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Black kite studios london FX Artist (Mid/Senior)

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Job OVerview Job Overview Table: The Black Kite Adventure Feature Details Company Name Black Kite Studios London Position Title FX Artist (Mid/Senior) Location London, United Kingdom Work Model Hybrid (On-site & Remote flexibility) Department CG Core Software Houdini, Arnold, Mantra, Nuke Salary Range (Est.) £45,000 – £85,000 (Based on seniority and portfolio) Project Types High-end Advertising, Stylized Design, Episodic VFX Black Kite Studios London is an independent, talent-first creative studio that stands at the intersection of world-class visual effects and cutting-edge design. We aren’t just another VFX house; we are a technology-inspired community of artists, creators, designers, and technologists who have united to redefine how artistic visual content is made. At Black Kite, our mission is to deliver exceptional work while maintaining a sustainable, people-centric culture that inspires every member of our “Kite” family to achieve the extraordinary. We are currently looking for a talented FX Artist (Mid or Senior Level) to join our CG department. This is a hybrid role based out of our vibrant London studio, designed for an artist who wants to push the boundaries of simulation and proceduralism in a collaborative, ego-free environment. Why Choose Black Kite Studios London? At Black Kite, we believe that creativity is the ultimate differentiator. It sits at the very heart of everything we do and is the primary reason why Black Kite was born. We aren’t interested in maintaining the status quo; we are here to try new things and break some rules. Our People-First Ethos Our ethos is to build a creative community that has our people and our culture at its core. We believe in a sustainable studio model where people can develop, succeed, and—most importantly—look after one another. We don’t just pay lip service to these values; we live them every day. When you join Black Kite Studios London, you are entering a community that insists on living and working well. Career Development & Progression We are committed to your ongoing professional journey. At Black Kite, you are never on your own. We work closely with every artist to establish a Personal Progression Plan, ensuring that your path from Mid to Senior (or beyond) is supported by mentorship and opportunity. Once a Kite, always a Kite—we want you to grow with us and help us create a sustainable future for the entire family. The Role: FX Artist (Mid/Senior) As an FX Artist at Black Kite, your work will be incredibly diverse. One day you might be simulating a photo-real fluid splash for a global luxury brand, and the next, you could be designing procedurally driven, stylized motion for a cutting-edge design project. Core Responsibilities: Complex Simulations: You will create high-quality, realistic phenomena including smoke, fire, fluids, clouds, and explosions. You will also be responsible for rigid-body, cloth, fur, and crowd simulations. Stylized Design: Beyond realism, you will have the opportunity to work on design-led projects, using your Houdini expertise to create stunning, unique imagery through procedural techniques. Tool & Pipeline Support: You won’t just use tools; you will help create and support FX setups that enhance the entire studio’s workflow. Scene Troubleshooting: You will take ownership of your shots, troubleshooting renders and pipeline issues to ensure a smooth delivery. Collaborative Lighting: You will handle the lighting and rendering of your FX work using Arnold or Mantra to ensure they integrate perfectly into the final composite. Creative Innovation: We want you to inspire a culture of innovation. At Black Kite, we back ourselves to be the best, and that starts with your creative input. What Makes You a Match? We are looking for an artist who combines technical mastery with a critical artistic eye. Whether you are Mid-level or a seasoned Senior, you should be a problem-solver who thrives in a collaborative team setting. Technical Skills Required: Houdini Expertise: An excellent, deep-rooted knowledge of Houdini is essential. You should be comfortable navigating the complexities of SOPs, DOPs, and VOPs. Rendering Knowledge: Strong experience with Arnold and Mantra. You should understand how to optimize your renders for the best visual quality within production timelines. Nuke Familiarity: Good working knowledge of Nuke for creating pre-comps. You need to understand how your FX will be handled in the final 2D process. Advertising Background: Experience in high-end advertising is a major plus. At Black Kite Studios London, our projects move fast and require a high level of visual polish. Generalist Mindset: We love artists who aren’t afraid to use their wider TD and generalist skills (modeling, look-dev, etc.) to help a project reach the finish line. Personal Qualities: Excellent Communication: You can articulate your creative process and technical solutions clearly to both artists and producers. Ambition: You are excited about the future of VFX and want to play an active role in building a world-class studio. Team Player: You believe in the power of teamwork and togetherness to achieve the extraordinary. Critical Eye: You have a keen eye for quality control, visual style, and photographic realism. Sustainability and Environmental Commitment At Black Kite, we believe that taking care of the environment is as important as taking care of our pixels. We are people who insist on living and working well, and we are constantly looking for ways to make our studio model more sustainable. This includes being mindful of our energy consumption, reducing waste, and fostering a workspace that encourages a healthy work-life balance. Life at Black Kite: London & Beyond Our London studio is more than just a place to work; it is a space for the community. While we offer a hybrid working model, we are proud of our physical space and the collaborative energy it generates. Diversity and Equal Opportunity Black Kite Studios London is committed to a policy of equal opportunity in all aspects of recruitment and employment. We believe that a diverse collective is a stronger collective. We welcome applications from everyone regardless of age, sex, sexual orientation, race, religion, gender identity, or disability. If you require any specific adjustments during the application process, our team … Read more

