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Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios hiring 3d Junior Texture Artist (Remote, New Zealand)

Patriam Studios is offering exciting new new zealand jobs for a talented Junior Texture Artist to join our remote development team. In this entry-level role, you will be responsible for crafting high-quality, physically based rendering (PBR) materials and textures that bring our game environments, medieval architecture, historical props, and characters to life. Working completely from home within New Zealand, you will use procedural and hand-painted workflows to translate real-world material logic into a beautifully gritty, ancient aesthetic. This position is a perfect launchpad for an aspiring digital artist eager to gain commercial studio experience, collaborate with senior leads, and receive direct industry mentorship while actively shaping the visual identity of Patriam: Saga of Roljar. Job Overview : Junior Texture Artist Attribute Details Position Title Junior Texture Artist Company Name Patriam Studios Location New Zealand (Remote) Job Type Entry-Level / Remote Core Focus Area Material Creation & Surface Definition Primary Deliverables High-quality PBR texture maps, seamless tileables, and procedural materials Key Software Toolsets Substance Painter, Substance Designer, Photoshop The Project: Patriam: Saga of Roljar Patriam: Saga of Roljar is an ambitious title that fuses rugged historical authenticity with deeply grounded mythological elements. Our production pipeline relies on a highly cohesive visual identity where every environment, prop, and character tells a story of survival, age, and conflict. As a junior member of our art department, you will play a critical role in defining the tactile reality of our world. You will work closely with senior environment artists, character artists, and lighting leads to ensure that all surfaces interact realistically with light, weather, and the surrounding environment. Job Summary Patriam Studios is inviting talented creators to apply for our latest new zealand jobs as a Junior Texture Artist. Operating entirely within a remote framework, this role tasks you with crafting high-quality, physically based rendering (PBR) materials and textures that bring environments, architectural structures, historical props, and detailed character assets to life. You will translate real-world material logic into a stylized yet believable medieval aesthetic, ensuring that stone look weathered, metal looks forged, and fabrics look hand-woven. This is an unparalleled opportunity for a junior artist in New Zealand to transition from academic or personal projects into a commercial game production pipeline. Detailed Role Specification and Requirements Key Responsibilities: Technical Requirements & Skills: Working with Our Remote Team Remote Flexibility, Local Collaboration: While we operate entirely as a remote team, allowing you to establish your own focused workspace at home, this initiative is strictly targeted toward talent residing within New Zealand. This localization allows our team to sync effortlessly across identical time zones, streamlines our feedback loops, and actively supports the growth of the local game development community. What We Offer: Patriam Studios hiring Junior Texture Artist (Remote, New Zealand) Apply now See open roles Explore More Jobs

Peekaboo Animation | Freelance Compositing Artist, 2026

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Are you a skilled 2D compositor who loves bringing high-quality, meaningful children’s content to life? Peekaboo Animation is expanding its global creative family! We are looking for a passionate, solution-oriented Freelance Compositing Artist to join our production team for our exciting new animated series, The Triplets. In this role, you will work closely with our Compositing Supervisor to craft vibrant, visually striking, and technically seamless shots that captivate youth audiences worldwide. Peekaboo Animation is a dynamic, multi-faceted 2D boutique studio dedicated to mixing top-tier entertainment with strong, positive social values. We create, develop, and distribute our own IPs, giving a voice to fresh creators and helping kids enjoy their childhood through compelling storytelling and beautiful visual design. This position offers the ultimate flexibility of a fully remote workflow, allowing you to create world-class animation from your own EU-based studio setup. ⚠️ Strict Residency Requirement: This is a freelance-only contract. Applicants MUST be registered freelancers currently residing within the European Union (EU) at the time of application. No exceptions will be made. Job Overview : Compositing Artist Category Details Studio Peekaboo Animation (HQ in Gràcia, Barcelona, Spain) Location 100% Fully Remote Contract Status Independent Freelancer (EU-based only) Target Project The Triplets (Animated Series) Contract Duration ASAP through January 2027 Core Software Toon Boom Harmony (Node View), Photoshop, After Effects Tracking Tools Flow Production Tracking (formerly ShotGrid) Language Needs Native or Bilingual Spanish; Working proficiency in English Core Responsibilities as Compositing Artist Cinematic Shot Compositing: Assemble and composite 2D animation shots according to the Supervisor’s artistic direction, ensuring visual consistency across shots, sequences, and full episodes. Quota & Deadline Management: Take ownership of assigned episodic shot quotas, managing your freelance hours efficiently to hit tight broadcast delivery schedules. Technical Troubleshooting: Identify and resolve pipeline issues related to camera moves, special effects (FX) integration, lighting, and visual continuity. You will escalate game-stopping technical bugs directly to the supervisor. Pipeline Discipline: Maintain pristine file organization, strict asset naming conventions, and flawless version control within our server structure and Flow Production Tracking software. Collaborative Review & Documentation: Participate in team reviews, provide constructive peer feedback, and help document workflow insights or best practices for the studio’s internal wiki upon request. Production Synergy: Adapt dynamically to different art styles across projects and collaborate closely with the production team to flag potential bottlenecks early, supporting ongoing schedule planning. Required Profile & Qualifications Experience & Technical Mastery Communication & Logistics What We Offer When you collaborate with Peekaboo Animation, you become a valued partner in a highly stable, multi-faceted studio network with a truly global footprint. Our original series have been broadcast in over 140 countries, and our ecosystem extends across executive producing partnerships, a robust distribution arm, and a publishing division that has illustrated nearly 200 children’s books. We offer a highly competitive freelance rate structure, a deeply supportive and non-toxic remote work culture, and the rare opportunity to contribute your artistic skills to meaningful, positive media that inspires young minds all over the earth. Peekaboo Animation | Freelance Compositing Artist, 2026 Apply now See open roles Explore More Jobs

