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Theory Studios is hiring Technical Artist 2026

Theory Studios logo

Job Overview Company Name – Theory Studios Job Type – Salaried (Full-Time) Project Duration – Initial contract through June 2026 (Option to extend) Location – Hybrid (Central Florida / Orlando area) U.S. Citizenship – Required (Mandatory for government/military projects) Work Schedule – Mon–Thu (10 AM – 5 PM ET Core Hours) / Flexible Fridays Experience Level – All experience levels welcome Theory Studios is an Emmy-nominated immersive powerhouse where storytelling meets high-stakes technology. From the magic of world-class theme parks to the precision of military combat simulations, we turn imagination into real-time wonder. We are currently seeking a versatile Technical Artist specializing in Rigging & Animation to join our team in Central Florida. If you are looking for a Technical Artist job in Orlando that offers the unique opportunity to work on diverse projects—ranging from entertainment to defense—Theory Studios provides a flexible, innovation-driven environment where your technical skills will define the next generation of immersive training. Salary & Compensation Table We believe in providing a competitive baseline for artists across the experience spectrum. The salary for this Technical Artist job in Orlando is based on your specific qualifications and portfolio depth. Metric Details Annual Salary Range $60,000 – $75,000 CAD Health Benefits Medical and Dental coverage offered Time Off Accruable Paid Time Off (PTO) and Sick Time Commute Support No relocation costs provided; must be local to Central Florida Growth Potential Potential for contract extension and role evolution Detailed Responsibilities: The Bridge Between Art and Engine As a Technical Artist at Theory Studios, you are the vital link between high-fidelity CG assets and functional real-time environments. Your role focuses on the mechanical and organic movement of characters and vehicles within Unreal Engine. 1. Rigging & Animation Systems Multi-Platform Rigging: Create robust, animation-friendly rigs for both complex vehicles (tanks, aircraft, transport) and humanoid/creature characters using Maya, Blender, or Unreal Engine’s internal tools. Movement Design: Produce high-quality animations for various physical items and vehicles, ensuring they behave realistically within a simulation environment. Pipeline Automation: Write Python scripts to automate repetitive rigging tasks and streamline the animation transfer process. 2. Unreal Engine Integration (The “Ingest” Specialist) Animation Blueprints: Build and maintain complex Anim Blueprints inside Unreal Engine, including state machines, blend spaces, and procedural logic. Library Utilization: Leverage Unreal’s animation libraries (walk/run cycles, aim offsets) to ensure characters and vehicles are responsive and simulation-ready. Asset Ingestion: Manage the technical import process, ensuring that textures, skeletons, and meshes are optimized and error-free upon entering the engine. 3. Cross-Departmental Collaboration CG Alignment: Work closely with 3D Modelers to ensure geometry is modeled with correct topology for rigging and deformation. Military Simulation Focus: Be comfortable and proficient in creating realistic assets for military vehicle combat training scenarios. Client Interaction: Participate in in-person client meetings, presentations, and on-site rehearsals (Florida-based and occasional out-of-state travel). Qualifications & Requirements To succeed in this Technical Artist job in Orlando, you must balance technical logic with an artistic eye for motion. Technical Must-Haves: Unreal Engine Expertise: Deep knowledge of technical animation within UE4/UE5, specifically Anim Blueprints and asset ingestion. DCC Tool Proficiency: Working knowledge of Maya or Blender for rigging and keyframe animation. Rigging Logic: Experience building and troubleshooting rigs specifically intended for real-time use. Coding: Ability to use Python as needed to enhance the animation pipeline. Eligibility & Logistics: Citizenship: Due to the nature of our government contracts, you must be a U.S. Citizen. Background Check: Employment is contingent upon a background check and I-9 verification. Commute: You must be based in (or able to commute to) Central Florida/Orlando for meetings and client visits. Communication: Excellent verbal and written skills, with the ability to manage your time in a hybrid/remote structure. The “Big Plus” (Bonus Skills): Industry Experience: Previous work in simulation training, interactive media, or defense sectors. Project Management: Familiarity with Jira and Agile methodologies. Soft Skills: A proactive, lifelong learner who is open to adopting new technologies as the field of immersive tech evolves. Why Join Theory Studios? Theory Studios is not your typical game dev house or simulation firm. We are a hybrid of the best parts of both worlds. Work with the Best: Join an Emmy-nominated team that has defined experiences for major theme parks and the U.S. military. Diverse Portfolio: One day you might be working on a magical theme park attraction, and the next, a mission-critical defense simulation. Flexibility: We respect your time. Our “Core Hours” ensure we stay aligned, but we offer flexibility outside those windows to support a healthy work-life balance. Innovation First: We celebrate “wonder” and “excellence,” encouraging our team to push the boundaries of what real-time engines can do. Work Culture and Environment While we maintain a collaborative office in South Orlando for rehearsals and high-level strategy sessions, our team enjoys a remote-first culture for the majority of the week. Core Window: Monday–Thursday, 10:00 AM to 5:00 PM ET. Meeting-Free Fridays: We reserve Fridays for deep work and individual project focus, avoiding the “meeting fatigue” common in large studios. Inclusivity: Theory Studios is an Equal Opportunity Employer. We value diversity and seek to create an environment where every innovator feels they belong. Application Instructions We want to know about your technical journey. When applying for this Technical Artist job in Orlando, please provide: A current Resume highlighting your Unreal Engine and Rigging experience. A link to your Portfolio/Demo Reel showcasing vehicle or character rigs and their corresponding animations in-engine. A few words about your favorite past project. We value passion—tell us why that specific project resonated with you. Please submit your application via our online portal.

