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CD PROJEKT RED is looking Lead Concept Artist, Warsaw

CD PROJEKT RED is looking Lead Concept Artist, Warsaw

CD PROJEKT RED is looking for a visionary Lead Concept Artist to join our team in Warsaw. This is a defining role for Project Orion, the highly anticipated follow-up to Cyberpunk 2077 and the next major chapter in the Cyberpunk franchise. In this role, you will be more than an illustrator; you will be an architect of the future. We are seeking a leader who combines a deep aesthetic understanding of the “dark future” with the management prowess to guide a dedicated team of artists. Your mission is to push the boundaries of the Cyberpunk genre, creating world-class characters, immersive environments, and intricate hard-surface designs that will set the visual standard for the next decade of RPGs. Job Overview Feature Details Company Name CD PROJEKT RED Project Project Orion (Cyberpunk 2) Position Title Lead Concept Artist Employment Type Full-Time Work Mode Hybrid (Warsaw Studio Presence Required) Location Warsaw, Poland (Masovian Voivodeship) Experience Level Lead (8+ Years Experience / 2+ Years Leadership) Core Skills 2D/3D Design, Industrial Design, Sci-Fi Aesthetics Compensation & Long-Term Incentives At CD PROJEKT RED, we value the leadership required to steer a world-class franchise. Our compensation package is designed to provide financial security and a stake in our collective future. Benefit Type Details Gross Monthly Salary 29,900 – 41,030 PLN Stock Options Eligible for the Long-Term Incentive Program (LTIP), offering the option to purchase CDPR stock after the vesting period. Relocation Full relocation coverage (Flights, shipping, pet relocation, and 1-month apartment). Annual Leave 20 to 26 days of paid holiday + paid sick leave. The Role: Shaping the Dark Future As the Lead Concept Artist, you are the bridge between the Art Director’s high-level vision and the granular execution of the concept team. You will lead a small, elite group of artists, fostering a culture of “revolutionary” design. Your daily focus will be on maintaining artistic consistency while empowering your peers to grow through constant mentorship and clear, actionable feedback. Daily Responsibilities Job Requirements & Qualifications CD PROJEKT RED looking for a candidate who possesses a rare blend of traditional artistic foundations and cutting-edge digital technical skills. Leadership & Professional Experience Technical & Artistic Skills Health, Well-Being & Perks CD PROJEKT RED is dedicated to providing an environment where “Rebels” can thrive both personally and professionally. Why Project Orion? Joining the Cyberpunk team at this stage offers the chance to define the aesthetic of a new generation. We aren’t just making a sequel; we are refining a world. As a Lead, you will have a direct hand in the “Look and Feel” of Night City’s future, influencing everything from the cyberware citizens wear to the megastructures they inhabit. How to Apply To be considered for this role, please submit your application through our official portal.

CD PROJEKT RED is looking for Senior VFX Artist, Poland

CD PROJEKT RED is looking for Senior VFX Artist, Poland

CD PROJEKT RED is looking for a visionary Senior VFX Artist to help us craft the next generation of story-driven RPGs. We are currently embarking on a brand-new saga with The Witcher 4 (Project Polaris), and we need an artist who can merge breathtaking aesthetic beauty with high-level technical execution. At CD PROJEKT RED, our mission is to create “revolutionary” experiences that resonate deeply with players. As a Senior VFX Artist, you won’t just be adding “polish”—you will be building the magical, elemental, and atmospheric identity of one of the most anticipated worlds in gaming history. Job Overview Company Name CD PROJEKT RED Project The Witcher 4 (New Saga) Position Title Senior VFX Artist Employment Type Full-time Work Location Warsaw, Poland (Hybrid / Remote Options Available) Department VFX / Art Core Engine Unreal Engine 5 (Niagara) Compensation & Financial Benefits We believe in rewarding our talent with a transparent and highly competitive salary structure that reflects the cost of living in the Masovian Voivodeship and the high skill level required for a Senior position. Monthly Salary Range (Gross) Annual Equivalent (Gross) Additional Benefits 20,100 – 31,790 PLN 241,200 – 381,480 PLN Annual Bonuses, Relocation Support The Mission: Defining the New Saga The Witcher 4 represents a significant technical evolution for CD PROJEKT RED as we transition into Unreal Engine. As a Senior VFX Artist, you will be at the forefront of this transition. Your daily mission is to create high-quality, real-time visual effects that support gameplay mechanics, breathe life into sprawling environments, and heighten the emotional impact of cinematics. You will be expected to push the boundaries of what is possible in real-time visuals, ensuring that every spell cast, weather system, and environmental interaction feels grounded in the world’s lore while maintaining peak performance on next-gen hardware. Key Responsibilities 1. Creative Execution & Design 2. Technical Innovation & Collaboration 3. Performance & Optimization Requirements & Qualifications Essential Experience Soft Skills & Language Bonus Skills (Nice to Have) Relocation & Life in Warsaw We provide a world-class relocation package to help you and your family (including pets!) settle into Poland’s vibrant capital: Health, Well-being & Perks CD PROJEKT RED is committed to the holistic health of our “Rebels.” Our benefits package is designed to support you at every stage of life: How to Apply If you are ready to help us shape the future of The Witcher, please submit your application via our career portal. Apply For This Role CD PROJEKT RED is looking for Senior VFX Artist, Poland Apply now See open roles

