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Senior Character Artist & Lead Animator – Mass Virtual hiring

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Job OVerview The Senior Character Artist / Animator at Mass Virtual is the primary architect of human performance in our simulations. You will bridge the gap between static 3D models and living, breathing digital actors. This role requires a master-level understanding of the animation jobs pipeline, from high-fidelity rigging to advanced motion capture (mocap) cleanup. Category Details Location Orlando, Florida (5955 T G Lee Blvd) Work Model On-site / Hybrid Options Base Salary $80,000 – $95,000 per year (Based on Experience) Job Type Full-time Key Software Unity (Primary), Maya, Character Creator, MotionBuilder Primary Goal Realistic character performance via animation and mocap Benefits Medical, Dental, Vision, 401(k) Match, PTO from Day One Elevate the Future of Immersive Reality At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is the place for you. We are currently seeking a visionary Senior Character Artist & Lead Animator to join our elite development team in Orlando. This is not a traditional gaming role; this is an opportunity to use your animator expertise to create high-fidelity, life-saving simulations. You will be the primary architect of character performance, ensuring that every animation jobs produced meets the rigorous standards of realism required for high-stakes virtual training. The Role: Mastering the Human Element The Senior Character Artist / Animator is the heartbeat of our character-driven experiences. You are responsible for maintaining high-quality character assets and producing believable character performance through advanced animation jobs techniques and motion capture (mocap) integration for real-time game engines. You won’t be working in a silo. You will collaborate closely with artists, designers, and software engineers to ensure that every animator-led initiative translates seamlessly into our VR products. From the subtle twitch of a facial muscle to the complex mechanics of a full-body movement, your work defines the presence and credibility of our virtual worlds. Core Responsibilities & Technical Workflow Your day-to-day will involve a sophisticated blend of technical rigging, artistic sculpting, and high-end animation refinement. You are the final gatekeeper of character quality. 1. Motion Capture & Animation Polish As a senior animator, your primary focus will be the “last mile” of performance. You will clean, polish, and finalize motion capture data, delivering high-quality, realistic character performances that bypass the “uncanny valley.” When mocap isn’t enough, you will perform animation jobs from scratch, applying your deep knowledge of weight, timing, and physics. 2. Engine Integration & VR Validation An animation is only as good as it looks in the headset. You will integrate character assets and animation sets into real-time engines (primarily Unity). You’ll spend time in VR validating that deformations look correct under various lighting conditions and that the scale of movement feels natural to the end-user. 3. Rigging, Skinning, & Pipeline Innovation You will troubleshoot common rigging, skinning, and retargeting issues. This includes adapting existing humanoid rigs to fit new character models and ensuring that the animation retargeting pipeline is efficient. You will also lead R&D efforts to improve our character art innovations, documenting new processes to help the team scale. Deep Dive: The Animation Pipeline at Mass Virtual To succeed in this role, you must understand the full lifecycle of a character. We aren’t just looking for someone who can move a rig; we need a technical animator who understands how a mesh reacts to bone movement and how data flows from a mocap suit into a Unity Animator Controller. Phase 1: Character Generation and Rigging You will utilize tools like Character Creator or traditional sculpting pipelines to develop diverse, optimized characters. You’ll be responsible for the “skeleton”—ensuring the rigging supports the range of motion required for specific training tasks, whether that’s a pilot performing a pre-flight check or a mechanic handling heavy tools. Phase 2: The Animation Lifecycle Our animation needs range from ambient “life” behaviors to highly specific technical maneuvers. You will: Direct motion capture sessions to capture authentic movement. Apply retargeting logic to ensure one animation library can serve multiple character models. Fix “popping” elbows, sliding feet, and mesh intersections that break immersion. Phase 3: Real-Time Optimization In VR, performance is king. You will work to ensure that high-quality animation doesn’t compromise the frame rate. This involves understanding LOD (Level of Detail) systems for characters and optimizing animation controllers to reduce CPU overhead. Required Skills & Experience We are looking for a “Pro’s Pro”—someone who has been in the trenches of character development and understands the nuances of the craft. Senior-Level Expertise: Extensive experience in character animation specifically for games, XR (Extended Reality), simulation, or high-end cinematics. Mocap Mastery: Proven track record of motion capture cleanup. You should be able to take raw, noisy data and transform it into a fluid, lifelike animation. Technical Rigging: Practical experience with skinning, weight painting, and deformation fixes. You should be comfortable adjusting rigs to solve complex movement problems. Engine Proficiency: Deep familiarity with Unity (or Unreal) pipelines, specifically regarding the animation window, state machines, and asset integration. Artistic Foundation: A solid understanding of acting, weight, timing, and human anatomy. You know how a body moves because you understand the mechanics behind it. Preferred & “Nice-to-Have” Qualifications While not strictly required, these skills will set you apart from other candidates: Facial Animation: Experience with blend shapes or bone-based facial rigs to create emotive, speaking characters. Mocap Direction: Experience setting up or directing sessions with systems like OptiTrack, Vicon, or AI-based solutions like Move.ai. Character Generation Tools: Familiarity with Character Creator (Reallusion) or MetaHuman pipelines. VR Specificity: An understanding of how animation translates to a 6DOF (Six Degrees of Freedom) environment where the user can view the character from any angle. Technical Artistry: Light scripting (C# or Python) or tooling experience to automate repetitive animation tasks. Why Mass Virtual? Orlando is the global … Read more

