festybay

Create Your FestyBay Profile

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is hiring Senior Narrative Designer, USA

CD PROJEKT RED is a studio built on a singular, defiant vision: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We don’t just build games; we craft immersive, mature experiences that linger in the mind long after the screen goes dark. As we embark on Project Orion—the highly anticipated follow-up to Cyberpunk 2077—we are expanding our Boston, MA hub. We are looking for a Senior Narrative Designer who thrives at the intersection of storytelling and technical implementation. This isn’t just about coming up with “cool ideas”; it’s about the architectural challenge of translating complex emotional arcs into living, breathing gameplay systems within the neon-soaked, high-stakes reality of the Cyberpunk universe. Position Overview : Senior Narrative Designer Category Details Company Name CD PROJEKT RED (North America) Project Project Orion (The Sequel to Cyberpunk 2077) Job Type Full-Time Location Boston, MA, USA Work Mode Hybrid (Office/Remote flexibility) Annual Salary Range $118,800 – $196,000 USD Application Deadline August 5, 2026 The Role: Narrative Design vs. Writing It is vital to clarify the distinction of this role within our studio ecosystem. At CD PROJEKT RED, Narrative Designers are the architects of experience. Important Note: This role does not include primary scriptwriting or dialogue authorship. Instead, it is focused on narrative-driven emotional design and technical implementation. You will take the raw narrative vision and “visualize” it into the game engine. You are the bridge between the Writer’s script and the Player’s agency. Your goal is to ensure that every quest, every NPC interaction, and every open-world event feels grounded, emotionally resonant, and technically seamless. Key Responsibilities 1. World Building & Quest Architecture 2. Technical Implementation 3. Collaborative Leadership Qualifications & Requirements We are seeking a veteran of the industry who understands that “Cyberpunk” is as much a feeling as it is a genre. Comprehensive Benefits & Culture We believe that to create world-class art, our team needs to feel supported, respected, and inspired. Our Boston office offers a competitive suite of benefits designed for modern life. Health & Well-being Lifestyle & Growth CD PROJEKT RED is hiring Senior Narrative Designer, USA Apply now See open roles Explore More CD PROJEKT RED Jobs

Bardel Entertainment hiring CG Supervisor, Canada

Bardel Entertainment hiring CG Supervisor, Canada

For over 35 years, Bardel Entertainment has stood as a cornerstone of the global animation industry. Based in the creative heart of Vancouver, we have evolved from a boutique craft studio into a powerhouse of technical and artistic innovation. At Bardel, we are grounded in the creative roots of animation, but our eyes are always on the horizon—pursuing fresh ideas, cutting-edge techniques, and emerging technologies. Our philosophy is simple: through creativity and collaboration, we can accomplish anything. We empower our teams to experiment, learn, and push the boundaries of what is possible in televised animation. We are currently seeking a high-caliber CG Supervisor to oversee the creative and technical execution of an upcoming TV Featurette. This is a role for a “hands-on” leader—someone who can architect a high-level technical vision while being equally comfortable “on the box” solving complex production hurdles alongside their team. Executive Role Overview : CG Supervisor (TV Featurette) Category Details Company Name Bardel Entertainment Position CG Supervisor (TV Featurette) Job Type Full-Time, Permanent Location Vancouver, British Columbia, Canada Work Model Hybrid (On-site for Onboarding & Quarterly “Rush Weeks”) Salary Range CAD $2,200 – $2,500 per week Industry 3D Animation & Television Production The Mission: Technical Artistry at Scale As a CG Supervisor at Bardel, you are the ultimate bridge between creative intent and technical reality. You will partner directly with Directors, Production Managers, and Department Leads to ensure that the visual style remains consistent, the quality remains elite, and the delivery milestones are met without friction. This position is not purely administrative. We are looking for a technical maven who understands the intricacies of the animation pipeline from asset creation to final render. You will own the workflow, evolve the tooling, and act as the final line of defense against technical bottlenecks. Success in this role means pipelines run efficiently, artists feel empowered, and the final output exceeds the expectations of our global partners. Key Responsibilities 1. Creative & Technical Direction 2. Pipeline & Workflow Ownership 3. Hands-On Problem Solving 4. Leadership & Mentorship Technical Requirements & Qualifications To thrive at Bardel, you must possess a deep “domain expertise” in high-quality animated television production. Experience & Proficiency Leadership & Soft Skills Compensation & Comprehensive Benefits Bardel recognizes that the best talent requires the best support. Our compensation and benefits packages are designed to provide security and flexibility for our team members. What Success Looks Like In this role, success is measured by the health of the pipeline and the morale of the team. You will know you are succeeding when: Why Join Bardel? Bardel Entertainment is more than just a production house; it is a community of artists and technologists who genuinely love the craft of animation. We offer a creative and relaxed atmosphere where teamwork drives our success. Our studio in Vancouver provides a unique blend of tradition and modernity, surrounded by a thriving local industry and breathtaking natural beauty. If you are a CG Supervisor who loves the “box” as much as the “boardroom,” and you are ready to help us shape the future of televised animation, we want to hear from you. Bardel Entertainment hiring CG Supervisor, Canada Apply now See open roles Explore More Jobs