Rigger job in Toronto 2026 – Soho VFX

Soho VFX

Rigger Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent Location : Toronto, Ontario (Hybrid/In-Studio) Experience Level : 3+ Years in Feature Film or high-end TV Primary Tools : Autodesk Maya Programming/ScriptingPython (Required), MEL, CSH, TCL, PERL Mandatory Residency : Must be an Ontario Resident The architectural backbone of any great visual effects sequence is the rig. At Soho VFX, we understand that an animator’s performance is only as good as the puppet they are provided. We are currently seeking an elite Rigger to join our Toronto-based team. This role is designed for a technical artist who thrives at the intersection of complex anatomy, mechanical engineering, and high-end software development. If you are looking for a rigger job in Toronto that challenges your ability to build robust, intuitive systems for both hero creatures and complex mechanical props, Soho VFX offers the ideal environment to push your craft to the limit. Detailed Responsibilities: Engineering the Digital Performance As a Rigger at Soho VFX, your primary objective is to empower animators. You aren’t just placing joints; you are building a user-centric interface for a digital being. 1. Character and Prop Rigging Control Systems: Implement sophisticated animation control systems for a wide variety of assets. This includes high-resolution hero characters as well as low-resolution proxies for layout and crowd systems. Deformation Excellence: Utilize bone and blend-shape-driven systems to achieve realistic facial animation. You will be expected to create rigs that preserve volume and adhere to the physical realities of muscle and bone. Versatility: Set up rigs for bipeds, quadrupeds, and non-organic mechanical props, ensuring that each system is “animation-friendly”—intuitive, fast, and stable. 2. Pipeline Development and Maintenance Scripting for Speed: Utilize Python and MEL to automate rigging tasks, build custom UI controls, and maintain the studio’s animation pipeline. Tool Creation: Design and implement tools that allow for motion capture transfer, animation sharing between disparate rigs, and batch processing of asset updates. Procedural Workflows: Leverage procedural mentalities (and potentially tools like Houdini) to create scalable rigging solutions for crowds or complex mechanical assemblies. 3. Support and Troubleshooting Artist Relations: Work directly with animators to modify and maintain rigs based on their specific performance needs. You are the “pit crew” for the animation department, troubleshooting issues in real-time. Quality Control: Ensure all work aligns with the studio’s technical standards and integrates seamlessly into the lighting and rendering stages of the pipeline. Innovation: Stay calm under the pressure of deadlines while identifying long-term technical improvements to the character pipeline. Professional Qualifications To stand out for this rigger job in Toronto, you must possess a unique blend of mathematical logic and artistic intuition. Technical Requirements Maya Mastery: Deep, expert-level knowledge of Maya’s rigging toolset (Deformers, Constraints, Matrix math, and Node Editor). Scripting Fluency: Professional experience with Python is mandatory. Familiarity with CSH, TCL, or PERL is highly beneficial for legacy pipeline support. Simulations: Proven experience setting up rigs for secondary dynamics, including skin, muscle, and crowd simulations. Procedural Knowledge: While Maya is the hub, experience with procedural workflows in Houdini or Blender is considered a major asset in our evolving pipeline. Artistic and Anatomical Fundamentals Anatomy: A profound understanding of skeletal and muscular structures for both humans and animals. You must know how a shoulder joint moves in reality to replicate it in a rig. Animation Background: Having previous experience as a modeller or animator is a massive plus. It allows you to anticipate an animator’s needs before they even open the file. Visual Detail: A keen eye for organic deformation and a drive to eliminate “mechanical” or “rubbery” movement in organic rigs. Professional Soft Skills Communication: You must be able to translate complex technical concepts into simple instructions for animators and supervisors. Independence and Teamwork: Ability to work autonomously on complex problems while remaining a collaborative “team player” during high-pressure delivery windows. Why Choose Soho VFX in Toronto? Toronto’s VFX sector is a global leader, and Soho VFX is at the forefront of the city’s technical innovation. The Ontario Advantage: By being an Ontario resident, you tap into a stable production ecosystem supported by long-term tax credits and a massive influx of streaming and theatrical projects. Challenging Assets: We don’t do “simple.” You will be rigging creatures and assets that require the highest level of technical ingenuity. Collaborative Spirit: Our rigging department works closer with animation and modelling than at almost any other studio. You will see your tools directly impact the final look of a film. The Anatomy of a Soho Rig [Image Description: A technical breakdown showing a character rig: The “Skeleton” layer, the “Muscle/Fat” simulation layer, and the “Final Mesh” layer with a user-friendly GUI control panel on the side.] As the diagram above suggests, our rigging philosophy is layered. We build for performance first, ensuring that our animators have the tactile control they need to win awards. Application Requirements To apply for this rigger job in Toronto, please ensure your submission to jobs@sohovfx.com includes: The Rigging Reel: We want to see more than just a finished animation. Show us your “behind the scenes”—demonstrate the control handles, the range of motion (ROM), and how the mesh deforms under extreme poses. Coding Samples: Provide a snippet of Python or MEL code you’ve written to solve a specific rigging problem. Resume & Cover Letter: Clearly state your years of experience in feature film/TV and confirm your Ontario residency. Salary & Compensation Table (2026 Market Projections) Rigging is a highly specialized “bridge” role that requires deep knowledge of both art and code. In the current Toronto market, compensation reflects the scarcity of artists who can balance anatomical accuracy with pipeline-ready scripting. Experience Level Annual Salary Range (CAD) Specialized Skillsets Junior Rigger $65,000 – $82,000 Biped/Quadruped basics, skinning, basic MEL. Intermediate Rigger $85,000 – $115,000 Custom solvers, facial systems, Python automation. Senior Rigger $120,000 – $155,000+ Muscle/Cloth sims, Pipeline architecture, R&D. Rigging Supervisor $160,000 – $195,000+ Workflow strategy, cross-dept. leadership, tool dev.

