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Character Artist at Jagex, United Kingdom

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Are you a master of the digital clay? Do you find joy in sculpting everything from the menacing silhouette of a dragon to the intricate stitching on a hero’s gauntlet? Jagex, the home of the legendary RuneScape franchise, is looking for a Character Artist to help build the next era of our universe: RuneScape: Dragonwilds. As we expand Gielinor into a broader ecosystem of “forever games,” we need artists who can bridge the gap between stylized charm and modern technical excellence. Based in our headquarters in Cambridge, UK, this role offers the perfect balance of creative autonomy and the stability of a world-renowned studio. Character Artist Job Overview Company Name: Jagex (The RuneScape Company) Project: RuneScape Dragonwilds Job Title: Character Artist Employment Type: Full-Time Work Model: Hybrid (Predominantly Remote; occasional commute required) Location: Cambridge, United Kingdom Salary Range: £35,000 – £52,000 (Estimated based on 2026 market data & experience) Core Tech Stack: Autodesk Maya, ZBrush, Substance Painter, Unreal Engine About Jagex & RuneScape: Dragonwilds For 25 years, Jagex has been a pioneer in community-driven gaming. Our flagship franchise has welcomed over 300 million players, and as we move into 2026, we are bolder than ever. RuneScape: Dragonwilds represents a major evolution for the brand—a survival-crafting adventure that takes players to the untamed continent of Ashenfall. This is not just “another MMO”; it is a multi-genre experience built on integrity, fair play, and high-fidelity stylized art. By joining this project, you are helping define the visual language of RuneScape’s most ambitious chapter yet. Your Mission as a Character Artist In this role, your daily production will be as varied as the world of Gielinor itself. You won’t just be focused on humanoids; you will be the architect of an entire ecosystem. 1. End-to-End Character Creation You will take responsibility for every facet of a character asset. This includes high-fidelity sculpting in ZBrush, retopology for game-ready performance, and texturing using a PBR (Physically Based Rendering) pipeline. Your work will span: Player Outfits: From humble starter rags to legendary endgame armor. Weapons & Props: Ensuring that every sword, staff, and shield feels weighted and integrated. NPC Creatures: Designing and modeling monsters of all shapes and sizes, from classic goblins to massive, fearsome dragons. 2. Cross-Disciplinary Collaboration Great characters aren’t made in a vacuum. You will work hand-in-hand with Concept Artists to translate 2D visions into 3D reality, and with Animators/Riggers to ensure your mesh flow allows for expressive, fluid movement. You are expected to be a “solution-focused” team player, identifying technical hurdles early and iterating based on feedback. 3. Stylized Excellence While we use a PBR pipeline, our heart remains stylized. You must have a keen eye for art fundamentals—shape, silhouette, and color—to ensure that even the most complex monsters feel like they belong in the RuneScape universe. Requirements & Experience Jagex is looking for a blend of artistic flair and technical discipline. To be considered, you should demonstrate: Portfolio Excellence: A portfolio that showcases strong sculpting (ZBrush) and texturing (Substance Painter) skills specifically within a stylized PBR pipeline. Technical Proficiency: * Mastery of Maya for modeling and UV layout. In-depth understanding of human and creature anatomy. Proven experience with Unreal Engine (UE4/UE5). Game-Ready Workflows: Demonstrated ability to create assets with efficient mesh flow (suitable for rigging) and optimized UVs. Industry Track Record: You must have worked on at least one released title (PC, Console, or high-end Mobile). Self-Management: The ability to prioritize your own schedule and deliver high-quality assets within production deadlines. Perks & Benefits Jagex believes that happy creators make better games. When you join us in Cambridge, you’ll enjoy a package designed to support your life inside and outside the studio: Health & Wellbeing: Private Healthcare, including a Dental Plan and onsite counseling services. Financial Security: Life Insurance and a minimum 6% Pension contribution, plus a discretionary annual performance bonus. Work-Life Balance: 25 days of annual leave (plus Bank Holidays and the option to buy/sell days). We also offer flexible working hours and enhanced family leave from Day 1. The “Jagex Experience”: A collaborative, inclusive environment where we “Embrace Fellowship” and “Hone our Craft” through constant learning. Why Join Us Now? Jagex is at a turning point. With Dragonwilds entering a critical phase of its development, your artistic contributions will be visible to millions of players worldwide. We value autonomy and trust, giving you the space to do your best work while supported by a team of industry veterans.

