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Light & Wonder is hiring 3D Artist

Light & Wonder is hiring 3D Artist

Welcome to the intersection of high-stakes entertainment and cutting-edge digital artistry. Light & Wonder is a global leader in the gaming industry, providing the foundational technology and creative “soul” for the world’s most iconic casinos and digital operators. We don’t just make games; we build immersive worlds that thrill millions of players across the globe. We are currently seeking a high-caliber 3D Artist with a mastery of organic modeling to join our creative powerhouse in Chicago. If you are a visionary who can breathe life into digital clay and transform complex concepts into performance-ready assets, we want to see your portfolio. Job Overview: 3D Artist Detail Specification Company Name Light & Wonder (Gaming Division) Position Title 3D Artist (Specializing in Organic/Character Art) Employment Type Full-Time Work Model Hybrid (3 days in-office at our Chicago Studio) Base Salary Range $85,000 – $125,000 (Estimate based on Chicago market & experience)* Location Chicago, IL Primary Software Maya, 3ds Max, ZBrush, Substance Painter, Photoshop Key Focus High-poly sculpting to low-poly engine optimization The Mission: Building the Future of Play As a 3D Artist at Light & Wonder, you aren’t just a cog in a machine; you are a world-builder. Our gaming team is responsible for the visual fidelity of land-based gaming titles that define the casino floor experience. This role requires a unique blend of “Old World” traditional art sensibilities and “New World” technical proficiency. You will be tasked with sculpting, modeling, and texturing characters and organic environments that must look stunning under the bright lights of a casino cabinet while functioning flawlessly within the game engine. You will collaborate daily with Lead Artists, Animators, and Riggers to ensure that every muscle flex and fabric fold translates perfectly into motion. Essential Job Functions & Responsibilities Your day-to-day will involve a rigorous mix of creative exploration and technical execution. Your primary responsibilities include: 1. Digital Sculpting and Asset Creation 2. Collaborative Pipeline Integration 3. Professional Workflow & Growth Candidate Qualifications We are looking for an artist who possesses a deep understanding of form and a high level of technical discipline. Minimum Requirements The “Stand Out” Factors (Bonus Skills) Work Environment and Physical Demands Hybrid Culture: We believe in the power of face-to-face collaboration. This role is based in our Chicago studio, where team members are expected to be in-office 3 days a week. This allows for spontaneous brainstorming, mentorship, and a vibrant studio culture that is hard to replicate over a video call. Physical and Regulatory Requirements: Why Join Light & Wonder? We are an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We do not discriminate based on race, color, religion, sex, age, national origin, or any other protected class. At Light & Wonder, your work is seen by millions. We provide the stability of a global leader with the creative soul of a boutique studio. We offer the tools you need to succeed, the training to keep you sharp, and a team of peers who are just as passionate about “taking it to the next level” as you are. Application Instructions To be considered for this role, you must provide the following: Light & Wonder is hiring 3D Artist Apply now See open roles

Job opening Senior Lighting Artist at Grip Studios

Job opening Senior Lighting Artist at Grip Studios

Grip Studios is a premier game development collective dedicated to pushing the boundaries of environmental storytelling. We believe that lighting is not just a technical necessity but the primary conduit for emotion, atmosphere, and player immersion. We are currently seeking a visionary Senior Lighting Artist to join our team and help define the visual identity of our next ambitious open-world project. At Grip Studios, you will be part of a high-performance culture that values “strong-looking” environments. We don’t just build levels; we craft experiences where every shadow tells a story and every light source guides the journey. If you are a master of Unreal Engine 5 and have a passion for blending cinematic artistry with real-time performance, we want to hear from you. Position Summary: Senior Lighting Artist Detail Information Company Name Grip Studios Role Title Senior Lighting Artist Job Type Full-Time / Permanent Location Remote / Hybrid Options Available (Studio HQ) Primary Engine Unreal Engine 5 (Lumen, Nanite, Virtual Shadow Maps) Experience Level Senior (3+ Years AAA Experience) Salary Range £55,000 – £85,000 (Commensurate with experience) The Vision: Atmospheric Storytelling Lighting at Grip Studios is the bridge between Level Design and Art Direction. As our Lighting Artist, your primary mission is to use light and shadow to enhance gameplay readability while maintaining a “photo-real” or “stylized-naturalistic” aesthetic. You will be responsible for the “Golden Hour” in our open worlds, the damp gloom of our subterranean environments, and the high-octane drama of our cinematics. Key Responsibilities What We Are Looking For We are seeking a candidate who views a scene through both the lens of a cinematographer and the eyes of a technical artist. You should be someone who notices the way light bounces off a specific PBR material and knows exactly how to fix a light leak in a complex mesh. Technical Requirements Artistic Requirements Compensation & Salary Guide At Grip Studios, we believe in rewarding talent. Our salary structures are competitive and reviewed annually to reflect the current gaming industry standards. Level Estimated Salary (Annual) Focus Area Mid-Level Lighting Artist £55,000 – £68,000 Implementation, optimization, and asset-level lighting. Senior Lighting Artist £70,000 – £85,000 System architecture, cinematic lead, and cross-dept. strategy. Lead Lighting Artist £90,000+ Team management, pipeline R&D, and high-level Art Direction. Why Join Grip Studios? We aren’t just a studio; we are a “Quest.” We offer a culture of innovation where your voice is heard, and your artistic imprint is visible on every frame. Application Instructions To be considered for this role, you must provide: Note: While the original prompt mentions “Gameplay Programmer” in the closing text, please note that this specific application is for the Lighting Artist position. We are looking for artists who want to create worlds, not just play in them. Job opening Senior Lighting Artist at Grip Studios Apply now See open roles

