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Fatshark hiring Game Designer, Stockholm

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At Fatshark, we are more than just a development studio; we are a collective of 190 passionate creators dedicated to the art of visceral, cooperative combat. Best known for the award-winning Warhammer: Vermintide series and our latest hit, Warhammer 40,000: Darktide, we pride ourselves on building world-class AAA experiences in an approachable, fun, and passion-driven environment. As we continue to expand the grim-dark universe of Darktide, we are seeking a highly motivated Game Designer to join our Live Team. This isn’t just about maintaining a game; it’s about evolving a living ecosystem. You will be the architect of long-term player engagement, ensuring that the citizens of Tertium always have new goals to strive for and epic rewards to claim. Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Game Designer (Live Team) Location: Södermalm, Stockholm, Sweden (On-site / Hybrid) Salary Range: Competitive base + paid overtime + bonus program Employment Type: Full-Time, Permanent Work Model: 4 days office / 1 day remote (Onboarding 100% on-site) Start Date: ASAP Department: Design & Game Writing Role Overview: Game Designer (Live Service) The Live Team is the heartbeat of Fatshark. As a Game Designer in this specialized unit, your mission is to ensure the long-term health and vitality of Warhammer 40,000: Darktide. You will own the player’s journey post-launch, designing everything from limited-time live events to the intricate balance of the in-game economy and premium store (MTX). You aren’t afraid to iterate. If a system isn’t serving the player experience, you will lead the charge in rebuilding or refining it. You will work in the trenches with Art, Code, and Production to ensure every new feature feels like a seamless part of the Warhammer mythos. Your Mission: The Architecture of Engagement In a live service environment, the game is never “finished.” Your role is to keep the experience fresh, fair, and rewarding for millions of players. Key Responsibilities Live Event Orchestration: Design, implement, and maintain engaging live events that break the mold and offer players unique challenges. Economy & MTX Management: Oversee the premium store and microtransaction systems, ensuring they provide value while maintaining game integrity. System Evolution: Design flexible reward structures, currencies, and progression systems that keep players invested for years, not just weeks. Tuning & Balancing: Constantly gather player feedback and data to adjust game systems, economies, and difficulty curves. Technical Problem Solving: Adapt your designs to technical and production constraints, collaborating with programmers to optimize features for a smooth live experience. Documentation & Vision: Create clear design documentation and communicate the “why” behind your systems to the broader development team. The Ideal Candidate Profile Fatshark is looking for a designer who understands the psychology of play and the technical rigor required to run a massive multiplayer game. Required Qualifications Industry Experience: 3+ years of professional experience developing gameplay systems for released titles (AAA experience is highly preferred). Systemic Thinking: A proven track record of designing and maintaining large-scale, complex gameplay systems. Self-Sufficiency: You are a proactive problem solver with a strong sense of initiative. You don’t wait for a task; you find the improvement. Collaboration Skills: Exceptional ability to work across disciplines (Art, Code, Production) to ensure technical and aesthetic integration. Analytical Mind: A keen eye for identifying trends and potential improvements to the long-term health of a live game. Bonus Points (The “Shark” Advantage) Shipped Titles: Having at least one AAA game under your belt. Multiplayer Expertise: Strong knowledge of cooperative gameplay loops and player dynamics. Technical Skills: Experience with LUA, visual scripting, or general programming. Domain Knowledge: A deep interest in Warhammer 40,000 lore or experience with Darktide/Vermintide 2. Academic Background: Education in game design theory or ludology. Why Join the Fatshark Shoal? Located in the creative heart of Stockholm, Fatshark offers an environment where your voice actually matters. Fatshark avoid rigid hierarchies in favor of a playful, inclusive workplace where the best idea wins. Our Premium Benefits Package Financial Wellbeing: We provide an occupational pension, a performance-based bonus program, and—crucially—paid overtime. Work-Life Harmony: Regulated flex time allows you to balance your passion for games with your personal life. Health & Wellness: Comprehensive health benefits, regular health check-ups, and a supportive atmosphere. Growth & Culture: Participate in our recurring Hack Weeks, where you can step away from your daily tasks to innovate and experiment with your co-workers. Relocation Support: We love global talent. If you’re moving to Sweden, we offer a relocation package to make your transition to Stockholm as smooth as possible. Social Life: From studio-wide parties and team-building events to our famous dog-friendly office, we make sure work feels like home. Life in Stockholm Fatshark’s office is situated in central Stockholm, a city known for its incredible quality of life, vibrant tech scene, and beautiful archipelago. As part of our team, you’ll enjoy a workspace that encourages social interaction and creative friction, all while being a short walk from the city’s best cafes and parks. Application Details Fatshark is reviewing applications continuously and aim to fill this permanent role as soon as possible. Our onboarding process is conducted fully in-person to ensure you are properly integrated into the team and the Darktide workflow. Our Hybrid Policy: To maintain our collaborative culture, we work from the office 4 days a week, with the flexibility to work from home on one day (typically Fridays).

