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Modeling Supervisor Jobs eyeline studios |Hyderabad, India

EYELINE Studios_LOGO

Job Overview The following table provides a high-level overview of the expectations, environment, and residency requirements for the Modeling Supervisor jobs position at Eyeline Studios: Feature Description Position Title Modeling Supervisor jobs Company Eyeline Studios Location Hyderabad, India (On-site) Experience Required 5+ Years in VFX, 2+ Years in Leadership Core Software Autodesk Maya (Expert), ZBrush/Mudbox (Advanced) Key Objective Lead the Eyeline Studios modeling team to deliver photorealistic 3D assets. Residency Requirement Must be based in Hyderabad or willing to relocate. Department Modeling & Asset Creation The Vision: Who We Are At Eyeline, we don’t just create visual effects; we craft the future of cinematic storytelling. We are a global collective of risk-takers, innovators, and perfectionists who live at the intersection of time-honored filmmaking and breakthrough technology. Our studio is built on three pillars—VFX, Studios, and Labs—which form the creative spine of everything we produce. With the backing of a major investment from Netflix, we are currently expanding our infrastructure and pipeline to redefine what is possible in virtual production and high-end digital artistry. We believe that technology serves artistry, and our people are the soul behind every pixel. We are looking for a Modeling Supervisor jobs who shares this passion—someone who can blend technical rigor with artistic intuition to lead our modeling department in Hyderabad to new heights. The Role: Your Impact as a Modeling Supervisor As the Modeling Supervisor jobs at Eyeline Studios, you are the primary architect of the digital foundations upon which our films are built. You hold the ultimate responsibility for the artistic and technical quality of every 3D model that leaves the department. This is not just a management role; it is a leadership position that requires you to be a mentor, a technical pioneer, and a creative collaborator. You will be the bridge between conceptual imagination and practical execution. By establishing robust workflows and guiding a team of talented artists, you ensure that Eyeline assets—ranging from photorealistic creatures to sprawling digital environments—are not only visually stunning but also technically optimized for the rigors of a modern VFX pipeline. Core Responsibilities at Eyeline Studios The Modeling Supervisor role is multifaceted, blending hands-on artistry with high-level strategic planning. Below is a breakdown of the primary areas of responsibility: 1. Artistic and Technical Leadership Standards of Excellence: Define the “gold standard” for modeling and UV mapping within the studio. Ensure all assets meet the specific aesthetic requirements of the Director while adhering to technical constraints. Conceptual Translation: Take high-level, often ambiguous conceptual designs and guide your team in transforming them into production-ready 3D assets. Quality Assurance: Act as the final line of defense, performing rigorous QA on all models to ensure topology, scale, and UV layouts are flawless before hand-off. 2. Team Management and Mentorship Cultivating Talent: Manage the professional development of the Eyeline Studios modeling team. This involves identifying individual strengths, providing constructive feedback, and mentoring junior artists. Resource Allocation: Oversee daily activities, assign tasks based on artist skill sets, and ensure the team hits critical milestones without sacrificing quality. Morale and Culture: Maintain a positive, collaborative atmosphere. Resolve performance issues and ensure the team feels supported in their creative journey. 3. Pipeline Innovation Workflow Optimization: Design, implement, and document department-wide workflows. Proactively identify bottlenecks and propose innovative software or procedural solutions. Cross-Departmental Harmony: Maintain constant communication with Rigging, Texture, and Lookdev to ensure a seamless “handshake” between assets. Technical Competency Matrix To be successful as a Modeling Supervisor jobs at Eyeline Studios, you should possess a deep understanding of the following technical domains: Domain Proficiency Level Context Autodesk Maya Expert / Teacher Modeling, scene assembly, and advanced troubleshooting. ZBrush / Mudbox Advanced Organic sculpting and high-frequency detail generation. Topology Expert Knowledge of edge flow for deformation (Rigging) and performance. UV Mapping Expert Efficient layouts for high-resolution texturing and UDIM workflows. Rigging Foundations Strong Understanding Knowledge of how topology impacts displacement and rigging. Creature/Digi-double Preferred Anatomical accuracy and blend shape creation for facial animation. The Candidate: Qualifications & Expertise We are seeking a seasoned veteran of the VFX industry who possesses a rare blend of “old school” artistic sensibility and “new school” technical mastery to join Eyeline Studios. VFX Pedigree: Minimum of five (5) years of experience working in high-end VFX, specifically focused on modeling photorealistic assets for live-action feature films. Leadership Tenure: At least two (2) years in a Lead or Modeling Supervisor role. You understand how to manage people, not just polygons. Troubleshooting: Excellent technical problem-solving abilities. You should be the person the team turns to when a scene won’t render or a mesh won’t deform correctly. Communication: Strong written and verbal skills are essential for collaborating with global teams and stakeholders. Life at Eyeline Hyderabad This is an on-site role based in our Hyderabad studio. Joining our team means working in a state-of-the-art facility where your work will be seen by millions of viewers worldwide. Through our partnership with Netflix, you will have access to industry-leading tools and the opportunity to work on some of the most prestigious projects in cinema. We believe in the “Come as you are” philosophy. We value diversity of thought, background, and experience. We provide a workspace where your passion for the craft is matched only by our commitment to your professional growth. The Production Cycle As an Eyeline Studios Modeling Supervisor, you will navigate assets through several critical phases: Discovery: Reviewing concept art and defining technical requirements. Implementation: Guiding artists through the block-out, sculpting, and refinement stages. Validation: Ensuring the model passes rigging stress tests and lookdev audits. Delivery: Final sign-off and archiving for the production pipeline. Location & Eligibility Requirement Status Current Location Must be currently based in Hyderabad. Relocation Willingness to relocate to Hyderabad is mandatory for non-local applicants. Work Mode Regular, On-site (Remote work is not available for this role). How to Apply If you are a master of your craft, a leader of people, and a dreamer who wants to build the next generation of cinematic worlds, Eyeline Studios wants to hear from you. Equal Opportunity: … Read more