Tracking artist job in Toronto 2026 – Soho VFX

Soho VFX

Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent Location : Toronto, Ontario (Hybrid/In-Studio) Experience Level : 3+ Years in professional live-action VFX Primary Tools : PFTrack, Autodesk Maya Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident In the visual effects pipeline, the Tracking Artist is the cartographer of the digital world. At Soho VFX, we know that every high-end character performance and explosive simulation is only as good as the foundation it sits upon. We are currently seeking a highly technical and detail-oriented Tracking Artist to join our team in Ontario. If you are looking for a tracking artist job in Toronto that challenges your understanding of spatial geometry, camera physics, and 3D environment reconstruction, Soho VFX offers a collaborative and cutting-edge workspace. Detailed Responsibilities: Defining the 3D Space A Tracking Artist at Soho VFX is a hybrid of a photographer, a mathematician, and a 3D modeler. Your responsibilities include: 1. 3D Camera Reconstruction Camera Solving: Use industry-standard software (primarily PFTrack) to recreate the exact orientation, focal length, and movement of live-action cameras within a 3D Cartesian space. Complex Solves: Handle difficult plates involving fast pans, motion blur, and lack of parallax by utilizing survey data and nodal pan techniques. Lens Calibration: Analyze and remove lens distortion using distortion grids to ensure CG elements align perfectly with the live-action glass. 2. Object Matchmoving Rigid Body Tracking: Match the movement of props or vehicles within the scene to allow for digital replacements or enhancements. Non-Rigid Body Tracking: Animate geometry to match moving characters or deforming surfaces (e.g., skin or clothing) to facilitate digital make-up or interaction. 3. Environment Layout and Scene Assembly Data Integration: Build 1:1 scale layouts in Maya using a variety of onset data, including LiDAR scans, photogrammetry, and set surveys. Proxy Modeling: Create low-resolution 3D proxy geometry of the onset environment to allow for accurate light shadows and occlusions. Scene Scaling: Ensure the 3D world matches real-world measurements, allowing the Animation and FX departments to work with realistic physics and scale. 4. Collaborative Excellence Data Verification: Work with camera data from external sources (onset data sheets) to troubleshoot and verify solves. Downstream Support: Collaborate with the Animation and Lighting departments to ensure the scene layout is optimized for their specific needs. Studio Culture: Contribute to a positive, productive, and collaborative work environment where knowledge sharing is encouraged. Professional Qualifications To be successful in this tracking artist job in Toronto, you must possess a “meticulous” mindset. In tracking, a one-pixel slip is a failure; we are looking for artists who strive for perfection. Technical Skills Software Mastery: Expert-level knowledge of PFTrack is required. Proficiency in Maya for scene assembly is mandatory. The “Plus” Stack: While PFTrack is our primary tool, experience with 3DEqualizer, Syntheyes, or NukeX tracking is a significant asset. Perspective & Physics: A deep understanding of camera physics, including sensor sizes, focal lengths, and the way light interacts with lenses. Asset Familiarity: Experience working with LiDAR data and survey photography to ground your solves in physical reality. Soft Skills and Experience VFX Pedigree: A minimum of 3 years experience working on live-action feature films or high-end television projects. Detail Orientation: A keen eye for subtle motion and the ability to spot “sliding” or “jitter” that others might miss. Problem Solving: The ability to find creative solutions for “unsolvable” plates (e.g., shots with no tracking markers or extreme motion blur). Communication: Excellent verbal and written skills for documenting lens data and communicating with supervisors. Why Secure a Tracking Artist Job in Toronto? Toronto is a premier destination for VFX professionals, and Soho VFX is at the heart of that community. Project Diversity: At Soho VFX, you won’t just track one type of shot. You will work on everything from intimate digital-double makeup to massive, city-wide environmental destructions. Technological Integration: Our pipeline is designed to make your life easier, with integrated tools for LiDAR and photogrammetry processing. Career Trajectory: Tracking/Matchmove is the best way to learn the fundamentals of the VFX pipeline. Many of our senior animators and supervisors began their careers in this department. The Anatomy of a Soho VFX Solve [Image Description: A split screen showing a raw live-action plate with tracking points on the left, and a Maya viewport with the camera path and proxy environment geometry on the right.] As illustrated in the workflow above, your work is the “skeleton” of the shot. Without a perfect solve, the most beautiful render in the world will still look like a “sticker” on the plate. Application Requirements If you are an Ontario resident ready to take on this tracking artist job in Toronto, please submit the following: The Matchmove Reel: We want to see your “points.” Show us your solves with the grid, the proxy geometry, and the final integrated shot. The Technical Breakdown: Explicitly state the software used and the data provided (e.g., “Solved handheld move using PFTrack and 24mm survey data; built proxy architecture in Maya”). Proof of Residency: As an Ontario-based role, please confirm your residency status in your cover letter. Salary & Compensation Table (2026 Market Data) The compensation for a tracking artist job in Toronto reflects the specialized nature of matchmoving. As the first step in the 3D pipeline, the accuracy of your work dictates the success of every department that follows. Experience Level Annual Salary Range (CAD) Key Deliverables Junior Tracking Artist $52,000 – $65,000 Static camera solves, basic object tracking. Intermediate Tracker $70,000 – $95,000 Complex handheld moves, non-rigid body matchmove. Senior Tracking Artist $100,000 – $130,000+ LiDAR integration, survey data, lead-level oversight. Matchmove Supervisor $135,000 – $160,000 Sequence setup, lens distortion pipelines, team management.

Compositor Job in Toronto 2026 – Soho VFX

Soho VFX

Compositor Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent / Contract Location : Toronto, Ontario (Hybrid options for local residents) Experience Level : Intermediate to Senior (3+ Years preferred) Primary Tools : Foundry Nuke Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident (for OCASE tax credit eligibility) The final image of a blockbuster film is forged in the compositing department. It is where pixels become poetry and where disparate elements—live-action plates, CG characters, and FX simulations—are seamlessly fused into a single, believable reality. Soho VFX, a premier studio in the heart of Ontario, is currently seeking a skilled Compositor to join our team. As a compositor job in Toronto candidate, you will be joining a studio known for its “invisible” effects and high-stakes creature work. We are looking for artists who possess a “pixel-perfect” eye and the technical stamina to deliver world-class imagery on tight schedules. Detailed Responsibilities: The Final Creative Polish At Soho VFX, a Compositor is much more than a “tech-check” artist. You are a digital cinematographer responsible for the following: 1. Seamless CG Integration Your primary objective is to integrate photorealistic CG elements (characters, creatures, and props) into live-action plates. This requires a masterful understanding of: Lighting and Shadow Matching: Ensuring the CG elements reflect the light direction and color temperature of the plate. Atmospherics: Adding “air” between the camera and the CG asset via black levels, haze, and depth-based color grading. Grain and Lens Effects: Matching the digital render to the specific lens characteristics (distortion, chromatic aberration, and grain) of the original camera. 2. Advanced 2D and 3D Techniques Keying and Extraction: Pulling clean keys from green/blue screens, even in difficult conditions with motion blur or fine hair detail. Tracking and Matchmoving: Utilizing Nuke’s 3D environment to project textures, clean up plates, or track elements into complex moving shots. Digital Paint and Prep: Performing high-level “beauty work,” rig removal, and plate cleaning to ensure the shot is pristine before delivery. 3. Collaborative Production Culture Efficiency: Maintaining a high level of productivity while meeting the fast-paced deadlines of feature film production. Mentorship and Positivity: Soho VFX prides itself on a supportive environment. You will be expected to share knowledge with peers and help promote a collaborative team spirit. Direction and Feedback: Responding positively to critiques from the Compositing Supervisor and VFX Director, iterating quickly to reach the final “Final.” Professional Qualifications To stand out for this compositor job in Toronto, you must demonstrate both technical mastery of Nuke and a deep artistic understanding of the photographic image. Technical Requirements Nuke Proficiency: You should live and breathe the node graph. We expect comfort with everything from simple merges to complex Deep Compositing and 3D camera projections. Color Science: A solid understanding of linear workflows, color spaces (ACES), and how to read histograms and waveforms. Python/Gizmo Knowledge: While not mandatory, the ability to write basic Python scripts or create custom Nuke Gizmos to streamline your workflow is a significant asset. Artistic Requirements The “Photographic Eye”: You must be able to look at a shot and immediately identify why it “doesn’t look right,” whether it’s a mismatch in black points, edge softness, or perspective. Attention to Detail: An obsession with edges, spill suppression, and grain consistency. Foundational Art Skills: A background in photography or traditional painting is highly valued, as it informs your understanding of light and composition. Why Pursue a Compositing Career in Toronto? Toronto is currently one of the world’s leading VFX hubs, offering a unique blend of high-budget Hollywood work and a high quality of life. Stable Ecosystem: With the constant flow of production from Netflix, Amazon, and major studios, a compositor job in Toronto offers more long-term stability than many other global markets. Technological Leadership: Toronto studios like Soho VFX are at the forefront of adopting new technologies, from AI-assisted rotoscoping to real-time rendering integration. Community: The “VFX Toronto” network is vast and supportive, offering constant opportunities for professional development and peer networking. Application Requirements Soho VFX is looking for artists who can prove their skills through their work. Your application must include: The Demo Reel: Highlight your best integration work. We prefer to see a “Before and After” (the raw plate, the CG passes, and the final comp) so we can see exactly how you solved the shot. The Breakdown: A detailed document explaining your process for each shot. Did you use a 3D projection? How did you handle the spill? Ontario Residency Proof: Please confirm in your application that you are currently a resident of Ontario. Salary & Compensation Table (2026 Market Data) The compensation for a compositor job in Toronto reflects the artist’s role as the “final gatekeeper” of quality. Since compositors are responsible for the ultimate look of the film, their expertise in color science and photorealism is highly rewarded. Experience Level Annual Salary Range (CAD) Key Skills & Responsibilities Junior Compositor $58,000 – $72,000 Roto/Paint, basic keying, 2D tracking. Mid-Level Compositor $75,000 – $105,000 CG integration, 3D projection, advanced keying. Senior Compositor $110,000 – $150,000+ Look-dev, complex 3D environments, sequence lead. Comp Supervisor $155,000 – $190,000+ Pipeline management, client reviews, tech-spec.

