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Bungie hiring Senior Lighting Artist – Remote (United States)

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Overview Bungie is seeking a passionate and experienced Senior Lighting Artist to join our world-class team and dramatically enhance the visual fidelity and emotional resonance of our in-game environments. We recognize the pivotal impact that lighting has on player experience, visual storytelling, and navigation. If you are driven by the opportunity to shape mood and tone, guide player focus, and create truly captivating worlds through masterful use of light, color, and shadow, we encourage you to apply. This role is Remote within the United States. Key Responsibilities As a Senior Lighting Artist, you will be instrumental in setting the visual aesthetics of our projects. Your main responsibilities will include: Required Skills & Experience Nice-to-Have Skills Compensation & Benefits The estimated base pay range for this role is $102,000—$125,000 USD. Individual base pay will be determined based on job-related factors including knowledge, skills, experience, and location. This role is also eligible for SIE’s top-tier benefits package, which includes: More Jobs

Dark Slope hiring 3D Animator – Blender

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Job Overview Dark Slope is looking for several talented 3D Animators to join our creative team on a contract basis. You will be responsible for bringing animated characters to life by delivering high-quality animation using Blender. Please Note: This is a remote position available only to residents of Ontario, Canada. The Role & Responsibilities As a 3D Animator, your primary focus will be delivering professional-quality animation while maintaining style and consistency. Essential Qualifications Candidates must meet the following criteria to be considered: Submission Requirements Please provide a CV (Resume) and a reel or demo of your work. CV’s without accompanying reels/demos will not be considered. Useful Skills & Experience More Jobs

Flix Interactive hiring Senior Cinematic Animator

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Flix is an ambitious, supportive studio specializing in creating visually stunning, lifelike animated cinematics for exclusive projects and high-profile co-development partners. We are looking for a highly skilled and motivated Senior Cinematic Animator to take a central, leadership role within our Animation team. Job Details at a Glance Detail Information Company Flix Interactive Position Type Full-Time Contractor Location UK Remote or West Midlands (Birmingham) Core Focus Cinematic Animation Leadership, Unreal Engine & Sequencer The Role: Creative and Technical Leadership You will drive the creation of immersive cinematic sequences, directing the overall animation quality and player experience from concept to final implementation. Key Responsibilities: Creative Leadership & Mentorship: Guide the team, uphold the animation quality bar, and participate in mentoring, onboarding, and performance reviews. Pipeline Champion: Establish and champion best practices for animation creation, optimization, and implementation in the game engine. Collaboration: Work closely with Art and Design Leads to ensure cohesive visual identity and support Production in planning and delivery. Requirements Experience: Professional experience in a Senior Animator role for games. Portfolio: A strong showreel demonstrating exceptional storytelling, composition, and cinematography through cinematic sequences. Engine Expertise: High level of understanding of game animation content creation for Unreal Engine (rigging, skinning, animation, and implementation). Software Proficiency: High proficiency in industry-standard software (Maya, Blender, or equivalent). Fundamentals: Excellent understanding of animation fundamentals (weight, timing, posing) and character performance principles. Soft Skills: Strong, support-focused interpersonal skills, effective communication, and proven time management/delegation abilities. Desirable Skills (Pluses) Shipped at least one title in a Senior position. In-depth knowledge of Unreal’s Sequencer (or similar). Experience with motion capture technology and data cleaning/editing processes. Application Instructions Please send your CV, portfolio (online links preferred), and optional cover letter to: careers@flixinteractive.com. Ensure portfolio samples from previous studios are cleared for release.

