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Deck13 Interactive hiring Senior Animator

Deck13 Interactive hiring Senior Animator

At Deck13 Interactive, we don’t just build games; we forge worlds. From the gritty, industrial landscapes of The Surge to the sweeping, sand-blasted vistas of Atlas Fallen, our studio has spent over two decades defining the “AA” action-RPG space. As we embark on our most ambitious project yet, we are looking for a Senior Animator who possesses the rare blend of technical precision and artistic soul. In this role, you aren’t just moving bones; you are the architect of the player’s physical connection to the game. You will define the weight of a heavy blade, the visceral snap of a parry, and the subtle emotional cues of a protagonist’s face. Working within the cutting-edge Unreal Engine 5 ecosystem, you will bridge the gap between raw motion-capture data and hyper-responsive gameplay. Job Overview: Senior 3D Animator Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG Focus) Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5, 3ds Max, CAT, MotionBuilder Language Requirements Professional English (German is a bonus but not required) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th and 31st (Paid) Estimated Compensation & Financials :: Note: Final compensation is determined by portfolio quality, specific years of industry experience, and interview performance. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Senior Animator (L1) €68,000 – €75,000 €3,400 – €3,750 Senior Animator (L2/Lead Path) €75,000 – €88,000 €3,750 – €4,300 Your Quest: The Role & Responsibilities As a Senior Animator, your daily mission involves navigating the intersection of high-fidelity aesthetics and frame-perfect responsiveness. 1. Masterful Animation Creation You will be responsible for the end-to-end animation pipeline. This includes crafting high-quality keyframe animations that prioritize physical weight and kinetic energy. Whether it’s a massive boss creature or a nimble player character, you ensure that every movement feels grounded in the world’s physics. You will also oversee facial animation, ensuring our characters convey nuanced emotion during cinematic moments. 2. Motion Capture & Data Integration Deck13 utilizes modern MoCap solutions (including Xsens). You will take raw data and “clean” it—not just removing jitter, but stylizing and retargeting the motion to fit our specific art direction. You understand that MoCap is a foundation, not a finished product, and you have the skills to layer keyframed personality on top of captured movement. 3. Technical Collaboration & Engine Mastery You won’t work in a vacuum. You will collaborate daily with: Your Toolkit: Requirements We are looking for a veteran who has survived multiple shipping cycles and understands the “marathon” nature of game development. Must-Haves: Bonus Points (The “Epic Loot”): Why Deck13? (The Power-Ups) We believe that great games are made by people who are healthy, inspired, and respected. Our benefits package is designed to support your life both inside and outside the studio. Deck13 Interactive hiring Senior Animator Apply now See open roles Explore More Jobs

