festybay

Create Your FestyBay Profile

Gunfire Games hiring Boss Designer (Junior – Mid Level)

Gunfire Games

Job Overview Category Details Studio Gunfire Games (Creators of Remnant II, Darksiders III, Chronos) Position Title Boss Designer (Junior to Mid-Level) Specialization Exclusive to Combat & AI (Not Level, Narrative, or General Design) Location Austin, TX — WFH Flexible Job Type Full-time (May be offered as Temp-to-Hire) Salary Range $60,000 – $80,000 (Based on experience and skills) At Gunfire Games, we don’t just build games; we build challenges that define a player’s journey. From the dark, visceral world of the Darksiders series to the high-stakes, tactical combat of Remnant: From the Ashes and Remnant II, our studio is synonymous with ambitious combat-driven worlds. We believe that a great game is often measured by the quality of its adversaries, and we are currently looking for a specialized Junior to Mid-Level Boss Designer to join our ranks. This is a highly focused role. Unlike generalist design positions, this role is dedicated exclusively to combatant and boss design. We are looking for a designer who lives and breathes AI behavior, attack patterns, and the “dance” of high-intensity combat encounters. If you prefer scripting a complex multi-phase boss fight over building a level layout or writing narrative quests, this is the role for you. The Role: What You’ll Do As a Boss Designer at Gunfire Games, you will be the architect of adrenaline. You will take a boss from a conceptual idea and turn it into a living, breathing nightmare for our players using Unreal Engine. Core Responsibilities: Design & Prototype: Conceive, prototype, and implement sophisticated boss and combatant behaviors. You will be responsible for the “logic” of the fight—defining how an enemy moves, reacts, and attacks. Technical Implementation: Work hands-on within Unreal Engine Blueprints and State Machines. You will build the foundational logic for special abilities, attack chains, and encounter-specific mechanics. Combat Tuning: Fine-tune the “feel” of combat. This includes managing pacing, difficulty scaling, player readability, and the precision of hitboxes and hurtboxes. Cross-Discipline Collaboration: You are the bridge between art and code. You will work closely with Animators to ensure telegraphs are readable, Programmers to optimize AI systems, and Artists to ensure the visual spectacle matches the mechanical depth. Iterative Refinement: Participate in rigorous playtesting. You will take raw feedback and iterate on mechanics, timing windows, and “tells” to ensure the boss is challenging but fair. Systemic Consistency: Follow the project’s overarching combat direction to ensure every encounter feels like a natural part of the Gunfire Games DNA. Who You Are: Qualifications & Skills We are looking for a designer who understands that boss design is a mix of technical scripting, psychological warfare, and rhythmic timing. Professional Profile: Combat Enthusiast: You have a deep-seated passion for action games. You understand why certain bosses become “legendary” and can break down the mechanics behind them. Unreal Expert (Scripting): You possess hands-on experience with Unreal Blueprints, state machines, or gameplay scripting. You are comfortable navigating the technical side of encounter logic. Eye for Readability: You understand player feedback loops. You know how to design “telegraphs” (tells) that allow a player to learn and master a fight through observation. Specialized Focus: You are someone who actively prefers working on enemy/combat systems over level layout, puzzle design, or narrative writing. Collaborative Spirit: You thrive in a team environment, communicate clearly across disciplines, and have a hunger to learn from industry veterans. Portfolio Requirements: Applications without combat-focused examples will not be considered. Your portfolio must demonstrate: Playable Prototypes or Videos: Show us your boss encounters or complex enemy AI in action. Design Documentation: Explain the “Why” behind your mechanics—phases, telegraphs, and design intent. Technical Breakdowns: Samples of your Blueprints or state machines to show how you implemented your ideas. Bonus XP (The “Nice-to-Haves”) Direct experience building AI Behavior Trees. Familiarity with Technical Animation (Root motion, montages, and sync markers). Experience with Combat Scripting (Aggression logic and phase-shifting). A proven track record of tuning difficulty and balancing combat stats for varied player skill levels. Compensation & Logistics Pay Range: $60,000 – $80,000 per year. (Final compensation is based on skills, experience, and professional considerations). Employment Type: Full-time. Please note this position may be offered on a temp-to-hire basis. Location: Austin, TX (with WFH Flexible options). Equal Opportunity: Gunfire Games LLC is an equal opportunity employer. we participate in E-Verify and require I-9 documentation upon hire. :: MORE JOBS :: Gunfire Games is hiring 3D Animator – Apply Now Red Star 3D hiring Set & Prop Modeller (Remote) – Apply Now ICON Creative Studio hiring Animators All levels – Apply Now Apply Now

