Department 3D / Lighting Estimated Salary $55.00 – $75.00 per hour (Based on 10+ years experience) Core Software Houdini (Required), Solaris/USD, Arnold/RenderMan Work Arrangement Flexible / Remote-friendly (Studio locations in MTL, QC, TOR, LA, Paris) The Rodeo FX Mission: Driven by Artistry Founded and led by artists, Rodeo FX operates under a simple guiding principle: Creativity above all. Our mission is to provide our talents with the freedom and cutting-edge resources they need to thrive in a stimulating, caring environment. Whether you are working from our flagship Montreal studio or remotely, you are part of an independent, Oscar®-winning company that prioritizes the artist’s voice in every project. Our recent accolades, including the 2023 VES Award for Love, Death and Robots, are a testament to our culture of excellence. We don’t just complete projects; we create benchmarks for the entire visual effects industry. The Role: Architect of Mood and Realism The Senior Lighting Artist is responsible for designing and implementing complex lighting and shading solutions that breathe life into 3D environments and CG elements. This role requires a rare blend of artistic intuition and technical rigor, ensuring that every render is a masterpiece of light, shadow, and color. 1. Mastery of the Lighting Craft You will be expected to operate at the highest level of technical proficiency within the 3D pipeline: 2. Elevating Creative Quality Lighting at Rodeo FX is about more than visibility; it is about storytelling. 3. Technical Optimization & Standards Senior artists are the guardians of the studio’s technical health. Who You Are: Qualifications & Technical Profile We are looking for a veteran artist with a proven track record of delivering high-end visual effects for film and episodic television. Core Requirements: Soft Skills & Professionalism: Bonus Assets: Work Environment: Flexibility & Inclusion Rodeo FX is proud to offer a flexible work structure. While our headquarters are in Montreal, we embrace a hybrid and remote-friendly model that allows our artists to deliver quality work from where they are most inspired. Rodeo FX is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All applications are treated with the strictest confidentiality. Senior Lighting Artist job at Rodeo FX Apply now See open roles Explore More Lighting Artist Jobs

ZEILT Productions | Lighting & Compositing Internship

ZEILT Productions Lighting & Compositing Internship

ZEILT Productions, the Academy Award-winning creative powerhouse behind the acclaimed short film Mr. Hublot, is opening its doors for two aspiring artists to join our Lighting and Compositing department. Based in the heart of Foetz, Luxembourg, our studio is a vibrant hub where technological innovation meets world-class storytelling. This summer, we are inviting motivated interns to contribute to the production of our high-energy animated series, “3, 2, 1, Go!” (26 x 7-minute episodes). As a Lighting/Compositing intern, you will play a crucial role in defining the final look of the series, ensuring every frame resonates with the mood, color, and atmosphere intended by our directors. This is an immersive experience designed to bridge the gap between academic learning and professional high-end production. Job Overview: Lighting / Compositing Intern Feature Details Company Name ZEILT Productions Position Lighting / Compositing Intern (2 Vacancies) Job Type Full-Time Internship (40 Hours/Week) Location Foetz, Luxembourg (On-Site Mandatory) Duration Minimum 2 Months (Summer 2026) Primary Software Foundry Nuke Secondary Software Autodesk Maya (A Plus) Salary & Financial Remuneration Luxembourg is known for having some of the most supportive labor laws for interns in Europe. Compensation is calculated based on the Social Minimum Wage (SSM). For an internship lasting at least two months, the following gross monthly estimates apply: Candidate Category Minimum Legal Stipend (Gross/Month) Estimated Practical Stipend Standard Intern (Undergraduate) €1,081.50 €1,100 – €1,200 Graduate Intern (Master’s Level) €1,297.80 €1,350 – €1,500 Senior/Specialized Student Negotiable €1,600+ Under the direct mentorship of our Senior Compositing Artists and the Art Director, you will be tasked with elevating the visual quality of “3, 2, 1, Go!” Your daily responsibilities will include: The Desired Profile We are looking for “look-dev” enthusiasts who have a “photographic eye” and a deep understanding of how light interacts with the real world. Technical Prerequisites: Professional Attributes: Why Choose ZEILT Productions? We offer an environment where your professional growth is treated with the same importance as the production itself. Join us for a summer of creativity! To apply, please prepare a digital application containing: Foetz is an ideal location for an internship, situated in a dynamic region of Luxembourg with excellent infrastructure. As a major European financial and digital hub, Luxembourg offers a unique blend of high-tech career opportunities and a high quality of life. The studio is easily accessible and surrounded by amenities that cater to a professional international community. Final Considerations: Are you ready to bring light to our next big adventure? Apply today! Lighting & Compositing Internship | ZEILT Productions Apply now See open roles Explore More Animation Jobs

Lead Lighting Artist | Stellar Entertainment

Lead Lighting Artist Stellar Entertainment

About Stellar Entertainment Stellar Entertainment is a premier video game development studio with a reputation for excellence, operating out of the historic gaming hub of Guildford, UK, and Utrecht, Netherlands. We are positioned at the heart of thriving developer communities, focusing on high-octane quality and player-centric experiences. We believe that games are more than just mechanics; they are a delicate balance of atmosphere, visual fidelity, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are seeking a visionary Lead Lighting Artist to help us push the boundaries of real-time rendering. This is an opportunity to join a studio where your work defines the “feel” of a world and sets the standard for the next generation of gaming. Position Summary: Lead Lighting Artist Category Details Company Name Stellar Entertainment Position Title Lead Lighting Artist Location Guildford, UK Location Type Hybrid (3 Days On-site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £70,000 – £95,000 (Estimated based on seniority and experience) Core Technology Unreal Engine 5 Project Status New Unannounced AAA Project The Role: Lead Lighting Artist: As the Lead Lighting Artist, you are the custodian of visual mood and narrative tone. You will head the Lighting department, acting as the bridge between the Art Director’s high-level vision and the technical realities of modern game engines. This role requires a master-level understanding of how light interacts with materials, how it guides the player’s eye, and how it can be optimized to run flawlessly on cutting-edge hardware. Leadership & Mentorship Leadership at Stellar Entertainment is about more than management; it is about inspiration. You will: Also Check More Lighting Artist Jobs Senior Lighting Artist job Gearbox Studio  Senior Lighting Artist at Deck 13 Interactive Job opening Senior Lighting Artist at Grip Studios Artistic Execution Your primary goal is to create “visually stunning” environments. You will: Technical Optimization A beautiful game must also be a performant one. You will: Candidate Requirements Professional Experience Technical Skills Communication & Soft Skills Comprehensive Benefits Package At Stellar Entertainment, we believe in rewarding our talent with a package that supports both professional growth and personal well-being. Detailed Job Specifications Departmental Goals The Art Department at Stellar is focused on “Atmospheric Storytelling.” The Lead Lighting Artist is expected to work in tandem with the Level Design team to ensure that light is used as a gameplay tool—leading players toward objectives and highlighting key points of interest. Tools & Pipeline We utilize a cutting-edge technical stack. You will be expected to contribute to the evolution of our internal shaders and lighting tools, working with the Technical Art Director to ensure our lighting tools are “artist-friendly” and efficient. Environmental Impact Located in Guildford, the “Hollywood of Games,” Stellar Entertainment offers a prime location for industry networking and career growth. The hybrid model ensures you have the collaborative benefits of our high-end studio space while maintaining a healthy life balance at home. Lead Lighting Artist | Stellar Entertainment Apply now See open roles