Outpost VFX required Senior Compositor at Montreal

Outpost VFX required Senior Compositor at Montreal

Outpost VFX is more than just a visual effects studio; we are a community of artists, innovators, and storytellers who believe that “people matter.” In an industry often known for its intensity, Outpost stands apart by prioritizing a supportive, respectful, and empowering culture. We are ambitious, growing rapidly, and currently seeking a Senior Compositor to join our vibrant team in Montreal. At Outpost, you aren’t just a cog in the machine. You are a key contributor to high-end episodic and feature film productions. We focus on nurturing personal connections and celebrating collective successes, ensuring that while we create world-class visuals, we also enhance the lives of the people who make them. Job Overview Company Name Outpost VFX Position Title Senior Compositor Job Status Live Job Employment Type Full-Time Work Mode Hybrid (Remote & In-Studio Flexibility) Location Montreal, Quebec, Canada Department Compositing Experience Level Senior (Mid-Production / Lead Expertise) Key Software Foundry Nuke Compensation & Benefits Package Outpost believes in fair, transparent, and competitive compensation. We offer a salary that reflects the high cost of living in Montreal and the specialized technical expertise required for senior-level compositing. Tier Annual Salary Range (CAD) Additional Perks Senior Compositor $95,000 – $135,000+ Hybrid Work, Health Benefits, Paid Time Off Lead Compositor $135,000 – $160,000 Leadership Training, Project Bonuses The Outpost Difference: Why Join Us? 1. A People-First Philosophy We believe that the way we work shapes the work we make. By fostering an environment where everyone feels valued and respected, we unlock a level of creativity that is visible in every frame we deliver. 2. Growth and Career Development Whether you want to move into a Lead role, transition into VFX Supervision, or master a new piece of software, we support your journey. You will have access to: 3. High-End Global Projects You will work on stunning visual effects for major motion pictures and high-budget episodic series. Our portfolio is diverse, challenging, and artistically rewarding. The Role: Your Mission As a Senior Compositor, you are the final architect of the image. Your role is to seamlessly blend live-action footage with computer-generated (CG) elements to create flawless, photorealistic scenes. You carry the responsibility for the aesthetic integrity and technical quality of the final frames delivered to our global clients. You will work at the intersection of art and science, using Foundry Nuke to solve complex visual puzzles. From subtle atmospheric enhancements to full-scale CG environment integration, your eye for detail will be the benchmark for the studio’s output. Detailed Responsibilities 1. High-End Compositing & Integration 2. Technical Excellence & Quality Control 3. Collaboration & Leadership Job Requirements & Qualifications Technical Skills Soft Skills Equal Opportunities at Outpost At Outpost VFX, we believe our strength lies in our differences. We are an equal opportunity employer and welcome applications from all individuals regardless of age, gender, race, ethnicity, disability, or sexual orientation. We hire based on talent and potential. If you have the skills and the drive to make a difference, there is a place for you here. How to Apply & Next Steps If you feel that Outpost VFX is the right environment for your next career move, we want to hear from you. Contact: For inquiries or to learn more about the team, feel free to email us at talent@outpost-vfx.com. APPLY FOR THIS ROLE Outpost VFX required Senior Compositor at Montreal How to Apply: Please send your CV and Portfolio/Showreel link to: talent@outpost-vfx.com CC: hr@kayhanentertainment.com Apply now See open roles