Senior Compositor at BlueBolt, London 2026

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BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in modern cinema and television. We are currently seeking veteran Senior Compositors to join our London-based team for a series of high-profile upcoming projects. As a Senior Compositor at BlueBolt, you are a master of the craft. You aren’t just finishing shots; you are setting the technical and artistic standards for the entire 2D department. You will work on prestige productions that demand a “perfect” eye for photorealism and a logical, proactive approach to complex visual storytelling. Senior Compositor Job Overview Company Name: BlueBolt Job Title: Senior Compositor Location: London, United Kingdom (Hybrid / Partially Remote) Job Type: Full-Time Estimated Salary: £65,000 – £85,000+ (Based on experience & film credits) 💷 Core Software: Foundry Nuke (Expert Level) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Notable Credits: Skyfall, Peaky Blinders, The Northman, Napoleon, Nosferatu The BlueBolt Culture: A Legacy of Excellence BlueBolt is widely recognized not just for our trophy cabinet—which includes multiple BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. Unlike massive “factory” style VFX houses, we maintain a boutique, high-end environment where every Senior artist has a significant impact on the final frame. We specialize in seamless invisible effects, high-end CG integration, and breathtaking digital matte painting. Our history includes defining the look of Game of Thrones (Season One) and working closely with visionary directors like Ridley Scott and Robert Eggers. When you join BlueBolt, you join a team that values the art of the composite as much as the technology behind it. Detailed Candidate Profile We are looking for seasoned professionals who have spent years honing their craft in high-pressure VFX facilities. 1. Technical Mastery & The Nuke Workflow Expertise: You must possess an exhaustive knowledge of Nuke. We expect our Seniors to be comfortable with deep compositing, complex 3D camera projections, and advanced color science. Shot Architecture: You shouldn’t just follow a script; you should be able to design the approach. We need artists who can look at a complex plate and envision the most efficient, high-quality path to execution. CG Integration: You have a flawless ability to integrate multi-pass CG assets with live-action plates, ensuring perfect matches in lighting, grain, black levels, and lens characteristics. 2. Leadership & Mentorship Directing Talent: A Senior at BlueBolt is a leader. You will be expected to work with and provide artistic direction to Junior and Mid-level artists, helping them troubleshoot their scripts and elevate their work to studio standards. Proactive Communication: You will report directly to the Head of 2D and VFX Supervisors. You must be able to articulate technical challenges clearly and suggest logical solutions before they become bottlenecks. On-Set Knowledge: While not essential, any experience you have on-set (HDRI capture, witness cameras, or lens grids) is highly valued, as it informs how you handle data in the composite. 3. The “Critical Eye” At this level, “good enough” doesn’t exist. You must have an obsessive attention to detail, catching the tiny artifacts, edge issues, or color shifts that others might miss. You are the final line of defense before a shot reaches the Supervisor’s desk. Core Responsibilities as Senior Compositor Execution of High-Complexity Shots You will be assigned the “hero” shots of the production—those that require the highest level of technical skill and artistic intuition. This includes: Solving the most difficult compositing challenges within the project. Creating “Master Scripts” or templates that can be shared across the team to ensure look-consistency for a sequence. Ensuring all shots under your purview meet the technical specifications for the final DI (Digital Intermediate). Workflow & Troubleshooting In a tight turnaround environment, logic is your best tool. You will: Troubleshoot complex Nuke scripts for yourself and your team. Collaborate with the CG and Matte Painting departments to ensure the elements provided are optimized for the composite. Maintain a highly organized workflow, ensuring that versioning and naming conventions are strictly followed for the benefit of the wider pipeline. Hybrid Work Policy BlueBolt supports a Partially Remote workflow. While we cherish the creative energy of our London studio, we offer flexibility for home-based work. However, as a Senior artist responsible for directing others, being available for in-person collaboration and “Dailies” in London is a key component of the role. Mandatory Requirements for Senior Compositor role To be considered for this senior-level position, you must meet the following criteria: UK Right to Work: You must currently reside in the UK and have the legal right to work here. (BlueBolt cannot provide visa sponsorship for this role at this time). Known Film Credits: Your portfolio must demonstrate significant experience in a recognized VFX facility with credits on major film or high-end TV productions. The Showreel: Your reel should showcase a variety of work, from complex CG integration to difficult “invisible” VFX. We want to see the “how” as much as the “what.” Final Word If you are a Senior Compositor who thrives in a collaborative, award-winning environment and wants to work on some of the most exciting projects in the industry, BlueBolt is your next step. We pride ourselves on being a studio where artists can do their best work without the “factory” feel. Ready to Apply? Please submit your CV, a link to your demo reel (including a breakdown sheet), and a summary of your availability.

