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Animation jobs_Creature Supervisor – Framestore

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Job Overview Feature Details Company Framestore Position Title Creature Supervisor Project Scope High-End Film & Episodic VFX Location Melbourne, Australia (Universal Access Studio) Department Creature / VFX Film & Animation Salary Range $145,000 – $190,000 AUD (Commensurate with experience) Work Model Hybrid / On-site Options Employment Type Full-Time, Permanent Primary Toolset Maya, Houdini, ZBrush, Proprietary Solvers Reports To Head of Creatures About Framestore: Reframing the Possible Framestore is a multi-Oscar-winning creative studio that stands at the pinnacle of the Film and Episodic industry. We have spent decades collaborating with the world’s greatest storytellers, directors, and producers to design, plan, and execute breathtaking imagery that defies expectations. From the subtle nuances of performance-driven characters to the earth-shaking presence of colossal monsters, we focus on finding innovative creative solutions that set new global standards for visual effects in cinema. At Framestore, we believe that the intersection of talent and technology is where the magic happens. Driven by a culture of relentless creativity and inspired by the technological frontiers of the future, we set out every day to “reframe the possible.” The Role: Creature Supervisor We are looking for an exceptional Creature Supervisor to join our dynamic team in Melbourne. This is a leadership-tier position that sits at the heart of our asset pipeline. The Creature Supervisor is a vital strategic partner who supports the Head of Creatures. You will work collaboratively with VFX, CG, and Animation Supervisors, as well as department HODs, to oversee all aspects of specific hero creature and character work. This role isn’t just about managing a pipeline; it’s about directing human talent, defining high-level workflows, and ensuring that every creature that leaves our studio is indistinguishable from reality. You will be responsible for the creative and technical integrity of hero creature builds on a show-by-show basis. By complying with and advancing Framestore’s state-of-the-art quality standards, you will unite our artists and direct them—through both delegation and leading by example—to achieve world-class results. Key Responsibilities and Expectations 1. Visionary Asset Development Creative Alignment: Work closely with show Supervision teams to explore, iterate, and produce the highest quality creature assets that meet or exceed client requirements and technical specifications. Quality Control: Review the work of artists within the creature department, ensuring every iteration meets Framestore’s rigorous artistic and technical benchmarks. Reference & Standards: Maintain and refine existing creature template assets and reference libraries to ensure consistency across the studio’s output. 2. Innovation and Technical Strategy Evolution of Craft: Collaborate with the Head of Creatures to identify and advance key areas of improvement for our creature quality standards. Proprietary Development: Investigate and test how Framestore’s proprietary tools and machine learning developments can be leveraged to streamline character and creature workflows. Problem Solving: Offer practical, hands-on solutions for complex technical challenges, promoting show-specific approaches that maintain efficiency without sacrificing visual fidelity. 3. Collaborative Leadership Cross-Departmental Synergy: Support various asset departments (Modelling, Rigging, Groom, CFX) to improve workflow efficiencies. Feasibility Management: Partner with VFX Producers to ensure the creative ambition of a project remains feasible within the established schedule and budget constraints. Communication: Act as a clear communicator, briefing departmental teams on the latest standards, potential challenges, and identifying issues before they impact production. What We Are Looking For Essential Skills and Experience Production Pedigree: Extensive production experience in a similar leadership or supervisory position within a major VFX studio. Technical Versatility: A deep “hands-on” background in at least two or more creature specialties, such as Modelling, Texturing, Look Development, Rigging, or Creature FX (CFX/Sim). Leadership Acumen: Proven experience leading large teams on complex VFX film projects, with a history of meeting strict schedule and budget requirements. Artistic Sensibility: A high-level creative eye for anatomy, movement, and physical realism. You must be able to provide constructive, actionable feedback. Change Agency: The ability to initiate and promote change within a pipeline, staying adaptable as industry standards evolve. Desirable Technical “Plus” Skills Coding & Scripting: Proficiency in Python or C++ to help customize tools or troubleshoot pipeline bottlenecks. Software Diversity: Experience with a wide variety of Industry Standard DCC packages (e.g., Maya, Houdini, ZBrush, Mari). Machine Learning: Experience with ML approaches used in VFX, specifically for muscle deformation or facial performance. Why Join Framestore Melbourne? Our Melbourne studio is a vibrant hub of creativity situated in one of the world’s most liveable cities. We pride ourselves on a culture that balances the intensity of high-end filmmaking with a supportive, inclusive environment. Universal Access: Our studio features step-free entry, accessible toilets, and quiet spaces. Innovative Projects: Work on blockbuster films and high-end episodic content for global streaming giants. Career Pathing: Benefit from Framestore’s global network and the opportunity for internal mobility and professional development. Application Process Ready to help us define the next generation of cinematic creatures? We want to hear from you. To Apply: Please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: [Creature Supervisor – Melbourne]. Note: Your portfolio should clearly demonstrate your supervisory experience and the specific technical contributions you have made to hero creature assets in released feature films or episodic content.