Rebellion Games careers | 3D Lead Animator

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Job Overview The Rebellion Games careers overview :: Feature Details Company Name Rebellion Games Position Title Lead Animator Job Type Full-time Locations Oxford (HQ), Warwick, or Runcorn Core Software Maya, Blender, Unreal Engine Industry Specialism Tactical Shooters / Action-Adventure Experience Level Lead / Senior Management Relocation Full Package (Moving assistance & temp housing) Rebellion Games is not just a studio; it is a creative titan. For over three decades, we have remained one of the world’s leading independent developers and publishers, carving out a legacy that extends far beyond the digital realm. Founded by Jason and Chris Kingsley, Rebellion has grown into a multi-media powerhouse that encompasses film production, board games, book publishing, and the legendary 2000 AD comic empire. When exploring Rebellion Games careers, you aren’t just looking for a job; you are looking for a seat at a table where creative freedom is the highest priority. We are currently seeking a visionary Lead Animator to join our seasoned team in Oxford (or Warwick/Runcorn) to help shape an unannounced title and spearhead a major new project. If you have a passion for high-octane shooters and a deep mastery of creature and character movement, your next chapter starts here. Inside Rebellion Games Careers: Why Join Us? What sets Rebellion Games careers apart from the rest of the industry is our independence. As a “Big Indie,” we own our IP, our film studios, and our tech. This means we don’t answer to external shareholders; we answer to the players and our own creative instincts. We foster an inclusive, people-focused culture where innovation is encouraged at every level. We recognize that a representative team makes better products, and we actively encourage applications from all demographics—culture, gender, ethnicity, neurodiversity, and beyond. At Rebellion, you are supported in your physical and mental well-being, ensuring you can be the best at what you do while maintaining a healthy work-life balance. The Role: Lead Animator As a Lead Animator at Rebellion Games, you will be at the heart of our production pipeline. This is a leadership-heavy role that requires a delicate balance between high-level artistic vision and the technical rigors of modern game development. Key Responsibilities: Team Leadership: Lead and mentor a dedicated team of animators. You will be responsible for setting the visual benchmarks for the project and establishing best-practice workflows for both creature and humanoid character animation. Creative Collaboration: Work closely with the Art, Design, Programming, and Technical Animation departments. Your goal is to ensure that animation is integrated seamlessly into the game engine and functions perfectly within PBR (Physically Based Rendering) pipelines. Hands-on Excellence: While this is a leadership role, you will still be expected to create high-quality in-game animations that serve as a “Gold Standard” for the team. You will review work and provide actionable, constructive feedback to maintain visual continuity. Production Strategy: Collaborate with the production team to ensure the animation department has the correct visibility. You will track work progress and ensure all deliverables meet the project’s specific needs and deadlines. Engine Mastery: Balance creative goals with gameplay needs, ensuring that every movement—from a character’s reload animation to a creature’s locomotion—feels responsive and “right” in the viewport. What We Expect from You To succeed in the Rebellion Games careers ecosystem, you must be more than just a skilled artist; you must be a communicator and a problem-solver. Professional Requirements: Movement Mastery: A profound understanding of creature and viewport motions, including locomotion, combat, and complex behaviors. You must be an expert in the 12 Principles of Animation as they apply to 3D gaming. Software Expertise: Mastery of Maya and Blender is essential. You should also have a solid understanding of modern game-engine animation systems (such as Unreal Engine’s State Machines or Unity’s Animator). MoCap Proficiency: Experience with Motion Capture (MoCap) pipelines is highly valued. We look for leads who can plan sessions, direct performers, and oversee the cleaning and polishing of data to a shippable standard. Technical Troubleshooting: A solid understanding of data structures and production pipelines. You should be able to diagnose and resolve technical animation issues quickly to prevent bottlenecks. Proven Leadership: Experience delegating tasks, maintaining team morale under pressure, and mentoring junior animators to help them reach their full potential. Communication: You must be a clear communicator who can present direction, status updates, and reviews to both internal stakeholders and external partners. Life at Our Oxford Headquarters While we offer roles in Warwick and Runcorn, our riverside headquarters in Oxford is a centerpiece of the Rebellion Games careers experience. Located just a short walk from the city center, our HQ offers a unique blend of historical tradition and modern innovation. Oxford is globally renowned for its architecture and green spaces. It boasts incredible transport links, with the train station offering frequent services to London, Birmingham, Manchester, and Reading. At the studio, you’ll find an open-plan office designed to promote teamwork, regular interactions with senior management, and plenty of social events to keep the workday enjoyable. Benefits & Support At Rebellion Games, we take care of our own. Our benefits package is one of the most comprehensive in the UK games industry: Generous Leave: 22 days of holiday plus a Christmas closure (typically 4 days) and Bank Holidays. Your holiday allowance increases every year after 5 years of service. Health & Wellness: Private Medical Insurance, dental/vision cash plans, and Life Assurance. We also provide Income Protection and Critical Illness cover. Family Support: Enhanced family leave and an enhanced pension scheme to help you plan for the future. Relocation: For those moving to join us, we offer a robust relocation package, including moving assistance and temporary accommodation. Perks: Interest-free and tax-free loans, social events, free hot drinks, and an onsite tuck shop. Right to Work Statement Please note that this role is only open to applicants who have the permanent right to work in the UK. Rebellion Games is currently unable to provide or take over visa sponsorship, either now or in the future. Applicants must be able to … Read more

Senior FX TD (DNEG VFX)

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Job Overview Job Overview Table Feature Details Company Name DNEG Position Title Senior FX Technical Director (FX TD) Location London, United Kingdom (Studio-based/Hybrid options) Department Performance (Animation, Creature, and FX) Core Software Houdini (Primary), Maya, Nuke Salary Range (Est.) £65,000 – £95,000+ (Based on seniority and film credits) Employment Type Full-Time / Project-Based Contract Key Specialisms Particles, RBD, Fluids, Cloth, Fur, and Hair Senior FX TD DNEG VFX DNEG, a global leader in Academy Award-winning visual effects and animation, is currently seeking an elite Senior FX Technical Director to join our Performance department (Animation, Creature, and FX) in London. This is a high-impact role designed for a technical artist who thrives at the intersection of physical simulation and cinematic storytelling. At DNEG, our FX TDs are the architects of chaos and the masters of the elements. You will be responsible for taking assets from our Build and Animation departments and transforming them into breathtaking simulations—from the microscopic flutter of cloth to the cataclysmic destruction of entire worlds. About DNEG: A Global Powerhouse in VFX DNEG is not just a studio; it is a legacy. With over 9,000 employees worldwide and a footprint that spans North America, Europe, Asia, and Australia, we are one of the world’s leading visual effects and animation companies. Our work has been recognized with multiple Academy Awards, BAFTAs, and VES Awards for groundbreaking contributions to films like Dune, Interstellar, Inception, and Blade Runner 2049. When you join the London team, you are joining the historic heart of DNEG. We foster an environment of Equity, Diversity, and Inclusion, ensuring that every artist—regardless of background—has a seat at the table. We don’t just create content; we create the future of entertainment through relentless innovation and a commitment to artistic excellence. The Role: What Will You Do? As a Senior FX TD, your role is both highly technical and deeply artistic. You are tasked with gathering 3D assets produced by the Build, Layout, and Animation departments and utilizing a combination of off-the-shelf software and DNEG’s proprietary toolset to generate complex simulations. 1. Elemental & Dynamic Simulation Your primary workflow will revolve around Houdini. You will be expected to produce high-end effects including: Natural Elements: Smoke, fire, clouds, steam, and complex water systems. Destruction: Large-scale Rigid Body Dynamics (RBD) for crumbling structures and explosions. Character FX: High-fidelity simulations for cloth, fur, and hair that interact seamlessly with animated creatures and digital doubles. 2. Pipeline Integration & Problem Solving You won’t work in a vacuum. You will use custom pipeline tools to ensure that your FX passes are compatible with the broader production workflow. This involves: Asset Management: Efficiently handling 3D assets and ensuring simulation caches are optimized for lighting and rendering. Voxel & Particle Rendering: Utilizing deep knowledge of volume-based rendering to ensure that fire and smoke possess the correct physical density and light scattering properties. Troubleshooting: Identifying bottlenecks in the FX pipeline and developing solutions—whether through custom VEX snippets or workflow adjustments—to meet tight deadlines. 3. Collaboration & Communication You will work closely with VFX Supervisors and Leads to ensure the creative vision is met. You will also coordinate with the Compositing department, providing them with the necessary passes (and deep data where applicable) to ensure your FX are perfectly integrated into live-action plates. What Makes You a Match? We are looking for a “Production Hardened” artist. To succeed as a Senior at DNEG, you must possess a specific level of experience and technical grit. Technical Requirements (“Must Have”) Film Credits: Proven production experience on multiple high-end VFX feature films. We are looking for artists who understand the scale and quality required for the big screen. Houdini Mastery: Extensive knowledge of Houdini is non-negotiable. You should be comfortable in the SOPs, DOPs, and VOPs contexts. Simulation Physics: A thorough understanding of the physics behind fire, fluid, and explosions, as well as an “eye” for timing and scale. Live-Action Integration: Experience working with live-action plates, understanding how to match real-world lighting and camera movement. Compositing Knowledge: Familiarity with Nuke. You must understand how your FX passes will be used in the final “comp” to ensure you are delivering what the 2D artists need. The “Nice to Have” Extras Coding & Scripting: Knowledge of Python, Hscript, VEX, or Mel. The ability to write custom tools or shaders can significantly elevate your value within the team. OS Knowledge: A strong understanding of Linux/Unix environments, which are the backbone of our global render farm and workstations. Generalist Background: Experience in other areas like Games or TV, or a general TD background that allows you to see the “bigger picture” of the VFX pipeline. About You: The Personal Profile At DNEG, “how” you work is just as important as “what” you create. We value: Proactivity: You are a self-starter who doesn’t wait for instructions when a problem is visible. Composure: The VFX industry is high-pressure. You stay calm under the weight of looming deadlines and shifting creative briefs. Collaborative Spirit: You enjoy sharing knowledge. You are a team player who is eager to learn new techniques—including our proprietary software—and help others do the same. Positive Attitude: A “can-do” mindset is essential. We solve “impossible” visual problems every day; we need people who believe they can find the solution. Deep Dive: Why DNEG London? The Culture of Innovation London is a global hub for VFX, and DNEG is at its center. Working here gives you access to some of the most advanced proprietary technology in the industry. We don’t just use Houdini; we extend it. Our R&D teams work closely with FX TDs to build tools that allow us to simulate faster and at a higher resolution than ever before. Career Growth and Global Reach As a Senior FX TD, you are on the path to becoming a Lead or FX Supervisor. With offices in Montréal, Vancouver, Mumbai, and Sydney, the opportunities for global collaboration (and potential relocation) are unparalleled. You will be part of a 9,000-strong network of the best minds in the … Read more

