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Hiring Character Animator at Netflix 2026

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Job Overview Company: Netflix Animation Studios (NAS) Position Title: Character Animator Department: Feature Animation Location: Vancouver, British Columbia, Canada Work Type: Hybrid (Minimum 3 days per week on-site) Salary Range: $80,000 – $160,000 CAD (Total Compensation) Experience Required: 2+ years of experience in Feature Film, VFX, Television, or Games Netflix Animation Studios (NAS) is on a mission to entertain the world with bold, immersive animated films that are timeless, impactful, and globally resonant. We are paving the way for the future of animation by building a community of world-class artists across three vibrant global locations. We are currently seeking a skilled Character Animator to join our team in Vancouver as we embark on our next major animated feature film. At Netflix, we value artists who bring a unique perspective and a distinct personal style to their creations. This role is for a storyteller who uses movement as their medium, breathing life into characters through a mastery of acting, appeal, and physics. The Role & Vision The Character Animator is a vital link in the storytelling chain at Netflix Animation Studios. You are responsible for transforming static rigs into vivid, compelling, and believable performances that drive the narrative forward. We are looking for “thinking” animators—those who understand the subtext of a scene and can translate emotional depth into frame-by-frame excellence. You will work within a collaborative, high-energy environment where creative discussions are encouraged, and the pursuit of “appeal” is paramount. Whether you are working on a high-octane action sequence or a subtle, dialogue-driven emotional beat, your work must maintain the highest standards of weight, anatomy, and entertainment. Core Responsibilities 1. Performance and Animation Character Breathing: Create high-quality feature animation that conveys clear narrative intent and believable emotional expressions. Technical Principles: Apply a deep understanding of animation principles (squash and stretch, anticipation, staging) to ensure every shot has proper weight and physics. Dialogue & Acting: Execute sophisticated lip-sync and facial acting that matches the voice performance and character personality. 2. Collaboration and Communication Creative Alignment: Work closely with the Director and Animation Leadership to ensure your work stays within the established creative vision of the film. Team Synergy: Participate actively in dailies and team reviews. Contribute to creative discussions and offer solutions to visual or technical challenges. Feedback Integration: Maintain an open-minded approach to constructive criticism, iterating on shots based on artistic notes to achieve the best possible result. 3. Pipeline and Workflow Time Management: Partner with the production team to manage shot quotas and meet rigorous project deadlines without sacrificing quality. Tool Adaptability: Stay open to new workflows and proprietary toolsets. Netflix is at the forefront of animation tech, and we value artists who can adapt to evolving software environments. Mentorship: Inspire those around you through your craft, fostering a supportive environment that encourages collective improvement. III. Requirements for Success To thrive at Netflix Animation Studios, you must balance raw artistic talent with professional discipline. Technical Proficiency: Expert-level knowledge of Autodesk Maya (or equivalent industry-standard software). Portfolio/Reel: A reel (maximum 2 minutes) demonstrating your strongest performances. We look for believable expressions, emotional weight, physics, and a clear sense of entertainment. Industry Background: Minimum of 2 years of professional experience in animated features, VFX, high-end TV, or AAA games. Core Skills: * Exceptional sense of story, pacing, and continuity. Strong interpersonal and communication skills. Self-motivated and able to work independently while remaining a proven team player. A high level of creative imagination and problem-solving ability. IV. Compensation, Benefits, and Culture Total Compensation Strategy Netflix carefully considers a wide range of factors to determine pay, including market indicators, job family, background, skills, and specific experience. The range of $80k – $160k CAD reflects total compensation (note: Netflix does not offer stock options for this role). Comprehensive Benefits Health & Wellness: Comprehensive medical, dental, and vision plans, alongside robust mental health support. Life Planning: Retirement programs, family-forming benefits, and paid leave of absence programs. Work-Life Balance: Paid time away programs for vacation and sick leave. Hybrid Flexibility: Enjoy the collaborative energy of our Vancouver studio at least 3 days a week, with the flexibility of remote work for the remainder. Commitment to Inclusion Inclusion is a core Netflix value. We celebrate diversity and do not discriminate based on race, religion, gender identity, sexual orientation, disability, or any other protected status. We strive to provide a meaningful and accessible interview experience; accommodation requests are welcomed and supported.