Animation jobs_Creature Supervisor – Framestore

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Job Overview Feature Details Company Framestore Position Title Creature Supervisor Project Scope High-End Film & Episodic VFX Location Melbourne, Australia (Universal Access Studio) Department Creature / VFX Film & Animation Salary Range $145,000 – $190,000 AUD (Commensurate with experience) Work Model Hybrid / On-site Options Employment Type Full-Time, Permanent Primary Toolset Maya, Houdini, ZBrush, Proprietary Solvers Reports To Head of Creatures About Framestore: Reframing the Possible Framestore is a multi-Oscar-winning creative studio that stands at the pinnacle of the Film and Episodic industry. We have spent decades collaborating with the world’s greatest storytellers, directors, and producers to design, plan, and execute breathtaking imagery that defies expectations. From the subtle nuances of performance-driven characters to the earth-shaking presence of colossal monsters, we focus on finding innovative creative solutions that set new global standards for visual effects in cinema. At Framestore, we believe that the intersection of talent and technology is where the magic happens. Driven by a culture of relentless creativity and inspired by the technological frontiers of the future, we set out every day to “reframe the possible.” The Role: Creature Supervisor We are looking for an exceptional Creature Supervisor to join our dynamic team in Melbourne. This is a leadership-tier position that sits at the heart of our asset pipeline. The Creature Supervisor is a vital strategic partner who supports the Head of Creatures. You will work collaboratively with VFX, CG, and Animation Supervisors, as well as department HODs, to oversee all aspects of specific hero creature and character work. This role isn’t just about managing a pipeline; it’s about directing human talent, defining high-level workflows, and ensuring that every creature that leaves our studio is indistinguishable from reality. You will be responsible for the creative and technical integrity of hero creature builds on a show-by-show basis. By complying with and advancing Framestore’s state-of-the-art quality standards, you will unite our artists and direct them—through both delegation and leading by example—to achieve world-class results. Key Responsibilities and Expectations 1. Visionary Asset Development Creative Alignment: Work closely with show Supervision teams to explore, iterate, and produce the highest quality creature assets that meet or exceed client requirements and technical specifications. Quality Control: Review the work of artists within the creature department, ensuring every iteration meets Framestore’s rigorous artistic and technical benchmarks. Reference & Standards: Maintain and refine existing creature template assets and reference libraries to ensure consistency across the studio’s output. 2. Innovation and Technical Strategy Evolution of Craft: Collaborate with the Head of Creatures to identify and advance key areas of improvement for our creature quality standards. Proprietary Development: Investigate and test how Framestore’s proprietary tools and machine learning developments can be leveraged to streamline character and creature workflows. Problem Solving: Offer practical, hands-on solutions for complex technical challenges, promoting show-specific approaches that maintain efficiency without sacrificing visual fidelity. 3. Collaborative Leadership Cross-Departmental Synergy: Support various asset departments (Modelling, Rigging, Groom, CFX) to improve workflow efficiencies. Feasibility Management: Partner with VFX Producers to ensure the creative ambition of a project remains feasible within the established schedule and budget constraints. Communication: Act as a clear communicator, briefing departmental teams on the latest standards, potential challenges, and identifying issues before they impact production. What We Are Looking For Essential Skills and Experience Production Pedigree: Extensive production experience in a similar leadership or supervisory position within a major VFX studio. Technical Versatility: A deep “hands-on” background in at least two or more creature specialties, such as Modelling, Texturing, Look Development, Rigging, or Creature FX (CFX/Sim). Leadership Acumen: Proven experience leading large teams on complex VFX film projects, with a history of meeting strict schedule and budget requirements. Artistic Sensibility: A high-level creative eye for anatomy, movement, and physical realism. You must be able to provide constructive, actionable feedback. Change Agency: The ability to initiate and promote change within a pipeline, staying adaptable as industry standards evolve. Desirable Technical “Plus” Skills Coding & Scripting: Proficiency in Python or C++ to help customize tools or troubleshoot pipeline bottlenecks. Software Diversity: Experience with a wide variety of Industry Standard DCC packages (e.g., Maya, Houdini, ZBrush, Mari). Machine Learning: Experience with ML approaches used in VFX, specifically for muscle deformation or facial performance. Why Join Framestore Melbourne? Our Melbourne studio is a vibrant hub of creativity situated in one of the world’s most liveable cities. We pride ourselves on a culture that balances the intensity of high-end filmmaking with a supportive, inclusive environment. Universal Access: Our studio features step-free entry, accessible toilets, and quiet spaces. Innovative Projects: Work on blockbuster films and high-end episodic content for global streaming giants. Career Pathing: Benefit from Framestore’s global network and the opportunity for internal mobility and professional development. Application Process Ready to help us define the next generation of cinematic creatures? We want to hear from you. To Apply: Please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: [Creature Supervisor – Melbourne]. Note: Your portfolio should clearly demonstrate your supervisory experience and the specific technical contributions you have made to hero creature assets in released feature films or episodic content.

Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive)

VFX Artist Jobs_Behaviour Interactive

Job Overview Feature Details Position Title Senior VFX Artist Project Focus Blight: Survival (Medieval Action-Horror) Salary Range $95,000 – $135,000 CAD (Commensurate with seniority & portfolio) Primary Toolset Unreal Engine 5 (Niagara), Houdini (Asset) Work Model Hybrid (Montreal, QC) Employment Type Full-Time, Permanent Benefits Health/Dental, RRSP Matching, Performance Bonuses, Wellness allowance Executive Overview: The Search for Visual Excellence Are you a master of the digital elements? Are you currently scouring the market for VFX Artist jobs that offer the chance to work on a genre-defining IP? Behaviour Interactive, in partnership with Haenir Studio, is seeking an elite Senior VFX Artist to help bring the dark, visceral world of Blight: Survival to life. Based in the world-renowned gaming hub of Montreal, this role is more than just a position—it is an opportunity to lead the visual effects strategy for one of the most anticipated and wishlisted games on Steam. If you are a veteran artist who excels at the intersection of technical implementation and cinematic storytelling, your search for the premier opportunity in VFX Artist jobs ends here. About Behaviour Interactive: A Global Powerhouse Headquartered in Montreal, Behaviour Interactive is a cornerstone of the global gaming industry. We are a dynamic, independent studio of over 1,200 passionate employees spread across locations in Toronto, Seattle (Midwinter Entertainment), Rotterdam, and the UK (North & South). Our studio operates on two core pillars: By joining our team, you become part of a legacy that values innovation, autonomy, and the pursuit of excellence in every frame. The Project: Blight: Survival Blight: Survival is an ambitious action-horror roguelite set in the “no man’s land” between two desperate kingdoms locked in a ceaseless war. In this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Nourished by the blood of the battlefield, it transforms man into monster. As a Senior VFX Artist, you will be responsible for visualizing this corruption. You will create the blood, the spores, the fire, and the magical decays that make this world feel dangerously alive. The Role: Senior VFX Artist In the competitive landscape of VFX Artist jobs, this role stands out by offering true creative agency. You will not just be executing tasks; you will be helping to define the visual language of a brand-new IP. Core Responsibilities To succeed in this role, you must be a hybrid of an artist and a technician. Your daily mission will include: What We Are Looking For (Requirements) We understand that the best candidates looking for VFX Artist jobs are those who possess a unique blend of “artistic eye” and “technical brain.” Technical Expertise Professional Competencies Why Behaviour is the Destination for VFX Artist Jobs In a sea of VFX Artist jobs, Behaviour Interactive offers a culture that truly celebrates the artist. We provide a workspace where your voice is heard and your contributions are visible in every corner of the game. Our Commitment to You Career Growth and Impact Joining the Blight: Survival team means you are getting in on the ground floor of a potential new franchise. This isn’t just another entry in the list of VFX Artist jobs—it’s a chance to build a legacy. You will help shape the “Blight” itself, creating the visual effects that players will remember long after they’ve put the controller down. How to Apply If you are ready to take the next step in your career and think you have what it takes to define the visual effects of Blight: Survival, we want to see your work. Application Checklist: More Jobs Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive) Apply now See open roles

Arrise Solutions (India) Pvt. Ltd. is hiring Senior Animator

Arrise Solutions_logo

Arrise Solutions (India) Pvt. Ltd

Job Overview

Role Overview & Specifications

FeatureDetails
Position TitleSenior Animator / Animator
LocationNoida, Uttar Pradesh (On-site)
Employment TypeFull-Time
Industry FocusiGaming, Slots, Live Casino, and Virtual Sports
Primary GoalTo create immersive, mobile-optimized 2D animations that enhance player engagement and “responsible thrills.”