3D Animator | Framestore Montreal

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Framestore is a multi Oscar-winning creative studio that stands at the epicenter of cinematic innovation. We have collaborated with the world’s most visionary storytellers to craft images that define modern cinema. From breathtaking creatures to high-octane action sequences, our mission is to set new standards for visual effects. We are currently seeking a talented 3D Animator to join our Montreal team. At Framestore, we don’t just move models; we create performances. We are looking for an artist who understands the soul of a character and the physics of the natural world. Whether you are working on a hero character or secondary environmental elements, your goal is to produce story-driven, compelling animation that resonates with audiences globally. Job Overview Company Name: Framestore Position Title: 3D Animator (Film) Employment Type: Full-Time Work Mode: Hybrid (Montreal-based) Location: Montreal, Quebec, Canada Department: Animation Primary Software: Autodesk Maya Estimated Compensation At Framestore, we value the expertise and creative input of our animators. Salary offers are competitive and reflect the candidate’s level of experience and portfolio quality. Seniority Level Annual Gross Salary (CAD) Junior Animator $58,000 – $75,000 Mid-Level Animator $78,000 – $105,000 Senior Animator $108,000 – $145,000+ Primary Responsibilities Performance & Action: Collaborate with the Animation Lead and Supervisor to produce high-quality animation that creates compelling, story-driven moments. Asset Management: Animate both primary hero characters and secondary environmental elements. Feedback Integration: Submit shots for regular review and follow through with creative notes and technical feedback with a positive, iterative mindset. Deadline Adherence: Work efficiently within a team structure or independently to meet strict show deadlines and delivery schedules. Tech Evolution: Keep pace with internal tools, software updates, and proprietary technology used within the Framestore pipeline. Qualifications & Skills The Essentials Artistic Foundation: A proven understanding of performance, acting, and character “soul.” Physicality: Deep knowledge of physical motion, weight, balance, and the mechanics of body movement. Creature Work: A strong grasp of animal and creature anatomy and believable movement patterns. Software Mastery: Expert-level proficiency in Autodesk Maya. Pipeline Awareness: A solid understanding of 3D rigs, typical rigging setups, and the general VFX pipeline. Soft Skills: Excellent organization, communication, and interpersonal skills. You must be a team player who is open to direction and adaptable to change. Nice to Have Traditional Arts: A background in traditional animation, drawing, or illustration. Technical Edge: Working knowledge of Mel/Python scripting, Modeling, or Rigging. Motion Capture: Previous experience working with and cleaning up MoCap data. Pressure Management: The ability to stay focused and deliver high-quality work during crunch periods or tight deadlines. Why Join Framestore Montreal? Hybrid Work Culture We offer a hybrid working model that allows you to balance the creative energy of the studio with the focus of your home office. This flexibility ensures you can produce your best work in the environment that suits the task. Inclusion and Equity Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, and sexual preferences. We don’t just accept diversity; we celebrate it. We aim to encourage and support every employee to achieve their full potential. Accessibility Our Montreal studio is built with universal access in mind: Step-free entry for all employees and visitors. Accessible toilets on-site. Quiet spaces available for focus, neurodiversity support, or personal well-being. Professional Growth Working at Framestore means being at the cutting edge. You will have access to: In-house training and mentorship from industry legends. The chance to work on some of the world’s most recognizable film franchises. Internal “knowledge-sharing” sessions to expand your technical and artistic reach. What if you don’t have every skill? We want to hear from you anyway! Our requirements are guidelines, not hard rules. If your skills are transferable and you are passionate about visual storytelling, we encourage you to apply. Applying gives you the chance to be considered for current roles or future opportunities that might be a perfect match for your specific talent. How to Apply We are looking for your unique perspective. To apply, please prepare: A Showreel: This is the most important part of your application. Focus on quality over quantity, highlighting your best character and creature work. A Resume: Clearly listing your technical proficiencies and any previous film credits. Breakdown Sheet: Briefly explaining what you did in each shot of your reel.

