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10:10 Games is hiring Mid-Level Gameplay Designer, UK

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Job Overview Company: 10:10 Games Role Title: Mid-Level Gameplay Designer Department: Design Job Type: Full-Time Location: Warrington, Cheshire, United Kingdom Work Model: Hybrid (3 Days Onsite / 2 Days Remote) Minimum Experience: Mid-Level (2–4+ years in industry) 10:10 Games, an independent powerhouse in the UK development scene, is seeking a talented and driven Mid-Level Gameplay Designer to join our rapidly expanding studio. Based in the heart of Warrington, Cheshire, 10:10 Games made its mark on the industry with the 2024 release of Funko Fusion. We are now embarking on an ambitious new chapter, developing fresh and exciting IPs that push the boundaries of family-friendly entertainment. At 10:10 Games, we have anchored a people-first culture into our DNA. We believe that an empowered team is a creative team. We are building clear development pathways that allow our staff to reach the next stage of their careers through internal promotion opportunities and regular progression catch-ups. If you are looking for a studio that values transparency, collaboration, and your personal growth as much as the final product, your next professional milestone starts here. Compensation & Comprehensive Benefits 10:10 Games is committed to providing a supportive and rewarding environment. We understand that world-class games are built by people who are healthy, rested, and valued. Component Estimated Range / Details Annual Base Salary £38,000 — £52,000 GBP (Dependent on experience) Holiday Allowance 33 Days (Including bank holidays) Work-Life Balance Zero Crunch Policy – We prioritize sustainable schedules Health & Wellness Private health insurance, EAP, and long-term illness cover Financial Security Enhanced pension scheme and Company-wide bonus scheme Culture Fortnightly company-wide stand-ups and transparent feedback loops The Role: Gameplay Design Generalist As a Mid-Level Gameplay Designer, you will be a vital “generalist” within our lean and agile design team. You won’t just be a cog in a machine; you will have a flair for finding creative solutions to design problems and a deep desire to collaborate across departments. Under the mentorship and direction of our Lead and Senior Designers, you will take ownership of multiple areas of the game. This role is perfect for a designer who enjoys the technical implementation of their ideas as much as the initial “blue-sky” brainstorming. Key Responsibilities Content Ownership: Design and implement diverse game areas, including complex quest lines, open-world content, and interactive systems. Technical Implementation: Use your proficient knowledge of Unreal Engine to bring designs to life, ensuring they are performant and fun. Cross-Department Collaboration: Work independently while maintaining tight communication with programmers, artists, and animators to deliver on the studio’s project vision. Documentation: Create clear, concise, and visually communicative design documentation that serves as the “source of truth” for the wider development team. Iterative Review: Participate in regular design reviews, giving and receiving constructive feedback to polish gameplay to a “world-class” standard. About You: The Ideal Candidate 10:10 games are looking for an enthusiastic team player who is eager to learn and develop in our inclusive studio. You are someone who understands that the best designs are often the result of rigorous research and collaborative troubleshooting. Unreal Expert: You have a solid working knowledge of Unreal Engine. You are comfortable navigating the editor and understanding the technical constraints of the engine. Collaborative Problem Solver: You enjoy the “puzzle” of game design and prefer working with others to find the best solutions rather than working in a silo. Self-Motivated: You can take a high-level goal, research the necessary steps, and plot a clear pathway to achieve it with minimal hand-holding. Authentic Creator: You are thorough in your research, especially when working with existing IPs, to ensure gameplay experiences feel authentic to the fans of those brands. Teachable & Professional: You take direction and feedback well. You are self-critical in a healthy way—always looking for ways to grow and improve your craft. Bonus Points Academic Background: A degree or post-graduate qualification in Videogame Design or a related field. Technical Versatility: Experience working with the Level Sequencer and general Blueprints within Unreal Engine. Proven Track Record: At least one shipped title developed in Unreal Engine. Genre Passion: A genuine love for family-friendly, accessible, and high-energy videogames. Our Culture: People-First & Inclusive 10:10 Games isn’t just a place to work; it’s a community. We believe in opening the doors of the industry to everyone. Transparency: We value your voice. Our fortnightly stand-ups ensure that every employee, from Junior to Director, knows exactly where the studio is headed. Outreach: We are proud partners with Women in Games, Grads in Games, and Into Games. We actively provide work experience, internships, and apprenticeships to local schools and universities. Equal Opportunity: We treat all applications equally. Regardless of gender identity, ethnicity, disability, or sexual orientation, if you have the skills and the passion, there is a place for you here. Well-being: Our “Zero Crunch” promise is real. We believe that great work happens within 40 hours a week, and we guard our team’s personal time fiercely. The Warrington Advantage Based in Warrington, Cheshire, our studio offers a fantastic alternative to the high cost of living in London or Manchester, while remaining perfectly situated between those two major hubs. Commutability: Excellent rail and road links make it an easy commute from across the North West. Hybrid Balance: Our 3-day in-office policy ensures we maintain that “spark” of in-person collaboration while respecting the need for the focused, quiet environment that remote work provides. Statistical Insight: Growth & Diversity As of 2026, the UK gaming industry continues to be a global leader, and independent studios like 10:10 Games are the engine of that growth. The Talent Pipeline: With our extensive outreach programs, we are currently seeing a 25% increase in diverse applicants year-over-year, helping us build a team that truly reflects our global player base. Project Scale: Following the success of Funko Fusion, our team size is projected to grow by 40% in the next 12 months, offering significant room for vertical career movement. Summary Checklist for Applicants Requirement Minimum Standard Software Proficient in Unreal Engine Soft Skills … Read more