Executive Overview

Arrise Solutions (India) Pvt. Ltd. stands at the forefront of the global iGaming and digital betting landscape. As a premier content provider, we specialize in engineering a diverse, multi-product portfolio that is as innovative as it is compliant. From the high-stakes excitement of Live Casino and Sports Betting to the intricate mechanics of Slots, Virtual Sports, and Bingo, our mission is to deliver immersive, mobile-centric experiences that resonate with a global audience.

We are currently seeking a visionary Senior Animator / Animator to join our creative powerhouse in Noida. This is not just a role for a technician; it is a call for a storyteller who can breathe life into static assets, transforming them into “responsible thrills” that define the next generation of online gaming.


Arrise Solutions : The Vision for the Role

As a Senior Animator at Arrise, you are the bridge between static conceptualization and player engagement. Your primary objective is to elevate the visual fidelity of our gaming titles by integrating fluid motion, dynamic effects, and character personality. You will be tasked with navigating the delicate balance between artistic flair and technical optimization, ensuring that every frame contributes to a seamless user journey.

Key Responsibilities and Performance Areas

1. High-Fidelity Animation Production

Your core mandate involves the creation of sophisticated computer-generated animations. Utilizing Spine and Adobe After Effects, you will develop:

  • Symbol & UI Animation: Crafting rewarding visual feedback for winning combinations and intuitive user interface transitions.

  • Character Articulation: Implementing skeletal animation for characters to provide them with distinct personalities and lifelike movements.

  • VFX Integration: Designing particle effects and environmental animations that enhance the atmospheric depth of our games.

2. Cross-Functional Collaboration

Innovation at Arrise is a team sport. You will work in lockstep with the Team Lead and 2D Design Department to ensure that the creative vision is maintained from the initial sketch to the final export. You are expected to:

  • Contribute to brainstorming sessions to define the “motion language” of new titles.

  • Align animation styles with established brand guidelines and technical constraints.

3. Iterative Development & Feedback Loops

We value agility and precision. You will be responsible for presenting work-in-progress animations at various milestones (blocking, secondary motion, and polish).

  • Critique Management: Actively seeking and constructively implementing feedback from stakeholders to refine the final output.

  • Quality Assurance: Ensuring all animations are bug-free and perform optimally across various mobile and desktop devices.

4. Design Philosophy

Beyond “moving things on a screen,” you must demonstrate a holistic understanding of the game development pipeline. This includes a deep appreciation for concept art, illustration, and fundamental design theory, ensuring that your animations complement the underlying artwork rather than overshadowing it.


Candidate Profile: Skills & Technical Requirements

The ideal candidate possesses a blend of artistic intuition and technical mastery. We are looking for a professional who doesn’t just meet the requirements but seeks to push the boundaries of what is possible in 2D animation.

Technical Proficiencies:

  • Spine Pro: Mastery of skeletal animation, dopesheets, and mesh deformations is non-negotiable.

  • Adobe Creative Suite: Expert-level command of After Effects (for compositing and motion graphics), Photoshop, and Illustrator (for asset preparation and minor adjustments).

  • Animation Physics: A profound understanding of the 12 Principles of Animation (Squash and Stretch, Anticipation, Staging, etc.) and how they apply to the gambling industry’s fast-paced nature.

Professional Attributes:

  • Detail Orientation: An eagle eye for timing, easing, and pixel-perfect transitions.

  • Efficiency: The ability to manage multiple assets under tight deadlines without compromising on aesthetic quality.

  • Portfolio Excellence: A comprehensive showreel or portfolio is mandatory. We want to see your ability to handle character weight, fluid UI, and impactful special effects.


Why Join Arrise Solutions?

At Arrise Solutions, we don’t just build games; we build careers. We offer a professional environment where creativity is backed by data and supported by cutting-edge technology. You will be part of a team that thrives on persistence, dedication, and a shared goal: to create the games that players love time and time again.

  • Impact: Your work will be seen and enjoyed by millions of players worldwide.

  • Growth: Access to a high-performing team that encourages skill-sharing and professional evolution.

  • Culture: A collaborative atmosphere in the heart of Noida’s tech hub.


Application Process

If you are ready to define the visual future of iGaming, we invite you to apply. Please ensure your application includes an updated CV and a link to your Animation Portfolio/Showreel.

Are you ready to bring the thrill to life?