Marty Labs hiring Motion Graphics Artist

marty labs_logo

Job Overview Category Details Company Marty Labs (AI-driven Creative Startup) Location Remote (HQ in Bengaluru, Karnataka, India) Employment Type Full-Time Primary Workflow AI-Integrated Video Production & Motion Graphics Software Mastery Adobe After Effects & Premiere Pro (Required) Key Focus Area Short-form content, DVCs, Ad Films, and AI Compositing Experience Level Creative professional with a strong portfolio in short-form/ad films About Marty Labs Marty Labs is a next-generation creative powerhouse at the intersection of high-end filmmaking and artificial intelligence. Our journey began as a traditional, full-fledged creative agency with a team of 30, mastering the art of cameras, lighting, and physical production. However, six months ago, we realized the landscape of storytelling was shifting. We pivoted entirely to an AI-first workflow, bootstrapping our way to becoming leaders in hyper-realistic, shareable ad content. Today, we partner with forward-thinking brands to produce Digital Video Commercials (DVCs), high-impact launch videos, and brand films that do more than just sell—they move people. At Marty Labs, we believe that while tools and technology change, creative taste is the only permanent currency. We are young, hungry, and operating at an extremely fast pace to secure a massive slice of the future creative pie. The Role: Motion Graphics Editor We are looking for a highly skilled Motion Graphics Editor with an impeccable eye for design and a deep understanding of rhythm and aesthetics. This isn’t just a role for someone who can operate software; we need a “crafter.” You will be the bridge between raw AI-generated assets and the final, polished cinematic output. Your primary mission is to take AI generations produced by our internal team and weave them into seamless, high-fidelity commercials that look and feel like multi-million dollar productions. What You Will Do Motion Architecture: Design and animate sophisticated graphics that enhance our AI-driven narratives, ensuring every movement feels intentional and premium. AI Integration: Work closely with our AI specialists to composite and transition various AI-generated elements into fluid, cohesive brand films. Creative Experimentation: Stay at the forefront of the industry by constantly testing new formats, styles, and creative workflows. You aren’t just following a brief; you are helping us discover what is possible. Short-Form Mastery: Craft high-retention short-form content that captures attention within the first second and maintains it until the very end. End-to-End Delivery: Manage your projects from the initial storyboard phase through to final color grading and export, ensuring strict adherence to deadlines without compromising quality. Who You Are The ideal candidate is a hybrid of a technical wizard and a fine artist. We are looking for someone who: Possesses Exceptional Taste: You understand color theory, typography, and composition. You know the difference between a video that “looks okay” and a video that “feels elite.” Is Software Savvy: Mastery of Adobe Premiere Pro and After Effects is non-negotiable. You should be comfortable moving between these tools to create complex compositions. Thrives in a Startup Environment: Marty Labs is a fast-paced, “hustle-heavy” environment. You should be someone who enjoys ownership, moves quickly, and isn’t afraid of tight turnarounds. Is AI-Curious: You are excited about how AI is changing the creative world and are eager to master cutting-edge tools that didn’t exist a year ago. Has a Proven Portfolio: You have a body of work that demonstrates your ability to handle short-form video and high-end motion graphics. What’s In It For You? Elite Collaboration: Work alongside industry veterans and creatives who are at the absolute top of their game. Cutting-Edge Tech: Gain hands-on experience with the latest AI video tools and workflows, setting yourself apart in the future job market. Total Ownership: We don’t micromanage. We give you the creative freedom to own your role and make a tangible impact on every project. Remote Flexibility: Enjoy the freedom of working from anywhere while staying connected to our core energy in Bengaluru. How to Apply If you are ready to stop making “standard” videos and start building the future of advertising, we want to see your work. Email: hello@martylabs.ai Subject Line: Motion Graphic Editor Application – [Your Name]          Please include the following in your email: Portfolio: A link to your showreel or a collection of your best work (essential). Resume: Attached as a PDF with your portfolio link included. Details: Mention your current CTC and your notice period. Join us at Marty Labs. Let’s build something that moves people.