Senior Environment Artist at Warner Bros. Discovery, US

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Senior Environment Artist Job Overview Company: Warner Bros. DiscoveryStudio: Rocksteady Studios Role Title: Senior Environment Artist Job Type: Full-Time Location: London, United Kingdom Work Model: Hybrid (Remote and In-office split) Experience Level: Senior / Lead Potential Warner Bros. Discovery (WBD), the global entertainment powerhouse behind the world’s most iconic superheroes, wizards, and legends, is seeking a visionary Senior Environment Artist. Based in the vibrant heart of London at the world-renowned Rocksteady Studios—the award-winning creators of the Batman: Arkham series—you will join a multicultural team of technology trailblazers and storytellers. At WBD, we don’t just build games; we create “the stuff dreams are made of.” Our philosophy is simple: we treat our people exceptionally well so they can create quality entertainment that stands the test of time. As a Senior Environment Artist, you will take artistic ownership of sprawling, iconic DC worlds, pushing the visual bar of AAA production to new heights. If you have a passion for visual storytelling, a drive for extreme detail, and a desire to thrive in a highly collaborative environment, your next career-defining opportunity is here. Compensation & Industry Benchmarks Warner Bros. Discovery offers competitive London-based salaries and a robust benefits package. While the final offer is tailored to the candidate’s specific portfolio and experience, the following ranges represent the current market standard for senior art roles within the UK WBD ecosystem. Component Estimated Range / Details Annual Base Salary £65,000 — £88,000 GBP Incentive Plan Annual performance-based bonus Equity/Stock Eligibility for WBD restricted stock units (RSUs) Retirement Competitive pension scheme with high employer matching Health & Wellness Private medical insurance, dental, and mental health support Time Off Generous holiday allowance plus “WBD Days” The Mission: Building Iconic DC Worlds At Rocksteady, environment artist is more than just a backdrop—it is a character in itself. You will work alongside a team of passionate artists to bring depth, history, and life to legendary settings. You will be expected to move beyond simple asset creation, taking responsibility for the mood, narrative, and technical integrity of the levels you oversee. Key Responsibilities World-Class Asset Creation: Design and build industry-leading environments and assets that technically and creatively raise the project’s visual bar. Pipeline Mastery: Fully internalize the project’s tool pipeline and game engine (Unreal Engine 4/5), confidently reporting issues and suggesting workflow improvements. Cross-Department Collaboration: Communicate proactively with level designers, lighting artists, and engineers to ensure the environment supports both gameplay and narrative. Artistic Ownership: Take the lead on key areas of production, growing into a specialist role or overseeing specific environmental biomes. Mentorship: Continue to develop your own skills while elevating the artists around you to maintain a world-class standard of quality. Requirements: The Senior Standard We are looking for an artist who possesses a “trained eye” and a portfolio that screams quality and attention to detail. Strong Portfolio: You must demonstrate creatively compelling scenes and levels built in Unreal Engine 4 or 5. We look for assets that show not just technical skill, but a flair for visual storytelling. Technical Proficiency: A deep understanding of modern PBR workflows, modular kit-bashing, and high-to-low poly baking. Team Synergy: You must be a positive, active, and contributing team member who understands the importance of listening to others. Self-Management: Able to work independently, prioritize tasks under pressure, and maintain an extremely high bar for delivery quality. Ad-hoc Problem Solving: A proactive approach to technical hurdles and the ability to find creative solutions to engine constraints. Bonus Points Traditional Art Skills: 2D skills for concept art and paint-overs. Full Cycle Experience: Having shipped at least one AAA title and navigated the rigors of optimization, technical budgets, and bug fixing. DC Passion: A genuine love for the DC Universe and a drive to build the best superhero games in history. Workforce Diversity & Inclusion Statistics Warner Bros. Discovery is committed to building a workforce that reflects our global audience. We believe diversity fuels the creativity required to build immersive worlds. Inclusion is not just a policy; it is central to “How We Get Things Done.” Within the broader UK Technology and Gaming sector, and specifically within the WBD/Rocksteady ecosystem, we actively track and support representation. According to recent industry and internal transparency benchmarks: Multicultural Representation: Rocksteady’s London team is highly multicultural, reflecting the 46% non-white population of London (as per the most recent UK census data). Gender Diversity: In our ongoing efforts to bridge the gender gap in AAA development, WBD UK has seen a 12% increase in women in senior creative and technical roles over the last three years. Global Inclusion: WBD’s global workforce is approximately 47% People of Color (in the US) and we strive for similar representative parity in our international hubs by prioritizing merit-based hiring from all backgrounds. How We Get Things Done Our guiding principles are the core values by which we operate. Whether we are building a rainy Gotham alleyway or a sun-drenched Metropolis, we operate with: Championing Inclusion: Embracing a wide array of perspectives and backgrounds. Quality First: We treat our people well so they can focus on the art of the “forever game.” Collaborative Spirit: No artist is an island; we succeed as a team. Working Format: Hybrid Model Rocksteady and WBD believe in the power of the “Studio Environment.” This role follows a Hybrid Model: Collaboration Days: Scheduled onsite days for team synchronization and creative workshops in our London studio. Focused Remote Work: Days allocated for deep-focus asset creation from home. Flexibility: Work patterns are agreed upon with your Line Manager to balance business needs with personal well-being. Summary Checklist for Applicants Requirement Minimum Standard Engine Unreal Engine 4/5 Proficiency Experience Senior-level experience in AAA Gaming Location Ability to commute to London (Hybrid) Soft Skills Strong communication and proactive problem-solving Portfolio High-fidelity environment art with storytelling depth Final Thoughts At Warner Bros. Discovery, we celebrate the dreamers. Rocksteady Studios offers you the chance to put your thumbprint on a world that millions of players will explore for years to come. Even if you don’t … Read more