Fusebox Games : Junior Game Artist, Remote Jobs 2026

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Remote Jobs: Are you an aspiring digital illustrator looking to make your mark on the narrative and mobile gaming world? Fusebox Games is seeking a passionate, adaptable Junior Game Artist to join our growing development team. In this fully remote position, you will collaborate with a talented group of creators to design appealing characters, vibrant backgrounds, and game-ready production assets for our popular mobile platforms. This role offers an exceptional entry point into the games industry at a studio renowned for story-driven mobile experiences. Working under the direct guidance of a Lead Artist and reporting to the Art Director, you will learn to transform initial conceptual sketches into polished, player-facing artwork. If you have an eye for character design, a solid grasp of digital art fundamentals, and a drive to learn from an experienced team, Fusebox Games wants to hear from you. As part of our studio culture, you won’t just be executing tasks from a checklist; you will actively participate in the world-building process. From sketching early outfit variations for our highly engaged audience to refining background environments that establish the mood of a scene, your visual contributions will directly impact the player experience. Fusebox Games offers a highly structured environment tailored for junior growth, meaning you will receive continuous feedback, technical support, and career guidance to help you sharpen your industry skills while enjoying the absolute autonomy of a modern, flexible remote work setup. Remote Jobs Overview : Junior Game Artist Category Details Company Fusebox Games Location Fully Remote (Candidates must reside within the UK or Europe) Employment Type Permanent, Full-time Focus Area Character Design, Environment Art, and Mobile Asset Creation Core Software Adobe Creative Suite (Photoshop, Illustrator) Skillset Digital Painting, Vector Art, Masking, and Layer Management Reporting Structure Mentored by a Lead Artist; directly accountable to the Art Director   Core Responsibilities Asset Creation & Optimization: Design and paint high-quality character assets, environmental backdrops, and visual elements that align perfectly with Fusebox Games’ technical requirements for mobile deployment. Art Style Adaptation: Flexibly adapt your personal drawing style to match the established aesthetic and visual language of various internal game titles. Concept Development: Take creative prompts from an initial conceptual brainstorming stage through to final, polished production assets with structural support from the senior team. Collaborative Feedback Loops: Actively participate in team reviews, welcome constructive feedback from supervisors, and implement revisions efficiently to maintain a consistent quality standard. Pipeline Hygiene: Maintain clean, structured project files, utilizing best practices for layers, masking, and smart objects to ensure seamless handoffs to the engineering team.   Remote Jobs : Required Qualifications & Skills Education & Experience A university degree in an art-related field (Illustration, Game Art, Graphic Design) OR equivalent practical experience creating digital artwork. A foundational portfolio showcasing clean character designs, environmental storytelling, and an understanding of mobile game aesthetics. Technical & Practical Execution Software Proficiency: Expert command of the Adobe Creative Suite, with specific confidence navigating Photoshop and digital vector tools. Digital Painting Fundamentals: Excellent digital painting skills, highlighting a strong understanding of color theory, lighting, forms, and anatomy. File Mastery: Complete comfort handling non-destructive editing techniques, complex layer structures, smart objects, and masking systems. Game Readiness: Basic awareness of how 2D art assets are prepped, sliced, and optimized for smooth integration into mobile game engines. Behaviours & Personal Attributes A genuine, deep-seated passion for creating interactive art and playing games. An open, proactive attitude toward learning, with a strong ability to accept and grow from constructive artistic direction. Excellent written and verbal communication skills, tailored to thriving within a cross-functional, distributed remote team environment.   Remote Jobs : How to Apply Ready to take the first major step in your game art career with Fusebox Games? Please submit your application via our remote hiring portal. Important Application Requirement: You must include a link to your online portfolio or digital art station. Applications without a portfolio showcasing digital painting, character design, or vector art examples will not be considered.