Light & Wonder is hiring 3D Animator- Chennai

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Job Overview For professional clarity and immediate reference, the following table outlines the mandatory details for the 3D Animator position at Light & Wonder: Feature Specific Detail Position Title Senior Game Animator Company Light & Wonder Location Chennai, India Work Type Hybrid Experience Level 7 to 10 Years Employment Type Full-Time Core Software After Effects, Photoshop, Illustrator Secondary Software Blender, Cinema 4D, Unity, Spine2D Education Bachelor’s Degree in a related field At Light & Wonder, we operate at the frontier of the land-based gaming industry. Our games are designed for physical cabinets that demand high-performance visuals and flawless technical execution. What this means for you as our Senior Game Animator: You will be working in a fast-paced, collaborative environment where you are the bridge between a static concept and a living game. You aren’t just moving objects on a screen; you are creating “meaning through movement.” You will work closely with Game Designers, Artists, and Software Engineers to ensure that our animations are not only beautiful but are perfectly optimized for the technical requirements of modern gaming hardware. II. The Light & Wonder Approach: Gaming Excellence At Light & Wonder, we operate at the frontier of the land-based gaming industry. Our games are designed for physical cabinets that demand high-performance visuals and flawless technical execution. What this means for you as our Senior Game Animator: You will be working in a fast-paced, collaborative environment where you are the bridge between a static concept and a living game. You aren’t just moving objects on a screen; you are creating “meaning through movement.” You will work closely with Game Designers, Artists, and Software Engineers to ensure that our animations are not only beautiful but are perfectly optimized for the technical requirements of modern gaming hardware. III. Detailed Core Responsibilities The Senior Game Animator at Light & Wonder takes full ownership of the animation lifecycle, from the first storyboard sketch to the final technical export. 1. Narrative-Driven Animation You will create animations that tell a story. Whether it is a celebratory jackpot sequence or an emotive character idle, your work must convey weight, balance, and personality. You are responsible for creating unique, emotive characters and immersive worlds that captivate players in a matter of seconds. 2. Conceptualization & Storyboarding Before a single frame is rendered, you will communicate the game’s direction through storyboards and animatics. You will work closely with the art team to prototype ideas, iterate on concepts, and ensure the creative vision aligns with the technical feasibility of the software engineering team. 3. Technical Integration & Optimization A Senior role requires a deep understanding of the “how” as much as the “why.” You will: Support engineering development by updating and modifying artwork to meet strict technical requirements. Provide creative solutions to both artistic and technical hurdles. Work with diverse file types and pipelines, ensuring that particles, motion graphics, and character rigs function seamlessly within the game engine. 4. Leadership & Collaboration As a Senior professional with 7–10 years of experience, you are expected to interact and collaborate with senior-level stakeholders. You must be open to direction, embrace change in a variable production environment, and act as a mentor-figure for the quality of animation output within the Chennai studio. IV. Required Professional Qualifications We are seeking a steady, confident Senior Game Animator who has spent a decade honing their craft in a professional production environment. Experience: A minimum of 7 to 10 years in a production environment (Games, VFX, or Motion Graphics). 2D Mastery: You must be highly proficient in Adobe After Effects, Photoshop, and Illustrator. Your motion graphics skills should be top-tier, including expertise in particle generation and compositing. 3D Literacy: A basic working understanding of 3D modeling and animation using software like Blender or Cinema 4D is essential. We need someone who can bridge the gap between 2D and 3D assets. The “Bonus” Skills: Experience with Unity and Spine2D is a significant plus. Familiarity with rigging, rotoscoping, and video production workflows will set you apart. Artistic Intuition: A strong understanding of animation principles (squash and stretch, timing, anticipation) and a thorough grasp of physical motion, weight, and form. V. Why Join the Light & Wonder Crew? Joining Light & Wonder means becoming part of a global community that values innovation and high-quality craftsmanship. Global Impact: Your work will be featured in the world’s most famous casinos, seen by millions of players worldwide. Hybrid Flexibility: Our Chennai studio offers a hybrid work model, allowing any Animator to balance the collaborative energy of the office with the focus of remote work. Cutting-Edge Tech: Work with the latest tools in the gaming industry, from high-end 2D motion suites to real-time 3D engines. Creative Stability: As a full-time member of a major global corporation, you will enjoy a stable, long-term career path with ample opportunity for professional growth. VI. Knowledge, Skills, and Abilities To thrive at Light & Wonder, you should possess: Organizational Prowess: The ability to work quickly and thoroughly while keeping assets organized for a large-scale pipeline. Adaptability: The land-based gaming market moves fast. You must be able to pivot and embrace changes in art direction or technical specs. Communication: The ability to explain complex animation concepts to non-artists, such as software engineers or product managers. VII. Application & Portfolio Requirements Your portfolio is the most critical part of your application. We are looking for: Variety: Show us character animation, motion graphics, and UI animation. Process: Storyboards or animatics that show how you think through a sequence. Technicality: Examples of how your animations fit into a game engine (like Unity) or how you used 3D elements to enhance a 2D scene. Conclusion: Build the Future of Gaming with Us At Light & Wonder, we believe that every Senior Game Animator has the power to define the “Win” for our players. If you have the practical approach, the 10 years of technical battle-scars, and the passion for creating immersive worlds, we want to hear from you. 📩 How to Apply Must have … Read more