Rebellion is hiring VFX Artist job, Oxford, England

Rebellion is hiring VFX Artist job, Oxford, England THUMB

#JOINTHEREBELLION! For over three decades, Rebellion has stood as a beacon of independence and innovation in the global entertainment landscape. Founded by Jason and Chris Kingsley, our organization has evolved from a premier game development studio into a multifaceted creative empire. Beyond our award-winning video games, we operate a world-class film studio, develop immersive board games, publish best-selling books, and manage the legendary 2000AD comic stable—home to icons like Judge Dredd. Rebellion is currently looking for an experienced and visionary VFX Artist to join our expanding team. This is a rare opportunity to contribute to a major, unannounced large-scale project developed by the same seasoned team that redefined the tactical shooter genre. As a VFX Artist at Rebellion, you won’t just be adding “sparkles” to a scene; you will be the architect of atmosphere, destruction, and immersion. Job Overview & Quick Reference: VFX Artist To help you understand the core of this opportunity, we have summarized the essential details in the tables below. Company Information Property Details Company Name Rebellion Industry Video Games & Multi-media Entertainment Founded 1992 Headquarters Oxford, England Founder(s) Jason Kingsley & Chris Kingsley Job Summary Category Details Job Title VFX Artist Job Type Full-Time, Permanent Working Model Hybrid / On-site (Oxford, Warwick, or Runcorn) Project Type Large-scale AAA Tactical Shooter Engine Focus Asura (Proprietary Engine) Salary & Financials Component Details Annual Salary £40,000 – £60,000 (Based on experience level) Relocation Comprehensive package provided Pension Enhanced Pension Scheme Loans Interest-free & Tax-free loans available Company Overview: The Rebellion Legacy Rebellion is one of Europe’s largest independent game developers. Our independence is our greatest strength; it allows us to pursue creative risks and maintain total control over our intellectual properties. Whether we are building the next entry in the Sniper Elite series or launching a fresh, innovative title like Atomfall, our focus remains on high-quality gameplay and technical brilliance. Our proprietary engine, Asura, is the heartbeat of our technical prowess. It allows us to tailor our tools specifically to the needs of our artists, ensuring that our games look and play unlike anything else on the market. Joining our VFX team means you will be working at the cutting edge of real-time effects, supported by a studio that values longevity, stability, and artistic freedom. The Role: VFX Artist As a VFX Artist, you will be integrated into a passionate team of specialists responsible for the entire visual effect spectrum. In our pipeline, VFX isn’t limited to just particles. Your work will encompass: Key Responsibilities Your daily workflow will involve a blend of creative design and technical optimization. 1. High-Quality Effect Design 2. Technical Refinement & Optimization 3. Cross-Disciplinary Collaboration Required Skills & Experience We are looking for an artist who possesses a balance of “artistic flair” and “technical grit.” Experience Requirements Level Criteria Portfolio Accomplished real-time VFX portfolio demonstrating timing and clarity. Studio Experience Previous professional roles, internships, or high-level personal projects (Mods/Jams). Technical Know-how Familiarity with source control systems (e.g., Perforce or Git). Technical Proficiencies Employee Benefits & Perks Rebellion is a “people-first” studio. We provide an extensive benefits package to ensure our team is supported both professionally and personally. Benefit Category Features Time Off 22 days holiday + Christmas Closure (4 days) + Bank Holidays. Health Private Medical Insurance, Dental, and Vision coverage. Support Life Assurance, Income Protection, and Critical Illness cover. Family Enhanced Family Leave (Maternity/Paternity). Wellbeing Employee Assistance Programme (EAP) for mental health. Discounts Wide range of retail discounts and social event freebies. Work Culture and Environment At Rebellion, we pride ourselves on an open, friendly, and creative atmosphere. We are “Big Indie”—large enough to work on massive AAA titles, but small enough that every voice is heard. Career Growth Opportunities Joining the VFX team at Rebellion is not just a job; it’s a career path. Why Candidates Should Apply Rebellion is hiring VFX Artist job, Oxford, England Apply now See open roles Explore More VFX Artist Jobs