Grimlore Games hiring VFX Artist, Germany 2026

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  Grimlore Games is seeking a highly skilled, passionate, and technically proficient VFX Artist to join our dedicated development team in Munich. In this role, you will be responsible for bringing our game worlds to life by designing, creating, and implementing a vast spectrum of real-time visual effects. From the subtle crackle of environmental ambient lighting to the screen-shaking impact of cataclysmic magical spells, your work will directly define the visual feedback, combat satisfaction, and atmospheric depth of our next title. As a core VFX Artist, you must possess a rare blend of artistic sensibility and technical problem-solving. You understand that great real-time effects are not just about raw performance, but about mastering the foundational principles of art and motion—such as timing, anticipation, weight, dynamics, follow-through, and realistic lighting behavior. This position requires an autonomous creator who can confidently build their own assets from scratch, including custom textures and 3D geometry, ensuring that every particle system seamlessly integrates into the game’s overall artistic direction. Core Responsibilities of the VFX Artist VFX Creation & Technical Implementation Real-Time Particle Systems: Design, author, and deploy a wide variety of stunning real-time particle systems—ranging from natural elements like fire, smoke, blood, and debris to complex energy phenomena like magic, electricity, and massive explosions. Proprietary & Industry Tools: Utilize our studio’s specialized proprietary technology alongside advanced middleware like PopcornFX to construct complex, highly optimized particle simulations. Shader & Material Development: Architect, implement, and optimize advanced material- and shader-based visual effects using our proprietary node-based material editor, pushing the boundaries of what our real-time engine can render. Asset Generation & Content Pipeline 3D Geometry & Modeling: Model and export custom 3D meshes, ribbons, and hard-surface geometry specifically tailored to drive or contain your real-time visual effects. 2D Texture Artistry: Paint, bake, and generate unique, stylized or realistic 2D textures, flipbooks, and alpha masks required to give your particle systems distinct shapes and fluid motions. Cross-Disciplinary Collaboration Team Integration: Partner closely with Game Designers, Level Designers, Programmers, and Character Artists to conceptualize and execute consistent visual effects for character abilities, ambient environments, weapon enchantments, and immersive full-screen gameplay overlays. Concept to Execution: Take ownership of the pipeline by pitching your unique concepts, presenting early blockouts to stakeholders, and executing the final polished assets based on structured creative feedback. Required Qualifications for the VFX Artist Software Mastery: Excellent, production-proven knowledge of industry-standard 2D and 3D creation suites, specifically Photoshop, 3ds Max, or Houdini. Engine Experience: Direct, hands-on experience authoring real-time visual effects inside modern, commercially available engines (such as Unreal Engine 4 / 5 or Unity), showing a clear understanding of runtime performance budgets and optimization. Artistic & Technical Synergy: A refined artistic eye for color theory, composition, and kinetic timing, coupled with a solid understanding of game technology, vector math, and shader logic. Soft Skills & Autonomy: A proactive, self-motivated work ethic with the capability to manage your own tasks independently while thriving in a highly collaborative, iterative studio ecosystem. Language Skills: Full professional fluency in both written and spoken English; German language skills are a welcome bonus but not required. Work Authorization & Location: Applicants must be legally authorized to work within Germany / the European Union and demonstrate a strict willingness to relocate to our physical studio location in Munich, Germany.   What We Offer By joining Grimlore Games as a VFX Artist, you will become a valued member of a focused, mid-sized team backed by the global publishing power of THQ Nordic and the Embracer Group. We offer a highly collaborative environment free from corporate bureaucracy, where your individual creative voice directly impacts the final product. Based in the beautiful tech-hub of Munich, you will enjoy competitive compensation, comprehensive health benefits, and a studio culture built by passionate gamers, for passionate gamers. How to Apply – Career Portal If you are a driven VFX Artist ready to leave your mark on an ambitious new project, we want to see your work. Please submit your application, including a comprehensive CV and a link to your current showreel or digital portfolio. Your portfolio must showcase high-quality examples of real-time particle work, demonstrating your eye for timing, material breakdowns, and asset optimization.