Underdogz is hiring SENIOR ANIMATOR ,Italy

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Job Overview Company: Underdogz Project Title: ROSSOMAN Role Title: Senior Animator Job Type: Full-Time (Contract-based for production duration) Production Window: March 23, 2026 – June 19, 2026 Location: Senigallia, Marche, Italy Work Model: Hybrid / On-site (Relocation highly preferred) Underdogz is a dynamic creative studio currently scaling its production team for “ROSSOMAN,” a high-profile animated project that demands the very best in performance-driven character work. We are on the hunt for a Senior Animator who lives for the nuance of a performance—someone who can take a storyboard and transform it into a living, breathing character with depth, weight, and emotional resonance. This production is a sprint toward excellence, scheduled for the spring of 2026. While the role offers flexibility, we are building a creative hub in the beautiful coastal city of Senigallia, Italy, and are prioritizing talent ready to join our “war room” on the ground. Compensation & Logistics Table Underdogz provides competitive project-based compensation. We value the intensity of the senior animation role and ensure our rates reflect the high level of acting and technical mastery required for “ROSSOMAN.” Component Estimated Range / Details Monthly Rate €4,500 — €6,500 EUR (Net, based on experience/seniority) Total Project Fee €13,500 — €19,500 EUR (Approx. for 3-month cycle) Relocation Bonus Priority placement + logistical support for Senigallia Work Schedule Standard production hours (Mon–Fri) Technology Access to high-end workstations and proprietary pipeline tools Cultural Perks Beachfront office location, vibrant local gastronomy, and a tight-knit team The Role: Mastering the Performance As a Senior Animator on “ROSSOMAN,” you are not just moving rigs; you are an actor behind a screen. You will be responsible for the most pivotal scenes in the production—those requiring advanced acting, dynamic staging, and subtle, nuanced performances that define the show’s quality. Key Responsibilities Character Acting: Deliver high-level character performances that align with the director’s vision, focusing on emotional subtext and physical weight. Dynamic Staging: Arrange characters and cameras within the scene to maximize narrative impact and visual clarity. Pipeline Excellence: Ensure all animations are technically sound, optimized for the lighting/rendering departments, and delivered within the project’s tight 3-month window. Quality Control: Maintain the “ROSSOMAN” style guide across all shots, ensuring consistency in movement and personality. Leadership & Mentorship: Provide guidance to mid-level animators when necessary, fostering a collaborative environment that maintains high production standards under pressure. Requirements: The Professional Standard We are seeking a “battle-tested” animator. Because this production cycle is concentrated (approximately 12 weeks), we need a professional who can hit the ground running on day one without a steep learning curve. Professional Tenure: Minimum 5 years of experience specifically within animated TV series or high-quality animated short films. Artistic Mastery: A strong background in complex animation styles. We are looking for “advanced acting”—meaning you understand the principles of squash and stretch, but more importantly, you understand the psychology of a character’s gaze and the timing of a breath. Technical Reliability: Proven ability to maintain a high “quality-to-speed” ratio. You can deliver polished work even when the deadline is fast approaching. The “Underdogz” Mindset: A team-oriented personality. We value reliability and a leadership-level work ethic. We want creators who are passionate about the craft and dedicated to pushing the performance to the next level. Language: Proficiency in English is required; knowledge of Italian is a plus but not mandatory for the creative workflow. Why Senigallia? While the position is technically not strictly “on-site only,” Underdogz is giving strong priority to candidates willing to relocate to Senigallia. Located in the Marche region of Italy, Senigallia offers an incredible quality of life. Known for its “Spiaggia di Velluto” (Velvet Beach) and Michelin-starred dining, it provides the perfect backdrop for a creative sprint. Working on-site allows for real-time creative collaboration, instant feedback loops with the director, and a deeper immersion into the world of “ROSSOMAN.” Commitment to Craft At Underdogz, we believe the best animation happens when artists feel supported and inspired. We are an equal-opportunity employer that thrives on the diversity of our creative pool. We encourage animators from all backgrounds to apply, provided they have the “Senior” chops to tackle a project of this scale. Summary Checklist for Applicants Requirement Minimum Standard Years of Experience 5+ Years in TV/Film Animation Portfolio Focus Character Acting & Nuanced Performance Availability Full-time availability March 23 – June 19 Relocation Willingness to move to Italy for 3 months (Preferred) Soft Skills High reliability and a collaborative spirit How to Apply Ready to join the “ROSSOMAN” adventure? Applications are only accepted through our official channels. Prepare your Reel: Ensure your best acting and performance shots are at the front. Submit the Form: [Insert Official Application Form Link Here] Review: Our lead producers will review submissions on a rolling basis.

Cinesite hiring Texture Artist at London, 2026

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Job Overview Company: Cinesite Division: Immersive Role Title: Texture Artist Location: London, Greater London, United Kingdom (Hybrid) Employment Type: Fixed Term (Project Based) Experience Level: Experienced / Senior Primary Software: Mari / Substance Painter / Substance Designer / Photoshop Real-Time Engine: Unreal Engine Cinesite, an award-winning leader in the visual effects and feature animation industry, is expanding its cutting-edge Immersive Division. With a legacy of over 30 years creating breathtaking imagery for major motion pictures, we are now applying our cinematic expertise to the next frontier of entertainment. We are seeking an experienced Texture Artist to join our London team and help define the visual fidelity of our immersive experiences. In this role, you will be a key architect of realism. You will work at the intersection of traditional high-end VFX and real-time innovation, utilizing Unreal Engine to bring digital assets to life. At Cinesite, we don’t just “paint skins”—we simulate the physical world. If you are a technical artist who thrives on the challenge of photorealistic material representation and wants to influence the pipeline of a world-leading studio, we want to hear from you. Salary & Compensation Table for Texture Artist (London 2026 Projections) Cinesite offers competitive remuneration packages tailored to the London VFX market, ensuring our artists are rewarded for their specialized technical expertise. Component Estimated Range / Details Annual Salary Range £55,000 – £75,000 GBP (Based on seniority and portfolio) Work-Life Balance Flexible hybrid working and remote options available Pension Company-contributed workplace pension scheme Health & Wellness Private healthcare options and mental health support Holiday Competitive paid time off and bank holidays Culture Collective environment valuing excellence and expression Detailed Responsibilities: The Art of Surface Representation As a Texture Artist within the Immersive Division, your primary mission is to create textures that are indistinguishable from reality. You will bridge the gap between concept art and the final rendered pixel. 1. Digital Painting & Material Synthesis Photorealistic Execution: Create high-fidelity textures for digital assets using a mix of photographic reference, digital painting, and procedural generation. Surface Logic: Solve complex material representation challenges for a vast range of assets, from microscopic organic textures to weathered mechanical surfaces. Asset Optimization: Work closely with the Look Development team to resolve technical shader issues, ensuring textures are optimized for rendering efficiency without sacrificing visual quality. 2. Cross-Departmental Collaboration Modelling Synergy: Partner with the modelling team to ensure UVs are positioned, scaled, and optimized for high-resolution texel density. Look Development Liaison: Work with the Lead Generalist and Look Dev artists to ensure the transition from texture to shader to render is seamless and meets the Creative Director’s vision. Unreal Pipeline Integration: Manage the ingestion and setup of textures within Unreal Engine, ensuring material instances and texture maps function correctly in a real-time environment. 3. Pipeline Leadership & Management Pipeline Implementation: Take a proactive role in establishing industry-standard best practices for the texturing pipeline at Cinesite, leveraging your past experience to improve efficiency. Progress Tracking: Liaise daily with show supervisors and producers regarding schedules, deadlines, and asset status. Mentorship: Apprise coordinators and leads of technical issues and recommend solutions, acting as a technical anchor for the texturing department. Professional Qualifications & “Superpowers” We are looking for an Texture artist who possesses a deep understanding of light, material, and color science. Technical Skills: The Toolkit: Advanced knowledge of Mari, Substance (Painter/Designer), and Photoshop. 3D Proficiency: Strong working knowledge of Maya and UV layouts, with a foundational understanding of sculpting tools like ZBrush or Mudbox. Engine Expertise: Practical experience working within Unreal Engine, specifically regarding real-time materials and PBR (Physically Based Rendering) workflows. Color Science: A thorough understanding of image color space and linear workflows as they relate to texturing and shading. VFX Foundations: A comprehensive grasp of the visual effects pipeline, from the initial model through to the final render. Artistic & Soft Skills: Interpretive Eye: The ability to take loose concept artwork or vague reference material and translate it into a tangible, realistic digital surface. Communication: Excellent verbal and written skills, essential for a hybrid environment where clear documentation and verbal briefs are the norm. Time Management: The ability to maintain a high artistic standard while adhering to rigorous production schedules and milestones. Team Player: A collaborative mindset with the ability to solve texture-specific issues within a multi-disciplinary team. Desired (Bonus) Skills: Basic Modelling: The ability to perform minor mesh tweaks or UV adjustments independently. Look Dev Background: Experience writing or tweaking shaders/materials to achieve specific looks. Why Join Cinesite Immersive? At Cinesite, we pride ourselves on being more than just a studio; we are a collective of world-leading creative thinkers. Challenging Projects: Work on award-winning, world-leading immersive projects that push the boundaries of what is possible in real-time. Professional Support: We encourage our artists to develop their skills, providing the tools and the mentorship needed to produce work you are proud to put your name to. Hybrid Flexibility: We understand the modern workforce. Whether you prefer working from our main studio in the heart of London or from your home office, we support the balance that makes you most productive. A Shared Mission: Join a team that values expertise and expression. We collaborate with global leaders in technology and storytelling to produce unforgettable experiences. Application Requirements Are you ready to define the look of our next immersive world? To apply for the Texture Artist position, please provide: A Professional Portfolio: Showcase your best photorealistic work. We are particularly interested in seeing “Before and After” shots of raw models vs. textured assets, and examples of your work in-engine. Your CV: Highlighting your experience with Mari, Substance, and Unreal Engine in a professional production capacity. Breakdown of Tools: A brief summary of your preferred texturing workflow and the specific technical challenges you’ve solved on previous projects.