Houdini FX artist job in Toronto – Soho VFX

Soho VFX

Houdini FX artist Job Overview Company Name : Soho VFX Job Type : Full-Time / Permanent (Project-based contracts available) Location : Full-Time / Permanent (Project-based contracts available) Experience Level : Intermediate to Senior (2+ Years Minimum) Primary Tools : ShotGrid (Shotgun), ftrack, Microsoft Excel, Asana Salary Range : $85,000 – $140,000 CAD (Commensurate with experience) Mandatory Residency : Must be an Ontario Resident In the high-stakes world of cinematic visual effects, the FX Artist is the master of chaos and physics. Soho VFX, a premier studio based in the heart of Ontario’s production hub, is currently looking for a talented Houdini FX Artist to join our elite team. As we move into a packed 2026 production schedule involving several major franchise films, we are seeking artists who can blend technical engineering with artistic storytelling. If you are looking for a Houdini FX artist job in Toronto that pushes the boundaries of simulation and proceduralism, Soho VFX provides the ideal environment to showcase your skills. Detailed Responsibilities: The Architect of Destruction As a Houdini Artist at Soho VFX, you are responsible for more than just “making things blow up.” You are creating the atmospheric and physical soul of a shot. 1. Dynamic Simulation & Procedural Creation Atmospherics: Develop high-fidelity simulations for fire, smoke, and dust (Pyro) that interact realistically with the environment. Liquid Dynamics: Create complex fluid simulations, utilizing advanced techniques like upres, clustering, and wedging to achieve large-scale oceanic effects or small-scale viscous liquids. Destruction (RBD): Design rigid body dynamics for structural collapses, ensuring debris and fractures adhere to real-world architectural physics. Proceduralism: Build reusable Houdini Digital Assets (HDAs) that allow for rapid iterations across multiple shots in a sequence. 2. Technical Rendering and Integration FX Look-Dev: Produce high-quality test renders of your FX elements to demonstrate motion and volume before final lighting. Software Synergy: Use your knowledge of Maya for scene assembly and Nuke for slap-comps to ensure your elements integrate perfectly with the plate. Renderer Proficiency: Utilize 3Delight for Houdini to produce final renders that are optimized for the lighting department’s needs. 3. Collaboration and Troubleshooting Meeting the Vision: Work closely with Supervisors to ensure the FX style matches the Director’s creative intent. Optimization: Identify bottlenecks in heavy simulations and implement creative solutions (like proxy geometry or point-based rendering) to meet tight deadlines. Staying Current: Actively research and implement the latest Houdini versions and third-party tools (like Axiom or Sparse solvers) to keep the Soho pipeline at the cutting edge. Qualifications and Requirements To land a Houdini FX artist job in Toronto at a top-tier studio like Soho, you need to prove you are a “technical artist” in the truest sense. The Technical Core Houdini Mastery: Deep understanding of SOPs, DOPs, and VOPs. Proficiency in VEX scripting is essential for custom manipulation, while Python is required for pipeline automation. The “Scientific” Eye: A strong background in Mathematics, Physics, or Engineering. Understanding how gravity, tension, and fluid viscosity work in the real world is non-negotiable for photo-real VFX. Pipeline Fluency: Professional experience with Maya and Nuke is required to navigate the data flow between departments. Professional Experience The 2-Year Benchmark: You must have at least 2 years of professional experience in a feature film or high-end episodic environment. Resident Status: Due to the Ontario Computer Animation and Special Effects (OCASE) tax credit, applicants must be Ontario residents. Soft Skills Calm Under Pressure: Visual effects is a deadline-driven industry. You must be able to troubleshoot a failing simulation while the clock is ticking without losing focus. Clear Communication: The ability to explain complex technical setups to non-technical producers or supervisors. Why Pursue a Houdini Career in Toronto? Toronto has solidified its place as a global leader in the VFX sector. By securing a Houdini FX artist job in Toronto, you are entering a market that is: Innovation-Driven: Toronto studios are often the first to adopt new SideFX technologies. Stable and Growing: With consistent support from the Ontario government and a massive influx of streaming service production, the “North Hollywood” hub is thriving. Collaborative: The community of artists in Toronto is tight-knit, offering incredible networking and peer-learning opportunities. How to Apply to Soho VFX We want to see how you handle data and aesthetics. Your application should include: The Reel: Focus on “Final vs. Process.” Show us the finished shot followed by the wireframe or point-cloud representation of the simulation. HDA / Tool Samples: If you have built custom tools or solvers, highlight them. We value artists who can make the whole team faster. The Breakdown: Be specific. Instead of “I did the smoke,” say “I utilized a sparse pyro solver with custom VEX-driven velocity fields to simulate localized turbulence.” Submit your materials to: jobs@sohovfx.com Salary & Compensation Table (2026 Market Data) Houdini artists are among the most specialized and sought-after professionals in the VFX industry. Compensation for a Houdini FX artist job in Toronto reflects the deep technical knowledge required in mathematics and physics. Experience Level Annual Salary Range (CAD) Specialized Skills Junior FX Artist $65,000 – $80,000 Basic Pyro/RBD, Houdini Shelf Tools, SOPs. Mid-Level FX Artist $85,000 – $115,000 VEX/Python proficiency, complex Flip fluids, POPs. Senior FX Artist $120,000 – $155,000+ Custom solver development, HDA creation, tool-building. FX Lead / Supervisor $160,000 – $190,000+ Sequence look-dev, team management, pipeline architecture.