CD PROJEKT RED hiring Lead UI Artist, Cyberpunk 2, US

CD PROJEKT RED HIRING UI ARTIST

CD PROJEKT RED is officially searching for a visionary Lead UI Artist to join our Boston-based team. In the world of Cyberpunk, the User Interface is more than a menu—it is a piece of cyberware, a digital extension of the player’s consciousness, and a vital storyteller. We are looking for a leader who can blend “high-tech, low-life” aesthetics with seamless functionality to define the visual language of Project Orion, the highly anticipated sequel to Cyberpunk 2077. As a Lead, you will be the guardian of the UI’s artistic integrity. You will lead an elite team of artists, fostering a culture of radical creativity and technical precision. If you have the leadership prowess to empower a team and the artistic depth to translate complex data into visually striking, diegetic, and user-centered interfaces, your journey into the dark future starts here. Job Overview Category Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead UI Artist Employment Type Full-Time Location Boston, MA, United States Work Mode Hybrid / In-Office Application Deadline April 30, 2026 Experience Level 7+ Years (Including 2+ Years in Leadership) Compensation & Financial Incentives CD PROJEKT RED provides a premier compensation structure designed to attract the industry’s top creative leaders. We believe in transparency and rewarding the specialized expertise required to helm a AAA franchise of this magnitude. Benefit Component Details Annual Base Salary $134,600 – $205,600 USD Incentive Program Eligible for Discretionary Stock Options Retirement Planning 401K with competitive employer matching Lifestyle Spending $1,200 annually ($100/mo LSA) for fitness, wellness, or home office The Mission: Defining the Digital Soul of Night City The UI in Cyberpunk 2 must do more than relay information; it must amplify the atmosphere. As the Lead UI Artist, you will collaborate closely with the Art Director and UI Designers to establish a visual language that feels uniquely “Orion.” You will be responsible for creating dynamic, stylized, and cohesive elements that provide a memorable and immersive player experience. Core Leadership Responsibilities Job Requirements & Qualifications We are seeking a seasoned veteran who understands the delicate balance between “Form” and “Function” in a high-fidelity RPG environment. Professional Credentials Soft Skills & Leadership Nice to Have (Optional) Health, Well-Being & Life as a “Red” At CD PROJEKT RED, we believe that revolutionary games are built by people who are healthy, valued, and inspired. Our North American benefits package is designed to support you at every stage of life. Application Instructions To be considered for the Lead UI Artist role on Project Orion, please submit your application through our official portal by April 30, 2026.