Senior Character Animator at Sphere Entertainment

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Job Overview Company: Sphere Entertainment Co. (MSG) Position Title: Senior Character Animator Department: Exo Sphere Mograph Production Industry: Immersive Media / VFX / Technology Location: Burbank, California (On-site) Employment Type: Full-Time Compensation: Salary Range: $96,000 — $160,000 USD per year Sphere Entertainment Co. is redefining the boundaries of media, technology, and live entertainment. We are the architects behind Sphere, the world’s most advanced experiential medium. With our first venue successfully launched in Las Vegas and a second planned for Abu Dhabi, we are scaling our production capabilities to populate the “Exo Sphere”—the largest LED screen on Earth—with world-class, immersive content. We are seeking a Senior Character Animator to join the Exo Sphere Mograph Production team. This is a high-impact role requiring a blend of technical rigging mastery, cinematic storytelling, and leadership. You will be responsible for bringing digital life to a canvas of unprecedented scale, ensuring that every movement is as believable as it is breathtaking. Role Mission and Impact The Senior Character Animator at Sphere is not a traditional production role. You are a pioneer in a “first-of-its-kind” environment. Your primary mission is to help guide the development of a bespoke character animation pipeline specifically designed for the unique spherical geometry and massive resolution of the Exo Sphere. As a senior member of the Production and Creative team, you will collaborate directly with Creative Directors and VFX Supervisors. You are the bridge between a static concept and a living, breathing performance. Your work will not only serve artistic narratives but will also power high-profile global advertisements and immersive experiences that define the visual landscape of the cities we inhabit. Detailed Responsibilities 1. Animation & Rigging Mastery Complex Asset Development: Develop high-quality, high-fidelity animations including character performances, cinematic sequences, and complex motion design. Technical Rigging: You are responsible for the “bones” of the project. This includes creating skeletal structures, skinning, and building intuitive control rigs that allow for expressive movement within the specific style of the content. Motion Sources: Expertly utilize both traditional keyframe animation and motion capture (MOCAP) data, refining the latter to meet the stylized or hyper-realistic needs of the project. Creative Interpretation & Storytelling Storyboard Translation: Interpret complex scripts and storyboards, ensuring that timing, weight, and emotional expression align with the overarching creative vision. Visual Innovation: Act as a forward-thinking artist who “visualizes the unseen,” pushing the creative boundaries of what character animation can achieve on a non-traditional, curved LED surface. Leadership & Pipeline Strategy Project Management: Lead specific projects by managing shot assignments, maintaining strict production deadlines, and overseeing quality control for your team’s output. Mentorship: Act as a technical and artistic resource for junior animators, providing constructive feedback and fostering a culture of continuous growth. Documentation: Create and maintain documentation regarding tools, techniques, and best practices to ensure the animation pipeline remains efficient, scalable, and reproducible. Cross-Departmental Collaboration Holistic Integration: Work seamlessly with the Modeling, Texturing, Lighting, and VFX departments. You must ensure that character rigs and animations are optimized for the rest of the CG pipeline. Stakeholder Communication: Interface with Executive teams and high-level clients to present progress and explain technical constraints or creative solutions. Requirements for Success Technical Proficiencies Software Expertise: Complete mastery of Autodesk Maya and Cinema 4D (C4D). You should be comfortable pivoting between these tools based on project requirements. Pipeline Knowledge: A deep understanding of full CG animation pipelines, from initial concept through to final render and compositing. Problem Solving: The ability to identify and resolve technical rigging or animation glitches through software adjustments or innovative “workarounds.” Artistic & Professional Skills Storytelling: An exceptional talent for visual storytelling, with an intuitive grasp of the “12 Principles of Animation” (weight, anticipation, squash/stretch, etc.). Communication: Strong interpersonal skills, with the ability to lead a diverse team of artists and communicate complex technical concepts to non-technical stakeholders. Innovation: A proactive interest in the latest trends in VFX and animation technology, always seeking to implement the “next big thing” in our workflow. Compensation and Career Growth At Sphere Entertainment, we recognize that our people are our greatest technology. Salary: The expected range for this role in Burbank is $96,000—$160,000 USD. Final offers are determined by experience, technical skill level, and specialized expertise. Upskilling: We provide a robust suite of tools and resources for career longevity. We prioritize internal growth, ensuring that our artists have the skills to move into Art Direction or Technical Director roles. Environment: Work in the heart of the Burbank media cluster in a collaborative, high-energy studio environment. Diversity, Equity, and Inclusion (DEI) & Group Statistics Sphere Entertainment Co. (MSG) is an Equal Opportunity Employer. We believe that creating “the unseen” requires a team with diverse perspectives and backgrounds. We strictly adhere to non-discrimination policies across race, gender, religion, sexual orientation, and disability status. Industry Context: Diversity in Animation and VFX In our commitment to transparency and progress, we acknowledge the current landscape of the animation industry. While the industry is evolving, we actively work to outperform standard representation metrics: Gender: Historically, the animation industry has seen a gap in senior leadership. According to industry studies (such as those by Women in Animation), while women make up roughly 60% of animation students, they occupy only about 25-30% of senior creative roles. Sphere is committed to closing this gap through active mentorship. Ethnicity: According to the Bureau of Labor Statistics and industry surveys (e.g., Animation Guild data), the racial makeup of the “Special Effects Artists and Animators” sector is approximately: White: 65-70% Asian: 15-18% Hispanic/Latino: 8-12% Black/African American: 3-5% Our Goal: Sphere Entertainment aims to foster an environment where these numbers shift toward a more equitable distribution, ensuring our content resonates with a global audience. Important Details & Application Location Requirement: This is an on-site position based in Burbank, CA. Candidates must be willing to work within the studio environment to facilitate real-time collaboration on the Exo Sphere’s unique hardware. Reasonable Accommodations: Sphere Entertainment provides reasonable accommodations to qualified individuals with disabilities. If you require assistance during the application process, please … Read more