Playground Games hiring Senior Cinematic Animator

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Job Details at a Glance: Detail Information Location Leamington Spa, Warwickshire Work Model Hybrid Remote (Contract Position) Studio Playground Games (First-Party Xbox Game Studio) Project Fable (Action RPG Reboot) Experience Required 5+ years in animation; track record on ≥2 published titles Key Skill Focus Motion Capture Cleanup, Realistic Facial/Body Performance Relocation Assistance Available As a first-party Xbox Game Studio, Playground Games is passionate about making genre-defining games that are accessible, beautiful, and, most of all, fun. We are excited to be rebooting the much-loved Fable franchise and are expanding our talented team to create a new classic in the action RPG genre. We are looking for an expert, highly experienced Senior Cinematic Animator to join our team in Leamington Spa on a contract basis. The Role: Senior Cinematic Animator You will work closely with our Cinematics team to produce top-tier cutscenes and bespoke animation content. You will drive creative vision from pre-visualization through final polish, enhance narrative through cinematic storytelling, and ensure your animations are seamlessly integrated within our proprietary engine. We are looking for an animator who is passionate about storytelling, excels at conveying emotion through performance, and has a deep understanding of both facial and body performance. Key Responsibilities: What You’ll Bring Highly Desirable Skills (Pluses) Perks & Logistics More Jobs

Compositor (Nuke) Barnstorm VFX

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📍 Location: United Kingdom (Fully Remote) 💼 Experience: 5+ Years 📢 Note: Applicants must be legally entitled to work in the UK. Barnstorm VFX, an Emmy and VES-nominated studio, is looking for a talented and experienced Compositor to join our team! This is a fantastic remote opportunity for artists residing and legally entitled to work in the United Kingdom. If you have a strong creative vision, advanced Nuke skills, and a passion for photo-real VFX in episodic and feature projects, we want to connect with you. About the Opportunity As a Compositor, you will be crucial in seamlessly integrating elements into production footage, delivering world-class visual effects under tight deadlines. Key Responsibilities: Effectively integrate elements using advanced techniques (keying, rotoscoping, painting, tracking) in Nuke. Apply a strong photographic grasp of light, depth of field, distortion, and motion blur to all shots. Collaborate with Supervisors and Leads to execute client vision to the highest technical and aesthetic standards. Troubleshoot technical problems quickly and efficiently in a high-volume pipeline. What We Look For Experience & Expertise: 5+ years of professional experience in a photo-real VFX environment (episodic experience preferred). Thorough understanding of both feature film and television VFX production pipelines. Strong creative and aesthetic vision. Resourceful and able to interpret supervisor/client notes quickly and independently. Technical Proficiency: Advanced knowledge of Nuke is essential. Experience with Mocha and Silhouette is highly preferred. Excellent problem-solving and technical troubleshooting skills. Ability to maintain speed and accuracy in a fast-paced environment. About Barnstorm VFX We are a growing global studio known for our dedication to producing exceptional visual effects for episodic television and feature films. We operate across major hubs globally, including our London operations. We are committed to fostering a diverse, inclusive, and meaningful work environmentIf you are a talented UK-based Compositor ready for your next exciting remote role, apply today and help us create amazing visual stories!

Barnstorm VFX hiring Compositor

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Job Details Role Compositor Location United Kingdom (Remote) Company Barnstorm VFX Experience Level 5+ Years Workplace Type Remote About Barnstorm VFX Barnstorm is an Emmy and VES-nominated visual effects studio renowned for providing photo-realistic visual effects for a variety of episodic series and select sequences in feature films. With operations across major hubs including Los Angeles, Vancouver, Montreal, NYC, Atlanta, London, and Hyderabad, we pride ourselves on our artists’ talent and dedication to producing world-class visual effects. Who You Are You are an experienced Nuke Compositor with a proven track record (5+ years in photo-real VFX). You possess an advanced knowledge of Nuke Compositing techniques and a firm, photographic understanding of light, depth of field, distortion, and motion blur. You have a strong creative vision and are eager to contribute your high-quality skills to a growing, dynamic team. Episodic experience is preferred. What You’ll Do What You Bring Important Role Details This is a remote-based role for applicants residing and legally entitled to work in the United Kingdom only. Benefit plans will be dependent on local plan offerings and employment status. Barnstorm VFX is dedicated to fostering a diverse and inclusive team, providing a meaningful work environment free of discrimination and harassment. We encourage applications from Indigenous people, people of color, people of all genders or non-genders, and people with disabilities. Latest Jobs