Senior 2D Game Artist | Rendered Ideas, Mumbai

Senior 2D Game Artist Rendered Ideas, Mumbai thumbnail

Are you a veteran artist who has mastered the balance between aesthetic beauty and technical performance? Do you find yourself yearning for a role where your creative voice isn’t just a suggestion, but a foundational pillar of the studio? Rendered Ideas is looking for a Senior 2D Game Artist with a mentor’s heart and a master’s hand to lead our visual storytelling into the next generation of indie gaming. At Rendered Ideas, we have moved past the era of “factory-style” game production. We don’t answer to external publishers, and we don’t compromise our artistic integrity for client-driven deadlines. We are a self-funded, autonomous collective where the Senior Game Artist acts as both a creator and a guardian of quality. If you have the experience to build worlds and the wisdom to guide others, we invite you to take a seat at our table. Job Overview: Senior 2D Game Artist Category Details Company Name Rendered Ideas Position Title Senior 2D Game Artist (Generalist & Mentor) Job Type Full-Time, Permanent Location Hybrid (Remote-First / Studio Hubs in Mumbai & Bangalore) Annual CTC Range ₹18,00,000 – ₹35,00,000 (Commensurate with portfolio depth) Bonus Structure Annual Profit-Sharing Scheme (Independent of base CTC) Core Software Adobe Photoshop, Illustrator, In-House Engine Tools Experience Level 3+ Years in Professional Video Game Art What We Offer: Leadership, Ownership, and Reward A Senior Game Artist at Rendered Ideas is more than just a high-level asset creator. You are a stakeholder in our creative success and a leader within our culture. Detailed Job Description As a Senior Game Artist at Rendered Ideas, you are the bridge between the design team’s abstract concepts and the final polished experience the player sees. Your role is both “hands-on” and “eyes-on.” 1. End-to-End Artistic Execution You will create art across a massive stylistic range—from hyper-realistic textures to stylized, “cartoon” character designs. You lead the process from the very first concept sketch through to the final implementation within our game engine. You aren’t just drawing; you are building an atmosphere. 2. World-Building & Environments A significant portion of your role involves creating character concepts, immersive backgrounds, and environments that feel lived-in. You will produce high-quality texture content for the game world, including diffuse, normal, and specialized maps that ensure our 2D/2.5D worlds have depth and personality. 3. UI/UX and Aesthetic Flow A game is only as good as its usability. You will design and create the game interface (UI) and menus, ensuring that the aesthetic of the game flows seamlessly into the user experience. You understand that a button isn’t just a button; it’s part of the game’s visual identity. 4. Engine Decoration & Technical Integration We expect our Senior Game Artist to be comfortable inside the engine. You will decorate and optimize art assets within our in-house game engine, ensuring that your art looks exactly as intended while respecting the target platform’s hardware constraints. 5. Leadership & Mentorship This is a senior role. You will be expected to guide and mentor junior artists, providing constructive feedback and helping them navigate the complexities of game art production. You will contribute to the evolution of the art pipeline, finding ways to make the whole team faster and more effective. Eligibility & Technical Requirements We are looking for a veteran who has seen projects through from pre-production to the “Live Ops” phase. Technical Mastery Professional Experience Soft Skills & Leadership Mindset The Mentorship Philosophy at Rendered Ideas At Rendered Ideas, we believe that “Senior” is a title of service. As a Senior Game Artist, you aren’t just here to be the best artist in the room; you’re here to make everyone else better. You will lead “Art Dailies,” where you help junior artists break through creative blocks. You will help define our internal style guides, ensuring that even as we scale, our games maintain a consistent, high-quality look. We provide you with the time and resources needed to be an effective mentor, recognizing that teaching others is a vital part of your professional growth. Why Senior Artists Choose Rendered Ideas The biggest complaint from senior artists in the industry is the lack of “creative air.” Too often, seniority just means more meetings and less art. We flip that script. Senior 2D Game Artist Rendered Ideas, Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai

Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai thumbnail

Are you tired of working on outsourced assets for projects you have no emotional connection to? Do you want to see your sculpted characters and hand-crafted environments come to life in a game where you have a say in the final product? Rendered Ideas is looking for a versatile, passionate 3D Game Artist to join our small but hyper-focused indie team. At Rendered Ideas, we believe the best games are made by teams who own their vision. We don’t do client work. We don’t do “work-for-hire.” We create original IPs, and as our 3D Game Artist, you will be at the very center of that creative engine. You won’t just be following a brief; you will be helping to define the aesthetic language of our future hits. Job Overview : 3D Game Artist Category Details Company Name Rendered Ideas Position Title 3D Game Artist (Character & Environment) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹14,00,000 – ₹24,00,000 (Based on experience and skill) Bonus Structure Annual Profit-Sharing Scheme (In addition to base CTC) Core Software Blender (Modeling, Sculpting, Unwrapping) Experience Level 1+ Years in Video Game Development What We Offer: Freedom, Ownership, and Growth We understand that a skilled 3D Game Artist thrives when given the right balance of challenge and autonomy. At Rendered Ideas, we’ve cultivated an environment that feels like a true indie collective but operates with the financial discipline and stability of a seasoned studio. Detailed Job Description As a 3D Game Artist at Rendered Ideas, you are more than a modeler—you are a world-builder. Your role covers the entire technical and creative spectrum of 3D asset creation. 1. Character & Environment Creation You will be responsible for bringing our worlds to life. This involves creating game-ready 3D characters that are expressive and functional, alongside immersive environments that set the mood. You will take a concept from a 2D sketch and turn it into a high-fidelity 3D model that maintains the charm and intent of the original design. 2. Modeling, Sculpting, and Unwrapping Our pipeline relies heavily on Blender. You will utilize its full suite of tools for high-poly sculpting, retopology, and efficient UV unwrapping. As a 3D Game Artist, you know that a beautiful sculpt is only as good as its topology and UV layout—you take pride in creating clean, professional-grade meshes. 3. Producing Optimized Assets Gaming is about performance. You will produce low-poly, optimized art assets that don’t sacrifice visual quality. You understand the balance between a high vertex count and a smooth frame rate, ensuring our games run flawlessly across a variety of hardware, from mobile devices to desktop setups. 4. Full-Team Collaboration You are a vital link in the development chain. You will collaborate and communicate with the entire development team, including programmers and designers, to ensure that your 3D assets are not only visually stunning but also technically integrated and fun to interact with. 5. Continuous Adaptation The industry moves fast. Whether it’s adapting to a new art style for a new genre or tweaking your workflow for a specific engine constraint, the 3D Game Artist at Rendered Ideas is always ready to learn, pivot, and improve. Eligibility & Technical Requirements We are looking for a 3D Game Artist who possesses a rare blend of technical precision and artistic soul. Educational & Professional Foundation The Technical Toolkit Professionalism & Mindset The Vision of a 3D Game Artist at Rendered Ideas In many large studios, a 3D Game Artist might spend six months sculpting the same rock or a single background prop. At Rendered Ideas, we believe that stifles creativity. Here, you get to touch every part of the game. One week you might be sculpting a heroic lead character; the next, you’re designing a modular architectural set for a sprawling level. This versatility is what makes our games unique. We don’t want “specialists in right-handed gloves”; we want 3D Game Artists who love the medium of games and want to see their art move, react, and engage with the player. Why Rendered Ideas? We are not just another game studio; we are a laboratory for “Top Notch” ideas. We treat game development as a craft. As a 3D Game Artist, you will benefit from our flat hierarchy. If you have a suggestion on how to improve the visual fidelity of a scene through better lighting or a more efficient modeling technique, your voice will be heard. We don’t let “the way it’s always been done” get in the way of “the better way to do it.” Furthermore, our commitment to your growth is reflected in our work culture. We offer: Conclusion If you are a 3D Game Artist who is ready to move beyond the “cog in the machine” mentality and wants to join a studio where your work is celebrated and your financial growth is tied to the success of your creations, Rendered Ideas is waiting for you. Apply now and let’s render something incredible together. Rendered Ideas 3D Game Artist (Blender Specialist), Mumbai Apply now See open roles Explore More Animation Jobs

