festybay

Create Your FestyBay Profile

Epic Games (Psyonix) – FX Outsource Artist, 2026

epic_games_logo

Epic Games is a global leader in the interactive entertainment industry, responsible for some of the world’s most successful games and the revolutionary Unreal Engine technology. At the heart of our mission is a commitment to innovation, community, and the empowerment of creators worldwide. We are currently seeking a high-caliber FX Outsource Artist to join our team in Montreal, supporting the creative vision of Psyonix (the creators of Rocket League). In this role, you will act as a vital link between our internal creative leadership and our global network of external partners. You will not only oversee the production of stylized real-time effects but also mentor remote teams to ensure they meet the “Epic” quality bar. This is a unique opportunity for an artist who balances technical mastery with exceptional communication and leadership skills. Role Snapshot & Benefits Epic Games provides a comprehensive and industry-leading environment for its employees. The following table outlines the key logistics and the “Epic Life” benefits package associated with this position. Job Overview Company Name: Epic Games (Psyonix) Position Title: FX Outsource Artist Department: Art & Animation Location: Montreal, Canada Job Type: Full-Time Salary Details: Competitive (Based on experience and market location) Primary Engine: Unreal Engine 5 Focus Area: Stylized real-time FX and outsource management The “Epic Life” Benefits Package: Healthcare: 100% employer-paid benefits for employees and dependents (Medical, Dental, Vision). Financial Security: Retirement savings plan with a competitive employer match, life insurance, and AD&D. Mental Well-being: Access to Modern Health (free therapy/coaching) and a robust Employee Assistance Program (EAP). Support: Weekly indemnity (Short-term disability) and long-term disability insurance. The Mission: Elevating Global Collaboration As an FX Outsource Artist, your primary responsibility is to supervise and support the creation of real-time effects by our outsourcing vendors. You are the “front-line” for creative feedback, ensuring that every spark, explosion, and trail aligns perfectly with the game’s aesthetic and technical requirements. You will spend your time documenting pipelines, creating “gold-standard” examples, and providing paintovers or block-outs that clarify the visual direction for external artists. This role is about fostering enthusiasm and maintaining a high level of technical rigor across remote teams. Key Responsibilities 1. Creative Supervision & Feedback Visual Alignment: Work with Art Leads and Directors to establish the visual direction for all FX being created externally. Actionable Feedback: Provide clear, professional, and timely creative feedback on work submitted for review. Problem Solving: Use your expertise in weight, timing, and motion to critique and improve the quality of external assets. Paintovers & Block-outs: Create simple visual guides or paintovers to bridge the gap between written notes and artistic execution. 2. Documentation & Pipeline Support Asset Packaging: Collect and package all necessary files, photo references, and video guides to send to external partners. Standard Setting: Generate detailed documentation and technical examples of art asset production to ensure external vendors understand Psyonix’s specific engine requirements. Training: Train outsource artists in Psyonix-specific techniques and best practices to ensure seamless integration into the project. 3. Stakeholder Management Internal Synergy: Relay creative goals and technical constraints between internal level designers, game designers, and production teams. Licensed Content: Work with internal stakeholders and IP owners to secure approvals for licensed assets, ensuring brand integrity is maintained across all FX. Culture: Foster a sense of enthusiasm and inclusion within remote teams, making them feel like a true extension of the Epic family. Candidate Profile Epic Games is looking for a world-class artist who is as comfortable in a technical shader graph as they are in a high-pressure production meeting. Technical Requirements Proven Track Record: Experience shipping AAA titles across multiple platforms. Artistic Style: High-quality production experience with an emphasis on stylized art and stylized realism. Portfolio: A strong portfolio demonstrating executed real-time FX (particles, shaders, and dynamic elements). Software Mastery: * Expert knowledge of Unreal Engine 5. Proficiency in Substance Painter, Perforce, and major 3D modeling packages. Experience with Houdini, Shotgrid (Flow), or Miro is a significant plus. Professional Competencies Communication: Exceptional ability to critique and mentor through written and visual feedback loops. Self-Driven: Highly organized and capable of managing complex tasks autonomously. Technical Intuition: A keen understanding of technical hurdles and the ability to make choices that further art quality without compromising game performance. Collaboration: A “customer-focused” team player who thrives in a collaborative, high-pressure environment. About Epic Games Epic Games spans 25 countries with 46 studios and over 4,500 employees. For over 25 years, we have been at the forefront of the industry, creating games and engine technology that bring environments to life like never before. Unreal Engine is now embraced not only by game developers but also by creators in media, entertainment, automotive, and architectural design. We deeply value diverse teams and an inclusive work culture. As an Equal Opportunity employer, we strive to build teams of world-class talent that reflect the global community we serve.

