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Technical Artist | Stellar Entertainment

Technical Artist Stellar Entertainment

Job Overview: Technical Artist Category Details Company Name Stellar Entertainment Position Title Technical Artist Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £55,000 – £80,000 / €58,000 – €82,000 (Commensurate with experience) Work Model Hybrid (3 Days On-Site) Department Art / Engineering Primary Tools Unreal Engine, Maya/3DS Max, Python/C++ The Studio: Engineering Emotion Stellar Entertainment is a premier AAA developer with a global footprint, maintaining high-energy studios in both Guildford, UK, and Utrecht, Netherlands. We operate within the world’s most dense clusters of game development talent, but our focus remains singularly on the player. We believe that a truly Great Game is a delicate equilibrium of mechanics, aesthetics, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are looking to redefine what is possible in the real-time space. This isn’t just about making assets; it’s about building the systems that allow creativity to flourish. We are looking for a Technical Artist who thrives at the intersection of imagination and logic. The Role: The Bridge Between Vision and Execution As a Technical Artist at Stellar Entertainment, you serve as the critical conduit between the Art and Engineering departments. You are the “translator” who ensures that our Art Director’s most ambitious visual concepts can be realized within the technical constraints of modern hardware. Your mission is to unlock the creative potential of our entire art team. You will do this by identifying bottlenecks in production, automating repetitive tasks, and architecting workflows that allow our artists to build world-class content with maximum efficiency and minimum friction. Core Responsibilities & Daily Impact 1. Workflow Innovation & Automation 2. Technical Problem Solving 3. Optimization & Performance More Jobs From Stellar Entertainment Candidate Requirements Professional Profile Technical Skills Bonus Points Global Benefits & Perks Stellar Entertainment is committed to providing a workspace that inspires. Our benefits are designed to support our diverse team across both the UK and NL offices. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: The Technical Artist’s Path at Stellar In many studios, Technical Art is a support role. At Stellar Entertainment, it is a leadership pillar. Because we are building a new unannounced AAA project, you have the unique opportunity to define the pipeline from its infancy. You won’t just be “fixing” a broken workflow; you will be the architect of a new one. If you are a problem-solver who loves “breaking” things just to build them back better, and if you have a passion for creating visually stunning experiences that run flawlessly at 60fps, we want to hear from you. Technical Artist | Stellar Entertainment Apply now See open roles

Senior Rendering Engineer | Stellar Entertainment

Senior Rendering Engineer Stellar Entertainment

Job Overview:Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £125,000+ (Negotiable based on expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Unannounced AAA IP The Studio: A Vision of Excellence At Stellar Entertainment, we don’t just build games; we craft experiences that resonate on a visceral level. With a dual-studio presence in Guildford, UK, and Utrecht, Netherlands, we sit at the heart of the world’s most vibrant game development hubs. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. Stellar Entertainment is currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but a pioneer of visual technology. This is a chance to define the aesthetic DNA of a new franchise from the ground up. The Role: Principal Rendering Engineer As a Principal Rendering Engineer, you are the technical architect of our visual output. Reporting directly to the Technical Director, you will lead the charge in designing, implementing, and optimizing the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. Key Responsibilities & Leadership as Rendering Engineer 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements as Rendering Engineer The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a community. Guildford is often called the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Rendering Engineer | Stellar Entertainment