CD PROJEKT RED is looking Lead Concept Artist, Warsaw

CD PROJEKT RED is looking Lead Concept Artist, Warsaw

CD PROJEKT RED is looking for a visionary Lead Concept Artist to join our team in Warsaw. This is a defining role for Project Orion, the highly anticipated follow-up to Cyberpunk 2077 and the next major chapter in the Cyberpunk franchise. In this role, you will be more than an illustrator; you will be an architect of the future. We are seeking a leader who combines a deep aesthetic understanding of the “dark future” with the management prowess to guide a dedicated team of artists. Your mission is to push the boundaries of the Cyberpunk genre, creating world-class characters, immersive environments, and intricate hard-surface designs that will set the visual standard for the next decade of RPGs. Job Overview Feature Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead Concept Artist Employment Type Full-Time Work Mode Hybrid (Warsaw Studio Presence Required) Location Warsaw, Poland (Masovian Voivodeship) Experience Level Lead (8+ Years Experience / 2+ Years Leadership) Core Skills 2D/3D Design, Industrial Design, Sci-Fi Aesthetics Compensation & Long-Term Incentives At CD PROJEKT RED, we value the leadership required to steer a world-class franchise. Our compensation package is designed to provide financial security and a stake in our collective future. Benefit Type Details Gross Monthly Salary 29,900 – 41,030 PLN Stock Options Eligible for the Long-Term Incentive Program (LTIP), offering the option to purchase CDPR stock after the vesting period. Relocation Full relocation coverage (Flights, shipping, pet relocation, and 1-month apartment). Annual Leave 20 to 26 days of paid holiday + paid sick leave. The Role: Shaping the Dark Future As the Lead Concept Artist, you are the bridge between the Art Director’s high-level vision and the granular execution of the concept team. You will lead a small, elite group of artists, fostering a culture of “revolutionary” design. Your daily focus will be on maintaining artistic consistency while empowering your peers to grow through constant mentorship and clear, actionable feedback. Daily Responsibilities Job Requirements & Qualifications CD PROJEKT RED looking for a candidate who possesses a rare blend of traditional artistic foundations and cutting-edge digital technical skills. Leadership & Professional Experience Technical & Artistic Skills Health, Well-Being & Perks CD PROJEKT RED is dedicated to providing an environment where “Rebels” can thrive both personally and professionally. Why Project Orion? Joining the Cyberpunk team at this stage offers the chance to define the aesthetic of a new generation. We aren’t just making a sequel; we are refining a world. As a Lead, you will have a direct hand in the “Look and Feel” of Night City’s future, influencing everything from the cyberware citizens wear to the megastructures they inhabit. How to Apply To be considered for this role, please submit your application through our official portal.

CD PROJEKT RED is looking for Senior VFX Artist, Poland

CD PROJEKT RED is looking for Senior VFX Artist, Poland

CD PROJEKT RED is looking for a visionary Senior VFX Artist to help us craft the next generation of story-driven RPGs. We are currently embarking on a brand-new saga with The Witcher 4 (Project Polaris), and we need an artist who can merge breathtaking aesthetic beauty with high-level technical execution. At CD PROJEKT RED, our mission is to create “revolutionary” experiences that resonate deeply with players. As a Senior VFX Artist, you won’t just be adding “polish”—you will be building the magical, elemental, and atmospheric identity of one of the most anticipated worlds in gaming history. Job Overview Company Name CD PROJEKT RED Project The Witcher 4 (New Saga) Position Title Senior VFX Artist Employment Type Full-time Work Location Warsaw, Poland (Hybrid / Remote Options Available) Department VFX / Art Core Engine Unreal Engine 5 (Niagara) Compensation & Financial Benefits We believe in rewarding our talent with a transparent and highly competitive salary structure that reflects the cost of living in the Masovian Voivodeship and the high skill level required for a Senior position. Monthly Salary Range (Gross) Annual Equivalent (Gross) Additional Benefits 20,100 – 31,790 PLN 241,200 – 381,480 PLN Annual Bonuses, Relocation Support The Mission: Defining the New Saga The Witcher 4 represents a significant technical evolution for CD PROJEKT RED as we transition into Unreal Engine. As a Senior VFX Artist, you will be at the forefront of this transition. Your daily mission is to create high-quality, real-time visual effects that support gameplay mechanics, breathe life into sprawling environments, and heighten the emotional impact of cinematics. You will be expected to push the boundaries of what is possible in real-time visuals, ensuring that every spell cast, weather system, and environmental interaction feels grounded in the world’s lore while maintaining peak performance on next-gen hardware. Key Responsibilities 1. Creative Execution & Design 2. Technical Innovation & Collaboration 3. Performance & Optimization Requirements & Qualifications Essential Experience Soft Skills & Language Bonus Skills (Nice to Have) Relocation & Life in Warsaw We provide a world-class relocation package to help you and your family (including pets!) settle into Poland’s vibrant capital: Health, Well-being & Perks CD PROJEKT RED is committed to the holistic health of our “Rebels.” Our benefits package is designed to support you at every stage of life: How to Apply If you are ready to help us shape the future of The Witcher, please submit your application via our career portal. Apply For This Role CD PROJEKT RED is looking for Senior VFX Artist, Poland Apply now See open roles