Unreal CG Asset Lead at Brown Bag Films, Dublin 2026

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At Brown Bag Films, we believe that the heart of every great animation is the artist behind the screen. As a multi-award-winning studio known for global hits like Doc McStuffins, Vampirina, and Karma’s World, we have spent decades pushing the boundaries of what is possible in children’s media. We are currently embarking on an ambitious new chapter, transitioning from traditional Maya pipelines to cutting-edge, in-engine animation workflows. To help lead this charge, we are seeking a visionary Unreal CG Asset Lead to join our Dublin studio. This is more than just a job; it is an opportunity to define the future of real-time storytelling in one of the world’s most renowned animation hubs. CG Asset Lead Job Overview Company Name: Brown Bag Films Job Title: Unreal CG Asset Lead Location: Smithfield Square (Hybrid) Salary Range: €54,000 – €69,000 per year Contract Type: Fixed-Term (12-Month Contract) Position Type: Full-Time Working Model: Hybrid (Minimum 2 days per week in studio) Right to Work: Candidate must have legal right to work in Ireland 🇮🇪 As the Unreal CG Asset Lead, you will be the primary technical and creative bridge between our asset department and the Unreal Engine. You will be responsible for planning, executing, and optimizing high-quality CG assets that thrive in a real-time environment. Your role involves both high-level strategy—working alongside the CG Supervisor to design build workflows—and hands-on leadership, where you will tackle complex technical challenges and mentor the next generation of real-time artists. The Core Mission In this role, you aren’t just managing assets; you are innovating the way those assets interact with the world of real-time rendering. You will ensure that every model, texture, and rig is optimized for the Unreal Engine, maintaining the high visual standards Brown Bag is known for while unlocking the speed and efficiency of a real-time pipeline. Primary Responsibilities Lead & Innovate: Drive the development of CG assets with a focus on Unreal Engine workflows. You will lead the charge in establishing how we build, optimize, and integrate assets for maximum performance. Hands-on Creation: While you are a leader, you remain an artist at heart. You will actively contribute to asset creation, setting the gold standard for the rest of the team. Strategic Collaboration: Work closely with the CG Supervisor and Production Management to design advanced asset build strategies that meet the specific needs of our current project. Technical Problem Solving: Act as the primary troubleshooter for Unreal Engine integration. When an asset breaks or performance dips, you are the person who finds the solution. Documentation & QC: Maintain the technical integrity of the pipeline by approving ‘Asset Launch Notes’ and ‘Call-Outs’ via Shotgrid. You will be responsible for the final Quality Control (QC) before assets are published. Mentorship: Grow the team’s capabilities by mentoring junior and mid-level artists in Unreal Engine best practices and studio-specific technical workflows. Candidate Requirements Brown Bag Films looking for a technical powerhouse with a creative eye—someone who understands that the soul of an asset is just as important as its poly count. Expertise & Knowledge Pipeline Mastery: You possess an expert-level understanding of CG asset build pipelines, specifically regarding how assets transition from traditional software into Unreal Engine. Real-Time Optimization: You know how to balance visual fidelity with real-time performance, ensuring assets run smoothly during animation and rendering phases. Professional Experience Leadership Track Record: You have previously held a Lead position (or equivalent) supervising assets for long-format animation, VFX, feature films, or AAA game development. Project Experience: Extensive experience in CG asset creation and Unreal-based shot production is essential. Team Management: Proven ability to lead a diverse team, manage technical tickets, and prioritize tasks under production deadlines. Technical Toolkit Unreal Engine Mastery: Advanced knowledge of real-time rendering, performance profiling, and pipeline integration. Software Proficiency: Strong skills in Maya, Substance Painter, ZBrush, Houdini, and Photoshop. Production Tools: Proficiency in Autodesk Shotgrid for project tracking and RV Media Player for real-time reviews. Why Join Brown Bag Films? Located in the vibrant Smithfield Square, our Dublin studio is a hub of creativity and innovation. We offer a culture where “We Love Animation™” isn’t just a slogan—it’s the way we work. As the industry moves toward real-time rendering, Brown Bag is at the forefront of this transition. For an Unreal CG Asset Lead, this means working on projects that utilize the latest features of Unreal Engine 5 (including Lumen, Nanite, and advanced Control Rig setups). You will be part of a team that values work-life balance while delivering world-class content for global audiences. Benefits & Environment Collaborative Culture: Work with some of the industry’s most talented directors, supervisors, and artists. Professional Growth: Access to mentorship initiatives and learning paths to keep your skills at the cutting edge. Innovative Projects: Be a part of the transition to real-time pipelines that are reshaping the animation industry in 2026. Are you ready to lead the future of real-time animation? If you have the technical mastery of Unreal Engine and the leadership experience to guide a world-class team, we want to hear from you.