Rendering Engineer Stellar Entertainment

The Studio Vision: Crafting the Future of AAA As a Rendering Engineer at Stellar Entertainment, you’ll bridge the gap between artistic vision and technical execution. Working in Unreal Engine 5, you will develop and optimize the rendering features and shaders that power our unannounced AAA project. Stellar Entertainment is not just a game developer; we are architects of digital emotion. With dual headquarters in the “Hollywood of Gaming”—Guildford, UK—and the historic tech-centric city of Utrecht, Netherlands, we operate at the bleeding edge of the industry. We believe that a truly immersive AAA experience is born from the perfect equilibrium between gameplay mechanics and visual fidelity. We are currently entering the most exciting phase in our studio’s history as we begin development on a major unannounced project. This project is designed to push the technical boundaries of current-generation hardware, and we are looking for a Rendering Engineer who possesses the technical curiosity and mathematical rigor to help us redefine what “real-time” can achieve. Position Executive Summary: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, Netherlands Work Model Hybrid (3 Days On-Site) Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €65,000 – €90,000 (Based on experience) Department Engineering Tech Stack C++, Unreal Engine, HLSL/PSSL/MSL, Shader Programming The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will be the bridge between high-level artistic ambition and the silicon of the GPU. You will sit within our elite Engineering team, working hand-in-hand with Art Directors, Technical Artists, and Graphics Programmers to build, maintain, and optimize the rendering pipelines that power our worlds. This is a role for a problem-solver who finds beauty in a well-optimized shader and excitement in the challenge of maintaining 60 FPS while delivering cinematic-grade visuals. You will contribute to the core technology that allows our artists to “inspire and amaze” our players, ensuring that every pixel on screen serves the narrative and the gameplay experience. Core Responsibilities & Technical Objectives 1. Rendering Feature Development 2. Optimization & Performance 3. Cross-Disciplinary Collaboration Candidate Requirements for Rendering Engineer Essential Skills & Experience Preferred “Bonus” Qualifications Global Benefits & Perks Stellar Entertainment pride ourselves on offering a supportive, high-performance environment. Our benefits are tailored to the specific needs of our two primary locations: For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Deep-Dive: Why This Role Matters In the current landscape of AAA development, the Rendering Engineer is more than a “coder”—you are a visual translator. At Stellar Entertainment, we are moving away from standard “out of the box” solutions and looking to tailor the engine to the specific needs of our unannounced IP. You will have the opportunity to work with Nanite and Lumen in ways that haven’t been seen yet, contributing to a project that values “how the game makes you feel” as much as how it plays. If you are passionate about the intersection of light, math, and high-performance engineering, Stellar Entertainment is your next home. Rendering Engineer | Stellar Entertainment Apply now See open roles

Lead Lighting Artist | Stellar Entertainment

Lead Lighting Artist Stellar Entertainment

About Stellar Entertainment Stellar Entertainment is a premier video game development studio with a reputation for excellence, operating out of the historic gaming hub of Guildford, UK, and Utrecht, Netherlands. We are positioned at the heart of thriving developer communities, focusing on high-octane quality and player-centric experiences. We believe that games are more than just mechanics; they are a delicate balance of atmosphere, visual fidelity, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are seeking a visionary Lead Lighting Artist to help us push the boundaries of real-time rendering. This is an opportunity to join a studio where your work defines the “feel” of a world and sets the standard for the next generation of gaming. Position Summary: Lead Lighting Artist Category Details Company Name Stellar Entertainment Position Title Lead Lighting Artist Location Guildford, UK Location Type Hybrid (3 Days On-site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £70,000 – £95,000 (Estimated based on seniority and experience) Core Technology Unreal Engine 5 Project Status New Unannounced AAA Project The Role: Lead Lighting Artist: As the Lead Lighting Artist, you are the custodian of visual mood and narrative tone. You will head the Lighting department, acting as the bridge between the Art Director’s high-level vision and the technical realities of modern game engines. This role requires a master-level understanding of how light interacts with materials, how it guides the player’s eye, and how it can be optimized to run flawlessly on cutting-edge hardware. Leadership & Mentorship Leadership at Stellar Entertainment is about more than management; it is about inspiration. You will: Also Check More Lighting Artist Jobs Senior Lighting Artist job Gearbox Studio  Senior Lighting Artist at Deck 13 Interactive Job opening Senior Lighting Artist at Grip Studios Artistic Execution Your primary goal is to create “visually stunning” environments. You will: Technical Optimization A beautiful game must also be a performant one. You will: Candidate Requirements Professional Experience Technical Skills Communication & Soft Skills Comprehensive Benefits Package At Stellar Entertainment, we believe in rewarding our talent with a package that supports both professional growth and personal well-being. Detailed Job Specifications Departmental Goals The Art Department at Stellar is focused on “Atmospheric Storytelling.” The Lead Lighting Artist is expected to work in tandem with the Level Design team to ensure that light is used as a gameplay tool—leading players toward objectives and highlighting key points of interest. Tools & Pipeline We utilize a cutting-edge technical stack. You will be expected to contribute to the evolution of our internal shaders and lighting tools, working with the Technical Art Director to ensure our lighting tools are “artist-friendly” and efficient. Environmental Impact Located in Guildford, the “Hollywood of Games,” Stellar Entertainment offers a prime location for industry networking and career growth. The hybrid model ensures you have the collaborative benefits of our high-end studio space while maintaining a healthy life balance at home. Lead Lighting Artist | Stellar Entertainment Apply now See open roles