VFX Production Coordinator job in Toronto 2026 – Soho VFX

Soho VFX

VFX Production Coordinator Job Overview Company Name – Soho VFX Job Type – Full-Time / Permanent Location – Toronto, Ontario (On-site preferred for daily review management) Experience Level – 2–4 Years in VFX or Post-Production Primary Tools – ShotGrid (Shotgun), ftrack, Microsoft Excel, Asana Mandatory Residency – Must be a Canadian Resident Detailed Responsibilities: The Architect of the Pipeline A Production Coordinator at Soho VFX doesn’t just “take notes”—they manage the flow of data and creativity. Your role is divided into four critical pillars: 1. Artist and Supervisor Support The Bridge: You will act as the primary liaison between the VFX Production Managers and the VFX Supervisors. Your goal is to ensure the creative leads can focus on the “look” while you handle the “logistics.” Review Management: Facilitating dailies and shot reviews. You are responsible for ensuring all shots are ready for review, the correct versions are loaded, and the necessary artists are present. Proactive Problem Solving: Identifying potential bottlenecks (e.g., an artist being over-allocated) and flagging them to management before they impact the deadline. 2. Information Integrity (Tracking & Notes) ShotGrid Mastery: You will maintain the studio’s tracking software (typically ShotGrid) with surgical precision. Every status change, from “In Progress” to “Client Approved,” must be updated in real-time. Note Distribution: During reviews, you must capture complex creative notes and translate them into clear, actionable tasks for the artists. Accuracy is paramount; a misunderstood note can lead to days of wasted render time. Team Briefings: Keeping the crew informed of schedule shifts, client feedback, and technical changes. 3. Delivery and Data Logistics IO Management: Coordinating all incoming and outgoing data. This includes receiving plates and references from clients and preparing final “deliverables” (EXRs, QuickTimes) for studio review. Shipping & Receiving: Managing any physical hardware or drive shipments required for off-site backups or global collaboration. Version Control: Ensuring that the client always receives the correct version and that the internal database matches the client’s records. 4. Workflow Continuity Schedule Maintenance: Monitoring the progress of shots against the master schedule. If a shot is falling behind, you work with the leads to re-prioritize tasks. Cross-Departmental Sync: Ensuring that the Animation department has what it needs from Layout, and that Lighting isn’t waiting on FX. Professional Qualifications To excel in this VFX Production Coordinator job in Toronto, Soho VFX looks for a specific “production mindset.” Technical Aptitude Post-Production Knowledge: You must have a clear understanding of the VFX “food chain”—from Matchmove and Rigging to Lighting and Compositing. Software Proficiency: Expert-level knowledge of Microsoft Office (specifically Excel) and specialized production tracking software (ShotGrid/Shotgun). I/O Standards: Familiarity with file formats (EXR, DPX, ProRes), frame rates, and color spaces is a major advantage. Soft Skills and Personality The “Proactive” Gene: You don’t wait for a problem to happen; you anticipate it. You are the person who checks the render farm status before leaving for the day. Communication: Exceptional oral and written skills. You can explain a technical delay to a producer and a creative note to an artist with equal clarity. Resilience: The VFX industry is famous for high-pressure deadlines. You must be able to stay calm, professional, and friendly even when the “crunch” is on. Organization: You should be the most organized person in the room. Your spreadsheets are legendary, and your notes are flawless. Why Choose Toronto for Your VFX Career? Toronto is no longer just “Hollywood North”—it is a global powerhouse. By taking a VFX Production Coordinator job in Toronto at Soho VFX, you are positioning yourself at the center of a massive industry ecosystem. Global Projects: Work on content for Disney, Netflix, Warner Bros, and Sony. Career Growth: The path from Coordinator to Producer is well-defined in Toronto. The networking opportunities at industry events (TAAFI, Spark FX) are unparalleled. Culture: Soho VFX offers a supportive team environment. We believe that a positive attitude is just as important as technical skill. The Production Coordinator Life Cycle [Image: A flowchart showing the Shot Lifecycle: Client Request -> Coordinator Assignments -> Artist Iteration -> Internal Review -> Coordinator Client Upload -> Approval] As shown in the workflow above, the Coordinator is the only person who touches every stage of a shot’s life. You are the guardian of the studio’s reputation for on-time delivery. Application Requirements Interested candidates for this VFX Production Coordinator job in Toronto should submit: A Tailored Resume: Highlight your experience with specific tracking software and mention the scale of projects you have managed (e.g., “Coordinated 200+ shots for a Marvel feature”). Cover Letter: Tell us about a time you solved a logistical nightmare under a tight deadline. References: Provide contacts who can speak to your organizational skills and reliability. Salary & Compensation Table (2026 Projections) The compensation for a VFX Production Coordinator job in Toronto has evolved as studios adopt more sophisticated tracking technologies and global delivery standards. Soho VFX offers competitive rates that reflect the high level of responsibility this role carries. Experience Level Annual Salary Range (CAD) Key Responsibilities Junior Coordinator $50,000 – $62,000 Managing single departments, tracking assets. Mid-Level Coordinator $65,000 – $85,000 Managing full sequences, client deliveries. Senior Coordinator $88,000 – $105,000 Multi-show coordination, mentoring juniors. Production Manager $110,000 – $140,000+ Budgeting, scheduling, and high-level strategy.

