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Sony Pictures Animation hiring Background Artist

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Job Overview Category Details Contract Type Hourly Role (Qualifies for CBA Benefits) Anticipated Base Salary $\$59.16 / hour$ to $\$65.00 / hour$ About Sony Pictures Animation Sony Pictures Animation is a Los Angeles-based studio creating innovative feature films and animated series. We champion creative freedom, empowering filmmakers and artists from around the world to lead the visual storytelling process and produce bold, distinctive animation. The Role : The Background Artist is responsible for designing and painting highly detailed backgrounds. Working closely with the Art Director and creative leads, you will be instrumental in exploring and developing backgrounds that align with the specific vision and aesthetic of the show. Primary Responsibilities : Qualifications : Compensation & Application : More Jobs Sony Pictures Animation hiring Background Artist. Apply now See open roles

Atlantis Animation hiring 3D Lead Animator

ATLANTIS Animation

Job Overview Category Details Location Santa Cruz de Tenerife, Canary Islands (On-site) Contract Full-time, Fixed-term (Dec/Jan 2025 – Oct 2026) About the Studio & Project Atlantis Animation is a distinctive studio located on the beautiful island of Tenerife, known for combining creative talent with high-end technology. following the success of Tara Duncan and Miraculous Ladybug (Season 5), we are embarking on a captivating new project: Messi and the Giants. Produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management for Disney, this epic saga follows a young Leo transported from Argentina to a fantastical alternate universe. We are looking for a Lead Animator to bring this ambitious vision to life. The Role As the 3D Lead Animator, you will drive the quality and creativity of the animation team. Working closely with the Animation Supervisor, you will balance leadership duties with hands-on animation, ensuring the show’s style—blending action, emotion, and believable performance—is consistently achieved. Key Responsibilities : Requirements : More Jobs Atlantis Animation hiring 3D Lead Animator . Apply now See open roles

VFX Artist at ROCKFISH Games (Hamburg, Germany)

ROCKFISH Games

Job Overview ROCKFISH Games is seeking a talented and experienced VFX Artist to join their team in Hamburg, Germany. This role is central to enhancing player immersion by designing and implementing high-quality visual effects for their ambitious projects. If you are passionate about blending artistic skill with technical performance, this opportunity offers a chance to work with cutting-edge tools like Blender and Unreal Engine. Core Responsibilities: Creating Impactful Visual Effects The successful candidate will be the driving force behind the game’s visual spectacles, focusing on both creative implementation and technical optimization: Required Skills and Qualifications This role demands a strong technical foundation and professional experience within the game industry: Bonus Skills (Extra Credit) Candidates with the following skills and interests will have an advantage: Job & Candidate Information Category Details Field of Work (Berufsfelder) Application Development Relevant Studies (Studienfächer) Computer Science, Information Technology, Media Informatics, Business Informatics Required Qualification (Abschluss) Vocational Training (Ausbildung), Bachelor’s Degree, Master’s/Diploma Degree More Jobs VFX Artist at ROCKFISH Games (Hamburg, Germany). Apply now See open roles