Snail Games USA Cinematic Director, Remote

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Job Overview Company Name: Snail Games USA Position Title: Cinematic Director (Art Center) Annual Salary Range: $125,000 – $180,000 Employment Type: Full-time Location: Remote (Select States*) Preferred Location: Los Angeles / Beverly Hills Area (For Collaboration) Work Model: Remote with Required Travel (Mocap & Milestones) Tech Focus: Unreal Engine 5 (Sequencer), AI-Assisted Production Snail Games USA – Remote / Beverly Hills, CA Snail Games USA has been a titan in the digital entertainment space since 2009, consistently pushing the boundaries of online gaming and real-time experiences. We are currently looking for a visionary Cinematic Director to act as a cross-project domain authority. Unlike traditional project-embedded roles, this position operates within our Art Center, serving as the architectural mind behind our cinematic standards across our entire portfolio of Unreal Engine projects. You will be responsible for the “Snail Games High Bar,” ensuring that every narrative sequence, from high-stakes trailers to in-game dialogue, meets world-class emotional and technical standards. *Eligible states: AK, AZ, CA, CO, CT, FL, GA, IL, ME, MO, NJ, NV, NC, OH, PA, TX, WA, WY. The Role: Architectural Storytelling & Innovation The Cinematic Director role at Snail Games is a hybrid of high-level strategy and elite-level execution. You are not just directing a scene; you are directing the method by which we tell stories. Core Responsibilities 1. Cross-Project Domain Authority You will oversee the “cinematic health” of multiple projects simultaneously. Your mission is to: Establish Standards: Define and elevate real-time cinematic benchmarks across all Snail Games titles. Identify Risks: Proactively monitor workflows, identifying bottlenecks or quality dips before they impact production. Problem Solve: Develop clear, actionable solution proposals for senior leadership and step in hands-on to stabilize execution during high-priority milestones. 2. Master of the Unreal Pipeline Your technical proficiency must be absolute. You will: Direct in Sequencer: Lead the execution of in-engine cinematics using Unreal Engine (UE4/UE5). Mocap Leadership: Direct motion capture shoots in collaboration with external partners and internal teams, ensuring performances are captured and integrated seamlessly. End-to-End Editing: Independently edit and finalize sequences, ensuring shot composition, pacing, and emotional beats align with narrative goals. 3. AI-Assisted Production Pioneer At Snail Games, we view AI as a “production accelerator.” You will: Leverage Emerging Tools: Use AI-assisted tools to accelerate previs, editorial iteration, and concept validation. Prototype Rapidly: Use AI to test visual approaches and narrative ideas quickly, improving pipeline efficiency without sacrificing the soul of the craft. Candidate Requirements & Expertise We are seeking a leader who can influence without a large reporting structure—a “force multiplier” for our global teams. Minimum Professional Requirements Unreal Mastery: Proven experience leading real-time cinematics specifically within the Unreal Engine environment (Sequencer proficiency is mandatory). Narrative Eye: A demonstrated ability to edit sequences with a focus on emotional clarity, rhythmic pacing, and cinematic weight. Technical Integration: Experience working with motion capture (mocap) performance integration and scalable animation pipelines. Global Collaboration: The ability to provide constructive, clear feedback to distributed teams across the US, Poland, and Suzhou (China). The “Nice to Have” Edge Foundational Builder: Experience building cinematic pipelines from the ground up for early-stage projects. Virtual Production: Familiarity with LED volume workflows or virtual camera (V-Cam) systems. AI Enthusiast: Practical experience integrating AI tools into the previs or narrative prototyping workflow. Industry Context: The Evolution of the Cinematic Director The role of the Cinematic Director has shifted significantly with the advent of real-time rendering. No longer confined to “post-production,” directors at Snail Games are involved in the “live” build of the game. Demographics & Industry Trends Real-Time Shift: Since 2022, there has been a 40% increase in demand for Cinematic Directors with Unreal Engine expertise as studios move away from pre-rendered FMVs (Full Motion Videos) toward in-engine storytelling. Global Workforce: Snail Games embraces the distributed nature of modern development. With teams in Poland and Suzhou, the Cinematic Director must navigate a multicultural landscape. Industry data suggests that hybrid/remote leadership is the fastest-growing sector in game art management, allowing for 24-hour production cycles across time zones. Rewards & Studio Culture: The Snail Games Advantage We believe that a “high bar” for games requires a “high bar” for employee care. Snail Games USA is committed to a culture of balance and security. Health & Financial Security Comprehensive Coverage: Premium medical, dental, and vision insurance. Future Planning: 401(k) program with a competitive company match. Safety Net: Life and Long-Term Disability (LTD) insurance included. Work-Life Harmony True Balance: Snail Games is known for a genuine focus on work/life balance, avoiding the “crunch” culture prevalent in the industry. Time Off: Paid company holidays, dedicated vacation time, and separate sick leave to ensure you can recharge when needed. Location & Travel While this is a remote position, it is a role of presence. Travel: You will be required to travel for key production milestones and motion capture shoots at external locations. The Beverly Hills Connection: While remote across eligible states, being near the Los Angeles area is preferred for periodic high-touch collaboration. Diversity, Inclusion, and Equal Opportunity Snail Games USA is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Our cross-border collaboration with teams in Europe and Asia provides a unique cultural tapestry where every voice is heard. We do not discriminate based on race, religion, color, sex, gender identity, sexual orientation, age, non-disqualifying physical or mental disability, national origin, or veteran status. How to Apply Are you ready to set the standards for the next generation of online gaming? Snail Games is looking for a leader who is as comfortable in a mocap suit as they are in an AI prompt or an Unreal Sequencer timeline. Submission Requirements: Cinematic Reel: Showcasing real-time Unreal Engine work (UE4 or UE5). Please include “before and after” examples of Sequencer work if possible. Resume: Highlighting your experience with distributed teams and pipeline development. Case Study: A brief description of a time you identified a cinematic workflow inefficiency and the solution you proposed to solve it. Join Snail Games USA. … Read more

Naughty Dog is hiring Senior Gameplay Animator

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Job Overview Company Name: Naughty Dog / Sony Interactive Entertainment Position Title: Senior Gameplay Animator USA Base Pay Range: $126,400 – $227,000 USD Employment Type: Full-time Location: Santa Monica / Los Angeles, CA Work Model: Hybrid / On-site Incentives: Annual Bonus & Additional Incentive Plans Current Project: Intergalactic: The Heretic Prophet Naughty Dog, the world-renowned developer behind The Last of Us and Uncharted series, is currently seeking a Senior Gameplay Animator. Known for pushing the boundaries of interactive storytelling and technical fidelity, the studio—affectionately known as “The Kennel”—is currently developing its next major title: Intergalactic: The Heretic Prophet. This is a high-impact role requiring a blend of elite artistic sensibility and deep technical expertise. As a Senior Gameplay Animator, you will be responsible for defining the movement language of characters and creatures, ensuring that every frame of animation serves both the gameplay mechanics and the narrative immersion. The Role: Innovating at the Frontier of Animation At Naughty Dog, gameplay animation is not a secondary concern; it is the core of the player’s emotional connection to the world. You will work within a highly collaborative environment, bridging the gap between the Animation, Design, and Engineering teams. Core Responsibilities 1. Systems Development & Tooling Advanced Implementation: Facilitate the creation of complex, high-quality animation systems that allow for seamless character movement. Pipeline Innovation: Streamline and innovate the animation pipeline to ensure the “Kennel” remains at the forefront of the industry. Technical Strategy: Contribute to the strategic development of internal technologies and proprietary artistic processes. 2. Animation Content & Quality High-Fidelity Creation: Develop high-quality animation content for new character behaviors and systems, implementing them directly into the game engine. Style Maintenance: Work with animation leadership to define and maintain the quality bar, ensuring the “Naughty Dog look”—characterized by weight, momentum, and emotional nuance. Troubleshooting: Analyze and resolve in-game animation implementation issues, ranging from IK solver glitches to complex state machine transitions. 3. Leadership & Mentorship Project Ownership: Take full ownership of challenging animation projects from concept to final polish. Mentoring: Provide guidance to mid-level and junior team members, fostering a culture of growth and shared knowledge. Documentation: Create thorough documentation of new techniques and workflows to build a lasting internal knowledge base. Candidate Requirements & Skills This is a senior-level position requiring a “Technical Animator” mindset—someone who can create beautiful motion while understanding exactly how that motion is computed in real-time. Professional Experience Industry Veteran: Minimum of 5+ years of professional experience in technical animation for AAA games. Proven Track Record: A portfolio demonstrating visually stunning animations across diverse genres, with a focus on realism and character-driven movement. Technical Proficiencies Programming/Scripting: Proficiency in Python, C#, or C++ is required to facilitate tool creation and pipeline automation. Engine Tools: A deep understanding of in-game animation systems, including State Machines, Blend Trees, and IK Solvers. DCC Expertise: Expert-level mastery of Maya or Motionbuilder, specifically within motion capture (mocap) and keyframe-based pipelines. Diversity, Demographics, and Inclusion in Game Development Naughty Dog and Sony Interactive Entertainment (SIE) have made significant strides in fostering an inclusive environment. Understanding the broader demographic landscape of the industry provides context for Naughty Dog’s commitment to diverse candidate recruitment. Industry Demographics (General Statistics) According to recent industry-wide surveys (such as those by the IGDA and various studio transparency reports): Gender Representation: In AAA game development, approximately 24% to 30% of the workforce identifies as women. Naughty Dog actively encourages female and non-binary applicants to bridge this historical gap. Ethnic & Racial Diversity (USA): White/Caucasian: ~64% Asian: ~16% Hispanic/Latinx: ~8% Black/African American: ~4% Multi-ethnic/Other: ~8% Inclusion Initiatives: PlayStation Studios, including Naughty Dog, operates several Employee Resource Groups (ERGs) to support Black, LGBTQ+, and female developers. Their “Fair Chance” hiring policy ensures that qualified applicants with arrest or conviction records are considered, prioritizing current skill and character over past history. Compensation, Perks, and The Naughty Dog Lifestyle Naughty Dog is famously located in the Los Angeles area, offering a competitive salary range that reflects the high cost of living and the elite skill level required. Financial Rewards Competitive Base: A wide salary band ($126k – $227k) allows for growth and recognizes specialized technical skill sets. Incentives: Eligibility for annual bonuses and other long-term incentive plans (LTIPs) based on studio and individual performance. Benefits & Wellbeing Comprehensive Health: Elite medical, dental, and vision coverage for employees and their families. Retirement & Savings: Competitive 401(k) matching and financial planning resources. Work-Life Integration: A hybrid work model that balances the creative energy of on-site collaboration with the flexibility of remote work. Studio Culture: Known for “The Kennel” atmosphere—a place of high standards, intense creative passion, and a shared pride in producing “Game of the Year” contenders. Working Conditions: The Los Angeles Hub The position is based in the Los Angeles zone, the global epicenter of entertainment. Environment: A studio environment that prizes “attention to detail” and “character-driven” storytelling. On-Site Collaboration: While hybrid options exist, the role requires proximity to the studio to facilitate real-time collaboration with Engineering and Design teams on complex animation behaviors. Equal Opportunity & Fair Chance Statement Sony Interactive Entertainment is an Equal Opportunity Employer. They do not discriminate based on gender identity, race, nationality, religion, sexual orientation, or disability. Furthermore, as a Fair Chance Employer, Naughty Dog considers qualified applicants with criminal histories in a manner consistent with local and federal laws, focusing on the individual’s ability to contribute to the future of play. How to Apply Naughty Dog maintains a rigorous selection process to ensure that only the most dedicated and technically proficient animators join the team. Submission Requirements: Portfolio/Demo Reel: Essential. This must showcase your technical implementation (nodes/blend trees) as well as your final artistic output. Animation Test: Shortlisted candidates will likely be asked to complete a specific animation or technical implementation test. Documentation Sample: Highlighting your ability to communicate complex systems to others. Ready to help craft the next narrative masterpiece? Join Naughty Dog and define the future of interactive animation.