Rendered Ideas hiring Lead 2D Game Artist, Mumbai

Rendered Ideas hiring Lead 2D Game Artist

Are you tired of being a small cog in a massive corporate machine? Do you crave the creative autonomy of an indie studio but want the financial stability of a high-growth tech firm? Rendered Ideas is looking for a versatile, passionate 2D Game Artist to join our tight-knit team and help us build worlds from the ground up. In this role, you won’t just be “making assets”; you will be an architect of experiences. At Rendered Ideas, we don’t do client work. We don’t answer to external stakeholders who don’t understand gameplay. We build games we want to play, and we want you to own the visual soul of our next big project as our primary 2D Game Artist. Job Overview : 2D Game Artist (Generalist) Category Details Company Name Rendered Ideas Position Title 2D Game Artist (Generalist) Job Type Full-Time, Permanent Location Hybrid (Remote-First with Studio Hubs in Mumbai and Bangalore) Annual CTC Range ₹12,00,000 – ₹22,00,000 (Based on experience and portfolio) Bonus Structure Annual Profit-Sharing Scheme (Independent of CTC) Experience Level 1+ Years in Video Game Development What We Offer: The Indie Dream with AAA Security We know that a talented 2D Game Artist is often forced to choose between the creative freedom of “starving artist” indie life and the soul-crushing stability of massive mobile-game “factories.” At Rendered Ideas, we’ve built a third way that prioritizes the artist’s well-being and creative output. Detailed Job Description As a 2D Game Artist at Rendered Ideas, your day-to-day will never be monotonous. You are the visual Swiss Army Knife of the team. Your responsibilities span the entire lifecycle of the art pipeline, from the first spark of an idea to the final polished pixel in our engine. 1. Concept & World Building You will be responsible for defining the “look and feel” of our titles. This involves creating character concepts that convey personality through silhouette and color theory, as well as designing immersive environments and backgrounds that tell a story without words. Whether the project calls for gritty realism or vibrant, stylized “cartoon” aesthetics, the 2D Game Artist is the one who sets the standard. 2. Asset Creation & Texture Art A significant portion of your role involves producing high-quality 2D assets, including sprites, textures, and mapping for 2.5D environments. You understand how light interacts with surfaces and can translate that into stunning texture content that brings our game world to life. 3. Visual Effects (VFX) & UI/UX A great game is nothing without “juice.” As our 2D Game Artist, you will conceptualize and design 2D in-game visual effects—think particle systems, spell effects, and environmental flourishes. Furthermore, you will be the gatekeeper of the user experience, designing intuitive game interfaces (UI) and menus that are both beautiful and functional. 4. Technical Implementation & Optimization We don’t expect you to be a programmer, but we do expect our 2D Game Artist to be tech-savvy. You will use our in-house game engine to decorate levels and optimize art assets. You’ll need to understand platform constraints (memory limits, draw calls) to ensure our games run smoothly on everything from high-end PCs to mobile devices. 5. Collaborative Innovation You aren’t an island. You will actively participate in the game creation process, interacting daily with the design team. You’ll provide feedback on how gameplay mechanics can be supported by visual cues and contribute to the overall evolution of the studio’s art pipeline. Eligibility & Technical Requirements We value talent and “eye” over everything else, but a solid foundation in the fundamentals is non-negotiable for any prospective 2D Game Artist joining our ranks at Rendered Ideas. Educational & Professional Background The Artistic Toolkit Soft Skills & Mindset The Evolution of the 2D Game Artist Role In the modern gaming landscape, the role of a 2D Game Artist has shifted from mere asset creation to holistic visual development. At Rendered Ideas, we recognize this shift. We don’t just want someone to draw trees; we want someone who understands how those trees sway in the digital wind, how they change color during a dynamic day-night cycle, and how they contribute to the player’s navigation of the world. As a 2D Game Artist here, you are part of the “Design Core.” This means you are involved in the “Pre-Production” phase just as much as the “Production” phase. You will help us prototype mechanics using visual placeholders and then refine those placeholders into iconic imagery that defines the brand of Rendered Ideas. Why Rendered Ideas is Different Most studios hire a 2D Game Artist to follow a style guide created by a Creative Director they’ve never met. At Rendered Ideas, you are the style guide. Because we are an indie team, you have the freedom to experiment with “Top Notch” processes. If you want to explore hand-painted textures versus vector-based assets, you have the autonomy to make that call. We believe that the best art comes from a place of passion, not pressure. That is why our profit-sharing scheme is so vital. It transforms the role of 2D Game Artist from an employee into a stakeholder. When you put extra love into a character’s animation frame or the texture of a dungeon wall, you aren’t just doing it for a paycheck; you’re doing it for the success of your game. The Application Process We don’t just want a resume; we want to see your vision as a 2D Game Artist. Commitment to Diversity and Innovation Rendered Ideas is an equal opportunity employer. We believe that diverse perspectives lead to richer game worlds. Whether you are a veteran 2D Game Artist or a rising star with a unique perspective, we want to see how your art can help us tell better stories. We provide an environment where your identity is respected and your creative risks are rewarded. We also maintain a dedicated “Creative Research” Friday once a month. On these days, our 2D Game Artist is encouraged to step away from project work and focus on personal skill development—whether that’s learning … Read more