2K Games is hiring Principle Animator (Los Angeles, CA)

2k games

Job OVerview Category Details Job Type Full-Time Work Model Hybrid (Los Angeles, CA) Seniority Level Principal / Expert Leader Base Salary $154,400 – $220,000 per year Core Technology Unreal Engine 5 (UE5), Maya, Motion Matching Industry AAA Video Games (Sports, Action, RPG) Key Studio Brands NBA 2K, BioShock, Borderlands, Mafia, Civilization Who We Are 2K is a leading global developer and publisher of some of the most influential interactive entertainment in the world. With a portfolio that includes powerhouse franchises like NBA® 2K, BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, we are dedicated to pushing the boundaries of gaming across all platforms. At 2K, we believe in an “Inclusion First” culture. We encourage our teams to “Come as You Are” and do their best work. We value diverse perspectives and encourage all qualified applicants to apply—even if you don’t check every single box on the requirement list. If you are passionate about gaming and innovation, we want to hear from you. What We Need We are seeking a Principal Animator who functions as both a technical leader and a creative visionary. In this role, you will define high-fidelity character systems for both players and NPCs. You will lead R&D efforts to eliminate iteration friction by prototyping cutting-edge tools for motion synthesis, procedural physics, and facial performance. Your goal is to achieve a seamless blend of believable motion and responsive player control. Comprehensive Role Profile: Principal Animator The Principal Animator role at 2K is not a standard production position; it is a Technical Leadership role designed for an individual who sits at the intersection of artistic excellence and software engineering. What You’ll Do What Will Make You a Great Fit Perks & Benefits: Total Compensation & Perks Beyond the base salary, 2K offers a comprehensive package designed for long-term career stability: More Jobs 2K Games is hiring Principle Animator Apply now See open roles

Gunfire Games hiring Boss Designer (Junior – Mid Level)