PFX is hiring Senior Compositor | Slovakia

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Job Overview

Job Overview Table

FeatureDetails
Company NamePFX (Post-Production & VFX Studio)
Position TitleSenior Compositor
LocationBratislava, Slovakia (On-site)
DepartmentVFX
Core SoftwareNuke (Advanced/Expert Level)
Experience LevelSenior / Lead Potential
Job TypeFull-time
Key ContactWeronika Kozłowska (Talent Manager)
Primary FocusCG Integration, Mentorship, and Pipeline Optimization

PFX, a powerhouse in the European post-production landscape, is seeking a visionary and technically elite Senior Compositor to join our growing studio in Bratislava, Slovakia. This is more than a production role; it is a leadership opportunity for a seasoned artist who is ready to shape the visual standard of major motion pictures, television series, and high-end commercials.

At PFX, we believe that compositing is the final, crucial step where technology meets artistry. We are looking for a professional who doesn’t just “merge layers” but understands how to manipulate light, color, and depth to create seamless, breathtaking realities. If you have spent years mastering Nuke and are ready to mentor the next generation of talent while working on world-class projects, we want you on our team.

About PFX: Our Legacy and Vision

PFX is a full-service post-production studio that has evolved into a central pillar of the European creative industry. With a presence spanning the Czech Republic, Slovakia, Poland, Germany, Austria, and Italy, we operate as a unified network of over 350 world-class artists. For over a decade, we have been the go-to partner for creators looking to push the boundaries of visual storytelling.

Our portfolio is diverse, ranging from independent cinema to massive global streaming hits and innovative commercial campaigns. Beyond just “doing the work,” PFX assists creators with tax incentives and production logistics, making us a strategic partner from development through to final delivery. Joining PFX means joining a culture of innovation where every project is an opportunity to refine our craft and set new industry benchmarks.


The Role: What Will You Do?

As a Senior Compositor in our Bratislava studio, your responsibilities will extend far beyond the workstation. You will be a linchpin between the creative vision of the Supervisors and the technical execution of the compositing team.

1. Visual Excellence and CG Integration

Your primary focus is the creation of high-quality image compositing. You will be responsible for the most complex shots in a project—those that require a “master’s touch.” This includes:

  • Seamless Integration: Merging complex CG elements (characters, environments, FX) into live-action plates while maintaining perfect color balance, grain continuity, and lighting logic.

  • Look Development: Working with VFX Supervisors to establish the visual “language” of a sequence and ensuring that look is maintained across dozens of shots.

2. Leadership and Mentorship

A Senior role at PFX is defined by its impact on others. You will:

  • Nurture Talent: Review the work of junior and mid-level artists, providing constructive, actionable feedback that helps them grow.

  • Foster Culture: Lead by example with a “can-do” attitude, maintaining morale during tight deadlines and encouraging a collaborative, ego-free atmosphere.

  • Delegate: Effectively assign tasks based on artist strengths to ensure the project stays on track.

3. Strategic Production Support

You will play a vital role in the “big picture” of the studio:

  • Bidding Support: Assist the production team during the bidding process by evaluating shot complexity and estimating the time/resources required.

  • Communication: Act as a bridge between the VFX/CG Supervisors and the artists, ensuring that changes in creative direction are communicated clearly and implemented efficiently.

4. Technical Innovation

We want you to help us build a better studio. This involves:

  • Pipeline Optimization: Identifying new tools, scripts, or techniques that can speed up our workflow or increase our visual quality.

  • Template Creation: Setting up “master gizmos” or Nuke templates to ensure consistency across the entire team for a specific sequence.

  • Troubleshooting: Serving as the final line of defense for technical issues that arise within the comp pipeline.


What Makes You a Match?

We are looking for a specific blend of artistic intuition and technical mastery. While you don’t necessarily need “Lead” in your current title, you must demonstrate the maturity and leadership qualities required to guide a project.

Technical Mastery

  • Nuke Expertise: You should have an advanced, almost instinctive proficiency in Foundry’s Nuke. You understand the math behind the nodes, not just which buttons to press.

  • Comprehensive Skillset: Expert knowledge of keying (green/blue screen), rotoscoping, 2D/3D tracking, grading, and complex CG integration.

  • 3D Literacy: A deep understanding of the 3D pipeline (lighting, rendering, AOVs, and deep compositing) is essential to ensure CG elements look photographic.

  • Color Science: A strong grasp of color-space procedures (ACES, linear workflows) and a refined sense of color grading.

Artistic & Soft Skills

  • The “Creative Eye”: You can spot a single pixel out of place or a slight mismatch in black levels from across the room. Your sense of lighting and composition must be top-tier.

  • Problem-Solving: You enjoy the challenge of a “broken” shot and have the technical depth to find a workaround when standard methods fail.

  • Communication: The ability to explain complex technical concepts to non-technical production staff or junior artists is crucial.


Why Join PFX in Bratislava?

Bratislava is a hidden gem in the European VFX scene. Our studio offers a high quality of life, a lower cost of living compared to London or Vancouver, and a tight-knit community of elite artists.

  • World-Class Projects: Work on high-profile international titles without the “factory” feel of massive mega-studios.

  • Collaborative Environment: At PFX, you are a name, not a number. Your input on pipeline and creative direction is actively encouraged.

  • Growth Path: We are an expanding studio. For a Senior artist, the path toward VFX Supervision or Head of Department roles is clear and supported.

  • Team Diversity: With 350 co-workers across Europe, you will be part of a multicultural network that shares knowledge and inspiration daily.


Deep Dive: The Senior Compositor’s Impact on Production

In a studio of our size, the Senior Compositor acts as the “Glue” of the VFX pipeline. Here is how your expertise influences different departments:

Interaction with CG/Lighting: You will provide feedback to the Lighting department regarding AOVs and render passes. Because you are the one “assembling” the final image, your insights into what is needed (more rim light, a different shadow pass, or specific utility passes) are invaluable for saving time in the long run.