SM Rolling FX Recruitment Drive 2026,

SM Rolling FX

Job Overview Company Name: SM Rolling FX Department: VFX Production – Prep & Editorial Event Type: Walk-In Recruitment & Technical Assessment Primary Focus: Roto & Paint (Mid to Senior Levels) Job Type: Full-Time / Permanent Experience Required: 2–4 years minimum in Roto & Paint Location: SM Rolling FX Studio Drive Date: Sunday, 15th March 2026 Drive Time: 09:00 AM sharp Remuneration: Competitive industry standard (Based on experience) Selection Process: Portfolio Review → Technical Test → HR Interview About SM Rolling FX SM Rolling FX is a premier Visual Effects studio committed to pushing the boundaries of digital artistry. Based in the thriving industrial and tech hub of Pimpri-Chinchwad, Pune, we specialize in high-end Prep, Rotoscopy, and Compositing services for global film, television, and streaming platforms. At SM Rolling FX, we believe that the invisible art of “Prep” is the backbone of every blockbuster. We foster a culture of technical precision, creative problem-solving, and continuous learning. Our studio is equipped with a state-of-the-art pipeline designed to handle complex 4K and 8K workflows, ensuring our artists have the best tools to deliver world-class results. Detailed Role Breakdown A. Roto Artist (Mid-Senior) The Rotoscopy department at SM Rolling FX is where the magic of separation begins. We are looking for artists who view Roto not just as a task, but as a craft of precision. Key Responsibilities: Articulated Masking: Create highly accurate, frame-by-frame shapes for complex organic and inorganic movements (humans, vehicles, hair, etc.). Motion Blur Integration: Ensuring that all mattes correctly represent the motion blur found in the original plate to maintain edge integrity during compositing. Tracking Proficiency: Utilizing point, planar (Mocha), and 3D tracking data to minimize manual keyframing and ensure “rock-solid” stability. Quality Control: Self-reviewing work against background plates to ensure zero “chatter” or “boiling” on edges. B. Paint & Prep Artist (Mid-Senior) The Paint department is the “digital repair shop” of SM Rolling FX. We need artists who can look at a cluttered plate and visualize a clean, cinematic canvas. Key Responsibilities: Plate Restoration: Removing tracking markers, rigs, wires, and safety equipment from live-action footage. Texture & Grain Matching: Using advanced techniques to ensure that any “re-painted” area matches the original film grain and sensor noise perfectly. Complex Reconstructions: Rebuilding background elements behind moving characters or objects using 2.5D projection techniques. Beauty Work: Performing digital cosmetic enhancements, including skin retouching and costume fixes, while maintaining a natural look. Technical Skill Requirements To maintain the high standards at SM Rolling FX, candidates are expected to be proficient in the following software ecosystem: Foundry Nuke: The heart of our pipeline. Candidates should be comfortable with node-based logic and basic gizmos. Silhouette FX: Our preferred tool for high-end rotoscopy and specialized paint tasks. Mocha Pro: For advanced planar tracking and stabilization solutions. Pipeline Knowledge: Understanding of color spaces (ACES/Linear), aspect ratios, and file naming conventions. The SM Rolling FX “Spot Offer” Program We understand that the VFX industry moves fast. SM Rolling FX is proud to offer a Spot Offer Opportunity during this walk-in drive. How it works: If your portfolio showcases exceptional skill and you pass our on-site technical test with a “High Distinction” rating, our recruitment team is authorized to issue a Letter of Intent (LOI) or a formal Job Offer on the same day. This initiative aims to reduce the waiting period for talented artists and integrate them into our upcoming 2026 project slate immediately. Candidate Preparation & Requirements What to Bring: Updated Resume: A physical copy detailing your project history and software expertise. ID Proof: Aadhar Card or PAN Card for entry and registration. Digital Portfolio: While we have systems, bringing your showreel on a USB drive or having a live link (Vimeo/SyncSketch) is highly recommended. Education & Experience: A minimum of 2 years of professional experience in a recognized VFX studio. A degree or diploma in Fine Arts, Animation, or Visual Effects is preferred but not mandatory if the portfolio is outstanding. Why Join SM Rolling FX in Pune? Located in the D-1 Block of MIDC Chinchwad, our studio offers a professional yet vibrant atmosphere. Project Diversity: Work on everything from high-octane action sequences to subtle period-piece cleanups. Growth Path: We promote from within. A Senior Paint Artist today can be a Comp Lead tomorrow. Work-Life Balance: While the VFX industry is known for its “crunch,” SM Rolling FX prides itself on better scheduling and respect for artist time. Registration Process To ensure a smooth flow and minimize waiting times, we request all candidates to Pre-Register via our official Google Form. Pre-registered candidates will receive a specific time slot, giving them priority over random walk-ins. Venue Address Recap: SM Rolling FX 12/1, D-1 Block, MIDC, Chinchwad, Pune, Maharashtra 411019 Contact :: 📞 Contact: 8484840770 📧 Email: career@smrvfx.com 🔁 Share with friends who are looking for opportunities in VFX!