Rebellion hiring Lead UI Artist, Oxford, UK

Rebellion hiring Lead UI Artist, Oxford, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent titan in the global gaming industry. Founded by Jason and Chris Kingsley, our studio has grown into a multi-media powerhouse. We don’t just develop world-class games like the Sniper Elite series and the recent breakout success Atomfall; we also operate our own film studios, publish award-winning books, and own the legendary 2000AD comic stable, home to Judge Dredd. Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player’s intent and the game’s world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Executive Position Summary: Lead UI Artist Category Details Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 – £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never “solved” by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion’s independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision 2. Performance & Mentorship 3. Creative & Technical Oversight Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Desirable Pluses: Benefits & Rebellion Life Rebellion is a stable, people-focused studio. We recognize that our success is built on the talent of our team, and we offer a comprehensive benefits package to reflect that: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Working here means immersing yourself in a city famous for its architectural beauty, green spaces, and world-class educational history. Our Culture: Inside Rebellion Whichever team you join, we are proud of our open, friendly, and creative atmosphere. As a large independent developer, we have complete creative freedom over our titles. We foster an inclusive culture where you are encouraged to be yourself and express your unique talent. We believe that a representative team—spanning different cultures, genders, ethnicities, and neurodiversities—makes better products. We are people-focused and will support you in every way to ensure you can be the best at what you do. Rebellion hiring Lead UI Artist, Oxford Apply now See open roles Explore More Jobs

Rebellion required Mid-Level Animation Programmer (C++)

Rebellion required Mid-Level Animation Programmer thumb

#JOINTHEREBELLION! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world’s most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Executive Job Summary: Executive Job Summary Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 – £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels “robotic” and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won’t just be “hooking up” animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development 2. Tooling and Content Collaboration 3. Documentation and Peer Support Required Technical Qualifications We are seeking a programmer who is passionate about the “how” and “why” of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Rebellion required Mid-Level Animation Programmer (C++) Apply now See open roles Explore More Jobs