Compositing Developer at DreamWorks Animation, CA

Dreamworks_animation

DreamWorks Animation is a world-renowned animation studio that has consistently pushed the boundaries of storytelling and visual innovation. From beloved franchises like Shrek and How to Train Your Dragon to groundbreaking new worlds, the studio is a hub for “adventurous dreamers” who aim to create immersive, high-quality content. Operating under the Universal Film business segment, DreamWorks prides itself on a culture of transparency, trust, and a community-driven atmosphere where artists and technologists collaborate closely. We are currently seeking a Compositing Developer to join our team in Glendale, California. This role is pivotal in bridging the gap between artistic vision and technical execution, ensuring our artists have the tools and workflows necessary to achieve the stunning visual styles our audiences expect. DreamWorks Animation Job Overview Company Name: DreamWorks Animation (Part of Universal Pictures) Position Title: Compositing Developer Location: 1000 Flower St, Glendale, CA Job Type: Full-Time Work Model: Hybrid (Minimum 3 days per week in-office) Salary Range: $125,050 – $140,000 USD per year Primary Software: Nuke Key Languages: Python, BlinkScript, C++ (preferred) Detailed Job Description As a Compositing Developer, you are the technical backbone of the compositing department. This role is not just about performing shot work; it is about architecting the environment in which that work happens. You will be responsible for developing, maintaining, and improving show-specific tools within Nuke, ensuring that the “look” of a film is achievable, repeatable, and efficient across hundreds of shots. Key Responsibilities 1. Tool Development and Workflow Architecture Your primary focus will be the technical creation of Nuke gizmos and plugins. You will work to implement tools that allow artists to hit specific visual targets set by the Director and VFX Supervisor. This includes: Authoring and maintaining show-specific tools to streamline artist workflows. Integrating needs from the Look Development department into the Nuke pipeline. Developing custom nodes and GUIs that make complex technical processes accessible to creative artists. 2. Artist Support and Mentorship A significant portion of this role involves being the “subject matter expert” on the floor. You will: Support and advise artists on proper compositing workflows. Educate and mentor team members on new toolsets and industry-standard techniques. Serve as a troubleshooter for complex technical issues that arise during the production of a shot or sequence. 3. Cross-Departmental Collaboration The Compositing Developer acts as a liaison between various creative and technical departments. You will: Collaborate with Lighting, FX, and DigiMatte teams to provide look development support for compositing-heavy sequences. Work with Production Software Nuke Developers to suggest studio-wide improvements and test major version releases. Interpret creative notes from the Director, Production Designer, and VFX Supervisor, translating them into technical solutions. 4. Documentation and Standards To ensure consistency across the studio, you will be responsible for: Creating and maintaining clear documentation on workflows, procedures, and tool usage. Organizing show-specific gizmos and ensuring they meet studio standards for potential promotion to permanent studio-wide tools. Candidate Qualifications We are looking for a candidate who is both “technically and creatively astute.” You should possess the ability to look at a creative brief and understand the underlying math and logic required to make it a reality on screen. Basic Requirements Experience: At least 3+ years of professional experience in Nuke, with a deep understanding of compositing techniques and pipelines. Technical Skills: Proven ability to write Nuke gizmos, plugins, and associated GUIs. Programming: Proficiency in Python and BlinkScript (or similar production programming languages) is essential. Problem Solving: Strong analytical skills to troubleshoot pipeline bottlenecks and creative roadblocks. Desired Skills (The “Plus” Factors) Advanced Programming: Proficiency in C++ is highly valued for more intensive plugin development. Artistic Interpretation: The ability to take subjective artistic feedback and execute a final “look” through technical compositing. Production Breadth: Previous experience in related departments like Lighting or DigiMatte provides valuable context for this role. Life at DreamWorks Joining DreamWorks Animation means becoming part of a community that celebrates non-traditional paths to success. We value the unique experiences every talent brings to the table. Our environment is one of “frequent communication,” where we believe that transparency leads to the best creative output. The Glendale campus offers a vibrant atmosphere where innovators and artists happen to love eating lunch together—fostering a culture of camaraderie that is rare in large-scale production environments. As a hybrid employee, you will benefit from the flexibility of remote work while still spending three days a week on-site to collaborate in person with your team. Diversity and Equal Opportunity NBCUniversal/DreamWorks is an equal opportunity employer. We do not discriminate based on race, color, religion, gender, identity, age, disability, or any other protected status. We are committed to providing an inclusive environment for all “adventurous dreamers.” According to industry data for the California region, representation within the digital arts and software development sectors continues to evolve. For example, recent US Bureau of Labor Statistics and industry-specific surveys indicate that the workforce in “Special Effects Artists and Animators” is approximately 65% Male and 35% Female, with an increasing emphasis on diversifying ethnic representation (currently approximately 60% White, 18% Asian, 12% Hispanic/Latino, and 5% Black). DreamWorks Animation actively seeks to bridge these gaps by valuing diverse backgrounds and perspectives in our hiring process.

MachineGames hiring Senior UI/UX Programmer, Uppsala

MachineGames_logo

MachineGames, the award-winning studio recognized for redefining first-person action through the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior UI/UX Programmer to join our world-class engineering team. In this role, you won’t just be building menus; you will be the architect of the player’s gateway to our worlds. We believe that a seamless, immersive UI is critical to narrative storytelling. You will be responsible for the architecture and implementation of UI/UX features where quality and end-user experience are the guiding stars. Working closely with designers, artists, and engine programmers, you will carry features from early concept to final polish, ensuring that every interaction feels visceral and intuitive. Job Overview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Senior UI/UX Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Comprehensive support provided (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 850,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010, MachineGames is a studio of seasoned, passionate developers recognized for a unique creative vision. We specialize in fusing intense gameplay with immersive narratives within beautifully detailed worlds. Our studio culture is famously “down-to-earth” and free from big egos. We believe in the power of the team and maintain a transparent, collaborative environment where every voice matters. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. With a historical heritage reaching back to pre-medieval times, Uppsala offers a high quality of life, blending ancient charm with modern innovation. Core Responsibilities As a Senior UI/UX Programmer, you report to the Lead UI Programmer and serve as a technical pillar for the UI department and the studio at large. 1. Architecture & C++ Implementation System Design: Architect and implement UI/UX features that are stable, high-performance, and highly usable. Code Excellence: Build and maintain well-engineered C++ code, ensuring that the final player experience matches the vision of the UX design team. Guideline Stewardship: Maintain the high level of quality for UI and gameplay systems available in current and future MachineGames productions. 2. Cross-Functional Collaboration Interdisciplinary Liaison: Collaborate with directors, designers, and artists to discuss technical constraints and determine the possibilities for various features. Problem Solving: Identify, communicate, and resolve UI-related issues, taking the needs of multiple stakeholders into account. Tooling Support: Act as a pillar for other teams, testing features and finding ways to make the everyday work of designers and artists easier and more efficient. 3. Leadership & Mentorship Code Review: Participate in and lead code reviews to maintain studio standards for clean, professional, and well-commented code. Tutoring: Mentor and guide more junior team members, leading by example and fostering a culture of continuous improvement. Process Innovation: Constantly look for ways to improve internal processes. You are someone who isn’t satisfied with the status quo and proactively suggests solutions to technical challenges. Candidate Qualifications We are looking for a self-propelled engineer who can bridge the gap between technical logic and artistic intuition. Professional Experience: Minimum of 1 shipped AAA title credited as a Senior UI/UX Programmer or equivalent seniority. C++ Mastery: Excellent C++ skills with a focus on writing clean, professional, and maintainable code. Mathematical Foundation: A solid understanding of linear algebra as it applies to 2D and 3D UI rendering and transformations. Framework Expertise: Demonstrated experience in writing software using modern UI/UX frameworks within a game engine environment. Soft Skills: High-level communication skills (English). You must be an active listener who can provide constructive feedback and collaborate across different time zones and disciplines. Independence: You are self-motivated and capable of driving features forward with minimal supervision. Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We believe in clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the game. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Why Join Us in Sweden? Sweden offers one of the best qualities of life globally, and MachineGames ensures your relocation is stress-free. Full Relocation Support: We handle the heavy lifting for non-EU citizens, including work permit applications and moving logistics. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time outside the office. Historic Inspiration: Work in a city where 1,000 years of history meet a modern, international lifestyle. How to Apply If you are a passionate programmer who wants to build the interfaces that guide players through the next generation of AAA immersive games, we want to hear from you. Please submit your CV and any relevant portfolio links showcasing your UI architecture or implementation work. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do.