Steamroller Animation | Lead Animator (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Lead Animator (FACS & Motion Capture) Location: British Columbia Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking a Lead Animator to help guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This role focuses on leading the Facial and Motion Capture Cleanup teams—ensuring seamless integration between expressive facial performance and dynamic body motion. The ideal candidate combines strong artistic sensibility with a deep understanding of FACS and motion capture workflows, inspiring the team to deliver believable, emotionally rich animation at the highest level of quality. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Provide clear direction, feedback, and mentorship to animators specializing in facial and motion capture cleanup. Collaborate closely with the Animation Supervisor, Directors, and other Leads to uphold the project’s artistic vision and quality standards. Review and refine animation work, ensuring consistency, performance authenticity, and technical excellence across facial and body motion. Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Partner with Production to manage team priorities, monitor deadlines, and ensure deliverables are met efficiently. Participate in dailies, rounds, and reviews, providing actionable notes that elevate shot quality and maintain stylistic cohesion. Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Lead by example through a collaborative and encouraging approach, fostering a motivated, solutions-oriented team environment. Represent the animation team in internal and partner-facing meetings as needed. Qualifications Minimum of 5 years of professional experience in film, games, or real-time animation production. Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Strong understanding of animation principles, body mechanics, and emotional performance. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Working knowledge of Unreal Engine and Sequencer is preferred. Ability to translate artistic vision into clear, achievable animation goals for the team. Excellent leadership, communication, and organizational skills. Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Professional demeanor with a collaborative, team-focused mindset. Preferred (but not required) Qualifications: Experience working on realistic human animation or performance-driven projects. Familiarity with 4D capture or virtual production workflows. Strong mentoring ability and interest in team development. Passion for performance, realism, and pushing the boundaries of real-time animation.

Steamroller Animation hiring Lead Animator (FACS & Motion Capture) – Contract

Steamroller Animation

Lead Animator (FACS & Motion Capture) About Steamroller Animation At Steamroller Animation, we are a passionate, collaborative, and fun-loving team dedicated to working on the most exciting projects globally. We prioritize an atmosphere where artists can grow and thrive. If you are a leader seeking to contribute to a next-generation entertainment experience, we encourage you to join our crew! The Opportunity: Lead Animator (FACS & Motion Capture) We are seeking an experienced Lead Animator to guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This pivotal contract role requires a leader with a strong artistic sensibility and deep technical fluency in both FACS (Facial Action Coding System) and Motion Capture (Mocap) cleanup. You will ensure the seamless, high-quality integration of expressive facial performance and dynamic body motion. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Team Leadership Provide clear direction, actionable feedback, and mentorship to animators specializing in facial and mocap cleanup. Artistic Quality Collaborate closely with the Animation Supervisor and Directors to uphold the project’s artistic vision and high quality standards. Review & Refinement Review and refine animation work, ensuring technical excellence, performance authenticity, and consistency across both facial and body motion. Hands-On Work Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Workflow & Pipeline Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Management Partner with Production to manage team priorities, monitor deadlines, and ensure efficient, timely delivery of all animation assets. Collaboration Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5 years of professional experience in film, games, or real-time animation production. Core Expertise Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Artistic Skills Strong understanding of animation principles, body mechanics, and emotional performance. Software Proficiency in Autodesk Maya. MotionBuilder experience is highly valued. Leadership Excellent leadership, communication, and organizational skills; ability to translate artistic vision into clear, achievable team goals. Troubleshooting Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Real-Time Working knowledge of Unreal Engine and Sequencer is preferred. Preferred (But Not Required) Qualifications Qualification Advantage Project Type Experience working on realistic human animation or performance-driven projects. Technology Familiarity with 4D capture or virtual production workflows. Mentorship Strong mentoring ability and active interest in team development. Passion Passion for realism and pushing the boundaries of real-time animation. Latest Jobs