Interaction with Production: Producers rely on you to flag “red zones” early. If a shot is becoming a “black hole” for hours, you are the person who identifies why and proposes a smarter way to finish it on time without sacrificing quality.

Interaction with Juniors: You are the primary educator. By setting up clean, organized scripts and templates, you teach the juniors the importance of “Non-Destructive” workflows and studio standards, ensuring that anyone can pick up a script and understand it.


How to Apply

If you are ready to bring your creative vision to the big screen with PFX, we want to see your work.

Application Requirements:

  1. Current Reel: Please provide a link to your latest VFX breakdown or showreel. We are particularly interested in seeing your “Before & After” shots for complex CG integrations.

  2. Professional Resume: Detail your experience on commercial, TV, or film projects.

  3. Cover Letter (Optional but Recommended): Tell us about a time you led a team through a difficult technical challenge or how you’ve mentored someone in the past.

Contact: Reach out to Weronika Kozłowska, our Talent Manager, through our official application portal.

Join PFX. Let’s create something extraordinary together.

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3 Doubles Producciones hiring Junior 3D Lighting Artist

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Job Overview

Position Overview

CategoryDetails
Company3 Doubles Producciones
RoleJunior 3D Lighting Artist
LocationSanta Cruz de Tenerife, Spain (On-site)
Job TypeFull-Time (Temporal/Project-Based)
Salary Range€21,000 – €26,000 Annual Gross (Entry-level market rate)
Work ScheduleIntensive Morning Shift (07:30 AM – 3:00 PM)
Core SoftwareMaya, Arnold/RenderMan, Solaris (Plus), Nuke
Start DateMarch 2026

The Studio: Joining the 3 Doubles Family

At 3 Doubles Producciones, we don’t just make animation; we craft visual journeys. Based in the heart of the stunning Canary Islands, our studio has become a hub for high-quality feature film production and international co-productions. We are a collective of dreamers, technical wizards, and storytellers who believe that the “visual soul” of a project is what truly connects with an audience.

We are not a massive, impersonal factory. We are a boutique-style powerhouse where the transition from a “Junior” to a “Master” is supported by mentorship, a flat hierarchy, and a culture that celebrates individual contribution. We know that the next generation of industry leaders starts today, which is why we invest heavily in junior talent. If you are looking for a place where your passion for cinematic lighting meets a supportive, sun-drenched professional environment, 3 Doubles Producciones is your next destination.

The Role: The Art of the Lighting Artist

The role of a Lighting Artist at 3 Doubles Producciones is to bridge the gap between technical rendering and cinematic beauty. You are responsible for “painting with light,” ensuring that every character and environment matches the emotional tone of the story. Whether it is a sunny morning in a forest or a dark, moody interior, the Lighting Artist ensures the audience feels exactly what the director intended.

As a Junior Lighting Artist, you will work closely with the Lighting Supervisor to master the feature film pipeline. You will be tasked with executing lighting and rendering for various shots, maintaining visual consistency, and collaborating with the Compositing and FX teams to ensure a seamless final product. This is a role for someone who is technically curious and artistically driven.


Key Responsibilities of the Lighting Artist

  • Shot Execution: Execute lighting and rendering for assigned shots, ensuring they strictly follow the established visual style and “look” of the 3 Doubles Producciones project.

  • Visual Continuity: Act as a guardian of consistency. Every Lighting Artist must ensure that shots within a sequence flow perfectly, adhering to the “Lighting Key Shots.”

  • Cross-Department Synergy: Collaborate with the Compositing, FX, and Shading teams. A successful Lighting Artist understands how their render passes will be utilized by the compositors downstream.

  • Scene Optimization: Learn to optimize lighting setups and scene files. , we value a Lighting Artist who can deliver breathtaking quality while maintaining efficient render times.

  • Feedback Integration: Maintain close contact with the Lighting Supervisor, showing resilience and a positive attitude when taking constructive feedback to refine your shots.


Professional Requirements

We are looking for a Junior Lighting Artist who has a strong theoretical foundation and a passion for cinematic aesthetics.

  • Artistic Foundation: Basic knowledge of lighting principles, including color theory, composition, and the fundamentals of cinematic lighting.

  • PBR Workflow: A solid understanding of physical light behavior and how materials interact with light in a Physically Based Rendering (PBR) environment.

  • Software Proficiency: Hands-on experience with Maya and industry-standard render engines such as Arnold, RenderMan, or Mantra.

  • Modern Tools: Familiarity with Solaris (Houdini) is considered a significant advantage as we evolve our pipeline.

  • Pre-Compositing: A basic understanding of Nuke to check your own render passes and perform initial pre-compositing.

  • Concept Interpretation: The ability as a Lighting Artist to interpret and translate concept art and color scripts into a 3D environment.

  • Language: Basic spoken and written English skills for effective team communication.


Soft Skills for Success

  • Proactive Growth: A “growth mindset” is essential. We want a Artist for Lighting who is eager to learn the our pipeline and push their skills further.

  • Team Spirit: Animation is a team sport. We value positive energy and the ability to communicate technical challenges clearly.

  • Attention to Detail: A keen eye for the subtle nuances of light, shadow, and atmospheric effects.


Why 3 Doubles Producciones?

Working as a Artist for Lighting in Tenerife offers more than just a paycheck; it offers a high quality of life.

1. Sacred Work-Life Balance

Our intensive morning shift (07:30 – 15:00) is a core part of our culture. By finishing early, our artists have their afternoons free to explore the island, enjoy the sun, or focus on personal creative projects. We believe a rested Artist for Lighting is a more creative one.

2. Mentorship and Culture

At 3 Doubles Producciones, you are never just a number. You will be surrounded by experienced artists who are eager to share their knowledge. We foster a creative environment with cutting-edge technology where your ideas are genuinely heard.

3. The Tenerife Hub

Tenerife is rapidly becoming a premier destination for digital artists. By joining 3 Doubles , you become part of a multicultural community of creators in one of the most beautiful locations in the world.


Diversity and Inclusion

3 Doubles Producciones is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment. We believe that a diverse team of Lighting Artists brings a broader range of perspectives and creativity to our films.

  • Industry Context: In the global animation industry, the role of the Lighting Artist is becoming increasingly specialized. At 3 Doubles Producciones, we ensure our juniors are trained in the latest industry-standard methods, making them highly competitive in the global market.

  • Gender Equality: We actively encourage applications from female artists and underrepresented groups in the technical arts to ensure a balanced and innovative creative team.


How to Apply

If you are a passionate Junior Lighting Artist ready to start your journey in Tenerife, we want to see your work!

Application Requirements:

  1. Demo Reel: Showcase your best lighting and rendering work.

  2. Breakdown: Clearly explain your role as a Lighting Artist in each shot of your reel.

  3. Resume: Highlight your experience with Maya and specific render engines.

Are you ready to join the family at 3 Doubles Producciones? Apply now!

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Aristocrat is hiring Senior UI Animator

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Job Overview

Position Overview

FeatureDetails
CompanyAristocrat
RoleSenior UI Animator
LocationBarcelona, Spain (Hybrid)
Employment TypeFull-Time
Experience LevelSenior (Focus on UI & 2D)
Key Tech StackUnity, After Effects, Spine, Animate, Generative AI
Work AuthorizationMust be authorized to work in Spain (No sponsorship available)

The Role: Bringing Motion to Life

Aristocrat is a global powerhouse in gaming entertainment, and we are looking for a visionary Senior UI Animator to join our team in Barcelona. In this role, you won’t just be moving pixels; you’ll be crafting the “soul” of the player experience. You will sit at the vibrant intersection of design, storytelling, and technology, transforming static mockups into living, breathing in-game interfaces.