Wargaming | Senior Marketing 3D Artist, Cyprus

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Wargaming is searching for a visionary Senior Marketing 3D Artist to help define the visual identity and public face of our upcoming AAA blockbuster, World of Tanks: HEAT. While our character and environment artists build the world players live in, the Marketing 3D Artist builds the world players dream about. You will be responsible for creating the iconic imagery that will grace global storefronts, massive physical billboards, and digital campaigns seen by millions of players worldwide. This role is based at our global headquarters in Nicosia, Cyprus, where you will work under the direct mentorship of our Art Director. You will be part of an elite strike team dedicated to pushing the boundaries of what “tank combat” looks and feels like in the modern gaming era. Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (Unannounced AAA Title) Job Type: Full-Time, Permanent Seniority: Senior Level (5+ years experience) Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support provided) Estimated Salary: €65,000 – €90,000+ (Based on 2026 Cyprus senior artist benchmarks) Banking Partner: Eurobank (Special employee benefits) The Project: World of Tanks: HEAT World of Tanks: HEAT is the next massive leap for Wargaming. It is a high-octane, hero-driven tactical experience that blends the mechanical complexity our fans love with a fresh, cinematic aesthetic. As the Senior Marketing 3D Artist, you aren’t just making ads; you are telling the story of the “Agents” and their experimental machines. Your work will be the first thing a new player sees, making you a critical architect of the game’s commercial and cultural success. Core Responsibilities 1. High-Impact Key Art & Visuals You will lead the creation of “Key Visuals”—the definitive images used for game covers, major announcements, and global reveal campaigns. This involves: Compositional Mastery: Crafting high-drama scenes that communicate both the action and the narrative stakes of HEAT. Advanced Rendering: Using 3D software to set up complex lighting and high-fidelity renders that go beyond in-game quality for promotional use. Post-Production: Utilizing Photoshop for advanced matte painting, color grading, and effects to bring a “theatrical poster” quality to every asset. 2. Multichannel Marketing Assets Your work will span the entire digital and physical landscape: Social & Web: Designing high-engagement banners for YouTube, Twitter, and TikTok. Trailer Support: Contributing to storyboards and creating high-resolution assets used in cinematic trailers. Storefronts: Ensuring our presence on Steam, Epic Games Store, and console marketplaces is visually superior to the competition. 3. In-Game Branding & Live Ops You will also bridge the gap between marketing and the game world: Branded Environments: Designing billboards and in-world advertising elements that make the game world feel lived-in. Battle Pass & Events: Creating the “Hero Images” for seasonal events, Battle Passes, and limited-time game modes to drive player retention. 4. Strategic Research & Collaboration Market Analysis: Staying ahead of the curve by analyzing trends in AAA gaming, cinema, and digital art. Cross-Team Synergy: Working with the Marketing Team to ensure your creative vision aligns with strategic business goals and brand guidelines. What We Are Looking For Required Professional Experience 5+ Years of Experience: A proven track record in marketing art or visual development within the AAA games or high-end entertainment industry. Technical Software Expertise: Expert-level command of Adobe Photoshop and industry-standard 3D suites (Maya, Blender, or 3ds Max). Render Pipeline Knowledge: Proficiency in high-end rendering engines (Octane, Redshift, Arnold, or V-Ray) to produce marketing-ready output. Language: Professional English proficiency (Upper-Intermediate or higher) is mandatory. Artistic & Soft Skills Brand Sensitivity: An innate understanding of how to protect and elevate a multi-billion dollar brand identity. Versatility: The ability to work from a rough 2D sketch all the way to a final 3D-composed masterpiece. Independence & Speed: The ability to self-manage complex tasks in a fast-paced environment where deadlines are often tied to major global events. Standout “Bonus” Skills Engine Integration: Experience with Unreal Engine 5 or Unity to pull assets directly from the game for high-end rendering. Traditional Arts: A background in traditional painting or sketching to help with rapid ideation and storyboarding. Live-Service Expertise: Prior experience creating seasonal branding for successful “Games as a Service” (GaaS) titles. Comprehensive Benefits in Nicosia Joining Wargaming means moving to the heart of the Mediterranean. Our Nicosia headquarters is a state-of-the-art facility designed for comfort and creativity. Health & Wellness: * Premium Private Health Care for you and your family. iFeel mental well-being program. Onsite Gym & Spa: Professional facilities available during and after work hours. Time Off: 21 days annual leave (increasing to 25 based on tenure). Paid Personal Days: 5 days for whatever you need. Special leave for Birthdays, Marriage, and Compassion. Professional Growth: Fully covered English and local language courses. Access to internal education programs and seniority awards. Perks & Culture: Personal Gaming Account: Access to the full suite of Wargaming titles with exclusive internal benefits. Onsite Canteen: Subsidized gourmet meals. Social Clubs: From board games to football, we have a club for every interest. Discounts: Broad range of employee discounts at local Nicosia establishments. Relocation Support We understand that moving to a new country is a big step. Wargaming provides a comprehensive relocation package that includes: Flight tickets for you and your immediate family. Shipping allowance for personal belongings. Dedicated immigration specialists to handle your work permit and residency. Temporary accommodation and assistance in finding your permanent home in Cyprus. How to Apply Please submit your CV and Portfolio in English. Portfolio Requirements: We are specifically looking for examples of Key Art (not just character models). Show us how you handle composition, lighting, and typography. Include “Before & After” shots of your 3D renders vs. final Photoshop-polished assets. Next Step: Would you like me to provide a detailed breakdown of the cost of living in Nicosia to help you understand how this salary compares to your current location?