Palomar (Mediawan Group) is looking for talented 3D Animators

Palomar

Job Overview Join the Palomar team for the production of Twisted, an exciting new animated feature led by Lino DiSalvo (formerly Head of Animation at Disney for global hits like Frozen and Tangled). We are looking for movement artists who want to contribute to a world-class international project. Category Details Company Palomar (Mediawan Group) Project Twisted (Directed by Lino DiSalvo) Production Dates March – August 2026 Software Maya Location Bologna, Italy (On-site / Hybrid / Remote) Eligibility Must be a resident of Italy Open Positions & Requirements We are seeking candidates at all levels who are currently tax residents in Italy. Priority will be given to those able to work on-site in Bologna. Level Requirements & Submission Instructions Senior Animator High-level Maya proficiency. Available for On-site, Hybrid, or Full Remote. Mid-Level Animator Strong portfolio. Available for On-site or Hybrid (Bologna). Junior Animator Must include a Cover Letter and specify “JUNIOR ANIMATOR” in the subject line. Important Application Guidelines: Please Note: Priority will be given to candidates available to work on-site in Bologna. Only shortlisted candidates meeting the residency and skill requirements will be contacted. About Palomar (Mediawan Group) Founded in 1986 by Carlo Degli Esposti, Palomar stands as one of Italy’s most prestigious and longest-standing production houses. Based in Rome, the company has evolved into a global sector leader, renowned for a diverse portfolio that spans high-end feature films, gripping TV dramas, and world-class documentaries. A Legacy of Excellence Palomar’s reputation is built on a foundation of critical acclaim and international success. Their trophy cabinet includes Silver Bear winners (Piranhas, Hidden Away), Goya Award winners (The Fury of a Patient Man), and prestigious nominations for the Emmys (Red Band Society) and the Oscars (The Life Ahead). Their crown jewel, Inspector Montalbano, has become a global phenomenon, captivating audiences in over 70 countries. The Evolution into Animation In 2019, Palomar reached a new milestone by partnering with the Mediawan Group. Shortly after, in 2020, they strategically expanded into the animation sector, establishing a dedicated studio in Emilia Romagna. Despite being a newer branch, Palomar Animation has rapidly made its mark on the international stage through high-profile co-productions with Method Animation, including: Technical Innovation & VFX The studio is not just about traditional storytelling; it is a hub for technical innovation. From working on global hits like Petronix Defenders, Pirates Academy, and Miraculous – The Movie, to managing complex VFX production for their own live-action shows, Palomar continues to push the boundaries of visual craft. Job Overview Palomar (Gruppo Mediawan) è alla ricerca di talenti per la produzione del nuovo lungometraggio d’animazione “TWISTED”, diretto da Lino DiSalvo (già Head of Animation per Frozen e Tangled). Categoria Dettagli Società Palomar (Mediawan Group) Progetto Twisted (Regia di Lino DiSalvo) Periodo Marzo – Agosto 2026 Software Maya Sede Bologna (On-site / Ibrido / Remote) Requisito Chiave Residenza fiscale in Italia Posizioni Aperte e Requisiti Siamo alla ricerca di figure professionali residenti in Italia. La priorità verrà assegnata ai candidati disponibili a lavorare on-site presso la nostra sede di Bologna. Profilo Modalità di Lavoro Note per la Candidatura Senior Animator On-site, Ibrido o Full Remote Per Full Remote: indicare nell’oggetto della mail. Mid Animator On-site o Ibrido (Bologna) Forte competenza con il software Maya. Junior Animator On-site o Ibrido Obbligatorio allegare Lettera di Motivazione. Linee guida per l’invio della candidatura: Verranno ricontattati esclusivamente i candidati ritenuti idonei in base ai requisiti richiesti. Profilo Aziendale: Palomar (Gruppo Mediawan) Fondata nel 1986 da Carlo Degli Esposti, Palomar rappresenta una delle realtà più solide e prestigiose nel panorama della produzione cinematografica e televisiva italiana. Con sede a Roma, l’azienda si è affermata come leader di settore grazie a una visione orientata all’eccellenza, producendo film, serie TV e documentari acclamati e premiati in tutto il mondo. Un’Eredità di Grandi Successi Il prestigio di Palomar è confermato da titoli che hanno segnato la storia dell’audiovisivo. Tra i più rappresentativi spicca “Il Commissario Montalbano”, successo internazionale venduto in oltre 70 paesi, insieme a opere pluripremiate come “Braccialetti Rossi” (nominato agli Emmy), i film vincitori dell’Orso d’Argento “La paranza dei bambini” e “Volevo nascondermi”, il vincitore del premio Goya “La vendetta di un uomo tranquillo” e il film nominato agli Oscar “La vita davanti a sé”. L’Eccellenza nell’Animazione Dal 2019, Palomar è parte del Gruppo Mediawan, una partnership che ha dato ulteriore slancio alla sua espansione internazionale. Nel 2020, questa evoluzione ha portato all’apertura della divisione dedicata all’animazione, con uno studio all’avanguardia situato in Emilia Romagna. In pochi anni, Palomar Animation ha consolidato la propria presenza sulla scena globale attraverso co-produzioni di rilievo con Method Animation, tra cui: Innovazione Tecnica e VFX Lo studio non si limita alla produzione tradizionale, ma opera come un vero e proprio hub tecnologico. Oltre a collaborare su progetti di risonanza mondiale come “Petronix Defenders”, “Pirates Academy” e “Miraculous – Il Film”, il team interno gestisce interamente la produzione di effetti visivi (VFX) per i contenuti live-action di Palomar, fondendo narrazione d’autore e innovazione digitale. More Jobs Palomar (Mediawan Group) is looking for talented 3D Animators Apply now See open roles