Whether it’s the satisfying click of a button, the fluid transition of a menu, or the expressive movement of a 2D character, your work will define the tactile “feel” of our world-class mobile titles. We are looking for an animator who is not only a master of timing and easing but also a technical pioneer ready to explore Generative AI and Technical Art to push the boundaries of what’s possible in mobile gaming.

Key Responsibilities

Your mission is to add motion, clarity, and expression to our titles through a blend of creative artistry and technical implementation.

1. Animation & Motion Design

  • UI Dynamics: Create transitions and UI elements that provide immediate visual feedback, ensuring the player experience is responsive and delightful.

  • Character & Environment: Animate 2D characters and background elements to support narrative beats and enhance the overall gameplay atmosphere.

  • Prototyping: Use industry-standard tools like After Effects, Animate, or Spine to build high-fidelity motion comps and prototypes.

2. Technical Implementation & Optimization

  • Unity Integration: Take ownership of implementing your assets directly into the Unity 2D animation system, ensuring they look and perform exactly as intended.

  • Tech Art Collaboration: Partner with Technical Artists to optimize assets, ensuring they run smoothly across various mobile platforms and performance constraints.

  • Shaders & Scripting: (Plus) Leverage Unity timelines, shaders, or light scripting to elevate the complexity and polish of in-game motion.

3. Innovation & Strategy

  • Generative AI: Explore and prototype using GenAI tools to accelerate creative concepting and expand the studio’s animation toolkit.

  • Motion Guidelines: Maintain comprehensive documentation and animation libraries to ensure consistency across different game screens and future updates.


What We Are Looking For

We need a teammate who balances an artistic eye with a disciplined, performance-oriented mindset.

  • Experience: 2+ years of professional experience specifically animating UI and 2D elements within a game development environment.

  • Principles: A rock-solid grasp of animation fundamentals: timing, easing, flow, squash/stretch, and weight.

  • Unity Proficiency: A deep understanding of how to implement UI animations within Unity for mobile devices.

  • Optimization Savvy: Knowledge of mobile performance constraints; you know how to make things look beautiful without breaking the frame rate.

  • English Proficiency: Professional-level English and excellent interpersonal skills for a global, diverse team.

Technical Bonus Points

  • Experience with Technical Art or light scripting.

  • Familiarity with Generative AI tools for motion concepting.


About You

  • Problem Solver: You are known for your flexibility and your ability to navigate technical hurdles creatively.

  • Feedback-Driven: You thrive on constructive criticism and aim for high-quality output with minimal rework.

  • Curious & Proactive: You don’t just wait for new tools; you seek them out—especially regarding emerging tech like AI.

  • Passionate: You genuinely love mobile games and understand the power of motion in keeping players engaged.


Why Join Aristocrat?

Aristocrat is a world leader in gaming content and technology. We bring joy to millions through our casino and mobile games, but we take our responsibilities seriously. We lead the way in Responsible Gameplay, sustainability, and employee wellbeing.

  • World-Class Culture: A diverse business united by shared values: All about the Player, Talent Unleashed, Collective Brilliance, and Good Business Good Citizen.

  • Career Growth: As a global leader, we offer robust benefits and a clear path for international career opportunities.

  • Diversity & Inclusion: We welcome applications from all backgrounds, regardless of age, gender, race, ethnicity, or identity.

Diversity Statistics at Aristocrat

Aristocrat is committed to transparency and progress in its DE&I initiatives. Based on recent internal reporting:

  • Gender Representation: Approximately 27% of our global workforce identifies as female, with ongoing initiatives to increase female representation in leadership and technical roles.

  • Ethnic Diversity (US-based): Our US workforce includes approximately 42% employees from diverse racial and ethnic backgrounds (including Asian, Black, and Hispanic groups).


How to Apply

Ready to bring our games to life? Please ensure your portfolio demonstrates:

  1. UI Animation: High-quality examples of menu transitions, buttons, and HUD elements.

  2. Implementation: Examples of your work functioning within a game engine (Unity preferred).

  3. 2D Motion: Any character or environment animation that shows your range.

At this time, we cannot sponsor work visas. You must have the right to work in Spain.

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Flying Wild Hog is hiring Senior Material Artist

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Flying Wild Hog_banner_Senior Material Artist

Job Overview

Position Overview

FeatureDetails
CompanyFlying Wild Hog
RoleSenior Material Artist
Location100% Remote (Global) / Warsaw, Cracow, or Rzeszów (PL)
Employment TypeFull-Time (B2B or Employment Contract)
Experience LevelSenior (5+ Years Industry Experience / Shipped Titles)
Salary Range€5,000 – €8,500 Monthly (Based on seniority & contract)
Key Tech StackUnreal Engine 5, Substance Designer, Substance Painter, Quixel
Core Hours11:00 – 16:00 CET (Flexible start/end)

At Flying Wild Hog, gaming isn’t just a career—it’s our second nature. We are a studio built by passionate gamers who transitioned into world-class creators, driven by a singular mission: crafting immersive, adrenaline-fueled experiences that leave players breathless.

From the gritty, cyberpunk atmosphere of Hard Reset to the frantic, stylish carnage of the Shadow Warrior trilogy and the supernatural frontier of Evil West, we specialize in action that packs a punch.

Flying Wild Hog don’t settle for the ordinary. Flying Wild Hog are constantly pushing the boundaries of what’s possible in real-time rendering and environmental storytelling. As a Senior Material Artist, you will be at the heart of this creative engine.

You won’t just be making textures; you will be defining the tactile reality of our worlds. Whether it’s the cold gleam of futuristic metal or the decaying organic matter of a monster-infested forest, your work provides the visual and physical foundation for our adventures.

Join us for a wild ride through gaming heaven, where your talent meets a team of industry veterans dedicated to excellence, innovation, and a bit of hog-wild fun.

Primary Responsibilities

As a Senior Material Artist at Flying Wild Hog, your role is a sophisticated blend of high-level artistic vision and deep technical problem-solving. You are the architect of surfaces, ensuring that every object in our game world reacts realistically to light and environmental conditions.

1. Material & Shader Development

  • Collaborative Innovation: Partner with Art and Technical teams to develop advanced shaders and smart materials that elevate the visual fidelity of our titles.

  • Procedural Mastery: Create and maintain complex texture graphs using Substance Designer to produce high-quality, tileable textures that serve as the building blocks for our environments.

  • Asset Texturing: Work closely with Directors and Art Leads to create bespoke texture maps for hero assets while strictly adhering to technical guidelines.

  • Library Maintenance: Be responsible for the creation and upkeep of a consistent material library that can be utilized across the entire project to ensure visual harmony.

2. Technical Integration & Optimization

  • UE5 Implementation: Ensure the seamless integration of your work into the Unreal Engine 5 material and tool libraries.

  • Performance Standards: Guarantee that all materials meet the strict performance requirements of the project. You must independently seek solutions that balance high art quality with hardware constraints.

  • Light Interaction: Use your deep understanding of PBR (Physically Based Rendering) to ensure textures react accurately to the game’s lighting systems.