Wargaming | Senior 3D Character Artist , Cyprus

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Wargaming is searching for an exceptional Senior 3D Character Artist to join our elite development team in Nicosia, Cyprus. This isn’t just another production role; it is a foundational position on our most ambitious project to date: World of Tanks: HEAT. In this role, you will be responsible for defining the human face of a franchise known for its machinery. You will breathe life into the “Agents”—the elite commanders and operators who bring a hero-driven narrative to the visceral world of armored warfare. If you are a master of digital clay, a wizard of realistic textures, and a mentor at heart, we want to help you relocate to the sunny shores of Cyprus to build the future of AAA gaming. 3D Character Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Senior Concept Artist Generalist | Wargaming, Cyprus

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Wargaming is thrilled to announce a strategic expansion of our flagship franchise. We are looking for a Senior Concept Artist Generalist to join our elite development hub in Nicosia. This is your chance to enter on the ground floor of World of Tanks: HEAT, a groundbreaking AAA title that reimagines tactical armored combat through a lens of high-fidelity, hero-driven gameplay. Reporting directly to the Art Director, you will serve as the visual architect for the game’s atmosphere. We aren’t just looking for someone who can paint a pretty picture; we need a world-builder—someone who can translate abstract gameplay mechanics into tangible, immersive environments and props that tell a story before a single shot is fired. Concept Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) 🎮 Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Lead 3D Character Animator – Wargaming (Nicosia, Cyprus) | World of Tanks: HEAT (AAA)

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Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (AAA Hero-Driven Tactical Shooter) Job Type: Full-Time, Permanent Location: Nicosia, Cyprus (Headquarters) Work Mode: Hybrid (4 days onsite / 1 day remote) Relocation: Full relocation and immigration support provided Estimated Salary: €75,000 – €105,000+ (Based on 2026 lead-level benchmarks in Cyprus) Wargaming is seeking a visionary 3D Character Animation Team Lead to spearhead the animation department for our latest AAA breakthrough, World of Tanks: HEAT. This is a rare opportunity to join a project at its foundational stage, defining the kinetic language of a hero-driven tank action game that blends tactical depth with high-velocity gameplay. As the Team Lead, you won’t just be managing a team; you will be the architect of movement for our “Agents”—unique heroes who operate high-tech, experimental machines in an alternate post-WW2 timeline. You will bridge the gap between technical constraints and artistic ambition, ensuring that every turret rotation and character emote feels visceral, responsive, and grounded in the game’s high-stakes reality. The Project: World of Tanks: HEAT World of Tanks: HEAT represents the next evolution of the Wargaming franchise. Unlike traditional armored warfare, HEAT introduces Agents—specialized characters with unique battlefield roles and progression paths. The game features fast-paced 10v10 and 5v5 modes (such as “Plant & Defuse”) where character-to-vehicle interaction is paramount. Your work will define how these Agents interact with their machines, ensuring a seamless blend of human personality and mechanical power. Core Responsibilities 1. Creative Execution & Integration Character & Vehicle Synergy: Design and oversee the creation of high-fidelity animations for both humanoid Agents and complex mechanical vehicles. Cinematic Quality: Lead the development of in-game cutscenes and “hero moments” that showcase Agent abilities and narrative beats. Engine Integration: Drive the implementation of animation assets into the game engine (Unreal Engine or proprietary technology), ensuring performance optimization without sacrificing visual fidelity. 2. Technical Leadership & Pipeline Innovation Pipeline Optimization: Evaluate and refine the animation production workflow. You will identify bottlenecks and implement new tools—including AI-assisted cleanup and procedural rigging—to keep the team agile. Mocap Mastery: Oversee the Motion Capture (Mocap) pipeline, from directing sessions to supervising the integration of raw data into polished character performances. Technical Standards: Establish the rigging standards for vehicles, props, and characters, ensuring they meet the 2026 industry standards for real-time graphics. 3. Team Mentorship & Management People Development: Act as a mentor to junior and mid-level animators, fostering a culture of continuous learning and artistic growth. Cross-Department Collaboration: Work in lockstep with the Art Director, Technical Artists, and Level Designers to maintain a cohesive visual identity across the game. Deadline Management: Oversee the animation roadmap, ensuring milestones are met with the highest quality standards while maintaining team well-being. What We Are Looking For Required Qualifications 5+ Years of Experience: Proven track record in 3D character animation within the gaming industry, specifically using Maya. Technical Proficiency: Deep understanding of rigging, skinning, and the unique challenges of vehicle-based animation. Leadership Experience: Experience leading a team or a major sub-project within a AAA production. You must be able to inspire and provide constructive, actionable feedback. Real-Time Expertise: Comprehensive knowledge of real-time rendering limitations and the ability to optimize animations for 2026-grade hardware (PS5, Xbox Series X/S, and high-end PC). Language: Professional fluency in English is required for global collaboration. Standout Skills AAA Pedigree: Having a shipped AAA title in your portfolio is highly advantageous. Versatility: Secondary skills in 2D animation, VFX, or sound design that allow you to communicate effectively across disciplines. Innovation: A passion for experimenting with emerging tech like VR/AR animation or AI-driven motion synthesis. Comprehensive Benefits & Perks Wargaming Nicosia is more than just an office; it is a creative hub designed to support the lifestyle of world-class developers. Time Off: 21 days annual leave (scaling to 25), plus 5 personal days, Birthday leave, and Marriage/Compassionate leave. Health & Wellness: * Premium Private Health Care for you and your dependents. iFeel Program: Comprehensive mental well-being support. Onsite Gym & Spa: Professional-grade facilities located within the headquarters. Career Growth: Fully covered English language courses and internal education stipends. Lifestyle: * Subsidized onsite canteen and free “refreshment zones” on every floor. Personal Gaming Account: Access to the full library of Wargaming titles with exclusive internal perks. Discounts at local Nicosia restaurants, bars, and retail partners. Why Join Wargaming in Nicosia? Located at the crossroads of Europe, Africa, and Asia, Nicosia offers a high quality of life with 300+ days of sunshine a year. Wargaming provides full support for your move, including flights, shipping, and legal assistance for your family’s residency. You will be joining a multicultural team of over 5,000 employees worldwide, all dedicated to delivering legendary experiences to over 200 million players. Are you ready to lead the charge in the next generation of tank warfare? How to Apply: Please submit your CV and a link to your Animation Portfolio/Showreel in English. We are looking for reels that demonstrate a strong understanding of weight, physics, and character personality. Watch this breakdown of Wargaming’s animation philosophy This video provides a deep dive into the “Foundations of HEAT,” showcasing the specific art style and kinetic energy expected for this AAA project. Watch Here 