Lighting Artist Job 2026 – Soho VFX

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Lighting Artist Job Overview 2026 Company Name : Soho VFX Job Type : Full-Time, Permanent (Project-based contracts also available) Location : Toronto, Ontario, Canada (Hybrid/On-site options) Experience : 3+ Years in a professional VFX environment Software Stack : Maya, 3Delight, Nuke, MEL/Python Residency : Must be an Ontario Resident (for OCASE tax credit compliance) Detailed Responsibilities: The Art of Digital Cinematography As a Lighting Artist at Soho VFX, your role is to ensure that digital elements (characters, environments, and FX) are indistinguishable from the live-action plates they inhabit. 1. CG Scene Assembly and Illumination Integration: Light and render complex CG scenes using Maya. This involves matching the light direction, color temperature, and intensity of the original onset photography. Character Lighting: Bringing digital doubles and creatures to life by emphasizing form, silhouette, and eye-pings, ensuring they “sit” perfectly in the plate. Asset LookDev: Working within the established look-development guidelines to ensure materials react realistically to different lighting environments. 2. Technical Pipeline Integration Efficiency and Optimization: In a high-stakes environment like Soho VFX, render times matter. You will be expected to optimize your scenes to ensure high-quality output without bottlenecking the render farm. Scripting for Automation: Utilizing MEL scripting (and ideally Python) to automate repetitive tasks, manage light rigs across sequences, and troubleshoot scene assembly issues. AOV Management: Creating comprehensive render passes (AOVs) that provide Compositors with the maximum amount of control over the final image. 3. Cross-Departmental Collaboration Upstream Synergy: Work with the Dynamics and LookDev departments to ensure that simulated elements (smoke, fire, water) are lit consistently with the rest of the scene. Downstream Support: Collaborate directly with the Compositing team using Nuke. A great Lighting Artist understands how a compositor will “break apart” a render, providing the necessary depth, utility, and light passes to make the final merge seamless. Communication: Attend dailies to present your work to Supervisors and Directors. You must be able to translate artistic notes (“Make it feel more moody”) into technical actions (“Lowering the fill, adding a rim light, and adjusting the HDRI exposure”). Professional Qualifications To be successful in this lighting artist job in Toronto, candidates must demonstrate a specific blend of “left-brain” technicality and “right-brain” artistry. Technical Requirements Maya Mastery: Complete comfort within the Maya environment, specifically regarding scene hierarchy and render layers. Render Engine Expertise: Experience with 3Delight is a significant asset. However, if you have mastered Arnold, Renderman, or V-Ray, your skills in physical light transport will be highly transferable. Scripting Skills: A strong understanding of MEL is required. In the modern VFX landscape, Python has become the industry standard for pipeline tools, and candidates with Python experience will be prioritized. Nuke Literacy: You don’t need to be a Lead Compositor, but you should understand how to perform basic “slap-comps” to check your lighting before sending it to the next department. Artistic Requirements Color and Light Theory: A deep understanding of how light interacts with different surfaces (subsurface scattering, Fresnel, specular reflections). Composition: A keen eye for directing the viewer’s attention through light and shadow. Photorealism: The ability to look at a live-action plate and identify the subtle nuances—such as light wrap, bounce light, and lens flares—that make a shot feel real. Why Work at Soho VFX? Joining the Soho VFX team means becoming part of a legacy of excellence in the Toronto film scene. The Soho Environment: We offer a collaborative “artist-first” atmosphere where ego is left at the door. You will work alongside some of the best technical minds in the industry. High-Profile Projects: Our portfolio includes some of the biggest names in Hollywood. Your lighting will be the final polish on characters and environments seen by millions worldwide. Ontario Centric: We are proud to be a major contributor to the Ontario film economy. As a resident, you will benefit from being part of a stable, growing industry supported by provincial initiatives. Understanding the Lighting Pipeline To excel in this role, you must understand where you sit in the production flow. The diagram above illustrates the typical Soho VFX lighting workflow: Input: Receive approved animation and FX caches. Environment Setup: Align HDRI and plate-matching lights. Render Layers: Segregate elements (Character, Environment, Shadows, Utilities). Optimization: Use MEL/Python to streamline the render settings for 3Delight. Output: Provide multi-channel EXRs to the Compositing department. Application Requirements To apply for this lighting artist job in Toronto, please prepare the following: The Lighting Reel: Show us your best shots. We want to see how you handle different lighting conditions (Exterior day, Interior night, High-key vs. Low-key). Breakdown Reel: Include “grey-shaded” or “work-in-progress” passes to show how you built your lighting from the ground up. Code Samples: If you have written MEL or Python tools to help your lighting workflow, feel free to include a link to a GitHub or a PDF summary. Residency Proof: As an Ontario-based role, please confirm your residency status in your cover letter. Salary & Compensation Table (2026 Projections) The compensation for a lighting artist job in Toronto reflects the highly technical nature of the role. Because lighting artists act as the “bridge” between 3D assets and final 2D compositing, their expertise in render optimization and color science is highly valued. Experience Level Annual Salary Range (CAD) Key Differentiators Junior Lighting Artist $60,000 – $75,000 Strong reel, basic MEL, understanding of AOVs. Intermediate Lighter $80,000 – $105,000 3+ years exp, complex shot lighting, Python skills. Senior Lighting Artist $110,000 – $145,000+ Sequence lead experience, shader optimization. Lighting Supervisor $150,000 – $180,000 Pipeline architecture, multi-departmental oversight.

Modeling Artist – Reel FX Animation (Montreal)