Cinesite is hiring Senior Modeller,London 2026

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Job Overview Company: Cinesite Division: Immersive Entertainment Role Title: Senior Modeller Location: London, Greater London, United Kingdom (Hybrid options available) Job Type: Full-Time / Permanent Primary Software: Autodesk Maya / ZBrush Real-Time Engine: Unreal Engine Reporting To: Creative Director & CG Supervisor Cinesite, a world-renowned leader in visual effects and feature animation, is expanding its Immersive Division in London. For over three decades, Cinesite has been the creative force behind some of the most iconic imagery in cinema history, and we are now applying that award-winning expertise to the burgeoning field of immersive experiences. We are seeking a Senior Modeller who possesses the technical precision of a master sculptor and the leadership qualities of a seasoned mentor. In this role, you will go beyond traditional asset creation. You will work at the bleeding edge of the industry, developing high-fidelity digital models for projects that blend the cinematic quality of film with the real-time interactivity of Unreal Engine. Joining our London studio means becoming part of a collective where excellence, expertise, and expression are the pillars of our success. Salary & Compensation Table (London 2026 Market) Cinesite offers a competitive remuneration package that reflects London’s status as a global VFX capital. We prioritize the well-being of our artists by balancing high-stakes project demands with sustainable work-life practices. Component Estimated Range / Details Annual Base Salary £65,000 – £85,000 GBP (Experience dependent) Work Arrangement Hybrid (flexible split between London studio and home) Pension Highly competitive workplace pension scheme Leave 25 days annual leave + Bank Holidays + Winter Shutdown Professional Dev Access to internal masterclasses and industry conferences Health & Wellness Private healthcare and mental health support services Detailed Responsibilities: Crafting the Immersive Future As a Senior Modeller, you are the foundation of the visual pipeline. Your digital assets determine the success of every subsequent department, from rigging and animation to lighting and final render. 1. Technical Asset Creation & Pipeline Development Conceptual Realization: Under the direction of the Creative Director, you will translate concept artwork and photographic reference into pixel-perfect digital models. Pipeline Establishment: Work closely with the Lead Generalist to define the modelling workflow for specific immersive shows, ensuring the pipeline is optimized for both cinematic fidelity and real-time performance. UV & Topology Excellence: Apply and manage complex UV layouts, working in synergy with texture artists to ensure efficient texel density and scaling. Asset Optimization: Collaborate with Riggers and Animators to resolve technical mesh issues, ensuring topology supports a full range of motion. Liaise with Lighting TDs to ensure assets are optimized for the final render passes. 2. Leadership & Mentorship Standard Setting: Provide technical guidance and artistic direction to the wider modelling team to ensure the studio’s “award-winning” standard is met across all assets. Constructive Critique: Conduct regular feedback sessions and dailies, offering actionable advice to junior and mid-level artists to foster their professional growth. Problem Solving: Act as the primary point of contact for asset-specific technical hurdles, solving complex geometry or integration issues independently or with show supervisors. 3. Production Administration & Scheduling Asset Allocation: Provide VFX and CG Supervisors with honest technical feedback to assist in project scheduling and the strategic allocation of assets. Progress Reporting: Maintain clear communication channels with Producers, providing “as needed” progress reports to ensure project milestones are met. Profitability Management: Ensure all production paperwork and time-tracking are filled out accurately, enabling the production accountant and producer to predict project completion and profitability. Estimation: Work with the Lead Generalist to provide accurate time estimates for complex modelling tasks, assisting in the prioritization of the department’s backlog. Required Skills & Superpowers We are looking for a veteran artist who can balance the raw creativity of digital sculpting with the rigid technical requirements of a high-end VFX pipeline. Technical Mastery: The Tools: Mastery of Autodesk Maya for polygon/subdivision surface modelling and ZBrush for high-end organic sculpting. Photorealism: A proven track record of creating both photorealistic organic (characters/creatures) and hard-surface (vehicles/environments) models. Anatomy & Design: An expert understanding of human and animal anatomy, as well as the ability to interpret abstract concepts into functional 3D designs. Engine Knowledge: A solid understanding of Unreal Engine, specifically how meshes and LODs (Levels of Detail) function within a real-time immersive environment. UV Management: Advanced skills in layout out UVs for complex UDIM workflows. Leadership & Soft Skills: Communication: Exceptional written and verbal communication skills are essential for this hybrid role, ensuring remote and in-studio team members remain aligned. Methodical Mindset: You are organized, proactive, and capable of working on your own initiative without constant supervision. Pressure Management: The ability to motivate yourself and your peers in the high-energy, fast-paced environment characteristic of the VFX industry. Desired (Bonus) Skills: Texturing: Basic skills in Substance Painter or Mari to assist in the look-development phase. Rigging Awareness: A fundamental understanding of rigging techniques to ensure meshes are “deformation-ready” from the first pass. Why Join Cinesite London? At Cinesite, we work as a collective. We are a community of artists, thinkers, and innovators who value the pursuit of excellence. Challenging Work: We don’t do the “ordinary.” You will work on world-leading, award-winning projects that push the boundaries of immersive entertainment. Work-Life Balance: We pride ourselves on a culture that respects your time. Our flexible working arrangements include hybrid and fully remote options tailored to your needs. Creative Support: You will be encouraged and supported to develop your skills. We provide the tools and the environment needed for you to produce work you are proud to put your name to. Immersive Frontier: Be part of a dedicated team that is defining what “Immersive” means in 2026, moving beyond traditional screens into spatial computing and location-based entertainment. Application Requirements Cinesite is looking for the best in the business. To be considered for the Senior Modeller – Immersive position, please submit: A Comprehensive Portfolio: We need to see a variety of work—organic and hard-surface. Please include wireframes to demonstrate your topology standards. Your CV: Highlighting your experience with AAA games or VFX film production, specifically … Read more