Rebellion is seeking Lead Lighting Artist, UK

Rebellion is seeking Lead Lighting Artist, UK thumb

Rebellion has spent three decades as a fiercely independent force in the global entertainment landscape. Founded by Jason and Chris Kingsley, we are the architects behind world-class video games, a high-tech film studio, immersive board games, and the legendary 2000AD comics featuring Judge Dredd. Rebellion is currently seeking a visionary Lead Lighting Artist to join our centralized art team in Oxford. Unlike a standard project-specific role, this is a studio-wide leadership position. You will act as the master of atmosphere across our entire portfolio, overseeing the warm glow of a campfire in one project and the oppressive, flickering neon of a dystopian city in another. This role is about setting the gold standard for lighting quality, consistency, and technical innovation across all Rebellion titles. Job Summary: Lead Lighting Artist Category Details Company Name Rebellion Role Nature Centralised Leadership (Supporting Multiple Projects) Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £65,000 – £85,000 per annum (Estimated based on UK Lead benchmarks) Relocation Comprehensive Package (Moving assistance & temporary housing) Engine Focus In-house Proprietary Engine Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Sculpting with Light At Rebellion, we believe lighting is the most powerful tool for storytelling. It guides the player’s eye, reinforces the narrative stakes, and defines the emotional resonance of every scene. As the Lead Lighting Artist, you will be the primary architect of these environments. Using our proprietary in-house engine, you will work across projects at various stages of development—from early pre-production mood boards to final gold-master optimization. This is a scintillating opportunity for a veteran artist who thrives on variety. You will not be locked into a single aesthetic; instead, you will adapt your skills to match the diverse creative visions of our various Art Directors, ensuring that whether it is an awe-inspiring sunset or a lonely, rain-slicked lamppost, the quality remains world-class. Key Responsibilities 1. Artistic Vision & Ownership 2. Technical Leadership & Pipeline Innovation 3. Mentorship & Collaboration Requirements & Qualifications We are looking for a rare blend of artistic “flair” and technical “grit.” The ideal candidate is a veteran who understands the science of light as well as the art of it. Core Essentials: Desirable Pluses: Benefits & Employee Wellbeing Rebellion is a stable, people-focused studio that recognizes the importance of a healthy work-life balance. We offer an extensive benefits package: Life at the Oxford HQ Our riverside headquarters is located just a short walk from Oxford’s historic city center. Oxford offers a unique blend of tradition and modernity—boasting world-renowned architecture, lush green spaces, and a vibrant cultural scene. Our Culture: Inside Rebellion As one of the UK’s largest independent developers, we enjoy a level of creative freedom that is rare in the AAA space. We aren’t beholden to external shareholders; we make the games we want to play. We foster an inclusive culture where neurodiversity, gender, ethnicity, and all backgrounds are celebrated. We believe that a representative team makes better products. We work in our own way, with sensibly managed projects and a focus on long-term stability. If you want to work in an environment where your voice is heard and your artistic talent is truly harnessed, Rebellion is the place for you. Rebellion is seeking Lead Lighting Artist, UK Apply now See open roles Explore More Lighting Artist Jobs

Rebellion is hiring Senior Character Artist, UK

Rebellion is hiring Senior Character Artist, UK thumb

#JOINTHEREBELLION! For 30 years, Rebellion has remained a fiercely independent powerhouse in the global games industry. Founded by Jason and Chris Kingsley, we have grown into more than just a game developer; we are a multi-media empire. From our own film studios and board game divisions to publishing iconic graphic novels like Judge Dredd through 2000AD, Rebellion is a place where creativity knows no bounds. Rebellion is currently seeking an experienced and visionary Senior Character Artist to join our Art Department in Oxford. You will be a cornerstone of the team developing an unannounced 3rd-person tactical shooter. This role is for a craftsman who understands that a great character is not just a collection of polygons, but a credible entity with psychological depth, functional gear, and anatomical accuracy. Executive Position Summary Category Details Company Name Rebellion Project Type Unannounced AAA 3rd-Person Tactical Shooter Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £55,000 – £75,000 per annum (Estimated based on UK senior benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Right to Work Permanent UK Work Authorization Required (No sponsorship provided) The Mission: Defining the Modern Soldier In a tactical shooter, the character is the player’s primary interface with the world. Every buckle on a tactical vest, every strand of hair, and the way light catches a character’s eyes contributes to the immersion. As a Senior Character Artist, you will play a key role in producing high-quality models that push the boundaries of realism while respecting the strict technical constraints of a high-performance shooter. You won’t just be “making models.” You will be analyzing the character list to understand their combat roles and psychological profiles. Your goal is to create characters that feel “lived-in”—soldiers who have seen battle, whose gear shows wear and tear, and whose expressions carry the weight of the mission. Key Responsibilities 1. High-Fidelity Character Production 2. Technical Integration & Optimization 3. Leadership & External Partnerships Technical Requirements & Qualifications We are looking for a veteran artist who has shipped AAA titles and possesses a deep technical understanding of the character art pipeline. Core Essentials: Desirable Skills (The “Pluses”): Benefits & Rebellion Life We believe that a healthy, happy artist is a creative artist. Our benefits package is designed to support your physical, mental, and financial well-being. Life in Oxford Working at our Oxford HQ places you in one of the world’s most famous cities. Renowned for its stunning architecture and prestigious history, Oxford offers a unique blend of traditional charm and modern innovation. Inside Rebellion: Our Culture As a large independent developer, Rebellion enjoys complete creative freedom. We aren’t beholden to external publishers, which means we work on projects we are truly passionate about. Our atmosphere is open, friendly, and relaxed, with sensibly managed projects that prioritize a healthy work-life balance. We are actively recruiting for a diverse team. We believe that a representative team makes better products and we encourage innovation in all areas. Whether you are a veteran of the industry or a rising star with the right technical skills, Rebellion is a place where you are encouraged to be yourself and express your unique talent. Rebellion is hiring Senior Character Artist, UK Apply now See open roles Explore More Character Artist Jobs