Gameloft Brisbane – Senior 3D Character Artist

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Job Overview Company Name: Gameloft Brisbane Position Title: Senior 3D Character Artist Employment Type: Full-time / Permanent Contract Experience Level: Mid–Senior (5+ Years of Professional Experience) Location: Brisbane, QLD, Australia Work Model: Hybrid (Office & Remote Balance) Managerial Role: No (Senior Individual Contributor & Mentor) Salary Range (Estimated): $105,000 – $138,000 AUD (Based on 2026 Brisbane Market Standards) Tech Stack: Maya, ZBrush, Substance Painter, Unreal Engine Gameloft Brisbane is a hub of innovation situated in the heart of Queensland, Australia. We are a studio built on the foundation of high-performance teamwork and a passion for creating immersive, cross-platform experiences. We are currently seeking a Senior 3D Character Artist—a master of digital anatomy and technical optimization—to join our seasoned team. In this role, you aren’t just creating assets; you are crafting the digital souls of our games. From initial high-poly sculpts to real-time engine implementation, your work will define the visual quality of our upcoming titles. The Mission: Defining the Gameloft Brisbane Aesthetic As a Senior Character Artist, your contribution is pivotal. You sit at the intersection of creative vision and technical reality. You will be responsible for a substantial portion of character assets, taking them from concept through final implementation and testing. Key Responsibilities 1. High-End Asset Creation You will lead by example, producing top-tier 3D models that serve as the gold standard for the project. This involves: High-Poly Sculpting: Using ZBrush to create intricate, anatomically correct, and aesthetically compelling characters and creatures. PBR Texturing: Creating physically accurate materials in Substance Painter that respond dynamically to real-time lighting. Game-Ready Optimization: Mastering the retopology process to ensure high-fidelity silhouettes within strict polygon budgets. 2. Technical Leadership & Prototyping The “Senior” title at Gameloft Brisbane carries the weight of technical innovation. You will: Pipeline Development: Prototype new technologies and workflows on target platforms to push the boundaries of what’s possible. Documentation: Create clear technical guides and workflow documentation to ensure best practices are standardized across the team. Budgeting: Assist in defining technical budgets for character art production to ensure performance stability on cross-platform projects. 3. Cross-Disciplinary Collaboration Characters do not exist in a vacuum. You will work closely with: Designers: To ensure character proportions and silhouettes support gameplay mechanics and readability. Graphics Programmers: To understand the impact of real-time lighting and shaders on your models. Rigging/Animation: To ensure your topology allows for the complex deformation required for realistic acting and movement. What You Need to Succeed Gameloft Brisbane is looking for an artist who possesses a “detective’s eye” for detail and an “engineer’s mind” for efficiency. Professional Experience The 5-Year Benchmark: You must have at least 5 years of professional production experience within a game studio environment. Shipped Titles: A proven track record of bringing characters from concept to a shipped, real-time environment. Technical Mastery Software Proficiency: Expert knowledge of Maya, ZBrush, and Substance Painter. Real-Time Savvy: A deep understanding of how lighting, shaders, and engine constraints (draw calls, vertex counts) affect character art. Unreal Engine (Bonus): While we work across platforms, specific knowledge of the Unreal Engine pipeline is highly regarded. Soft Skills & Leadership Mentorship: You enjoy guiding junior artists, providing constructive feedback, and helping others level up their skills. Communication: The ability to convey complex technical or artistic information to non-artistic departments, such as production or code. Perks & Benefits: The Gameloft Brisbane Lifestyle At Gameloft Brisbane, we believe that a great studio culture is the secret ingredient to great games. Our benefits package is designed to support a holistic, balanced life. Health & Wellbeing Private Health & Fitness: Subsidies for health insurance and gym memberships. Mental Health Support: Access to dedicated wellbeing resources and professional support. The Relaxation Zone: A dedicated studio space featuring a commercial-grade massage chair. Family & Flexibility Hybrid Work: A flexible model that recognizes the importance of work-life balance. Parental Support: Paid parental leave and childcare assistance programs. Leave for Every Occasion: Including Birthday leave, Women’s health leave, Volunteer leave, and a full Christmas shutdown to recharge. Studio Culture & Extras The Rooftop: Our Brisbane studio features a stunning rooftop terrace with river views, perfect for Friday social drinks and game tournaments. Daily Fuel: Free commercial espresso, light breakfast options, and daily snacks. Mr. Hendricks: Our studio mascot, a friendly Dachshund, who ensures the vibe remains welcoming and fun. Financial Growth: Generous referral bonuses and subsidised car parking. Working at Gameloft Brisbane: A Professional Overview The Gameloft Brisbane studio is known for its “Seasoned Team” environment. When you join us, you are joining a group that has consistently delivered quality products for years. The Work Model We operate on a Hybrid Model. This means you get the best of both worlds: the focused, quiet environment of your home office and the high-energy, collaborative “brainstorming” sessions on-site in Brisbane. The Diversity & Inclusion Commitment Gameloft is an equal opportunity employer. We believe that diverse teams make better games. We welcome applicants from all backgrounds, regardless of race, religion, gender identity, or sexual orientation. Our studio is a safe space where “Bold & Talented” people can truly be themselves. How to Apply at Gameloft Brisbane If you are a Senior Artist looking for a challenge that rewards your technical resourcefulness and artistic passion, we want to see your work. Application Checklist: Comprehensive Portfolio: Showcasing high-poly sculpts, low-poly wireframes, and final engine-ready textures. Professional Resume: Highlighting your 5+ years of production experience. Cover Letter: (Optional but encouraged) Tell us about a specific character challenge you solved and how you optimized it for real-time performance. Join us in Brisbane. Let’s create something iconic.