IT Manager job at Next Level Games (NLG), 2026

IT Manager job at Next Level Games (NLG), 2026

Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a strategic and composed IT Manager to lead our infrastructure team in Vancouver. In the world of AAA game development, technology is the silent engine that drives creativity. From managing the massive data pipelines required for high-fidelity animation to ensuring the ironclad security of unreleased Nintendo intellectual property, the IT department is the backbone of our studio. We are looking for a leader who moves beyond “fixing computers” to “owning outcomes”—a professional who can provide a stable, secure, and scalable environment where our developers can do their best work without friction. Job Overview: IT Manager Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title IT Manager Primary Location Vancouver, BC, Canada (On-site 5 days/week) Employment Type Full-Time Level Manager / Supervisor Annual Salary Range $125,000 – $175,000 CAD Reports To Studio Director of Technology Core Focus Leadership, Strategy, Security, and Operational Readiness The Culture: Why Next Level Games? For over 20 years, Next Level Games has been a hub of innovation in the Pacific Northwest. Our portfolio is a testament to our craft, featuring titles like Super Mario Strikers, Punch-Out!!, Luigi’s Mansion 3, and Mario Strikers™: Battle League. Since becoming a wholly owned subsidiary of Nintendo in 2021, we have integrated the legendary quality standards of our parent company with the agile, collaborative spirit of a boutique studio. At NLG, we believe that success is a team sport. We place careful consideration into building an environment where everyone—from the IT department to the Art team—feels welcome, respected, and empowered. We avoid “hero culture” in favor of sustainable, predictable systems that allow our employees to have a life outside of work while achieving world-class goals. The Role: What You’ll Be Doing As the IT Manager, you are the primary point of accountability for the studio’s technical infrastructure. This is a leadership-first role. While you must possess a deep technical background to make informed decisions, your daily focus will be on direction, decision-making, and people management rather than hands-on individual contribution. 1. Team Leadership & Fostering Accountability You will lead a talented IT team, providing them with the clarity and support they need to excel. 2. Strategic Operational Oversight You will partner closely with the IT Systems Architect to guide the studio’s technical direction. 3. Studio-Wide Partnership IT at NLG is not a silo; it is a service partner. 4. Planning & Future-Proofing In a rapidly evolving industry, you must think 12 to 24 months ahead. Who We Are Looking For: Qualifications We are seeking a “steady hand at the wheel”—someone who brings technical authority and a service-oriented mindset to the table. Why You’ll Love Working Here We provide a comprehensive benefits package designed to support your financial, physical, and mental well-being. Financial & Retirement Health & Lifestyle The “Nintendo” Experience The Impact of Your Role The games we create at Next Level Games bring joy to millions of people around the world. As our IT Manager, you are the architect of the environment that makes this joy possible. You ensure the lights stay on, the data stays safe, and the developers have the tools they need to make history. IT Manager job at Next Level Games (NLG), 2026 Apply now See open roles Explore More Trending jobs