Senior Gameplay Animator at Skydance Games, Austin

Senior Gameplay Animator at Skydance Games, Austin

Skydance Games, a cornerstone division of Paramount, a Skydance Corporation, is at the forefront of a new era in interactive entertainment. We are not just making games; we are crafting immersive legacies. Following the ambitious momentum of Marvel 1943: Rise of Hydra, we are seeking a visionary Senior Gameplay Animator to help anchor our core team. This role is designed for a veteran artist who thrives at the intersection of technical logic and cinematic artistry. As a Senior member of our agile animation department, you will be a primary driver of character feel, weight, and responsiveness in a high-profile AAA single-player, story-driven action-adventure title built within the Unreal Engine. Job Overview: Senior Gameplay Animator Category Details Company Skydance Games (Paramount, a Skydance Corporation) Position Title Senior Gameplay Animator Employment Type Full-Time Work Model Remote / Hybrid / On-site Options Strategic Hubs Santa Monica (LA), Austin (TX), Seattle (WA) Annual Salary (LA) $120,000 – $135,000 (Base salary only) Experience Level Senior (6+ Years / 2+ Shipped AAA Titles) Primary Toolset Unreal Engine, Motion Matching, Motion Warping The Skydance Vision: A Culture of Ownership At Skydance Games, our philosophy is rooted in the belief that small, elite teams can achieve extraordinary things when empowered with trust and creative autonomy. Being a part of the broader Paramount ecosystem allows us the resources of a global media titan while maintaining the soul and agility of a boutique studio. We operate on three core values: Detailed Role Responsibilities as Gameplay Animator As a Senior Gameplay Animator, your influence extends beyond the animation timeline. You are a mentor, a technical pioneer, and a guardian of the project’s visual fidelity. 1. Hands-on Technical Artistry You will provide daily, expert-level editing and tuning of motion capture-based content. This isn’t just about cleaning data; it’s about “plussing up” the performance to bring that elusive “super” quality to our heroes. You must be adept at hand-keying high-quality placeholder content for rapid prototyping, ensuring that the gameplay feel is established long before final assets are integrated. 2. Systems Architecture & Implementation In collaboration with the Engineering and Design departments, you will devise and debug complex animation systems. You will be a power user of Unreal Engine’s most advanced features—specifically Motion Matching and Motion Warping—to ensure that character movement is not only realistic but also highly responsive to player input. 3. Leadership and External Guidance A unique aspect of this senior role is the responsibility to guide and mentor. You will oversee a distributed team of external animation partners, providing the clear communication and technical feedback necessary to ensure their output meets Skydance’s rigorous quality standards and stays on schedule. 4. Full Production Integration You will be an active participant in the entire lifecycle of a character. This includes: Candidate Profile: Who We Are Looking For Skydance Games is seeking a seasoned professional who has “been in the trenches” of AAA development and has the battle scars to prove it. The ideal candidate blends deep technical knowledge with the intuition of a traditional animator. Professional Experience Requirements Technical Skill Set Interpersonal & Management Skills Compensation, Geography, and Benefits While the base salary range for our Los Angeles hub is $120,000 – $135,000, we emphasize that this is only one component of the total reward. Skydance Games offers a holistic package designed to support our employees’ professional growth and personal well-being. At Skydance Games, we recognize that brilliance doesn’t always follow a linear path. We realize that skills and expertise can be forged in various environments. We encourage you to apply even if you do not meet every single requirement listed above. If you have a portfolio that demonstrates exceptional skill and a mindset that aligns with our core values, we want to see your work. Important: Recruitment Fraud Awareness Protecting our applicants is a priority. Please be vigilant against fraudulent activity. Senior Gameplay Animator at Skydance Games, Austin Apply now See open roles Explore More Animation Jobs