Gunfire Games

Job Overview Category Details Studio Gunfire Games (Creators of Remnant II, Darksiders III, Chronos) Position Title Boss Designer (Junior to Mid-Level) Specialization Exclusive to Combat & AI (Not Level, Narrative, or General Design) Location Austin, TX — WFH Flexible Job Type Full-time (May be offered as Temp-to-Hire) Salary Range $60,000 – $80,000 (Based on experience and skills) At Gunfire Games, we don’t just build games; we build challenges that define a player’s journey. From the dark, visceral world of the Darksiders series to the high-stakes, tactical combat of Remnant: From the Ashes and Remnant II, our studio is synonymous with ambitious combat-driven worlds. We believe that a great game is often measured by the quality of its adversaries, and we are currently looking for a specialized Junior to Mid-Level Boss Designer to join our ranks. This is a highly focused role. Unlike generalist design positions, this role is dedicated exclusively to combatant and boss design. We are looking for a designer who lives and breathes AI behavior, attack patterns, and the “dance” of high-intensity combat encounters. If you prefer scripting a complex multi-phase boss fight over building a level layout or writing narrative quests, this is the role for you. The Role: What You’ll Do As a Boss Designer at Gunfire Games, you will be the architect of adrenaline. You will take a boss from a conceptual idea and turn it into a living, breathing nightmare for our players using Unreal Engine. Core Responsibilities: Design & Prototype: Conceive, prototype, and implement sophisticated boss and combatant behaviors. You will be responsible for the “logic” of the fight—defining how an enemy moves, reacts, and attacks. Technical Implementation: Work hands-on within Unreal Engine Blueprints and State Machines. You will build the foundational logic for special abilities, attack chains, and encounter-specific mechanics. Combat Tuning: Fine-tune the “feel” of combat. This includes managing pacing, difficulty scaling, player readability, and the precision of hitboxes and hurtboxes. Cross-Discipline Collaboration: You are the bridge between art and code. You will work closely with Animators to ensure telegraphs are readable, Programmers to optimize AI systems, and Artists to ensure the visual spectacle matches the mechanical depth. Iterative Refinement: Participate in rigorous playtesting. You will take raw feedback and iterate on mechanics, timing windows, and “tells” to ensure the boss is challenging but fair. Systemic Consistency: Follow the project’s overarching combat direction to ensure every encounter feels like a natural part of the Gunfire Games DNA. Who You Are: Qualifications & Skills We are looking for a designer who understands that boss design is a mix of technical scripting, psychological warfare, and rhythmic timing. Professional Profile: Combat Enthusiast: You have a deep-seated passion for action games. You understand why certain bosses become “legendary” and can break down the mechanics behind them. Unreal Expert (Scripting): You possess hands-on experience with Unreal Blueprints, state machines, or gameplay scripting. You are comfortable navigating the technical side of encounter logic. Eye for Readability: You understand player feedback loops. You know how to design “telegraphs” (tells) that allow a player to learn and master a fight through observation. Specialized Focus: You are someone who actively prefers working on enemy/combat systems over level layout, puzzle design, or narrative writing. Collaborative Spirit: You thrive in a team environment, communicate clearly across disciplines, and have a hunger to learn from industry veterans. Portfolio Requirements: Applications without combat-focused examples will not be considered. Your portfolio must demonstrate: Playable Prototypes or Videos: Show us your boss encounters or complex enemy AI in action. Design Documentation: Explain the “Why” behind your mechanics—phases, telegraphs, and design intent. Technical Breakdowns: Samples of your Blueprints or state machines to show how you implemented your ideas. Bonus XP (The “Nice-to-Haves”) Direct experience building AI Behavior Trees. Familiarity with Technical Animation (Root motion, montages, and sync markers). Experience with Combat Scripting (Aggression logic and phase-shifting). A proven track record of tuning difficulty and balancing combat stats for varied player skill levels. Compensation & Logistics Pay Range: $60,000 – $80,000 per year. (Final compensation is based on skills, experience, and professional considerations). Employment Type: Full-time. Please note this position may be offered on a temp-to-hire basis. Location: Austin, TX (with WFH Flexible options). Equal Opportunity: Gunfire Games LLC is an equal opportunity employer. we participate in E-Verify and require I-9 documentation upon hire. :: MORE JOBS :: Gunfire Games is hiring 3D Animator – Apply Now Red Star 3D hiring Set & Prop Modeller (Remote) – Apply Now ICON Creative Studio hiring Animators All levels – Apply Now Apply Now

