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Steamroller Animation | Animator (Creature & Gameplay Focus)

Steamroller Animation

Animator (Creature & Gameplay Focus) Bring creatures to life in ways that make players believe. At Steamroller Animation, our worlds are inhabited by extraordinary beings — each with unique anatomy, personality, and purpose. We’re seeking a seasoned Gameplay Animator who specializes in creature animation, someone who understands that the secret to lifelike motion lies in observation, research, and storytelling through movement. From the subtle twitch of an ear to the thunderous strike of a beast in combat, your work will define how these creatures move, feel, and connect within the game world. Location: Remote (U.S.-based only) Employment Type: Contract (1099) What you’ll do Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion. Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent. Use reference and research — from real-world animal studies to biomechanical analysis — to ground fantastical movement in authenticity. Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics. Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project. Communicate effectively with Production regarding progress, challenges, and deliverables. Participate in animation reviews, team rounds, and dailies to refine work and support department goals.. Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation. Qualifications 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight. Deep understanding of core animation principles and how they enhance interactivity and player feedback. Proven ability to use reference and research to inform animation performance and realism. Proficiency in Autodesk Maya (required). Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Must be based in the United States and eligible to work within the country.

Steamroller Animation hiring Animator (Creature & Gameplay Focus) – Contract

Steamroller Animation

🐾 Animator (Creature & Gameplay Focus) – Contract Steamroller Animation Bringing Extraordinary Creatures to Life in Game Worlds About Steamroller Animation At Steamroller Animation, we are dedicated to crafting immersive worlds inhabited by extraordinary, lifelike beings. We value observation, research, and storytelling through movement. We are a team passionate about our craft, committed to a collaborative environment where animators can bring unique anatomy, personality, and purpose to every creature, defining how they move, feel, and connect within the game world. The Opportunity: Animator (Creature & Gameplay Focus) We are seeking a seasoned Gameplay Animator who specializes in creature animation. You will be responsible for defining the movement of our fantastical beings, translating subtle biological twitches and thunderous combat strikes into high-quality, believable, and responsive gameplay performances. Your work will directly enhance player immersion and interaction. Detail Information Employment Type Contract (1099) Location Remote (Must be U.S.-based only and eligible to work in the U.S.) Key Responsibilities (What You’ll Do) Focus Area Core Tasks Creature Animation Animate high-quality creature and gameplay performances that maximize believability, responsiveness, and player immersion. Authenticity & Research Use reference and deep research (including real-world animal studies and biomechanical analysis) to ground fantastical movement in authenticity and naturalism. Collaboration & Design Work closely with Animation Directors, Leads, and Designers to develop motion that perfectly supports gameplay mechanics and creative intent. Execution Execute a wide range of animation tasks, including both keyframe and motion-capture work for in-game actions and cinematics. Pipeline & Tools Utilize Autodesk Maya and other production tools to meet both technical and artistic standards for gameplay implementation. Feedback & Review Implement feedback from leads with a focus on maintaining animation quality and consistency. Participate actively in dailies and reviews. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Creature Specialization Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, weight, and movement principles. Animation Principles Deep understanding of core animation principles and how they specifically enhance interactivity and player feedback. Technical Skills Proficiency in Autodesk Maya (required). Proven ability to use reference and research to inform animation performance and realism. Collaboration Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Location Must be based in the United States and eligible to work within the country. Latest Jobs