Black Kite Studios hiring Lead CG Artist, UK 2026

black kite studios_logo

Black Kite Studios is an independent, talent-first creative collective redefining the landscape of visual effects and design. We are currently seeking a visionary Lead CG Artist to join our London-based team. This is a pivotal leadership role designed for an elite practitioner who balances technical mastery with the ability to inspire a community of world-class artists. At Black Kite, we don’t just follow the industry—we aim to build the future of it. Job Overview  Company: Black Kite Studios Position: Lead CG Artist Department: Computer Graphics (CG) Location: London, United Kingdom Work Model: Hybrid (Onsite + Remote Flexibility) Employment Type: Full-Time Seniority Level: Lead / Senior Leadership Company Overview: The Black Kite Ethos Black Kite Studios is more than a VFX studio; we are a technology-inspired community built on the belief that extraordinary work stems from a sustainable, people-centric culture. We are independent, ambitious, and unburdened by the rigid rules of traditional legacy houses. Our mission is to provide world-class visual effects while maintaining an environment where artists can truly live and work well. We prioritize environmental sustainability and ethical production standards, ensuring that our creative output is matched by our commitment to our planet and our people. When you join Black Kite, you aren’t just an employee; you are a culture influencer and a brand ambassador for a studio that values “the extraordinary” in everything we do. Role Overview As the Lead CG Artist, you are the engine of creative excellence at Black Kite. You will act as the bridge between high-level conceptualization and technical execution. Your role is to provide both creative and technical leadership across the CG pipeline, ensuring that every project—from initial pitch to final delivery—meets our uncompromising standards. You will collaborate intimately with VFX Supervisors and Producers to manage complex workflows on high-end VFX projects. This role requires a professional who is as comfortable troubleshooting a Houdini simulation as they are presenting a creative solution to a high-profile client. Key Responsibilities 1. Creative & Technical Leadership Solution Architecture: Partner with VFX Supervisors to develop and implement robust technical strategies for complex CG requirements across varied project scales. Artistic Excellence: Directly contribute to the production of “Outstanding” creative work, setting the benchmark for quality for the rest of the team. Pipeline Innovation: Actively contribute to the evolution of the CG pipeline and creative workflows, identifying new tools and methodologies to keep Black Kite at the cutting edge. 2. Team Management & Mentorship Artist Guidance: Lead, manage, and inspire teams of CG artists through the lifecycle of high-end projects, ensuring a cohesive and motivated unit. Talent Development: Support and mentor junior and mid-level talent, working in tandem with management to establish personal progression plans for your team members. Feedback Loops: Translate complex client feedback into clear, constructive, and actionable tasks for your team. 3. Production & Client Engagement Pitching & Bidding: Collaborate with the Production team during the pitching phase to win new business by providing technical insights and creative vision. Brand Ambassadorship: Represent Black Kite at industry events and awards shows, acting as a professional face for the studio’s values and talent. Project Delivery: Ensure all assignments are delivered visually “unforgettable,” while strictly adhering to production schedules and budgetary constraints. Required Qualifications & Technical Skills Black Kite Studios is seeking a candidate who is “super talented, smart, passionate, and driven to succeed.” The ideal Lead CG Artist will possess: Proven Experience: A robust portfolio demonstrating the delivery of high-end VFX work within the realms of high-stakes Commercials, Television, or Feature Film. Leadership Tenure: Demonstrated experience supervising or leading teams of CG artists to successful project completions. Software Mastery: Deep production-level experience with Houdini and/or Maya. Rendering Expertise: Expert knowledge of Arnold or other industry-standard rendering engines. Pipeline Literacy: A comprehensive understanding of the entire VFX pipeline, including 2D workflows and a functional working knowledge of Nuke. Problem Solving: An innate ability to troubleshoot technical hurdles and provide creative workarounds under pressure. Scripting (Preferred): Knowledge of Python, VEX, or C++ is considered a significant advantage. Leadership Expectations & Culture At Black Kite, “Lead” is an action, not just a title. We expect our Leads to be Culture Influencers. You are someone who: Thrives in an environment where “breaking rules” leads to innovation. Values teamwork and togetherness—the “Once a Kite, Always a Kite” philosophy. Communicates with confidence, transparency, and positivity. Strives to be the best while ensuring those around them also exceed their potential. Benefits & Perks We believe in creating a sustainable future for our family. Our benefits include: Career Growth: A personalized progression plan to ensure your career grows without limits. Supportive Environment: Access to a collective of world-class technologists and artists; you are never on your own. Ethical Workspace: A studio committed to environmental responsibility and ethical working standards. Inclusion: A transparent policy of equal opportunity, ensuring a diverse and vibrant creative community. Social & Recognition: Opportunities to represent the studio at prestigious industry awards and events. Application Process Black Kite Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all. How to Apply: Qualified candidates are invited to submit their application via our careers portal. Please include: A comprehensive CV detailing your leadership experience. A Showreel showcasing your best CG work (please specify your role in each shot). A brief cover letter outlining why you believe you are a “Culture Influencer” for the future of Black Kite.