Palomar (Mediawan Group) is looking for talented 3D Animators

Palomar

Job Overview Join the Palomar team for the production of Twisted, an exciting new animated feature led by Lino DiSalvo (formerly Head of Animation at Disney for global hits like Frozen and Tangled). We are looking for movement artists who want to contribute to a world-class international project. Category Details Company Palomar (Mediawan Group) Project Twisted (Directed by Lino DiSalvo) Production Dates March – August 2026 Software Maya Location Bologna, Italy (On-site / Hybrid / Remote) Eligibility Must be a resident of Italy Open Positions & Requirements We are seeking candidates at all levels who are currently tax residents in Italy. Priority will be given to those able to work on-site in Bologna. Level Requirements & Submission Instructions Senior Animator High-level Maya proficiency. Available for On-site, Hybrid, or Full Remote. Mid-Level Animator Strong portfolio. Available for On-site or Hybrid (Bologna). Junior Animator Must include a Cover Letter and specify “JUNIOR ANIMATOR” in the subject line. Important Application Guidelines: Please Note: Priority will be given to candidates available to work on-site in Bologna. Only shortlisted candidates meeting the residency and skill requirements will be contacted. About Palomar (Mediawan Group) Founded in 1986 by Carlo Degli Esposti, Palomar stands as one of Italy’s most prestigious and longest-standing production houses. Based in Rome, the company has evolved into a global sector leader, renowned for a diverse portfolio that spans high-end feature films, gripping TV dramas, and world-class documentaries. A Legacy of Excellence Palomar’s reputation is built on a foundation of critical acclaim and international success. Their trophy cabinet includes Silver Bear winners (Piranhas, Hidden Away), Goya Award winners (The Fury of a Patient Man), and prestigious nominations for the Emmys (Red Band Society) and the Oscars (The Life Ahead). Their crown jewel, Inspector Montalbano, has become a global phenomenon, captivating audiences in over 70 countries. The Evolution into Animation In 2019, Palomar reached a new milestone by partnering with the Mediawan Group. Shortly after, in 2020, they strategically expanded into the animation sector, establishing a dedicated studio in Emilia Romagna. Despite being a newer branch, Palomar Animation has rapidly made its mark on the international stage through high-profile co-productions with Method Animation, including: Technical Innovation & VFX The studio is not just about traditional storytelling; it is a hub for technical innovation. From working on global hits like Petronix Defenders, Pirates Academy, and Miraculous – The Movie, to managing complex VFX production for their own live-action shows, Palomar continues to push the boundaries of visual craft. Job Overview Palomar (Gruppo Mediawan) è alla ricerca di talenti per la produzione del nuovo lungometraggio d’animazione “TWISTED”, diretto da Lino DiSalvo (già Head of Animation per Frozen e Tangled). Categoria Dettagli Società Palomar (Mediawan Group) Progetto Twisted (Regia di Lino DiSalvo) Periodo Marzo – Agosto 2026 Software Maya Sede Bologna (On-site / Ibrido / Remote) Requisito Chiave Residenza fiscale in Italia Posizioni Aperte e Requisiti Siamo alla ricerca di figure professionali residenti in Italia. La priorità verrà assegnata ai candidati disponibili a lavorare on-site presso la nostra sede di Bologna. Profilo Modalità di Lavoro Note per la Candidatura Senior Animator On-site, Ibrido o Full Remote Per Full Remote: indicare nell’oggetto della mail. Mid Animator On-site o Ibrido (Bologna) Forte competenza con il software Maya. Junior Animator On-site o Ibrido Obbligatorio allegare Lettera di Motivazione. Linee guida per l’invio della candidatura: Verranno ricontattati esclusivamente i candidati ritenuti idonei in base ai requisiti richiesti. Profilo Aziendale: Palomar (Gruppo Mediawan) Fondata nel 1986 da Carlo Degli Esposti, Palomar rappresenta una delle realtà più solide e prestigiose nel panorama della produzione cinematografica e televisiva italiana. Con sede a Roma, l’azienda si è affermata come leader di settore grazie a una visione orientata all’eccellenza, producendo film, serie TV e documentari acclamati e premiati in tutto il mondo. Un’Eredità di Grandi Successi Il prestigio di Palomar è confermato da titoli che hanno segnato la storia dell’audiovisivo. Tra i più rappresentativi spicca “Il Commissario Montalbano”, successo internazionale venduto in oltre 70 paesi, insieme a opere pluripremiate come “Braccialetti Rossi” (nominato agli Emmy), i film vincitori dell’Orso d’Argento “La paranza dei bambini” e “Volevo nascondermi”, il vincitore del premio Goya “La vendetta di un uomo tranquillo” e il film nominato agli Oscar “La vita davanti a sé”. L’Eccellenza nell’Animazione Dal 2019, Palomar è parte del Gruppo Mediawan, una partnership che ha dato ulteriore slancio alla sua espansione internazionale. Nel 2020, questa evoluzione ha portato all’apertura della divisione dedicata all’animazione, con uno studio all’avanguardia situato in Emilia Romagna. In pochi anni, Palomar Animation ha consolidato la propria presenza sulla scena globale attraverso co-produzioni di rilievo con Method Animation, tra cui: Innovazione Tecnica e VFX Lo studio non si limita alla produzione tradizionale, ma opera come un vero e proprio hub tecnologico. Oltre a collaborare su progetti di risonanza mondiale come “Petronix Defenders”, “Pirates Academy” e “Miraculous – Il Film”, il team interno gestisce interamente la produzione di effetti visivi (VFX) per i contenuti live-action di Palomar, fondendo narrazione d’autore e innovazione digitale. More Jobs Palomar (Mediawan Group) is looking for talented 3D Animators Apply now See open roles