Lead Animation Artist – Gameloft Brisbane

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Job Overview Company: Gameloft Employment Type: Full-time, Permanent Studio Location – Brisbane (Featuring a stunning rooftop terrace & river views) Work Model – Hybrid (Supporting a healthy work-life balance) Experience – 5+ Years in art leadership Core Tech Stack – Unreal Engine & Autodesk Maya Studio Mascot – Mr. Hendricks (Our friendly studio Dachshund) The Gameloft Opportunity Are you ready to lead at one of the world’s most iconic gaming studios? Gameloft Brisbane is looking for a visionary Lead Animation Artist to join our bold and talented team.  you don’t just make games; you shape the visual direction of immersive worlds. We offer a high-energy collaborative environment where innovation is celebrated and every artist has a voice. Key Responsibilities Team Leadership: Inspire and mentor a team of character artists and animators, fostering professional growth and creative excellence. Creative Collaboration: Partner with the Art Director, Associate Character Lead, and Game Designers to establish and maintain a cohesive visual style. Quality Assurance: Ensure all character models and animations align with the artistic vision and meet AAA quality standards. Pipeline Management: Oversee production schedules and resource allocation to ensure all project milestones are met on time. Technical Integration: Work closely with engineering and design teams to ensure seamless integration of assets into the game engine. Innovation: Stay at the forefront of industry trends and emerging technologies to refine and innovate artistic processes. Your Mission at Gameloft As a Lead Animation Artist, you will be a pillar of the Gameloft creative pipeline, bridging the gap between artistic vision and technical execution. Mentorship: Lead and inspire a team of Gameloft character artists and animators, providing the guidance necessary for their growth and development. Artistic Vision: Collaborate with the Art Director and Game Designers to establish and defend the visual style of the project. Production Oversight: Manage animation production schedules and allocate resources to ensure project milestones are hit with High-level quality. Cross-Disciplinary Synergy: Work alongside programmers and designers to ensure seamless asset integration into the game engine. The Candidate Profile Proven Leadership: 5+ years of experience leading art teams and delivering high-quality projects. Technical Expertise: Mastery of Unreal Engine and Maya, with a deep understanding of animation pipelines. Artistic Depth: Expert knowledge of character design, anatomy, facial expressions, and the principles of timing and weight. Modeling Skills: Proficiency in high-poly and low-poly modeling and modern texturing workflows. Gameloft Perks & Benefits Joining Gameloft means gaining access to a world-class benefits package designed to support your life inside and outside the studio: Wellness & Health: Private health insurance, fitness subsidies, and access to mental health support. Unique Leave: Birthday leave, Women’s health leave, Volunteer leave, and a full Christmas shutdown. Studio Culture: Daily snacks, light breakfast, commercial espresso machine, and Friday social tournaments. Family Support: Paid parental leave and childcare assistance. Relaxation: A dedicated quiet space featuring a massage chair and a games room for downtime. Join US If you are an experienced leader looking for a challenge that rewards bold thinking and creative excellence, Gameloft is the place to be. Apply now to help us build the future of play in Brisbane.

