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Hiring Senior Technical Animator at Riot Games

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Riot Games is looking for a visionary Technical Animator to join our elite R&D team in Los Angeles. This is a high-impact role dedicated to an unpublished, large-scale MMO project that aims to redefine the boundaries of player interaction and creature performance. As a Technical Animator, you will sit at the vital crossroads of animation, design, and engineering, serving as the architect of the systems that bring our game world to life. In this position, you aren’t just animating characters; you are building the living, breathing infrastructure of a massive multiplayer universe. From defining complex state machines to optimizing runtime IK and motion warping, the Technical Animator ensures that every movement—from a player’s hero to a gargantuan world boss—is believable, responsive, and performant. Job Overview: Technical Animator Category Details Primary Job Title Technical Animator (Senior Level) Company Riot Games Project Type Unpublished R&D Product (MMO) Location Los Angeles, California, USA Base Salary Range $185,200 – $258,000 USD Core Technology Unreal Engine (Advanced Animation Blueprints) Experience Req. 5+ Years in Games or Technical Animation Riot Games recognizes that a world-class Technical Animator is a rare and valuable asset. Our compensation package is designed to reflect the technical complexity and creative leadership required for this senior-level role. 1. Salary and Equity 2. Health and Wellness 3. Lifestyle and Balance As a Technical Animator on the R&D team, you are responsible for the “how” of animation. You bridge the gap between the artistic vision of the animation team and the technical constraints of a massive multiplayer engine. 1. Systems Architecture The Technical Animator builds and maintains the core animation frameworks. You will develop complex state machines, layered animation systems, and override logic that supports split-body setups. Whether it is a player character, a complex NPC, or an atmospheric prop, you ensure the technical setup is robust and scalable. 2. Unreal Engine Mastery You will dive deep into Unreal Engine, owning the health and maintainability of Animation Blueprints and graphs. A key part of your role is defining best practices for setup, ensuring that every asset is debuggable and well-documented for the rest of the team. 3. Optimization for MMO Scale Developing for a “massive” world requires a different mindset. The Technical Animator drives optimization efforts to meet strict performance and memory targets. You will ensure that character systems scale effectively, allowing hundreds of actors to interact simultaneously without frame-rate degradation. 4. Innovation in Motion You will develop scalable animation retargeting strategies to support characters and creatures of varying proportions. By implementing runtime IK and motion warping, you provide the tools needed to achieve high-fidelity motion that adapts to dynamic environments and terrain. What We’re Looking For in a Technical Animator Riot Games looks for more than just technical skill; we look for “Player Empathy.” Every system a Technical Animator builds should ultimately serve the goal of delighting the player. Required Qualifications: Desired Skills: At Riot Games, our mission is to be the most player-centric game company in the world. This mission drives every decision we make. Whether you are building a new animation graph or supporting a global live service, you are part of a team that puts the player experience above all else. We believe that we are better when we work together. We foster a collaborative environment where every Technical Animator is empowered to bring their unique perspective and craft expertise to the table. Our goal is to build teams that represent the diverse global community of players we serve. Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all Rioters. We consider all qualified applicants for employment, including those with criminal histories, in a manner consistent with the Los Angeles Fair Chance Initiative for Hiring. Note on Background Checks: Per Los Angeles County ordinances, certain duties such as safeguarding confidential data and accessing secure digital networks may create a basis for disqualifying candidates with relevant criminal histories. These duties are essential to maintaining the safety and security of our players and our company. Hiring Senior Technical Animator at Riot Games Apply now See open roles Explore More Animation Jobs Explore More VFX Jobs