MachineGames hiring Render Programmer, Uppsala 2026

MachineGames_logo

MachineGames, the acclaimed developer behind the modern Wolfenstein saga and the critically lauded Indiana Jones and the Great Circle, is seeking an experienced Render Programmer to push the boundaries of real-time visuals. In this role, you will be a key architect of the visual experience. We are looking for an engineer who thrives at the intersection of high-level artistry and low-level hardware optimization. You will build, optimize, and maintain GPU-driven rendering systems that bring our immersive, narrative-driven worlds to life. If you have a passion for profiling performance, identifying bottlenecks, and ensuring that cutting-edge visual features scale across a wide range of hardware, you belong in our engine room. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Render Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site Relocation Support: Comprehensive support (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 880,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Since our inception in 2010, MachineGames has been recognized for a unique creative vision: the ability to fuse visceral, intense first-person gameplay with deeply immersive narratives. We are a studio of seasoned, passionate developers who value a “down-to-earth” approach. Our culture is free from big egos; we believe the best technology is born from collective effort and a shared commitment to excellence. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a rare combination of pre-medieval historical heritage and a cutting-edge modern tech scene, providing a stable and inspiring environment for world-class game development. Core Responsibilities As a Render Programmer, you will take ownership of the rendering pipeline, working closely with artistic departments to ensure our games look as good as they play. 1. System Architecture & Implementation GPU-Driven Systems: Design and implement new rendering systems from the ground up, balancing the need for extreme visual quality with strict performance requirements. Hardware Scalability: Ensure that all rendering features are robust and performant across a diverse range of hardware configurations and console platforms. Feature Development: Participate in high-level discussions regarding new features, providing technical feasibility assessments and innovative solutions. 2. Profiling & Optimization Bottleneck Identification: Use industry-standard profiling tools to find and eliminate performance bottlenecks in both the CPU and GPU. Continuous Improvement: Stay at the forefront of rendering research, evaluating new techniques (such as Ray Tracing, Frame Generation, or advanced Upscaling) and determining how they can be integrated into our proprietary technology. 3. Cross-Disciplinary Collaboration Artistic Support: Collaborate daily with the Lighting, VFX, and Environment Art departments to provide the tools and shaders necessary to realize their artistic vision. Technical Guidance: Take full ownership of your code, providing documentation, guidance, and support to the artists and designers who utilize your systems. Candidate Qualifications We are looking for a self-motivated team player with a strong work ethic and a deep understanding of modern graphics pipelines. Professional Experience: You must have at least one shipped AAA title credited as a Render Programmer (or equivalent seniority). Programming Mastery: Strong C++ skills are essential. You should be comfortable writing high-performance, maintainable, and thread-safe code. Shader Languages: Proficient in HLSL or GLSL, with a deep understanding of the graphics pipeline and modern GPU architecture. Mathematics: Excellent 3D math skills (linear algebra, trigonometry, and calculus) as applied to computer graphics. Profiling Tools: Comfortable using tools such as PIX, Nsight, or RenderDoc to diagnose and fix rendering issues. Communication: Excellent oral and written communication skills in English are required to navigate our international team environment. Preferred Skills Education: A BS in Engineering, Computer Science, Mathematics, or comparable professional experience. Proprietary Tech: Prior experience working with idTech or other high-end proprietary game engines is a significant advantage. Low-Level Knowledge: Experience with modern graphics APIs (Vulkan, DirectX 12, or console-specific APIs). Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We pride ourselves on delivering what we promise to our colleagues and our fans. Actionable Feedback: We believe in providing clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the final product. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Life in Sweden & Benefits Moving to Sweden offers a world-class quality of life, and MachineGames is committed to supporting your transition. Relocation Package: We provide comprehensive assistance for non-EU citizens, including work permit applications, travel, and logistics support. Work-Life Balance: Benefit from Sweden’s famous work-life balance, including 25+ days of paid vacation and generous social benefits. Historical Inspiration: Work in a city where Viking history meets modern innovation, all while being a short train ride away from the capital. Application Requirements To apply, please provide your CV and a Cover Letter in English. We are specifically interested in hearing about the technical challenges you have overcome in previous rendering projects and your philosophy on balancing visual fidelity with performance. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do and welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Senior AI Programmer, Uppsala