Gunfire Games is hiring 3D Animator (Associate / Mid / Senior)

Gunfire Games

Job Overview Category Associate Level Mid-Level Senior Level Company Gunfire Games Gunfire Games Gunfire Games Location Austin, TX (WFH Flexible) Austin, TX (WFH Flexible) Austin, TX (WFH Flexible) Experience 1–3 Years (Indie/Personal/Intern) 3–5+ Years (Professional) 5+ Years (Professional) Shipped Titles Preferred Demonstrable track record Required (Shipped Game Titles) Primary Toolset 3ds Max & Unreal Engine 3ds Max & Unreal Engine 3ds Max & Unreal Engine Animation Style Foundations (Timing/Weight) Advanced Hand-Keyed Motion Creative & Technical Direction Responsibility Learning pipelines & feedback Owning tasks & workflow dev Mentoring & driving quality Rigging Work Familiarity with custom rigs Comfort with complex rigs Advanced rigging & problem solving Mocap Pipeline General familiarity Direct experience with data Leading mocap initiatives Core Objective Build production-ready assets Improve cross-functional workflows Drive high-level creative vision Pay Range $60,000 – $85,000* $85,000 – $110,000* $110,000 – $135,000* About Gunfire Games :: At Gunfire Games, we’re passionate about creating unforgettable worlds and player experiences. With a legacy that includes Darksiders 3, the Remnant series, and Chronos, we’re driven by what’s next in game development. Our team thrives on creativity, collaboration, and pushing our craft to the highest level. We are currently seeking a 3D Animator (Associate, Mid-Level, or Senior) to support our current and future titles. In this role, you’ll work closely with designers and the technical team using 3ds Max and Unreal Engine to bring characters and worlds to life. The Role :: As a 3D Animator, you will be a key contributor to the look and feel of our games. Working within 3ds Max and Unreal Engine, you will collaborate with designers and technical artists to create high-fidelity character animations that define our worlds. Key Responsibilities :: Who You Are Whether you are just starting your career or are a seasoned industry veteran, you have a passion for games and a “team-first” mentality. Core Requirements (All Levels) Level-Specific Qualifications Bonus XP The Logistics *Note: Salary ranges are estimates based on the total $60k–$135k scale provided; actual offers depend on individual skill and professional considerations. More Jobs Gunfire Games is hiring 3D Animator Apply now See open roles

