festybay

Create Your FestyBay Profile

Outpost VFX hiring Senior Compositor, London

outpost_vfx_logo

Job Overview Company Name – Outpost VFX Company: Outpost VFX Location: London / Bournemouth, United Kingdom Department: Compositing Job Status: Live Job Employment Type – Full-time  Department – Compositing The Outpost Culture: What Makes Us Different? Outpost VFX is an ambitious and rapidly growing studio, but our primary focus remains on nurturing personal connections and supporting one another. We believe in building a creative environment where every individual feels valued and treated with respect. As a Senior Compositor at Outpost, you contribute to more than just high-end episodic and film productions; you help develop a positive culture that we aim to spread throughout the global VFX community. We make time to celebrate our collective successes and are constantly seeking ways to enhance the experience of our team, our clients, and the world around us. Detailed Job Description & Responsibilities The Senior Compositor role requires a blend of advanced technical problem-solving and a sophisticated artistic eye. You will be responsible for the “invisible art” that makes modern filmmaking possible. 1. Visual Integration and Mastery Shot Finalization: Combine live-action and computer-generated elements into seamless visual effects shots. Creative Alignment: Ensure that every shot realizes the specific vision and creative direction of the client and Visual Effects Supervisor. Aesthetic Integrity: Take full responsibility for the beauty, realism, and technical quality of the final image before it is delivered. 2. Technical Excellence in Nuke Nuke Proficiency: Demonstrate a strong ability in all aspects of compositing within Nuke, integrating 2D, 3D, and live-action elements to a high-end standard. Photorealism: Apply a deep understanding of photorealism, including how color, lighting, and composition interact in the real world. Detail Orientation: Maintain a strong eye for detail to ensure zero technical defects in high-resolution final outputs. 3. Pipeline Collaboration Instructional Implementation: Effectively understand and apply complex shot notes from supervisors and clients. Team Synergy: Work alongside a group of incredibly talented, friendly, and genuine individuals who make up the Outpost team. Continuous Growth: Utilize online training platforms and internal learning resources to continue developing and honing your skills. Qualifications and Key Skills To succeed as a Senior Compositor at Outpost VFX, you must demonstrate: High-End Experience: A proven track record of delivering high-end visual effects for film and episodic projects. Technical Breadth: Mastery of Nuke for complex 2D and 3D integration. Visual Expertise: An expert understanding of color science, lighting, and composition. Adaptability: The ability to pivot based on creative feedback while maintaining a steady production pace. What’s in it for You? Joining Outpost as a Senior Compositor offers unique career benefits: Valuable Contribution: Make a tangible impact on world-class productions and studio culture. Development Resources: Access internal and external training to stay at the cutting edge of compositing technology. Progressive Environment: Work in a studio that actively challenges norms and encourages different perspectives. Inclusive Workspace: Join an equal opportunities employer where employment is based solely on talent and potential. Industry Context: The Senior Compositor in 2026 The role of the Senior Compositor has evolved as visual effects become more integrated into the early stages of production. In 2026, a Senior Compositor must not only be a technician but also a visual storyteller who understands the physics of light and the nuances of digital cinematography. As streaming platforms continue to demand feature-film quality for episodic content, the pressure on the Compositing department to deliver photorealistic results has never been higher. At Outpost, we provide the resources and the supportive atmosphere necessary to meet these high-stakes demands without compromising on artist well-being. Equal Opportunities at Outpost At Outpost, we believe our strength lies in our differences. These differences help us take different perspectives, challenge industry norms, and create a special environment based on mutual respect. We are an equal opportunities employer. No candidate will receive less favorable treatment based on age, gender, race, ethnicity, disability, sexual preference, or any other factor that has no bearing on their ability to perform the job. What Happens Next? If you think Outpost sounds like a good fit for your career, or if you simply want to chat with someone about the role and our unique culture, get in touch today! We are looking for talented individuals who are ready to make a positive difference every day. Application Requirements: Resume: Detailing your experience on high-end episodic and film projects. Showreel: Demonstrating your ability to integrate 2D, 3D, and live-action elements in Nuke. Collaborative Spirit: A willingness to contribute to a culture that puts people first.

