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Flying Wild Hog is hiring Senior Material Artist

Website Flying Wild Hog

Flying Wild Hog_banner_Senior Material Artist

Job Overview

Position Overview

FeatureDetails
CompanyFlying Wild Hog
RoleSenior Material Artist
Location100% Remote (Global) / Warsaw, Cracow, or Rzeszów (PL)
Employment TypeFull-Time (B2B or Employment Contract)
Experience LevelSenior (5+ Years Industry Experience / Shipped Titles)
Salary Range€5,000 – €8,500 Monthly (Based on seniority & contract)
Key Tech StackUnreal Engine 5, Substance Designer, Substance Painter, Quixel
Core Hours11:00 – 16:00 CET (Flexible start/end)

At Flying Wild Hog, gaming isn’t just a career—it’s our second nature. We are a studio built by passionate gamers who transitioned into world-class creators, driven by a singular mission: crafting immersive, adrenaline-fueled experiences that leave players breathless.

From the gritty, cyberpunk atmosphere of Hard Reset to the frantic, stylish carnage of the Shadow Warrior trilogy and the supernatural frontier of Evil West, we specialize in action that packs a punch.

Flying Wild Hog don’t settle for the ordinary. Flying Wild Hog are constantly pushing the boundaries of what’s possible in real-time rendering and environmental storytelling. As a Senior Material Artist, you will be at the heart of this creative engine.

You won’t just be making textures; you will be defining the tactile reality of our worlds. Whether it’s the cold gleam of futuristic metal or the decaying organic matter of a monster-infested forest, your work provides the visual and physical foundation for our adventures.

Join us for a wild ride through gaming heaven, where your talent meets a team of industry veterans dedicated to excellence, innovation, and a bit of hog-wild fun.

Primary Responsibilities

As a Senior Material Artist at Flying Wild Hog, your role is a sophisticated blend of high-level artistic vision and deep technical problem-solving. You are the architect of surfaces, ensuring that every object in our game world reacts realistically to light and environmental conditions.

1. Material & Shader Development

  • Collaborative Innovation: Partner with Art and Technical teams to develop advanced shaders and smart materials that elevate the visual fidelity of our titles.

  • Procedural Mastery: Create and maintain complex texture graphs using Substance Designer to produce high-quality, tileable textures that serve as the building blocks for our environments.

  • Asset Texturing: Work closely with Directors and Art Leads to create bespoke texture maps for hero assets while strictly adhering to technical guidelines.

  • Library Maintenance: Be responsible for the creation and upkeep of a consistent material library that can be utilized across the entire project to ensure visual harmony.

2. Technical Integration & Optimization

  • UE5 Implementation: Ensure the seamless integration of your work into the Unreal Engine 5 material and tool libraries.

  • Performance Standards: Guarantee that all materials meet the strict performance requirements of the project. You must independently seek solutions that balance high art quality with hardware constraints.

  • Light Interaction: Use your deep understanding of PBR (Physically Based Rendering) to ensure textures react accurately to the game’s lighting systems.

3. Leadership & Workflow Documentation

  • Mentorship: Act as a technical beacon for the Art Team, providing guidance and assistance as they implement materials into the game pipeline.

  • Pipeline Documentation: Document production workflows and mentor other artists in industry-standard methods and the studio’s internal pipelines.

  • Problem Solving: Collaborate with cross-functional teams to resolve production challenges with a creative and technical approach.


Candidate Requirements

We are seeking an artist who possesses a “technical eye”—someone who understands the math behind the pixels as much as the beauty of the final render.

  • Artistic Foundation: Strong skills in creating textures, both realistic and stylized, while maintaining a cohesive visual direction as outlined in the project’s Art Bible.

  • Technical Portfolio: A robust portfolio showcasing expertise in developing high-quality, game-ready textures and procedural materials.

  • Software Proficiency: Mastery of Substance Designer, Substance Painter, and Quixel Mixer.

  • Photogrammetry: Experience working with and adapting scanned textures to fit specific project themes.

  • Engine Knowledge: Expert knowledge of Unreal Engine 5, specifically the Material Editor, texture setup, and optimization processes.

  • Soft Skills: Excellent interpersonal skills, a strong work ethic, and the ability to proactively voice concerns or raise issues constructively.

  • Operational Skills: Familiarity with project management tools such as Jira, ClickUp, or Confluence.


Our Offer: The Hog Life

  • Remote Work: Total flexibility with the possibility to work 100% remotely.

  • Health & Wellness: Private medical care (entirely financed by the Hogs) and professional mental health support.

  • Fitness: A FitProfit sports card to keep you active.

  • Continuous Learning: Hog’s Academy – a dedicated development budget for your growth, plus language lessons (Polish and English).

  • Culture: A working environment built on strong team spirit, positive energy, and a flat hierarchy where your opinion truly counts.

  • Flexible Schedule: Focus on results during our core hours (11:00-16:00 CET) and manage your time freely outside of that.


Why Flying Wild Hog?

Flying Wild Hog is a place where your passion for games is transformed into world-class entertainment. We avoid the “factory” feel of massive corporations; here, you are a craftsman. You will see your work directly impact the final product and collaborate with veterans who are as obsessed with quality as you are.

Ready to start your adventure? Let’s create something breathtaking together.

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To apply for this job please visit flyingwildhog-job-offer.productive24.com.