Certain Affinity Hiring Senior Advanced Lighting Artist

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Job Overview Section Description Job Title Senior Advanced Lighting Artist Location Toronto, ON, Canada Job Type Full Time, Experienced About Certain Affinity Certain Affinity, Inc., a studio celebrated for its significant contributions to some of the world’s most iconic shooter franchises, is seeking a highly skilled and experienced Senior Advanced Lighting Artist to join their team in Toronto, Ontario, Canada. This is a full-time, experienced position for a veteran artist passionate about elevating the visual fidelity and atmospheric depth of next-generation gaming experiences. This role offers the unique opportunity to work directly within the custom lighting pipelines that drive massive, globally recognized titles, all while contributing to and refining the studio’s proprietary technology. The successful candidate will be a pivotal figure in realizing the artistic vision of Certain Affinity’s projects. This necessitates a strong partnership with Project Art Directors, ensuring that the environmental and cinematic lighting not only meets but amplifies their high-level aesthetic goals. It’s a role that transcends simple illumination; it is about visually defining mood, tone, and narrative context. As a Senior Advanced Lighting Artist, you will be relied upon to work seamlessly with artists across multiple disciplines—including concept, environment, materials, and VFX—to weave together cohesive, stunning in-game and cinematic content. Certain Affinity is looking for someone who doesn’t just apply light, but who possesses a profound understanding of color theory, atmospherics, and post-processing to create truly next-level imagery that captivates players. Core Responsibilities: The Architect of Atmosphere The responsibilities for this senior role are comprehensive, balancing artistic execution with technical pipeline development: The primary artistic duty is to author environmental lighting that acts as the visual bridge between level design requirements and the overarching art direction. This involves understanding how light affects gameplay readability while setting the desired mood. A key component of the role is to assist with look development, exploring and establishing the visual parameters and lighting styles for new environments and scenes. From a technical and pipeline perspective, the Senior Advanced Lighting Artist is expected to be a proactive problem-solver, consistently proposing lighting and pipeline improvements to optimize workflow, enhance quality, and maintain performance targets. Collaboration is crucial; you will work closely with concept, environment, materials, and VFX artists to ensure all visual elements—from textures to particle effects—interact correctly and harmoniously under the authored lighting scheme. Crucially, this is a senior role requiring self-sufficiency. The artist must be able to self-direct lighting intentions that logically expand upon the high-level guidance provided by the Art Director. Furthermore, a significant technical responsibility involves the implementation of scripted lighting events utilizing blueprints (or similar scripting tools) to dynamically support key gameplay cues and crucial narrative moments, bringing scenes to life through timing and drama. Finally, the artist will be the steward of the project’s overall visual signature, responsible for working with Global lighting settings such as post-process effects, exposure controls, and color grading. This technical mastery ensures the game reliably recreates the intended look guided by the art direction across all relevant platforms. To ensure performance and consistency, the artist will also be tasked with implementing lighting rigs and defining the best practices that provide reliable, scalable performance on diverse target platforms. Essential Requirements: The Experienced Visionary Certain Affinity has established clear, non-negotiable prerequisites for candidates: Extra Credit: Desirable Edge Candidates possessing the following skills or experiences will receive Extra Credit consideration: More Jobs Certain Affinity Hiring Senior Advanced Lighting Artist. Apply now See open roles

Last Arrow Games hiring | Experienced Game Animator (Creature Focus)