Effects TD (Project Hire) – ILM, California

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Industrial Light & Magic (ILM), the world’s premier visual effects house, is currently seeking a highly skilled and innovative Effects TD to join our San Francisco studio. As a Project Hire, the successful Effects TD will step into an environment that has defined the vanguard of cinematic history for half a century. From the birth of the digital revolution to the latest breakthroughs in immersive storytelling, ILM remains the gold standard for visual effects, and our Effects TD team is the engine that drives that innovation. This role is not merely about executing tasks; it is about embodying the collaborative mindset and passion for filmmaking that has earned Industrial Light & Magic 15 Academy Awards for Best Visual Effects. We are looking for an Effects Technical Director who can bridge the gap between complex mathematical simulations and breathtaking artistry. Job Overview: Effects TD Feature Details Primary Job Title Effects TD (Technical Director) Company Name Industrial Light & Magic (ILM) Parent Company The Walt Disney Company / Lucasfilm Ltd. Location San Francisco, California, USA Employment Type Project-Based / Contract Hiring Range $90,400 – $118,700 per year Education Requirement Bachelor’s in CS, Engineering, or Computer Graphics Experience Level 3–5+ years in feature film production Tools & Languages Houdini, Maya, Nuke, Python, C++, Linux The Effects Technical Director at Industrial Light & Magic is a specialized technical artist responsible for generating the dynamic elements of a film that cannot be captured in-camera. Whether it is a massive tidal wave, a crumbling skyscraper, or the subtle wisp of smoke from a lightsaber impact, the Effects TD uses a combination of off-the-shelf software and proprietary tools to solve unique visual challenges. Primary Responsibilities: An Industrial Light & Magic Effects Technical Director is expected to be a self-starter who thrives under “gentle supervision.” While you will have the guidance of VFX Supervisors, we look for candidates who can take a shot from concept to completion with a high degree of autonomy and creative problem-solving. Technical Requirements: Professional Soft Skills: At Industrial Light & Magic, we believe that world-class talent deserves world-class support. The base pay for an Effects Technical Director in our San Francisco office ranges from $90,400 to $118,700. This range is a baseline; the final offer will reflect the candidate’s specific experience, geographic region, and internal equity. In addition to base pay, project hires at Industrial Light & Magic may be eligible for: Founded in 1975 by George Lucas to create the visual effects for Star Wars, Industrial Light & Magic has since become a global leader in the industry. We serve the motion picture, commercial, and attraction industries with a commitment to pushing the boundaries of what is possible. With operations in San Francisco, Vancouver, London, Singapore, and Sydney, ILM is a truly international community of artists and technologists. As an Effects Technical Director here, you are part of a legacy that includes over 325 feature films and contributions to nearly all of the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our reach into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. Lucasfilm Ent Co Ltd (andIndustrial Light & Magic) is an equal opportunity employer. We believe that the best stories come from a diverse set of voices. We do not discriminate on the basis of race, religion, color, sex, sexual orientation, gender identity, age, or disability. We champion a business environment where ideas from all people help us grow and innovate. Effects TD (Project Hire) – Industrial Light & Magic Apply now See open roles

Creature TD (Project Hire) – Industrial Light & Magic, 2026

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Industrial Light & Magic (ILM), the world’s premier visual effects facility and a cornerstone of The Walt Disney Company, is currently seeking a highly skilled Creature TD to join our San Francisco studio. Since George Lucas founded ILM in 1975, the studio has redefined the boundaries of cinema, and the Creature TD role remains at the very heart of that innovation. In this position, you are the architect of life. You bridge the gap between static geometry and a performance that can move an audience to tears or thrill them with terror. As a Creature TD, your work ensures that every hero character, background creature, and mechanical vehicle moves with a level of physical and anatomical fidelity that sets the global industry standard. Job Overview: Creature TD Category Details Position Title Creature TD (Technical Director) Company Name Industrial Light & Magic (ILM) Location San Francisco, California, United States Job Type Project Hire Salary Range $90,400 – $118,700 (Base Pay) Core Software Autodesk Maya, Python, Linux Primary Industry Feature Film, VFX, and Immersive Cinema The Creature TD at ILM is a multidisciplinary artist who balances deep technical proficiency with an artist’s intuition for motion. This is a “Project Hire” role, meaning you will be integrated into specific high-profile productions, working alongside the industry’s most talented supervisors to deliver cinematic excellence. Your primary mission is to rig and envelop a diverse range of assets. Whether it is a “hero” character that requires thousands of controls for a nuanced performance or complex vehicles and background props, the Creature TD ensures the technical foundation is unbreakable. Key Responsibilities and Workflow Compensation, Benefits, and Professional Growth Joining ILM as a Creature TD means becoming part of The Walt Disney Company ecosystem, which provides world-class support for its employees. Compensation Component Annual Details / Provisions Base Salary $90,400 – $118,700 (Determined by experience & equity) Incentives Potential for bonuses and long-term incentive units Health & Wellness Comprehensive medical, dental, and vision insurance Financial Future 401(k) retirement plans and employee stock options Vacation & Leave Generous paid time off and parental leave policies The ideal Creature TD candidate is someone who views technical challenges as creative opportunities. We require a blend of education and hands-on professional experience. 1. Education and Experience We look for candidates with at least 3 years of relevant professional experience and a diploma in computer graphics, fine arts, design, or a related field. Alternatively, we welcome applicants with 5 years of relevant industry experience in lieu of a formal degree. 2. Technical Requirements 3. Professional Soft Skills ILM is more than a studio; it is a legacy. Over the last 50 years, we have contributed to over 325 feature films and earned 15 Academy Awards for Best Visual Effects. By joining us as a Creature TD, you are stepping into a facility that has played a key role in the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our horizons into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. As a Creature TD, you will have the opportunity to work on projects that are not just films, but cultural milestones. The Disney Advantage As part of The Walt Disney Company, ILM employees belong to a global entertainment leader. Disney is committed to a diverse and inclusive work environment where every voice is heard. We believe that the best stories come from a team that reflects the world we live in. As an equal opportunity employer, we provide a space where a Creature TD can innovate, grow, and build a career that lasts a lifetime. Creature TD (Project Hire) – Industrial Light & Magic, 2026 Apply now See open roles