Arrow International -Animator jobs in Las Vegas

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Job Overview Company: Arrow International (World #1 in Charitable Gaming) Primary Keyword: Animator jobs in Las Vegas Industry Focus: Electronic Gaming Systems & Social Entertainment Job Type: Full-time / Permanent (On-site Studio) Experience: 3+ Years in a professional animation or game dev role Education: Degree in Animation, Fine Arts, Game Design, or equivalent slot-gaming experience As the industry evolves, Animator jobs in Las Vegas are increasingly focused on the “real-time” experience. Arrow International, the world’s #1 manufacturer of charitable gaming products, is looking for a Mid-Level Animator to join their high-performing Visual Development Team. This role is perfect for a technical artist who can breathe life into 2D assets and create the high-stakes excitement required for global slot game markets. About Arrow International: Our Culture & Mission At Arrow, we believe that “work” and “fun” should never be mutually exclusive. Our mission is to power charitable gaming worldwide, providing the financial engine for thousands of non-profit organizations. Why Join Us? A Winning Culture: We operate as a high-performing team. We value passion, technical resourcefulness, and a collaborative spirit. Unrivaled Benefits: We go beyond the standard medical/dental/vision. Our team members enjoy a unique Profit-Sharing program and a Bonus Week of Paid Time Off every July to recharge. Innovation at Scale: As the world’s #1 maker of charitable gaming products, your work will be seen by millions of players globally. Stability & Growth: The gaming industry is evolving, and Arrow is at the forefront. We offer a stable, long-term career path with ample opportunities for professional advancement. Role Overview: The Animator’s Mission The Animator is a bridge between static art and an immersive player experience. In the competitive world of slot gaming, the “feel” of the game is determined by the fluidness of the reels, the impact of the win celebrations, and the personality of the characters. You will be responsible for creating dynamic motion graphics and character animations that elevate our visual identity. This isn’t just about moving objects from point A to point B; it’s about rhythm, weight, and “the juice”—that extra level of polish that makes a game feel premium. Core Responsibilities 1. Visual Development & Motion Graphics Design & Execute: Create high-fidelity animations for symbols, backgrounds, and user interfaces (UI) that align with the game’s theme. Polishing: Apply a high degree of “polish” to existing assets to ensure every frame of the game meets our quality standards. Mockups: Rapidly prototype motion tests and concept mockups to help stakeholders visualize the final product before full-scale production. 2. Character & UI Animation Expressive Character Work: Utilize Adobe After Effects and Spine to create expressive, personality-driven character movements. Interface Dynamics: Ensure that UI elements (buttons, meters, transitions) feel responsive and rewarding to the player. 3. Technical Integration & Pipeline Collaboration Asset Prep: Use Photoshop for texture work and preparing 2D assets for the animation pipeline. Unity Implementation: Collaborate with engineers to implement animations, particle systems, and special effects within the Unity3D engine. Optimization: Ensure all animations are optimized for real-time performance without sacrificing visual fidelity. 4. Team Synergy Participate in creative brainstorms with artists, producers, and game designers. Offer constructive feedback during reviews and remain open to iterative design changes. Candidate Requirements Technical Skills Animation Fundamentals: A mastery of the 12 principles of animation (timing, ease-in/out, squash and stretch, etc.). Adobe Creative Suite: Expert-level proficiency in After Effects and Photoshop. Real-Time Engines: Working knowledge of Unity3D, specifically with its animation controllers and particle systems. Rigging: Experience with 2D rigging (preferably in Spine) to create flexible, reusable character assets. Professional Experience Minimum 3 Years: Proven track record in a professional animation role, preferably within the gaming or casino industry. Portfolio: A strong demo reel that showcases a variety of styles, specifically highlighting motion graphics and character work. Preferred “Bonus” Skills Experience with Blender or Maya for 3D elements. Understanding of Shader animation workflows. Knowledge of the specific regulatory and psychological nuances of the Casino/Gambling industry. Detailed Benefits & Compensation Architecture Arrow International believes in rewarding those who contribute to our success. Our total rewards package is designed to provide financial security and a healthy work-life balance. Profit Sharing: When the company wins, you win. We distribute a portion of our success back to our employees. 401(k) Matching: Competitive matching to help you secure your future. Paid Time Off (PTO): Generous accrual rates for vacation and sick time. The July Bonus Week: A unique perk where the studio closes for a week in July, giving everyone a collective break. Comprehensive Health: Medical, dental, and vision insurance plans with various coverage levels to fit your needs. Working Conditions & Physical Requirements This role is located in our Las Vegas Studio. We value the creative energy that comes from in-person collaboration. Environment: A professional studio setting with a low noise level. Visual Requirements: Must have excellent close vision and the ability to adjust focus for long periods of screen-based work. Collaboration: Requires the ability to sit for extended periods while engaging in high-level creative problem-solving. Our Commitment to Diversity & Inclusion Arrow International is an Equal Opportunity Employer. We believe that diversity drives innovation. We are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, gender identity, sexual orientation, national origin, age, or disability. ADA Compliance: We are dedicated to following the requirements of the Americans with Disabilities Act. If you require reasonable accommodation at any stage of the application or interview process, please reach out to our HR team at hr@arrowinternational.com. How to Apply If you are a creative powerhouse with a technical mind and a passion for gaming, we want to see your work. Submission Checklist: Updated Resume: Highlighting your 3+ years of experience. Demo Reel/Portfolio: Link to your best work (After Effects/Spine/Unity). Cover Letter: Tell us why you’re the perfect fit for the Arrow International team. Ready to level up your career? Apply today and let’s build the future of gaming together! Arrow International: Redefining Fun. Empowering Communities.

Boulder Media jobs 2026 Character Artist, Ireland

Boulder Media

Job Overview Role Overview: Boulder Media Jobs Category Details Company Name Boulder Media Position Title Incidental Character Artist Job Type Full-Time (Specified-Purpose Contract) Location Dublin, Ireland (Hybrid Remote) Estimated Salary €35,000 – €50,000 (Based on experience) Key Software Toon Boom Harmony & Adobe Photoshop Deadline February 25th, 2026 Boulder Media jobs: Dublin mein Incidental Character Artist ki vacancy! Payein €35k – €50k salary, hybrid work, aur Toon Boom Harmony par kaam karne ka mauka. My Little Pony jaise projects ka hissa banne ke liye 25 Feb tak apply karein! Are you searching for the next step in your animation career? Boulder Media jobs offer a unique opportunity to join one of Ireland’s most prestigious studios. We are currently looking for a talented Incidental Character Artist to join our Dublin-based team on a full-time, specified-purpose contract. At Boulder Media, we don’t just create animation; we build worlds. By applying for Boulder Media jobs, you become part of a legacy that includes hits like The Amazing World of Gumball, Transformers Cyberverse, and the Netflix feature My Little Pony: A New Generation. Why Choose Boulder Media Jobs? When you look at Boulder Media jobs, you’ll find more than just a paycheck. We offer a “family” culture that balances hard work with a jam-packed social calendar: Creativity & Culture: From D&D nights and bake-offs to wrap parties and sketch-ups. Inclusion: We host cultural events to celebrate our international staff, ensuring everyone feels at home. Growth: Boulder Media jobs provide full access to the DCM Learning Platform for continuous professional development. Key Responsibilities As a core member of the design team, your role will include: World Building: Using Toon Boom Harmony to draw incidental and background characters that populate our scenes. Asset Development: Creating poses, expressions, hand charts, and props directly from animatics. Pipeline Synergy: Working closely with the Rigging and Cleanup teams to ensure all character artwork aligns with production standards. Technical Management: Organizing and naming files according to approved conventions on ftrack servers. Style Adherence: Maintaining strict line quality and adhering to the specific visual style of the show. Requirements for Applicants To qualify for these Boulder Media jobs, candidates should possess: Strong Portfolio: A showcase of high-quality drawing skills and character variety. Software Proficiency: Essential experience drawing in Toon Boom Harmony; good knowledge of Photoshop. Observational Excellence: A strong aptitude for anatomy, weight, and stylized character design. Teamwork: Ability to work within weekly quotas and follow directions from the Team Lead. Communication: Fluency in English (written and spoken). Comprehensive Benefits Package Boulder Media jobs come with a competitive set of perks designed for work-life balance: Hybrid Working: Flexible arrangements combining remote and in-studio work. Generous Leave: 21 days’ holidays, plus extra paid days for Good Friday and Christmas Eve. Health & Wellness: Paid sick leave, Vision/Eye Care, and an Employee Assistance Programme. Financial Security: Death-In-Service Benefit and Bike-to-Work Scheme. Flexibility: Flexi-benefits toward Health Insurance or Gym Memberships and Temporary Remote Work Abroad options. How to Apply If you are ready to start your journey with Boulder Media jobs, please send your CV and portfolio link to jobs@bouldermedia.tv. Boulder Media is an equal opportunity employer committed to diversity. If you require any reasonable accommodations for the interview process, let us know!