Tracking artist job in Toronto 2026 – Soho VFX

Soho VFX

Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent Location : Toronto, Ontario (Hybrid/In-Studio) Experience Level : 3+ Years in professional live-action VFX Primary Tools : PFTrack, Autodesk Maya Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident In the visual effects pipeline, the Tracking Artist is the cartographer of the digital world. At Soho VFX, we know that every high-end character performance and explosive simulation is only as good as the foundation it sits upon. We are currently seeking a highly technical and detail-oriented Tracking Artist to join our team in Ontario. If you are looking for a tracking artist job in Toronto that challenges your understanding of spatial geometry, camera physics, and 3D environment reconstruction, Soho VFX offers a collaborative and cutting-edge workspace. Detailed Responsibilities: Defining the 3D Space A Tracking Artist at Soho VFX is a hybrid of a photographer, a mathematician, and a 3D modeler. Your responsibilities include: 1. 3D Camera Reconstruction Camera Solving: Use industry-standard software (primarily PFTrack) to recreate the exact orientation, focal length, and movement of live-action cameras within a 3D Cartesian space. Complex Solves: Handle difficult plates involving fast pans, motion blur, and lack of parallax by utilizing survey data and nodal pan techniques. Lens Calibration: Analyze and remove lens distortion using distortion grids to ensure CG elements align perfectly with the live-action glass. 2. Object Matchmoving Rigid Body Tracking: Match the movement of props or vehicles within the scene to allow for digital replacements or enhancements. Non-Rigid Body Tracking: Animate geometry to match moving characters or deforming surfaces (e.g., skin or clothing) to facilitate digital make-up or interaction. 3. Environment Layout and Scene Assembly Data Integration: Build 1:1 scale layouts in Maya using a variety of onset data, including LiDAR scans, photogrammetry, and set surveys. Proxy Modeling: Create low-resolution 3D proxy geometry of the onset environment to allow for accurate light shadows and occlusions. Scene Scaling: Ensure the 3D world matches real-world measurements, allowing the Animation and FX departments to work with realistic physics and scale. 4. Collaborative Excellence Data Verification: Work with camera data from external sources (onset data sheets) to troubleshoot and verify solves. Downstream Support: Collaborate with the Animation and Lighting departments to ensure the scene layout is optimized for their specific needs. Studio Culture: Contribute to a positive, productive, and collaborative work environment where knowledge sharing is encouraged. Professional Qualifications To be successful in this tracking artist job in Toronto, you must possess a “meticulous” mindset. In tracking, a one-pixel slip is a failure; we are looking for artists who strive for perfection. Technical Skills Software Mastery: Expert-level knowledge of PFTrack is required. Proficiency in Maya for scene assembly is mandatory. The “Plus” Stack: While PFTrack is our primary tool, experience with 3DEqualizer, Syntheyes, or NukeX tracking is a significant asset. Perspective & Physics: A deep understanding of camera physics, including sensor sizes, focal lengths, and the way light interacts with lenses. Asset Familiarity: Experience working with LiDAR data and survey photography to ground your solves in physical reality. Soft Skills and Experience VFX Pedigree: A minimum of 3 years experience working on live-action feature films or high-end television projects. Detail Orientation: A keen eye for subtle motion and the ability to spot “sliding” or “jitter” that others might miss. Problem Solving: The ability to find creative solutions for “unsolvable” plates (e.g., shots with no tracking markers or extreme motion blur). Communication: Excellent verbal and written skills for documenting lens data and communicating with supervisors. Why Secure a Tracking Artist Job in Toronto? Toronto is a premier destination for VFX professionals, and Soho VFX is at the heart of that community. Project Diversity: At Soho VFX, you won’t just track one type of shot. You will work on everything from intimate digital-double makeup to massive, city-wide environmental destructions. Technological Integration: Our pipeline is designed to make your life easier, with integrated tools for LiDAR and photogrammetry processing. Career Trajectory: Tracking/Matchmove is the best way to learn the fundamentals of the VFX pipeline. Many of our senior animators and supervisors began their careers in this department. The Anatomy of a Soho VFX Solve [Image Description: A split screen showing a raw live-action plate with tracking points on the left, and a Maya viewport with the camera path and proxy environment geometry on the right.] As illustrated in the workflow above, your work is the “skeleton” of the shot. Without a perfect solve, the most beautiful render in the world will still look like a “sticker” on the plate. Application Requirements If you are an Ontario resident ready to take on this tracking artist job in Toronto, please submit the following: The Matchmove Reel: We want to see your “points.” Show us your solves with the grid, the proxy geometry, and the final integrated shot. The Technical Breakdown: Explicitly state the software used and the data provided (e.g., “Solved handheld move using PFTrack and 24mm survey data; built proxy architecture in Maya”). Proof of Residency: As an Ontario-based role, please confirm your residency status in your cover letter. Salary & Compensation Table (2026 Market Data) The compensation for a tracking artist job in Toronto reflects the specialized nature of matchmoving. As the first step in the 3D pipeline, the accuracy of your work dictates the success of every department that follows. Experience Level Annual Salary Range (CAD) Key Deliverables Junior Tracking Artist $52,000 – $65,000 Static camera solves, basic object tracking. Intermediate Tracker $70,000 – $95,000 Complex handheld moves, non-rigid body matchmove. Senior Tracking Artist $100,000 – $130,000+ LiDAR integration, survey data, lead-level oversight. Matchmove Supervisor $135,000 – $160,000 Sequence setup, lens distortion pipelines, team management.