Outpost VFX required Senior Compositor at Montreal

Outpost VFX required Senior Compositor at Montreal

Outpost VFX is more than just a visual effects studio; we are a community of artists, innovators, and storytellers who believe that “people matter.” In an industry often known for its intensity, Outpost stands apart by prioritizing a supportive, respectful, and empowering culture. We are ambitious, growing rapidly, and currently seeking a Senior Compositor to join our vibrant team in Montreal. At Outpost, you aren’t just a cog in the machine. You are a key contributor to high-end episodic and feature film productions. We focus on nurturing personal connections and celebrating collective successes, ensuring that while we create world-class visuals, we also enhance the lives of the people who make them. Job Overview Company Name Outpost VFX Position Title Senior Compositor Job Status Live Job Employment Type Full-Time Work Mode Hybrid (Remote & In-Studio Flexibility) Location Montreal, Quebec, Canada Department Compositing Experience Level Senior (Mid-Production / Lead Expertise) Key Software Foundry Nuke Compensation & Benefits Package Outpost believes in fair, transparent, and competitive compensation. We offer a salary that reflects the high cost of living in Montreal and the specialized technical expertise required for senior-level compositing. Tier Annual Salary Range (CAD) Additional Perks Senior Compositor $95,000 – $135,000+ Hybrid Work, Health Benefits, Paid Time Off Lead Compositor $135,000 – $160,000 Leadership Training, Project Bonuses The Outpost Difference: Why Join Us? 1. A People-First Philosophy We believe that the way we work shapes the work we make. By fostering an environment where everyone feels valued and respected, we unlock a level of creativity that is visible in every frame we deliver. 2. Growth and Career Development Whether you want to move into a Lead role, transition into VFX Supervision, or master a new piece of software, we support your journey. You will have access to: 3. High-End Global Projects You will work on stunning visual effects for major motion pictures and high-budget episodic series. Our portfolio is diverse, challenging, and artistically rewarding. The Role: Your Mission As a Senior Compositor, you are the final architect of the image. Your role is to seamlessly blend live-action footage with computer-generated (CG) elements to create flawless, photorealistic scenes. You carry the responsibility for the aesthetic integrity and technical quality of the final frames delivered to our global clients. You will work at the intersection of art and science, using Foundry Nuke to solve complex visual puzzles. From subtle atmospheric enhancements to full-scale CG environment integration, your eye for detail will be the benchmark for the studio’s output. Detailed Responsibilities 1. High-End Compositing & Integration 2. Technical Excellence & Quality Control 3. Collaboration & Leadership Job Requirements & Qualifications Technical Skills Soft Skills Equal Opportunities at Outpost At Outpost VFX, we believe our strength lies in our differences. We are an equal opportunity employer and welcome applications from all individuals regardless of age, gender, race, ethnicity, disability, or sexual orientation. We hire based on talent and potential. If you have the skills and the drive to make a difference, there is a place for you here. How to Apply & Next Steps If you feel that Outpost VFX is the right environment for your next career move, we want to hear from you. Contact: For inquiries or to learn more about the team, feel free to email us at talent@outpost-vfx.com. APPLY FOR THIS ROLE Outpost VFX required Senior Compositor at Montreal How to Apply: Please send your CV and Portfolio/Showreel link to: talent@outpost-vfx.com CC: hr@kayhanentertainment.com Apply now See open roles