Grimlore Games hiring Senior Systems Designer, 2026

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  Grimlore Games is seeking a seasoned, passionate, and highly creative Senior Systems Designer (m/f/d) to spearhead core gameplay development for our upcoming title, Titan Quest II. As a critical member of our design team, you will take full ownership of the player class and ability systems, alongside their foundational progression structures. Titan Quest II is an ambitious Action-RPG (ARPG) set in the rich world of ancient Greece, engineered to innovate upon traditional genre formulas. In this senior position, you will act as the principal point of contact for your designated ownership areas, driving features from initial high-level concepts through to final technical execution. This role offers immense workplace flexibility, with options available for both local studio integration in Munich or complete remote work. Job Overview : Senior Systems Designer Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project Titan Quest II (Action-RPG set in ancient Greece) Location Munich, Germany (Onsite/Hybrid) or 100% Full Remote Experience Level Senior level Core Focus Character Classes, Ability Systems, Combat Design & Player Progression Key Tech & Tools Unreal Engine, Scripting Languages (LUA, AngelScript), Confluence, Miro Target Genre Isometric Action-RPG (ARPG) Contract Types • EU Residents: Permanent Full-Time Employee • Non-EU Residents: Remote Service / Freelance Contract Language Requirement Fluent written and spoken English (German is a plus) Core Responsibilities as Senior Systems Designer System Ownership & Creative Leadership Feature Ownership: Fully own, iterate, and advance the architecture of player classes, active/passive ability systems, and character progression loops. Strike Team Leadership: Drive interdisciplinary strike teams, taking creative leadership over complex features, tracking cross-department deliverables, and aggressively chasing required work to meet milestone goals. Autonomy & Prioritization: Execute large-scale design tasks independently while assisting the Lead Designer with task management, scoping, and roadmap prioritization within your functional area.   Design, Implementation & Documentation Gameplay Mechanics: Architect balanced and engaging systems encompassing real-time combat telemetry, enemy behavior patterns, ability interactions, and rewarding progression curves. Technical Implementation: Bring designs to life directly within Unreal Engine, utilizing visual scripting and text-based scripting languages to implement fluid abilities and AI parameters. Technical Writing: Maintain exceptional documentation standards by authoring clear, concise design specifications, flowcharts, and system logic on Confluence and Miro. Collaboration & Mentorship Cross-Functional Alignment: Collaborate closely with Producers, Artists, Programmers, and the Audio team to maintain alignment and realize the creative vision of the game. Team Mentorship: Serve as a positive cultural force and role model within the design studio, actively mentoring junior designers to foster their professional growth. Stakeholder Presentation: Present ongoing design work and technical features to the internal studio team and occasional external stakeholders in an articulate, engaging manner.   Required Qualifications for Senior Systems Designer Professional Track Record: Proven experience working as a Game, Level, or Narrative Designer within a professional studio environment, backed by at least two shipped commercial titles. Prior experience operating at a senior level is highly beneficial. Genre Expertise: Deep knowledge of and familiarity with the ARPG genre (e.g., Diablo, Path of Exile, Titan Quest), paired with an extensive personal background as an active player of RPGs. Mathematical Systems Balancing: A sophisticated, analytical understanding of game balancing, economy design, and the mathematical principles governing combat systems and progression scaling. Iterative Mindset: Comfort with taking responsibility for high-impact game pillars, alongside a mature attitude toward giving, receiving, and integrating constructive critical feedback. Communication: Exceptional written and spoken English communication skills, with a demonstrated ability to write rigorous technical documentation.   Nice-to-Have Qualifications for Senior Systems Designer Direct production experience working on shipped ARPG titles. Advanced technical proficiency within modern engines, with Unreal Engine experience being a significant advantage. Hands-on experience utilizing scripting languages (such as Lua, AngelScript, or Blueprint) to implement complex combat content, ability mechanics, or proprietary AI behaviors. Professional proficiency in the German language.   How to Apply If you are eager to redefine the ARPG landscape and build the future of Titan Quest II, please submit your comprehensive application through our careers portal (Grimlore Games). Your submission must include an updated CV and any relevant design portfolios, case studies, or documentation samples highlighting your expertise in systems balancing, character class design, or technical scripting.  