Nuke VFX Supervisor at Rockstar Games, Carlsbad

Rockstar Games

Job Overview Company Name: Rockstar Games – The world-renowned studio behind industry-defining titles like Grand Theft Auto and Red Dead Redemption. Position Title: Nuke VFX Supervisor – A high-level leadership role within the elite Video Production Department. Primary Location: Carlsbad, CA (San Diego County) – Based in a brand-new, state-of-the-art game development studio. Annual Salary Range: $140,000 – $160,000 USD (Base pay, with total compensation potentially including bonuses, equity, and full benefits). Employment Type: Full-Time, In-Office – Joining an inclusive, highly-motivated team environment. Department: Video Production – The team responsible for all global trailers, social media assets, broadcast TV, and cinema content. Core Technology Stack: * Foundry Nuke Studio: Expert-level mastery for high-end compositing and feedback. ShotGrid: Proficiency in asset management and production tracking software. Experience Level: 5+ Years of related industry experience in Film, TV, or Games. Key Responsibilities: Managing, tracking, and providing Quality Control (QC) for the Nuke Compositing Team across multiple projects. Overseeing the hiring and supervision of short-term contract Nuke compositors. Adapting existing workflows and recommending improvements for efficiency and scaling. Collaborating with team leads and various departments to track and request assets for final delivery. Required Qualifications: * Bachelor’s degree and a proven track record as a VFX Supervisor/Producer on major motion picture or TV projects. Experience overseeing artists within a large-scale, fast-paced production pipeline. Strong artistic aesthetic with a meticulous eye for detail and cinematic storytelling. Application Requirement: A professional reel or portfolio is mandatory to be considered for this role. Are you an elite compositor with the leadership prowess to oversee world-class visual effects for the most anticipated entertainment experiences on the planet? Rockstar Games—the visionary studio behind cultural phenomena like Grand Theft Auto and Red Dead Redemption—is seeking a high-caliber Nuke VFX Supervisor to join our Video Production Department. This is a premier opportunity to step into an influential role at our new, state-of-the-art game development studio in Carlsbad, California. As a Nuke VFX Supervisor, you will be the guardian of visual quality for all trailers, social media assets, broadcast commercials, and cinema spots released by Rockstar Games. If you have the technical mastery of Foundry Nuke and the management experience to lead a motivated team of artists, we invite you to apply for one of the most prestigious Rockstar Games jobs currently available. *Note: Base pay is determined by market location and individualized factors including skills, experience, and knowledge. Total compensation may also include bonuses, equity awards, and a comprehensive benefits package. The Rockstar Games Environment: Why This Role Matters At Rockstar Games, we don’t just make games; we create living, breathing worlds. The Video Production Department serves as the bridge between our internal development and our global audience. Every frame of a Rockstar trailer is scrutinized by millions, making the Nuke VFX Supervisor a critical gatekeeper of the brand’s visual excellence. What sets Rockstar Games jobs apart? Scale of Impact: Work on large-scale creative projects that redefine the entertainment medium. State-of-the-Art Facilities: Our Carlsbad studio is a brand-new hub of innovation designed specifically for high-end game development and video production. Inclusive Excellence: Join a highly-motivated environment that promotes equal opportunity, dignity, and respect for all artists. Collaborative Culture: Learn and innovate alongside the most talented people in the industry, including directors, designers, and programmers. Detailed Job Responsibilities In this role, you will transition from a hands-on artist to a high-level manager, ensuring the Nuke Compositing Team delivers flawless visuals under tight deadlines. 1. Team Management & Quality Control (QC) Shot Supervision: Track, manage, and provide rigorous QC for the Nuke team’s work across multiple concurrent projects. Artistic Direction: Ensure every shot meets the “Rockstar Standard” for detail, lighting, and cinematic feel. Hiring & Mentorship: Contribute to the hiring process and oversee Short-Term Contract Nuke Compositors, ensuring they integrate seamlessly into our high-performance culture. 2. Pipeline & Workflow Innovation Workflow Adaptation: Master Rockstar’s existing Nuke workflows while proactively recommending improvements for efficiency and scaling. Departmental Synergy: Work closely with Team Leads and other departments (Art, Narrative, Programming) to request and track assets required for final composites. Problem Solving: Function effectively in a fast-paced environment, identifying technical bottlenecks before they impact delivery schedules. 3. Strategic Communication Asset Tracking: Utilize tracking and asset management software to maintain a transparent view of project progress. Collaborative Leadership: Foster a healthy team dynamic through clear, direct communication, ensuring all target deadlines are met without compromising quality. Requirements for the Nuke VFX Supervisor Job We are looking for a veteran of the film or television industry who is ready to apply their skills to the world of high-end gaming video production. Education: Bachelor’s degree in a related field. Professional Experience: 5+ years of related industry experience, specifically in Film or TV VFX. Supervisor Credits: You must have held a VFX Supervisor or Producer role on major Motion Picture or Television projects. Technical Mastery: Expert-level comfort with the latest versions of Foundry Nuke Studio. Software Proficiency: Experience with a variety of tracking and asset management software (e.g., ShotGrid). Leadership Track Record: Proven experience overseeing VFX artists within a structured production pipeline. Artistic Aesthetic: A “keen eye” for detail and a strong artistic sense for composition and photo-realism. Compensation, Benefits & Inclusion Rockstar Games believes in rewarding the industry’s best talent with highly competitive compensation packages. Salary: The base pay range for this Carlsbad-based position is $140,000 – $160,000 USD. Total Rewards: In addition to base pay, employees may be eligible for bonuses, equity awards, and a full range of medical, financial, and wellness benefits. Equal Opportunity: Rockstar is committed to creating a work environment that promotes equality. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, race, or protected category. Accommodations: Rockstar provides reasonable accommodations to qualified job applicants with disabilities during the recruitment process. Demographics and Representation in VFX and Tech In the spirit of transparency and industry awareness, it is worth noting the current landscape of the VFX and gaming sectors. Diversity in high-level roles like the Nuke … Read more