2D Animator at Boulder Media, Dublin

Boulder Media

Boulder Media, a cornerstone of the global animation industry and one of Ireland’s most prolific creative hubs, is officially inviting applications for the position of 2D Animator. This is a full-time, specified-purpose role designed for high-caliber artists who are ready to contribute to world-class animated entertainment. Based in Dublin with a flexible hybrid working model, this role offers a unique blend of creative freedom and professional structure. At Boulder Media, the 2D Animator is more than just a technician; they are the heart of the storytelling process. We are seeking multiple artists to join our expanding team, with a target start date in mid to late April 2026. If you are a 2D Animator currently based in Ireland with a passion for character-driven narratives and technical excellence, we want to hear from you. Job Overview Company Name: Boulder Media Primary Job Title: 2D Animator Location: Dublin, Ireland (Hybrid: In-Studio & Remote) Contract Type: Full-Time, Specified-Purpose Application Deadline: March 15, 2026 Expected Start Date: Mid-to-Late April 2026 Eligibility: Ireland-based applicants only 🇮🇪 Salary: Competitive / Commensurate with experience About Boulder Media: Our Legacy and Culture Since our inception in 2000, Boulder Media has evolved into a powerhouse of creativity. Our studio has been the birthplace of beloved hits including The Amazing World of Gumball, Foster’s Home for Imaginary Friends, Wander Over Yonder, and the critically acclaimed Netflix feature My Little Pony: A New Generation. What sets us apart is our culture. We believe an  Animator does their best work when they feel supported, inspired, and connected. Our studio is a “family” in the truest sense—an open, nurturing space where you are encouraged to express your authentic self. Outside of the animation desk, our social calendar is legendary. Whether it’s our annual Halloween fancy dress party, high-stakes bake-offs, Dungeons & Dragons campaigns, or sketch-up meet-ups, we ensure our international and local staff feel at home. The Role of the 2D Animator The primary mission of the 2D Animator at Boulder Media is to translate the vision of the animatic into a polished, final animation. You will be tasked with roughing, keying, and fully animating shots while strictly maintaining character models and emotional integrity. Key Responsibilities of the 2D Animator 1. Creative Development & Execution A successful 2D artist must master the balance between technical constraints and artistic flair. You will: Review all animatics provided by the Production Team to internalize the pacing and intent of every scene. Create rough animation passes to establish the “soul” of the shot before moving to final cleanup. Key out characters using strong silhouettes and a clear line of action to ensure the performance is readable and dynamic. Utilize reference materials—including mirrors, photos, and stock images—to ground your posing in reality while maintaining the show’s specific style. 2. Technical Precision & Workflow In a modern studio, an Animator must be as tech-savvy as they are artistic. Your day-to-day will involve: Maintaining the integrity of character models throughout complex movements and emotional peaks. Ensuring all produced animation is well-timed, featuring variety, contrast, and personality. Adhering to strict naming conventions and file management protocols on servers and platforms like Ftrack. Collaborating with the Pipeline Team to ensure your workflow is optimized for the downstream departments (Compositing/Post-Production). 3. Collaboration & Communication As a 2D Artist, you are part of a massive creative machine. Success requires: Attending creative, production, and management meetings to stay updated on show expectations. Communicating any technical concerns or deadline risks to team leads in a proactive, timely manner. Addressing technical and creative retakes from Directors and Clients with accuracy and a positive, solution-oriented attitude. Skills & Requirements for the 2D Animator We are looking for an Animator who possesses a deep “toolkit” of skills. While technical proficiency is vital, we value the underlying principles of the craft. Portfolio & Showreel: Your reel must demonstrate a high level of skill in character performance and a mastery of the 12 principles of animation. Software Knowledge: While we provide training, a basic to advanced knowledge of Toon Boom Harmony is highly preferable for this pipeline. Draftsmanship: A great aptitude for drawing, observation, and “keeping things on model” is non-negotiable. Time Management: The ability to work within a weekly quota and meet rigorous production schedules is essential for every 2D Animator on our team. Professionalism: You must be flexible, self-motivated, and fluent in English (both spoken and written). What We Offer Our 2D Animators Boulder Media provides a comprehensive benefits package designed to support the long-term career and well-being of every 2D Animator: Financial & Security: Competitive salary, Death-In-Service benefit, and the Bike-to-Work scheme. Work-Life Balance: 21 days of annual leave (pro rata), plus paid days off for Christmas Eve and Good Friday. We also offer a studio-wide closure during the Christmas period. Health & Wellness: Paid sick leave, vision/eye care, and an Employee Assistance Programme. We also provide a Flexi Benefit that can be used for Health Insurance or Gym Memberships. Career Growth: Full access to the DCM Learning Platform for continuous upskilling, along with internal mentoring and life drawing sessions to refine your skills as a 2D Animator. Family Support: Enhanced Maternity and Paternity packages. Flexibility: Our hybrid model allows for a blend of in-studio collaboration and the comfort of remote work. Diversity, Equity, and Inclusion Boulder Media is an equal opportunity employer. We believe that the best stories come from a diverse group of voices. We welcome every 2D Animator regardless of gender, civil status, family status, sexual orientation, religion, age, disability, or race. We are committed to providing reasonable accommodations for individuals with disabilities during the application and interview process. If you require support to perform your duties as a 2D Animator, please contact us at jobs@bouldermedia.tv. How to Apply If you are ready to take the next step in your career as a 2D Animator, submit your application before the March 15th deadline. Required Application Materials: Updated CV highlighting your experience as a 2D Animator. A link to your current Showreel/Portfolio (please include passwords if the … Read more