Grimlore Games hiring 3D Environment Artist, Germany

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  Grimlore Games is seeking an experienced Senior or Principal Environment Artist to join our team for “Project Minerva,” an exciting Action-RPG set in an ancient, mythical world filled with Greek, Persian, and Egyptian lore. In this role, you will help us build a picturesque, hand-crafted open-world experience by creating a wide variety of atmospheric environment assets and foliage. This is a highly collaborative and flexible position that utilizes cutting-edge workflows, like Houdini, and is open to artists wishing to work on-site in Munich, Germany, or from anywhere in the world via 100% full remote work. This senior-level position offers a unique chance to make a massive creative footprint on a massive, mythological open world. Because the studio leverages modern procedural pipelines like Houdini alongside traditional hand-crafted modeling techniques, you will have the freedom to balance technical innovation with fine art fundamentals. Whether you choose to collaborate face-to-face with the team at the Munich studio or work completely from home, you will step directly into a mentorship role that shapes both the visual identity of the project and the growth of the artists around you.   Job Overview : Environment Artist Category Details Studio / Company Grimlore Games (THQ Nordic / Embracer Group) Project “Project Minerva” (Action-RPG set in ancient Greece, Persia, and Egypt) Location Munich, Germany (Onsite / Hybrid) or 100% Full Remote Experience Level Senior / Principal level Core Specialization 3D Environment Art & Organic/Foliage Creation Key Tech & Tools Maya, Max, Blender, Substance Suite, ZBrush, Houdini, SpeedTree Target Engine Unreal Engine 4 / 5 Contract Types • EU Residents: Full-Time Employee (Festanstellung) • Non-EU Residents: Remote Service / Freelance Agreement Language Requirement Fluent written and spoken English   What is the project? Grimlore Games is making “Project Minerva”, an Action-RPG with a beautiful, hand-crafted open world filled with mythological creatures. We use modern tools like Houdini for our workflow, and we are looking for someone who loves creating environment assets and foliage/plants.   Job Responsibilities as 3D Environment Artist As a Senior or Principal Environment Artist, you will create beautiful environment assets that look great and run efficiently in the game. Working closely with the Concept Art and Level Design teams, you will act as a proactive problem solver who can find visual solutions even when direct concept art is not available. Beyond asset creation, you will help shape the studio’s (Grimlore Games) modern 3D art pipeline and actively mentor and coach junior artists on the team. Required Skills & Experience To be successful in this role, you must have great 3D modeling skills using industry-standard tools like Maya, 3ds Max, or Blender, alongside experience with texturing software such as Substance and ZBrush. You need a strong understanding of PBR textures and core art fundamentals, fluency in English, and a portfolio filled with relevant 3D environment artwork. Experience with Unreal Engine 4 or 5, as well as specialized software like Houdini or SpeedTree, is highly desirable. Hiring & Location Setup This position offers immense flexibility and can be done onsite in Munich, Germany, or as a 100% full remote role. Depending on your location, the contract structure varies: applicants residing within the European Union will be brought on as permanent, full-time employees, while non-EU applicants will work under a remote service or freelance agreement. While relocation to Munich is entirely optional, a passion for learning new software and workflows is highly welcomed. How to Apply for 3D Environment Artist Ready to help shape the mythical ancient world of “Project Minerva”? To apply, please submit your updated CV along with a link to your digital portfolio or ArtStation profile. We are specifically looking for breakdowns of your environment work that demonstrate a strong understanding of PBR textures, organic asset composition, and foliage creation, alongside any examples that show your ability to solve visual challenges from blockout to final polish.

Gameplay Combat Animator | Superseed Studios

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  Superseed Studios is seeking an exceptionally talented and rhythmically precise Contract Gameplay Combat Animator to breathe life into our core combat systems. In this focused, project-based role, you will take ownership of creating and refining real-time combat animations that form the literal pulse of our game. We aren’t just looking for smooth motion; we are searching for an animator who understands the precise architecture of a spectacular fight sequence. The ideal collaborator is someone who can capture the raw, kinetic energy of combat, translating punchy, high-impact choreography into responsive gameplay mechanics. You must possess an elite command over keyframe animation, an intuitive grasp of weight distribution, and a deep understanding of how timing and spacing dictate the physical gratification of an attack landing. Working alongside our combat designers and technical artists, you will ensure our gameplay loops feel devastatingly punchy and look immaculately polished. Role & Contract Overview Specification Details Job Title Contract Gameplay Combat Animator Studio / Employer Superseed Studios Location / Setup 100% Remote / Global Freelance Contract Duration 4 Months (Fixed-Term Sprint) Core Animation Style Stylized, High-Contrast, Punchy Combat Technical Focus Keyframe Posing, Smears, Combat Timing Application Address contact@superseedstudios.com   About Superseed Studios Superseed Studios is an agile, independent development team dedicated to crafting high-octane, visually arresting action experiences. We believe that exceptional gameplay is rooted in tactile satisfaction—where every input from the player results in an immediate, visceral, and exhilarating response on screen. Our studio operates a streamlined, remote-first pipeline that allows top-tier global talent to collaborate dynamically without the weight of corporate bureaucracy. We are currently scaling up production on a fast-paced, action-heavy title. To help us achieve the uncompromising visual fidelity and mechanical crunch our project demands, we are looking for a specialized combat artisan to join our animation team for an intensive, high-impact 4-month contract.   Key Responsibilities as Gameplay Combat Animator During this 4-month sprint, your creative output will directly define the moment-to-moment combat feel of the project: 1. High-Impact Combat Production Kinetic Motion Design: Craft high-quality, keyframe animations for a variety of combat actions, including basic attacks, heavy strikes, weapon combos, defensive parries, and impactful hit-reactions. Stylized Visual Flair: Maximize the visual weight of every movement by skillfully integrating exaggerated smear frames, strategic hit-stops, and high-contrast posing. Gameplay Responsibility: Tailor animations specifically to support design requirements, maintaining snappy input responsiveness while preserving visual appeal and structural physics. 2. Pipeline Integration & Collaboration Frame Optimization: Manage the entire lifecycle of your animations, from rapid thumbnail blocking to polished, game-ready assets optimized for engine runtime performance. Cross-Discipline Alignment: Partner closely with Gameplay Designers to tune state transitions, frame data, and wind-up/recovery times to achieve an impeccable gameplay loop. Rapid Iteration: Absorb critical, fast-paced feedback from the Art Director and Combat Lead, executing precise revisions to maintain the project’s signature aesthetic style.   Requirements & Qualifications We want an animator who lives for action-centric gameplay and possesses a portfolio packed with explosive movement: Core Craft Profile The Combat Reel: A dedicated animation reel highlighting clear mastery over real-time combat, character physics, weapon weight, and explosive energy. An Eye for Contrast: Demonstrable understanding of how to use extreme posing, rhythmic timing variations, and exaggerated smear techniques to make combat feel violent, responsive, and sharp. Technical Foundation: Deep proficiency in modern digital animation software (e.g., Autodesk Maya) coupled with an understanding of how animations function inside real-time game engines. Production Agility: The ability to work efficiently under a fixed 4-month timeline, delivering clean, organized files that seamlessly integrate into an ongoing production pipeline.   How to Apply If you specialize in making digital characters hit hard and move beautifully, we want to see your reel immediately. Please assemble your application materials and send them directly to our talent acquisition team: Recruitment Email: contact@superseedstudios.com Required Subject Line: Gameplay Combat Animator Application – [Your Name] Submission Materials Check-list Direct Reel Link: A hyperlink to your current animation demo reel or portfolio website. ⚠️ Note: Please ensure your reel prominently features combat, melee weapon work, or stylized hand-to-hand action. Breakdowns detailing your specific contribution to each shot are highly appreciated. Professional CV / Resume: A brief breakdown of your industry experience, shipped titles, or contract history (PDF format preferred).