VFX Production Coordinator job in Toronto 2026 – Soho VFX

Soho VFX

VFX Production Coordinator Job Overview Company Name – Soho VFX Job Type – Full-Time / Permanent Location – Toronto, Ontario (On-site preferred for daily review management) Experience Level – 2–4 Years in VFX or Post-Production Primary Tools – ShotGrid (Shotgun), ftrack, Microsoft Excel, Asana Mandatory Residency – Must be a Canadian Resident Detailed Responsibilities: The Architect of the Pipeline A Production Coordinator at Soho VFX doesn’t just “take notes”—they manage the flow of data and creativity. Your role is divided into four critical pillars: 1. Artist and Supervisor Support The Bridge: You will act as the primary liaison between the VFX Production Managers and the VFX Supervisors. Your goal is to ensure the creative leads can focus on the “look” while you handle the “logistics.” Review Management: Facilitating dailies and shot reviews. You are responsible for ensuring all shots are ready for review, the correct versions are loaded, and the necessary artists are present. Proactive Problem Solving: Identifying potential bottlenecks (e.g., an artist being over-allocated) and flagging them to management before they impact the deadline. 2. Information Integrity (Tracking & Notes) ShotGrid Mastery: You will maintain the studio’s tracking software (typically ShotGrid) with surgical precision. Every status change, from “In Progress” to “Client Approved,” must be updated in real-time. Note Distribution: During reviews, you must capture complex creative notes and translate them into clear, actionable tasks for the artists. Accuracy is paramount; a misunderstood note can lead to days of wasted render time. Team Briefings: Keeping the crew informed of schedule shifts, client feedback, and technical changes. 3. Delivery and Data Logistics IO Management: Coordinating all incoming and outgoing data. This includes receiving plates and references from clients and preparing final “deliverables” (EXRs, QuickTimes) for studio review. Shipping & Receiving: Managing any physical hardware or drive shipments required for off-site backups or global collaboration. Version Control: Ensuring that the client always receives the correct version and that the internal database matches the client’s records. 4. Workflow Continuity Schedule Maintenance: Monitoring the progress of shots against the master schedule. If a shot is falling behind, you work with the leads to re-prioritize tasks. Cross-Departmental Sync: Ensuring that the Animation department has what it needs from Layout, and that Lighting isn’t waiting on FX. Professional Qualifications To excel in this VFX Production Coordinator job in Toronto, Soho VFX looks for a specific “production mindset.” Technical Aptitude Post-Production Knowledge: You must have a clear understanding of the VFX “food chain”—from Matchmove and Rigging to Lighting and Compositing. Software Proficiency: Expert-level knowledge of Microsoft Office (specifically Excel) and specialized production tracking software (ShotGrid/Shotgun). I/O Standards: Familiarity with file formats (EXR, DPX, ProRes), frame rates, and color spaces is a major advantage. Soft Skills and Personality The “Proactive” Gene: You don’t wait for a problem to happen; you anticipate it. You are the person who checks the render farm status before leaving for the day. Communication: Exceptional oral and written skills. You can explain a technical delay to a producer and a creative note to an artist with equal clarity. Resilience: The VFX industry is famous for high-pressure deadlines. You must be able to stay calm, professional, and friendly even when the “crunch” is on. Organization: You should be the most organized person in the room. Your spreadsheets are legendary, and your notes are flawless. Why Choose Toronto for Your VFX Career? Toronto is no longer just “Hollywood North”—it is a global powerhouse. By taking a VFX Production Coordinator job in Toronto at Soho VFX, you are positioning yourself at the center of a massive industry ecosystem. Global Projects: Work on content for Disney, Netflix, Warner Bros, and Sony. Career Growth: The path from Coordinator to Producer is well-defined in Toronto. The networking opportunities at industry events (TAAFI, Spark FX) are unparalleled. Culture: Soho VFX offers a supportive team environment. We believe that a positive attitude is just as important as technical skill. The Production Coordinator Life Cycle [Image: A flowchart showing the Shot Lifecycle: Client Request -> Coordinator Assignments -> Artist Iteration -> Internal Review -> Coordinator Client Upload -> Approval] As shown in the workflow above, the Coordinator is the only person who touches every stage of a shot’s life. You are the guardian of the studio’s reputation for on-time delivery. Application Requirements Interested candidates for this VFX Production Coordinator job in Toronto should submit: A Tailored Resume: Highlight your experience with specific tracking software and mention the scale of projects you have managed (e.g., “Coordinated 200+ shots for a Marvel feature”). Cover Letter: Tell us about a time you solved a logistical nightmare under a tight deadline. References: Provide contacts who can speak to your organizational skills and reliability. Salary & Compensation Table (2026 Projections) The compensation for a VFX Production Coordinator job in Toronto has evolved as studios adopt more sophisticated tracking technologies and global delivery standards. Soho VFX offers competitive rates that reflect the high level of responsibility this role carries. Experience Level Annual Salary Range (CAD) Key Responsibilities Junior Coordinator $50,000 – $62,000 Managing single departments, tracking assets. Mid-Level Coordinator $65,000 – $85,000 Managing full sequences, client deliveries. Senior Coordinator $88,000 – $105,000 Multi-show coordination, mentoring juniors. Production Manager $110,000 – $140,000+ Budgeting, scheduling, and high-level strategy.