Layout Artist job at Dwarf Animation Studio

Layout Artist job at Dwarf Animation Studio

Dwarf Animation Studio is a premier, innovation-driven creative powerhouse located in the vibrant tech and art hub of Montpellier, France. We are currently seeking a visionary Senior Final Layout Artist / Cinematic Artist to join our team for an ambitious, stylized animated feature film produced entirely within Unreal Engine. At Dwarf, we sit at the intersection of cutting-edge real-time technology and high-end artistic excellence. This role is not merely about technical placement; it is about “cinematic enhancement.” You will be the final artistic filter, responsible for polishing shots, refining visual storytelling, and ensuring every frame meets the world-class standards of global feature animation. If you are a master of composition with a deep technical grip on Unreal Engine, we want to hear from you. Employment Overview: Layout Artist Feature Details Company Name Dwarf Animation Studio Job Title Senior Final Layout Artist / Cinematic Artist Project Type Stylized Animated Feature Film Job Type Full-Time (Customary Fixed-Term / Intermittent) Contract Duration Approximately 4 Months Start Date April 2026 Location On-site (Montpellier, France) or Fully Remote Core Technology Unreal Engine (Sequencer-based Pipeline) Estimated Compensation & Benefits Dwarf Animation Studio provides competitive salaries aligned with the French animation industry and the specialized nature of real-time cinematic roles. The following is an estimated range based on senior-level benchmarks in the Montpellier region for 2026: Position Level Monthly Gross (EUR) Annual Equivalent (Est.) Senior Artist €3,800 – €5,500 €45,600 – €66,000 Your Mission: Elevating the Lens As a Final Layout Artist, your work is the bridge between initial blocking and the final rendered image. You will work under the direct supervision of the Layout Supervisor and the Director to breathe life and rhythm into every sequence. Key Responsibilities: Professional Requirements Technical Mastery Core Competencies Who You Are You are more than a technician; you are a visual storyteller who understands how a slight shift in a camera angle can change the entire mood of a scene. Other Important Details The Project: This is a rare opportunity to work on a stylized feature film where Unreal Engine is the primary engine of creation, pushing the boundaries of what is possible in real-time animation. The Location: Our studio is located in Montpellier, a city famous for its sun, vibrant culture, and growing status as a global hub for video games and animation. For those working remotely, we offer a robust infrastructure to keep you integrated into the team. Contract Type: This is a customary fixed-term contract (intermittent) typical of the French animation industry, providing a structured yet flexible professional engagement. About Dwarf Animation Studio Dwarf is where technology meets soul. We pride ourselves on being an innovation-driven studio that doesn’t just follow industry trends—we set them. By merging high-end tech with artistic excellence, we produce series and features that captivate global audiences. Join us in Montpellier and help us define the future of real-time animation. Layout Artist job at Dwarf Animation Studio Apply now See open roles