Crafty Apes hiring Render Wrangler, Australia

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Render Wrangler Job Overview Company Name: Crafty Apes Position Title: Render Wrangler Department: Rendering Operations Location: Sydney, New South Wales, Australia (Remote options available) Employment Type: Full-Time Experience Required: 1–3 years in VFX / Animation / Post-Production Work Model: Hybrid or Remote within Australia Key Systems: Deadline, Autodesk Maya, Nuke, Houdini, Linux / Windows Crafty Apes is a premier, full-service global visual effects powerhouse. With a presence in the US, Canada, the UK, and now a rapidly expanding footprint in Australia, we are home to a roster of award-winning artists and technical supervisors renowned for their creative problem-solving. Our portfolio spans the entire spectrum of modern entertainment, from massive studio blockbusters and prestige television to acclaimed independent cinema. Crafty Apes Australia is a vital pillar of our global network. Operating from our central hub in Sydney, we deliver exceptional VFX work while championing a modern, flexible approach to production. We are currently seeking a technically-minded and proactive Render Wrangler to join our growing team. This is an essential role within our Rendering Operations department, ensuring that the heavy computational demands of high-end visual effects are met with efficiency and precision. The Mission: Engine Room of the Studio The Render Wrangler acts as the frontline support for our global rendering infrastructure. In a studio that handles thousands of frames across multiple high-profile projects simultaneously, the render farm is the “engine room” that keeps everything moving. Your mission is to monitor, troubleshoot, and optimize this environment so that artists and producers can meet their deadlines with confidence. This role is a unique blend of technical systems administration, creative problem-solving, and interpersonal collaboration. You aren’t just watching progress bars; you are diagnosing complex software conflicts, managing hardware resources, and communicating critical updates to production leads. Key Responsibilities as Render Wrangler 1. Farm Monitoring and Queue Management Active Oversight: Monitor the render farm and global job queues to ensure all tasks are running efficiently and completing on schedule. Health Metrics: Use dashboards and monitoring systems (like Grafana) to keep an eye on farm health, identifying slow nodes or network bottlenecks before they impact production. Global Support: Coordinate rendering workflows across multiple international sites, ensuring resources are allocated effectively based on project priority. 2. Troubleshooting and Technical Support Issue Resolution: Identify and resolve common render issues, such as stalled jobs, failed tasks, license shortages, and resource conflicts. Log Analysis: Dive into render logs and diagnostics to determine the root cause of failures or excessive render times. Artist Liaison: Assist artists in troubleshooting render-related problems within their scenes, translating technical jargon into clear, actionable advice. 3. Communication and Collaboration Proactive Reporting: Communicate progress, delays, or potential infrastructure risks to producers and leads in a clear and proactive manner. Escalation: Work closely with the Lead Render Farm Engineer and escalate larger pipeline or infrastructure issues to the IT and Pipeline teams when necessary. Continuous Improvement: Contribute innovative ideas to improve render efficiency, automation, and overall workflow reliability. Candidate Profile We are looking for someone who is calm under pressure and possesses a “detective’s mindset” when it comes to technical errors. The ideal candidate enjoys the challenge of a fast-paced environment and takes pride in being the person who “makes things work.” Required Technical Skills Professional Foundation: 1–3 years of experience in a VFX, animation, or post-production environment. Queue Systems: Familiarity with industry-standard render management software (e.g., Deadline, Qube, Tractor, or OpenCue). Software Context: Basic knowledge of how VFX software like Maya, Nuke, or Houdini interacts with a farm environment. OS Versatility: Comfort working in both Linux-based and Windows-based environments. Problem Solving: Strong analytical skills with the ability to prioritize tasks when multiple issues arise simultaneously. Preferred & “Nice-to-Have” Skills Management Tools: Experience with Thinkbox Deadline is highly preferred. Scripting: Basic knowledge of Python or Bash to help automate repetitive tasks or parse logs. Pipeline Understanding: A foundational understanding of lighting, FX, and compositing workflows. Advanced Monitoring: Exposure to V-Ray and monitoring tools like Grafana. Multi-Site Experience: Previous experience working in a studio with multiple geographic locations. Why Join Crafty Apes Australia? We provide a creative, supportive, and inclusive environment where your contribution is visible and valued. Flexible Work: Enjoy the choice of working remotely within Australia or from our Sydney hub. Global Network: Work as part of a world-class team supporting major studio blockbusters. Growth Path: This role is an excellent stepping stone for those interested in moving into Pipeline Engineering, TD roles, or Systems Administration. Supportive Culture: We are committed to an inclusive work culture where everyone, from juniors to seniors, is invited to grow. How to Apply Ready to help us power the next big blockbuster? We invite you to explore this opening and join our global family. Please submit your resume and a brief cover letter outlining your experience with render management and your approach to technical troubleshooting. Crafty Apes is an Equal Opportunity Employer. We value diverse teams and are committed to creating an inclusive work culture.