Hiring Prop Artist / Animator at Next Level Games

Hiring Prop Artist Animator at Next Level Games

The world of Nintendo is built on detail. From the rattling chandeliers in a haunted mansion to the high-tech gadgets on a futuristic soccer pitch, the “props” of a game are what transform a static environment into a living, breathing world. Next Level Games (NLG), a wholly owned subsidiary of Nintendo Co., Ltd., is looking for a versatile and creative Prop Artist/Animator to join our elite development team in Vancouver. This unique hybrid role sits at the heart of our environmental storytelling. We aren’t just looking for someone who can model a chair; we are looking for someone who can model that chair, rig it to break, and animate its debris to fly across the room in a way that feels distinctly “Nintendo.” If you have a passion for the technical side of modeling and the expressive side of animation, this is your chance to make a tangible impact on world-class titles. Job Overview: Prop Artist / Animator Category Specification Company Name Next Level Games (Nintendo Co., Ltd. Subsidiary) Official Job Title Prop Artist / Animator Primary Location Vancouver, BC, Canada (Metro Vancouver residency required) Employment Type Temporary (Project-based contract) Experience Level Mid-Level (3–4 Years) Annual Salary Range $65,000 – $85,000 CAD Primary Software Autodesk Maya Core Skills Modeling, Rigging, Prop Animation, Env Art Who We Are: The Next Level Legacy For over 20 years, Next Level Games has been synonymous with quality, creativity, and a touch of whimsy. Our portfolio includes some of the most beloved entries in the Nintendo catalog, such as Super Mario Strikers, Punch-Out!!, Luigi’s Mansion 3, and Mario Strikers™: Battle League. As part of the Nintendo family, we uphold a “Quality First” philosophy. However, we believe that high-quality games are the byproduct of a high-quality work environment. Our studio culture is rooted in collaboration, inclusivity, and fun. We work hard to ensure every team member feels welcome and empowered to contribute their unique perspective to our shared goals. The Role: What You’ll Be Doing As a Prop Artist/Animator, your mission is to breathe life into the inanimate. You will be a bridge between the Environment Art team and the Animation team, ensuring that every interactive or moving element in our game worlds is aesthetically pleasing and technically sound. 1. Collaborative World Building You will work side-by-side with Level Designers and Environment Artists to dissect the gameplay needs of a specific stage. 2. Full-Spectrum Asset Creation Unlike traditional siloed roles, you will own the entire lifecycle of a prop: 3. Technical Artistry You will use your “technical eye” to inform modeling decisions. By understanding how an object needs to move (rigging/animation), you can preemptively adjust the mesh topology to avoid deformation issues. This proactive approach saves time and ensures a higher level of polish in the final product. 4. Workflow & Pipeline Standards Working in tandem with the Environment Art and Rigging departments, you will help establish and maintain best practices. Your goal is to ensure that the assets you produce are optimized for the game engine and easy for other developers to work with. Who We Are Looking For We need a “hands-on” creator who is as comfortable in a vertex editor as they are in a graph editor. The ideal candidate has a balanced portfolio that showcases both structural modeling and fluid animation. Note: Your application must include a link to your art portfolio or animation reel to be considered. We want to see how you move things! The Compensation & Benefits Package We value the talent our employees bring to the table and provide a comprehensive benefits package to match. Salary & Financial Security Holistic Well-being Studio Culture & Growth At Next Level Games, you aren’t just making a game; you’re making memories for millions of players worldwide. Every prop you animate adds a layer of magic to the Nintendo universe. If you are a mid-level artist looking to take your career to the “Next Level,” we can’t wait to see your reel. Hiring Prop Artist / Animator at Next Level Games Apply now See open roles Also Check Playrix Jobs Explore More Jobs

