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Steamroller Animation | Facial Animator (FACS)-Contract Position

Steamroller Animation

Bringing Emotion and Realism to the Digital Stage


About Steamroller Animation

At Steamroller Animation, we are a creative and welcoming team, dedicated to pushing the boundaries of what’s possible in animation. We foster a culture where artists can grow, collaborate, and contribute to the coolest, most innovative projects in entertainment. We’d love to hear from you if you are passionate about your craft and looking for a supportive atmosphere!

The Opportunity: Facial Animator (FACS)

We are seeking a highly skilled Facial Animator with expertise in FACS (Facial Action Coding System) to play a critical role in a live musical production. This is a unique opportunity to create emotionally authentic and expressive facial animation for a hyper-realistic virtual performer, uniting artistry, technology, and realism for a next-generation entertainment experience.

DetailInformation
Position TypeContract
LocationRemote (Must be located in British Columbia)
Start DateTBC February/March 2026

Key Responsibilities (What You’ll Do)

Focus AreaCore Tasks
Facial AnimationCreate, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic performer singing and dancing live on stage.
FACS & SolvingCollaborate closely on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences.
IntegrationWork with Directors and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing, maintaining continuity and emotional clarity.
Pipeline & WorkflowAssist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments.
Technical PolishAnalyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively.
CollaborationAttend dailies and reviews, actively participating in feedback sessions. Communicate effectively with Production, Engineering, and Rigging teams.

Qualifications & Expertise

Required Qualifications

CategoryDetails
ExperienceMinimum of 3 years of production experience in film, games, or real-time performance environments.
Facial ExpertiseProven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression.
PerformanceProven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters.
SoftwareProficiency in Autodesk Maya. Experience with both keyframe and motion capture facial workflows.
ArtistryStrong understanding of animation principles, timing, and performance.
AttributesExcellent problem-solving and communication skills; ability to maintain high-quality work under tight production timelines.
LocationApplicants must be located in British Columbia.

Preferred (But Not Required) Qualifications

QualificationAdvantage
Capture TechnologyExperience with 4D capture or high-resolution scanned facial assets.
Production SettingBackground in live or virtual production settings.
LeadershipExperience mentoring or leading other animators.
Real-TimeFamiliarity with Unreal Engine and Sequencer.

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