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Bungie hiring Senior Lighting Artist – Remote (United States)

Bungie 58 festybay

Overview

Bungie is seeking a passionate and experienced Senior Lighting Artist to join our world-class team and dramatically enhance the visual fidelity and emotional resonance of our in-game environments.

We recognize the pivotal impact that lighting has on player experience, visual storytelling, and navigation. If you are driven by the opportunity to shape mood and tone, guide player focus, and create truly captivating worlds through masterful use of light, color, and shadow, we encourage you to apply.

This role is Remote within the United States.

Key Responsibilities

As a Senior Lighting Artist, you will be instrumental in setting the visual aesthetics of our projects. Your main responsibilities will include:

  • Aesthetic Leadership: Collaborate closely with Lighting Leadership and Art Direction to maintain and elevate the aesthetic and technical standards of lighting across all projects.
  • Implementation: Utilize proprietary and industry toolsets to own the creation and implementation of stunning real-time lighting setups for significant portions of our in-game worlds.
  • Content Creation: Develop dynamic/scripted lighting events, character and hard-surface object light rigs, and lighting for in-game narrative content from conception to final polish.
  • Optimization & Alignment: Ensure all lighting solutions are visually striking, aligned with the artistic vision, and optimized for performance.
  • Cross-Discipline Partnership: Work with Design stakeholders to ensure lighting supports core gameplay needs and provides clear navigational cues.
  • Knowledge Sharing: Stay informed on new developments in real-time rendering, particularly concerning lighting, atmosphere, and surface interactions, and provide constructive feedback to junior and production artists.

Required Skills & Experience

  • Mastery of Light: Strong understanding and artistic sense in lighting, shadow, and color theory, with a proven ability to create visually engaging and moody spaces.
  • Adaptability: Ability to follow and adapt to a wide range of design references and narrative contexts to meet high fidelity and atmospheric expectations.
  • Versatile Experience: Extensive experience lighting characters, complex environments (interior & exterior), and different times of day using various real-time lighting techniques and tools.
  • Technical Artistry: Understanding of composition and the ability to enhance mood through lighting; experience with materials/shaders and their relationship with light.
  • Tool Competency: Proficiency with Unreal Engine 4/5, Unity3D, or other modern development toolsets.
  • Supporting Skills: Competent 3D modeling/texturing skills (e.g., creating light fixtures or practical light support).
  • Soft Skills: Strong organizational and communication skills, comfortable working autonomously and collaboratively while taking direction from Art Directors/Leads.
  • Passion: A genuine passion for games and the medium of interactive entertainment.

Nice-to-Have Skills

  • Experience partnering with Graphics Engineers, Tech Art, and Tools teams to develop and improve lighting pipelines and technology.
  • Experience in a mentorship capacity, guiding the work of more junior artists.
  • Experience coordinating lighting efforts with external development partners.

Compensation & Benefits

The estimated base pay range for this role is $102,000—$125,000 USD.

Individual base pay will be determined based on job-related factors including knowledge, skills, experience, and location. This role is also eligible for SIE’s top-tier benefits package, which includes:

  • Medical, Dental, and Vision coverage
  • Matching 401(k)
  • Paid Time Off
  • Wellness Program
  • Employee discounts for Sony products
  • Eligibility for an annual bonus package

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