Senior Layout Artist – Outpost VFX 2026

outpost_vfx_logo

Job Overview Company Name – Outpost VFX Location: London / Bournemouth, United Kingdom Department: Layout Position Type: Full-time Job Status: Live Employment Type – Full-time Primary Software – Houdini & Maya Estimated Salary – £55,000 – £75,000 per year (Competitive based on experience) The Role: Shaping the Visual Narrative at Outpost VFX Outpost VFX is seeking a visionary Senior Layout Artist to join our world-class team in the United Kingdom. In this role, you serve as the foundational architect of the frame, bridging the gap between conceptual storytelling and final visual effects execution. As a Senior Layout Artist, you are responsible for the pre-visualization and post-visualization of shots, utilizing camera perspective, character blocking, and staging to enhance the narrative flow of high-end episodic and feature film productions. At Outpost, we don’t just “process shots”; we craft experiences. We are looking for a Senior Layout Artist who possesses a deep understanding of cinematic composition and the technical prowess to translate a director’s vision into a 3D environment. Whether you are working from our London hub or our Bournemouth studio, you will be part of an ambitious, growing team that prioritizes personal connections and collective success. What Makes Outpost VFX Different? The culture at Outpost is built on the philosophy that people matter. We strive to build a creative environment where every Senior Layout Artist feels valued, respected, and empowered to make a positive difference every single day. While we are ambitious and growing rapidly, our core focus remains on: Nurturing Personal Connections: We believe that the best work comes from a team that supports one another. Celebrating Success: We make time to celebrate our collective achievements across our global studios. Continuous Improvement: We are always looking for ways to enhance the experience for our team, our clients, and the wider world. Equal Opportunities: Strength lies in our differences; employment is based solely on talent and potential regardless of age, gender, race, or disability. Job Description & Core Responsibilities As a Senior Layout Artist, your daily contributions directly influence the final look of major productions. Your responsibilities include: 1. Cinematography and Staging Storytelling Enhancement: Use great constructions of shots through camera perspective and character blocking to drive the story forward. Staging & Composition: Demonstrate a deep understanding of composition and staging to create visually arresting and narrative-driven layouts. Pre-viz & Post-viz: Take responsibility for the pre-visualization and post-visualization stages of shot production. 2. Technical Execution Multi-Software Pipeline: Efficiently navigate and work within both Houdini and Maya to build complex shot layouts. Asset Integration: Place characters, environments, and props within the 3D scene to establish the spatial relationships required for the animation and lighting departments. High-Level VFX: Deliver work suitable for high-level VFX projects, ensuring technical accuracy in lens choice and camera movement. 3. Collaborative Leadership VFX Community Contribution: Contribute to the positive culture we want to spread throughout the VFX community while working on amazing high-end productions. Mentor and Progress: Utilize internal learning and development resources to further your own skills while helping to progress the team. Creative Stance: Work alongside talented, friendly, and genuine individuals to challenge norms and take different perspectives on shot construction. Qualifications and Required Skills To excel as a Senior Layout Artist at Outpost, you must have: Technical Proficiency: Significant experience working in Houdini and Maya is essential. Narrative Instinct: A great eye for layout and a natural intuition for storytelling through a lens. Industry Track Record: Prior experience working on high-level VFX projects for film or episodic television. Staging Expertise: Comprehensive knowledge of camera lenses, sensor sizes, and the principles of physical cinematography. Problem Solving: The ability to resolve complex staging issues and optimize layouts for the downstream pipeline (Animation, FX, and Lighting). What’s in it for You? Joining Outpost as a Senior Layout Artist is a career-defining opportunity to work at a studio that invests in its people: Valuable Contribution: You have the chance to make a tangible impact on high-end productions and the studio’s culture. Training & Development: Access to online training platforms and internal learning resources to help you hone your craft. Career Progression: As a growing team, there are constant opportunities to move into different areas or progress your career within the layout department. Goal Alignment: We will work with you individually to help you achieve your personal and professional goals. Industry Context: The Evolution of the Senior Layout Artist In 2026, the role of the Senior Layout Artist has become more critical than ever. With the rise of virtual production and real-time technologies, the “Layout” phase is no longer just a technical step; it is where the cinematography of a digital world is born. Recent industry statistics from the UK Screen Alliance indicate that Layout and Pre-viz departments have seen a 15% increase in hiring demand over the last two years as episodic content becomes more visually complex. Outpost VFX is at the forefront of this trend, ensuring that every Senior Layout Artist is equipped with the best tools and a supportive environment to meet these modern challenges. Application and Next Steps The Senior Layout Artist position is a live job, and we are actively looking for extraordinary talent. What happens next? If Outpost sounds like the right fit for your career, or if you simply want to chat about the role and our unique culture, get in touch today. We are looking for individuals who want to do things better and create a special environment based on mutual respect. How to Apply: Submit your resume and a reel showcasing your best layout work. Highlight your experience with Houdini and Maya. Ensure your reel demonstrates a clear understanding of camera perspective and storytelling. Outpost is an equal opportunities employer. We believe that our strength lies in our differences and we welcome applicants from all backgrounds.

Production Supervisor – DreamWorks Feature Animation

Dreamworks_animation

Job Overview Company Name – DreamWorks Animation (NBCUniversal) Location: 1000 Flower St, Glendale, California, United States Business Segment: Universal Film / DreamWorks Animation Position Type: Full-Time Work Mode: Hybrid Salary Range – $94,900 – $105,000 per year Work Requirement – Hybrid (Currently 3 days/week; 4 days/week starting Jan 5, 2026) The Role: Tactical Leadership at DreamWorks Animation DreamWorks Animation is looking for adventurous dreamers and tactical leaders to join our feature film production team in Glendale. As a Production Supervisor, you are the engine of the department, responsible for the tactical execution of the schedule while managing artists to reach their full potential. You will navigate the complex journey of filmmaking by partnering with Department Heads to ensure that artistic dreams meet the reality of production deadlines. At DreamWorks, we pride ourselves on being global leaders in high-quality, award-winning animation. We value non-traditional paths to success and believe that transparency, trust, and frequent communication yield the best creative results. If you are passionate about building immersive new worlds and lead with empathy and precision, you are invited to join us in #livingthedream. Core Responsibilities: Schedule and Workflow The Production Supervisor is the primary architect of the department’s day-to-day operations. Your tactical oversight ensures that the film stays on track and on budget. Schedule Management: You will manage the department schedule, track labor weeks, and coordinate day-to-day workflows. This includes creating internal schedules and staffing requirements while highlighting critical assumptions or vulnerabilities. Budget Oversight: Working alongside the APM, PM, or AP, you help ensure department schedules and budgets remain updated as changes occur in the film’s production flow. You are responsible for approving and managing overtime within your assigned departments. Artist Casting: In collaboration with Department Heads, you will cast assignments and issue deadlines, ensuring that the work’s complexity aligns with the established budget and schedule. Goal Tracking: You manage the department to 8-week goals, looking ahead to ensure weekly quotas, achievements, and inventory expectations are consistently met. Strategy and Problem Solving: You will strategize with upper management and other Production Supervisors to resolve efficiency issues or inventory overages, offering solutions for problems impacting the budget. Reporting: You are responsible for building and maintaining reports that clearly illustrate both department-wide and individual artist productivity. Leadership and Team Development As the primary Production Supervisor person within the department, you serve as a coach and mentor to the production staff. Supervision: You supervise and coach Production Coordinators and Production Assistants, ensuring they are well-trained and prepared for daily tasks. Performance Reviews: Partnering with the Department Head, you provide timely performance feedback and drive the annual review process for the crew. Conflict Resolution: You navigate and resolve departmental conflicts, working with Human Resources when additional support or guidance is required. Dailies Management: You ensure dailies are efficient and that the production staff provides clear framing of progress against quota goals and previous notes. Hiring and Wrap: You may participate in the interviewing and hiring process and will work on the creation of Post-Mortem and wrap book materials at the end of production. Communication and Culture The Production Supervisor sets the day-to-day tone for the department, fostering an environment where creativity and productivity thrive. Cultural Strategy: You are responsible for the day-to-day tone in support of the studio’s cultural strategy, promoting a positive and motivating work environment. Representation: You represent the department in weekly production meetings, reporting progress and discussing solutions to any issues impeding the workflow. Director Approvals: You attend Director approval meetings and help drive the agenda to ensure artistic goals are reached. Engagement: You perform regular check-ins with the crew, such as walk-arounds, to maintain open lines of communication. Qualifications and Technical Requirements To succeed in this role, you must balance high-level organizational skills with strong interpersonal abilities. Experience: Preferred 5+ years of experience as a Production Coordinator in an animation or film environment. Relationship Building: Demonstrated ability to effectively foster relationships across various levels of a studio. Scheduling Expertise: Ability to build and manage complex, department-specific production schedules. Software Skills: Proficiency in Microsoft Word, Excel, and Gmail is required. Knowledge of production tracking databases, specifically Autodesk Flow Production Tracking (ShotGrid), is highly preferred. Environment: Demonstrated ability to multitask and remain organized in a fast-paced, deadline-driven production environment. Hybrid Work Policy This position is based in Glendale, CA, and follows a hybrid schedule. Current Requirement: Minimum of three days per week in the office. Starting January 5, 2026: Minimum of four days per week in the office. The Company reserves the right to adjust in-office requirements based on production needs. Inclusivity and Industry Statistics DreamWorks Animation and NBCUniversal are equal-opportunity employers. We believe our strength lies in our differences and value the diverse experiences our talent brings to the table. The animation industry has seen significant growth in production management roles. According to the Animation Guild’s 2024 Wage Survey, production management staff (including Coordinators and Supervisors) now make up approximately 18% of the unionized workforce in major Los Angeles animation studios. Furthermore, industry diversity reports indicate that women hold roughly 55% of production management positions in top-tier studios, reflecting a strong trend toward gender parity in the tactical leadership space. DreamWorks continues to support these trends by offering equal employment opportunities regardless of race, gender, disability, or background. Application and Selection Process NBCUniversal’s policy is to provide equal employment opportunities to all. The selection process may include: Application Review: Ensuring your experience as a Production Coordinator aligns with department needs. Interviews: External candidates may be required to attend an in-person interview at our Glendale location prior to a hiring decision. Background Check: NBCUniversal considers qualified applicants with criminal histories in a manner consistent with the City of Los Angeles’ Fair Chance Initiative For Hiring Ordinance. Accommodation: If you are a qualified individual with a disability and require support during the recruitment process, you may request a reasonable accommodation via AccessibilitySupport@nbcuni.com. Conclusion As a Production Supervisor at DreamWorks, you are more than a scheduler; you are a facilitator of dreams. You provide … Read more