Steamroller Animation | Animation Supervisor (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Animation Supervisor (FACS & Motion Capture) Location: British Columbia (remote) Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking an experienced Animation Supervisor to lead the Facial and Motion Capture teams, bringing a hyper-realistic virtual performer to life for a live musical experience. This role requires a leader with a deep understanding of performance-driven animation — uniting facial expression, body movement, and emotional authenticity into a cohesive, lifelike digital performance. You’ll guide both the creative and technical direction, ensuring that every nuance—from micro-expressions to full-body choreography—embodies the realism and artistry that define the project. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Define artistic direction and quality standards for facial and motion capture animation, ensuring lifelike and emotionally compelling performances. Supervise a team of FACS and Mocap Cleanup Animators, providing clear creative and technical guidance across all stages of production. Collaborate closely with Directors, Technical Leads, and Production internally and externally to maintain consistent performance quality across both facial and body animation. Review and refine animation to achieve seamless integration between facial solving, body motion, and overall performance intent. Partner with the Rigging, Performance Capture, and Engineering teams to improve animation pipelines, tools, and workflows. Conduct dailies, rounds, and team reviews, delivering concise, actionable feedback to elevate shot quality and maintain consistency. Anticipate and resolve creative and technical challenges, ensuring efficient production flow and delivery of assets on schedule. Document processes and workflows for team onboarding, pipeline consistency, and knowledge sharing. Mentor and inspire animators, fostering growth in both technical skill and artistic expression. Act as the primary Animation representative in cross-departmental meetings, communicating team needs, progress, and goals effectively. Represent the animation team in internal and partner-facing meetings as needed. Promote a collaborative and motivated team environment built on trust, respect, and creative excellence. Qualifications Minimum of 8 years of professional animation experience in film, games, or real-time production. Proven supervisory or lead experience managing animation teams, ideally across both facial and motion capture workflows. Expert understanding of FACS, facial anatomy, and performance-driven animation. Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Experience integrating motion capture data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities, delegate effectively, and maintain quality under tight deadlines. Preferred (but not required) Qualifications: Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Background in musical, live, or performance-based animation projects. Demonstrated success in mentoring or training animation teams. Strong interest in pushing the boundaries of digital performance and real-time storytelling.

Steamroller Animation | Animation Supervisor (FACS & Motion Capture) – Contract

Steamroller Animation

Animation Supervisor (FACS & Motion Capture) – Contract Steamroller Animation Lead the Future of Digital Performance About Steamroller Animation At Steamroller Animation, we’re passionate about our craft and committed to working on the coolest projects. We cultivate a welcoming, growth-oriented culture where collaboration and creative excellence thrive. Join our fun-loving bunch and advance your career by contributing to groundbreaking work. The Opportunity: Animation Supervisor (FACS & Motion Capture) We are seeking an experienced and visionary Animation Supervisor to spearhead the Facial and Motion Capture teams. This critical contract role involves bringing a hyper-realistic virtual performer to life for an ambitious live musical experience. You will be the driving force in uniting facial expressions (FACS), body movement, and emotional authenticity into a cohesive, lifelike digital performance, guiding both creative and technical direction. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Leadership Responsibilities (What You’ll Do) Focus Area Core Responsibilities Creative Leadership Define artistic direction and quality standards for facial and motion capture, ensuring emotionally compelling and lifelike performances. Team Management Supervise, mentor, and inspire a team of FACS and Mocap Cleanup Animators, providing clear technical and creative guidance. Integration & Review Review and refine animation to achieve seamless, high-quality integration between facial solving, body motion, and overall performance intent. Pipeline Development Partner with Rigging, Performance Capture, and Engineering teams to improve animation tools, pipelines, and workflows. Cross-Collaboration Act as the primary Animation representative, communicating team progress and needs effectively in cross-departmental and partner-facing meetings. Workflow Efficiency Conduct dailies and reviews, delivering concise, actionable feedback. Anticipate and resolve creative/technical challenges to ensure efficient production flow and timely delivery. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 8 years of professional animation experience in film, games, or real-time production. Supervisory History Proven supervisory or lead experience managing animation teams, specifically across both facial and motion capture workflows. Facial Expertise Expert understanding of FACS, facial anatomy, and performance-driven facial animation. Body Mechanics Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Software Skills Proficiency in Autodesk Maya. Experience with MotionBuilder is highly valued. Pipeline Knowledge Experience integrating mocap data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Leadership Traits Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities and delegate effectively. Preferred (But Not Required) Qualifications Qualification Value Add Advanced Capture Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Project Type Background in musical, live, or performance-based animation projects. Mentorship Demonstrated success in mentoring or training animation teams. Innovation Strong interest in pushing the boundaries of digital performance and real-time storytelling. We look forward to reviewing your application and seeing how your expertise can elevate the performance standards at Steamroller Animation.

Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation

Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Motion Data Refinement Clean, retarget, and polish complex body motion capture data for a hyper-realistic digital character. Performance Fidelity Maintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision. Technical Execution Apply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies). Collaboration & Pipeline Ensure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines. Reviews & Feedback Participate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards. Additional Duties Contribute to previs, layout, and final shot animation as needed. Qualifications & Requirements Required Requirement Type Details Experience Minimum of 3 years of production experience in film, games, or performance capture environments. Mocap Expertise Proven experience with motion capture animation cleanup for realistic human movement. Animation Principles Strong understanding of timing, weight, balance, and body mechanics. Software Skills Proficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines. Workflow Experience integrating mocap data with cinematic or real-time production workflows. Soft Skills Excellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines. Location Must be located in British Columbia. Preferred (Not Required) Qualification Advantage Real-Time Engine Experience working in Unreal Engine or other real-time environments. Production Context Background in live or virtual production settings. Artistic Skill Strong understanding of character acting and performance interpretation.

Paradoxum Games | 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) Position: 3D Animator Type: Remote, Contract Eligibility: 18+ only About the Role We’re seeking a talented 3D Animator to join our team and bring characters, creatures, and gameplay experiences to life on the Roblox platform. This role focuses on stylized, expressive animations that work within the Roblox R6 rig, while maintaining smooth performance and consistent quality across the project. You’ll collaborate with character artists, designers, and the Art Director to create engaging animation sets that not only look great but also enhance gameplay. Responsibilities Create stylized, polished animations for characters, creatures, and props within the Roblox R6 framework. Animate a wide range of motion: idles, walks, runs, attacks, emotes, and cinematic moments. Work within the technical constraints of Roblox Studio, ensuring animations are efficient and performant. Collaborate with 3D artists to maintain proper rig functionality and clean deformation. Iterate quickly based on feedback while maintaining a high standard of quality. Export, test, and implement animation assets into Roblox Studio. Ensure animation style remains consistent with the game’s art direction and tone. Requirements Strong portfolio showcasing character animation (gameplay cycles, emotes, or cinematic animation). Proficiency in Blender software. Familiarity with Roblox R6 rigs and adapting animation to their proportions. Understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Ability to work independently and meet deadlines in a remote environment. Strong communication skills and comfort with collaborative workflows.Must be 18 years or older. Nice-to-Have Experience animating for Roblox Studio specifically. Knowledge of rigging/skinning basics to troubleshoot issues. Background in stylized animation for games or films. Passion for creating engaging, expressive character performances. Compensation: $20-25 an hour The listed salary range is an estimate. Actual offers may fall within or exceed this range, depending on factors such as professional background, training, work experience, location, business needs, and market demand. Please note that this job is only currently available to people that are 18+ and are based in the US! While we’d love to hire from outside the US, currently we’re not able to at this time.

Pixomondo | Senior Animator (VFX)

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Studio: Pixomondo (PXO), a Sony Pictures Entertainment company. Location: Toronto, Ontario, Canada (Hybrid) The Opportunity Pixomondo PXO is seeking an experienced Senior Animator to join our team on contract. You will collaborate closely with Production to deliver top-tier animation sequences (creatures, characters, objects, and vehicles) that align with the client’s vision for premium Film and TV content. Key Responsibilities Create high-quality, versatile animation across various styles (realistic humans, creatures, vehicles, Mocap cleanup, 3D rotomation). Ensure animated sequences match the client brief and Supervisor’s vision. Apply expert knowledge of scene layout and match plates. Work efficiently to meet tight deadlines and handle required overtime/weekends. Essential Expertise (Your Track Record) Category Requirements Experience 5+ years in professional VFX and Animation for Film and TV. Software Expert knowledge of Autodesk Maya (required for VFX-intensive projects). Skills Expert knowledge of traditional animation principles (Hard Surface & Character). Technical Strong understanding of animation rigging/set-up and the VFX pipeline. Artistic Excellent artistic skillset with a strong sense of composition and storytelling through fluid, organic movement. Eligibility Must be eligible to work in Ontario, Canada. Join the award-winning team behind projects like House of the Dragon and The Boys.