MachineGames_logo

MachineGames, the award-winning developer behind the modern Wolfenstein saga and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior AI Programmer to help define the intelligence and behavior of our next generation of characters. In this role, you will be a vital part of a high-caliber engineering team dedicated to pushing the boundaries of immersion. We aren’t just looking for someone to write code; we are looking for an architect of experience—someone who understands how NPC behaviors, navigation, and decision-making systems translate into a “crunchy,” satisfying, and narrative-rich gameplay loop. If you are a C++ expert with a passion for creating believable adversaries and companions, we want to hear from you. Senior AI Programmer Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior AI Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & moving assistance) Estimated Salary: 720,000 SEK – 900,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010 by industry veterans, MachineGames has a legacy of fusing intense first-person action with deep, cinematic storytelling. We are part of the ZeniMax/Bethesda family and operate with a “down-to-earth” philosophy. Our studio is free from big egos; we believe that the best technology is built through collaboration, honesty, and a shared commitment to quality. Our headquarters is located in the heart of Uppsala, a historic university city just 40 minutes north of Stockholm. Uppsala offers a unique blend of pre-medieval heritage and modern Swedish innovation, providing an inspiring and stable environment for long-term career growth. Core Responsibilities As a Senior AI Programmer, you will report to the Lead Game Programmer and act as a subject matter expert in artificial intelligence while maintaining the versatility of a generalist engineer. 1. Architecture & Implementation High-Performance Code: Architect and implement AI features in C/C++ that are optimized for CPU, GPU, and memory efficiency. System Development: Beyond AI, you will extend and debug tools, physics, animation, and gameplay code, ensuring all systems respect platform constraints and design intent. Problem Solving: Construct elegant solutions for unforeseen design challenges in a timely manner, ensuring the project stays on track without sacrificing quality. 2. Quality & Code Stewardship Code Review: Review code written by programmers across the studio, providing insightful feedback to improve maintainability and performance. Clean Code: Write professional, well-commented, and maintainable code that serves as a standard for the rest of the team. Mentorship: Help guide and mentor less experienced team members, fostering a culture of technical excellence. 3. Proactive Innovation Tooling: Modify and extend the tools pipeline as necessary to empower designers and animators. Emerging Tech: Proactively suggest and implement new technologies and tools that can improve our internal workflows and the final player experience. Candidate Qualifications We are looking for a seasoned programmer who understands the “full stack” of a modern AAA game engine. Industry Experience: You must have at least one shipped AAA title credited as a Senior AI Programmer (or equivalent seniority) and experience with at least one or two full development cycles. C++ Mastery: Exceptional problem-solving and debugging skills in C++. You should be comfortable diving deep into complex codebases. Mathematics: A strong grasp of 3D mathematics (linear algebra, trigonometry, etc.) as it pertains to game development and character movement. AI Specialization: Demonstrated experience using Havok products (Physics/AI) is essential. Independence: The ability to take ownership of large-scale tasks and work independently while remaining a collaborative team player. Preferred Skills Companion AI: Specific experience designing and implementing complex player companions. Advanced Systems: Experience working with Utility-based AI or Hierarchical Task Network (HTN) systems. Engine Experience: Prior experience with idTech or other high-end proprietary engines is a significant advantage. Our Cultural Values Our everyday work is driven by six core principles: Team Performance: We value the success of the group over individual ego. Open Door Policy: We practice transparency and accessibility across all levels of leadership. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to help each other grow. Ownership: We take responsibility for our code and our contributions. Continuous Learning: We view mistakes as an essential part of the iterative process. Why Move to Sweden? Sweden is renowned for its high quality of life, and MachineGames ensures your transition is seamless. Relocation Package: We support non-EU citizens with work permit applications and provide financial assistance for your move. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time away from the keyboard. Historic Uppsala: Live in a city where 1,000 years of history meet a vibrant, modern lifestyle. How to Apply If you are a passionate programmer who wants to build the brains behind the industry’s most immersive characters, we want to hear from you. Please submit your CV along with any relevant code samples or technical blog posts that showcase your AI expertise. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Production Director, Uppsala