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Job Overview Detail Information Studio Name Last Arrow Games Position Experienced Game Animator (Creature Focus) Location Hybrid (UK Based) Contract Type Fixed-Term (4 Months initial) Conversion Scope Potential for permanent conversion About Last Arrow Games Last Arrow Games is a new studio founded by industry veterans, united by the core philosophy that game development should focus on creating fun, player-first experiences. We are building a team of passionate, grounded, and collaborative developers eager to return to the essence of what makes games exciting. This is a rare and compelling opportunity to join us at the foundational stage, helping to shape a brand-new, original Game IP from the ground up within a highly creative and supportive environment. This role is initially structured as a four-month fixed-term contract, reflecting our early development stage. However, for the right candidate who demonstrates exceptional skill, cultural fit, and commitment to the project vision, there is significant scope for the role to transition into a permanent position. The Role: Animator (Creature Specialist) As an Animator at Last Arrow Games, you will be a vital creative force responsible for breathing life into the core gameplay experience. Your primary focus will be on the 3rd person player character and a diverse, challenging range of creatures. This spectrum includes grounded natural wildlife and complex, twisted, and unnatural horror entities. Your animations will be fundamental to the player experience, endowing these entities with distinct personality, critical weight, and palpable threat. You will directly influence how players perceive the world, impacting both the emotional tension and the core mechanical interactions of the game. You will be deeply embedded in a collaborative workflow, working closely with Game Designers, Artists, and Engineers. This ensures that all animation assets—from subtle behavioural loops and complex locomotion to intense combat encounters and reaction states—are cohesive, highly responsive, and seamlessly integrated into the Unreal Engine 5 gameplay framework. You will be instrumental in defining the visual language of creature movement and contributing to the development of our robust, efficient animation pipeline as the studio expands. Key Responsibilities Area of Focus Detailed Responsibilities Animation Creation Create and implement high-quality, production-ready animations for the 3rd person player character and a diverse array of mutated and natural creatures. Physicality & Weight Develop movement sequences that effectively convey believability, weight, and true physicality, extending this ability to unnatural forms or aberrant behaviours unique to the horror genre. Behavioral Depth Animate a wide functional range of creature states, including locomotion (walk, run, climb), traversal, idle behavioural loops, attacks, hit reactions, and key cinematic/scripted moments. Gameplay Collaboration Collaborate directly with game designers to rapidly prototype and refine creature mechanics, behavioral systems, and player combat encounters. Asset & Rigging Synergy Work in tandem with the modelling team to ensure all creature and character rigs and assets fully support the specific gameplay and complex animation requirements. Pipeline Improvement Actively contribute to improving animation workflows, tools, and the overall animation pipeline structure as the studio scales. Review and Quality Participate constructively in regular animation reviews, providing and receiving critical feedback to maintain an exceptionally high standard of artistic and technical quality. Production Communication Maintain clear and precise communication with the Production team, accurately estimating the scope of work and updating progress to ensure deadlines and project scope remain realistic. Required Skills & Experience The successful candidate must demonstrate a history of professional excellence and a specialized skill set: Education Note: Candidates MUST BE ELIGIBLE TO WORK IN THE UK. We are not considering outsource studios for this role. More Jobs Last Arrow Games hiring | Experienced Game Animator (Creature Focus). Apply now See open roles

Red Chillies VFX | Hiring SENIOR ANIMATOR

Red Chillies VFX

Job Overview Job Title: Senior Animator (SR. ANIMATOR) Experience Required: 8 – 10 Years Essential Software Knowledge: Mastery of Maya and/or Blender Elevate Your Expertise: The Call for a Senior Animator Red Chillies VFX, a powerhouse in the visual effects industry and creators of some of the most spectacular sequences in Indian cinema, is seeking a highly experienced and technically profound Senior Animator to join our elite team. This is a critical role for artists who have not just mastered animation but have excelled for nearly a decade, ready to take ownership of complex, pivotal sequences and define the performance direction of lead characters in major feature films. With an experience requirement of 8 to 10 years, this position calls for more than just technical skill; it demands cinematic maturity, creative leadership, and an unparalleled commitment to artistic excellence. You will be instrumental in translating directorial vision into emotionally resonant, physically believable, and visually stunning motion. This is your opportunity to leverage your vast experience and contribute your unique expertise to global cinema, setting new standards for character performance and action choreography. The Senior Animator’s Mandate As a Senior Animator, you are expected to operate autonomously, delivering polished, production-ready animation with minimal supervision. Your work will serve as a benchmark for quality and technical execution within the team. You will be responsible for navigating the most challenging shots—those demanding intricate character interactions, complex environmental physics, and nuanced emotional depth. The core mandate includes: Core Responsibilities: Leadership and Execution Your day-to-day role will encompass both high-level execution and critical team support: Required Expertise and Software Proficiency To be considered for this prestigious Senior Animator role, candidates must demonstrate profound skill in the following areas: Category Required Qualification Detail Professional Experience 8 to 10 Years Extensive experience executing complex character performance and action animation in a fast-paced feature film VFX environment. Software Mastery Maya and/or Blender Expert, production-level proficiency in either Autodesk Maya or Blender is non-negotiable. Animation Theory Advanced Mastery Deep, authoritative knowledge and demonstrable application of the 12 Principles of Animation to complex, photo-real or high-end stylized characters. Technical Acumen Pipeline Knowledge Strong understanding of the broader VFX pipeline (e.g., rigging, cameras, post-vis) and how animation choices impact other departments. Leadership Qualities Mentorship & Guidance Proven ability to review peers’ work, deliver constructive feedback, and successfully mentor junior team members. Portfolio Strength World-Class Reel Submission of a cutting-edge, compelling demo reel that exclusively showcases high-quality character acting and physically accurate action sequences. More Jobs Red Chillies VFX Hiring SR. ANIMATOR – Join the Force Behind Iconic Visual Storytelling. Apply now See open roles

