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Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation (Remote, British Columbia)

About Steamroller Animation

We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere!

Role Summary

We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic.

DetailInformation
Position TypeContract
LocationRemote (Must be located in British Columbia)
Start DateTBC February/March 2026

Mocap Cleanup Animator – Contract Role

Steamroller Animation (Remote, British Columbia)


About Steamroller Animation

We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere!

Role Summary

We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic.

DetailInformation
Position TypeContract
LocationRemote (Must be located in British Columbia)
Start DateTBC February/March 2026

Key Responsibilities (What You’ll Do)

Focus AreaCore Tasks
Motion Data RefinementClean, retarget, and polish complex body motion capture data for a hyper-realistic digital character.
Performance FidelityMaintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision.
Technical ExecutionApply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies).
Collaboration & PipelineEnsure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines.
Reviews & FeedbackParticipate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards.
Additional DutiesContribute to previs, layout, and final shot animation as needed.

Qualifications & Requirements

Required

Requirement TypeDetails
ExperienceMinimum of 3 years of production experience in film, games, or performance capture environments.
Mocap ExpertiseProven experience with motion capture animation cleanup for realistic human movement.
Animation PrinciplesStrong understanding of timing, weight, balance, and body mechanics.
Software SkillsProficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines.
WorkflowExperience integrating mocap data with cinematic or real-time production workflows.
Soft SkillsExcellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines.
LocationMust be located in British Columbia.

Preferred (Not Required)

QualificationAdvantage
Real-Time EngineExperience working in Unreal Engine or other real-time environments.
Production ContextBackground in live or virtual production settings.
Artistic SkillStrong understanding of character acting and performance interpretation.