Ghost Ship Games hiring VFX Artist | Denmark

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Job Overview For those who want to assess the mission parameters quickly, the following table outlines the critical logistical and technical details of this position: Feature Details Position Title VFX Artist Studio Ghost Ship Games Location Gothersgade, Copenhagen (Full-Time, On-site) Relocation Not Provided (Must live within commuting distance) Primary Engine Unreal Engine 5 (Preferred) Key Systems Niagara VFX (A significant plus) Work Model Hybrid-Light (2 remote days/month + every Friday remote) Application Deadline March 8th, 2026 Salary & Perks Competitive Base + Annual Bonus + Full Benefits The Mission: Crafting Visual Chaos into Gameplay Clarity Your mission at Ghost Ship Games involves taking ownership of the entire VFX lifecycle. Your day-to-day will be a mix of technical pipeline management and creative high-impact delivery. Ghost Ship Games is not your typical game studio. Based in the vibrant heart of Copenhagen, we are a passionate, close-knit crew of over 50 gamers who believe in a “Co-op First” philosophy. We are the architects behind Deep Rock Galactic, a title that has solidified its place in Steam’s Top 100 games. As we expand our horizons, we are looking for a visionary VFX Artist to take ownership of the visual effects that define our player experience. At Ghost Ship, the role of a VFX Artist is pivotal. You won’t just be “making particles”; you will be designing the visual feedback that defines our “Dwarfcore” sci-fi aesthetic. From the muzzle flash of a high-tech minigun to the catastrophic destruction of alien swarms, your work ensures that every action in a our production feels visceral and rewarding. If you are a steady, skilled professional who enjoys turning creative chaos into structured, high-impact gameplay experiences, we have a pickaxe waiting for you. II. The Ghost Ship Approach: Speed, Flexibility, and Prototyping At Ghost Ship, we move away from the rigid, traditional pipelines found in larger AAA environments. We prioritize speed, flexibility, and rapid prototyping. We believe the best gameplay ideas emerge through iteration rather than over-documentation. What this means for you as our VFX Artist: You will work in a pragmatic, fast-paced environment where collaboration across different crafts is the daily norm. We don’t look for “perfection” in the early stages; we value experimentation and the courage to explore new ideas. As the sole VFX Artist on the team, you will have the autonomy to organize your workflow and assess priorities based on the project’s immediate needs and visual impact. III. Detailed Core Responsibilities The VFX Artist at Ghost Ship takes full ownership of the visual effects lifecycle. Your impact will be felt from the initial prototype to the final polished asset. 1. Pipeline Ownership & Documentation As our lead VFX Artist, you will maintain, develop, and enhance our VFX pipelines. You will take ownership of workflow documentation and identify optimizations across existing tools. At Ghost Ship Games, we value efficiency, and you will be the key to ensuring our visual effects run smoothly across all platforms. 2. Asset Cataloging & Management A major part of this role involves “turning chaos into clarity.” You will establish and maintain a comprehensive catalogue of VFX assets. By ensuring the consistent use and re-use of assets, you help Ghost Ship Games maintain a cohesive visual language while keeping performance in check. 3. Gameplay-Driven VFX Creation The core of your day-to-day work involves creating “cool effects” that support the flow of missions. Whether it’s explosions, grenades, or dwarfcore sci-fi technology, your work as a VFX Artist provides the essential feedback loop that makes combat feel impactful. IV. About You: Professional Qualifications We are seeking a steady, confident VFX Artist who is practical about their craft and thrives in a collaborative environment. Experience: Prior professional experience as a VFX Artist on game projects is a must. Engine Knowledge: Familiarity with Unreal Engine 5 is preferred. While experience with other engines is acceptable, you must be ready to adapt to the Ghost Ship Games tech stack. Technical Systems: Experience with the Niagara VFX system is not strictly required but is considered a major advantage for any VFX Artist joining our crew. Artistic Style: We prefer an interest in realism and science fiction. At Ghost Ship, we focus on space-dwarf technology and industrial sci-fi rather than magical or fantasy themes. Self-Reliance: You are someone who doesn’t need a detailed task list. You assess and prioritize tasks based on the project’s creative direction. V. Why Join the Ghost Ship Games Crew? Joining GSG means becoming part of a studio that celebrates its artists and its community. Work-Life Balance: Flexible hours with remote options for Fridays and two additional days per month. Financial Security: Competitive salary, annual bonus, and a strong pension plan. Health & Family: Full health/dental insurance, paid parental leave, and five weeks of vacation plus five extra days. Social Culture: A spacious office in Gothersgade with catered lunch and plenty of social “shenanigans.” VI. Application & Interview Process At Ghost Ship Games, we value your time. No cover letter is needed—just focus on your CV and your portfolio. The Portfolio Requirement Your portfolio is the most critical part of your application to Ghost Ship Games. As a VFX Artist, we want to see particle work specifically highlighting: Gun effects (1st and 3rd person) Explosions and grenades Realistic or Sci-Fi designs Interview Rounds Round 1 (30 mins): A conversation with the Art Director, Technical Artist, and Animator to discuss your skills and workflow. The Case: If you move forward, you will work on a short case-style question to present in the next round. Round 2 (1 hour): A deep dive with the Game Director and P&C team to understand how you would collaborate within the Ghost Ship Games team. Conclusion: Grab Your Pickaxe! At Ghost Ship Games, we believe that every VFX Artist has the potential to define the look and feel of our next big expedition. If you have the practical approach, the technical skill, and the passion for sci-fi, we want to hear from you. Application Deadline: March 8th, 2026 Apply today and help … Read more