MachineGames_logo

MachineGames, the acclaimed studio behind the modern Wolfenstein series and the critically lauded Indiana Jones and the Great Circle, is seeking a visionary Production Director. This is a high-impact leadership role within our studio. As the head of the Production Department, you will be the driving force behind our development cycles, ensuring that our unique blend of intense first-person gameplay and immersive, narrative-driven worlds is delivered to players with the highest degree of craftsmanship. You will lead a talented team of Producers, reporting directly to the Executive Producer and working in close alignment with the Game Director to transform creative vision into operational reality. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Production Director Category / Type: Production / Regular Full-Time Location: Uppsala, Sweden (HQ) Work Model: Permanent On-site Relocation Support: Comprehensive support provided (Visa, immigration, and relocation assistance) Estimated Salary: 950,000 SEK – 1,250,000 SEK annually (Based on 2026 director-level market benchmarks) About MachineGames Since our founding in 2010, MachineGames has established a global reputation for storytelling excellence. We are a studio built by seasoned developers who value a “down-to-earth” approach, free from big egos. We believe that great games are the result of a healthy, transparent, and highly collaborative environment. Located in Uppsala, a vibrant city just 40 minutes north of Stockholm, our studio sits in a location rich with pre-medieval history and academic energy. We provide a workspace where team performance is valued over individual accolades, and where every mistake is viewed as a vital step in the learning process. Core Responsibilities The Production Director is responsible for the health, velocity, and delivery of our internally developed projects. Your mission is to build the framework that allows our creative teams to thrive while maintaining strict adherence to quality and timelines. 1. Strategic Leadership & Roadmapping Vision Alignment: Work closely with the Executive Producer and Game Director to assess the project’s core requirements and ensure the production strategy aligns with the creative vision. Roadmap Definition: Establish high-level timelines, key milestones, and main deliverables for major projects. Execution: Define and refine production strategies to meet budget, time, and quality constraints. 2. Resource & Capacity Management Strategic Planning: Manage the project’s capacity plan. You will decide the optimal balance between internal hiring and external partner contracting to meet production demands. Risk Mitigation: Proactively identify and predict risks to project health. You are expected to develop robust contingency plans to address technical, creative, or logistical hurdles before they impact delivery. 3. Process & Performance Tracking Reporting: Create and oversee production reporting processes. You will ensure leadership has clear visibility into team velocity, progress toward goals, and overall project health. Milestone Delivery: Do what is necessary to ensure game builds for each milestone are delivered on time and at the defined quality bar. 4. Team Development & Mentorship Departmental Growth: Lead and guide the production department, fostering a culture of collaboration and high performance. Craftsmanship: Actively build the skills of the production team, mentoring producers to improve their management techniques and industry knowledge. Candidate Qualifications We are looking for a seasoned leader with a deep understanding of the intricacies of AAA game development and a passion for story-driven experiences. Industry Tenure: 10+ years of professional production experience within the video game industry. Leadership Track Record: At least 7+ years in a leadership role, with 2+ years as a Principal/Lead Producer or Production Director. Experience shipping at least one major title end-to-end is strongly preferred. Methodological Expertise: Mastery of various development methodologies, including Scrum, Kanban, and Waterfall, and the wisdom to know when to apply each. Tool Proficiency: Working experience with industry-standard project management tools such as Jira, Hansoft, and similar platforms. Communication Excellence: You must be an experienced presenter and fluent in English, capable of navigating ambiguous, highly collaborative environments with stakeholders across all disciplines. Genre Affinity: A passion for or experience in developing story-focused, immersive games. Our Values: The MachineGames Culture Our everyday work and long-term goals are driven by six core principles: Team Performance: We value the collective output over individual ego. Open Door Policy: We practice transparency and encourage communication at all levels. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to foster growth. Ownership: We practice personal accountability for our work and our impact. Growth Mindset: We view mistakes as opportunities to refine our process. Life in Sweden & Benefits Joining MachineGames means moving to a country renowned for its social safety net and quality of life. Relocation Excellence: We offer full support for you and your family, including work permit applications, moving logistics, and initial housing assistance. Uppsala Living: Enjoy a city that is walkable, safe, and family-friendly, offering a perfect blend of historic charm and modern amenities. Comprehensive Benefits: Benefit from 25+ days of paid vacation, generous parental leave, and a robust wellness program designed to keep you healthy and inspired. How to Apply If you are an experienced production leader who thrives in collaborative, high-stakes environments, we want to hear from you. Please provide a detailed CV highlighting your shipped titles and your philosophy on modern game production. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion, and we welcome applicants of all backgrounds, genders, and ages into our family.

MachineGames hiring Senior Environment Artist, Uppsala

MachineGames_logo

MachineGames, the award-winning studio recognized for redefining the first-person action genre with the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is seeking a visionary Senior Environment Artist. In this role, you will be more than just a modeler; you will be a world-builder. We are looking for an artist who possesses a deep fascination with material definition and surface detail, someone who can translate a concept into a living, breathing space that tells a story without saying a word. You will work within a tight-knit department under the guidance of our World Art Director, collaborating across disciplines to push the boundaries of what is possible in real-time environments. Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior Environment Artist Category / Type: Art / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Studio) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & relocation assistance) Estimated Salary: 640,000 SEK – 790,000 SEK annually (Based on 2026 senior market data) About MachineGames Founded in 2010 by industry veterans, MachineGames is a studio that values the “craft.” We are a collective of seasoned, passionate developers who believe in fusing intense, visceral gameplay with immersive narratives. Our worlds are famous for their “tactile” feel—the sense that every lever, every stone, and every rusted pipe has a history. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala is a unique place to live and work, offering a historical heritage reaching back to pre-medieval times alongside a cutting-edge modern tech scene. We also maintain a satellite office in Sundsvall for those who prefer the rugged beauty of northern Sweden. At MachineGames, we operate with a “no-ego” philosophy. We believe that the best creative results come from a place of mutual respect and shared accountability. Core Responsibilities As a Senior Environment Artist, you are responsible for the aesthetic and technical integrity of the game’s world. Your focus will be on high-quality material creation and cohesive environmental storytelling. 1. End-to-End Environment Pipeline Asset Creation: Design and execute high-fidelity 3D assets and modular kits that allow for varied, non-repetitive environment building. Material & Texture Focus: Lead the charge in creating photorealistic textures and PBR materials that react realistically to the game’s lighting. World Building: Take ownership of entire levels, from the initial block-out and architectural layout to final set dressing and large-scale composition. 2. Cross-Disciplinary Collaboration Level Design & Gameplay: Work hand-in-hand with Level Designers to ensure that environments are not just beautiful, but also functional, respecting gameplay flow and player movement. Tech & Lighting: Partner with the technical art and lighting teams to ensure environments are optimized for performance while maintaining the highest possible visual fidelity. VFX & Animation: Coordinate with the “action” teams to ensure environmental destruction or interactive elements are integrated seamlessly. 3. Leadership & Iteration Mentorship: Share your deep industry knowledge with junior and mid-level artists, helping to elevate the skill floor of the entire department. Artistic Refinement: Work with the World Art Director to continually revise and polish environments, incorporating drama and environmental storytelling into every corner of the map. Technical Stewardship: Stay updated on industry advancements (such as photogrammetry or procedural workflows) and help implement them into the MachineGames pipeline. Required Qualifications We are looking for an artist who has spent years honing their craft in the AAA space. Industry Experience: You have several shipped AAA titles under your belt and understand the rigors of a full production cycle. Material Mastery: A standout ability to create textures and materials that define the “look” of a world. You should be an expert in PBR workflows. Visual Hierarchy: A sophisticated understanding of composition, focal points, and how to guide the player’s eye through complex environments. Software Expertise: Expert-level proficiency in industry-standard modeling (Maya/3ds Max/Blender), sculpting (ZBrush), and texturing (Substance Suite) software. Technical Acumen: You understand performance budgets, draw calls, and memory constraints. You can make a level look like a million dollars while it runs at a rock-solid framerate. Communication: Fluency in English is required, as you will be communicating complex artistic and technical ideas to a diverse international team. Preferred Skills Photogrammetry: Experience with scan-based workflows for realistic asset creation. Level Design: A background or strong interest in the mechanical side of level design. Proprietary Engines: Experience working with idTech or other high-end proprietary game editors. Our Cultural Foundation Our studio legacy is built on a set of core values that guide our everyday work: Team over Individual: We prioritize the collective output over personal glory. Open Door Policy: Transparency and accessibility are key to our creative process. Reliability: We deliver on our promises to our players and our teammates. Actionable Feedback: We believe in honest, constructive critique to push quality higher. Accountability: We take full ownership of our successes and our mistakes. Continuous Learning: We grow by analyzing our errors and staying curious about the future of tech. Why Join Us in Sweden? Sweden is consistently ranked as one of the best countries in the world for work-life balance. Relocation Support: If you aren’t currently in Sweden, we make the transition easy. We handle the paperwork for work permits and provide financial and logistical support for your move. Health & Wellness: Access to Sweden’s world-class healthcare system and generous parental leave policies. Historical Inspiration: Work in a city where medieval cathedrals and Viking burial mounds are part of your daily scenery, providing endless inspiration for environmental art. Application Requirements To be considered, please provide a link to your digital portfolio. We are specifically looking for: Examples of full environment scenes (from block-out to final). A breakdown of material work (Substance graphs or texture sheets). Evidence of your ability to handle different architectural styles and themes. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Senior Gameplay Animator, Uppsala