Crafty Apes hiring Senior Digital Matte Painter, Sydney

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Crafty Apes is a premier, full-service global visual effects powerhouse. With a presence in the US, Canada, the UK, and now a rapidly expanding footprint in Australia, we are home to a roster of award-winning artists and technical supervisors renowned for their creative problem-solving. Our portfolio spans the entire spectrum of modern entertainment, from massive studio blockbusters and prestige television to acclaimed independent cinema. Crafty Apes Australia is a vital pillar of our global network. Operating from our central hub in Sydney, we deliver exceptional VFX work while championing a modern, flexible approach to production. We are currently seeking a visionary Senior Digital Matte Painter to join our growing team. This is a chance to lead the creation of breathtaking digital environments and help define the visual language of world-class projects from the comfort of your own home or our vibrant Sydney studio. Role Snapshot & Benefits At Crafty Apes, we believe that world-class art can be created from anywhere. While our physical heart is in Sydney, our talent is spread across the continent. We offer a competitive package and a supportive culture that prioritizes your growth and well-being. Job Overview Company Name: Crafty Apes Position Title: Senior Digital Matte Painter Location: Sydney, Australia (Hub) or 100% Remote (Australia-wide) Employment Type: Full-Time Experience Required: 5+ years in a Senior or Lead role Work Rights: Open to global applicants (Sponsorship & relocation available) Salary Range: Competitive; commensurate with experience Key Software: Adobe Photoshop, Autodesk Maya, Nuke The Crafty Apes Advantage: Flexible Work: 100% remote working arrangements within Australia—choose the city that fits your lifestyle (Adelaide, Melbourne, Brisbane, etc.). Professional Growth: Direct access to industry-leading supervisors and opportunities for training and conference attendance. Inclusive Culture: A creative, supportive environment where diversity is celebrated and every voice is heard. Global Mobility: For international experts, we offer relocation assistance and visa sponsorship to help you join our Australian team. The Mission: Architect of Digital Worlds As a Senior Digital Matte Painter, you are the master of the “big picture.” Your mission is to blend traditional artistic principles with cutting-edge digital technology to create seamless, photo-realistic environments that would be impossible or impractical to film in real life. You aren’t just an individual contributor; you are a creative leader. You will mentor junior artists, troubleshoot complex pipeline issues, and collaborate directly with VFX Supervisors and Directors to establish the “look and feel” of a show. Whether it’s an expansive alien landscape, a historical city reconstruction, or subtle set extensions, your work provides the scale and atmosphere that brings stories to life. Key Responsibilities 1. Creative Leadership & Vision Artistic Direction: Collaborate with Directors and VFX Supervisors to establish the artistic vision and technical approach for complex shots and sequences. World Building: Lead the creation of high-resolution digital matte paintings (DMP) and environment projections for major feature films and television shows. Creative Voice: Act as a key creative voice in project meetings, contributing ideas that enhance the storytelling through environment design. 2. Technical Execution & Integration Advanced Projection: Utilize camera projection techniques in Nuke and Maya to transform 2D paintings into immersive 3D environments. Pipeline Innovation: Develop and implement efficient workflows and techniques to solve unique creative challenges, ensuring the DMP department remains at the cutting edge. Departmental Synergy: Oversee the integration of matte paintings into final shots, working closely with lighting and compositing teams to ensure perfect color, light, and perspective matching. 3. Mentorship & Management Artist Development: Mentor junior and mid-level artists, providing constructive feedback and guiding them through complex technical tasks. Troubleshooting: Serve as the primary point of contact for resolving technical hurdles within the environment pipeline. Candidate Profile We are looking for a veteran artist with a “Director’s eye” and a “Technician’s brain.” You should have a deep love for the craft of environment art and a portfolio that proves it. Required Technical Skills Professional Experience: 5+ years of experience as a digital matte painter in a senior or lead capacity within a high-end VFX studio. Software Mastery: Expert-level proficiency in Adobe Photoshop is a must. VFX Ecosystem: Deep understanding of Nuke (specifically for projections and pre-comps) and Maya (for basic 3D block-outs and projection geometry). Artistic Foundations: An exceptional portfolio demonstrating a total mastery of composition, light, color, perspective, and photo-realism. Technical Knowledge: Extensive understanding of the full VFX pipeline and how DMP interacts with lighting, 3D, and compositing. Leadership Qualities Communication: Strong ability to articulate creative ideas to both technical teams and non-technical stakeholders. Mentorship: A proven track record of helping junior artists improve their skills and grow their careers. Adaptability: The ability to remain calm and focused in a fast-paced, high-pressure production environment. How to Apply Ready to help us build the future of VFX in Australia? We invite you to explore this opening and join our global family. Please submit your resume, a tailored cover letter, and a link to your digital portfolio or reel. Note: We understand that delays can occur in receiving final, cleared shots for your reel. Please ensure that the work samples you provide are as recent and representative of your current skill level as possible. Crafty Apes is an Equal Opportunity Employer. We value diverse teams and are committed to creating an inclusive work culture.