Digital Colorist – DreamWorks Feature Animation

Dreamworks_animation

Job Overview Company Name – DreamWorks Animation (NBCUniversal) Position Title – Digital Colorist Location: 1000 Flower St, Glendale, California, United States Business Segment: Universal Film / DreamWorks Animation Position Type: Full-Time (On-Site Required) Union Status: Subject to Local 700 Editor Guild eligibility Base Salary Range – $164,168 – $195,000 per year Employment Type – Full-Time, Permanent The Opportunity: Become a DreamWorks Digital Colorist DreamWorks Animation is looking for adventurous dreamers, innovators, and technical maestros to join our feature film team in Glendale. We are the studio behind unconventional heroes and immersive new worlds, and we are currently seeking a Colorist who understands that color is more than just a technical setting—it is the emotional heartbeat of the story. As a Colorist at DreamWorks, you will step into a community of artists and technologists who push the boundaries of high-quality, award-winning animation. Reporting to the Supervising Colorist, the Colorist takes the lead in grading sessions, collaborating directly with Directors, Producers, and VFX Supervisors to polish our films into their final, cinematic form. If you thrive on the “magic hour,” possess a deep love for the science of light, and believe that teamwork makes the dream work, this is your invitation to join us as a Colorist. What Defines a Digital Colorist at DreamWorks? DreamWorks Animation is a growth-minded studio that prides itself on being a global leader in animated series and feature films. We believe in transparency, trust, and frequent communication. Our studio is built on the idea that talent comes from many paths, and the Colorist role is essential in merging those diverse artistic paths into a cohesive visual masterpiece. As a Digital Colorist here, you are part of the Universal Film business segment, meaning your work reaches consumers globally through the most prestigious theatrical and streaming platforms. You are the final gatekeeper of the image, ensuring that every frame resonates with the intended mood and technical perfection that the Digital Colorist is expected to deliver. Detailed Job Description & Responsibilities The role of a Colorist in feature animation is a highly specialized craft. Unlike live-action grading, animation color requires a unique approach to mattes, renders, and stylistic consistency. As a Digital Colorist, your duties will include: 1. Final Color Delivery & Master Creation The Colorist is responsible for delivering the final, filmmaker-approved color-corrected version of the movie. This encompasses all required versions, including: Theatrical Digital Cinema Masters: Ensuring the film looks spectacular on the big screen. Home Video Masters: Translating the theatrical experience for high-end home theaters. SDR & HDR Versions: As a Colorist, you manage the distinct requirements for Standard Dynamic Range and High Dynamic Range (Dolby Vision and HDR10). 2. Session Leadership & Creative Collaboration The Digital Colorist must be a confident communicator and creative partner. You will: Run live grading sessions independently for Directors and Producers as the lead Colorist. Partner with the VFX Supervisor to refine the look of complex CG environments and characters. Translate abstract emotional notes into precise technical color adjustments using your expertise as a Digital Colorist. 3. Technical Workflow Management Maintaining a world-class pipeline is essential for every Colorist. You will: Manage ACES workflows to ensure color consistency across all departments. Perform color correction using embedded DI-matte channels and multi-pass renders. Conduct Quality Control (QC) on all final deliverables to ensure zero technical defects, a hallmark of a professional Colorist. Qualifications: Requirements for the Digital Colorist We are looking for a Colorist who pairs technical expertise with a sophisticated artistic eye. Basic Qualifications: Experience: 2+ years of professional feature production experience as a Colorist. Software Mastery: Proficiency in the Baselight (v6 or later) color grading system is mandatory for the Digital Colorist position. Specialization: Proven experience as a Colorist on feature animation titles. Workflow Expertise: Deep knowledge of ACES, various color spaces, and advanced shot-matching techniques required of a high-level Colorist. Technical Standards: Comprehensive knowledge of HDR formats (Dolby Vision, HDR10) and mastering for theatrical and SDR deliverables. Desired Qualifications: A Bachelor’s degree is preferred, though professional experience as a Digital Colorist is highly valued. Knowledge of practical photography and the physics of light to enhance your skills as a Digital Colorist. Understanding the Compensation for a Digital Colorist The salary for this Digital Colorist role is competitive, reflecting the high standards of the Glendale/Los Angeles market. Salary Range: $164,168 – $195,000. Placement within this range for a Digital Colorist depends on experience, skills, and internal equity. Union Eligibility: This position is subject to the eligibility requirements of the Local 700 Editor Guild agreements, ensuring the Digital Colorist receives industry-standard protections. Diversity and Inclusion in the Digital Colorist Role DreamWorks and NBCUniversal are equal-opportunity employers. We believe our strength lies in our differences. Our selection process for the Digital Colorist position is designed to find extraordinary talent regardless of race, color, religion, gender, age, or disability. Statistically, the field of Digital Colorist work and Post-Production has seen a massive shift toward inclusivity. NBCUniversal continues to lead this charge by offering reasonable accommodations for any Digital Colorist with disabilities and fostering a culture of mutual respect. Conclusion As a Digital Colorist at DreamWorks, you are not just a technician—you are the final artist to touch the film before it meets the world. You have the power to influence how millions of people feel as they watch our stories unfold. If you are ready to master the Baselight console as our next Digital Colorist, we want to meet you.