Titmouse hiring 2D Character Animator, remote

Titmouse_logo

Titmouse is looking for elite 2D Animators to join us on a “top-secret,” high-profile production. If you have a passion for sophisticated, grounded anime styles and a mastery of TVPaint, we want to see your reel. This project demands a high level of draftsmanship and an understanding of realistic human movement. We aren’t looking for “rubbery” physics here; we are looking for the weight, precision, and cinematic flair seen in our Overwatch x LE SSERAFIM collaboration. Whether you are a seasoned freelance veteran or looking for a full-time sprint, this is your chance to contribute to a cutting-edge aesthetic alongside some of the best in the industry. 2D Animator Job Overview Company Name: Titmouse, Inc. Project: Confidential / Unannounced Short-Term Project Style Reference: Overwatch × LE SSERAFIM (Grounded, High-Fidelity Anime Style) Location: Remote – Global Applicants Welcome Project Timeline: March 2026 – July 2026 Compensation: $1,600 – $2,000 USD per week (Based on experience) The Role Reporting directly to the Animation Director, you will be responsible for breathing life into characters and environments while strictly adhering to the established visual language of the show. You are the bridge between a static character sheet and a living, breathing performance. Primary Responsibilities & Essential Duties High-Fidelity Performance: Create 2D animation that hits the sweet spot between realistic weight and stylistic anime flair. You will handle complex character posing, nuanced lip-sync, and intricate timing. Style Consistency: Implement movements and expressions that ensure character believability and consistency across all scenes. Technical Execution: Utilize TVPaint to its full potential, ensuring all animations are synchronized perfectly with audio, dialogue, and camera movements. Collaboration & Iteration: Take creative and technical direction from the Director and Leads. You must be able to digest notes quickly and apply changes effectively to satisfy the creative goals of the project. Asset Management: Follow strict naming conventions and pipeline protocols to ensure a smooth hand-off to the compositing and post-production teams. Professional Ownership: Manage your own quota and timeline. We trust our animators to take ownership of their scenes and deliver quality work on schedule without constant hand-holding. Required Skills & Qualifications We are looking for a specific blend of artistic “soul” and technical “discipline.” TVPaint Proficiency: You must be highly comfortable animating within TVPaint. This is the primary engine for this production. Artistic Versatility: While this project is “grounded anime,” a deep familiarity with traditional hand-drawn principles, as well as an understanding of cut-out and puppet workflows, is highly valued. Attention to Detail: You have an eye for the “small things”—the micro-expressions, the secondary motion of clothing, and the precise timing that separates good animation from great animation. Communication Skills: Even in a remote environment, communication is king. You must be able to ask the right questions, provide status updates, and engage professionally with various stakeholders. Adaptability: The industry moves fast, and “secret” projects move faster. You should be someone who embraces change and views feedback as a tool for growth rather than a hurdle. Work Ethics & Conduct At Titmouse, we pride ourselves on a culture of respect, creativity, and hard work. We expect all team members to: Be Reliable: Respect the schedule. Arrive at meetings on time and respect the production milestones. Be Transparent: If you are stuck or confused, ask for clarification. We value clarity over guesswork. Be Professional: Maintain absolute confidentiality regarding proprietary information. You’ll be working on a secret project—keep it that way. Be a Teammate: Support your colleagues. A positive attitude is just as important as a polished reel. Why Titmouse? Titmouse is an independent award-winning animation studio. We are a creator-driven space where we push the boundaries of what 2D animation can be. We celebrate diversity and are committed to creating an inclusive environment for all employees. Note on International Applicants: We embrace the global talent pool. This position is 100% remote, and we welcome qualified applicants from all corners of the world. How to Apply If your portfolio showcases high-quality, grounded character work and you’re ready to dive into a fast-paced production starting this March, we want to hear from you. Please ensure your reel highlights your TVPaint experience and any work relevant to the “grounded anime” style. Titmouse is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, sexual orientation, national origin, disability status, or any other characteristic protected by law.

Pixomondo hiring Senior FX Artist, Stuttgart 2026

Pixomondo

At Pixomondo (PXO), we don’t just simulate physics; we orchestrate chaos. From the legendary dragons of Game of Thrones to the complex environmental destruction in Moonfall, our FX department is the engine room of spectacle. As a global, award-winning visual effects powerhouse with four Emmys and an Academy Award to our name, we pride ourselves on solving the “impossible” creative challenges of the world’s leading directors. We are currently seeking a highly motivated and creatively driven Senior FX Artist to join our Stuttgart studio. This is a role for an artist who thrives at the intersection of high-end aesthetics and technical complexity. If you are ready to help the dragons ascend from the ashes once more, we want to hear from you. FX Artist Job Overview Company Name: Pixomondo (PXO) Job Title: Senior FX Artist Location: Stuttgart, Baden-Württemberg, Germany Work Model: Hybrid / Remote Options Available Salary Range (Estimated): €65,000 – €85,000 per annum Job Type: Contract / Full-Time Core Software: SideFX Houdini, Autodesk Maya Eligibility: Open to applicants from the EU or UK only 🇪🇺🇬🇧 As a Senior FX Artist at Pixomondo, you are responsible for the most volatile elements of a shot. You will design and execute a vast array of simulations, ranging from large-scale natural disasters to subtle atmospheric effects and supernatural energy. You will be expected to act as a technical pillar within the department, working closely with the FX Supervisor to set the bar for visual quality. Whether you are working on high-octane feature films or prestigious episodic television, your goal is to ensure that every simulation follows the laws of physics—or breaks them beautifully. Key Responsibilities Your mandate as a Senior artist is to take ownership of complex sequences and drive them from initial R&D to final render-ready elements. Simulation Mastery: Design and create a wide variety of realistic visual effects, including rigid body destruction (RBD), smoke, fire (pyro), fluids (water/flip), and supernatural magical effects. Artistic Excellence: Use a deep understanding of physics and realistic motion to ensure that simulations feel grounded in reality, regardless of the scale. Iterative Refinement: Revise and polish simulations based on client and supervisor feedback in a timely manner, ensuring that the “look” aligns with the overall vision of the project. Pipeline Integration: Work in coordination with the Lighting and Compositing teams to ensure that FX elements are delivered with all necessary passes and metadata for smooth integration. Collaboration: Partner with FX Leads and Supervisors to achieve the desired aesthetic quality while maintaining technical accuracy and engine performance. Knowledge Sharing: Actively participate in the growth of the team by assisting junior artists and sharing advanced techniques and custom HDA (Houdini Digital Asset) workflows. Candidate Requirements We are looking for a veteran who views Houdini as an extension of their creative mind. Experience & Professionalism Track Record: 3+ years of FX Artist experience in a high-end production environment (Film or TV). Technical Toolkit: Expert proficiency in SideFX Houdini is essential. Experience with Autodesk Maya is required for pipeline interoperability. Organizational Skills: Well-developed communication skills in English and/or German. You must be able to manage your time effectively under tight deadlines. Physics & Motion: A strong understanding of generic simulation engines and the ability to troubleshoot technical issues within complex node graphs independently. Additional Requirements Residency & Visa: Due to current project requirements, we can only consider applicants with EU or UK citizenship or valid work authorization. Relocation: Please note that relocation costs are not covered for this specific contract position. Documentation: Your application must include a link to your demo reel, a detailed reel breakdown, and your current resume. Diversity and the Global VFX Landscape Pixomondo is an equal opportunity employer. We believe that a diversity of backgrounds leads to a diversity of ideas. In the visual effects industry, we recognize that the creative power of a studio is built upon a global tapestry of talent. Industry Demographics & Statistics To provide context on the environment you will be joining, the VFX industry has seen significant shifts in demographics over the last few years. According to recent industry surveys (such as the UK Screen Alliance and Animation Guild reports): International Diversity: In major European hubs like Stuttgart and London, approximately 32% to 35% of the VFX workforce is comprised of international artists from diverse racial and ethnic backgrounds. Representation: While the industry continues to work toward better balance, current data shows that roughly 27% of the workforce identifies as belonging to an ethnic minority group. Gender in FX: The FX department has traditionally been male-dominated, with women making up only 12% to 15% of FX roles globally. Pixomondo is committed to challenging these norms and strongly encourages applications from underrepresented groups to help us diversify our technical leadership. Benefits & Culture At PXO, we offer a solutions-oriented environment where the goal is always the best possible image. Award-Winning Projects: The chance to work on the most significant intellectual properties in modern cinema and television. Hybrid Work: A flexible approach to work, allowing for a balance between our Stuttgart creative hub and your home office. Inclusive Evaluation: We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, or gender identity. Growth Opportunities: Access to a global network of some of the best FX minds in the industry. Application Instructions Ready to create the next great cinematic moment? Please ensure your application includes: Resume: Highlighting your experience with specific FX solvers. Demo Reel: Showcasing high-end simulations (destruction, pyro, or fluids). Reel Breakdown: A document explaining exactly what you were responsible for in each shot (e.g., “Responsible for all pyro and ember simulations”).