ICON Creative Studio hiring Animators All levels

ICON Creative Studio Logo

Job OVerview Feature Junior Intermediate Senior Lead Experience Foundational (Coursework/Entry) 1–2 Years 3+ Years 5+ Years Primary Focus Shot quotas, fixing errors, and polishing. Rig refinement and pipeline efficiency. Complex simulations and technical solutions. Mentorship, strategy, and team leadership. Core Software Maya (Basics), nCloth (Intro). Maya nDynamics, Studio Library, PAIE. Advanced nDynamics, Arnold, Python. Expert Maya suite, Pipeline architecture. Technical Skills Basic modeling and 3D environment knowledge. Topology, weight painting, and caching. Topology fixing, UV mapping, and scripting. Workflow optimization and cross-dept integration. Simulation Ability Basic simulation fixes. Scenarios: Wind, water, light/heavy cloth. Hand-animating hair/cloth; advanced setups. Overseeing global sim quality and standards. Leadership Follows direction from Leads. Independent task ownership. Takes ownership of the most difficult shots. Guides career growth and project delivery. Problem Solving Identifying geometry crashing. Troubleshooting asset/rigging issues. Fixing pipeline errors via code (Python). Innovating studio-wide technical solutions. Key Technical Commonalities Regardless of seniority, all Technical Animators at ICON Creative Studio are expected to be proficient in the following “Studio Standards”: About ICON Creative Studio Located in the historic Gastown district of Vancouver, ICON Creative Studio is Canada’s largest independently owned animation company. We are a holistic production house known for delivering high-quality, impactful content for global partners including Netflix, Disney+, Apple TV+, Amazon, and Paramount+. At ICON, we leverage the unique strengths of our diverse team to balance creative excellence with production efficiency. We are currently looking for Technical Animators across all experience levels to join our world-class team. The Role As a Technical Animator at ICON, you will bridge the gap between animation and technology. Whether you are a Junior artist learning the ropes or a Lead shaping the studio’s pipeline, your goal is to ensure character performance is seamless, realistic, and technically sound. Core Responsibilities by Level What You’ll Do Qualifications Why Join ICON Creative Studio? More Jobs ICON Creative Studio hiring Animators All levels Apply now See open roles

Kayhan Entertainment Pvt. Ltd. hiring 3D Animators (Junior | Mid | Senior)

Kayhan Entertainment logo festybay

Job Overview Category Details Location Andheri East, Mumbai (On-site) Employment Type Full-time Joining Date Immediate Work Model In-office / Production Studio Kayhan Entertainment Pvt. Ltd. is expanding! We are seeking passionate and skilled 3D Animators at all levels to join our production team in Mumbai. If you have a keen eye for motion and a drive to bring cinematic stories to life, we want to hear from you. Available Roles & Experience Levels Core Responsibilities Key Requirements More Jobs Kayhan Entertainment Pvt. Ltd. hiring 3D Animators (Junior | Mid | Senior) How to Apply: Please send your CV and Portfolio/Showreel link to: viral.mehta@kayhanentertainment.com CC: hr@kayhanentertainment.com Apply now See open roles

Studio Gobo hiring Animator (Gameplay)

studiogobo logo festybay

Job Overview Category Details Job Title Animator (Gameplay) Studio Studio Gobo (part of Keywords Studios) Location Brighton, England (On-site / Hybrid) Employment Type Full-time, Permanent Key Projects Hogwarts Legacy, LEGO Horizon Adventures, Redfall, For Honor About Studio Gobo Studio Gobo is an established AAA developer and a proud member of the Keywords Studios family. We have a proven track record of collaborating with world-class partners like Guerrilla Games, Arkane, Ubisoft, and Disney on iconic titles such as LEGO Horizon Adventures, Hogwarts Legacy, Redfall, and For Honor. We are currently embarking on an exciting new project and are looking for a talented Animator to join our award-winning team in Brighton. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Studios to work for in the UK, we offer a culture built on excellence, well-being, and a passion for play. The Role As an Animator, you will be a vital part of our animation team, focusing on the creation and implementation of high-quality gameplay animations. You will breathe life into both biped and creature-based characters, ensuring they move with weight, personality, and technical precision. Key Responsibilities: What We’re Looking For Why Join Us? At Studio Gobo, we invest in our people. We believe that a happy, supported team creates the best games. More Jobs Studio Gobo hiring Animator (Gameplay) Apply now See open roles