Outpost vfx hiring DMP Artist

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Job Overview Category Details Job Title DMP Artist Department DMP Status Live Job Employment Type Contract Location Bournemouth / London, United Kingdom Company Outpost VFX About Outpost Outpost creates stunning visual effects for high-end film and episodic projects, driven by a belief in making people matter. We are a fast-growing, ambitious company focused on building a creative environment where every team member feels valued, respected, and empowered to make a positive difference. We nurture personal connections, support one another, and celebrate collective successes, always seeking to enhance the experience for our team and clients. What’s in it for you? The Role: DMP Artist As a Contract DMP Artist, you will be responsible for developing highly realistic matte paintings using the latest 2D and 2.5D techniques for our world-class shots. This role requires a strong passion for your craft, natural artistic talent, and the ability to create ultra-realistic digital environments in an organized and timely manner. You will be in constant communication with the 2D Department and other disciplines, requiring excellent communication skills, the ability to problem-solve, and strong time management. Key Requirements More Jobs Outpost VFX is hiring DMP Artist — Join us to build the worlds of tomorrow. Apply now See open roles

Omnicom Production hiring Senior Animator

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Job Overview Location and Contract Structure Omnicom Production is seeking a highly talented, collaborative, and fast-paced Senior Motion Graphic Designer/Animator to join our video department. We are at the forefront of designing, implementing, and optimizing breakthrough content production models that deliver simplicity, efficiency, and the vital connectivity required for leading global brands to grow.Born from the world’s leading creative and media agencies and engineered for a data-driven world, we provide scaled content solutions, production excellence, and unmatched global delivery capabilities. If you possess a perfect blend of high-level design and animation expertise, paired with a creative approach from concept to completion, this opportunity in the vibrant Chicago market is for you. Detail Information Hiring Company Omnicom Production Position Title Senior Motion Graphic Designer/Animator Location Chicago, Illinois, United States Work Model Hybrid (3 Days In-Office, 2 Days Remote) Contract Type Not Explicitly Stated as Permanent or Fixed-Term US Pay Range $90,000 – $150,000 USD Annually Experience Required 8+ years video/motion graphics experience The Opportunity: Senior Animator We are looking for a senior-level professional who is quick to adapt to shifts in design and direction while maintaining the highest standard of execution in a fast-paced agency environment. This role requires a self-starter who can move seamlessly from concept ideation through final execution. Key Responsibilities and Deliverables Responsibility Area Core Tasks and Expectations Animation & Production Create high-quality animation and motion graphics projects within the established video department pipeline. Creative Direction Act as a self-starter, developing projects from concept to execution; independently lead creative vision and business thinking behind concepts. Collaboration & Presentation Interpret, execute, and enhance concepts from team members. Present creative vision and strategic thinking in a coherent and inspiring manner to stakeholders. Branding & Assets Deeply understand and uphold client-side branding, vision, speed, and timing requirements. Develop templates and maintain organized asset libraries for cross-project use. Design Partnership Collaborate closely with creative stakeholders and graphic designers to generate polished storyboards and essential graphic assets. Technical Qualifications and Expertise The ideal candidate will demonstrate mastery in the Adobe Creative Suite, coupled with advanced 3D software experience, enabling the creation of complex, high-impact motion solutions. Required Software Proficiency Software Category Required Tools & Expertise Highly Desirable Plugins/Skills 2D/Motion Graphics Expert Proficiency in After Effects (including native tools), Adobe Illustrator, and Adobe Photoshop. Experience with BCC, Sapphire, Boris FX Mocha, and Red Giant Universe. Video/Workflow Seamless Integration with Adobe Premiere and ability to transfer layers/effects efficiently into After Effects. Experience with compositing, multi-pass renders, and/or VR workflows. 3D Integration Hands-on experience with at least one major 3D Software (Maya, 3ds Max, Cinema 4D, or Blender). Proficiency with 3D plugins such as MoGraph, RealFlow, or Trapcode. Professional Experience & Skills Requirement Details Minimum Experience 8+ years of video/motion graphics experience gained within a web, broadcast, or marketing firm environment. Core Abilities Demonstrated strong typography, composition, and storytelling abilities through motion. Growth Mindset A genuine urge to continually expand repertoire by researching and implementing new software, techniques, and innovative workflows. Location and Compensation This is a Hybrid Role, requiring 3 days in the office in Chicago, Illinois, and 2 days working remotely. This structure is designed to promote crucial in-person collaboration and team connectivity. US Pay Range: $90,000 – $150,000 USD More Jobs Join Omnicom Production: Content That Connects. Apply now See open roles