Pixomondo is hiring Senior Creature Animator

Pixomondo

Job Overview Category Details Company Pixomondo (A Sony Pictures Entertainment Company) Location Stuttgart, Germany Work Model Hybrid / Remote (Within Germany/EUR) Employment Type Contract Start Date January 2026 Eligibility Must be eligible to work in Germany/EUR The Role Pixomondo (PXO) is seeking a Senior Creature Animator to join our Stuttgart team. In this role, you will create industry-leading animations and bring complex creatures to life, ensuring alignment with the creative vision of our Leads and Supervisors. This is a contract position beginning in January 2026, offering a hybrid or remote work model within Germany/EUR. Key Responsibilities Your Track Record Requirements About Pixomondo PXO is an Oscar, BAFTA, and Emmy-winning creative technology company. From Martin Scorsese’s Hugo and HBO’s Game of Thrones to The Boys and John Wick: Chapter 4, we are a trusted partner for global storytellers. As a Sony Pictures Entertainment company, we lead the industry in Visualization, Virtual Production, and Visual Effects across seven global studios. More Jobs Pixomondo is hiring Senior Creature Animator Apply now See open roles

Rodeo FX Senior Rigging Artist (Montreal / Remote)

redeo fx

Job OVerview The global Animation (RODEO FX) and Visual Effects (VFX) landscape is witnessing a massive transformation. As streaming giants like Netflix, Disney+, and HBO Max push for high-quality original content, the demand for skilled artists has reached an all-time high. Category Details Location Montreal, QC (Canada) Work Arrangement Hybrid (3 days studio / 2 days remote) Experience Required 8+ Years in VFX Production Primary Toolset Autodesk Maya & Python Department 3D Assets / Accessoires 3D Today, we are thrilled to announce a milestone on [Aapki Site Ka Naam]: We now have over 490+ verified Animation and VFX companies actively recruiting through our platform. From Oscar-winning powerhouses to boutique creative agencies, the opportunities are vast. The Role: Engineering the Soul of Motion Are you a technical visionary who thrives at the intersection of anatomy and architecture? Do you have the expertise to transform a static mesh into a living, breathing performance? Rodeo FX is looking for a Senior Rigging Artist to join our world-class Assets department in Montreal. As a Senior Artist, you won’t just be building skeletons; you will be the bridge between the digital sculptor’s vision and the animator’s performance. From the subtle micro-expressions of a protagonist to the complex mechanical systems of a sci-fi vehicle, you will design the infrastructure that powers our most iconic cinematic moments. Who We Are: A Legacy of Excellence Rodeo FX is a creative powerhouse repeatedly recognized as one of Montreal’s Top Employers. We are an independent, Oscar-winning company driven by a simple philosophy: Creativity Above All. Our artists are the architects behind the worlds of Stranger Things, The Lord of the Rings: The Rings of Power, and John Wick: Chapter 4. We partner with the industry’s most ambitious storytellers, including Netflix, Marvel, Disney, and HBO. At Rodeo, you aren’t just an employee; you are a creative partner in a stimulating, caring environment that fosters both professional mastery and personal well-being. Your Mission at Rodeo FX What You Bring to the Team The “Extra Mile” (Assets): More Jobs Rodeo FX Senior Rigging Artist (Montreal / Remote) Apply now See open roles