MachineGames_logo

MachineGames, the award-winning studio behind the modern Wolfenstein saga and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior Gameplay Animator to join our world-class animation team. As a Senior Gameplay Animator, you will be a key architect of the “feel” of our games. We are known for our “crunchy,” impactful first-person combat and seamless transitions between narrative and action. Your mission will be to bring characters—both allies and enemies—to life with a focus on weight, flow, and personality. Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior Gameplay Animator Category / Type: Art / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation: Full relocation support provided (Visa / Work Permit assistance included) Estimated Salary: 660,000 SEK – 800,000 SEK annually (Based on 2026 senior market benchmarks) About MachineGames Founded in 2010 by industry veterans, MachineGames has grown into a studio recognized for its unique creative vision. We specialize in fusing intense, visceral gameplay with immersive, character-driven narratives, all set within beautifully detailed worlds. MachineGames culture is defined by being “down to earth.” We have a strict “no-ego” policy, where the quality of the game and the health of the team always come first. Based in Uppsala, a historic and vibrant city just 40 minutes from Stockholm, we offer a high quality of life in an environment rich with pre-medieval heritage and modern tech innovation. Core Responsibilities In this role, you will work within a tight-knit department under the supervision of our Lead Gameplay Animator and Animation Director. You will be expected to: 1. Character & Combat Animation NPCs & Players: Create high-quality animations for non-player characters (enemies and companions) as well as the player character in both 1st and 3rd person perspectives. Style & Flow: Ensure all movements possess a sense of “weight” and “impact,” focusing on the flow of combat and the playability of the character. Hand-Key & Mocap: Utilize a blend of expert hand-key animation and motion capture editing to achieve realistic, believable results tailored to specific gameplay needs. 2. Technical Implementation & Iteration Engine Integration: Take full ownership of your assets by implementing them into the game engine and iterating based on gameplay feel and technical feedback. Prototyping: Perform quick animation “block-outs” for gameplay tests to help designers find the “fun” early in the development cycle. Troubleshooting: Identify and resolve animation-related technical issues quickly, working across departments to find efficient solutions. 3. Collaborative Leadership Cross-Functional Synergy: Collaborate daily with programmers, designers, and tech artists to develop better content implementation tools and workflows. Vision Alignment: Help define and maintain the high visual bar for all current and future MachineGames productions. Mentorship: Provide constructive, actionable feedback to peers and contribute to a culture of constant learning. Candidate Qualifications MachineGames is looking for an all-around animator who is detail-oriented but never loses sight of the “big picture.” Experience: You must have shipped at least one AAA title and participated in a full development cycle from pre-production to launch. Technical Mastery: Expert-level knowledge of MotionBuilder is required, particularly in editing and cleaning motion capture data. Basic knowledge of Maya is also essential. Animation Principles: A profound understanding of timing, dynamics, body mechanics, and weight. Problem Solving: You are comfortable adapting to technical dependencies and engine limitations, finding creative ways to maintain quality within performance budgets. Communication: Excellent written and spoken English skills are required to work within our international team. Preferred Skills Creatures & Robotics: Experience animating non-human characters, such as animals, mechs, or fantastical creatures. Engine Versatility: Experience with proprietary editors or established engines like idTech, Unreal, or CryEngine. Academic Background: A Bachelor’s degree in Art, Animation, or Game Development is highly regarded. Fan of the Genre: A strong familiarity with MachineGames’ previous titles and a passion for first-person immersive sims. Our Cultural Values: The MachineGames Way MachineGames is driven by six core values that define our daily interactions and long-term goals: Team Performance Over Individual Performance: We believe the best games are made when we support each other’s successes. Open Door Policy: From the CEO to the interns, everyone is accessible and every voice is heard. Deliver What We Promise: Reliability is the cornerstone of our trust-based culture. Constructive Feedback: We give honest, actionable critiques to help the work reach its potential. Ownership and Accountability: We take pride in our tasks and see them through to completion. Learning from Mistakes: We view failures as opportunities to iterate and improve. Why Move to Sweden? Sweden offers one of the highest standards of living in the world, and MachineGames is committed to helping you settle in. Comprehensive Relocation: We provide a “soft landing” package, including assistance with moving costs, finding housing, and navigating the Swedish immigration system. Work-Life Balance: With 25+ days of paid vacation and generous parental leave, we ensure you have time to enjoy life outside the office. Historic Uppsala: Live in a city that blends 1,000 years of history with a modern university atmosphere. It’s safe, walkable, and perfectly located for weekend trips to Stockholm or the Swedish wilderness. Application Requirements To be considered for this position, you must submit a Demo Reel showcasing your gameplay animation work. We are specifically looking for examples of body mechanics, combat, and transitions that demonstrate your ability to create believable movement in a real-time environment. MachineGames is an equal opportunity employer. We welcome applicants from all walks of life and are committed to creating a respectful, inclusive, and diverse workplace.