3. Leadership & Workflow Documentation

  • Mentorship: Act as a technical beacon for the Art Team, providing guidance and assistance as they implement materials into the game pipeline.

  • Pipeline Documentation: Document production workflows and mentor other artists in industry-standard methods and the studio’s internal pipelines.

  • Problem Solving: Collaborate with cross-functional teams to resolve production challenges with a creative and technical approach.


Candidate Requirements

We are seeking an artist who possesses a “technical eye”—someone who understands the math behind the pixels as much as the beauty of the final render.

  • Artistic Foundation: Strong skills in creating textures, both realistic and stylized, while maintaining a cohesive visual direction as outlined in the project’s Art Bible.

  • Technical Portfolio: A robust portfolio showcasing expertise in developing high-quality, game-ready textures and procedural materials.

  • Software Proficiency: Mastery of Substance Designer, Substance Painter, and Quixel Mixer.

  • Photogrammetry: Experience working with and adapting scanned textures to fit specific project themes.

  • Engine Knowledge: Expert knowledge of Unreal Engine 5, specifically the Material Editor, texture setup, and optimization processes.

  • Soft Skills: Excellent interpersonal skills, a strong work ethic, and the ability to proactively voice concerns or raise issues constructively.

  • Operational Skills: Familiarity with project management tools such as Jira, ClickUp, or Confluence.


Our Offer: The Hog Life

  • Remote Work: Total flexibility with the possibility to work 100% remotely.

  • Health & Wellness: Private medical care (entirely financed by the Hogs) and professional mental health support.

  • Fitness: A FitProfit sports card to keep you active.

  • Continuous Learning: Hog’s Academy – a dedicated development budget for your growth, plus language lessons (Polish and English).

  • Culture: A working environment built on strong team spirit, positive energy, and a flat hierarchy where your opinion truly counts.

  • Flexible Schedule: Focus on results during our core hours (11:00-16:00 CET) and manage your time freely outside of that.


Why Flying Wild Hog?

Flying Wild Hog is a place where your passion for games is transformed into world-class entertainment. We avoid the “factory” feel of massive corporations; here, you are a craftsman. You will see your work directly impact the final product and collaborate with veterans who are as obsessed with quality as you are.

Ready to start your adventure? Let’s create something breathtaking together.

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Flying Wild Hog hiring Gameplay Animator

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Flying Wild Hog_banner

Job Overview

Position Overview

CategoryDetails
RoleSenior Gameplay Animator
LocationRemote (Worldwide) / Warsaw, Cracow, or Rzeszów (PL)
Job TypeFull-Time (B2B or Employment Contract)
Experience LevelSenior (5+ Years Industry Experience)
Salary Range€4,500 – €7,500 Monthly (Dependent on seniority & contract type)
Core SoftwareMotionBuilder, Unreal Engine, Maya (Optional)
Core Hours11:00 – 16:00 CET (Flexible start/end)

lying Wild Hog: Where Adventure is Our Middle Name

Flying Wild Hog isn’t your typical game development studio. We are a collective of passionate gamers who transitioned from fans to creators, dedicated to crafting high-octane worlds that push the boundaries of action. From the relentless speed of Hard Reset to the iconic Shadow Warrior series and the gritty, supernatural combat of Evil West, we specialize in “heart-pounding” experiences.

Flying Wild Hog believe that the gaming community is our lifeblood. Whether you are an industry veteran Animator or a dedicated player, joining the “Hogs” means embarking on a wild ride through gaming heaven. We operate with a flat hierarchy where your voice matters, and your creativity directly shapes the monsters, heroes, and mechanics that millions of players interact with globally.

Detailed Responsibilities

As a Gameplay Animator at Flying Wild Hog, you are more than just a creator of movement; you are an architect of the player’s visceral experience. Your work will bridge the gap between static art and interactive combat.

  • Multi-Disciplinary Animation: You will be responsible for the end-to-end animation pipeline for a diverse range of assets. This includes standard bipedal humans, quadrupedal animals, colossal monsters with unique skeletal structures, and interactive environmental props.

  • Hybrid Workflow Mastery: You must be adept at both hand-keying for stylized or exaggerated movements and processing complex Motion Capture (Mocap) data for high-fidelity, realistic results.

  • Artistic Alignment: You will work in close lockstep with the Gameplay Animation Lead. Your role is to ensure that every punch, leap, and reload fits the established visual language and stylistic tone of the project.

  • Collaborative Design: You won’t work in a vacuum. You will collaborate daily with Programmers and Game Designers to build and iterate on gameplay mechanics. You are responsible for ensuring that animations feel responsive and satisfying within the game loop.

  • Production & Deadlines: Working with the production team, you will help estimate tasks and manage your pipeline to ensure the project meets its high-quality benchmarks within the designated milestones.

  • Engine Integration: You will implement your animations directly into the game engine (Unreal Engine), managing state machines, blend trees, and transition logic to ensure seamless movement.


Professional Requirements for Flying Wild Hog

Flying Wild Hog is looking for a technical artist who understands that animation in games is as much about “feel” and “logic” as it is about aesthetics.

  • Proven Track Record: At least 5 years of professional experience as an animator within the games industry, with a portfolio showcasing shipped titles.

  • MotionBuilder Expertise: An expert-level command of MotionBuilder is essential. You should be comfortable navigating its tools for retargeting, data cleaning, and scene management.

  • Anatomy & Physics: A profound understanding of the human figure and animal anatomy. You must be able to translate real-world physics (weight, inertia, and momentum) into digital characters to create believable motion.

  • Mocap Pipeline Experience: Demonstrated experience working with raw motion capture data, including cleaning, editing, and enhancing performances to suit gameplay needs.

  • Communication & Synergy: Exceptional soft skills. You must be able to explain technical animation constraints to designers and understand the logical requirements of programmers.

  • Animation Fundamentals: A mastery of the 12 Principles of Animation (squash/stretch, anticipation, staging, etc.) and the ability to adapt these principles to the constraints of a real-time game engine.

  • Game Design Literacy: A deep understanding of how animation affects gameplay. You should know how to prioritize “readability” and “player feedback” over purely cinematic motion when the situation demands it.

  • Technical Proficiency: Comfort working within a game engine editor. While we use a variety of tools, specific knowledge of Unreal Engine (Blueprints, Persona, Sequencer) is a significant advantage.

  • Language: Professional fluency in English is required for daily communication and documentation.


Preferred Qualifications (Nice to Have)

  • Maya Knowledge: Proficiency in Autodesk Maya for rigging or keyframe-specific tasks.

  • Creature Animation: A specialized portfolio featuring non-humanoid creatures (dragons, spiders, eldritch horrors) with realistic weight and movement.

  • Action Genre Pedigree: Experience working on third-person action games, specifically those with a heavy focus on melee combat or complex “character action” systems.


Our Comprehensive Offer

At Flying Wild Hog, we take care of our “Hogs.” We offer a modern work environment designed to foster growth, health, and creativity.

Flexibility & Autonomy

  • Work Your Way: We offer 100% remote work options for global talent, or the ability to work from our modern offices in Poland.

  • Flexible Core Hours: We respect your rhythm. As long as you are available during our core hours (11:00–16:00 CET), you can structure the rest of your day as you see fit.

  • Impact: We don’t believe in “code monkeys.” Your opinions on game design and creative direction are valued and encouraged.