Reel FX Animation Rigging Artist

Reel FX Animation_logo

Rigging Artist: Key Details Company: Reel FX Animation Location: Montreal, QC (Hybrid: Tuesday – Thursday In-Studio) Job Type: Full-Time / Permanent Experience Level: Mid-Level (Minimum 2 years of Rigging Artist experience) Primary Software: Autodesk Maya (Expertise in Dependency Graph/Utility Nodes) Coding Requirements: Python (Must), MEL (Working knowledge), C++ API (Plus) Education: Bachelor’s Degree (BA) or equivalent professional experience Hiring Priority: Canadian Citizens and Permanent Residents The Opportunity: Become Our Next Rigging Artist Reel FX Animation is searching for a visionary and technically-proficient Rigging Artist to join our premier studio in Montreal. At Reel FX, we don’t just move models; we breathe life into characters that captivate audiences worldwide. As a Rigging Artist on our team, you are the vital architect sitting at the intersection of aesthetic beauty and technical functionality. Under the direct mentorship and supervision of the Rigging Supervisor, the Rigging Artist is responsible for the skeletal structures and deformation systems of characters, vehicles, and props. We are looking for an individual who views rigging not just as a technical necessity, but as a craft that defines the physical possibilities of a story. If you possess a deep passion for biomechanics and a mastery of digital puppet-making, this Rigging Artist role is your platform to shine. Core Responsibilities of the Rigging Artist The role of a Rigging artists at Reel FX is multifaceted, requiring a blend of artistic intuition and programmatic precision. Your primary duties will include: Advanced Asset Setup: As a Senior Artist, you will set up complex characters and props using sophisticated skeletons and deformers. You will ensure that every asset is prepared to handle the rigorous demands of a feature-quality animation pipeline. Technical Direction & Pre-Production: You will provide critical technical direction on models before they reach the rigging phase. A proactive  Artist ensures that geometry meets the technical requirements for high-level skinning, preventing bottlenecks later in the production. Collaborative Design: You will work in lockstep with the Animation department. A successful Rigging Artist designs rigs that allow for the full range of motion and nuanced acting required by the script, ensuring the control structures are logical, intuitive, and easy for animators to manipulate. Pipeline Innovation: Communication is key. You will regularly discuss the need for custom tools and scripts with the Rigging Supervisor and Technical Directors. As an Artist, you will assist in the planning and development of these tools to streamline the studio’s workflow. Performance Optimization: You will be responsible for creating rigs that are not only expressive but also optimized for real-time interaction, allowing animators to work efficiently without technical lag. Required Qualifications for the Rigging Artist To excel as a Rigging Artist at Reel FX, candidates should meet the following educational and professional criteria: Education: A Bachelor’s Degree (BA) from an accredited four-year college or university in Animation, Computer Science, or a related field, or equivalent professional experience. Industry Experience: A minimum of 2 years of experience as a Rigging Artist (or equivalent) in a professional studio environment. Software Mastery: Expert-level knowledge of Autodesk Maya is essential. You must demonstrate a profound understanding of the Maya dependency graph and the application of utility nodes. Scripting Skills: Proficiency in Python is a mandatory requirement for any modern Rigging Artist. A working knowledge of MEL is also required. Candidates who understand the C++ API will have a distinct competitive advantage. Biological Understanding: A strong grasp of human and animal form, including deep knowledge of biomechanics, is vital for a Rigging Artist to create believable deformations. The Animator’s Perspective: You must possess a general understanding of the principles of animation. We need a Rigging Artist who can “think like an animator” to anticipate how a rig needs to move and perform under pressure. Work Environment & Culture Joining Reel FX as a Rigging Artist means joining a community of creators. We are excited to be back in our Montreal studio from Tuesday through Thursday, fostering a hybrid environment that balances the creative energy of in-person collaboration with the flexibility of modern work-life balance. As a Rigging Artist, you will be part of a culture that values innovation, technical excellence, and the relentless pursuit of great storytelling. We prioritize Canadian citizens and permanent residents for this role, ensuring our Montreal studio remains a hub for local and national talent. Apply to Join the Team If you are a Rigging Artist who is ready to tackle the challenges of feature-level character setup and tool development, we invite you to apply. Please provide a portfolio or demo reel that showcases your technical range, specifically highlighting your skinning capabilities, control rig logic, and any custom scripting tools you have developed. Reel FX is an equal opportunity employer. While we thank all applicants for their interest in the Rigging Artist position, only those selected for an interview will be contacted. Professional references may be requested during the vetting process.