MachineGames Senior Lighting Artist, Uppsala

MachineGames_logo

Thank you for your interest in joining MachineGames, a premier game development studio located in the historic heart of Uppsala, Sweden. We are the architects behind the modern Wolfenstein saga and the creators of the critically acclaimed Indiana Jones and the Great Circle. MachineGames is looking for a Senior Lighting Artist who is as passionate about storytelling as they are about the technical artistry of real-time rendering. At MachineGames, you aren’t just placing lights; you are shaping the mood, guiding the player, and breathing life into beautifully detailed worlds. Job Overview Company Name: MachineGames (Part of the ZeniMax Media / Bethesda Softworks family) Job Title: Senior Lighting Artist Employment Type: Full-time, Permanent Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site with Hybrid flexibility Relocation Support: Full relocation support provided (Immigration, shipping, and temporary housing) Estimated Salary: 650,000 SEK – 780,000 SEK annually (Based on 2026 senior market data for Sweden) About MachineGames Founded in 2010, MachineGames has cultivated a legacy of technical excellence and a “no-ego” studio culture. We believe in the power of the team over the individual. Our developers are recognized for their unique ability to fuse intense, “crunchy” first-person gameplay with cinematic, immersive narratives. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a perfect blend of pre-medieval heritage and modern Swedish innovation. For those looking for a different pace, we also maintain a satellite office in the scenic coastal city of Sundsvall. Core Responsibilities As a Senior Lighting Artist, you will be a key stakeholder in the visual identity of our games. You will collaborate daily with art, design, and tech teams to ensure that our lighting elevates both the gameplay and the narrative. 1. Visual Storytelling & Atmosphere Gameplay & Cutscenes: Light diverse spaces, from tightly choreographed linear sequences to expansive, open-ended sandbox environments. Artistic Style: Work closely with the Art Director and Lead Artists to maintain a consistent mood and style, ensuring all work hits our high-fidelity visual targets. Versatility: Switch effortlessly between themes—from high-contrast noir to soft, muted palettes, or realistic day/night cycles. 2. Technical Implementation Environment Effects: Place and tune atmospheric effects including volumetrics, light shafts, fog, and reflection probes. Lighting Tech: Implement a mix of static (baked) and dynamic (real-time) lighting setups where appropriate for performance and visual quality. Post-Processing: Drive the final look of the game through expert-level post-processing work and color grading. 3. Research & Documentation Innovation: Research and prototype future lighting solutions to keep MachineGames at the cutting edge of real-time rendering. Guidelines: Create and maintain documentation for lighting pipelines to assist the wider team and ensure technical consistency. Required Qualifications MachineGames is seeking an artist who balances a refined aesthetic eye with a deep understanding of the technical “under-the-hood” mechanics of modern game engines. Artistic Mastery: An excellent understanding of lighting theory, color space, exposure, and Physically Based Rendering (PBR). Cinematic Insight: Familiarity with cinematography and dramaturgy. You should understand how to use light for scene blocking and to manipulate player emotion. Technical Toolkit: Professional experience with 3D graphics software (Maya, 3ds Max, or Blender) and modern game engines (Unreal, Unity, or proprietary tech). Pipeline Knowledge: Thorough understanding of baked lightmaps versus real-time global illumination and HDR workflows. Optimization: The ability to push visual quality to its limit while remaining within the performance constraints of modern hardware and production schedules. Life at MachineGames: Values & Benefits Our studio culture is built on mutual respect and a passion for the craft. We pride ourselves on a flat hierarchy and a collaborative spirit. Our Values Team Performance: We value collective success over individual ego. Open Doors: Transparency and communication are fundamental to our workflow. Accountability: We take ownership of our work and learn openly from our mistakes. Actionable Feedback: We provide clear, constructive critiques to help everyone grow. Perks & Benefits Relocation Assistance: We handle the complexity of work permits (for non-EU citizens) and provide financial support for moving your life to Sweden. Wellness & Health: Comprehensive pension and insurance packages, annual wellness days, and a wellness credit for physical activities. Studio Fika: Weekly “Fika” (the Swedish tradition of coffee and snacks) to socialize with the whole team, plus a daily in-office breakfast bar. Game Culture: Access to a deep library of Bethesda/ZeniMax titles and employee discounts. Swedish Living: Benefit from 25 days of paid vacation, generous parental leave (480 days), and subsidized healthcare/childcare. How to Apply If you are a passionate gamer who wants to push the boundaries of what is possible in real-time lighting, we want to hear from you. Please prepare a portfolio that demonstrates your ability to handle both technical challenges and artistic mood-setting. MachineGames is an equal opportunity employer. We embrace diversity and are committed to creating a respectful, inclusive workplace for all, regardless of race, gender, or background.

