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Cinesite hiring Texture Artist at London, 2026

  • Temporary
  • London, Greater London
  • Cinesite offers a competitive remuneration package USD / Year
  • Applicant Location Requirements : UK
  • job Location Type : Hybrid
  • Salary: Cinesite offers a competitive remuneration package

Website Cinesite

Cinesite hiring Texture Artist at London, 2026

Job Overview

  • Company: Cinesite
  • Division: Immersive
  • Role Title: Texture Artist
  • Location: London, Greater London, United Kingdom (Hybrid)
  • Employment Type: Fixed Term (Project Based)
  • Experience Level: Experienced / Senior
  • Primary Software: Mari / Substance Painter / Substance Designer / Photoshop
  • Real-Time Engine: Unreal Engine

Cinesite, an award-winning leader in the visual effects and feature animation industry, is expanding its cutting-edge Immersive Division. With a legacy of over 30 years creating breathtaking imagery for major motion pictures, we are now applying our cinematic expertise to the next frontier of entertainment. We are seeking an experienced Texture Artist to join our London team and help define the visual fidelity of our immersive experiences.

In this role, you will be a key architect of realism. You will work at the intersection of traditional high-end VFX and real-time innovation, utilizing Unreal Engine to bring digital assets to life. At Cinesite, we don’t just “paint skins”—we simulate the physical world. If you are a technical artist who thrives on the challenge of photorealistic material representation and wants to influence the pipeline of a world-leading studio, we want to hear from you.

Salary & Compensation Table for Texture Artist (London 2026 Projections)

Cinesite offers competitive remuneration packages tailored to the London VFX market, ensuring our artists are rewarded for their specialized technical expertise.

ComponentEstimated Range / Details
Annual Salary Range£55,000 – £75,000 GBP (Based on seniority and portfolio)
Work-Life BalanceFlexible hybrid working and remote options available
PensionCompany-contributed workplace pension scheme
Health & WellnessPrivate healthcare options and mental health support
HolidayCompetitive paid time off and bank holidays
CultureCollective environment valuing excellence and expression

Detailed Responsibilities: The Art of Surface Representation

As a Texture Artist within the Immersive Division, your primary mission is to create textures that are indistinguishable from reality. You will bridge the gap between concept art and the final rendered pixel.

1. Digital Painting & Material Synthesis

  • Photorealistic Execution: Create high-fidelity textures for digital assets using a mix of photographic reference, digital painting, and procedural generation.

  • Surface Logic: Solve complex material representation challenges for a vast range of assets, from microscopic organic textures to weathered mechanical surfaces.

  • Asset Optimization: Work closely with the Look Development team to resolve technical shader issues, ensuring textures are optimized for rendering efficiency without sacrificing visual quality.

2. Cross-Departmental Collaboration

  • Modelling Synergy: Partner with the modelling team to ensure UVs are positioned, scaled, and optimized for high-resolution texel density.

  • Look Development Liaison: Work with the Lead Generalist and Look Dev artists to ensure the transition from texture to shader to render is seamless and meets the Creative Director’s vision.

  • Unreal Pipeline Integration: Manage the ingestion and setup of textures within Unreal Engine, ensuring material instances and texture maps function correctly in a real-time environment.

3. Pipeline Leadership & Management

  • Pipeline Implementation: Take a proactive role in establishing industry-standard best practices for the texturing pipeline at Cinesite, leveraging your past experience to improve efficiency.

  • Progress Tracking: Liaise daily with show supervisors and producers regarding schedules, deadlines, and asset status.

  • Mentorship: Apprise coordinators and leads of technical issues and recommend solutions, acting as a technical anchor for the texturing department.


Professional Qualifications & “Superpowers”

We are looking for an Texture artist who possesses a deep understanding of light, material, and color science.

Technical Skills:

  • The Toolkit: Advanced knowledge of Mari, Substance (Painter/Designer), and Photoshop.

  • 3D Proficiency: Strong working knowledge of Maya and UV layouts, with a foundational understanding of sculpting tools like ZBrush or Mudbox.

  • Engine Expertise: Practical experience working within Unreal Engine, specifically regarding real-time materials and PBR (Physically Based Rendering) workflows.

  • Color Science: A thorough understanding of image color space and linear workflows as they relate to texturing and shading.

  • VFX Foundations: A comprehensive grasp of the visual effects pipeline, from the initial model through to the final render.

Artistic & Soft Skills:

  • Interpretive Eye: The ability to take loose concept artwork or vague reference material and translate it into a tangible, realistic digital surface.

  • Communication: Excellent verbal and written skills, essential for a hybrid environment where clear documentation and verbal briefs are the norm.

  • Time Management: The ability to maintain a high artistic standard while adhering to rigorous production schedules and milestones.

  • Team Player: A collaborative mindset with the ability to solve texture-specific issues within a multi-disciplinary team.

Desired (Bonus) Skills:

  • Basic Modelling: The ability to perform minor mesh tweaks or UV adjustments independently.

  • Look Dev Background: Experience writing or tweaking shaders/materials to achieve specific looks.


Why Join Cinesite Immersive?

At Cinesite, we pride ourselves on being more than just a studio; we are a collective of world-leading creative thinkers.

  1. Challenging Projects: Work on award-winning, world-leading immersive projects that push the boundaries of what is possible in real-time.

  2. Professional Support: We encourage our artists to develop their skills, providing the tools and the mentorship needed to produce work you are proud to put your name to.

  3. Hybrid Flexibility: We understand the modern workforce. Whether you prefer working from our main studio in the heart of London or from your home office, we support the balance that makes you most productive.

  4. A Shared Mission: Join a team that values expertise and expression. We collaborate with global leaders in technology and storytelling to produce unforgettable experiences.


Application Requirements

Are you ready to define the look of our next immersive world? To apply for the Texture Artist position, please provide:

  • A Professional Portfolio: Showcase your best photorealistic work. We are particularly interested in seeing “Before and After” shots of raw models vs. textured assets, and examples of your work in-engine.

  • Your CV: Highlighting your experience with Mari, Substance, and Unreal Engine in a professional production capacity.

  • Breakdown of Tools: A brief summary of your preferred texturing workflow and the specific technical challenges you’ve solved on previous projects.

To apply for this job please visit cinesitelondon.bamboohr.com.

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