festybay

Cinesite is hiring Senior Modeller,London 2026

  • Temporary
  • London, Greater London
  • Cinesite offers a competitive remuneration package USD / Year
  • Applicant Location Requirements : UK
  • job Location Type : Hybrid
  • Salary: Cinesite offers a competitive remuneration package

Website Cinesite

Cinesite is hiring Senior Modeller,London 2026

Job Overview

  • Company: Cinesite
  • Division: Immersive Entertainment
  • Role Title: Senior Modeller
  • Location: London, Greater London, United Kingdom (Hybrid options available)
  • Job Type: Full-Time / Permanent
  • Primary Software: Autodesk Maya / ZBrush
  • Real-Time Engine: Unreal Engine
  • Reporting To: Creative Director & CG Supervisor

Cinesite, a world-renowned leader in visual effects and feature animation, is expanding its Immersive Division in London. For over three decades, Cinesite has been the creative force behind some of the most iconic imagery in cinema history, and we are now applying that award-winning expertise to the burgeoning field of immersive experiences.

We are seeking a Senior Modeller who possesses the technical precision of a master sculptor and the leadership qualities of a seasoned mentor.

In this role, you will go beyond traditional asset creation. You will work at the bleeding edge of the industry, developing high-fidelity digital models for projects that blend the cinematic quality of film with the real-time interactivity of Unreal Engine.

Joining our London studio means becoming part of a collective where excellence, expertise, and expression are the pillars of our success.

Salary & Compensation Table (London 2026 Market)

Cinesite offers a competitive remuneration package that reflects London’s status as a global VFX capital. We prioritize the well-being of our artists by balancing high-stakes project demands with sustainable work-life practices.

ComponentEstimated Range / Details
Annual Base Salary£65,000 – £85,000 GBP (Experience dependent)
Work ArrangementHybrid (flexible split between London studio and home)
PensionHighly competitive workplace pension scheme
Leave25 days annual leave + Bank Holidays + Winter Shutdown
Professional DevAccess to internal masterclasses and industry conferences
Health & WellnessPrivate healthcare and mental health support services

Detailed Responsibilities: Crafting the Immersive Future

As a Senior Modeller, you are the foundation of the visual pipeline. Your digital assets determine the success of every subsequent department, from rigging and animation to lighting and final render.

1. Technical Asset Creation & Pipeline Development

  • Conceptual Realization: Under the direction of the Creative Director, you will translate concept artwork and photographic reference into pixel-perfect digital models.

  • Pipeline Establishment: Work closely with the Lead Generalist to define the modelling workflow for specific immersive shows, ensuring the pipeline is optimized for both cinematic fidelity and real-time performance.

  • UV & Topology Excellence: Apply and manage complex UV layouts, working in synergy with texture artists to ensure efficient texel density and scaling.

  • Asset Optimization: Collaborate with Riggers and Animators to resolve technical mesh issues, ensuring topology supports a full range of motion. Liaise with Lighting TDs to ensure assets are optimized for the final render passes.

2. Leadership & Mentorship

  • Standard Setting: Provide technical guidance and artistic direction to the wider modelling team to ensure the studio’s “award-winning” standard is met across all assets.

  • Constructive Critique: Conduct regular feedback sessions and dailies, offering actionable advice to junior and mid-level artists to foster their professional growth.

  • Problem Solving: Act as the primary point of contact for asset-specific technical hurdles, solving complex geometry or integration issues independently or with show supervisors.

3. Production Administration & Scheduling

  • Asset Allocation: Provide VFX and CG Supervisors with honest technical feedback to assist in project scheduling and the strategic allocation of assets.

  • Progress Reporting: Maintain clear communication channels with Producers, providing “as needed” progress reports to ensure project milestones are met.

  • Profitability Management: Ensure all production paperwork and time-tracking are filled out accurately, enabling the production accountant and producer to predict project completion and profitability.

  • Estimation: Work with the Lead Generalist to provide accurate time estimates for complex modelling tasks, assisting in the prioritization of the department’s backlog.


Required Skills & Superpowers

We are looking for a veteran artist who can balance the raw creativity of digital sculpting with the rigid technical requirements of a high-end VFX pipeline.

Technical Mastery:

  • The Tools: Mastery of Autodesk Maya for polygon/subdivision surface modelling and ZBrush for high-end organic sculpting.

  • Photorealism: A proven track record of creating both photorealistic organic (characters/creatures) and hard-surface (vehicles/environments) models.

  • Anatomy & Design: An expert understanding of human and animal anatomy, as well as the ability to interpret abstract concepts into functional 3D designs.

  • Engine Knowledge: A solid understanding of Unreal Engine, specifically how meshes and LODs (Levels of Detail) function within a real-time immersive environment.

  • UV Management: Advanced skills in layout out UVs for complex UDIM workflows.

Leadership & Soft Skills:

  • Communication: Exceptional written and verbal communication skills are essential for this hybrid role, ensuring remote and in-studio team members remain aligned.

  • Methodical Mindset: You are organized, proactive, and capable of working on your own initiative without constant supervision.

  • Pressure Management: The ability to motivate yourself and your peers in the high-energy, fast-paced environment characteristic of the VFX industry.

Desired (Bonus) Skills:

  • Texturing: Basic skills in Substance Painter or Mari to assist in the look-development phase.

  • Rigging Awareness: A fundamental understanding of rigging techniques to ensure meshes are “deformation-ready” from the first pass.


Why Join Cinesite London?

At Cinesite, we work as a collective. We are a community of artists, thinkers, and innovators who value the pursuit of excellence.

WhatsApp Group Join Now
Telegram Group Join Now
  1. Challenging Work: We don’t do the “ordinary.” You will work on world-leading, award-winning projects that push the boundaries of immersive entertainment.

  2. Work-Life Balance: We pride ourselves on a culture that respects your time. Our flexible working arrangements include hybrid and fully remote options tailored to your needs.

  3. Creative Support: You will be encouraged and supported to develop your skills. We provide the tools and the environment needed for you to produce work you are proud to put your name to.

  4. Immersive Frontier: Be part of a dedicated team that is defining what “Immersive” means in 2026, moving beyond traditional screens into spatial computing and location-based entertainment.


Application Requirements

Cinesite is looking for the best in the business. To be considered for the Senior Modeller – Immersive position, please submit:

  • A Comprehensive Portfolio: We need to see a variety of work—organic and hard-surface. Please include wireframes to demonstrate your topology standards.

  • Your CV: Highlighting your experience with AAA games or VFX film production, specifically focusing on your leadership roles.

  • A Short Introduction: Tell us why you are passionate about immersive media and what specific technical challenge you are most proud of overcoming.

To apply for this job please visit cinesite.com.