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Workassist – Motion Graphics Designer (2D & 3D)

Waytogo Consultants Pvt Ltd

Job Overview Category Details Position Title Motion Graphics Designer (2D & 3D) Industry BFSI (Leading Private Bank) Location Mumbai, India (Onsite) Experience Range 3 – 9 Years Annual CTC ₹6,00,000 – ₹15,00,000 (LPA) Job Type Full-Time Reporting Department Brand & Marketing The Opportunity Motion Graphics Designer Join one of India’s premier private banks as the visual engine behind our digital narrative. We are looking for a high-caliber Motion Graphics Designer who excels at bridging the gap between 2D precision and 3D depth. In this role, you will lead the conceptualization and animation of high-impact campaigns, app explainers, and brand films that define our presence across the digital ecosystem. Key Responsibilities 1. Motion Graphics Designer & 3D Animation 2. Video Editing & VFX 3. Creative Strategy & Storyboarding Required Skills & Qualifications Technical Expertise Technical Stack & Requirements Feature Requirement 2D Software Adobe After Effects, Premiere Pro, Illustrator, Photoshop 3D Software Blender or Cinema 4D (Modeling, Lighting, Rendering) Core Skills Storyboarding, Typography Animation, VFX, Color Correction Education Graduate (Degree/Diploma in Animation, Fine Arts, or Design) Portfolio Mandatory Video Showreel (showcasing 2D/3D transitions) Experience & Education Soft Skills Soft Skills & Leadership Attribute Expectation Core Values Self-Motivated, Result-Driven, Highly Organized Leadership Responsive, Decisive, Ability to Work Independently Problem Solving Simplifying complex financial concepts into visual stories What We Offer How to Apply If you are a result-driven designer with a passion for creative innovation and a portfolio that stands out, we want to hear from you. Riot Games is an equal opportunity employer. We consider all qualified applicants for employment without regard to race, religion, color, national origin, gender, sexual orientation, age, or disability status. Motion Graphics Designer (2D & 3D) Apply now See open roles More Jobs

Riot Games – Senior Technical Artist, Environment

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Riot games_banner

Job Overview

Role Overview & Compensation

CategoryDetails
Base Salary$185,200 – $258,000 USD
Total RewardsIncentive Bonus + Equity + 401(k) Match
Primary ToolsHoudini, Unreal Engine 5 (PCG), Python, Blueprints
Key FocusProcedural Workflows, Biome Systems, Pipeline Efficiency
Work ModelFull-Time (Los Angeles HQ)

The Mission: Engineering the World of Runeterra

At Riot Games, we believe that an MMO is more than a game—it is a second home for millions of players. On the Unpublished R&D MMO team, we are not just building levels; we are architecting an entire world. We are looking for a Senior Technical Artist, Environment who views worldbuilding as a marriage of creative expression and systemic engineering.

In this role, you will develop the systems, tools, and workflows that enable the creation of expansive, diverse, and evolving environments across Runeterra. This world is not a static backdrop; it is a living, responsive element of the player experience. Your work will empower the environment art team to build at a massive scale while maintaining the high visual fidelity, peak performance, and creative flexibility required for a project that will thrive for years to come.

As a Senior Environment Technical Artist, you are a hybrid: part toolmaker, part collaborator, and part artist. You will partner closely with Environment Art, Tech Art, and Engineering to develop robust procedural workflows and modular asset systems. Your goal is to make large-scale, high-fidelity worldbuilding not just possible, but highly efficient.


Role Breakdown & Compensation

Riot Games offers a highly competitive total rewards package. This role is based in our Los Angeles headquarters and features a salary range designed for top-tier industry talent.

CategoryCompensation & Benefits Details
Base Salary Range$185,200.00 – $258,000.00 USD
Incentive CompensationAnnual performance-based bonuses
Equity & RSUsComprehensive equity packages included
Retirement401(k) with company match
Time OffOpen PTO Policy and flexible work schedules
InsurancePremium Medical, Dental, Vision, and Life Insurance
Family SupportParental leave for you, your spouse/domestic partner, and children
DisabilityShort and long-term disability coverage


Core Responsibilities

Your day-to-day will involve high-level strategy and hands-on execution. You will report to the Tech Art Lead and work across several key domains:

1. Tool & Pipeline Development

  • Scalable Creation: Build and maintain procedural and targeted tools that support scalable environment asset creation using Houdini, Unreal Engine 5, and custom pipelines.

  • Modular Workflows: Author tools that enable modularity, covering everything from terrain generation and biome setup to complex foliage systems and world composition.

  • UE5 Specialization: Develop and maintain Unreal Engine 5 environment tools, specifically leveraging PCG (Procedural Content Generation), landscape systems, and advanced material workflows.

2. Collaborative Worldbuilding

  • Prototyping: Contribute hands-on to worldbuilding by working directly in-engine to prototype asset fidelity, modular kits, and visual consistency across biomes.

  • Cross-Discipline Partnership: Partner with Environment Artists and Level Designers to ensure tools meet creative needs while driving performance, reusability, and efficiency.

  • Technical Support: Provide environment-focused technical support and problem-solving, helping unblock teams and identifying improvements in real-time workflows.

3. Strategic R&D & Scalability

  • Pipeline Optimization: Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions that align with the game’s long-term needs.