Black Kite Studios hiring Lead CG Artist, UK 2026

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Black Kite Studios is an independent, talent-first creative collective redefining the landscape of visual effects and design. We are currently seeking a visionary Lead CG Artist to join our London-based team. This is a pivotal leadership role designed for an elite practitioner who balances technical mastery with the ability to inspire a community of world-class artists. At Black Kite, we don’t just follow the industry—we aim to build the future of it. Job Overview  Company: Black Kite Studios Position: Lead CG Artist Department: Computer Graphics (CG) Location: London, United Kingdom Work Model: Hybrid (Onsite + Remote Flexibility) Employment Type: Full-Time Seniority Level: Lead / Senior Leadership Company Overview: The Black Kite Ethos Black Kite Studios is more than a VFX studio; we are a technology-inspired community built on the belief that extraordinary work stems from a sustainable, people-centric culture. We are independent, ambitious, and unburdened by the rigid rules of traditional legacy houses. Our mission is to provide world-class visual effects while maintaining an environment where artists can truly live and work well. We prioritize environmental sustainability and ethical production standards, ensuring that our creative output is matched by our commitment to our planet and our people. When you join Black Kite, you aren’t just an employee; you are a culture influencer and a brand ambassador for a studio that values “the extraordinary” in everything we do. Role Overview As the Lead CG Artist, you are the engine of creative excellence at Black Kite. You will act as the bridge between high-level conceptualization and technical execution. Your role is to provide both creative and technical leadership across the CG pipeline, ensuring that every project—from initial pitch to final delivery—meets our uncompromising standards. You will collaborate intimately with VFX Supervisors and Producers to manage complex workflows on high-end VFX projects. This role requires a professional who is as comfortable troubleshooting a Houdini simulation as they are presenting a creative solution to a high-profile client. Key Responsibilities 1. Creative & Technical Leadership Solution Architecture: Partner with VFX Supervisors to develop and implement robust technical strategies for complex CG requirements across varied project scales. Artistic Excellence: Directly contribute to the production of “Outstanding” creative work, setting the benchmark for quality for the rest of the team. Pipeline Innovation: Actively contribute to the evolution of the CG pipeline and creative workflows, identifying new tools and methodologies to keep Black Kite at the cutting edge. 2. Team Management & Mentorship Artist Guidance: Lead, manage, and inspire teams of CG artists through the lifecycle of high-end projects, ensuring a cohesive and motivated unit. Talent Development: Support and mentor junior and mid-level talent, working in tandem with management to establish personal progression plans for your team members. Feedback Loops: Translate complex client feedback into clear, constructive, and actionable tasks for your team. 3. Production & Client Engagement Pitching & Bidding: Collaborate with the Production team during the pitching phase to win new business by providing technical insights and creative vision. Brand Ambassadorship: Represent Black Kite at industry events and awards shows, acting as a professional face for the studio’s values and talent. Project Delivery: Ensure all assignments are delivered visually “unforgettable,” while strictly adhering to production schedules and budgetary constraints. Required Qualifications & Technical Skills Black Kite Studios is seeking a candidate who is “super talented, smart, passionate, and driven to succeed.” The ideal Lead CG Artist will possess: Proven Experience: A robust portfolio demonstrating the delivery of high-end VFX work within the realms of high-stakes Commercials, Television, or Feature Film. Leadership Tenure: Demonstrated experience supervising or leading teams of CG artists to successful project completions. Software Mastery: Deep production-level experience with Houdini and/or Maya. Rendering Expertise: Expert knowledge of Arnold or other industry-standard rendering engines. Pipeline Literacy: A comprehensive understanding of the entire VFX pipeline, including 2D workflows and a functional working knowledge of Nuke. Problem Solving: An innate ability to troubleshoot technical hurdles and provide creative workarounds under pressure. Scripting (Preferred): Knowledge of Python, VEX, or C++ is considered a significant advantage. Leadership Expectations & Culture At Black Kite, “Lead” is an action, not just a title. We expect our Leads to be Culture Influencers. You are someone who: Thrives in an environment where “breaking rules” leads to innovation. Values teamwork and togetherness—the “Once a Kite, Always a Kite” philosophy. Communicates with confidence, transparency, and positivity. Strives to be the best while ensuring those around them also exceed their potential. Benefits & Perks We believe in creating a sustainable future for our family. Our benefits include: Career Growth: A personalized progression plan to ensure your career grows without limits. Supportive Environment: Access to a collective of world-class technologists and artists; you are never on your own. Ethical Workspace: A studio committed to environmental responsibility and ethical working standards. Inclusion: A transparent policy of equal opportunity, ensuring a diverse and vibrant creative community. Social & Recognition: Opportunities to represent the studio at prestigious industry awards and events. Application Process Black Kite Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all. How to Apply: Qualified candidates are invited to submit their application via our careers portal. Please include: A comprehensive CV detailing your leadership experience. A Showreel showcasing your best CG work (please specify your role in each shot). A brief cover letter outlining why you believe you are a “Culture Influencer” for the future of Black Kite.