Mid Gameplay Animator at Skydance Games, Austin

Gameplay Animator at Skydance Games, Austin thumbnail

Skydance Games, a premier division of Paramount, a Skydance Corporation, is currently seeking a highly skilled and collaborative Gameplay Animator to join our elite development team. This role is central to our mission of crafting the next generation of AAA single-player, story-driven action-adventure titles. As we continue to expand the horizons of interactive entertainment—highlighted by our upcoming project, Marvel 1943: Rise of Hydra—we are looking for a creative powerhouse who can blend technical precision with artistic flair. Below is a comprehensive breakdown of the role, the company culture, and the specific requirements for this position. Job Overview: Gameplay Animator Category Details Company Name Skydance Games (Paramount, a Skydance Corporation) Job Title Gameplay Animator Employment Type Full-Time Primary Locations Santa Monica (LA), Austin (TX), Seattle (WA) Remote Status Remote Eligible / Hybrid Options Available Salary Range (LA) $85,000 – $100,000 (Base salary; excludes bonuses/benefits) Core Engine Unreal Engine Project Focus AAA Single-Player Story-Driven Action-Adventure About Skydance Games Skydance Games is not just a development studio; it is an innovation hub where technology meets world-class storytelling. As a division of the newly unified Paramount, a Skydance Corporation, we occupy a unique space in the industry, bridging the gap between cinematic excellence and interactive immersion. Our studio culture is built on the pillars of creativity, collaboration, and trust. We believe that the best games are born when talented individuals are empowered to take ownership of their work. We don’t just follow industry trends; we aim to set them. Whether we are working on iconic global franchises like Marvel or developing original intellectual properties, our goal remains the same: to create “event-level” entertainment that resonates with fans on a global scale. The Role: Crafting the “Super” in Gameplay As a Gameplay Animator at Skydance, you will be part of a lean, high-impact team. Because our animation department is intentionally kept small and agile, your individual contributions will have a visible and significant impact on the final product. You aren’t just a cog in a machine; you are an architect of player experience. Core Responsibilities What We Are Looking For We are searching for a candidate who possesses a rare mix of technical “under-the-hood” knowledge and high-level artistic sensibility. Experience & Qualifications Soft Skills & Values Compensation, Benefits, and Location The base salary for this role in the Los Angeles area is $85,000 – $100,000. However, Skydance Games recognizes that talent exists everywhere. Candidates in Austin, Seattle, or those working remotely may see adjustments based on local cost-of-living standards and their specific level of expertise. Beyond the base salary, Skydance offers a comprehensive total compensation package which includes: At Skydance, we realize that skills and expertise can come from many different experiences and paths. The “perfect” candidate on paper might not always be the best fit for our culture. We encourage you to apply even if you don’t meet 100% of the listed requirements. If you have a killer portfolio, a growth mindset, and a passion for action-adventure games, we want to hear from you. A Note on Recruitment Security In an era of increasing digital fraud, Skydance Games prioritizes your security. Please be aware of the following: Gameplay Animator at Skydance Games,Austin Apply now See open roles Explore More Animation Jobs

Netflix Animation Studios 3D Animation Supervisor

Netflix Animation Studios 3D Animation Supervisor

Netflix Animation Studios (NAS) is on a global mission to redefine the boundaries of storytelling. We create bold, immersive, and timeless animated films that resonate with audiences of all ages across every continent. By fostering a community of world-class artists and visionary talent, we are building a studio that values creative risk-taking and technical excellence. We are currently seeking an experienced and visionary Animation Supervisor to join our Feature Animation team in Vancouver, Canada. This is a pivotal leadership role designed for an artist who possesses not only elite technical skills but also the emotional intelligence to mentor a diverse team and the strategic mind to navigate the complexities of feature-film production. Job Overview: 3D Animation Supervisor Category Details Company Name Netflix Animation Studios (NAS) Role Title Animation Supervisor Department Feature Animation Location Vancouver, British Columbia (On-site/Hybrid) Job Type Full-Time, Permanent Work Model Hybrid (Minimum 3 days per week in-office) Compensation Range $160,000 – $221,000 CAD (Total Compensation) Experience Level Senior / Lead (Minimum 5+ years in Feature Animation) Primary Software Autodesk Maya The Role: A Synergy of Art and Leadership The Animation Supervisor serves as the vital link between the Director’s creative vision and the technical execution of the animation team. Working in direct partnership with the Head(s) of Character Animation (HoCA), you will be the guardian of quality, style, and performance continuity. This role is dual-faceted: it requires a high-level “eye” for aesthetic appeal and storytelling, as well as a grounded understanding of the production pipeline. You will be responsible for ensuring that every frame of animation not only meets the high standards of Netflix but also stays true to the emotional core of the characters. 1. Creative Oversight and Continuity 2. Character Development and Rigging Collaboration 3. Team Management and Mentorship 4. Hands-on Production 5. Production Logistics What You’ll Need to Succeed We are looking for a candidate who balances the precision of an engineer with the soul of an actor. Success in this role is measured not just by the beauty of the final shots, but by the health and efficiency of the team that created them. Professional Requirements Mindset and Soft Skills Diversity, Equity, and Inclusion (DEI) at Netflix Inclusion is a core value at Netflix. We recognize that our global audience is diverse, and to entertain the world, our workforce must reflect that world. We approach diversity with a data-driven and empathetic mindset. Netflix continues to publish its Inclusion Report, showcasing our commitment to transparency. As of our most recent data cycles: We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender identity, age, disability, or military service. If you require an accommodation during the interview process, we encourage you to speak with your recruiting partner. Compensation, Benefits, and Culture Netflix Animation Studios offers a compensation package designed to attract and retain the best talent in the industry. Netflix Animation Studios 3D Animation Supervisor Apply now See open roles Explore More Netflix Animation Jobs