  • Future-Proofing: Identify tech debt and pipeline inefficiencies. Explore future technology and drive strategic solutions that prepare us for the long road of live service MMO development.

  • Visual Evolution: Ensure our tools keep pace with an ever-expanding ecosystem of environments, systems, and gameplay needs.


Required Qualifications & Technical Stack

We are looking for a veteran who understands the specific challenges of open-world development.

  • Experience: 5+ years as a Technical Artist or Environment TD in games, with a specific focus on environment content development and at least one major project cycle completed.

  • Procedural Mastery: Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation.

  • Engine Expertise: Deep familiarity with Unreal Engine 5’s worldbuilding suite, including PCG, the material editor, world partition, and level streaming systems.

  • Artistic Proficiency: Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of standard industry tools like Maya, Blender, 3ds Max, or ZBrush.

  • Scripting/Logic: Proficiency in Python, Blueprints, or similar languages to build tools, automate workflows, and create custom editor utilities.

  • Interpersonal Skills: Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and iterative tool design.

Desired Qualifications (The “Plus” Factors)

  • Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent environments.

  • Proficiency with Substance Designer, Houdini Copernicus, or other procedural texture generation tools.

  • A strong eye for environmental storytelling and an interest in translating narrative needs into scalable technical solutions.

  • Familiarity with the League of Legends (LoL) IP and its unique aesthetic.


Portfolio Requirements

To be considered for this role, please include a portfolio or reel that showcases:

  1. Procedural Tools: Examples of workflows you’ve developed (e.g., terrain generation, biome tools, or spline tools).

  2. In-Engine Worldbuilding: Demonstrable work showing asset integration and world composition.

  3. Process Documentation: Breakdowns that highlight how your tools contributed to scale, speed, or creative flexibility.


Culture, Perks & The “Rioter” Experience

At Riot Games, we put players first. This mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission.

Work/Life Balance: We focus on sustainable development. This is reflected in our open paid time off policy and flexible work schedules. We want you to be as passionate about your life outside of the office as you are about the world of Runeterra.

Diversity & Inclusion: Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Our goal is to create collaborative teams where you are empowered to bring your unique perspective every day. We make reasonable accommodations for handicapped and disabled Rioters and do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, or veteran status.


Compliance & Fair Chance Notice

Riot Games complies with all local, state, and federal employment laws.

Fair Chance Ordinance: In accordance with the California Fair Chance Act and the Los Angeles County Fair Chance Ordinance, we consider all qualified applicants for employment, including those with criminal histories. Please note that for this specific role, certain core duties may create a basis for disqualification if a relevant criminal history exists. These duties are directly related to essential operations and security:

  • Safeguarding Data: Protection of confidential and sensitive Company data and R&D intellectual property.

  • Communication: Engaging with Rioters and third parties (vendors/players), including potential interactions with minors.

  • Digital Access: Accessing Company assets, secure digital systems, and internal networks.

  • Environment Safety: Ensuring a safe interactive environment for players and other Rioters.

Job duties may evolve based on business needs, and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.


Final Thought

For this role, you’ll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We look for dedicated people with a personal relationship with games. If you embody player empathy and care about the “feel” of a world, we look forward to your application.

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Riot Games – Principal Narrative Designer (MMO)

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Job Overview

Riot Games | Principal R&D Roles (MMO)

FeaturePrincipal Gameplay DesignerPrincipal Narrative Designer
FocusCombat, Controls, & 3CsNarrative Systems & Content
MissionArchitect “The Feel” of combat.Architect “The Story” & world-building.
TechnicalReal-time mechanics & tuning.Scripting & narrative tool design.
LeadershipOwns combat/enemy ecosystems.Leads small strike teams (2-4 pax).
Experience7+ Years (4+ in Combat).7+ Years (Story + Scripting).
Salary$185,200 – $258,000$185,200 – $258,000
LocationLos Angeles, CALos Angeles, CA

The Opportunity: Define the Next Great Narrative Frontier

Riot Games is looking for a Principal Narrative Content Designer to join our R&D team and help architect the storytelling foundations of our upcoming MMO. In this high-impact role, you won’t just tell stories—you will design the systems and content that make Runeterra feel alive. Working in the early stages of development, you will turn ambitious concepts into playable, resonant experiences that aim to redefine the MMO genre.

The Role: Craft, Script, and Lead

As a Principal Designer, you are a “hands-on” visionary. You will report to the Lead Designer and bridge the gap between creative writing and technical implementation.

  • Direct Content Creation: Design, script, and iterate on narrative encounters and world-building content directly in-engine.

  • Architect Best Practices: Establish the “gold standard” templates and narrative principles that will guide the entire design team for years to come.

  • Cross-Disciplinary Leadership: Lead small, agile “strike teams” (2-4 people) of artists and engineers to build immersive environments that facilitate core gameplay goals.

  • Tool Development: Partner with engine and tools teams to refine the narrative workflow, ensuring our tech matches our storytelling ambitions.