3D Animator (Project Hire) – Industrial Light & Magic

3D Animator (Project Hire) - Industrial Light & Magic

Industrial Light & Magic (ILM), the world’s leading visual effects facility, is seeking a high-caliber Animator (Mid-Level) to join our San Francisco studio. Founded by George Lucas and now a cornerstone of the Disney Entertainment family, ILM has set the gold standard for visual effects for nearly five decades. From the birth of Star Wars to the latest breakthroughs in VR and Immersive Cinema, our team thrives on production excellence and a relentless passion for filmmaking. As an Animator at ILM, you are not just moving pixels; you are breathing life into creatures, characters, and objects that define modern cinema. This is a project-based role for those who excel in a high-pressure, creatively demanding environment where the technical meets the magical. Executive Job Summary Category Details Company Name Industrial Light & Magic (ILM) / Lucasfilm Ltd. Job Role Animator (Mid-Level) Employment Type Project Hire Primary Location San Francisco, California, United States Hiring Range $94,100 – $120,400 per year (Base Pay) Core Software Autodesk Maya, Proprietary Tools, Linux Industry Segment Disney Entertainment (VFX & Animation) Compensation & Benefits Package The financial health and well-being of our artists are paramount. In addition to a competitive base salary, ILM offers a comprehensive suite of benefits designed to support long-term career growth and personal stability. Compensation Component Details Base Salary Range $94,100 – $120,400 (Adjusted for experience and equity) Variable Pay Potential for bonuses and/or long-term incentive units Health & Wellness Comprehensive medical, dental, and vision insurance Financial Security 401(k) retirement plans and financial planning resources Additional Perks Access to Disney employee benefits and professional development The Mid-Level Animator is a pivotal role within the ILM pipeline. You are expected to bridge the gap between creative vision and technical execution, working under the guidance of Animation Supervisors to deliver world-class motion. 1. High-Quality Shot Execution Your primary responsibility is the successful animation of complex shots. This includes creating fluid, realistic, or stylized motion for computer-generated creatures and objects. Whether it is subtle facial acting or high-octane physical performance, your work must meet the rigorous standards of ILM dailies. 2. Collaborative Problem Solving Animation at Industrial Light & Magic (ILM) is a team sport. You will attend regular dailies, provide constructive feedback to peers, and collaborate with other departments (Rigging, Layout, and Lighting) to determine the best aesthetic and technical solutions for every frame. 3. Productivity & Deadline Management The VFX industry moves fast. You are expected to maintain a consistent level of high productivity without sacrificing quality. Meeting internal milestones and external delivery deadlines is non-negotiable. 4. Mentorship & Leadership As a Mid-level artist, you are an emerging leader. You will be expected to “mentor” entry-level animators, offering guidance on shot technicalities, performance choices, and ILM’s proprietary workflow to help them reach their full potential. 5. Reference & Performance Capture When the project demands it, you may be required to step away from the monitor to provide reference performances. This includes participating in motion capture sessions to provide the foundational data needed for assigned shot work. What We’re Looking For (Candidate Profile) Industrial Light & Magic is looking for artists who possess a “clinical eye” for motion and a deep understanding of the mechanics of performance. Education & Experience Technical Skill Requirements Professional Soft Skills About Industrial Light & Magic & The Walt Disney Company When you join Industrial Light & Magic (ILM), you join a legacy. Since 1975, we have been at the forefront of the digital revolution. Our work has contributed to 25 of the top 50 worldwide box-office hits, and we continue to break new ground in VR, AR, and Immersive Cinema. As part of The Walt Disney Company, we belong to a global enterprise that spans Disney Entertainment, ESPN, and Disney Experiences. We champion a business environment where diverse ideas lead to better storytelling. We are an equal opportunity employer, committed to a culture where every employee can thrive regardless of background. 3D Animator (Project Hire) – Industrial Light & Magic Apply now See open roles