Lighting Artist Job 2026 – Soho VFX

Soho VFX

Lighting Artist Job Overview 2026 Company Name : Soho VFX Job Type : Full-Time, Permanent (Project-based contracts also available) Location : Toronto, Ontario, Canada (Hybrid/On-site options) Experience : 3+ Years in a professional VFX environment Software Stack : Maya, 3Delight, Nuke, MEL/Python Residency : Must be an Ontario Resident (for OCASE tax credit compliance) Detailed Responsibilities: The Art of Digital Cinematography As a Lighting Artist at Soho VFX, your role is to ensure that digital elements (characters, environments, and FX) are indistinguishable from the live-action plates they inhabit. 1. CG Scene Assembly and Illumination Integration: Light and render complex CG scenes using Maya. This involves matching the light direction, color temperature, and intensity of the original onset photography. Character Lighting: Bringing digital doubles and creatures to life by emphasizing form, silhouette, and eye-pings, ensuring they “sit” perfectly in the plate. Asset LookDev: Working within the established look-development guidelines to ensure materials react realistically to different lighting environments. 2. Technical Pipeline Integration Efficiency and Optimization: In a high-stakes environment like Soho VFX, render times matter. You will be expected to optimize your scenes to ensure high-quality output without bottlenecking the render farm. Scripting for Automation: Utilizing MEL scripting (and ideally Python) to automate repetitive tasks, manage light rigs across sequences, and troubleshoot scene assembly issues. AOV Management: Creating comprehensive render passes (AOVs) that provide Compositors with the maximum amount of control over the final image. 3. Cross-Departmental Collaboration Upstream Synergy: Work with the Dynamics and LookDev departments to ensure that simulated elements (smoke, fire, water) are lit consistently with the rest of the scene. Downstream Support: Collaborate directly with the Compositing team using Nuke. A great Lighting Artist understands how a compositor will “break apart” a render, providing the necessary depth, utility, and light passes to make the final merge seamless. Communication: Attend dailies to present your work to Supervisors and Directors. You must be able to translate artistic notes (“Make it feel more moody”) into technical actions (“Lowering the fill, adding a rim light, and adjusting the HDRI exposure”). Professional Qualifications To be successful in this lighting artist job in Toronto, candidates must demonstrate a specific blend of “left-brain” technicality and “right-brain” artistry. Technical Requirements Maya Mastery: Complete comfort within the Maya environment, specifically regarding scene hierarchy and render layers. Render Engine Expertise: Experience with 3Delight is a significant asset. However, if you have mastered Arnold, Renderman, or V-Ray, your skills in physical light transport will be highly transferable. Scripting Skills: A strong understanding of MEL is required. In the modern VFX landscape, Python has become the industry standard for pipeline tools, and candidates with Python experience will be prioritized. Nuke Literacy: You don’t need to be a Lead Compositor, but you should understand how to perform basic “slap-comps” to check your lighting before sending it to the next department. Artistic Requirements Color and Light Theory: A deep understanding of how light interacts with different surfaces (subsurface scattering, Fresnel, specular reflections). Composition: A keen eye for directing the viewer’s attention through light and shadow. Photorealism: The ability to look at a live-action plate and identify the subtle nuances—such as light wrap, bounce light, and lens flares—that make a shot feel real. Why Work at Soho VFX? Joining the Soho VFX team means becoming part of a legacy of excellence in the Toronto film scene. The Soho Environment: We offer a collaborative “artist-first” atmosphere where ego is left at the door. You will work alongside some of the best technical minds in the industry. High-Profile Projects: Our portfolio includes some of the biggest names in Hollywood. Your lighting will be the final polish on characters and environments seen by millions worldwide. Ontario Centric: We are proud to be a major contributor to the Ontario film economy. As a resident, you will benefit from being part of a stable, growing industry supported by provincial initiatives. Understanding the Lighting Pipeline To excel in this role, you must understand where you sit in the production flow. The diagram above illustrates the typical Soho VFX lighting workflow: Input: Receive approved animation and FX caches. Environment Setup: Align HDRI and plate-matching lights. Render Layers: Segregate elements (Character, Environment, Shadows, Utilities). Optimization: Use MEL/Python to streamline the render settings for 3Delight. Output: Provide multi-channel EXRs to the Compositing department. Application Requirements To apply for this lighting artist job in Toronto, please prepare the following: The Lighting Reel: Show us your best shots. We want to see how you handle different lighting conditions (Exterior day, Interior night, High-key vs. Low-key). Breakdown Reel: Include “grey-shaded” or “work-in-progress” passes to show how you built your lighting from the ground up. Code Samples: If you have written MEL or Python tools to help your lighting workflow, feel free to include a link to a GitHub or a PDF summary. Residency Proof: As an Ontario-based role, please confirm your residency status in your cover letter. Salary & Compensation Table (2026 Projections) The compensation for a lighting artist job in Toronto reflects the highly technical nature of the role. Because lighting artists act as the “bridge” between 3D assets and final 2D compositing, their expertise in render optimization and color science is highly valued. Experience Level Annual Salary Range (CAD) Key Differentiators Junior Lighting Artist $60,000 – $75,000 Strong reel, basic MEL, understanding of AOVs. Intermediate Lighter $80,000 – $105,000 3+ years exp, complex shot lighting, Python skills. Senior Lighting Artist $110,000 – $145,000+ Sequence lead experience, shader optimization. Lighting Supervisor $150,000 – $180,000 Pipeline architecture, multi-departmental oversight.

Reel FX Animation Rigging Artist

Reel FX Animation_logo

Rigging Artist: Key Details Company: Reel FX Animation Location: Montreal, QC (Hybrid: Tuesday – Thursday In-Studio) Job Type: Full-Time / Permanent Experience Level: Mid-Level (Minimum 2 years of Rigging Artist experience) Primary Software: Autodesk Maya (Expertise in Dependency Graph/Utility Nodes) Coding Requirements: Python (Must), MEL (Working knowledge), C++ API (Plus) Education: Bachelor’s Degree (BA) or equivalent professional experience Hiring Priority: Canadian Citizens and Permanent Residents The Opportunity: Become Our Next Rigging Artist Reel FX Animation is searching for a visionary and technically-proficient Rigging Artist to join our premier studio in Montreal. At Reel FX, we don’t just move models; we breathe life into characters that captivate audiences worldwide. As a Rigging Artist on our team, you are the vital architect sitting at the intersection of aesthetic beauty and technical functionality. Under the direct mentorship and supervision of the Rigging Supervisor, the Rigging Artist is responsible for the skeletal structures and deformation systems of characters, vehicles, and props. We are looking for an individual who views rigging not just as a technical necessity, but as a craft that defines the physical possibilities of a story. If you possess a deep passion for biomechanics and a mastery of digital puppet-making, this Rigging Artist role is your platform to shine. Core Responsibilities of the Rigging Artist The role of a Rigging artists at Reel FX is multifaceted, requiring a blend of artistic intuition and programmatic precision. Your primary duties will include: Advanced Asset Setup: As a Senior Artist, you will set up complex characters and props using sophisticated skeletons and deformers. You will ensure that every asset is prepared to handle the rigorous demands of a feature-quality animation pipeline. Technical Direction & Pre-Production: You will provide critical technical direction on models before they reach the rigging phase. A proactive  Artist ensures that geometry meets the technical requirements for high-level skinning, preventing bottlenecks later in the production. Collaborative Design: You will work in lockstep with the Animation department. A successful Rigging Artist designs rigs that allow for the full range of motion and nuanced acting required by the script, ensuring the control structures are logical, intuitive, and easy for animators to manipulate. Pipeline Innovation: Communication is key. You will regularly discuss the need for custom tools and scripts with the Rigging Supervisor and Technical Directors. As an Artist, you will assist in the planning and development of these tools to streamline the studio’s workflow. Performance Optimization: You will be responsible for creating rigs that are not only expressive but also optimized for real-time interaction, allowing animators to work efficiently without technical lag. Required Qualifications for the Rigging Artist To excel as a Rigging Artist at Reel FX, candidates should meet the following educational and professional criteria: Education: A Bachelor’s Degree (BA) from an accredited four-year college or university in Animation, Computer Science, or a related field, or equivalent professional experience. Industry Experience: A minimum of 2 years of experience as a Rigging Artist (or equivalent) in a professional studio environment. Software Mastery: Expert-level knowledge of Autodesk Maya is essential. You must demonstrate a profound understanding of the Maya dependency graph and the application of utility nodes. Scripting Skills: Proficiency in Python is a mandatory requirement for any modern Rigging Artist. A working knowledge of MEL is also required. Candidates who understand the C++ API will have a distinct competitive advantage. Biological Understanding: A strong grasp of human and animal form, including deep knowledge of biomechanics, is vital for a Rigging Artist to create believable deformations. The Animator’s Perspective: You must possess a general understanding of the principles of animation. We need a Rigging Artist who can “think like an animator” to anticipate how a rig needs to move and perform under pressure. Work Environment & Culture Joining Reel FX as a Rigging Artist means joining a community of creators. We are excited to be back in our Montreal studio from Tuesday through Thursday, fostering a hybrid environment that balances the creative energy of in-person collaboration with the flexibility of modern work-life balance. As a Rigging Artist, you will be part of a culture that values innovation, technical excellence, and the relentless pursuit of great storytelling. We prioritize Canadian citizens and permanent residents for this role, ensuring our Montreal studio remains a hub for local and national talent. Apply to Join the Team If you are a Rigging Artist who is ready to tackle the challenges of feature-level character setup and tool development, we invite you to apply. Please provide a portfolio or demo reel that showcases your technical range, specifically highlighting your skinning capabilities, control rig logic, and any custom scripting tools you have developed. Reel FX is an equal opportunity employer. While we thank all applicants for their interest in the Rigging Artist position, only those selected for an interview will be contacted. Professional references may be requested during the vetting process.