Blue Zoo Animation | Senior Blender Lighting & Compositing Artist

Blue Zoo Animation Studio

Job Overview Blue Zoo—the UK’s leading B Corp-certified animation studio—is looking for a Senior Lighting & Compositing Artist to join our award-winning team. We are visual storytellers who use light and color to define the mood, atmosphere, and charm of our narratives. We are seeking a “savant of light” who can balance high-end aesthetic quality with technical efficiency in a Blender-based pipeline. This is a short-term contract starting in late January 2026. Job Summary: Senior Blender L&C Artist Category Details Studio Blue Zoo Animation Studio Location 📍 London / Hybrid (Remote available for UK-based talent) Position Type ⏳ Short-Term Contract Start Date Late January 2026 Primary Tool Blender (Lighting, Rendering & Compositing) Studio Prestige 🏆 B Corp Certified; Multi-BAFTA, Emmy & Annie Winner Legal Status ⚖️ Mandatory: Right to Work in the UK required Key Responsibilities :: Visual Storytelling: Create and finesse lighting setups in Blender to match creative briefs, adjusting intensities, color, and mood. Shot Finessing: Utilize compositing templates to achieve a polished, stylized look for every shot. Technical Optimization: Monitor renders to stay within budget; utilize biased rendering techniques to eliminate noise and artifacts while maintaining efficiency. Problem Solving: Troubleshoot glitches and errors independently, ensuring all technical hurdles are cleared before deadlines. Collaboration: Work across departments to address production challenges and implement feedback from the Creative Lead with a solution-focused mindset. Key Requirements :: Software Mastery: Expert-level knowledge of Blender for lighting, rendering, and compositing. Industry Experience: Proven track record as an L&C Artist on professional animation productions. Artistic Foundation: Strong grasp of color theory, aesthetics, and composition, specifically for stylized animation. Technical Depth: In-depth understanding of PBR, ray tracing, global illumination, and sampling optimization. Leadership: A drive to share knowledge with the team and manage time effectively in a fast-paced environment. Eligibility: Must be based in the UK with a valid Right to Work in the UK. Bonus Points :: Experience with Flow / ShotGrid. Technical knowledge of shading and look development. A deep understanding of the full 3D production pipeline. Why Join Blue Zoo? Ethical Excellence: Work for the first major animation studio globally to receive B Corp certification. Award-Winning Culture: 5-time winner of “Best Places to Work in TV.” Artist-First Benefits: Inclusive shorts programme, profit sharing (2+ years), online wellbeing support, and a vibrant social calendar. Flexibility: We believe a healthy life balance is key and offer flexible working to support our staff. How to Apply If you are a Blender expert ready to contribute to a world-class production, we want to see your work. Please submit your CV and a lighting-focused showreel.

Blue Zoo Animation Studio is hiring Junior 3D Animator

Blue Zoo Animation Studio

Job Overview Category Details Studio Blue Zoo Animation Studio Location 📍 London / Hybrid (Flexible & Remote options available) Position Type ⏳ Fixed-Term Contract Start Date Early March 2026 Salary Competitive (Based on experience) Primary Software Autodesk Maya Project Focus Action-packed feature/series with high-volume secondary characters Legal Status ⚖️ Mandatory: Must be UK-based with the Right to Work in the UK Blue Zoo is an award-winning, B Corp-certified animation studio in London with a world-class reputation for creating bold, fun, and characterful content. We are currently looking for a talented Junior Crowd Animator to join us for an action-packed new project starting in early March 2026. In this role, you won’t just be “filling space.” Our secondary characters are vital to the comedy and charm of our storytelling. We are looking for an animator with a keen eye for comedic timing and the technical ability to manage large-scale crowd performances. Day-to-Day Responsibilities What You Bring (Requirements) Bonus Points Why Join Blue Zoo? Candidate Checklist Requirements Bonus Skills Experience: Crowd animation & cycle creation Scripting: Python or MEL knowledge Performance: Strong body mechanics & posing Tracking: ShotGrid or FTrack experience Workflow: Managing large volumes/caching Creative: Drawing, acting, or dance background Soft Skills: Positive response to feedback Advantage: Familiarity with high-volume pipelines More Jobs Blue Zoo Animation Studio is hiring Junior 3D Animator Apply now See open roles