Lead Concept Artist job at Blizzard Entertainment California

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Blizzard Entertainment California, the legendary studio behind genre-defining universes like Warcraft, Diablo, and Overwatch, is seeking an elite Lead Concept Artist to help forge the visual identity of a new, unannounced game. This is a rare leadership opportunity to join a project in its early incubation phase, where your artistic vision will set the foundation for characters, environments, and world-building that will eventually reach millions of players worldwide. As a Lead Concept Artist at Blizzard Entertainment California, you are more than a creator; you are a visionary and a mentor. You will navigate the ambiguity of R&D with purpose, balancing high-level creative ambition with the functional realities of AAA production. Based in the heart of Irvine, CA, you will lead a team of world-class artists to translate narrative goals and gameplay mechanics into iconic visual benchmarks. Quick Reference Guide: Lead Concept Artist Category Details Company Name Blizzard Entertainment California (A Microsoft Studio) Position Lead Concept Artist Primary Location Irvine, California (Home Studio) Job Type Full-Time, Hybrid Work Model Base Salary Range $116,800.00 – $216,000.00 USD Annual Experience Required 10+ Years (AAA) & 2+ Years Leadership Project Stage Early Development / Unannounced Game Compensation & Total Rewards Blizzard Entertainment California offers a “Total Rewards” package that emphasizes physical, emotional, and financial well-being. We aim to support our employees through every phase of their life and career. Financial Rewards Health & Wellness The Role: Lead Concept Artist The Lead Concept Artist at Blizzard Entertainment California is the steward of the project’s visual quality bar. You will spend your time mentoring artists, partnering with leadership, and contributing hands-on work to define the aesthetic soul of the game. Core Responsibilities Detailed Qualifications & Expertise Minimum Requirements Key Technical Skills Diversity & Inclusion at Blizzard Entertainment California At Blizzard Entertainment California, we believe that diverse teams build better worlds. Our commitment to inclusion is reflected in our workforce and our recruitment strategies. Workforce Statistics & Insights Based on our most recent diversity and transparency reports, we are actively working to reflect the global audience we serve: Our World: The Blizzard Culture Located in the heart of Orange County, the Irvine campus of Blizzard Entertainment California is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the studio for key team days. Lead Concept Artist job at Blizzard Entertainment California Apply now See open roles More Blizzard Entertainment Jobs

Senior Character Artist job Blizzard Entertainment

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Blizzard Entertainment, the visionary creator of the Warcraft, Overwatch, and Diablo universes, is seeking a world-class Senior Character Artist to join our flagship team in Irvine, California. This is more than a modeling role; it is an invitation to define the visual DNA of Blizzard’s next massive intellectual property. As a Senior Artist, you will sit at the pinnacle of the creative process, transforming abstract concepts into iconic heroes, villains, and creatures that will be scrutinized and loved by tens of millions of players worldwide. We are looking for an individual who balances a master-level understanding of traditional fine arts with the technical rigors of modern AAA game engine optimization. Job Overview: Senior Character Artist Category Details Company Name Blizzard Entertainment (A Division of Activision Blizzard) Position Senior Character Artist Primary Location Irvine, California (Home Studio) Work Model Hybrid (On-site & Remote Balance) Base Pay Range $97,200 – $179,900 USD per year Experience Level 12+ Years in 3D Modeling/Texturing Core Tech Stack Maya, ZBrush, Marvelous Designer, Substance Painter Compensation & Strategic Benefits Blizzard Entertainment provides a “Total Rewards” package designed to support elite talent throughout every stage of their career and personal life. Financial Rewards Comprehensive Wellness The Role: Crafting the Future of Gaming The Senior Character Artist is a bridge between the conceptual and the functional. You will work in a fast-paced, iterative environment where the priorities of a project can evolve rapidly. Core Responsibilities Technical Requirements & Qualifications Minimum Requirements Knowledge & Skills Preferred “Extra Points” Diversity, Equity, and Inclusion (DEI) at Blizzard Blizzard Entertainment is now part of the Microsoft Gaming family. Our ability to build immersive worlds is powered by the diversity of the people who build them. Industry Representation Statistics Blizzard is committed to moving the needle on industry representation. According to recent internal and industry-wide transparency reports: Our World: The Blizzard Entertainment Culture Located in the heart of Orange County, the Irvine campus is an epicenter of gaming history. From the iconic Orc statue in the courtyard to our state-of-the-art sound stages and motion capture studios, every inch of the “home studio” is designed to inspire epic entertainment. We operate under a Hybrid Work Model, allowing for the focus of deep-work from home while maintaining the vital creative energy of in-person collaboration at the Irvine studio for key team days. Senior Character Artist job Blizzard Entertainment Apply now See open roles Trending Jobs