Junior Lighting Artist at Cloud Imperium Games, Manchester

Cloud Imperium Games

Job Overview Company: Cloud Imperium Games (CIG) Position Title: Junior Lighting Artist Location: Manchester, United Kingdom (Onsite) Work Model: Full-Time Primary Goal: Creating cinematic, atmospheric real-time lighting Core Framework: Physically Based Rendering (PBR) Cloud Imperium Games (CIG), the independent powerhouse behind the record-breaking space simulation Star Citizen and the cinematic campaign Squadron 42, is expanding its Manchester technology hub. Founded in 2012 by visionary Chris Roberts, CIG has grown into one of the largest global independent studios. We are a community-funded company, driven by a dedicated base of backers who share our goal of building the “Best Damn Space Sim Ever.” We are currently seeking a passionate and technically curious Lighting Artist at the Junior level to join our onsite team in Manchester. In this entry-level position, you will help define the “Cinematic Sci-Fi Realism” that makes our universe unique. You aren’t just placing lights; you are crafting the mood, guiding the player, and pushing the boundaries of what is possible in a real-time environment. The Role: Defining the Lighting Artist at CIG As a Lighting Artist at Cloud Imperium, you occupy a critical intersection of art and technology. Your work is the final layer that brings life to the assets created by our environment and prop teams. Whether you are lighting a high-tech corporate office in the clouds of Orison or a gritty, neon-soaked alleyway in Area 18, your mission is to tell a story through light. In this junior role, you will work under the direct mentorship of our Senior Lighting Artist team and the Lighting Lead. You will learn to navigate the complexities of our proprietary engine, developing an eye for “Mood Lighting” while respecting the rigorous performance budgets required for a massive multiplayer universe. You are the architect of the player’s visual experience, using light to lead their eye and evoke specific emotional responses. Detailed Responsibilities 1. Crafting Cinematic Scenarios Atmospheric Design: Create believable and immersive lighting scenarios for a wide variety of in-game locations, from vast planetary surfaces to claustrophobic ship corridors. Mood & Narrative: Use the Lighting Artist toolset to establish the emotional tone of a scene, ensuring it aligns with the Art Director’s vision for “Sci-Fi Realism.” Interactivity: Help implement player-interactive lighting, such as “chill modes” or emergency states for habitations and ships Technical Optimization & Performance Budget Management: Learn the art of “paying for shadows.” You must ensure that high-quality lighting works seamlessly within real-time rendering budgets to maintain high frame rates Shadow Logic: Manage the cost of shadow-casting lights and draw calls, balancing visual fidelity with GPU and CPU constraints Real-Time Integration: Work within defined technical limits to ensure that even the most complex lighting setups—such as rotating sirens or blinking emergency lights—run smoothly Cross-Departmental Collaboration Artistic Vision: Work closely with the Lighting Lead and Art Director to realize the project’s specific aesthetic goals. Environmental Synergy: Collaborate with Environment Artists to determine where light fixtures should be placed to support both gameplay and visual logic. Global Teamwork: As a Junior Lighting Artist, you will engage with a global team (including our German and US offices) to share knowledge and maintain visual consistency across the Star Citizen universe. Requirements & Skillset To excel as a Lighting Artist at Cloud Imperium, we are looking for candidates who possess a blend of artistic intuition and technical hunger. Technical Knowledge PBR Mastery: A basic understanding of Physically Based Rendering (PBR) and how material shading impacts the final look of a frame. Cinematic Techniques: A budding knowledge of cinematic lighting principles (Key, Fill, Rim) and how to apply them in a 3D space. Reference Driven: An ability to use real-world reference materials to challenge your own work and improve the realism of your scenes. Experience & Drive Project Portfolio: Experience in creating high-quality real-time lighting scenarios. This can include professional work, academic projects, or high-level personal portfolio pieces. Technical Curiosity: A genuine desire to dive into the technical “how” of lighting—from understanding light groups to mastering transitions and flicker styles. Team Player: A passionate, communicative approach to work. You should be comfortable receiving feedback and iterating on your work until it meets the “CIG Bar.” Culture and Diversity Statement Cloud Imperium Games is a global company staunchly committed to cultivating a workplace that celebrates all backgrounds, lifestyles, and perspectives. We believe the universe is as vast and varied as the people in it. As an Equal Opportunity Employer, we want every Lighting Artist to bring their unique perspective to the team. Whether you are a master of mood or a technical wizard in the making, your individuality is what makes our universe special. We encourage a culture of “outside the box” thinking and ground-breaking innovation. Summary of Key Information Feature Description Primary Project Star Citizen (The most ambitious space sim ever) Mentorship Direct guidance from Leads and Senior Artists Technical Focus Real-time rendering, PBR, and lighting budgets Atmosphere “Cinematic Sci-Fi Realism” Growth Potential High; entry-level role with global career paths Fraud Prevention Notice CIG is aware of fraudulent job offers. Please note that we will never ask for personal information (like bank accounts or ID numbers) via social media or chat apps. We do not request money for business equipment. If you suspect fraud, contact us at info@cloudimperiumgames.com.