Super Spline Studios | Senior Freelance Gameplay Animator

Super Spline Studios Senior Freelance Gameplay Animator thumbnail

Super Spline Studios is currently seeking a highly skilled and experienced Senior Freelance Gameplay Animator to join our creative collective. We are looking for a veteran artist who can “hit the ground running” to support our ongoing high-profile projects. This is a specialized contract role for an animator who thrives in a fast-paced environment and possesses a deep mastery of stylized, keyframe-based character movement. At Super Spline Studios, we pride ourselves on being a studio run by artists, for artists. We bypass the traditional corporate “grind” in favor of a highly efficient, creative-first approach. If you are a seasoned professional looking for a stable, long-term freelance engagement with a studio that respects your time and craft, we want to hear from you. Job Overview: Freelance Gameplay Animator Category Details Company Name Super Spline Studios Job Title Freelance Gameplay Animator Job Type Freelance / Contract (6–12 Months) Start Date Immediate / ASAP Compensation Competitive Day Rate (Based on experience) Work Schedule 4-Day Work Week (Monday – Thursday) Location Remote (Europe/EU Based) Timezone Req. Must operate within +/- 3 hours of GMT/BST Core Software Autodesk Maya Application Subject Freelance Animator About the Role: The Creative Mission Super Spline Studios is not your typical development house. We specialize in providing elite animation services across a vast spectrum of the industry. As a freelance contributor, you will not be stuck on a single asset for years; instead, you will engage with a variety of projects ranging from PC and console titles to high-end mobile games, VR experiences, and cinematic trailers. For this specific contract, we are looking for an animator who excels in expressive, stylized, keyframe animation. We value the “hand-crafted” feel over motion capture, looking for artists who can inject personality, weight, and snappy timing into every frame. Because this is a freelance role intended to support active production, we require a professional who is technically self-sufficient and capable of integrating seamlessly into our established Maya-based pipelines. Primary Responsibilities as Freelance Gameplay Animator Candidate Requirements & Qualifications This is a senior-level freelance position. We are looking for a proven track record of excellence in the games industry. Professional Experience for Freelance Gameplay Animator Logistics & Compatibility The Super Spline Culture: Why Collaborate With Us? “Variety is the spice of life” is our internal mantra. We believe that project fatigue is the silent killer of creativity. At Super Spline, you will escape the four-year dev cycle of a single game. Our freelancers enjoy the diversity of working on different IPs, styles, and platforms in a relatively short window. Our Commitment to You Perks & Benefits (Specific to Contract Length) While this is a freelance engagement, we believe in treating our long-term contractors with the same care as our permanent staff. For contracts of this duration, we offer: If you have the experience and the “creative spark” we’re looking for, please submit your application to jobs@supersplinestudios.com. To ensure your application is processed efficiently, please follow these guidelines: A Note on Volume: We are incredibly fortunate to receive a high volume of interest from the global animation community. Because of this, we can only respond to candidates who are being moved forward to the interview stage. We sincerely thank you for your interest in Super Spline Studios. Super Spline Studios | Senior Freelance Gameplay Animator How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More VFX Jobs

Super Spline Studios hiring Junior 3D Games Animator

Super Spline Studios hiring Junior 3D Games Animator thumbnail

Super Spline Studios is seeking a creative and driven Junior 3D Games Animator to join our growing team. This is a rare entry-level opportunity designed for a passionate artist who is eager to make a significant impact within a tight-knit, collaborative environment. We value the “creative spark”—that unique ability to breathe life and personality into characters through high-quality hand-keyed animation. Whether you are working from our vibrant office in Leamington Spa or joining us remotely from across Europe, you will be an integral part of our production pipeline, contributing to a diverse range of projects spanning various styles and technical requirements. Role Overview : Junior 3D Games Animator Category Details Company Name Super Spline Studios Job Title Junior 3D Games Animator Job Type Full-Time, Permanent Location Remote (Europe) or Office-based (Leamington Spa, UK) Salary Range Competitive (Commensurate with experience/portfolio) Work Schedule 4-Day Work Week Required Software Autodesk Maya Application Email jobs@supersplinestudios.com Detailed Job Description As a Junior 3D Games Animator at Super Spline Studios, your primary focus will be the creation of high-quality character animations that resonate with players. We are looking for an individual who doesn’t just “move” characters from point A to point B, but someone who understands the weight, timing, and soul behind every movement. You will be tasked with adding character and personality to every rig you touch, ensuring that our games feel alive and responsive. This role is specifically tailored for growth. We don’t expect you to know everything on day one, but we do expect a foundational mastery of animation principles and an insatiable hunger to learn. You will be supported by senior talent and given the creative freedom to explore different animation styles, from hyper-realistic mechanics to exaggerated, cartoony performances. Key Responsibilities Candidate Requirements Technical Skills & Experience Soft Skills & Mindset What We Offer We believe that creative work flourishes when artists are well-rested and inspired. To support our team, we offer a modern benefits package designed for the contemporary developer: Super Spline Studios hiring Junior 3D Games Animator How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More Animation Jobs