Crafty Apes Australia – 3D Animator (Mid-senior)

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Crafty Apes is a premier, full-service global visual effects powerhouse with a reputation for excellence across the United States, Canada, and the United Kingdom. Known for supporting award-winning artists and technical supervisors, our studio has contributed to the visual storytelling of major studio blockbusters, acclaimed independent films, and prestige television series. We are thrilled to expand our global footprint with Crafty Apes Australia. Based out of our Sydney hub, we are building a world-class team that combines creative problem-solving with cutting-edge technology. Whether you are local to Sydney or looking to work from Adelaide, Melbourne, or Brisbane, we offer a modern, flexible approach to high-end VFX production. We are currently seeking Mid to Senior Animators who are passionate about breathing life into diverse characters and creatures. Role Snapshot & Benefits At Crafty Apes, we value talent over geography. While we have a physical presence in Sydney, we offer 100% remote flexibility for artists across Australia. Job Overview Company Name: Crafty Apes Position Title: Mid–Senior Animator Location: Sydney, Australia (Hub) or 100% Remote (Australia-wide) Employment Type: Full-Time Experience Required: Mid (3+ years) / Senior (5+ years) Work Rights: Open to global applicants (Sponsorship & relocation available) Salary Range: Competitive; commensurate with experience Key Software: Autodesk Maya, ShotGrid, Python / MEL (Senior level) The Mission: Narrative Animation at the Highest Level As an Animator at Crafty Apes, you are not just moving pixels; you are a performer. Your mission is to create expressive, compelling, and high-fidelity keyframe animation that resonates with audiences. Whether you are working on a hyper-realistic creature for a feature film or a stylized character for an episodic series, your focus will be on weight, timing, and performance. You will be part of a collaborative ecosystem, working alongside Animation Directors and Technical Artists to ensure your work is not only visually stunning but technically integrated into the global VFX pipeline. Key Responsibilities 1. High-Fidelity Animation Production Keyframe Mastery: Create polished, high-fidelity keyframe animation that adheres to the project’s specific aesthetic and technical requirements. Performance Capture: Participate in motion capture direction, cleanup, and implementation, ensuring that data-driven movement still feels organic and grounded. Rapid Iteration: Process feedback from dailies and playtesting quickly, refining assets to meet the evolving needs of the production. 2. Pipeline & Technical Collaboration Integration: Work closely with Designers and Technical Artists to ensure animations translate perfectly into the final rendered product. Workflow Innovation: Contribute to the development and refinement of animation tools, scripts, and best practices to improve studio efficiency. Rigging Support: (For Seniors) Assist with rigging and technical animation needs to ensure rigs are optimized for performance. 3. Leadership & Mentorship Growth Culture: Senior animators will mentor junior staff, providing constructive feedback to elevate the team’s collective output. Ownership: Take full responsibility for significant animation sequences, managing deadlines and priorities autonomously in a fast-paced environment. Candidate Profile We are looking for artists who have a deep, intuitive understanding of the “12 Principles of Animation” and the technical chops to execute them in a modern pipeline. Mid-Level Requirements Professional History: At least 3+ years of experience in top-tier feature films or episodic VFX. Portfolio: A reel that demonstrates a mastery of weight, physics, timing, and character appeal. Software: High proficiency in industry-standard 3D packages (primarily Maya) and production tracking software like ShotGrid. Senior-Level Requirements Experience: 5+ years of professional experience, with a track record of owning major sequences. Technical Depth: Expert-level knowledge of character mechanics. Experience with scripting (Python/MEL) or rigging is highly desirable. Self-Management: Proven ability to hit deadlines and prioritize tasks without constant supervision. Leadership: Previous experience in a lead or mentor capacity within a professional studio environmen Why Join Crafty Apes Australia? We provide a creative, supportive, and inclusive environment where your contribution is visible and valued. Remote-First Flexibility: We offer 100% remote working arrangements within Australia—giving you the choice to work where you are most productive. Global Exposure: Work on world-class projects within a global network of artists. Professional Growth: We invest in our people through training opportunities and conference attendance. Global Mobility: For successful international candidates, we offer visa sponsorship and relocation assistance to help you make Australia your new home. How to Apply Ready to join the troop? Please submit your resume, a tailored cover letter, and a link to your latest animation reel. Note: We understand that recent project shots can be delayed due to NDAs; please provide the most recent work samples available to you.