Roto/Prep Artist jobs at BlueBolt, London, UK

BlueBolt_logo

Job Overview Company: BlueBolt Position Title: Roto/Prep Artist Location: London, United Kingdom Job Type: Full-Time / Project-Based Reporting To: VFX Supervisor / Lead Compositor Primary Toolset: Foundry Nuke Salary Range: Competitive (Based on experience and London VFX market standards) BlueBolt is a multi-award-winning visual effects studio that has spent the last sixteen years defining the aesthetic of modern cinema and television. From the legendary landscapes of Game of Thrones and the gritty atmosphere of Peaky Blinders to the epic scale of Ridley Scott’s Napoleon and the visceral action of The Northman, our team consistently delivers world-class imagery. BlueBol is a collaborative, happy team based in the heart of London, and we are currently looking for a motivated Roto/Prep Artist to join us for an exciting slate of upcoming projects The Roto/Prep Artist is the foundation of the compositing pipeline. This role is essential for preparing plates and ensuring that our Compositors have the cleanest, most accurate assets possible to create seamless visual effects. The Role: Impact and Vision At BlueBolt, we believe that the highest quality visual effects start with meticulous preparation. As a Roto/Prep Artist, you are responsible for the vital first steps of the compositing process. Your work allows our award-winning team to integrate CG elements, digital matte paintings, and complex effects into live-action plates with total invisibility. This role requires more than just technical precision; it requires an artistic eye. You must understand the nuances of light, edge quality, and motion blur to ensure that your rotoscoping and plate preparation support the final artistic vision of the Director and VFX Supervisor. Whether you are removing complex rigs from a period drama like Peaky Blinders or rotoscoping a character for a high-octane feature film, your attention to detail is what makes the impossible look real. II. Detailed Responsibilities at BlueBolt 1. Technical Rotoscoping and Prep Plate Preparation: Execute high-quality rotoscoping and digital “prep” work (clean plate generation, rig removal, and paint fixes) using Nuke. Edge Fidelity: Ensure that all roto shapes maintain consistent edge quality, accurately capturing motion blur and transparency to aid the final composite. Cleanup and Reconstruction: Use paint and patch techniques to remove tracking markers, microphones, safety rigs, and other unwanted elements from live-action plates. 2. Collaborative Integration Direct Reporting: Regularly report to the VFX Supervisor or Lead Compositor regarding shot progress and technical challenges. Feedback Loops: Actively take direction and constructive feedback from Compositors and Supervisors to refine shot quality. Pipeline Communication: Be a team-oriented communicator who can clearly explain technical issues and troubleshoot logically within the Nuke environment. 3. Quality Control and Efficiency Eye for Detail: Maintain a rigorous standard of quality control, ensuring that all work is delivered free of “chatter,” artifacts, or edge inconsistencies. Brief Execution: Work effectively to a creative brief, ensuring that the work meets the aesthetic requirements of the project while respecting production deadlines. Resourcefulness: Efficiently manage your time and prioritize tasks based on project urgency and the needs of the wider compositing team. III. Requirements and Skills The ideal candidate at BlueBolt is someone who combines technical proficiency with a genuine passion for the craft of filmmaking. Core Technical Skills Software Proficiency: A good working knowledge of Foundry Nuke is mandatory for this role. Industry Experience: Previous experience working within a VFX facility is preferred, with a strong preference for candidates who have worked on feature film projects. Artistic Foundation: A strong understanding of the core principles of composition and colour is essential for high-quality prep and paint work. Professional Competencies Detailed Observation: A strong eye for detail to catch minor inconsistencies that could break the illusion of a VFX shot. Motivation: A self-motivated individual who is eager to learn and grow within a fast-paced, award-winning studio environment. Logical Troubleshooting: The ability to look at a complex plate and logically determine the most efficient way to achieve a clean result. IV. Why Join BlueBolt? Award-Winning Heritage BlueBolt is a studio that is recognized by its peers and the industry at large. Over sixteen years, we have won and been nominated for numerous prestigious awards. When you join our team, you are contributing to a legacy of excellence that includes some of the most influential films and television shows of the last two decades. London Studio Culture We pride ourselves on being a “happy collaborative team”. While our projects are high-profile and demanding, we foster a supportive environment where artists can develop their skills alongside the best in the business. Located in London, you will be part of one of the world’s most vibrant VFX hubs. Upcoming Projects The successful candidates will not be working on backend maintenance; they will be diving straight into an exciting range of upcoming projects that continue our tradition of high-end storytelling. V. Diversity, Equity, and Inclusion (DEI) in VFX At BlueBolt, we welcome applications from all backgrounds. We recognize that the VFX industry thrives when it includes a diverse range of perspectives. Representation in London VFX London is one of the most diverse cities in the world, and we strive to reflect that in our studio. We actively encourage applications from underrepresented groups in the visual effects industry. Gender Balance: While the technical departments of VFX (Roto/Prep and Compositing) have historically seen a gender gap, BlueBolt is committed to fostering an inclusive environment that supports the growth of female and non-binary artists into senior leadership roles. Accessibility: We look for the best talent regardless of background. If you have the “strong eye for detail” and the technical skill in Nuke, we want to hear from you. VI. Important Legal and Residency Details Right to Work: All applicants must be resident in the UK and have the legal right to work in the UK to be considered for this role. BlueBolt is unable to provide sponsorship for this specific position. Background and References: Standard industry background checks and references may be requested during the final stages of the interview process.

Shivaansh Artvision is hiring 3D Generalist (Blender Focus)

Shivaansh ArtVision_logo

Job Overview Company: Shivaansh Artvision Position Title: 3D Generalist Location : Ahmedabad, Gujarat Primary Toolset: Blender & Substance Painter Engine Focus: Unity or Unreal Engine Core Mission: Creating high-quality assets and environments for games Key Framework: Physically-Based Rendering (PBR) Shivaansh Artvision is a forward-thinking creative studio dedicated to pushing the boundaries of interactive entertainment and digital artistry. We are currently seeking a highly versatile and technically proficient 3D Generalist with a specialized mastery of Blender to join our dynamic production team. In this role, you will be the foundational architect of our digital worlds, transforming conceptual visions into optimized, game-ready realities. As a 3D Generalist, your influence will be felt across every stage of the art pipeline. We value artists who possess a “polymath” approach to 3D production—individuals who can seamlessly pivot from high-poly character sculpting to technical engine integration without losing sight of the creative vision. The Role: Defining the 3D Generalist at Shivaansh Artvision At Shivaansh Artvision, the 3D Generalist is more than just a modeler. You are a visual problem-solver responsible for the holistic development of 3D assets, ensuring they are not only beautiful but also functional within a real-time environment. This role requires a unique blend of artistic flair and technical discipline. You will be tasked with creating a vast array of assets, including hero characters, complex props, and sprawling environmental sets. By utilizing Blender as your primary engine for creation, you will drive the aesthetic quality of our titles while maintaining strict adherence to performance budgets and technical constraints. Detailed Responsibilities 1. High-Fidelity 3D Modeling and Sculpting Character & Prop Creation: Create high-quality 3D models for diverse characters, intricate props, and immersive environments. Blender Mastery: Utilize the full suite of Blender tools for poly-modeling, sculpting, and retopology to ensure professional-grade geometry. Real-Time Optimization: Ensure all models are meticulously optimized for real-time performance, balancing visual density with engine efficiency. Style Adherence: Collaborate directly with the Art Director to interpret and execute the specific visual style required for each project. 2. Texturing and Material Development (PBR Focus) Advanced Texturing: Create realistic and visually appealing textures that bring 3D surfaces to life. Substance Workflow: Master the integration between Blender and Substance Painter to develop complex, layered materials. PBR Standards: Apply a profound understanding of Physically-Based Rendering (PBR) principles to ensure materials react realistically to lighting. Material Setup: Configure advanced materials within game engines to maintain visual fidelity from the viewport to the final build. 3. Animation and Dynamics Simple Animations: Develop basic animations for environmental objects, including prop movements and simple interactions. Dynamics & Simulation: Create basic dynamics animations to add life and secondary motion to the game world. Garment Modeling: Utilize cloth simulation techniques for realistic garment modeling and soft-body interactions. 4. Engine Integration and Technical Art Pipeline Management: Import 3D assets into Unity or Unreal Engine, managing the full export/import pipeline. Seamless Integration: Ensure that all assets integrate perfectly with the game engine’s architecture and logic. Technical Setup: Take responsibility for setting up lighting, post-processing effects, and final scene assembly to achieve a polished look. III. Required Skills and Professional Experience To succeed as a 3D Generalist at Shivaansh Artvision, you must demonstrate proficiency across several technical domains: Technical Software Proficiency Blender Expert: Strong, proven proficiency in 3D modeling and texturing using Blender. Texturing Suite: Mastery of Substance Painter for advanced texture baking and painting. Game Engines: Deep experience with modern game engines, specifically Unity or Unreal Engine. Real-Time Rendering: A solid understanding of real-time rendering techniques and engine-specific shaders. Core Competencies Animation Fundamentals: Possess basic animation skills to handle non-character motion and environmental dynamics. Visual Standards: A keen eye for visual quality and a strong attention to detail that elevates every asset you touch. Deadline Driven: The ability to work under tight deadlines and adapt quickly to changing project priorities or creative shifts. Collaborative Spirit: Excellent communication skills to work closely with artists, designers, and programmers in a unified production environment. Team Culture and Collaboration Shivaansh Artvision thrives on a culture of mutual feedback and constant improvement. As a 3D Generalist, you will be an integral part of a cross-disciplinary team: Artistic Feedback: Provide and receive constructive feedback to ensure the highest quality results for the entire studio. Interdepartmental Synergy: Work in tandem with programmers to ensure technical feasibility and with designers to ensure assets meet gameplay requirements. Passion for Excellence: We are looking for individuals with a genuine passion for creating stunning visuals and pushing the limits of what is possible in indie and mid-tier game development. Compensation and Benefits While specific salary figures are discussed during the interview process based on experience and portfolio strength, Shivaansh Artvision is committed to: Professional Growth: Opportunities to lead asset departments and influence the artistic direction of future titles. Modern Workflow: A pipeline built around the flexibility of Blender, allowing for rapid iteration and creative freedom. Impact: Your work will be the primary visual interface for our players, defining the look and feel of our games. Application Process If you are a talented 3D Generalist with a mastery of Blender and a portfolio that demonstrates a wide range of high-quality assets, we want to see your work. How to Apply: Click on the provided link to fill out the official application form. Portfolio Requirement: Please ensure your portfolio showcases a mix of modeling, PBR texturing, and engine integration examples.