Xentrix Studios: Hiring 3D Modelers (Sets & Props)

Xentrix Studios Hiring 3D Modelers (Sets & Props) thumb

Xentrix Studios is a premier digital production house renowned for delivering high-quality animation and visual effects for some of the biggest names in the global entertainment industry. Our commitment to artistic excellence and technical innovation has made us a cornerstone of the animation landscape in India. We are currently looking for talented, detail-oriented 3D Modelers specializing in Set & Prop Modeling to join our Bangalore team. This is a high-impact, 2-month contract position designed for artists who thrive in a fast-paced environment and take pride in building the physical foundations of digital worlds. If you have a passion for architectural details, environmental storytelling, and stylized or realistic prop creation, we want to hear from you. Position Summary: 3D Modeler (Sets & Props) Category Details Company Name Xentrix Studios Job Title 3D Modeler (Sets & Props) Job Type Short-Term Contract (2 Months) Location Bangalore (In-Office / Work From Office) Experience Level Junior to Mid-Level Salary / Stipend ₹30,000 – ₹55,000 per month (Negotiable based on experience) Primary Tool Autodesk Maya Secondary Tool Unreal Engine (Preferred) Joining Date Immediate Joiners Preferred The Mission: Building Digital Worlds In the pipeline of an animated feature or series, the Set and Prop Modeling team provides the stage upon which all action unfolds. Your work is the literal environment that characters inhabit. At Xentrix, we look for modelers who don’t just build “assets,” but who understand the narrative weight of a weathered desk, the structural integrity of a futuristic hallway, or the charm of a stylized village. As a Junior to Mid-level Modeler, you will be responsible for translating 2D concept art into 3D space with precision and efficiency. You will work closely with the Layout and Surfacing departments to ensure that your models are not only visually appealing but also technically optimized for the rigors of a professional production pipeline. Key Responsibilities Your daily workflow will involve a mix of creative interpretation and technical execution. 1. Environment & Set Modeling 2. High-Fidelity Prop Creation 3. Pipeline Integration & Optimization Required Qualifications We are seeking artists who have moved past the learning phase and are ready to tackle production-level challenges. Preferred Skills: Why Join the Xentrix Team? Even as a contract member, you become part of a legacy of world-class storytelling. Xentrix Studios is seeking 3D Generalist, Bangalore How to Apply: Please send your CV and Portfolio/Showreel link to: recruitment@xentrixstudios.com CC: recruitment@xentrixstudios.com Apply now See open roles Explore More Intern Jobs