Senior Character Technical Artist Naughty Dog

Naughty Dog_logo

Job Overview Company: Naughty Dog (Sony Interactive Entertainment) Position Title: Senior Character Technical Artist Location: Santa Monica / Los Angeles Area, California Work Model: Hybrid / On-site Base Salary: $143,700 — $179,600 USD Total Rewards: Annual bonus, incentive plans, and premium benefits Experience Required: 5+ years of experience in AAA character pipelines Naughty Dog, the award-winning studio behind The Last of Us and Uncharted, is seeking a visionary Character Technical Artist to join our elite technology group in Santa Monica. For nearly 40 years, we have pushed the boundaries of narrative and technology. As Naughty Dog develop our newest title, Intergalactic: The Heretic Prophet, we need a hybrid specialist who is half-artist and half-programmer to redefine the “state of the art” for digital humans. At Naughty Dog, the Character Technical Artist is the architect of the invisible. You are responsible for the systems that allow our characters to express deep emotion, interact with harsh environments, and move with cinematic fidelity. The Role: Defining the Character Technical Artist The Character Technical Artist at Naughty Dog is a critical bridge between the Character Art, Animation, and Engineering departments. You are not just a tool-builder; you are a visual pioneer. Your mission is to develop features that drive the look of the game while architecting clean, scalable code that maintains our ambitious visual standards. You must possess a developed aesthetic vision and an “artist’s eye” for visual polish, combined with the technical rigor to write vertex shaders, compute shaders, and complex C++ tools. In this role, you don’t just solve problems—you invent new ways to bring characters to life. Detailed Responsibilities for Senior Character Technical Artist 1. Advanced Shading & Rendering Shader Development: Write fragment, vertex, and compute shaders to meet specific art direction needs. Material Packages: Develop high-level shading features for organic surfaces (skin, hair, eyes) and environmental interactions (cloth simulation, wetness, and mud). Cinematic Effects: Implement rendering effects such as film grain, health indicators, and specialized underwater visuals to enhance the narrative experience. 2. Pipeline Architecture & Tooling Character Pipelines: Author, maintain, and troubleshoot existing character creation workflows to ensure maximum stability and performance. Tool Development: Spearhead the creation of tools in Python and C++, collaborating with other developers to streamline the asset creation process. Sustainability: Write well-architected code that is modular and robust enough to be built upon for years of future development. 3. Interdepartmental Collaboration Engineering Partnership: Work with engine programmers to design and implement new character deformations, muscle systems, and rigging features. Support & Debugging: Assist the content team in debugging issues related to tools, character assets, or framerate performance. III. Requirements & Skills for a Senior Character Technical Artist To excel as a Character Technical Artist at Naughty Dog, you must demonstrate mastery across both creative and technical domains. Core Technical Skillset Tenure: 5+ years of experience as a Character Technical Artist or TD working with character pipelines and shaders. Languages: Expert proficiency in HLSL/GLSL, Python, and C++. Mathematics: Strong foundation in the programming and math skills required for 3D deformation and rendering. Problem Solving: Outstanding debugging skills with a passion for discovering solutions outside your immediate area of expertise. Soft Skills & Bonus Qualifications Self-Motivation: A proactive self-starter capable of growing in a highly dynamic, high-pressure environment. Communication: Excellent oral and written skills to bridge the gap between technical and creative staff. Software Versatility: (Bonus) Experience with Houdini, Substance Designer, Substance Painter, or Qt for UI development. Community Leadership: (Bonus) Contributions to GDC, SIGGRAPH, or other industry educational outreach. IV. Compensation, Benefits, and Culture at Naughty Dog Financial & Professional Growth The estimated base pay for the Los Angeles zone is $143,700—$179,600 USD. As a subsidiary of Sony Interactive Entertainment, we offer: Annual Bonuses: Performance-based incentives. Career Pathing: Mentorship from the industry’s most innovative minds. Innovation: The opportunity to work on Intergalactic: The Heretic Prophet, pushing the limits of the PS5 and PC. Diversity & Inclusion Naughty Dog welcomes diverse candidates. We believe a broad range of cultural and life experiences contributes to the success of our titles. We are committed to an inclusive environment where every Character Technical Artist can thrive. V. Summary Table of Key Information Feature Description Primary Project Intergalactic: The Heretic Prophet Hybrid Nature Requires both aesthetic vision and programming mastery Tech Stack C++, Python, HLSL/GLSL Interview Type Includes a rigorous technical interview Studio Reputation 40 years of boundary-pushing narrative and tech