Junior Graphic Designer jobs at Gameloft Brisbane, 2026

gameloft_logo

Are you a creative storyteller with a sharp eye for layout and a passion for gaming? At Gameloft Brisbane, we are looking for a high-energy Junior Graphic Designer to join our elite Creative Agency Team. This isn’t just a design job; it’s an opportunity to become a vital part of the visual engine that drives player engagement for world-class titles. If you are looking for an exciting challenge and want to work with a group of bold, talented people, then your journey starts here in the heart of Queensland. As a Junior Graphic Designer, you will play a crucial role in adapting and creating compelling design and marketing assets. From user acquisition campaigns and social media graphics to branding initiatives and exclusive merchandise, your work will be seen by millions of players globally. Joining us for this Gameloft Brisbane job means you will be leveling up your skills under the guidance of industry veterans in a studio that values innovation and creative precision. Junior Graphic Designer Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Junior Graphic Designer Salary Range: $65,000 – $85,000 AUD (Based on experience) Experience Level: Junior (1–2 years professional experience) Primary Software: Adobe Photoshop, Adobe Illustrator, Adobe InDesign Work Model: Hybrid (Modern studio in Brisbane) Key Focus: User acquisition, social media creatives, and brand design Studio Mascot: Mr. Hendricks (The Studio Dachshund) Core Responsibilities for Junior Graphic Designer Jobs at Gameloft Brisbane 1. Design and Asset Production In this Gameloft Brisbane job, you will be responsible for the end-to-end creation of marketing assets. You will adapt and create designs for various needs, including high-impact banners, app store assets, and promotional materials for cross-platform campaigns. You will work closely with the Creative Lead and Senior Designers to develop core branding materials such as logos, infographics, and event visuals. Your goal is to ensure all designs are perfectly optimized for their intended platform, whether it’s a digital mobile screen or a physical print format. 2. Communication and Feedback Integration Design at Gameloft is a collaborative process. You will participate in creative meetings, contribute fresh ideas, and incorporate feedback from leads, internal teams, and global licensors. You must be able to adapt quickly to input from marketing, legal, and licensing teams to ensure the final output aligns with strict project requirements. Your ability to take constructive criticism and turn it into a better final product is essential for the success of our Creative Agency. 3. Brand Consistency and IP Guidelines Working with world-famous IPs requires a high degree of discipline. You will learn and adhere to specific artistic and licensing guidelines, ensuring brand consistency across every single asset you produce. You will maintain a cohesive visual and narrative style across all campaigns, ensuring that the player experience remains seamless regardless of which platform they are using to engage with our games. 4. Organization and Innovation Efficiency is key to meeting tight deadlines. You will manage and organize design files to ensure they are properly archived and accessible for future use. Beyond the day-to-day, you are expected to stay updated on industry trends, design tools, and emerging technologies. We want you to propose creative solutions that improve the quality and engagement of our marketing materials, keeping Gameloft at the forefront of the gaming industry. What You Need to Succeed Professional Experience: 1–2 years of professional experience in graphic design (agency or in-house experience is highly preferable). Technical Proficiency: Expert knowledge of Adobe Photoshop, Illustrator, and InDesign. Familiarity with Adobe After Effects and Premiere is considered a major plus. Design Fundamentals: A deep understanding of typography, color theory, layout, composition, and branding. Artistic Sensibility: A strong sense of creativity and a passion for constantly exploring new techniques and visual styles. Detail Oriented: Strong attention to detail and organizational skills, with the ability to handle multiple projects simultaneously. Application Requirement: An online portfolio and/or demo reel must be included with your application to be considered. The Gameloft Brisbane Lifestyle We believe that the keys to success are a great studio culture and finding a balance in everything we do. This Junior Graphic Designer job in Brisbane offers an incredible lifestyle in one of Australia’s most beautiful cities. Flexibility: A hybrid work model that supports your work-life balance. Wellness & Health: Private health insurance, fitness subsidies, and access to mental health support. Extra Time Off: Enjoy additional paid leave, including your Birthday, a Christmas shutdown, Volunteer leave, and Women’s health leave. Studio Perks: A stunning rooftop terrace with river views, a dedicated relaxation space with a massage chair, and Friday social drinks with game tournaments. Fuel for Creativity: Free coffee from a commercial espresso machine, daily snacks, and a light breakfast provided at the studio. Why Join the Gameloft Creative Agency? The Creative Agency at Gameloft Brisbane is more than just a marketing department—it is a powerhouse of visual innovation. When you join our team, you aren’t just making “ads”; you are creating the first point of contact between a player and their next favorite game. We provide a clear pathway for career growth, moving from Junior to Senior Designer as you master the art of game marketing. We work on cross-platform titles that reach diverse audiences across the globe. This means you will have the opportunity to experiment with different art styles, from hyper-realistic textures to vibrant, stylized character designs. We provide the latest hardware and software tools, ensuring that your creative flow is never interrupted by technical limitations. Living and Working in Brisbane If you are relocating for this Junior Graphic Designer job, you are in for a treat. Brisbane is a booming hub for the creative industries. With its sub-tropical climate, outdoor culture, and growing tech scene, it is the perfect place to build a career in gaming. Our studio is located in a prime spot with river views, giving you the perfect backdrop for inspiration. Our Transparent Recruitment Process We value your time and your talent. Our process for hiring our next … Read more