Pixomondo hiring Mid-Level Compositor, Stuttgart 2026

Pixomondo

At Pixomondo (PXO), we don’t just create visual effects; we craft immersive realities. From the sprawling landscapes of House of the Dragon to the intricate sci-fi worlds of Star Trek, our global team of artists has been at the forefront of digital storytelling for over two decades. We are pioneers in virtual production and high-end visual effects, and our Stuttgart studio remains a vital hub for our European operations. We are currently looking for a talented and driven Mid-Level Compositor to join our Stuttgart-based team. This is an opportunity to work at a multi-Oscar and Emmy-winning studio, contributing to some of the most anticipated feature films and high-end television series in production today. Whether you prefer the collaborative energy of the studio or the focus of a home setup, we offer a flexible hybrid model tailored to the modern artist. Job Overview Company Name: Pixomondo (PXO) Job Title: Mid-Level Compositor Location: Stuttgart, Baden-Württemberg, Germany Work Model: Hybrid / Remote Options Available Salary Range (Estimated): €52,000 – €72,000 per annum Job Type: Full-Time Core Software: Foundry Nuke Requirement: Must be based in Germany (No Visa Sponsorship Available) As a Mid-Level Compositor at Pixomondo, you are the final architect of the image. Your role is to take disparate elements—live-action plates, 3D renders, matte paintings, and FX simulations—and weave them into a single, seamless, and breathtaking frame. You will work closely with Lighting Leads, CG Supervisors, and VFX Supervisors to ensure that every shot not only meets the technical requirements of the production but also elevates the artistic vision of the director. Key Responsibilities In this role, you are expected to demonstrate both technical mastery and a sophisticated artistic “eye.” Your day-to-day contributions will include: Seamless Integration: Create high-quality digital composites by integrating various layers (CG, live-action, FX) while maintaining consistent lighting, grain, and color science. Look Development: Establish aesthetic “looks” for specific sequences or follow the established style direction provided by the VFX Supervisor. Problem Solving: Proactively identify and solve design or technical challenges for key visual effects shots, such as complex keying, tracking, or integration issues. Pipeline Adherence: Follow strict production guidelines and naming conventions to ensure smooth hand-offs within the PXO global pipeline. Feedback Implementation: Review and implement feedback from supervisors quickly and effectively, maintaining a high velocity of shot delivery without sacrificing quality. Collaborative Delivery: Work in tandem with the 3D department and other compositors to ensure that all shots in a sequence are visually cohesive and delivered on schedule. Candidate Requirements Pixomondo (PXO) is seeking an artist who has moved beyond the basics and is comfortable taking ownership of complex shots. Experience & Technical Skills Proven Track Record: At least 3+ years of professional compositing experience specifically on feature films and high-end episodic television. Nuke Mastery: Expert-level knowledge of The Foundry’s Nuke. You should be comfortable with complex node graphs, gizmo creation, and deep compositing. 3D & Stereo Knowledge: Strong understanding of 3D compositing environments within Nuke and experience with multi-pass EXR workflows and CG integration. Artistic Sensibility: A demo reel that demonstrates a high-level sense of color, lighting, perspective, scale, and composition. Soft Skills & Workflow Attention to Detail: An uncompromising desire to deliver high-quality work and a “pixel-perfect” mindset. Communication: Excellent interpersonal skills. You must be able to articulate technical issues and creative ideas clearly within a team environment. Project Management: Experience with Shotgrid (Shotgun) is considered a significant asset for tracking tasks and notes. Residency: You must currently reside in Germany. Please note that for this specific opening, Pixomondo cannot provide visa sponsorship. Why Join Pixomondo Stuttgart? Stuttgart is a powerhouse of German engineering and creativity, and the PXO studio sits at the heart of this innovation. Cultural Diversity & Demographics At Pixomondo, we pride ourselves on an inclusive environment. While our Stuttgart office reflects the local talent of Baden-Württemberg, our global workforce is highly diverse. In the wider VFX industry, data from the UK Screen Alliance and similar European bodies indicates that approximately 33% of the workforce is international, and women make up roughly 27-30% of compositing departments—a number PXO is actively working to increase through equal-opportunity hiring. We evaluate all qualified applicants regardless of race, color, religion, sex, or national origin. Benefits & Perks Hybrid Flexibility: Work from home or from our state-of-the-art Stuttgart studio. World-Class Projects: Add “household name” franchises to your credit list. Cutting-Edge Tech: Access to internal tools and R&D that keep PXO at the top of the industry. Inclusive Environment: A culture built on mutual respect, where your career growth is supported by some of the best supervisors in the business. Application Instructions To be considered for this role, please ensure your application is complete. Pixomondo (PXO) cannot accept unsolicited resumes from recruiters. Please include: A current Resume (PDF format). A link to your Demo Reel (Vimeo/YouTube/SyncSketch). A Reel Breakdown explaining your specific contributions to each shot. Your Expected Day Rate or Annual Salary and earliest availability.