Character Rigger job at Next Level Games, 2026

Character Rigger job at Next Level Games, 2026

Welcome to a pivotal role at the intersection of art and engineering. Next Level Games (NLG), a premier developer and wholly owned subsidiary of Nintendo Co., Ltd., is seeking a visionary Senior Technical Artist – Character Rigger to join our award-winning team in Vancouver. This isn’t just a rigging job; it is an invitation to help define the physical language of Nintendo’s most iconic characters. From the frantic energy of Mario Strikers to the atmospheric charm of Luigi’s Mansion, our rigs are the literal backbone of the player experience. We are looking for a technical leader who can bridge the gap between creative intent and performance-heavy execution. Position Overview: Character Rigger Feature Details Company Name Next Level Games (A subsidiary of Nintendo Co., Ltd.) Job Title Senior Technical Artist – Character Rigger Primary Location Vancouver, BC, Canada (Relocation or local residency required) Employment Type Temporary (Project-based contract) Experience Level Senior / Experienced (5+ Years) Annual Salary Range $100,000 – $130,000 CAD Core Software Autodesk Maya, Python (API), Perforce Industry Focus AAA Console Gaming The Next Level Culture: Who We Are For two decades, Next Level Games has been a cornerstone of the Vancouver game development scene. Our journey has been defined by a commitment to excellence and a deep-seated passion for the craft. In 2021, we officially joined the Nintendo family, further solidifying our mission to create world-class experiences for a global audience. At NLG, we don’t just build games; we build environments. We believe that the best creative work happens when people feel safe, included, and empowered to have fun. Our studio is built on the foundation of collaboration. You won’t be working in a silo; you will be part of a multi-disciplinary unit where your voice matters as much as your technical scripts. What You’ll Be Doing: The Technical Mandate As a Senior Character Rigger, your influence will be felt across the entire production pipeline. Your primary goal is to provide animators with the tools they need to bring characters to life while ensuring those characters perform flawlessly within the hardware constraints of the Nintendo Switch. 1. Asset Preparation & Standardization You will be the gatekeeper of quality for character and prop assets. This involves working closely with modelers to ensure that topology is optimized for deformation. You understand that a beautiful sculpt is only as good as its ability to move, and you will provide the technical guidance necessary to ensure shoulders don’t collapse and faces remain expressive. 2. Advanced Rigging Techniques We expect our Senior Technical Artists – Character Rigger to be at the cutting edge of the industry. You will implement: 3. Physics and Simulations Characters are more than just bone structures. You will leverage your deep understanding of: 4. Tool Development and Pipeline Optimization Efficiency is key to a healthy production cycle. You won’t just use existing tools; you will build new ones. By leveraging Python and the Maya API, you will automate repetitive tasks, create custom UI for animators, and streamline the transfer of data between departments. Your work will directly mitigate the risk of work loss during rig iterations. 5. Cross-Departmental Collaboration A Senior Technical Artist acts as a “universal translator.” You will: Who We Are Looking For: Requirements & Skills as Character Rigger The ideal candidate is a blend of a meticulous engineer and a sensitive artist. We need someone who understands the “why” behind a movement as much as the “how” of the code. Mandatory: All applicants must provide a link to an art portfolio or animation reel demonstrating their rigging work, specifically showing deformations and control setups. Why You’ll Love Working at Next Level Games Next Level Games believe in taking care of our people so they can focus on what they love. Our benefits package is designed to support every aspect of your life. Financial & Professional Rewards Health & Well-being The “Nintendo” Perks Important Application Details Work Eligibility: At this time, we are only considering applicants who currently possess valid work authorization for Canada. Applicants should be residing in, or willing to relocate to, the Metro Vancouver area. Diversity and Inclusion: Next Level Games is committed to building a diverse team. We recognize that different perspectives lead to better games. We welcome applications from all qualified individuals regardless of race, gender, orientation, or disability. If you require accommodations during the recruitment process, please reach out to careers@nextlevelgames.com. The Impact of Your Role When you join Next Level Games, you aren’t just another employee; you become a guardian of the Nintendo legacy. Every rig you build contributes to the “magic” that players feel when they pick up a controller. If you are ready to use your technical skills to bring joy to millions of people, we want to hear from you. Character Rigger job at Next Level Games, 2026 Apply now See open roles Explore More Trending jobs