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Job Overview Company Name: Reel FX Animation Location: Montreal, Quebec, Canada Position Type: Full-time Department: Modeling Work Mode: Hybrid (In-studio Tuesday through Thursday) Experience Level: Minimum 1 year in feature film, commercial, or games The Opportunity: Crafting Digital Worlds at Reel FX Reel FX Animation is inviting talented Modeling Artists to join our Montreal studio as we return to our vibrant, collaborative workspace. This role is essential for the creation of high-quality hard surface and organic assets for CG animation production. As a Modeling Artist, you are the digital sculptor responsible for building clean, animation-ready geometry that serves as the foundation for the entire production pipeline. At Reel FX, we pride ourselves on a culture that values the personal connections made during our in-studio days. If you have a passion for transforming 2D designs into appealing 3D models and enjoy working in a fast-paced feature animation environment, we want to hear from you. Core Responsibilities: From Concept to Mesh The Modeling Artist is tasked with a wide range of creative and technical duties to ensure assets are both visually stunning and technically sound. 1. Digital Sculpting and Asset Creation Sculpting Mastery: Use ZBrush and Maya to sculpt and model high-quality 3D assets. Asset Variety: Model a diverse range of assets, including characters, props, vehicles, and environments. Design Translation: Accurately translate 2D designs into appealing, production-ready 3D models. Final Delivery: Ensure final production meshes are delivered in Maya. 2. Technical Optimization and Pipeline Readiness Clean Topology: Create clean, efficient quad-based topology suitable for subdivision at render time. Rigging Preparation: Prepare models for the rigging department, which includes maintaining consistent point order. Facial Animation: Produce blendshapes for facial animation when required by the production. UV Layouts: Produce and maintain organized UDIM UV layouts for the surfacing department. 3. Production Collaboration Directive Follow-through: Follow the direction of the Supervising Modeler to ensure all assets match the approved design. Feedback Implementation: Address supervisor and downstream department notes in a timely and professional manner. Schedule Management: Meet production schedules while maintaining consistent output quality. Qualifications: Technical and Artistic Requirements To succeed as a Modeling Artist at Reel FX, you should possess a blend of formal training and hands-on industry experience. The Skills You’ll Need: Education: A degree or diploma in Fine Arts, Animation, or a related field, or equivalent professional experience. Industry Tenure: A minimum of 1 year of experience in feature film, commercial, or game production focused on modeling. Anatomical Knowledge: A strong understanding of anatomy, form, proportion, and character appeal. ZBrush Expertise: Expert-level skills in ZBrush sculpting workflows. Maya Proficiency: Advanced proficiency in Maya polygonal and subdivision surface modeling. Attention to Detail: A strong attention to detail in both hard surface and organic modeling tasks. Studio Environment and Professional Expectations Working as a Modeling Artist at Reel FX Montreal means participating in a dynamic production environment that prioritizes excellence. Collaborative Community: Our Tuesday through Thursday in-studio requirement is designed to foster teamwork and creativity. Pipeline Awareness: Modeling is the first step in the 3D pipeline; your ability to provide clean geometry directly impacts the success of the Rigging, Surfacing, and Animation teams. Adaptability: As part of a growing organization, employees may be required to perform other duties to meet the ongoing needs of the project. Industry Context: The Role of a Modeling Artist in 2026 In 2026, the demand for Modeling Artists has expanded as feature animation reaches new heights of visual complexity. At Reel FX, we utilize industry-standard workflows like UDIM UV layouts and quad-based topology to ensure our assets are compatible with the latest rendering technologies. A Modeling Artist today must be as comfortable with the technical requirements of a rig-ready mesh as they are with the artistic nuances of a character’s silhouette. Additional Information and Application Status Priority Hiring: Canadian citizens or permanent residents of Canada will be treated in priority for this role. Selection Process: Only selected candidates will be contacted for an interview. Documentation: You may be asked to provide professional references as part of the hiring process. Conclusion As a Modeling Artist at Reel FX, you have the opportunity to bring unique characters and expansive worlds to life for a global audience. You will work alongside a team of genuine, talented individuals in a studio that values your creative input and technical growth. If you have a passion for sculpting and a commitment to quality, we invite you to apply

Modeling Lead – Reel FX Animation,Montreal 2026

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Job Overview Company Name: Reel FX Animation (Montreal) Location: Montreal, Quebec, Canada (Hybrid Mode) Position Type: Full-Time Company: Reel FX Animation (Montreal) Experience Required: Minimum 4 years in Feature Film, Commercial, or Video Games The Opportunity: Leading the Sculptural Vision at Reel FX Reel FX Animation is calling for a highly skilled and visionary Modeling Lead to join our Montreal studio. As a studio that thrives on creativity and technical excellence, we are looking for an artist who can bridge the gap between high-level directorial vision and production-ready assets. The Modeling Lead is a critical role that ensures the technical and artistic quality of the modeling department, overseeing the creation of everything from complex hard-surface environments to soulful organic characters for feature animation. In this role, you will be a primary pillar of our creative community, acting as the main point of contact for technical problem-solving and artistic guidance. If you have a passion for sculpting, a deep understanding of the full asset pipeline, and the leadership skills to mentor the next generation of artists, Reel FX is the place to grow your career. Detailed Job Summary The Modeling Lead is responsible for the overall output of the modeling department, ensuring that every asset—whether hard surface or organic—meets the highest standards of feature animation. You will work in close collaboration with the Modeling Supervisor and the Director to translate creative concepts into 3D forms that are optimized for the animation pipeline. This role requires a sophisticated balance of high-end digital sculpting ability, technical pipeline knowledge, and empathetic team leadership. Core Responsibilities As the Modeling Lead, your daily contributions will impact the visual fidelity of our films. Your responsibilities include: 1. Artistic Leadership & Mentorship Lead a Team: Act as the primary point of contact for the Montreal-based modeling team, offering artistic guidance and solving technical roadblocks. Mentor Artists: Provide constructive feedback to junior and mid-level artists regarding topology, anatomy, and stylistic consistency. Artistic Quality: Perform high-level sculpting and modification of 3D meshes to set the quality bar for the project. 2. Technical Excellence & Workflow Pipeline Integration: Collaborate deeply with the Rigging and Surfacing departments to ensure assets flow smoothly through the production pipeline. Topology & UVs: Maintain a clear and expert understanding of UV layouts and texture maps and their specific effects on mesh creation. Problem Solving: Perform visual and analytical problem-solving in 3D space to resolve technical glitches or design challenges. 3. Production Management Deadline Management: Consistently meet production deadlines while ensuring all assigned modeling tasks are completed in a timely manner. File Organization: Ensure all working files are efficiently organized and comply with studio standards. Task Management: Utilize ShotGrid (Flow Production Tracking) for task management and status updates. Guidance Follow-through: Follow the Modeling Supervisor’s directions to ensure all models are accurate and effective for the film’s needs. Qualifications and Technical Requirements Reel FX Animation is seeking a Modeling Lead who possesses a rare combination of traditional art skills and modern digital proficiency. Educational & Experience Requirements: Education: A degree or diploma in fine arts, a recognized animation program, or equivalent professional work experience. Experience: A minimum of 4 years of experience in Feature Film, Commercial, or Video Game production, with a specific focus on modeling. Technical Skills: Software Mastery: Expert proficiency in Maya and Zbrush is mandatory. Asset Pipeline: A strong understanding of the full asset pipeline, including modeling, rigging, texturing, and look-development. Stylistic Range: Demonstrated ability to model stylistically diverse assets, ranging from cartoon/stylized characters to photorealistic environments. Traditional Arts: Experience with traditional sculpture, drawing, and/or painting is considered a significant plus. Professional Competencies: Eye for Detail: A great eye for proportions and detail in both hard-surface models and organic characters. Problem Solver: A creative problem solver who is organized and critical of their own work. Communication: The ability to communicate complex creative and technical thoughts and ideas clearly to both artists and supervisors. High-Pressure Environments: The ability to multi-task, prioritize, and thrive in a deadline-oriented, high-pressure environment. Working at Reel FX Montreal The Montreal studio operates on a hybrid model, currently bringing the team together in-studio from Tuesday through Thursday to foster collaboration and community. We value the diversity of our talent and prioritize Canadian citizens and permanent residents in our selection process. At Reel FX, we believe in a culture of constant learning and mutual respect. The Modeling Lead is not just a title; it is a commitment to the craft and to the people who make our animated worlds come to life. Additional Information & Selection Process Equal Priority: Please note that Canadian citizens or permanent residents of Canada will be treated in priority. References: Professional references may be requested during the selection process. Contact: Only selected candidates will be contacted for an interview. Flexibility: This job description is not exhaustive; employees may be required to perform other duties to meet the ongoing needs of the organization. Conclusion The role of Modeling Lead at Reel FX Montreal is an invitation to leave your mark on the next generation of animated classics. If you have the aesthetic eye of a sculptor and the technical mind of a pipeline TD, we want to hear from you. Join us in Montreal and help us transform directors’ visions into production-ready masterpieces.