UFX Studios hiring Digital Matte Painter (VFX)- Belgium

UFX Studios

Job Overview For professional clarity and quick reference, the following table outlines the mandatory logistics and contractual details of this position: Category Specific Detail Position Title Digital Matte Painter Department 2D Department Studio Hub Genval, Wallonia (20km from Brussels), Belgium Contract Type Freelance – Interim Project Start March 2026 Experience Level Mid-to-Senior (3 to 6 Years) Mandatory Residency Resident in Wallonia (Tax Incentive Compliance) Primary Software Adobe Photoshop (Mastery) Secondary Software Nuke (2.5D Projections), Maya (Environment Layout) Application Contact hiring@ufxstudios.com The Mission: Crafting the Unseen Worlds of Cinema UFX Studios is a premier visual effects house dedicated to the art of seamless integration and cinematic world-building. Located in the picturesque town of Genval—just a stone’s throw from the creative pulse of Brussels—we specialize in bridging the gap between imagination and reality. We are currently seeking a visionary Digital Matte Painter (DMP) to join our 2D Department for a series of high-profile feature film and episodic projects starting in March 2026. As a Digital Matte Painter at UFX, you are more than an illustrator; you are a digital architect. You are the artist who takes a simple camera plate and transforms it into a sprawling historical vista, a futuristic cityscape, or a breathtaking natural environment. We are looking for an artist who possesses a “photographic eye,” a deep mastery of light and shadow, and the technical agility to work across 2D and 2.5D workflows. II. The Artistic Vision: Photorealism and Integration At UFX Studios, our Matte Painting philosophy is rooted in invisible integration. Our goal is to create environments so convincing that the audience never suspects the presence of a digital intervention. Whether you are extending a practical set or creating a completely synthetic backdrop, your work must adhere to the laws of physics, optics, and atmospheric perspective. As a DMP artist, you will work from a variety of sources—including concept art, on-set photography, and historical references—to produce assets that serve as the foundation of our VFX shots. You will be expected to resolve unspecified details in a plate and ensure that the digital “paint” matches the grain, color space, and lighting of the original live-action footage. III. Detailed Core Responsibilities This role demands a blend of traditional fine-art sensibility and modern technical rigor. You will lead the environmental aesthetic of your assigned shots, ensuring they meet the high standards of global film production. 1. High-End Asset Creation You will be responsible for creating detailed and photorealistic 2D/2.5D environments. This includes the creation of complex sky domes, distant mountain ranges, urban extensions, and intricate foliage. Your work must convey the intent of the art direction while remaining faithful to the lens and lighting of the production. 2. 2.5D Projection & Camera Mapping In modern VFX, a static painting is rarely enough. A key focus of this role is the preparation of 2.5D projections. You will: Break down your paintings into layers suitable for projection. Work within Nuke to set up camera projections on simple geometry. Ensure that “parallax” is correctly represented, allowing for subtle camera movement within your matte paintings. 3. Lighting and Atmospheric Integration You are responsible for the “light-rig” within your painting. You must ensure that the direction, intensity, and color temperature of the light in your DMP match the live-action plate perfectly. This includes the application of atmospheric haze, fog, and “depth cues” that ground the environment in reality. 4. Cross-Departmental Collaboration The DMP artist is the bridge between CG and Compositing. With CG/Lighting: You will collaborate to ensure that CG elements (like buildings or vehicles) sit naturally within your matte-painted environment. With Compositing: You will provide clean, organized scripts and pre-renders to the compositors, responding to feedback and “tech-checking” your work to ensure it holds up under final color grading. IV. About You: Professional Qualifications We are seeking an artist who has spent years honing their craft in a professional studio environment. While software mastery is vital, we place the highest value on your artistic intuition. Experience: You have 3 to 6 years of experience as a Digital Matte Painter in VFX, animation, or post-production. You understand the “language” of a VFX pipeline. Photoshop Mastery: You are a power user of Adobe Photoshop. You understand non-destructive workflows, advanced masking, and the nuances of photo-manipulation. Nuke Proficiency: Knowledge of Nuke for 2.5D projections is a strong plus. We prefer artists who can “pre-viz” their own projections to check for stretching or occlusion issues. The “Eye” for Detail: You have a solid understanding of composition, perspective, and the behavior of light in the real world. Autonomy & Feedback: You can work independently to solve creative problems, yet you remain flexible and responsive to the Director’s or Supervisor’s feedback. You view “revisions” as an opportunity to push the shot toward perfection. V. Why Work With UFX Studios in Wallonia? Genval is not just a location; it’s a lifestyle choice. Working at UFX offers a unique balance of high-end professional challenge and European charm. The Location: Located just 20km from the heart of Brussels, Genval offers a serene, green environment perfect for creative focus, with easy access to the cultural and social perks of the capital. Wallonia Residency: This role is specifically tailored for residents of the Wallonia region. We take pride in supporting the local creative ecosystem and offering long-term opportunities within the Belgian VFX industry. Project Diversity: From gritty European dramas to international genre series, our slate is diverse and artistically rewarding. Collaborative Culture: Our studio is sized for connection. You won’t be a cog in a machine; you will be a key voice in the 2D department, working alongside supervisors who value your artistic input. VI. Mandatory Application Requirements To be considered for this interim contract starting in March 2026, your application must include: Proof of Wallonia Residency: This is a requirement for our regional production status. Updated Resumé: Detailing your years of experience and previous studio credits. Digital Portfolio/Showreel: We are looking for a breakdown of your DMP work. Please include: Before & Afters: Show the … Read more

Lightcatcher Media hiring Lead Animator

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Job Overview Lightcatcher Media is committed to attracting top-tier talent through transparent and competitive compensation. Detail Specification Company Lightcatcher Media Job Type Full-Time / Project Contract Location 100% Remote (Preference for BC-based crew) Salary Range $2,100 – $2,500 CAD per week Benefits Extended Health Benefits & Flexible Working Environment The Role: Shaping Performance, Leading Artistry Lightcatcher Media is at the forefront of the digital storytelling revolution. We are a studio built on the principles of creative freedom, technical innovation, and the power of character-driven narratives. We are currently seeking a visionary Lead Animator to spearhead the animation team for our flagship series, “Little Margo Stories.” This role is designed for a veteran animator who has transitioned from mastering the technicality of the craft to mastering the art of leadership. If you are a mentor at heart with a flair for cartoony performance and a deep understanding of the high-end 3D pipeline, Lightcatcher Media is your next home. I. The Vision: “Little Margo Stories” The “Little Margo Stories” series is characterized by its unique artistic vision and high-performance requirements. Unlike standard procedural animation, this project demands a “squash and stretch” philosophy rooted in traditional cartoony aesthetics but executed with modern 3D precision. As a Lead Animator, you aren’t just managing a team; you are the guardian of Margo’s soul. You will ensure that every smirk, jump, and blink contributes to a cohesive character performance that resonates with our global audience. We believe that the best stories are told through the subtle nuances of acting, and your task is to ensure those nuances are captured in every frame. II. Detailed Responsibilities & Strategic Impact The role of a Lead Animator at Lightcatcher Media is multifaceted, blending high-level artistic direction with logistical pipeline management. Your influence will be felt across every department, from rigging to the final render. 1. Artistic Stewardship & Quality Control Setting the Standard: You will lead the animation production team by establishing the “Gold Standard” for every shot. You are responsible for ensuring that the nuances of the show’s unique style are never lost in translation between concept and final output. Complex Shot Execution: While you lead others, you will also be “hands-on,” executing a diverse range of shots. This includes those that involve intricate technical challenges, complex character interactions, or large-scale crowd animations. Style Fidelity: You must maintain an in-depth understanding of the series’ visual language, ensuring all animations align with and enhance the established artistic vision. 2. Team Mentorship & Skill Elevation Lightcatcher Media believes in the growth of its people. As a Lead, you are the primary educator for our talent. Leadership & Guidance: Provide leadership and mentorship to junior and intermediate animators. You will share insights, advanced techniques, and industry best practices to elevate the team’s overall technical and artistic skill level. Feedback Optimization: You will expedite the shot approval process by swiftly addressing feedback. Your goal is to provide such clear, actionable direction that you minimize the need for repeated notes, keeping the production engine moving efficiently. 3. Pre-Production & Directorial Support Episode Preparation: You will assist the Director in episode preparation. Your duties will include providing rig feedback, testing assets to ensure they are “animator-friendly,” and reviewing episode complexity to help plan production schedules. Continuity Oversight: Take a comprehensive view of the animation process to ensure a cohesive, seamless flow across long shots and maintain overall series continuity, ensuring a cohesive visual narrative across all episodes. 4. Technical Workflow & Problem Solving Workflow Advocacy: Implement and advocate for efficient scene organization and workflows. In a remote environment, clean files and optimized collaboration are the backbone of our success. Proactive Troubleshooting: Take proactive measures to efficiently solve problems as they arise. You will communicate effectively with the production, rigging, and asset teams to resolve bottlenecks before they impact the timeline. III. Qualifications: The Profile of a Leader We are looking for a specific blend of experience, technical mastery, and “soft” leadership skills. 1. The Technical Bar MAYA Expertise: You must have over 5+ years of experience in 3D animation using Maya specifically for film and series production. The “Cartoony” Eye: A strong background as a Senior or Lead in features or series with a cartoony animation style is essential. We need someone who understands exaggerated physics and snappy timing. Pipeline Fluency: Ability to work within an established pipeline and the agility to learn and master custom proprietary tools. 2. Leadership & Communication Interpretive Skills: The ability to understand and interpret a storyboard and the Director’s feedback, then translate that into clear direction for your team. Collaborative Spirit: Excellent communication skills are a must. You will be working with cross-departmental teams, the Animation Director, and the Supervisor. Pedagogical Passion: You must have good teaching skills and a genuine interest in being a mentor who develops the team both technically and artistically. IV. Compensation & Mandatory Details Lightcatcher Media is committed to attracting top-tier talent through transparent and competitive compensation. Detail Specification Company Lightcatcher Media Job Type Full-Time / Project Contract Location 100% Remote (Preference for BC-based crew) Salary Range $2,100 – $2,500 CAD per week Benefits Extended Health Benefits & Flexible Working Environment