Super Spline Studios hiring Junior 3D Games Animator, UK

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At Super Spline Studios, we believe that every legendary lead animator starts with a single keyframe and a massive amount of heart. Based in the renowned game dev hub of Leamington Spa—and connected across Europe through our flexible remote network—we specialize in bringing high-quality movement to global gaming projects. We are opening a rare door for a Junior 3D Games Animator to join our tight-knit team. This isn’t just a “junior” role; it’s an apprenticeship in excellence. If you have the creative spark, a rock-solid grasp of the 12 principles, and a hunger to grow alongside industry veterans, we want to help you launch your career. Junior 3D Games Animator Job Overview Company Name: Super Spline Studios Job Title: Junior 3D Games Animator Location: Leamington Spa, United Kingdom (Office) or Remote (Europe-wide) Salary Range: Competitive Entry-Level Salary Employment Type: Permanent, Full-Time Working Hours: 4-Day Work Week with Flexible Hours Primary Toolset: Autodesk Maya Application Email: jobs@supersplinestudios.com This is an entry-level, permanent position designed for a high-potential artist who is ready to transition from student or hobbyist to professional developer. You will work under the guidance of our Lead Animator, contributing to a diverse range of projects—from stylized “squash-and-stretch” gameplay to realistic cinematic performances. You’ll be a vital part of a small, agile team where your voice is heard and your work actually makes it into the final build. We value personality in animation, so we are looking for someone who doesn’t just “move” a character, but makes them feel alive. Your Mission: Learning & Creating In this role, your primary objective is to hone your craft while delivering high-quality assets that meet our studio’s standards. You will be expected to: 1. Artistic Production Hand-Keyed Animation: Create character and creature animations that demonstrate a deep understanding of weight, timing, and appeal. Style Adaptation: Learn to switch between different artistic styles, ensuring your work fits the specific tone of each client’s project. Personality Injection: Go beyond the technical—ensure every idle, walk, or combat move tells us something about who the character is. 2. Technical Growth & Integration Maya Mastery: Use your working knowledge of Maya to build clean, efficient animation files. Engine Exploration: Under mentorship, you will learn to implement your work into game engines (Unreal/Unity), working with state machines and animation graphs. Pipeline Adoption: Quickly learn and adapt to studio-specific workflows and new animation technologies. 3. Professional Development Feedback Loop: Be a proactive team player. You should be open to receiving constructive critiques and, as you grow, comfortable offering your own insights. Self-Management: Even at a junior level, we value accountability. You’ll be responsible for meeting deadlines and communicating your progress clearly. Candidate Requirements Super Spline Studios aren’t looking for 10 years of experience; we are looking for potential. Your showreel is your strongest asset here. What You Bring to the Table The “Principles”: A demo reel that clearly demonstrates an eye for the 12 principles of animation (weight, anticipation, follow-through, etc.). Maya Proficiency: A solid working knowledge of Autodesk Maya for character animation. Passion: A genuine love for animation and video games. You should be the kind of person who breaks down frame-by-frame why a certain game’s combat feels so good. Soft Skills: Excellent communication skills and a “pleasant to work with” attitude. We are a small team, and culture fit is everything. Bonus Points: Any prior experience or “adjacent” knowledge of game engines (UE4/5 or Unity) is a significant advantage. Why Start Your Career at Super Spline? Super Spline Studios know that entry-level roles can be daunting, so we’ve built an environment that supports your growth without the “crunch” culture. The 4-Day Work Week: We believe in working smarter, not longer. Enjoy a three-day weekend every week to recharge your creative batteries. Mentorship: Work directly with senior-level talent who are invested in your career progression. Work Variety: Unlike larger studios where you might be stuck on “background birds” for a year, here you will work on gameplay, cinematics, mechanics, and more. Flexibility: Whether you prefer the energy of our Leamington Spa office or the comfort of a remote setup in Europe, we trust you to work where you’re most productive. Permanent Security: We are looking for a long-term team member to grow with us, not just a temporary contractor. How to Apply Ready to turn your passion into a career? We’d love to see what you can do. Please send a concise and friendly introductory email to jobs@supersplinestudios.com with the following: Subject Line: Junior Animator An updated Resume/CV. A link to your Showreel (highlighting your best hand-keyed work). Note: As this is a rare entry-level role, we expect a high volume of applications. Make sure your reel starts with your absolute best work!