Xentrix Studios is seeking 3D Generalist, Bangalore

Xentrix Studios is seeking 3D Generalist, Bangalore thumb

Xentrix Studios is a premier digital production house known for delivering high-end animation and visual effects for some of the world’s most recognizable brands and franchises. We pride ourselves on a culture of artistic excellence, technical innovation, and a collaborative spirit that brings complex digital worlds to life. We are currently seeking passionate, driven, and detail-oriented 3D Generalists to join our team for a high-intensity, 2-month contract based in our Bangalore studio. This is an incredible opportunity for freshers or junior-level artists to get their foot in the door of a world-class studio, gain production experience, and showcase their versatility across the 3D pipeline. Position Overview: 3D Generalist Category Details Company Name Xentrix Studios Job Title 3D Generalist (Fresher / Junior) Job Type Short-Term Contract (2 Months) Location Bangalore, India (In-Studio) Salary / Stipend ₹25,000 – ₹45,000 per month (Based on portfolio and skill level) Experience Level Entry Level / Junior (0–2 years) Primary Tools Maya, 3ds Max, ZBrush, Substance Painter Preferred Skill Unreal Engine Proficiency The Mission: A Versatile Creative Force As a 3D Generalist at Xentrix, you are the “Swiss Army Knife” of the production team. Unlike specialized roles that focus on a single aspect of the pipeline, a Generalist has the unique ability to touch multiple stages of a project. You will work under the guidance of our Leads and Supervisors to ensure that assets are not only aesthetically stunning but also technically sound for the animation and rendering departments. This 2-month contract is designed for fast learners who thrive in a professional studio environment. You will be tasked with creating high-quality assets, setting up scenes, and ensuring that the final output meets the rigorous quality standards Xentrix is known for. Key Responsibilities Your day-to-day work will span across various departments, requiring a flexible mindset and a strong grasp of the fundamentals. 1. Asset Creation (Modeling & Texturing) 2. Scene Assembly & LookDev (Lighting & Rendering) 3. Real-Time Integration (Unreal Engine Focus) Required Qualifications & Skills We are looking for individuals who have a solid foundation in 3D art and a “hunger” to improve their craft. Preferred Pluses: Why Join Xentrix Studios? Even in a short-term contract, you will be treated as an integral part of the Xentrix family. Xentrix Studios is seeking 3D Generalist, Bangalore How to Apply: Please send your CV and Portfolio/Showreel link to: recruitment@xentrixstudios.com CC: recruitment@xentrixstudios.com Apply now See open roles Explore More Intern Jobs

Roblox is hiring Game Programmer, Singapore

Roblox is hiring Game Programmer, Singapore thumb

The gaming landscape in Singapore has evolved into a powerhouse of innovation, where traditional high-fidelity engines like Unity and Unreal now sit alongside massive, community-driven platforms like Roblox. As the “Metaverse” and User-Generated Content (UGC) continue to redefine how the world plays, our studio is at the forefront of this shift. We are looking for a technically brilliant, highly adaptable Game Programmer Intern to join our Singapore-based development team. This role is designed for a coder who is as comfortable writing high-level systems in Luau for Roblox as they are architecting gameplay in C# or C++. This is a 360-degree programming experience where you will be tasked with building, breaking, and refining game builds that will reach millions of players. Employment Overview: Game Programmer Intern Category Details Company Name Confidential (Leading Multi-Platform Game Studio) Position Title Game Programmer Intern Specialization Roblox Ecosystem & Multi-Platform Gameplay Job Type Internship (Full-Time, 6–12 Months) Location Singapore (Hybrid / Studio-based) Estimated Stipend SGD 1,200 – SGD 2,200 / month (Based on technical assessment) Platforms Roblox (Luau), PC/Mobile (Unity/Unreal) Application Must-Have Technical Portfolio / GitHub / Roblox Profile Link The Mission: Bridging Engines and Experiences In today’s industry, a great programmer is more than just a specialist in one language; they are a polyglot who can apply engineering principles across various environments. As an intern, you will report to the Lead Programmer and support the development of both internal prototypes and live-service content. A significant portion of your internship will focus on the Roblox Platform. You will learn how to navigate the unique constraints of Roblox Studio—handling server-client replication, optimizing for a global player base with varying hardware, and utilizing the DataStore for persistent player progress. Simultaneously, you will be expected to support our traditional engine pipelines, ensuring you leave this internship with a diverse and competitive skill set. Key Responsibilities 1. Full-Stack Game Development 2. Debugging & Performance Optimization 3. Quality Assurance & Player-Centric Data Detailed Job Requirements We are seeking a candidate who doesn’t just “know how to code,” but someone who understands the philosophy of game development. Technical Requirements: Soft Skills & Professionalism: Experience: The “Roblox” Factor: Why it Matters Roblox is no longer just a “kids’ game”; it is a sophisticated engine that requires a high level of technical skill. During your internship, you will dive deep into: What You Will Gain This internship is a career-launching opportunity. By the end of your tenure, you will have: The Future of Play in Singapore Our studio believes that the next great gaming revolution will come from the intersection of professional engineering and community creativity. As a Game Programmer Intern, you are at the very center of that intersection. We value diversity of thought, technical curiosity, and the courage to try new things—even if they result in a “Server Crash” during the first test. If you are ready to stop just playing games and start building the systems that power them, we want to hear from you. Join us in Singapore and let’s code the next big hit together. Roblox hiring Game Programmer, Singapore Apply now See open roles Explore More Intern Jobs