Super Spline Studios hiring Junior 3D Games Animator, UK

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At Super Spline Studios, we believe that every legendary lead animator starts with a single keyframe and a massive amount of heart. Based in the renowned game dev hub of Leamington Spa—and connected across Europe through our flexible remote network—we specialize in bringing high-quality movement to global gaming projects. We are opening a rare door for a Junior 3D Games Animator to join our tight-knit team. This isn’t just a “junior” role; it’s an apprenticeship in excellence. If you have the creative spark, a rock-solid grasp of the 12 principles, and a hunger to grow alongside industry veterans, we want to help you launch your career. Junior 3D Games Animator Job Overview Company Name: Super Spline Studios Job Title: Junior 3D Games Animator Location: Leamington Spa, United Kingdom (Office) or Remote (Europe-wide) Salary Range: Competitive Entry-Level Salary Employment Type: Permanent, Full-Time Working Hours: 4-Day Work Week with Flexible Hours Primary Toolset: Autodesk Maya Application Email: jobs@supersplinestudios.com This is an entry-level, permanent position designed for a high-potential artist who is ready to transition from student or hobbyist to professional developer. You will work under the guidance of our Lead Animator, contributing to a diverse range of projects—from stylized “squash-and-stretch” gameplay to realistic cinematic performances. You’ll be a vital part of a small, agile team where your voice is heard and your work actually makes it into the final build. We value personality in animation, so we are looking for someone who doesn’t just “move” a character, but makes them feel alive. Your Mission: Learning & Creating In this role, your primary objective is to hone your craft while delivering high-quality assets that meet our studio’s standards. You will be expected to: 1. Artistic Production Hand-Keyed Animation: Create character and creature animations that demonstrate a deep understanding of weight, timing, and appeal. Style Adaptation: Learn to switch between different artistic styles, ensuring your work fits the specific tone of each client’s project. Personality Injection: Go beyond the technical—ensure every idle, walk, or combat move tells us something about who the character is. 2. Technical Growth & Integration Maya Mastery: Use your working knowledge of Maya to build clean, efficient animation files. Engine Exploration: Under mentorship, you will learn to implement your work into game engines (Unreal/Unity), working with state machines and animation graphs. Pipeline Adoption: Quickly learn and adapt to studio-specific workflows and new animation technologies. 3. Professional Development Feedback Loop: Be a proactive team player. You should be open to receiving constructive critiques and, as you grow, comfortable offering your own insights. Self-Management: Even at a junior level, we value accountability. You’ll be responsible for meeting deadlines and communicating your progress clearly. Candidate Requirements Super Spline Studios aren’t looking for 10 years of experience; we are looking for potential. Your showreel is your strongest asset here. What You Bring to the Table The “Principles”: A demo reel that clearly demonstrates an eye for the 12 principles of animation (weight, anticipation, follow-through, etc.). Maya Proficiency: A solid working knowledge of Autodesk Maya for character animation. Passion: A genuine love for animation and video games. You should be the kind of person who breaks down frame-by-frame why a certain game’s combat feels so good. Soft Skills: Excellent communication skills and a “pleasant to work with” attitude. We are a small team, and culture fit is everything. Bonus Points: Any prior experience or “adjacent” knowledge of game engines (UE4/5 or Unity) is a significant advantage. Why Start Your Career at Super Spline? Super Spline Studios know that entry-level roles can be daunting, so we’ve built an environment that supports your growth without the “crunch” culture. The 4-Day Work Week: We believe in working smarter, not longer. Enjoy a three-day weekend every week to recharge your creative batteries. Mentorship: Work directly with senior-level talent who are invested in your career progression. Work Variety: Unlike larger studios where you might be stuck on “background birds” for a year, here you will work on gameplay, cinematics, mechanics, and more. Flexibility: Whether you prefer the energy of our Leamington Spa office or the comfort of a remote setup in Europe, we trust you to work where you’re most productive. Permanent Security: We are looking for a long-term team member to grow with us, not just a temporary contractor. How to Apply Ready to turn your passion into a career? We’d love to see what you can do. Please send a concise and friendly introductory email to jobs@supersplinestudios.com with the following: Subject Line: Junior Animator An updated Resume/CV. A link to your Showreel (highlighting your best hand-keyed work). Note: As this is a rare entry-level role, we expect a high volume of applications. Make sure your reel starts with your absolute best work!