Candidate Profile: Who You Are

  • The AAA Veteran: You have 7+ years of professional Narrative Design experience and have shipped at least one AAA+ title.

  • Technical Storyteller: You are proficient in content scripting (Unreal Engine experience is highly desired) and can take a design from a document to a playable prototype.

  • Ambiguity Specialist: You thrive in R&D environments where goals are fluid and rapid iteration is the standard.

  • Collaborative Mentor: You have experience developing model content that serves as a blueprint for more junior staff to follow.

Why Riot Games?

At Riot Games, we prioritize “Player Experience” above all else. This mission is supported by a world-class work environment designed to keep you creative and healthy.

  • Work-Life Balance: Open paid time off (PTO) and flexible work schedules.

  • Comprehensive Benefits: 401(k) with company match, medical/dental/life insurance, and generous parental leave.

  • Creative Freedom: Join a team where your unique perspective is empowered to shape the future of a global IP.


Life at Riot: Beyond the Game

At Riot Games, our “Player First” philosophy starts with a “Rioter First” foundation. We understand that building a groundbreaking MMO requires a marathon, not a sprint. To support this, we provide a world-class benefits suite designed to foster a sustainable, creative lifestyle. Our Open PTO policy and flexible work schedules empower you to manage your time effectively, ensuring you bring your best self to the R&D process every day.

Total Rewards & Wellness: Financial security is a cornerstone of our offer. In addition to a competitive base salary of $185,200 – $258,000 USD, Rioters receive comprehensive incentive compensation, equity packages, and a 401(k) with company match. Riot Games offer premium medical, dental, and vision coverage, alongside life insurance and disability support. Families are a priority here; we provide robust parental leave for you and your partner, ensuring support for your loved ones as you build the future of play.


Total Rewards & Wellness: Financial security is a cornerstone of our offer. In addition to a competitive base salary of $185,200 – $258,000 USD, Rioters receive comprehensive incentive compensation, equity packages, and a 401(k) with company match. We offer premium medical, dental, and vision coverage, alongside life insurance and disability support. Families are a priority here; we provide robust parental leave for you and your partner, ensuring support for your loved ones as you build the future of play.


Commitment to Inclusion & Fair Chance

Riot Games is a global community. We are an Equal Opportunity Employer that thrives on the unique perspectives of our diverse workforce. We do not discriminate based on race, gender, identity, or veteran status. We are committed to accessibility and provide reasonable accommodations for all disabled Rioters.

In alignment with the Los Angeles Fair Chance Ordinance, we welcome applicants with diverse backgrounds. We evaluate all candidates, including those with criminal histories, in a manner consistent with local and state laws. Please note that due to the sensitive nature of our R&D projects—which involve safeguarding confidential data, interacting with minors, and securing digital assets—relevant background checks are a standard part of our trust and safety protocol. We strive to create a safe, transparent, and inclusive environment where every talented designer has the opportunity to leave a legacy.

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Riot Games – Principal Game Designer, Gameplay (MMO)

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Job Overview

CategoryDetails
Position TitlePrincipal Game Designer, Gameplay (R&D / MMO)
CompanyRiot Games
LocationLos Angeles, CA (Headquarters)
Salary Range$185,200 – $258,000 USD (Base)
Total RewardsIncentive Compensation + Equity + 401(k) Match + Medical/Dental/Life Insurance
Core FocusPlayer Combat, Traversal, 3Cs (Camera, Controls, Character)
Required Seniority7+ Years Game Design Experience
Specialization4+ Years Combat Mechanics (Real-Time AAA+)
Reporting LineDesign Director
Work CultureOpen PTO, Flexible Schedules, Player-Focused R&D

The Opportunity: Shape the Future of Runeterra

Riot Games is seeking a Principal Game Designer to define the core combat and moment-to-moment gameplay for our upcoming, unpublished MMO. This isn’t just a role about tuning numbers; it’s about architecting the foundational “feel” of a world that millions of players will inhabit for decades.

As a leader on the R&D team, you will own the 3Cs (Camera, Controls, Character) and the combat systems that serve as the heartbeat of the player experience. You will thrive in an ambiguous, highly iterative environment, turning high-level vision into tactile, satisfying gameplay.


The Role: Craft & Leadership

  • Combat Architect: Design and implement deep, satisfying combat systems that scale across solo and large-scale cooperative play.

  • Systemic Ownership: Lead the development of traversal, player actions, and enemy AI systems that create a varied and balanced ecosystem.

  • Vision & Strategy: Create comprehensive gameplay roadmaps that define goals, values, and technical solutions for the engineering and art teams.

  • Mentorship: Act as a force multiplier for the design team, fostering craft excellence and a sustainable, healthy creative culture.

  • Iterative Excellence: Champion a rigorous playtesting culture to validate mechanics and drive continuous improvement through launch and beyond.