Lead Character Artist – nDreams (Studio Elevation)

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Job Overview Company: nDreams / Studio Elevation Location: Fully Remote (Within the United Kingdom) Position Type: Full-time (37.5 hours per week) Contract: Permanent Salary: Competitive (Dependent on experience) Experience Required: 5+ Years in Games Industry The Opportunity: Leading the Next Generation of VR Characters nDreams, the award-winning studio behind immersive VR hits like Ghostbusters: Rise of the Ghost Lord and Synapse, is seeking a visionary Lead Character Artist to join Studio Elevation. In this role, you will be the primary architect of character quality, setting the benchmark for visual excellence and helping shape the artistic soul of our upcoming projects. As a Lead Character Artist, you will bridge the gap between creative leadership and hands-on technical execution. You are not just creating assets; you are defining the workflows and scalable pipelines that allow our characters to achieve high visual fidelity while performing flawlessly on cutting-edge VR hardware. If you are passionate about pushing the boundaries of character art and thrive in a culture centered on respect and innovation, this is your chance to lead at the forefront of the VR industry. About nDreams: Culture and Values At nDreams, we believe the best games are born from diverse, happy, and safe teams. From our beginnings as an independent studio to our current status as a leading VR developer, we have maintained a personal, caring touch. We are committed to building a culture centered on wellbeing, balance, and accessibility for underrepresented communities. As a Lead Character Artist, you will join a studio that values your authentic self. We offer a suite of benefits designed to support your life both inside and outside of work, including flexible hours, dedicated personal development time, and “duvet days” for when you just need a break. Detailed Job Description & Key Responsibilities The Lead Character Artist role is a hybrid of high-level art direction and technical mentorship. You will play a pivotal role in ensuring that every character aligns with the project’s narrative and gameplay goals. 1. Artistic Leadership and Vision Set Quality Benchmarks: Establish and uphold high standards for character art quality across the entire project. Define Visual Direction: Collaborate with art leadership to define and maintain a cohesive visual direction for characters. Consistency Oversight: Review character assets and provide constructive feedback to ensure artistic consistency and quality. 2. Pipeline and Technical Management Workflow Innovation: Lead and improve character pipelines, workflows, and best practices to ensure scalability. Hardware Performance: Ensure all characters meet the strict technical, performance, and platform requirements of VR hardware. Production Planning: Collaborate with production teams to plan work, estimate effort, and hit key milestones. 3. Mentorship and Collaboration Team Support: Support and mentor character artists across different experience levels, fostering a culture of growth. Cross-Disciplinary Work: Work closely with concept art, animation, design, and narrative teams to ensure character development is fully integrated. Outsourcing Management: Support outsourcing efforts by providing feedback and ensuring external contributors meet quality standards. Required Skills and Experience To be successful as a Lead Character Artist at nDreams, you must demonstrate both artistic brilliance and professional maturity. The Essentials: Industry Tenure: At least 5 years’ experience working in an art role specifically within the games industry. Artistic Mastery: Expert skills in character modeling, texturing, and material creation. Leadership Experience: Prior experience contributing to or leading character art direction and delivery. Communication: Clear communication skills and the confidence to collaborate across different disciplines. Portfolio: A professional portfolio (link or file) showcasing high-quality, relevant character art work. Outsourcing Knowledge: Experience working with external contributors or outsourcing partners. The “Nice to Haves”: Platform Diversity: Experience working across multiple platforms or specialized hardware targets. Stylistic Range: Familiarity with a wide range of character art styles and genres. Studio Growth: Experience supporting hiring, onboarding, or studio-wide knowledge-sharing initiatives. Industry Context: Character Art in VR (2026) In 2026, the role of a Lead Character Artist in VR is more critical than ever. Unlike traditional screen-based games, VR requires characters to be viewed from all angles and distances, demanding incredible detail without sacrificing performance. According to recent VR industry reports, character interaction is the #1 driver of player immersion. Studios like nDreams are leading the charge by investing in Lead Character Artist talent who can navigate the “Uncanny Valley” while maintaining the strict frame rates required for VR comfort. This role at Studio Elevation offers the unique opportunity to define how players perceive and interact with digital beings in a fully 3D space. Perks and Benefits nDreams offers an industry-leading benefits package to ensure our Lead Character Artist can perform at their best: Time Off: Excellent holiday offering, your birthday off, and duvet days. Wellbeing: Health insurance, life cover, and a robust pension scheme. Development: Dedicated time and support for personal development and regular studio socials. Flexibility: Flexible working hours to support a healthy work-life balance. Equal Opportunities and Accessibility nDreams is an equal-opportunity employer. We strive to make our games and our industry more accessible to everyone. We encourage applications from all backgrounds and are happy to provide reasonable adjustments during the interview process. If you require any support, please contact your nDreams recruiter. What Happens Next? If you are a Lead Character Artist ready to take the next step in your career with a premier VR studio, we want to see your work. Application Steps: Submit Portfolio: Ensure your portfolio highlights your ability to lead character direction and technical implementation. Resume Review: Our recruitment team will evaluate your experience against our project needs. Interview Process: Successful candidates will be invited to discuss their leadership style and artistic vision.