Digikore Studios hiring Roto, Paint & Prep Artist, Matchmove, Compositing Artist, Production Coordinator

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Job Overview Digikore Studios Walk-In Drive 2026: Quick Summary Category Details 🏢 Company Digikore Studios Ltd. (Global VFX Powerhouse) 📅 Date 14th February 2026 (Saturday) ⏰ Time 10:00 AM – 6:00 PM 📍 Location Pune Studio (Google Maps Link) 💰 Salary Industry Standard (Aapke experience aur skill ke basis par negotiate hogi) 🎓 Eligibility Freshers & Experienced Artists/Production Professionals Digikore Studios Ltd. stands as a beacon of excellence in the global Visual Effects (VFX) arena. As an ISO and TPN Gold Star-certified facility, our studio is more than just a production house; it is a creative laboratory where the world’s most iconic cinematic moments are refined and perfected. Our upcoming Walk-In Drive in Pune is a strategic initiative to scout for high-caliber talent ready to contribute to an elite global pipeline. I. Date and Time: The Window of Opportunity The recruitment event is scheduled for a single, high-impact day. We recommend that candidates treat this timing with the same precision required in a VFX delivery schedule. Primary Date: Saturday, 14th February 2026 Operational Hours: 10:00 AM – 6:00 PM (IST) Strategic Arrival: In the VFX industry, “early is on time.” We highly encourage candidates to arrive between 9:30 AM and 10:30 AM. This window allows for seamless registration and ensures that you are among the first to be interviewed by department heads before the peak afternoon rush. The event will follow a structured flow of registration, portfolio screening, and technical interviews. Why the Pune Location Matters Choosing to work at our Pune studio offers several professional and lifestyle advantages: Creative Ecosystem: Pune is home to a massive community of artists, providing ample opportunities for networking and collaborative growth. Infrastructure: Our facility is equipped with high-speed fiber-optic connectivity and redundant power systems, ensuring that your creative flow is never interrupted by technical downtime. Quality of Life: Compared to other major hubs, Pune offers a balanced cost of living, vibrant cultural scenes, and proximity to weekend getaways, which is essential for maintaining the “work-life harmony” necessary in high-intensity creative roles. III. Compensation and Salary Structure At Digikore Studios, our compensation philosophy is rooted in meritocracy and industry benchmarks. While specific figures are finalized during the HR round based on individual expertise, the following represents our structured approach to salary: 1. The Benchmarking Process We conduct annual salary surveys to ensure our packages remain competitive with both national and international VFX standards. Your salary offer will be determined by: Technical Proficiency: Your mastery of software (Nuke, Maya, Silhouette, etc.). Portfolio Impact: The complexity and quality of the shots displayed in your showreel. Experience Level: Categorized into Junior, Mid-level, Senior, and Lead positions. 2. Salary Components Beyond the base “Take-Home” pay, Digikore offers a holistic rewards package: Performance Bonuses: Incentives tied to project milestones and exceptional output quality. Overtime Policy: Structured compensation for “crunch periods” common in major film deliveries. Health & Insurance: Comprehensive medical coverage for employees, ensuring peace of mind. Annual Increments: Performance-linked raises that reward loyalty and skill acquisition. IV. Detailed Role Profiles & Skill Requirements To help you prepare for the technical interview, we have outlined the core expectations for our open positions. 1. Rotoscopy & Paint (The Foundation) Roto Artist: We require artists who understand “motion continuity.” Your splines must be consistent to prevent jitter. Paint Artist: This is the art of reconstruction. We look for candidates who can perform complex wire removals and plate clean-ups while maintaining grain consistency and texture. 2. Tracking & Animation Matchmove: You are responsible for the 3D camera. If the camera slips, the CG fails. We test for your ability to solve difficult shots with focal length changes. Rotoanim: This requires an eye for character performance, matching 3D puppets to live-action actors with frame-by-frame precision. 3. Compositing (The Final Polish) Compositing Artist: As the final artist in the pipeline, you must blend 2D and 3D elements flawlessly. We look for a deep understanding of color space (ACES/Lin), light wrap, and atmospheric integration. V. The Digikore Professional Edge Joining Digikore Studios isn’t just a career move; it is an entry into a global network. A. Global Pipeline Integration: Our Pune artists work in tandem with our international partners. You will be exposed to workflows that are standardized across Hollywood, ensuring that your skills are globally transferable. B. Technological Leadership: We are currently integrating AI-assisted tools into our Roto and Paint departments to handle repetitive tasks, allowing our artists to focus on high-level creative problem-solving. C. Security and Trust: Our TPN Gold Star status means we work on the world’s most sensitive IP. Training in our facility includes high-level data security protocols, a skill highly valued by major studios like Disney, Marvel, and Netflix. VI. Preparation Checklist for Candidates To maximize your chances of success during the walk-in drive, please ensure you have the following: Digital Portfolio (Mandatory): Your showreel should be no longer than 2 minutes. Focus on your best work first. Bring a backup on a physical USB drive. Hard Copy Resumes: Bring at least 3 copies for different department heads to review. Technical Readiness: Be prepared for a “spot test” where you may be asked to explain your workflow for a specific complex shot in your reel. VII. Conclusion: The Future is Invisible At Digikore Studios, we believe that the best visual effects are the ones the audience never sees. We are looking for the “invisible architects” of cinema—those who have the patience for the pixel and the passion for the frame. The Pune Walk-In Drive is your chance to step out of the wings and into the spotlight of a global career. We look forward to seeing your work and welcoming the next generation of VFX leaders to our team on February 14th. Best Regards, The Recruitment Team Digikore Studios Ltd. Digikore Studios – Walk-In Drive (VFX & Production Roles)