3D Artist job at HyperHug, Remote

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  HyperHug is seeking a highly skilled and detail-oriented 3D Artist specializing in Skins and Textures to join our international development team. This is a full-time, fully remote position dedicated to the continuous growth and visual evolution of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for authoring high-fidelity, realistic surface textures and cosmetic skin variations for an extensive arsenal of weapons and in-game props. You will bridge the gap between creative concept and mobile optimization, ensuring that every asset not only looks visually stunning but also maintains peak performance across a wide array of mobile devices. Job Overview : 3D Artist Attribute Details & Specifications Position Title 3D Artist (Skins & Textures) Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Game Art Core Software Stack Substance Painter, Photoshop, and (Blender / Maya / 3ds Max) Language Profile Russian (C1+) & English (B1+) Key Optimization Target Mobile Hardware & Rendering Constraints   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because weapons and equipment are central to the player experience, high-quality, realistic weapon customization and visual progression (skins) are vital drivers of player retention, expression, and engagement. Job Description & Core Responsibilities as 3D Artist Role Overview As a 3D Artist focusing on skins, your primary mandate is to inject personality, realism, and aesthetic variety into the game’s hardware. You will translate thematic concepts into meticulously detailed textures, applying realistic wear, weathering, and material properties to weapons and props. Your work will directly influence the game’s visual economy and player expression systems. Key Responsibilities as 3D Artist 1. Texture Authoring & Cosmetic Variant Creation High-Fidelity Texturing: Design and execute photorealistic textures and complex skin variations for weapons, attachments, and environmental props, strictly adhering to the gritty, grounded visual style of Oxide. Material Realism: Apply advanced texturing principles to simulate authentic surface details, including complex metal and polymer properties, scratching, dirt accumulation, rust, and operational wear-and-tear. Asset Preparation: Take blockout or completed 3D models and prepare them for texturing by generating, organizing, and polishing UV layouts to maximize texture space efficiency. 2. Mobile Optimization & Technical Integration Mobile Engine Performance: Optimize texture resolutions, channel packing, and material layouts to comply with the rigid hardware and memory constraints of modern mobile devices. Engine Collaboration: Coordinate closely with technical artists and developers to ensure that textures, maps, and materials integrate seamlessly into the production pipeline and render accurately within the game engine. 3. Collaborative Iteration & Quality Control Style Consistency: Partner with the Art Lead to ensure all cosmetic assets remain visually cohesive with the established universe and art direction. Agile Response: Accept, process, and implement artistic and technical feedback rapidly within an agile, fast-paced production environment.   Candidate Profile & Qualifications The ideal candidate possesses a strong eye for physical materials and industrial design, coupled with the technical discipline required to develop assets for mobile deployment. You should be a self-motivated individual who excels in an independent, remote team dynamic. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D artist within the video game industry. Specialized Portfolio: A robust online portfolio showcasing exceptional skill in weapon and prop texturing, surface shading, and cosmetics/skins. Software Mastery: Proficient in Substance Painter and Adobe Photoshop, alongside deep familiarity with at least one major 3D DCC package (Blender, Autodesk Maya, or 3DS Max). Texturing Fundamentals: An expert-level understanding of physical material behaviors, PBR (Physically Based Rendering) factors, roughness, and aging/weathering techniques. Mobile Awareness: Foundational knowledge of digital asset optimization techniques specifically geared toward mobile platform performance. Language & Communication Skills Due to our cross-border operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Direct, hands-on experience working within the Unity engine pipeline. A sophisticated understanding of mobile rendering constraints, draw calls, and mobile-friendly PBR workflows. A personal passion for the survival shooter genre and realistic military/industrial art styles. What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on their craft, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.  