Senior Character Technical Artist Naughty Dog

Naughty Dog_logo

Job Overview Company: Naughty Dog (Sony Interactive Entertainment) Position Title: Senior Character Technical Artist Location: Santa Monica / Los Angeles Area, California Work Model: Hybrid / On-site Base Salary: $143,700 — $179,600 USD Total Rewards: Annual bonus, incentive plans, and premium benefits Experience Required: 5+ years of experience in AAA character pipelines Naughty Dog, the award-winning studio behind The Last of Us and Uncharted, is seeking a visionary Character Technical Artist to join our elite technology group in Santa Monica. For nearly 40 years, we have pushed the boundaries of narrative and technology. As Naughty Dog develop our newest title, Intergalactic: The Heretic Prophet, we need a hybrid specialist who is half-artist and half-programmer to redefine the “state of the art” for digital humans. At Naughty Dog, the Character Technical Artist is the architect of the invisible. You are responsible for the systems that allow our characters to express deep emotion, interact with harsh environments, and move with cinematic fidelity. The Role: Defining the Character Technical Artist The Character Technical Artist at Naughty Dog is a critical bridge between the Character Art, Animation, and Engineering departments. You are not just a tool-builder; you are a visual pioneer. Your mission is to develop features that drive the look of the game while architecting clean, scalable code that maintains our ambitious visual standards. You must possess a developed aesthetic vision and an “artist’s eye” for visual polish, combined with the technical rigor to write vertex shaders, compute shaders, and complex C++ tools. In this role, you don’t just solve problems—you invent new ways to bring characters to life. Detailed Responsibilities for Senior Character Technical Artist 1. Advanced Shading & Rendering Shader Development: Write fragment, vertex, and compute shaders to meet specific art direction needs. Material Packages: Develop high-level shading features for organic surfaces (skin, hair, eyes) and environmental interactions (cloth simulation, wetness, and mud). Cinematic Effects: Implement rendering effects such as film grain, health indicators, and specialized underwater visuals to enhance the narrative experience. 2. Pipeline Architecture & Tooling Character Pipelines: Author, maintain, and troubleshoot existing character creation workflows to ensure maximum stability and performance. Tool Development: Spearhead the creation of tools in Python and C++, collaborating with other developers to streamline the asset creation process. Sustainability: Write well-architected code that is modular and robust enough to be built upon for years of future development. 3. Interdepartmental Collaboration Engineering Partnership: Work with engine programmers to design and implement new character deformations, muscle systems, and rigging features. Support & Debugging: Assist the content team in debugging issues related to tools, character assets, or framerate performance. III. Requirements & Skills for a Senior Character Technical Artist To excel as a Character Technical Artist at Naughty Dog, you must demonstrate mastery across both creative and technical domains. Core Technical Skillset Tenure: 5+ years of experience as a Character Technical Artist or TD working with character pipelines and shaders. Languages: Expert proficiency in HLSL/GLSL, Python, and C++. Mathematics: Strong foundation in the programming and math skills required for 3D deformation and rendering. Problem Solving: Outstanding debugging skills with a passion for discovering solutions outside your immediate area of expertise. Soft Skills & Bonus Qualifications Self-Motivation: A proactive self-starter capable of growing in a highly dynamic, high-pressure environment. Communication: Excellent oral and written skills to bridge the gap between technical and creative staff. Software Versatility: (Bonus) Experience with Houdini, Substance Designer, Substance Painter, or Qt for UI development. Community Leadership: (Bonus) Contributions to GDC, SIGGRAPH, or other industry educational outreach. IV. Compensation, Benefits, and Culture at Naughty Dog Financial & Professional Growth The estimated base pay for the Los Angeles zone is $143,700—$179,600 USD. As a subsidiary of Sony Interactive Entertainment, we offer: Annual Bonuses: Performance-based incentives. Career Pathing: Mentorship from the industry’s most innovative minds. Innovation: The opportunity to work on Intergalactic: The Heretic Prophet, pushing the limits of the PS5 and PC. Diversity & Inclusion Naughty Dog welcomes diverse candidates. We believe a broad range of cultural and life experiences contributes to the success of our titles. We are committed to an inclusive environment where every Character Technical Artist can thrive. V. Summary Table of Key Information Feature Description Primary Project Intergalactic: The Heretic Prophet Hybrid Nature Requires both aesthetic vision and programming mastery Tech Stack C++, Python, HLSL/GLSL Interview Type Includes a rigorous technical interview Studio Reputation 40 years of boundary-pushing narrative and tech