Digital Domain hiring Senior Creature Animators

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Job Overview Digital Domain: Recruitment Highlights Category Details Primary Keyword Digital Domain Studio Reputation Academy Award-Winning Visual Effects Pioneer Specialization High-End Creature, Character & Anatomy-Driven Motion Project Type Major Motion Pictures & Premium VFX Film Work Location Requirement Must be a current resident of British Columbia, Canada Work Model Fully Remote (Candidates must be BC-based for tax/credit compliance) Authorization Must be legally authorized to work in Canada Experience Level Senior (VFX Film Background Required) Start Date ASAP (Immediate Onboarding) The Digital Domain Legacy: Bringing the Impossible to Life At Digital Domain, we don’t just create images; we create life. For over three decades, Digital Domain has stood at the forefront of the visual effects industry, pushing the boundaries of what is possible in cinematic storytelling. From the soul-stirring performances of digital humans to the terrifying majesty of legendary monsters, Digital Domain is where artistry meets the absolute bleeding edge of technology. Joining Digital Domain means becoming part of a storied history of innovation. We are a global leader in VFX, and our Vancouver/BC-based team is a vital organ in our creative body. We are currently looking for Senior Creature Animators who are ready to leave their mark on the next generation of high-end VFX film work. If you have spent your career obsessing over the mechanics of motion and the nuances of anatomy, your next chapter begins at Digital Domain. The Role: Mastering the Art of Creature Animation Digital Domain is seeking elite Senior Creature Animators to join our team for an immediate start. This is not a role for generalists; we are looking for specialists who live and breathe creature work. Whether it is the heavy, ground-shaking thud of a quadruped or the agile, predatory movement of a bipedal beast, you understand that great animation starts with a deep understanding of physics and biology. As a Senior at Digital Domain, you won’t just be “moving rigs.” You will be breathe life into complex entities, ensuring that every muscle twitch, weight shift, and breath feels grounded in reality. You will work on high-end VFX film projects that require the highest level of fidelity, contributing to the “wow” moments that define the modern movie-going experience. What You’ll Be Doing at Digital Domain 1. High-End Performance & Mechanics Your primary focus at Digital Domain will be executing top-tier creature animation. This involves: 2. Collaborative Production Animation at Digital Domain is a team sport. You will: 3. Mentorship and Standard Setting As a Senior member of the Digital Domain crew, you are a lighthouse for the team: What Digital Domain is Looking For To thrive at Digital Domain, you must possess a blend of artistic intuition and technical discipline. We are looking for candidates who meet the following criteria: Crucial Eligibility Requirements: Why Join Digital Domain? Working at Digital Domain is more than just a job; it’s an opportunity to collaborate with the best in the business. How to Apply to Digital Domain If you are a creature specialist with the skills to match our ambition, we want to hear from you. Digital Domain is a studio where your passion for animation will be matched by the tools and projects we provide. Application Steps: A Commitment to Excellence Digital Domain is an equal opportunity employer. We believe that a diverse team brings a broader range of perspectives and ideas, which is essential for creating the groundbreaking VFX we are known for. We encourage applications from all qualified individuals regardless of race, gender, or background. At Digital Domain, we don’t just follow the industry standard—we set it. Come help us animate the future. More Jobs Digital Domain hiring Senior Creature Animators Apply now See open roles Free Rigs