Remote jobs : 3D Character Animator at Octo Games

Octo Games

  Octo Games is an international gamedev studio legally headquartered in the Netherlands, specializing in adult visual novels and story-driven commercial PC games for Steam. We are seeking a 3D Character Animator for a full-time, permanent position operating on a standard 5/2 shift pattern. As pioneers in decentralized game development, our studio operates on a permanent, borderless remote model, making this one of the premier remote jobs for artists looking to work from absolutely anywhere in the world. To qualify for this position, applicants must possess a minimum of 6+ months of professional game development experience alongside expert-level mastery of Blender, with a particular emphasis on its Dope Sheet, Graph Editor, and Non-Linear Animation (NLA) editor. Candidates must showcase an advanced understanding of physical body mechanics, real-world weight distribution, seamless loop cycles, and expressive facial staging. This role offers competitive compensation commensurate with portfolio strength, alongside comprehensive paid vacation and sick leave. Our selection process involves an initial portfolio review followed by a mandatory, unpaid practical technical test assignment. Qualified professionals looking to secure stable, impactful remote jobs can apply directly through this job board or route their resume and showreel via Telegram to @plnkls_octo_games. Remote Jobs Overview : 3D Character Animator Attribute Details Company Name Octo Games Position Title 3D Character Animator Job Type Full-Time, Permanent (5/2 Shift Pattern) Location Global Remote (Work from anywhere) Corporate Residency International Studio (Headquartered in the Netherlands) Salary Range Competitive / Commensurate with experience & portfolio strength Core Technical Stack Blender (Expertise in NLA / Non-Linear Animation editor required) Minimum Experience 6+ months of professional/commercial game development experience Primary Project Focus Adult Visual Novels and story-driven commercial PC games for Steam Key Requirements Strong grasp of body mechanics, weight, loop animations, and expressiveness Selection Component Portfolio review followed by a mandatory practical technical test assignment Application Channels Direct job board submission or via Telegram to @plnkls_octo_games About Octo Games Octo Games is an established international game development studio legally headquartered in the Netherlands. Since our founding in 2017, we have dedicated ourselves to crafting, publishing, and sustaining premium commercial PC titles tailored specifically for the global Steam audience. Over nearly a decade of continuous operational growth, our studio has engineered, optimized, and deployed an expansive catalog exceeding 200 software releases, earning an exceptionally loyal, highly active international player base. Octo Games core creative focus centers on Adult Visual Novels and deeply immersive, story-driven gaming experiences. At Octo Games, we treat interactive storytelling as an elite design discipline. Our design philosophy dictates that every individual frame, environmental layout, and character performance must serve a grander narrative purpose—heightening environmental atmosphere, advancing complex character development, and driving profound emotional player engagement. We operate entirely via a highly structured, globally decentralized remote workspace model. This allows us to bring together exceptional technical minds and creative specialists from all corners of the globe. By stripping away redundant corporate bureaucracy, we maintain an incredibly agile, responsive production ecosystem. We make critical architectural and design decisions rapidly, actively celebrate individual developer initiative, and empower every single team member to exert direct, visible influence on the final retail product. The Project Ecosystem As a 3D Character Animator joining our production pipeline, you will step away from purely theoretical exercises or unreleased indie prototypes. You will immediately integrate into active, well-funded commercial lifecycles possessing built-in market validation, guaranteed release tracks, and prominent visibility across the global Steam marketplace. Our titles rely heavily on the fidelity and nuance of our character assets. In the storytelling genre, players spend hundreds of hours interacting with our digital cast. Your animation work will directly dictate the commercial viability and artistic triumph of our upcoming production slate. To view our established track record and get a precise feel for our visual standards, product scope, and narrative tone, we invite all prospective applicants to explore our public developer profile: Position Purpose & Role Impact Octo Games is seeking a technically proficient, artistically expressive 3D Character Animator to join our production team. In this role, your primary objective is to elevate our 3D character models from static meshes into living, breathing personalities capable of transmitting subtle emotional undercurrents, physical flexibility, and distinct charm. For top-tier talent scanning the market for flexible remote jobs, this position offers the rare opportunity to work on highly successful commercial titles while maintaining absolute geographical freedom. Within the narrative systems designed by Octo Games, character animation is never treated as a trivial aesthetic addition or a simple technical checkbox. Instead, movement is leveraged as a fundamental extension of a character’s internal psychology, a critical driver of seasonal scene moods, and the absolute cornerstone of the player’s emotional journey. If you are evaluating creative remote jobs to find a studio that truly respects the narrative weight of your craft, we want to recruit an animator who looks beyond simple structural interpolation and instead focuses on the weight, rhythm, and expressive prose of human and stylized motion. Core Duties & Responsibilities The selected candidate will take ownership of the daily character animation pipeline, executing tasks that bridge technical preparation with high-end creative performance. Your day-to-day operations will encompass the following vital tasks: 1. High-Fidelity Animation Creation Author, polish, and export expressive character animations that align perfectly with the creative director’s storyboards, script requirements, and structural style guides. Develop distinct movement vocabularies for various characters, ensuring their personalities are immediately recognizable through their physical habits, postures, and gestures. 2. Keyframe Manipulation & Curve Optimization Demonstrate mastery over keyframe placement, animation curves, and spatial interpolation within a 3D environment. Meticulously refine motion curves to avoid mechanical or robotic artifice, ensuring fluid, organic, and physically accurate movement transitions. Incorporate an advanced grasp of comedic and dramatic timing, spacing, ease-in, and ease-out principles to heighten scene impact. 3. Loop Animation Architecture Design, build, and optimize seamless idle loops, cyclical environmental interactions, and recurring situational behaviors. Ensure that loop boundaries are completely invisible to the player, eliminating any jarring frame pops, structural resets, or clip clipping. 4. Non-Linear Animation (NLA) … Read more