Growth & Learning

  • Hog’s Academy: Every employee has a dedicated development budget to spend on workshops, industry conferences, or specialized courses.

  • Veteran Mentorship: Work alongside industry legends who have built some of the most iconic action games of the last decade.

  • Language Lessons: We provide free Polish and English lessons to ensure smooth communication across our international team.

Health & Wellbeing

  • Comprehensive Healthcare: Private medical care is provided and entirely financed by the studio.

  • Mental Health: We provide access to professional mental health support and psychological counseling.

  • Active Lifestyle: A FitProfit sports card gives you access to thousands of gyms, pools, and fitness classes across Poland.

  • Positive Energy: We pride ourselves on a “no-crunch” culture that prioritizes team spirit and the joy of making games.


Why Join Us?

Flying Wild Hog is a place where your passion for games is transformed into world-class entertainment. Flying Wild Hog is small enough that your individual contribution is visible, but large enough to tackle massive, ambitious AAA-quality projects. If you want to create animations that players will feel in their fingertips, we want to hear from you.

How to Apply: Please submit your CV and a link to your current demo reel. We are particularly interested in seeing “in-engine” gameplay footage that demonstrates your ability to handle transitions, combat, and character personality.

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Techland is hiring Animator – Poland

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Techland_banner

Job Overview

creative vision of the Animation Director and the technical execution of the Engineering team. In this role, you will lead a squad of talented animators, ensuring that every movement, combat strike, and traversal action feels fluid, impactful, and perfectly integrated into our proprietary C-Engine.

CategoryDetails
Company NameTechland
LocationUl. Inflancka 4c/budynek d, 00-189 Warszawa, Poland
Job TypeFull-time
Experience LevelLead / Senior (5+ Years)
Salary Range22,000 – 32,000 PLN per month (B2B/UoP dependent on experience)
Key TechnologyC-Engine, Autodesk Motionbuilder, Mocap
Primary KeywordGameplay Animation & Technical Leadership

Techland is one of the most iconic names in the global gaming industry, boasting over 30 years of heritage in crafting immersive, boundary-pushing experiences. From our state-of-the-art studios in Wroclaw and Warsaw, we have assembled an international powerhouse of more than 500 professionals. Together, we have built legendary franchises like Call of Juarez and the genre-defining Dying Light, which has captivated over 45 million players worldwide.

As we embark on our most ambitious journey yet—an unannounced AAA Open-World Action-RPG—we are looking for a Lead Gameplay Animator to join our Warsaw team. This is not just a leadership role; it is a chance to define the “feel” of our next masterpiece. If you are an animator who understands the delicate dance between aesthetic beauty and technical responsiveness, Techland is your next destination.

The Vision: Why Your Role Matters

At Techland, we believe that animation is the soul of gameplay. In an open-world setting, the player’s connection to the character is maintained through the quality of movement. As the Lead Gameplay Animator, you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay.

We are looking for a leader who will lead by example. You aren’t just managing spreadsheets; you are producing high-quality content that sets the bar for the rest of the team. Your expertise in animation graphs and state machines will be the backbone of our motion systems, ensuring that our characters move with a level of realism and responsiveness that defines the AAA standard.


Core Responsibilities & Daily Tasks

Your daily life at Techland will be a blend of creative direction, technical problem-solving, and team mentorship.

1. Technical Architecture & Implementation

  • Systems Oversight: You will supervise the systems architecture from the animation point of view. This involves anticipating, planning, and advising on technical issues related to implementation before they become bottlenecks.

  • Engine Collaboration: Work hand-in-hand with gameplay and animation programmers to create amazing gameplay solutions using Techland’s proprietary C-Engine.

  • The “Perfect Link”: You will act as the primary point of contact between Design and Code. You ensure that the designer’s “dream” for a mechanic is technically feasible and that the code supports the artistic nuances of the animation.

2. Creative Leadership & Quality Control

  • Vision Alignment: Support the Animation Director in the creation of the animation vision. You are responsible for ensuring your team achieves the highest quality on par with the established style.

  • Mocap Direction: Prepare and direct motion capture (mocap) sessions. You will encourage and support your animators to participate in these sessions to better understand the source of the motion they are cleaning and polishing.

  • Feedback Loop: Mentoring a team of talented animators is a huge part of this role. You will review work, provide constructive feedback, and foster an environment where everyone can grow their animation skills.

3. Production & Management

  • Backlog Management: Work with producers to estimate backlogs, plan the team’s work, and ensure on-time delivery without compromising the health and morale of the team.

  • Hands-on Involvement: While you are a leader, you are also a practitioner. You will be actively involved in achieving the team’s goals by creating key animation assets yourself.


Requirements: What We Look For in a Lead

To succeed as a Lead Gameplay Animator at Techland, you need a balance of artistic flair and technical “under-the-hood” knowledge.

  • Professional Pedigree: 5+ years of experience in character animation specifically for video games, with at least one shipped AAA title in a senior or lead capacity.

  • Technical Mastery: In-depth experience working with animation graphs and state machines. You should understand how to blend animations seamlessly to maintain player agency.

  • Software Expertise: Strong professional knowledge of Autodesk Motionbuilder (or equivalent industry-standard software).

  • Keyframing & Mocap: While we use mocap extensively, strong keyframing skills are essential for stylizing and exaggerating movements to feel “game-ready.”

  • Leadership Prowess: Solid experience in leading and mentoring teams. You should be someone who inspires excellence rather than just demanding it.

  • Communication: Very good command of English. Since we are an international team, clear communication is the most important tool in your kit.


Why Techland? (The Techland Experience)

We don’t just offer a job; we offer a career path in one of the most stable and innovative studios in Europe.

Health & Security

We provide a wide array of benefits including private medical care and life insurance. We run regular pro-health campaigns and celebrate our milestones with gifts for different occasions.

Work-Life Harmony

Techland is famous for its outstanding work atmosphere. We offer flexible working hours and a “no dress code” policy. Every employee is supported by a dedicated HR Business Partner to ensure their well-being is prioritized.

Growth & Development

We want you to be a better animator tomorrow than you are today.

  • Development Budget: A dedicated budget for each employee for courses and conferences.

  • Training Days: Extra two paid days per year for training and CSR activities.

  • Language Classes: We finance English and Polish language classes to help our international team integrate and communicate.

Modern Workspace

Our Warsaw office (Ul. Inflancka) is designed for creativity. It is filled with chillout zones, a fully equipped kitchen, and state-of-the-art workstations. While the Warsaw car park is limited, the office is centrally located and easily accessible.


The C-Engine Advantage

Working at Techland means working with our proprietary C-Engine. As a Lead Gameplay Animator, you will have the unique opportunity to influence the development of the tools you use. Unlike off-the-shelf engines, our tech is tailored specifically for open-world, high-intensity action, allowing for a level of animation fidelity that is rare in the industry.


How to Apply

If you are ready to lead a team of world-class animators and help us build the future of open-world gaming, we want to see your work.

Application Requirements:

  1. Resume: Highlighting your AAA experience and leadership roles.

  2. Portfolio/Demo Reel: Showcasing your gameplay animation work, specifically focusing on combat, traversal, and technical implementation (state machines/graphs).

  3. Cover Letter: Tell us why Techland’s vision for gameplay aligns with your career goals.

Techland is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all professionals. Join us in Warsaw and let’s create something unforgettable together.