Join Industrial Light & Magic as a Senior Texture Artist

Industrial Light & Magic

Job Overview Location: Vancouver, Canada Job Type: Hybrid (2-3 days Onsite) Industrial Light & Magic (ILM), the world’s foremost visual effects company, invites applications for the prestigious role of Senior Texture Artist to join our elite team in Vancouver, Canada. This is a chance to contribute your mastery of digital artistry to some of the most groundbreaking and highly anticipated feature films in the industry. At ILM, a pioneering spirit founded by George Lucas in 1975, we continue to set the benchmark for visual effects, leveraging innovation in VFX, VR, AR, and Immersive Cinema. By joining our Vancouver studio, you will become part of a legacy that has contributed to seven of the top 10 worldwide box-office hits of all time and has shaped the history of cinema itself. We believe that the best ideas emerge from a creative, diverse, and inclusive environment. If you thrive on blending technical excellence with artistic vision, enjoy sharing knowledge, and have an unwavering passion for art, technology, and movies, this is the opportunity you’ve been seeking. The Role: Senior Texture Artist The Senior Texture Artist is a critical creative and technical position responsible for defining the visual surface properties of sophisticated CG assets. You will be instrumental in creating the textures, colours, and nuanced organic and hard-surface qualities that bring creatures, vehicles, environments, and other complex models to life on screen. This role operates in a Hybrid model, requiring employees to work 2-3 days onsite at our Company-designated location in Vancouver, fostering essential collaboration and creative synergy with the team. What You’ll Do & The Impact You’ll Make As a Senior Artist, you will operate at an advanced level, working both independently and in close collaboration with the wider production leadership (VFX Supervisor, Texture Supervisor, and Look Dev Supervisor) to achieve the director’s desired look for the most challenging CG assets. Technical Proficiency: Core Competencies: Desirable Skills (The Pluses): Experience and knowledge in the following areas are considered significant advantages: Compensation and Application Details Salary & Benefits: About Industrial Light & Magic (ILM) Founded by George Lucas, ILM is the leading visual effects facility in the world, renowned for pioneering digital technology and creating some of the most stunning images in film history. As a key segment of The Walt Disney Company’s wider ecosystem, ILM is committed to world-class storytelling and technological innovation, defining the future of entertainment experiences globally. More Jobs Join ILM: Be part of a company that is not just making movies, but making history. Apply now See open roles

Eyeline is hiring Modeling Artist (Vancouver)

eyeline

Job Overview Eyeline is a global collective of innovators and perfectionists, dedicated to achieving bold creative visions while fostering an enjoyable, dynamic work environment. We are united by a drive to push the boundaries of visual storytelling in the world’s most intriguing creative cities. VancouverVFX – Modeling / Fixed Term / Hybrid The Role: Modeler (Primarily Character Focus) As a Modeler, you will leverage advanced poly modeling expertise to create production-ready assets, including environments, vehicles, props, and characters, with a strong emphasis on photo-realism, accuracy, detail, and function. This position is primarily geared toward Character Modeling. You will be expected to work effectively within our in-house modeling pipeline and demonstrate strong independent technical problem-solving capabilities. Key Responsibilities :: Qualifications and Expertise :: More jobs