
Website Wargaming

Wargaming is searching for an exceptional Senior 3D Character Artist to join our elite development team in Nicosia, Cyprus. This isn’t just another production role; it is a foundational position on our most ambitious project to date: World of Tanks: HEAT.
In this role, you will be responsible for defining the human face of a franchise known for its machinery. You will breathe life into the “Agents”—the elite commanders and operators who bring a hero-driven narrative to the visceral world of armored warfare. If you are a master of digital clay, a wizard of realistic textures, and a mentor at heart, we want to help you relocate to the sunny shores of Cyprus to build the future of AAA gaming.
3D Character Artist Job Overview
- Company Name: Wargaming (Wargaming Group Limited)
- Project Title: World of Tanks: HEAT (New AAA Project)
- Position Type: Full-Time, Permanent
- Seniority Level: Senior / Lead-track
- Primary Location: Nicosia, Cyprus
- Work Mode: On-site (Relocation & immigration support available)
- Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates)
- Language Requirement: English (Upper-Intermediate or higher)
The Project: World of Tanks: HEAT
World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution.
Core Responsibilities
1. High-Impact Environment Design
Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes:
Developing color scripts and lighting keys to establish the mood of different combat zones.
Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team.
Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore.
2. Prop & Interactive Object Design
Every object in the game world should serve a purpose. You will design:
- Tactical Props: Interactive elements that players use for cover or traversal.
- Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations).
- Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy.
3. Narrative & Marketing Visualization
As a Senior Generalist, your work extends beyond the game engine:
- Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams.
- Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination.
- UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience.
4. Iteration & Mentorship
- Artistic Leadership: Help define the visual “North Star” for the project.
- Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional.
- Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.”
Candidate Profile: What We Are Looking For
Essential Experience
- Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title.
- Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites.
- Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory.
- Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs.
Technical & Soft Skills
- 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently.
- Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets.
- Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices.
Life at Wargaming Nicosia
Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle.
Premium Benefits & Wellness
- Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave.
- Medical: Comprehensive Private Health Care and the iFeel mental health support program.
- Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine.
- Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars.
Professional Development
- Personal Gaming Account: Get fully loaded access to our live games.
- Education: Fully covered English courses and continuous learning opportunities to master new software and techniques.
- Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family.
How to Apply
To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems.
Note: Please submit your CV and Portfolio in English.
Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?
To apply for this job please visit job-boards.greenhouse.io.