Mikros Animation | Junior Animation Artist

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Job Overview Mikros Animation is a global CGI powerhouse dedicated to the art of stylized storytelling. By uniting industry-leading talent across our studios in Montreal and Paris, we provide filmmakers with a complete range of creative services—bringing unique, unforgettable visions from script to screen. We are currently looking for a passionate and driven Junior Animation Artist to join our Montreal team for the highly anticipated sequel, TMNT 2. This is a rare opportunity for an emerging artist to kickstart their career on a high-profile feature project that defines the cutting edge of modern, stylized animation. The Opportunity As a Junior Animation Artist, you will be immersed in a fast-paced, high-energy production environment. Working under the direct guidance of our Animation Leads and Supervisors, you will help translate the Director’s vision into high-quality, feature-ready shots. We are looking for artists who don’t just move characters but give them a soul through performance, action, and design.  Key Responsibilities Keyframe Excellence: Create engaging, feature-quality keyframe animations for assigned shots, focusing on the fundamentals of appeal and character. Technical Application: Develop expressive facial animation and robust body mechanics, learning to balance realistic physics with the exaggerated, “cartoony” style required for the project. Creative Collaboration: Partner closely with Animation Leads and the Director to ensure your work aligns with the intended performance beats and cinematic storytelling. Feedback Integration: Participate actively in daily reviews and animation rounds. We value “coachable” artists who can receive constructive critique and pivot quickly to integrate feedback. Studio Contribution: Assist in building and maintaining shared resources, such as animation libraries and providing feedback on rig improvements. Deadline Management: Work efficiently within the production schedule to ensure all animations are delivered on time without compromising quality.  Qualifications & Skills Education & Experience: Professional experience (or a high-level academic portfolio) in 3D character animation using Autodesk Maya. Prior experience with feature films or TV series is a strong asset. Core Fundamentals: A strong understanding of weight, timing, body mechanics, and character acting. Adaptability: Familiarity with production pipelines and the ability to quickly learn custom studio tools. Software Knowledge: Proficiency in Maya is required. Knowledge of ShotGrid (formerly Shotgun) and RV is a significant advantage. Stylistic Vision: A good eye for creative exaggeration and the confidence to “bend the rules” of physics to serve the story’s visual language. Soft Skills: Strong communication skills and a humble, collaborative mindset.  Optional Skills That Set You Apart Experience in 2D animation and/or strong traditional drawing/design skills. Basic knowledge of scripting (Python/MEL) or rigging. Bilingualism (English/French) is a plus, as you will interact with our Paris-based team.  Position Overview Category Details Studio Mikros Animation Project Teenage Mutant Ninja Turtles 2 (Feature Film) Location 📍 Montreal, QC, Canada Contract Type Full-Time Contract Department 3D Animation Primary Tool Autodesk Maya Environment Bilingual (EN/FR) & Global Collaboration  Diversity & Inclusion Mikros Animation is an Equal Opportunity Employer. We are committed to a diverse workforce and prohibit discrimination on the basis of race, religion, color, national origin, gender identity, sexual orientation, age, disability, or any other characteristic protected by law. We believe that unique stories can only be told by a diverse group of unique voices. How to Apply Ready to join the shell-crew? Please submit your updated CV and a showreel that clearly demonstrates your understanding of body mechanics and character acting.