Steamroller Animation | Facial Animator (FACS)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Facial Animator (FACS) Location: British Columbia (remote) Start Date: TBC February/March 2026 About the role We’re seeking a skilled Facial Animator (FACS) to help bring a hyper-realistic virtual performer to life through expressive, emotionally authentic animation. This role focuses on delivering high-fidelity facial performances for a live, musical production—where artistry, technology, and realism meet to create a next-generation entertainment experience. ***This is a contract position*** What you’ll do Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic virtual performer singing and dancing live on stage. Collaborate closely with the Animation and Performance teams on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Work directly with Animation Directors, Supervisors, and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing. Maintain continuity and emotional clarity in performances that combine body and facial animation. Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively, contributing to creative and technical problem-solving. Attend dailies, rounds, and reviews; actively participate in feedback sessions to elevate animation quality. Communicate effectively with Production, Engineering, and Rigging teams to ensure facial performance integration meets technical and artistic standards. Contribute to animation tests, previs, layout, and shot finalization for musical and performance-based sequences. Qualifications Minimum of 3 years of production experience in film, games, or real-time performance environments. Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Proficiency in Autodesk Maya; MotionBuilder experience is a plus. Experience with both keyframe and motion capture facial workflows. Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Strong understanding of animation principles, timing, and performance. Excellent problem-solving and communication skills with a collaborative, team-focused mindset. Ability to maintain high-quality work under tight production timelines. Passion for character performance and innovation in animation technology. Applicants must be located in British Columbia. Preferred (but not required) Qualifications: Experience with 4D capture or high-resolution scanned facial assets. Background in live or virtual production settings. Experience mentoring or leading other animators. Demonstrated interest in musical or performance-driven storytelling. Familiarity with Unreal Engine and Sequencer, with the ability to work adaptively inside real-time pipelines.

Steamroller Animation | Facial Animator (FACS)-Contract Position

Steamroller Animation

Facial Animator (FACS) – Contract Position Steamroller Animation Bringing Emotion and Realism to the Digital Stage About Steamroller Animation At Steamroller Animation, we are a creative and welcoming team, dedicated to pushing the boundaries of what’s possible in animation. We foster a culture where artists can grow, collaborate, and contribute to the coolest, most innovative projects in entertainment. We’d love to hear from you if you are passionate about your craft and looking for a supportive atmosphere! The Opportunity: Facial Animator (FACS) We are seeking a highly skilled Facial Animator with expertise in FACS (Facial Action Coding System) to play a critical role in a live musical production. This is a unique opportunity to create emotionally authentic and expressive facial animation for a hyper-realistic virtual performer, uniting artistry, technology, and realism for a next-generation entertainment experience. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Facial Animation Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic performer singing and dancing live on stage. FACS & Solving Collaborate closely on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Integration Work with Directors and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing, maintaining continuity and emotional clarity. Pipeline & Workflow Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Technical Polish Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively. Collaboration Attend dailies and reviews, actively participating in feedback sessions. Communicate effectively with Production, Engineering, and Rigging teams. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 3 years of production experience in film, games, or real-time performance environments. Facial Expertise Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Performance Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Software Proficiency in Autodesk Maya. Experience with both keyframe and motion capture facial workflows. Artistry Strong understanding of animation principles, timing, and performance. Attributes Excellent problem-solving and communication skills; ability to maintain high-quality work under tight production timelines. Location Applicants must be located in British Columbia. Preferred (But Not Required) Qualifications Qualification Advantage Capture Technology Experience with 4D capture or high-resolution scanned facial assets. Production Setting Background in live or virtual production settings. Leadership Experience mentoring or leading other animators. Real-Time Familiarity with Unreal Engine and Sequencer. Latest Jobs