Firesprite is hiring Lead Lighting Artist

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Job Overview Job Highlights Feature Details Role Lead Lighting Artist Studio Firesprite (Sony Interactive Entertainment) Location Duke Street, Liverpool, UK Work Type Hybrid / Remote (UK-based) Employment Full-Time Salary Range £60,000 – £85,000 (Estimated based on 2026 industry benchmarks) Core Tech Unreal Engine 5, PBR Pipelines, HDR Key Benefits Private Medical & Dental, 25 Days Holiday, Discretionary Bonus The Firesprite Vision: Lighting the Path Forward Firesprite is not just a game development studio; it is a creative powerhouse located in the iconic heart of Liverpool. As an integral part of the PlayStation Studios family, Firesprite is responsible for delivering “showcase” experiences—games that define the technological and emotional capabilities of modern gaming hardware. At Firesprite, we don’t just build environments; we craft journeys. We create shared moments of excitement through captivating narratives and memorable characters. Our studio culture is built upon four foundational pillars: Inclusivity, Bravery, Responsiveness, and Entrepreneurialism. These aren’t just words on a wall; they are the driving force behind how Firesprite operates. We are looking for a Lead Lighting Artist who embodies these values—someone who is brave enough to push technical boundaries and inclusive enough to ensure every member of the Firesprite lighting team feels empowered to succeed. Role Overview: A Leadership Pillar at Firesprite Firesprite is seeking a talented and visionary Lead Lighting Artist to join our world-class art department. In this role, you will be a critical collaborator, working side-by-side with the Art Director, Cinematography Director, and other Art Leads to define the visual soul of our projects. As the Lead Lighting Artist at Firesprite, your responsibility goes far beyond placing lights in a scene. You will oversee all aspects of lighting production, from the initial creative spark to the final technical polish. Your goal is to achieve “best-in-class” lighting filled with atmosphere, tone, and mood—elements that are synonymous with a Firesprite and PlayStation production. The ideal candidate for Firesprite is someone who possesses an expert grasp of both the artistic craft and the technical architecture of real-time lighting. However, at Firesprite, we value people as much as pixels. We need a manager with a “people-first” approach, someone who views team development as a core part of their mission and has the passion to inspire the next generation of artists at Firesprite. What You Will Be Doing at Firesprite Creative Leadership and Vision Your primary mission at Firesprite is to bring the “Project Pillars” to life. You will push for visual excellence, ensuring that the lighting supports the narrative and gameplay goals established by the leadership team. At Firesprite, we use Unreal Engine as our primary pipeline, and you will be responsible for ensuring that our lighting remains at the cutting edge of what this technology can offer. Departmental Management Consistency is key to the high standards at Firesprite. You will lead the lighting team by providing clear direction and constructive feedback. You will ensure that every artist understands their specific role within the department and has a clear roadmap of what is expected of them.  we believe that clarity leads to creativity. Production Oversight From initial pre-visualization (previs) to the final “gold” polish pass, you will have oversight of all lighting content. You will manage production deliverables and ensure that the creative process is efficient, scalable, and capable of meeting the rigorous demands of a AAA production schedule. Technical Strategy and Tooling Firesprite is a studio that values innovation. You will collaborate with our technical teams to drive solutions for purpose-driven lighting tools. You will define technical standards that ensure our lighting systems are not only beautiful but also optimized for performance. You will assume ownership of critical lighting features, maintaining and evolving them as the project progresses. Cross-Departmental Collaboration Lighting does not exist in a vacuum at Firesprite. You will work closely with Environment Art, Level Design, VFX, Cinematics, and Tech Art. By defining collaborative processes, you will ensure that lighting enriches every facet of the game, from the way a player navigates a level to the emotional impact of a cinematic cutscene. Mentorship and People Growth Perhaps the most important part of being a Lead at Firesprite is the development of your team. You will act as a mentor and coach, conducting 1:1 sessions, setting goals, and evaluating performance. You will help the artists at Firesprite grow in their craft, ensuring that the studio remains a place where talent is nurtured and celebrated. External Partner Management We often works with external co-development teams. You will be responsible for reviewing their work, providing technical and visual feedback, and ensuring that their output meets the high standards expected of a Firesprite project. What We are Looking For We are looking for a veteran who is ready to take the next step in their career with a studio that values their expertise. Shipping History: You have experience shipping multiple high-profile projects on major platforms. You understand the “finish line” mentality required for a Firesprite title. A Stunning Portfolio: Your work should demonstrate an expert grasp of lighting for environments, characters, and cinematics. We want to see how you use light to tell a story. Production Knowledge: You are well-versed in production management methodologies and understand how to keep a department moving forward. Technical Prowess: You have an excellent understanding of Physically Based Rendering (PBR) and HDR pipelines. You are an expert in Unreal Engine and understand how to implement optimized lighting systems. Artistic Fundamentals: You have a master-level understanding of light, color, value, composition, and cinematography. Communication Skills: You are a proactive communicator who can solve both creative and technical problems while remaining open to criticism and feedback. Desirable Skills for the Firesprite Team While not mandatory, we are particularly interested in candidates who bring: Previous leadership experience in a AAA environment. Proficiency in DaVinci Resolve for color grading. An in-depth understanding of Blueprints, Shaders, and profiling tools. A history of successful mentorship for internal and external teams. Why Join the Firesprite Family? When you work at Firesprite, you aren’t just an employee; you are a … Read more

Tavrohi Animations hiring Texturing Artist (Intermediate to Senior)

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Job OVerview Quick Glance: Opportunity Overview Category Details Company Name Tavrohi Animations Job Opening Texturing Artist (Intermediate to Senior) Location Onsite (Gurugram, Sector-58) Experience Required 2–5 Years in 3D Production Job Type Full-Time / Permanent Salary Range Competitive (Based on industry standards and portfolio depth) Application Email hr@tavrohi.com The Tavrohi Manifesto: Crafting Digital Excellence At Tavrohi Animations, we don’t just create animations; we build immersive worlds. Our studio is a sanctuary for artists who believe that the difference between a “good” project and a “masterpiece” lies in the fine details—the weathered edge of a character’s leather boot, the subtle grime in the corner of an urban environment, and the way light dances across a stylized surface. As we continue to push the boundaries of storytelling through 3D animation, we are looking for a Texturing Artist who views every mesh as a blank canvas waiting for a soul. If you are a surface specialist who understands the alchemy of color, light, and material science, Tavrohi Animations is your next creative home. Section I: The Role of a Texturing Artist at Tavrohi The Texturing Artist at Tavrohi Animations occupies a pivotal position in our production pipeline. Sitting precisely between Modeling and Lighting, you are the “Look-Dev Architect.” Your work provides the visual context that tells the audience what they are looking at, how it feels to the touch, and what its history has been. 1. Character Look Development Characters are the heartbeat of our stories. You will be responsible for skin surfacing, fabric detailing, and material definition. Whether we are creating a hyper-realistic human or a whimsical stylized creature, your textures must convey personality and life. 2. Environmental Storytelling A room isn’t just four walls; it’s a history of the people who lived there. At Tavrohi Animations, we expect our artists to use texturing to tell stories. You will apply procedural and hand-painted techniques to environments, ensuring that every scuff mark and sun-bleached surface contributes to the narrative. 3. Prop Sophistication From magical artifacts to tactical gear, props require a high level of detail. You will ensure that every asset, no matter how small, maintains a high standard of visual fidelity and follows the established art direction. Section II: Core Responsibilities As a key member of the Tavrohi Animations team, your daily workflow will involve: Asset Surfacing: Creating high-resolution maps (Albedo/Color, Specular, Roughness, Metalness, Bump, and Normal maps) that define the physical properties of 3D assets. Pipeline Integration: Working seamlessly with Modelers to ensure UV layouts are optimized for texturing and with Lighting Artists to ensure materials react predictably under various lighting conditions. Artistic Interpretation: Translating 2D concept art and mood boards into 3D materials while maintaining the “artistic soul” of the project. Optimization: Ensuring all textures are optimized for the rendering engine. You will balance visual quality with memory constraints to ensure a smooth animation pipeline. Consistency Management: Participating in daily “dailies” and reviews to ensure your work aligns with the project’s overarching visual style and color palette. Section III: Technical Requirements & Skills We are looking for a professional who has spent years honing their craft. To succeed at Tavrohi Animations, you should possess: 1. Software Proficiency Substance Painter/Designer: Our primary tool for PBR (Physically Based Rendering) workflows. Mari: For high-resolution, multi-tile (UDIM) texturing projects. Adobe Photoshop: For fine-tuned hand-painting and map adjustments. Maya/3ds Max: Fundamental knowledge of how textures sit on a 3D rig. 2. Artistic Fundamentals Color Theory: A deep understanding of how colors interact, contrast, and influence the viewer’s mood. Light & Shadow: Knowledge of how different materials (metals, dielectrics, organics) absorb and reflect light. Anatomy of Materials: An obsession with real-world references. You should know how rust forms on iron versus how moss grows on stone. 3. Professional Experience A minimum of 2 to 5 years of professional experience in a 3D animation studio or game development environment. A portfolio that demonstrates versatility across both Realistic and Stylized art styles. Section IV: The Onsite Experience in Gurugram Tavrohi Animations is located in the vibrant hub of Sector-58, Gurugram. We believe that the best creative work happens when artists can collaborate in person, share a screen, and brainstorm over a cup of coffee. The Studio Culture: We foster a high-energy, collaborative atmosphere. Our Gurugram office is designed to be a space where artists feel inspired and supported. Collaboration: Being onsite allows for real-time feedback from the Look-Dev leads, ensuring that you grow as an artist every single day. The Location: Sector-58 is a prime location with excellent connectivity, ensuring your commute is managed within a thriving professional district. Section V: Why Join Tavrohi Animations? Choosing a studio is about more than just a paycheck; it’s about the work you leave behind. Challenging Projects: You won’t be doing repetitive tasks. Every project at Tavrohi Animations presents a new visual challenge—from different genres to different target audiences. Growth Trajectory: With a requirement of 2–5 years of experience, this role is designed for those looking to move into a “Senior” or “Lead” mindset. We provide the mentorship to help you get there. Creative Voice: We value your input. If you find a more efficient way to bake a normal map or a new technique for skin shading, we want to hear it. Stability: Tavrohi Animations is an established name in the industry, offering a secure and professional environment for you to build your career. Section VI: How to Apply We are more interested in your eyes and your hands than your degree. If you have the passion and the portfolio to match our standards, we want to meet you. Application Steps: Update Your Reel: Ensure your latest and best texturing work is front and center. Show us your “before and after” (wireframe vs. textured vs. rendered). Highlight Your Process: If possible, show us your texture sets and how you organized your layers in Substance or Mari. Send Your Application: > Recipient: hr@tavrohi.com Subject Line: Texturing Artist Application – [Your Name] – [Years of Experience] Final Word The textures you … Read more