Hiring Cinematics Animator at Electronic Arts 2026

electronic_arts_logo

Job Overview Company: Electronic Arts (EA SPORTS) Position Title: Cinematics Animator Location: Vancouver, British Columbia, Canada Work Model: Hybrid Worker Type: Temporary Employee Salary Range: $75,900 – $105,600 CAD Experience: 3+ years in CG Character Animation Primary Toolset: Maya, MotionBuilder (preferred) Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. This specific opening sits within EA SPORTS, the creative powerhouse behind the world-renowned FC franchise (formerly FIFA). With over 200 million engaged players, EA SPORTS FC represents the pinnacle of sports simulation. We are seeking a high-caliber Cinematics Animator to join our Vancouver studio. This role is fundamental to the “immersion” factor of our titles—bridging the gap between raw gameplay and cinematic storytelling. You will be responsible for bringing the world’s most famous athletes to life, ensuring that every celebration, pre-match sequence, and locker-room drama feels authentic, visceral, and polished. Cinematics Animator: Role Overview & Departmental Impact The EA SPORTS FC team thrives on innovation, passion, and teamwork. As a Cinematics Animator, you are not just moving characters; you are directing digital performances. You will work within the Cinematics Team to refine Motion Capture (MOCAP) data and layer it with high-end keyframe animation to achieve a “broadcast-plus” level of quality. This is a Temporary Employee position, ideal for an experienced artist looking to make a massive impact on a high-profile, annual release cycle. You will be expected to operate with a high degree of autonomy, maintaining the meticulous detail required for close-up facial work and complex body mechanics. II. Detailed Responsibilities for Cinematics Animator 1. Artistic Execution Vision Alignment: Collaborate closely with the Cinematics Director to internalize and execute the visual style and narrative pacing of the game’s sequences. MOCAP Integration: Assemble and clean Motion Capture performances. You will be responsible for merging disparate data sets with props and environment assets to create a seamless scene. Keyframe Polishing: Deliver expert-level keyframe animation for both faces and bodies. You must ensure that transitions are fluid and that “the soul” of the athlete is visible in the performance. Camera Animation: Animate cinematic cameras with a keen eye for composition, depth of field, and lens choice, mimicking professional sports broadcast techniques. 2. Technical Problem Solving Engine Integration: Test animations directly within the game engine to ensure technical fidelity and visual consistency under real-time lighting conditions. Pipeline Feedback: Work alongside Technical Artists and Engineers to identify bottlenecks. You will provide actionable feedback on animation rigs, proprietary tools, and 1st/3rd party software. Troubleshooting: Solve complex technical issues related to deformation, rigging glitches, or export errors under tight production deadlines. 3. Leadership & Collaboration Feedback Loops: Provide peer reviews for both internal team members and external vendors, ensuring a unified bar of quality across the entire production. Cross-Discipline Communication: Coordinate with lighters, modelers, and VFX artists to ensure that animated assets are optimized for the final cinematic output. III. Qualifications & Competencies Technical Requirements Tenure: A minimum of 3 years of professional experience in CG character animation (Games, Film, or high-end VFX). Software Mastery: Extensive knowledge of 3D animation packages (Maya or XSI). Proficiency in Autodesk MotionBuilder is highly preferred due to the heavy reliance on MOCAP in the EA SPORTS pipeline. Facial Animation: Experience working with advanced, high-density facial rigs. Workflow Knowledge: A complete understanding of the animation pipeline, from initial “previz” and blocking to final polish and engine implementation. Performance Competencies Meticulousness: A drive for perfection in body mechanics and weight. Adaptability: The ability to pivot between different software toolsets and workflow methodologies as project needs evolve. Communication: Exceptional technical communication skills, allowing for smooth collaboration with engineers and technical animators. Passion: While not mandatory, a deep interest in Soccer/Football and Sports culture is considered a significant asset. IV. Compensation, Benefits, and Wellness Financial Compensation The good-faith pay range for this role in British Columbia is $75,900 – $105,600 CAD. The final offer is determined by: Educational Background: Relevant degrees or certifications. Experience Level: Years of involvement in AAA game cycles. Specialized Skills: Mastery of proprietary EA tools or niche animation techniques. Total Rewards & Benefits Even as a temporary employee, EA provides a robust support structure: Health & Dental: Extended coverage for health, dental, and vision. Time Off: 3 weeks of vacation per year (accrued) plus 10 days of sick time. Wellness: Holistic support for mental and physical well-being. Perks: Complimentary games and opportunities for professional growth within the EA Studios ecosystem. V. Diversity, Equity, and Inclusion (DEI) & Industry Statistics Electronic Arts is an Equal Opportunity Employer. We believe that a diverse team creates better games for a diverse global audience. Our employment decisions are made regardless of race, gender identity, sexual orientation, or disability. Demographics in the Gaming Industry The video game industry is currently undergoing a significant shift toward better representation. Understanding the current landscape helps us drive towards a more inclusive future. According to the International Game Developers Association (IGDA) 2023/2024 Developer Satisfaction Survey: Racial & Ethnic Representation (Global Average): White/Caucasian: 63% East/South East Asian: 12% Hispanic/Latino: 8% South Asian: 5% Black/African American/African: 4% Aboriginal/Indigenous: 1% Gender Representation in Animation/VFX Roles: Men: 71% Women: 23% Non-binary/Gender Fluid: 5% EA is committed to outperforming these industry averages by actively recruiting from underrepresented groups and maintaining an environment where every voice is heard. We provide workplace accommodations for individuals with disabilities and value the unique perspectives brought by neurodivergent talent. VI. Application Information for Cinematics Animator role This is a Hybrid role based out of our state-of-the-art Vancouver facility. You will be expected to spend a portion of your time in-studio to collaborate with the Cinematics Team and utilize our high-end capture and rendering hardware. Electronic Arts is proud to be an equal opportunity workplace. We consider all qualified applicants, including those with criminal records, in accordance with applicable legal standards.