Warner Bros. Discovery hiring Animator, London

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Are you a master of the digital lens looking for a career-defining role with a salary of £65,000 – £85,000+ GBP? Do you possess the rare ability to blend high-octane action with nuanced character performance? Warner Bros. Discovery (WBD)—the home of wizards, dragons, and the world’s most iconic superheroes—is seeking a Senior Cinematic Animator to join our elite Cinematic Team in London. This is more than a Warner Bros. Discovery job; it is an invitation to work within the “stuff dreams are made of.” You will be the architect of mood, tone, and life, bringing our legendary IPs to the living rooms of millions through immersive, real-time in-engine cinematics. If you are a pioneer in Unreal Engine 5 and a veteran of AAA storytelling, we want you to help us create what’s next. Job Overview Company Name: Warner Bros. Discovery (WBD) – A global entertainment leader and home to iconic brands like DC, Harry Potter, and Game of Thrones. Position Title: Senior Cinematic Animator – A key role responsible for the mood, tone, and life of real-time in-engine cinematics. Primary Location: London, United Kingdom – Based in a world-class creative hub with access to industry-leading talent. Salary Range: £65,000 – £85,000 GBP (Estimated annual compensation based on London senior benchmarks and AAA experience). Employment Type: Full-Time position offering career-defining opportunities and thoughtfully curated benefits. Work Model: Hybrid – A flexible balance of remote work and in-office collaboration to support team synergy and work-life balance. Core Technology Stack: Unreal Engine 5: Expert-level use of Sequencer and MetaHuman technology for real-time storytelling. Maya & Motion Builder: Primary tools for character animation, body mechanics, and motion capture data manipulation. Experience Level: Senior – Requires a proven track record, including having shipped at least one AAA video game title. Key Responsibilities: Developing industry-leading scenes from pre-visualization to final in-engine playback. Integrating motion capture data, keyframe animation, and camera composition to drive narrative sequences. Collaborating with the Cinematic Director to maintain visual excellence and consistency across WB branded IPs. Defining best practices and advancing the cinematic pipeline while respecting technical constraints and budgets. Required Skills: Strong animation foundations (body mechanics, facial, and timing) and a keen eye for cinematic language (composition, lighting, and editing). Why Choose Warner Bros. Discovery Jobs? Warner Bros. Discovery stands as a global leader in entertainment, connecting the world’s most talented creators with the most beloved brands. Joining the Cinematic Team in London places you at the epicenter of a “technology trailblazer” environment. The WBD Advantage: Iconic IP Portfolio: Work on world-renowned brands that define global pop culture. Hybrid Flexibility: A thoughtfully curated work model that respects your work-life balance while fostering in-office collaboration. Inclusion & Culture: Be part of a workforce that celebrates diverse perspectives and supports employees to grow into their best selves. Cutting-Edge Tools: Direct access to the latest MetaHuman and UE5 pipelines, pushing the boundaries of what is possible in real-time rendering. Detailed Job Responsibilities In this role, you are a storyteller first. You will be responsible for the entire cinematic lifecycle, from the raw motion capture stage to the final, polished in-engine playback. 1. Narrative Sequence Development Cinematic Vision: Create industry-leading scenes that drive the game’s narrative through expert cinematography, composition, layout, and editing. Visual Voice: Ensure that every cinematic sequence aligns with the project’s specific “visual voice,” maintaining consistency in mood and tone throughout the game. End-to-End Pipeline: Take cinematic scenes from the pre-visualization (pre-viz) phase all the way to final, high-quality implementation in the engine. 2. Performance & Technical Animation Mocap Mastery: Work extensively with performance capture data, cleaning and enhancing it to ensure character performances feel grounded and emotionally resonant. Keyframe Expertise: Combine mocap with hand-keyed animation for facial expressions, body mechanics, and complex prop interactions. Engine Integration: Deep-dive into Unreal Engine 5, utilizing Sequencer and MetaHuman technology to manipulate animation content for perfect real-time playback. 3. Leadership & Process Innovation Pipeline Best Practices: Assist in defining the processes that improve studio workflows, establishing a high standard of visual excellence that colleagues can follow. Cross-Disciplinary Synergy: Collaborate with Design, Narrative, Tech-Anim, and Programming teams to ensure cinematic visions stay within technical budgets without compromising on quality. Director Collaboration: Work closely with the Cinematic Director to ensure scene direction is current, relevant, and reaches the desired emotional “hit.” Requirements for the Senior Cinematic Animator Job We are looking for a veteran who has navigated the complexities of large-scale game development and understands the weight of a major brand. Industry Track Record: You must have shipped at least one major AAA video game title. Technical Mastery: High proficiency with Maya and Motion Builder. Unreal Engine 5 Expert: Extensive knowledge of the Unreal 5 toolset, specifically Sequencer and MetaHumans, is highly desired. Animation Foundations: A profound understanding of body mechanics, facial animation, timing, and weight. Cinematic Language: A keen eye for camera movement, lenses, composition, and the “rules” of film editing. Professional Mindset: Excellent organizational skills, a positive attitude, and the ability to deliver tasks on schedule within a console/PC production pipeline. Application Requirements To stand out for Warner Bros. Discovery jobs, your application must include: A World-Class Demo Reel: Showcase your ability to handle cinematic storytelling, camera work, and high-fidelity character performance. Narrative Focus: Highlight scenes where your animation specifically supported or enhanced the story. Technical Breakdown: Briefly explain your role in the pipeline (e.g., “Mocap cleanup,” “UE5 Sequencer setup,” “Camera Layout”).