AfterZ VFX Studio hiring Animator, 3D Modelling & Texturing Artist

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Job OVerview Category Details Company Name AfterZ VFX Studio Location Remote / Hybrid (Contact for specific regional details) Job Type Full-Time / Contract / Internship Salary / Compensation Competitive (Based on Experience & Portfolio) Primary Software Blender, Unreal Engine, Substance Suite Industry Visual Effects (VFX), 3D Animation, & Production Experience Level Open to both Interns and Experienced Artists Current Job Openings We are currently expanding our creative core. Below are the two primary departments looking for new talent at AfterZ VFX Studio: Position Primary Focus Key Skills Needed 3D Modelling & Texturing Artist Environment & Prop Creation PBR Texturing, UV Mapping, Clean Topology, UE5 3D Animator (Blender) Character & Scene Motion Animation Principles, Timing, Rigging, Camera Ops The AfterZ VFX Studio Manifesto Who We Are At AfterZ VFX Studio, we are more than just a production house; we are a collective of digital craftsmen. We specialize in creating high-fidelity visual assets that bridge the gap between imagination and reality. Our studio culture is built on the pillars of innovation, feedback, and artistic growth. Whether we are working on a 15-second commercial spot or a complex cinematic sequence, our goal remains the same: to deliver “The AfterZ Standard”—visuals that don’t just look good, but feel alive. Detailed Role Breakdowns 1. 3D Modelling & Texturing Artist This role is for the detail-oriented creator. At AfterZ VFX Studio, our models must stand up to the closest scrutiny. The Mission: You will be responsible for the end-to-end creation of 3D assets. This starts with block-outs for scale and ends with hyper-realistic textures. The Expectation: We look for artists who understand “Storytelling through Texturing”—adding the subtle scratches, dust, and wear that give an object history. The Technical Edge: Experience with Unreal Engine is a massive advantage here, as we utilize real-time pipelines to speed up our look-development process. 2. 3D Animator (Blender Specialist) We are a Blender-forward studio. We believe Blender offers the most flexible and powerful animation suite for modern VFX. Movement is the soul of VFX. AfterZ VFX Studio is seeking a Blender-centric animator who understands that great animation isn’t just about moving parts—it’s about weight, intention, and storytelling. The Mission: You will bring life to the models created by our art team. This includes character acting, creature locomotion, and dynamic prop animation. The Expectation: You must have a “feel” for weight. We aren’t looking for floaty movements; we want animations that have impact, inertia, and soul. The Creative Edge: A basic understanding of rigging allows you to communicate better with our technical artists, ensuring a smooth transition from static mesh to moving character. Technical Requirements: Blender Mastery: You must be intimately familiar with the Blender Graph Editor, Dope Sheet, and Pose Library. Physics Understanding: A strong grasp of how inertia, gravity, and momentum affect different types of bodies (bi-pedal, multi-legged, or inanimate). Versatility: The ability to pivot between stylized, “snappy” animation and hyper-realistic, mocap-adjacent movement. Why Join the AfterZ VFX Studio Team? Portfolio Gold: We work on high-visibility projects that look incredible on a showreel. Mentorship: Our senior leads are dedicated to helping interns transition into professional-grade artists. Tooling: We don’t gatekeep software. If a new tool makes the art better, we want you to use it. Collaborative Spirit: At AfterZ VFX Studio, you are part of a team. We solve technical hurdles together and celebrate every “Final Render” as a group. How to Apply We value your art more than your resume. If you have a passion for VFX and the drive to work at AfterZ VFX Studio, we want to see your work. Email: jobs@afterzvfxstudio.com Subject: [Position] – [Your Name] – [Experience Level] Include: A direct link to your Portfolio or Showreel (ArtStation, Behance, Vimeo, etc.)