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Senior Concept Artist Generalist | Wargaming, Cyprus

  • Full Time
  • Nicosia
  • $74,171 - $96,993+ USD / Year
  • Applicant Location Requirements : Cyprus
  • job Location Type : Onsite (Relocation & Immigration Support Available)
  • Salary: $74,171 - $96,993+

Website Wargaming

Senior Concept Artist Generalist Wargaming

Wargaming is thrilled to announce a strategic expansion of our flagship franchise. We are looking for a Senior Concept Artist Generalist to join our elite development hub in Nicosia. This is your chance to enter on the ground floor of World of Tanks: HEAT, a groundbreaking AAA title that reimagines tactical armored combat through a lens of high-fidelity, hero-driven gameplay.

Reporting directly to the Art Director, you will serve as the visual architect for the game’s atmosphere. We aren’t just looking for someone who can paint a pretty picture; we need a world-builder—someone who can translate abstract gameplay mechanics into tangible, immersive environments and props that tell a story before a single shot is fired.

Concept Artist Job Overview

  • Company Name: Wargaming (Wargaming Group Limited)
  • Project Title: World of Tanks: HEAT (New AAA Project) 🎮
  • Position Type: Full-Time, Permanent
  • Seniority Level: Senior / Lead-track
  • Primary Location: Nicosia, Cyprus
  • Work Mode: On-site (Relocation & immigration support available)
  • Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates)
  • Language Requirement: English (Upper-Intermediate or higher)

The Project: World of Tanks: HEAT

Core Responsibilities

1. High-Impact Environment Design

Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes:

  • Developing color scripts and lighting keys to establish the mood of different combat zones.
  • Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team.
  • Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore.

2. Prop & Interactive Object Design

Every object in the game world should serve a purpose. You will design:

  • Tactical Props: Interactive elements that players use for cover or traversal.
  • Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations).
  • Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy.

3. Narrative & Marketing Visualization

As a Senior Generalist, your work extends beyond the game engine:

  • Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams.
  • Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination.
  • UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience.

4. Iteration & Mentorship

  • Artistic Leadership: Help define the visual “North Star” for the project.
  • Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional.
  • Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.”

Candidate Profile: What We Are Looking For

Essential Experience

  • Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title.

  • Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites.

  • Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory.

  • Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs.

Technical & Soft Skills

  • 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently.

  • Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets.

  • Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices.

Life at Wargaming Nicosia

Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle.

Premium Benefits & Wellness

  • Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave.

  • Medical: Comprehensive Private Health Care and the iFeel mental health support program.

  • Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine.

  • Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars.

Professional Development

  • Personal Gaming Account: Get fully loaded access to our live games.

  • Education: Fully covered English courses and continuous learning opportunities to master new software and techniques.

  • Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family.

How to Apply

To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems.

Note: Please submit your CV and Portfolio in English.

Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

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To apply for this job please visit wargaming.com.