Render Wrangler Job at Illusorium Studios, 2026

Render Wrangler Job at Illusorium Studios, 2026

Are you the type of person who finds beauty in a perfectly optimized queue? Do you have the technical intuition to spot a bottleneck before it stalls a production? At Illusorium Studios, we understand that even the most breathtaking animation is only as good as the frames that make it through the farm. We are looking for a highly motivated, detail-oriented Render Wrangler to join our Madrid-based team. As the guardian of our render farm, you are the final bridge between our artistic vision and the delivered product. If you thrive in a technical environment where every second counts, Illusorium is your next home. Job Overview: Render Wrangler Category Details Company Name Illusorium Studios Position Render Wrangler Job Type Full-Time, Indefinite (Permanent Contract) Availability Immediate Start Location 28020, Madrid, Madrid, Spain Primary Software Thinkbox Deadline Salary Competitive salary commensurate with experience The Mission: Powering the Pipeline The Render Wrangler is the heartbeat of our technical operations. Your primary objective is to manage, monitor, and supervise the studio’s render farm, ensuring that thousands of frames flow seamlessly from our artists’ workstations to the final storage servers. 1. Queue Management & Prioritization You aren’t just watching bars move across a screen; you are managing a complex ecosystem. Your tasks include: 2. Technical Troubleshooting & Problem Solving When a render fails, you are the first responder. 3. Farm Optimization & R&D Support You will work closely with our Technical Directors to improve our infrastructure. What You Bring to the Team We are looking for a technical specialist who enjoys the “detective work” of VFX production. Perks, Benefits, and Studio Life At Illusorium Studios, we value the people who keep our machines running as much as the people who design the characters. The Madrid Office Experience Working from our Madrid headquarters means more than just a desk. You’ll have access to: Work-Life Balance & Wellness Financial Flexibility Our flexible compensation plan allows you to optimize your salary for: Detailed Responsibilities: A Day in the Life As a Render Wrangler at Illusorium, your day is dynamic and high-stakes. How to Apply If you have the technical grit to manage our farm and the desire to work with a world-class team, we want to hear from you. To Apply: Please submit your CV via the application form below. Highlight your experience with Thinkbox Deadline and any specific technical challenges you have solved in a production environment. Illusorium Studios is an equal-opportunity employer. We celebrate technical innovation and diversity in our workforce. Render Wrangler Job at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs

Join the Elite: Lighting Supervisor at Illusorium Studios

Join the Elite Lighting Supervisor at Illusorium Studios

Are you a master of mood, atmosphere, and technical precision? Do you understand how a single ray of light can transform a digital asset into a cinematic masterpiece? At Illusorium Studios, we are creators of worlds. Based in the artistic hub of Madrid, our studio is a high-performance environment where technology meets boundless creativity. We are currently seeking a visionary Lighting Supervisor to take command of our Lighting department. This is a high-impact leadership role designed for a professional who excels at bridging the gap between artistic intent and technical execution. Job Overview : Lighting Supervisor Category Details Company Name Illusorium Studios Position Lighting Supervisor Job Type Full-Time, Indefinite (Permanent Contract) Work Model In-Person (Madrid Office) Location 28020, Madrid, Spain Core Software Houdini (Solaris, USD, Arnold) Experience Minimum 2+ years in a Supervisory role in 3D Animation Language Advanced Spanish and English Salary Competitive salary commensurate with experience and skills Your Mission: Leading the Light As the Lighting Supervisor, you are the technical and creative engine of the department. You are responsible for ensuring that the final “look” of our animated projects meets the prestigious standards our clients expect. 1. Departmental Leadership & Team Growth Your leadership style will define the success of the lighting team. You will: 2. Creative Vision & Translation You act as the primary bridge between the Art Director’s imagination and the final render. Your duties include: 3. Pipeline & Technical Excellence Innovation is a core value at Illusorium. You will: 4. Hands-on Production While you are a leader, you remain an artist at heart. When production demands it, you will roll up your sleeves and compose final scenes, setting the standard for the rest of the team. What We Look For in a Supervisor We aren’t just looking for a technician; we are looking for a mentor and a strategist. The Illusorium Experience: Why Join Us? We believe that great art is born in a great environment. We have designed our studio to be a place where you can do your best work while enjoying a high quality of life. A Modern Workspace in Madrid Our facilities are second to none. Located in a prime area of Madrid, our office includes: Health, Wellness & Balance Financial & Social Benefits Beyond a competitive salary, we offer a flexible compensation package that includes: Detailed Responsibilities & Workflow The Lighting Supervisor role at Illusorium Studios is a comprehensive position that touches every part of the final production phase. How to Apply If you have the technical prowess and the leadership heart to guide our Lighting department to new heights, we want to see your work. Application Guidelines: Please send your application via the form below. Your submission must include an updated CV and a link to your Lighting Reel (including a breakdown detailing your supervisory role in the projects shown). Illusorium Studios is proud to be an equal opportunity employer. we are committed to building a diverse team and an inclusive work environment. Join the Elite: Lighting Supervisor at Illusorium Studios Apply now See open roles Explore More Lighting Artist – VFX jobs