Pixomondo |Senior Animator (VFX & Animation) – Contract

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Feature Details Studio Pixomondo (PXO), a Sony Pictures Entertainment company Location Toronto, Ontario, Canada (Hybrid) Position Type Contract (Animation/VFX) Minimum Experience 5 years of professional experience in VFX and Animation for Film and TV Eligibility Must be eligible to work in Ontario, Canada The Role To create top-notch, production-ready animations (creatures, characters, objects, vehicles) that align precisely with the project vision and client brief. 🛠️ Core Responsibilities ✅ Required Track Record & Expertise Category Requirements Experience 5+ years in VFX and Animation for Films and TV. Software Mastery Expert knowledge of Autodesk Maya (essential for VFX-intensive projects). Principles Expert knowledge of traditional animation principles for both Hard Surface and Character Animation. Technical Skills Strong understanding of animation rigging/set-up, 3D character animation, and the overall Visual Effects pipeline. Artistic Skillset Excellent artistic foundation with a strong sense of composition, fluid motion, organic movement, and storytelling through animation. Work Ethic Proactive, ability to work efficiently to meet tight deadlines, and willingness to work overtime/weekends when required. Leadership Ability to lead a creative vision and maintain excellent communication and organizational skills. 🌍 About Pixomondo (PXO) PXO, a Sony Pictures Entertainment company, is an industry leader providing Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. PXO is an Oscar, BAFTA, and Emmy-winning company with a 23-year history of iconic work, including Game of Thrones, House of the Dragon, The Boys, and John Wick: Chapter 4. We operate seven creative studios and three LED volumes globally. Pixomondo is an Equal Opportunity Employer.

Dneg | VFX Editor (Sydney, Australia)

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Description Position at DNEG The Editorial team at Double Negative is essential for the production of our shows. Working hand in hand with our production team, the VFX Editor is responsible for handling all editorial tasks required by a show. Production will rely on the VFX Editor to have a thorough knowledge of all cuts, keeping them updated with the latest scans while also maintaining shot and VFX databases.You’ll liaise directly with client editorial and be the editorial point of contact on behalf of the internal production and artists. You will also assist in running client session within DNEG. There is also a creative element to the role and you’ll be asked to assist the PR and HR teams with promotional material and in-house initiatives. Throughout the year, the company also requests new showreels highlighting our work on shows. Training our Editorial Assistants and Assistant VFX Editors is a core part of the role of VFX Editor. It’s important you have the ability to train, encourage and support those working beneath you and delegate work fairly to promote a rewarding training environment. Must Have At least 3-5 years experience working in a VFX Editorial Department. Demonstrate high level of proficiency in Adobe Premiere and Davinci Resolve preferred Expert understanding of all editorial tools. A firm understanding of the VFX process and terminology, LUTS and colour space. Good understanding of Film and HD video formats, files, frame rates and resolutions. Encoding/transcoding experience, sound understanding of video codecs and file formats. Experience using Adobe Media Encoder, Shotgrid and 2k playback software, such as Baselight, Framecycler or RV. Must have experience handling scan turnovers, Client Edits, publishing edit refs and reference materials Ability to QC and approve outgoing materials for Client Review and Final Delivery Strong understanding of video codecs, resolutions, and other file formats such as EXRs, JPEG and DPXs Familiarity reading count-sheets, updating frame ranges, and understanding retimes/reracks/split comps. Experience editing company showreels for marketing and bid teams Nice to Have Nuke Photoshop Fedora Linux (basic) Understand film key-code After Effects About You Problem solver Organized Ability to multi task Quick on your feet Excellent communicator Permanent Position The ideal candidate must have the right to work in Australia.   About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!

Dneg | Senior VFX Editor – Permanent Position (Sydney, Australia)

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Location: Sydney, Australia (Hybrid Remote) | Department: Editorial Join DNEG, a leading global visual effects and animation company, as a VFX Editor in our Sydney studio. This is a permanent, Hybrid Remote role requiring a highly experienced and technically proficient individual to be the editorial cornerstone for our feature film and episodic projects. 🌟 The Opportunity The Editorial team is essential to DNEG’s success. As the VFX Editor, you will work hand-in-hand with our Production teams, managing all complex editorial tasks for a show and serving as the key point of contact between our internal artists and the client. ✨ Key Responsibilities ✅ Essential Requirements (Must Have) ➕ Bonus Skills (Nice to Have) 💡 About You You are a highly organized and effective problem solver with an exceptional ability to multi-task under pressure. You are quick on your feet and possess excellent communication skills to bridge creative, technical, and client teams. ⚠️ Important Note The ideal candidate must have the right to work in Australia to be considered for this permanent position. 🌏 About DNEG DNEG is a multi-award-winning visual effects and animation company, creating world-class content across feature film, television, and multiplatform. With over 9,000 employees globally, DNEG embraces diversity and inclusivity, committed to fostering an equitable environment where everyone matters. We encourage applications from all backgrounds.