3D Storyboard Artist job at Mainframe Studios, Vancouver

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3D Storyboard Artist Jobs Overview: At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it’s no wonder we’ve established ourselves as a creative force to be reckoned with. Job Overview : 3D Storyboard Artist Metric / Parameter Position Details & Specifics Company Name Mainframe Studios Official Job Title Storyboard Artist – 3D Location Vancouver, BC (Remote Eligibility within BC) Salary Range $65,000 – $90,000 CAD (Based on skills & experience) Core Software Toon Boom Storyboard Pro, Adobe Photoshop Experience Required 2-3+ years of professional production experience preferred Primary Mandate Partner with the Director and Head of Story to translate script pages into highly engaging, dynamic 3D CG animated storyboard panels.   What You’ll Do WE WANT YOU (and your mad skills)! On a CG animated production, the Storyboard Artist’s role is to work with the Director or Storyboard Director to translate the script into a visual medium. Script Translation: Under the leadership of the Head of Story and/or a Senior Storyboard Artist, you will use character and environment designs to translate written script pages into clear storyboard panels. Narrative & Tone Development: Create story sequences that accurately reflect the emotional, action-packed, and/or comedic intent of a scene or sequence. Creative Brainstorming: Actively participate in collaborative brainstorming sessions to pitch narrative, emotional, and comedic ideas for the production. Cinematic Staging: Apply strong abilities in staging, shot composition, screen direction, and cutting to achieve highly effective storytelling. Continuity Maintenance: Focus heavily on shot-to-shot continuity within your assigned sequences while collaborating with other story artists to ensure seamless transitions from sequence to sequence.   What We’re Looking For Need to Have: Strong Drawing Skills: Exceptional ability to capture character action, emotion, and attitude fluidly through storyboard panels. Storytelling Excellence: Proven narrative skills tailored for CG animation. Film Grammar Mastery: Solid knowledge of film grammar, cinematic shot composition, and camera tools, alongside an understanding of how to use them for optimal visual storytelling. Stylistic Adaptability: The ability to swiftly adapt your drawing style to match a variety of project aesthetics, ranging from stylized/cartoony to photorealistic. Digital Proficiency: Hands-on experience working with industry-standard digital storyboarding software.   Software You Will Use: Toon Boom Storyboard Pro Adobe Photoshop Nice to Have: Education: A degree and/or diploma in fine arts, animation, or equivalent industry experience. Experience: 2-3+ years of working in a professional studio environment within the story discipline. Compensation & Benefits Salary Range: $65,000 – $90,000 CAD. Determination: Starting compensation within this posted range will be determined based on factors including the successful candidate’s skills, experience, qualifications, and overall fit for the role.   What Makes This Role Extra Awesome? Epic Portfolio Pieces: You won’t just be drawing anything—you’ll be actively crafting universes for industry powerhouses like Netflix, Mattel, DreamWorks, and Sony. Your boards will shape the next generation of global animated hits. The Ultimate Work-From-Home Setup: Enjoy the luxury of a fully remote role within British Columbia. Skip the Vancouver commute and create cinematic magic right from your own cozy creative sanctuary. A Culture That Actually Eats Challenges for Breakfast: Join a tight-knit, high-energy crew where “mad skills” are celebrated, your wildest comedic pitches are encouraged in open brainstorming sessions, and your unique background is seen as a major superpower. Equal Opportunity Employer Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.