Compositing Lead at Illusorium Studios, 2026

Compositing Lead at Illusorium Studios, 2026

Are you a master of the final image? Do you possess the rare blend of technical wizardry and artistic intuition required to elevate a scene from “rendered” to “breathtaking”? At Illusorium Studios, we don’t just make animation; we craft digital legacies. Based in the vibrant heart of Madrid, our studio is a sanctuary for artists who live for the fine details and the “wow” factor. We are currently seeking a Compositing Lead to spearhead our visual finishing team. This is a pivotal role for a seasoned professional who thrives on leadership, technical problem-solving, and the pursuit of cinematic excellence. Quick Job Summary Category Details Company Name Illusorium Studios Position Compositing Lead Job Type Full-Time, Indefinite (Permanent Contract) Location Calle de Salamanca, 4, 28020, Madrid, Spain Core Software Nuke (Mastery Required) Experience Minimum 2+ years in a Lead/Supervisory role in 3D Animation Language Advanced Spanish and English The Mission: Your Role and Impact As the Compositing Lead, you are the final gatekeeper of our studio’s visual output. Your mission is twofold: to manage the technical pipeline and to mentor the creative souls who bring our frames to life. 1. Team Leadership & Strategic Oversight Your primary goal is to lead the Compositing Artists team to ensure every scene adheres to Illusorium’s world-class artistic and technical standards. This involves: 2. Artistic Interpretation You aren’t just a manager; you are a visionary. You will: Compositing Supervisor | DNEG Sydney, 2026 3. R&D and Innovation Innovation is the lifeblood of Illusorium. You will be expected to: 4. Hands-on Craft You lead by example. While you manage the team, you will also take on “hero shots,” composing final scenes as an active artist on the floor. What You Bring to the Table We are looking for a candidate who is as comfortable in a spreadsheet or a team meeting as they are in the Nuke node graph. Perks, Culture, and Life at Illusorium We don’t just offer a job; we offer a lifestyle designed to keep your creative batteries charged. The Environment Our Madrid office is designed for comfort and inspiration. When you need a break from the screen, you can head to our chill-out areas or enjoy the sun on our private terrace. We foster a social atmosphere with frequent team-building events and legendary studio parties. Health & Wellness Flexible Compensation Plan Maximize your take-home pay with our flexible remuneration package, which includes: Detailed Responsibilities The role of a Compositing Lead at Illusorium Studios is multifaceted. You are responsible for the aesthetic “glue” that binds a production together. How to Apply If you are ready to take the next step in your career and join a studio that values craftsmanship as much as you do, we want to see your reel. Illusorium Studios is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Compositing Lead at Illusorium Studios, 2026 Apply now See open roles Explore More Jobs