Rodeo FX Senior Rigging Artist (Montreal / Remote)

redeo fx

Job OVerview The global Animation (RODEO FX) and Visual Effects (VFX) landscape is witnessing a massive transformation. As streaming giants like Netflix, Disney+, and HBO Max push for high-quality original content, the demand for skilled artists has reached an all-time high. Category Details Location Montreal, QC (Canada) Work Arrangement Hybrid (3 days studio / 2 days remote) Experience Required 8+ Years in VFX Production Primary Toolset Autodesk Maya & Python Department 3D Assets / Accessoires 3D Today, we are thrilled to announce a milestone on [Aapki Site Ka Naam]: We now have over 490+ verified Animation and VFX companies actively recruiting through our platform. From Oscar-winning powerhouses to boutique creative agencies, the opportunities are vast. The Role: Engineering the Soul of Motion Are you a technical visionary who thrives at the intersection of anatomy and architecture? Do you have the expertise to transform a static mesh into a living, breathing performance? Rodeo FX is looking for a Senior Rigging Artist to join our world-class Assets department in Montreal. As a Senior Artist, you won’t just be building skeletons; you will be the bridge between the digital sculptor’s vision and the animator’s performance. From the subtle micro-expressions of a protagonist to the complex mechanical systems of a sci-fi vehicle, you will design the infrastructure that powers our most iconic cinematic moments. Who We Are: A Legacy of Excellence Rodeo FX is a creative powerhouse repeatedly recognized as one of Montreal’s Top Employers. We are an independent, Oscar-winning company driven by a simple philosophy: Creativity Above All. Our artists are the architects behind the worlds of Stranger Things, The Lord of the Rings: The Rings of Power, and John Wick: Chapter 4. We partner with the industry’s most ambitious storytellers, including Netflix, Marvel, Disney, and HBO. At Rodeo, you aren’t just an employee; you are a creative partner in a stimulating, caring environment that fosters both professional mastery and personal well-being. Your Mission at Rodeo FX What You Bring to the Team The “Extra Mile” (Assets): More Jobs Rodeo FX Senior Rigging Artist (Montreal / Remote) Apply now See open roles

IGG Canada hiring 3D Animator (Mobile Games)

IGG CANADA festybay

Job Overview Category Details Company IGG Canada Office Location 📍 Vancouver, BC (8F-988 West Broadway) Work Model 🏢 On-site (Studio-based) Reporting To Lead Animator Hiring Level Experienced (4+ years professional Maya experience) Work Schedule 🕙 10:00 AM – 6:00 PM (Includes paid lunch time) Primary Project 🎮 3D Simulation Mobile Game IGG Canada is a premium mobile game and video production studio located in the heart of Vancouver. From our high-tech studio with panoramic views of English Bay and the North Shore mountains, we develop world-class mobile experiences that reach millions of players globally. We are currently looking for an Experienced 3D Animator to join our team of “superheroes” on an exciting new 3D Simulation mobile project. If you are passionate about character performance, real-time animation, and cutting-edge mobile tech, we want to hear from you! Key Responsibilities :: Qualifications :: What We Offer :: We believe in taking care of our heroes. Our comprehensive benefits package includes: Hiring Process More Jobs IGG Canada hiring 3D Animator (Mobile Games) Apply now See open roles

Brown Bag Films hiring Senior Texturing Artist (Dublin)

Brown Bag films_logo

Job Overview At Brown Bag Films, our motto is simple: “We love animation™.” We put our artists at the heart of everything we do, and we are looking for a passionate Senior Texturing Artist to join our award-winning team in Dublin. In this role, you will create high-quality textures and shaders that bring our characters and worlds to life, ensuring they meet the artistic goals of the Art Director while maintaining technical excellence. The Opportunity Category Details Company Brown Bag Films Office Location 📍 Dublin, Ireland Work Model 🏠 Hybrid (2 days per week required in-studio) Position Type Full-time, 12-Month Fixed-Term Contract Salary Range €43,000.00 – €55,000.00 Key Responsibilities Key Requirements Why Join Brown Bag Films? You will be joining a studio that thrives on creativity and respects the craft of animation. We offer a collaborative environment where your technical skills and artistic vision directly contribute to world-class storytelling. More Jobs Brown Bag Films hiring Senior Texturing Artist (Dublin) Apply now See open roles

88 Pictures hiring Feature Animation Leadership Roles

88 pictures

Job Overview Category Details Company 88 Pictures Studio Location London, UK Project Type High-profile Feature Animation 88 Pictures is looking for seasoned experts to spearhead the creative and technical departments for our upcoming Feature Animation project. Below are the specific requirements and expectations for each leadership role. We are currently hiring for the following Supervisory roles: What We Are Looking For: Mandatory Eligibility More Jobs 88 Pictures hiring Feature Animation Leadership Roles Apply now See open roles