The Profile: Expertise & Passion

  • The Veteran: 7+ years in professional Game Design with at least one AAA+ title shipped or in live operations.

  • The Specialist: 4+ years of deep expertise in Real-Time Combat Mechanics. You understand the nuance of frame-data, input latency, and hit-stop.

  • The Communicator: Proven ability to distill complex, systemic designs into simple, actionable goals for cross-disciplinary teams.

  • The Player-Advocate: You possess a deep personal relationship with games and a high degree of player empathy. Familiarity with the League of Legends IP is a significant plus.


Core Responsibilities & Qualifications

ResponsibilityKey Requirements
Combat VisionDefine high-level goals for small and large-scale player encounters.
Mechanical TuningDeep iteration on low-level input details, feel, and strategic depth.
LeadershipMentor junior designers and champion a healthy team culture.
System DesignBuild scalable enemy AI and player action ecosystems for long-term play.
Cross-DisciplineCommunicate complex designs simply to Art, Engineering, and Audio.


Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together.

Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law.

We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Apply Now

Riot Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, gender, sexual orientation, age, or disability status.

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2K Games is hiring Principle Animator (Los Angeles, CA)

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Job OVerview Category Details Job Type Full-Time Work Model Hybrid (Los Angeles, CA) Seniority Level Principal / Expert Leader Base Salary $154,400 – $220,000 per year Core Technology Unreal Engine 5 (UE5), Maya, Motion Matching Industry AAA Video Games (Sports, Action, RPG) Key Studio Brands NBA 2K, BioShock, Borderlands, Mafia, Civilization Who We Are 2K is a leading global developer and publisher of some of the most influential interactive entertainment in the world. With a portfolio that includes powerhouse franchises like NBA® 2K, BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, we are dedicated to pushing the boundaries of gaming across all platforms. At 2K, we believe in an “Inclusion First” culture. We encourage our teams to “Come as You Are” and do their best work. We value diverse perspectives and encourage all qualified applicants to apply—even if you don’t check every single box on the requirement list. If you are passionate about gaming and innovation, we want to hear from you. What We Need We are seeking a Principal Animator who functions as both a technical leader and a creative visionary. In this role, you will define high-fidelity character systems for both players and NPCs. You will lead R&D efforts to eliminate iteration friction by prototyping cutting-edge tools for motion synthesis, procedural physics, and facial performance. Your goal is to achieve a seamless blend of believable motion and responsive player control. Comprehensive Role Profile: Principal Animator The Principal Animator role at 2K is not a standard production position; it is a Technical Leadership role designed for an individual who sits at the intersection of artistic excellence and software engineering. What You’ll Do What Will Make You a Great Fit Perks & Benefits: Total Compensation & Perks Beyond the base salary, 2K offers a comprehensive package designed for long-term career stability: More Jobs 2K Games is hiring Principle Animator Apply now See open roles

Epic Games is hiring Senior Gameplay Animator

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Job Overview Feature Details Project Focus A “persistent universe” for Disney, Pixar, Marvel, and Star Wars integrated with Fortnite. Core Animation Style Highly appealing, character-driven movement grounded in realistic world physics. Primary Toolset Maya (for authoring) and Unreal Engine 5 (for implementation). Key UE5 Systems Animation Blueprints, Control Rig, and State Machines. Target Platforms PC, Console (PS5/Xbox Series X), and Mobile. Senior Responsibility Leading daily style critiques and driving cross-discipline collaboration (Production, Tech Design). The Mission At Epic Games, we don’t just build games; we build the ecosystems that define the future of digital interaction. Our success is fueled by a culture of collaboration, transparency, and a relentless drive to “do right” by our community. Epic Games currently embarking on one of the most ambitious projects in our history: a persistent universe created in collaboration with Disney. This new frontier will allow players to play, watch, shop, and engage with a massive array of content from Disney, Pixar, Marvel, Star Wars, and Avatar—all powered by the industry-leading Unreal Engine 5. We are looking for a Senior Gameplay Animator in Montreal to bring these iconic worlds to life through fluid, responsive, and high-appeal character movement. The Role: Artistry Meets Engine Mastery As a Senior Gameplay Animator, you aren’t just moving models; you are defining the “soul” of the player experience. You will be responsible for creating character-specific animations that capture the timeless charm of Disney’s aesthetics while maintaining the high-intensity, physical grounding required for a world-class action game like Fortnite. Your work will bridge the gap between pure artistic expression in Maya and technical implementation in Unreal Engine 5. You will be a key player in a daily critique environment, working alongside the industry’s best concept artists, technical animators, and designers to push the limits of what is possible in real-time entertainment. What You’ll Do What We’re Looking For The “Epic” Life: Benefits & Culture Epic Games believe that world-class work requires a world-class life. Epic Games Montreal offers a robust benefits package designed to support your physical, mental, and financial well-being: More Jobs Epic Games is hiring Senior Gameplay Animator Apply now See open roles