Lead 3D Games Animator at Super Spline Studios, UK

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At Super Spline Studios, we don’t just move characters; we give them a soul. Nestled in the historic game development hub of Leamington Spa—and stretching across Europe via our robust remote network—we are a premier animation powerhouse dedicated to high-fidelity movement. Whether it’s the snap of a stylized cartoon jump or the nuanced weight of a hyper-realistic cinematic performance, we strive for excellence in every frame. We are currently looking for a Lead 3D Games Animator to steer our creative ship. This is a role for a veteran of the craft—someone who has mastered the curve editor but also understands the logistical complexity of shipping AAA and indie titles alike. If you are a mentor, a technical problem-solver, and a world-class artist, we want to help you make awesome games. Job Overview Company Name: Super Spline Studios Job Title: Lead 3D Games Animator Location: Leamington Spa, United Kingdom (Office) or Remote (Europe-wide) Salary Range: Competitive / Negotiable based on seniority Employment Type: Permanent, Full-Time Working Hours: 4-day work week with flexible hours Core Software: Autodesk Maya, Unreal Engine (4/5), Unity Application Email: jobs@supersplinestudios.com Key Responsibilities: Leadership & Artistry Your mission is two-fold: to lead the people and to perfect the pixels. You will be accountable for the animation department’s output and the professional growth of your team members. 1. Team Leadership & Mentorship Direct Supervision: Manage a team of internal animators and external freelancers, assigning workloads and ensuring all milestones are met. Mentorship: Conduct regular 1-to-1 feedback sessions, helping junior and mid-level animators hone their craft and adopt new workflows. Client Liaison: Act as the technical and creative point of contact for external clients, interpreting briefs and ensuring the final delivery exceeds expectations. Scheduling: Create realistic production schedules and take full accountability for delivery dates. 2. High-Level Animation Production Hand-Keyed Excellence: Create top-tier character, creature, and environmental animations using traditional hand-keyed techniques. Mocap Direction: Lead motion capture shoots and oversee the cleaning, editing, and implementation of mocap data into the game environment. Versatility: Seamlessly switch between art styles, ensuring “character and personality” are injected into every movement, regardless of the aesthetic. 3. Technical Integration & Pipeline Engine Implementation: Work directly within Unreal Engine 4/5 and Unity, setting up state machines, blend spaces, and animation Blueprints. Rigging & Skinning: Utilize your in-depth knowledge of Maya to troubleshoot rigs and ensure characters are optimized for the intended performance. Problem Solving: Proactively identify pipeline bottlenecks and implement new technologies to improve efficiency. Candidate Requirements Super Spline Studios is seeking a candidate who has “been in the trenches” and knows what it takes to get an animation-heavy title across the finish line. Experience & Professionalism Proven Track Record: Minimum of 7 years of industry experience in video games. Shipped titles are a must. Self-Management: Exceptional ability to manage your own time and the time of others without constant oversight. Communication: You must be a “pleasant professional”—someone who communicates clearly, takes feedback with grace, and offers constructive critiques to others. Technical Mastery Maya Expert: You should know Maya inside and out, specifically for character animation and rigging workflows. Engine Knowledge: Practical experience with state machines and animation implementation in UE4/UE5 and/or Unity. Mocap Literacy: Experience leading shoots and working with various motion capture technologies. Adaptability: A constant hunger to learn new tools and processes as the industry evolves in 2026 and beyond. What We Offer: The Super Spline Culture We believe that rested artists are better artists. That’s why we’ve built a studio culture that prioritizes your well-being and creative freedom. The 4-Day Week: We work hard, then we rest. Our four-day work week is designed to prevent burnout and give you a genuine life outside of the studio. Total Flexibility: Choose between our “relaxed” office in the heart of Leamington Spa—surrounded by fellow devs—or work from the comfort of your home anywhere in Europe. Variety of Work: One month you might be working on a high-octane FPS, the next a whimsical cartoony platformer. You will never get bored here. Professional Perks: Competitive salary, flexible working hours, and the opportunity to attend “awesome events” throughout the gaming calendar. Continuous Learning: We encourage “Hack Days” and skill-sharing sessions to ensure you stay at the top of your game. How to Apply If you have the desire to make world-class games and the leadership skills to guide a team, we want to hear from you. Please send a concise but nice introductory email to jobs@supersplinestudios.com with the following: Subject Line: Lead Animator An updated Resume/CV. A link to your Showreel (highlighting both hand-keyed and technical engine work). Note: Due to the high volume of applications, we can only respond to successful candidates.