Super Spline Studios hiring Lead 3D Games Animator

Super Spline Studios hiring Lead 3D Games Animator thumbnail

Super Spline Studios is seeking an experienced Lead 3D Games Animator to join its animation leadership team. This position is responsible for supervising character animation production across gameplay systems, cinematics, and mechanics while mentoring internal and external animators. The selected candidate will guide animation quality standards, collaborate closely with cross-discipline teams, coordinate schedules, and ensure that animation assets integrate smoothly into real-time engines. This role requires strong artistic direction capability combined with pipeline awareness and production leadership skills. Job Overview : Lead 3D Games Animator Category Details Company Name Super Spline Studios Job Title Lead 3D Games Animator Employment Type Permanent / Full-Time Work Mode Remote (Europe) or Hybrid (Leamington Spa, UK studio) Location Options Europe Remote or Leamington Spa Office (United Kingdom) Experience Required Minimum 7+ years in game animation Department Animation / Gameplay / Cinematics Tools Required Autodesk Maya, Unity, Unreal Engine (UE4/UE5) Leadership Level Lead / Senior Schedule 4-day work week Salary Range Competitive (based on experience and location) Industry Video Game Development / Animation Co-Development Application Method Resume + showreel via email Application Email jobs@supersplinestudios.com About the Studio, Super Spline Studios Super Spline Studios is a specialized animation co-development partner supporting game studios with high-quality character animation, technical animation workflows, and cinematic production across multiple platforms. The studio collaborates with leading global entertainment companies and game developers and provides flexible remote-friendly production environments tailored to animation professionals. The studio follows a people-first production philosophy, offering structured career progression support, training subsidies, profit-share initiatives, and a permanent four-day work week policy designed to improve work-life balance without reducing compensation. This opportunity is ideal for experienced animation professionals looking to transition into a leadership-focused gameplay animation role within a collaborative and technically advanced production environment. The Lead Animator will contribute across creative execution, technical delivery, and team leadership functions. Animation Leadership Team Management Production Coordination Pipeline Collaboration Applicants should demonstrate strong professional experience in gameplay animation leadership within real-time production pipelines. Experience Requirements Technical Skills Candidates should demonstrate proficiency in: Experience with the following engines is preferred: Applicants must demonstrate strong creative animation capability across multiple styles and gameplay contexts. This includes: The ability to adapt animation style depending on project requirements is essential. The Lead Animator plays a critical role in shaping both animation output and team performance. Candidates should demonstrate: A collaborative mindset and supportive leadership approach are highly valued. The successful candidate will also contribute to: Workplace Environment and Benefits Super Spline Studios offers a flexible production environment designed to support long-term creative careers in game animation. Key Benefits Include 4-Day Work Week Employees benefit from a permanent reduced-week structure without reduced salary expectations. Remote Flexibility Work remotely from within Europe or collaborate on-site at the Leamington Spa studio. Flexible Hours Schedules support productivity across time zones and working styles. Variety of Project Types Animators contribute across: Career Growth Support The studio supports professional development through: Positive Production Culture The studio maintains a strict policy against overtime crunch and supports sustainable creative workflows. This role is well suited for professionals who: A passion for gameplay animation and character performance design is essential. Outpost VFX required Senior Compositor at Montreal How to Apply: Please send your CV and Portfolio/Showreel link to: jobs@supersplinestudios.com CC: jobs@supersplinestudios.com Apply now See open roles Explore More Animation Jobs