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Moon Active Jobs – Animation Artist

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Moon Active jobs

Job Overview

Position Overview

CategoryDetails
Company NameMoon Active
Job LocationKyiv, Ukraine (Hybrid/Remote options within CET +/- 3h)
Job TypeFull-time
Experience LevelMid/Senior (3+ Years)
Primary ToolsUnity, Adobe After Effects, Photoshop
Salary Range$4,500 – $6,500 per month (Commensurate with portfolio & experience)
Time Zone Req.CET +/- 3 hours

Moon Active is one of the world’s fastest-growing mobile game companies, known for creating global sensations like Coin Master. We aren’t just making games; we are crafting interactive social experiences enjoyed by millions of daily active users. At Moon Active, our teams leverage cutting-edge technologies and creative intuition to redefine the mobile entertainment landscape.

We are currently looking for a highly experienced, versatile, and passionate Animation Artist to join our UI team through our latest Moon Active jobs opening. In this role, you will be the bridge between static design and a living, breathing user experience. Your primary focus will be creating high-end animation for game interfaces, ensuring that every button press, transition, and character interaction feels rewarding and polished.

If you thrive in a fast-paced, innovative environment and want to see your animation work touched by millions of players worldwide, these Moon Active jobs are designed for you.

The Role: Elevating the Player Experience

As an Animation Artist at Moon Active, you are more than just a designer—you are a performance director for the digital screen. You will take ownership of the “animation language” of our products. This involves creating consistent, satisfying flows that guide the player’s eye and enhance the psychological “gameloop.”

Searching for Moon Active jobs means looking for a role where your work has immediate, massive scale. Your work will range from the subtle bounce of a UI element to the explosive, high-energy animation of a jackpot win. You will collaborate closely with UI Artists to bring their visions to life, Technical Artists to ensure performance optimization, and Developers to see your work implemented flawlessly in-engine.


Detailed Core Responsibilities

1. Unity-Based Animation & FX

Your primary workspace will be Unity. As a central pillar of most Moon Active jobs in the art department, you will be responsible for creating 2D animation for game characters and complex UI systems. Beyond simple movement, you will utilize Unity to build special effects (VFX) that add flair and excitement to the gameplay. This requires a deep understanding of Unity’s animation controllers and particle systems.

2. Texture Preparation & Pipeline Management

A great animator knows that preparation is half the battle. You will prepare textures in Photoshop, arranging atlases for maximum efficiency. You will also use Adobe After Effects to create additional sequences and building elements that serve as the foundation for complex in-game effects. Excellence in asset preparation is what sets candidates apart for these Moon Active jobs.

3. Promotional & Marketing Support

Your skills won’t just stay inside the game client. You will create high-quality promotional animation that showcases our characters and visual effects to drive audience engagement across social media and advertising platforms. You are the storyteller who makes our game look irresistible to potential new players.

4. Technical Documentation & Implementation

To ensure the vision survives the transition to code, you will complete detailed animation tables for our developers. These tables specify exact timings, easing functions (Bezier curves), and parameter changes. You take full ownership of the animation language, ensuring that “feeling” and “feedback” remain consistent throughout the game—a hallmark of the quality expected in Moon Active jobs.

5. AI-Integrated Workflows

We are an innovative company. You will be expected to explore and use AI tools to create consistent animation flows. We value an open mindset toward integrating AI into the pipeline to speed up iterative processes and discover new creative possibilities. Innovation is at the heart of all Moon Active jobs.


Requirements: What We Are Looking For

We are seeking a Senior Animator who blends technical proficiency with a high-level artistic “eye.”

  • Proven Experience: At least 3+ years of professional experience in 2D character animation, preferably within the mobile gaming or casual gaming sector.

  • Unity Mastery: This is a “Must.” You should be comfortable navigating Unity, managing animators, and understanding how animation assets impact game performance.

  • Design Suite Expertise: High proficiency in Adobe After Effects and Photoshop. You should be able to move seamlessly between static asset creation and motion design.

  • Artistic Foundation: You must possess strong knowledge of anatomy, color theory, shape, proportions, and composition. You understand the “12 Principles of Animation” and how to apply them to a casual game aesthetic.

  • Technical Communication: Proficiency in English is required to collaborate with our global teams.

  • The Spine Advantage: While not mandatory, expertise in Esoteric Spine is a significant bonus for many Moon Active jobs.

  • Portfolio: We are looking for a portfolio that showcases “Casual Style” excellence—vibrant colors, smooth transitions, and high-energy feedback.


Deep Dive: Why Explore Moon Active Jobs?

Joining Moon Active means more than just a new job title; it’s an entry into an elite circle of game-makers. We believe in “Playing to Win,” but we do it as a team.

Innovation & Growth

The mobile gaming industry moves at lightning speed. We encourage our animation team to look for “points of growth.” If you find a better way to render a particle effect or a more efficient way to handle UI transitions using a new plugin or AI tool, you are encouraged to take initiative and implement it. This level of autonomy is rare in other jobs, but standard at Moon Active.

Transparency & Collaboration

We maintain a flat hierarchy where communication is open. You will have a direct line to product leads and developers. This transparency ensures that your animation work isn’t just a “task” but a meaningful contribution to a product used by millions.

Kyiv Tech Excellence

Our Kyiv office is a hub of world-class talent. Despite the challenges of the current global climate, we remain committed to our Ukrainian team, offering a supportive, dynamic, and high-achieving environment with the flexibility of hybrid work. Moon Active jobs in Kyiv offer some of the most competitive stability and growth in the region.


Benefits: Why Level Up With Us?

When you apply for Moon Active jobs, you are applying for a comprehensive lifestyle upgrade:

  • Global Impact: Work on a product that is consistently in the Top 10 Grossing charts worldwide.

  • Professional Advancement: We are rapidly expanding. Today’s Senior Animator is tomorrow’s Art Lead. We provide the mentorship and the platform for you to grow.

  • Dynamic Environment: No two days are the same. You will solve creative puzzles that keep your skills sharp and your portfolio impressive.

  • Collaborative Spirit: Work alongside some of the best UI/UX designers and Tech Artists in the industry.


The Compensation & Lifestyle Balance

We understand that top-tier talent requires top-tier rewards. Moon Active jobs are designed to support your life both inside and outside the office.

  • Salary: A highly competitive monthly salary of $4,500 – $6,500, depending on your seniority and specific skill set.

  • Hybrid Flexibility: We value the synergy of in-office collaboration but respect the need for remote focus.

  • Health & Wellness: Comprehensive insurance and wellness programs to keep you at your creative peak.

  • Social Events: From team-building retreats to global company parties (when possible), we celebrate our wins together.


How to Apply for Moon Active Jobs

CRITICAL: Please attach a link to your online portfolio. We believe that an animator’s work speaks louder than their resume. We will only contact candidates who provide a portfolio link showcasing relevant 2D and UI animation work.

Moon Active is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We don’t just play the game; we change it. Start your journey by exploring Moon Active jobs today.


Animation Workflow at Moon Active (Summary Table)

PhaseTaskKey Software
ConceptCollaborating with UI/UX on movement “feel” and feedback.Figma / Slack
PreparationSlicing atlases; creating FX and additional sequences.Photoshop / AE
ExecutionBuilding the animation state machine and transitions.Unity
RefinementApplying easing, particles, and AI-assisted flows.Unity / AI Tools
ImplementationWorking with Devs to finalize timings and triggers.Jira / Unity

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