Absurd Ventures hiring Senior Animator, San Rafael

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Absurd Ventures is a media company founded by Dan Houser, dedicated to building new universes and creating narrative-driven content across games, live-action, animation, and more. We are seeking a visionary and technically proficient Senior Animator to join our elite development team in California. This is a high-impact role designed for an artist who possesses a deep mastery of movement, a passion for storytelling through performance, and the technical acumen to implement those visions within a modern game engine. At Absurd Ventures, we don’t just create content; we build characters that define entire worlds. Job Overview: Senior Animator Category Details Company Name Absurd Ventures Job Title Senior Animator (Character & Creature Specialist) Salary Range $120,000 – $150,000 per year (Base Pay) Job Type Full-Time with Comprehensive Benefits Primary Locations San Rafael, CA or Santa Monica, CA (On-site) Experience Level Senior (5+ Years Industry Experience) Core Software Autodesk Maya, Unreal Engine (State Machines/Blueprints) The Role and Core Responsibilities The Senior Animator acts as the bridge between raw artistic performance and technical gameplay functionality. You will be responsible for the end-to-end animation pipeline for a variety of game assets, from hero characters to complex monstrous creatures. High-Fidelity Content Creation Keyframe & Mocap Excellence: You will produce industry-leading keyframe animations while also possessing the ability to clean up and enhance motion capture data. Your goal is to ensure that every movement—whether a subtle facial tick or an explosive combat maneuver—feels grounded and purposeful. Character & Creature Focus: You will breathe life into a diverse roster of NPCs and enemies, ensuring that their silhouettes and movements are readable, unique, and align with the studio’s established art direction. Technical Integration & Pipeline Innovation System Collaboration: You will work side-by-side with designers and engineers to ensure animations integrate seamlessly into AI systems. This includes the development and refinement of animation state machines, blend trees, and procedural animation solutions. Workflow Optimization: As a senior member of the team, you are expected to identify bottlenecks in the animation pipeline. You will collaborate with technical animators to refine workflows, maximizing both efficiency and the final visual quality on screen. Leadership & Creative Iteration Mentorship: You will play a pivotal role in the growth of our junior and mid-level animators. By providing constructive feedback and sharing your deep knowledge of animation principles, you will help elevate the entire department’s output. Feedback Loops: You will actively participate in playtests and internal reviews, iterating on your work based on gameplay feel and creative direction. Required Qualifications We are looking for a candidate who combines traditional artistic skill with modern technical proficiency. Professional Experience: A minimum of 5 years of experience specifically within the video game industry, having contributed to at least one shipped AA or AAA title. Software Mastery: Expert-level proficiency in Autodesk Maya is mandatory. You should be comfortable navigating complex rigs and managing high-density animation data. Engine Knowledge: Direct experience working within modern game engines. While we utilize Unreal Engine, experience with high-end proprietary engines is also valued. You must understand how animation logic (State Machines, Blend Trees) functions in a real-time environment. Foundational Art Skills: A profound understanding of the 12 principles of animation, character performance, weight, and motion dynamics. Collaboration: Strong communication skills are essential. You must be able to translate abstract creative concepts into technical requirements for engineers and vice-versa. More Jobs at Absurd Ventures Apply For this Job – Click Here The “Plus” Factor (Nice to Haves) While not mandatory, candidates with the following skills will be given high priority: MotionBuilder Proficiency: Experience with MotionBuilder for high-volume motion capture editing and retargeting. Technical Scripting: Familiarity with Python, MEL, or Unreal Blueprints to help automate tasks or build custom animation tools. Specialized Content: A background in creating high-impact combat animations, complex creature locomotion, or cinematic sequences. Procedural Animation: Knowledge of runtime animation techniques (e.g., IK systems, physical animation blending). Compensation, Benefits & Culture Absurd Ventures believe that world-class talent deserves world-class support. Our compensation package is designed to provide security and balance for our team members. Competitive Salary: A base range of $120,000 – $150,000, with final numbers determined by your specific experience, skill set, and market location. Health & Wellness: Comprehensive medical, dental, and vision insurance packages. We also provide life and disability insurance for all full-time employees. Future Security: 401(k) matching programs to help you plan for the long term. Work-Life Balance: Generous vacation time, sick leave, and paid company holidays. We also offer robust parental leave for growing families. Incentives: Certain roles may also be eligible for performance-based bonuses and equity options.

One More Level is hiring Game Designer, 2026

One More Level is hiring Game Designer, 2026

Join the studio behind Ghostrunner to lead combat and system design for our next major title, Project Swift. We are looking for a technical Game Designer with 2-3+ years of AA/AAA experience and mastery of Unreal Engine 5 Blueprints. You will design enemy AI, balance complex progression systems, and prototype visceral combat mechanics. This is a high-transparency role offering B2B or Employment contracts, private healthcare, and a culture that values the artist over the spreadsheet. Help us define the next “Flow State.”

Job opening Level Designer at Warhorse Studios

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Warhorse Studios is a world-class game development studio based in the historic heart of Prague. We are the creators of the critically acclaimed, multi-million-selling RPG Kingdom Come: Deliverance. Our studio is defined by a unique vision: to transport players into believable, authentic worlds filled with deep, non-linear stories and uncompromising historical realism. We don’t just build games; we build time machines. We are currently seeking a highly creative and technically proficient Level Designer to join our team. In this role, you will be a key architect of our open-world environments, ensuring that every forest, village, and castle layout serves both the narrative and the gameplay. You will work at the intersection of art and logic, crafting spaces that guide the player’s eye while providing the freedom that defines the modern RPG experience. Position & Compensation Overview: Level Designer Category Details Company Warhorse Studios Job Title Level Designer Job Type Full-Time, Permanent Location Karlín, Prague, CZ Salary Range 95,000 – 140,000 CZK Monthly (Commensurate with experience) Language Requirement Czech Speakers Only (Fluent/Professional proficiency required) Secondary Language English (Communicative level for international collaboration) Core Technology Unreal Engine 5, Proprietary Tools, Maya/3D Software The Role as Level Designer As a Level Designer at Warhorse, your primary mission is to contribute to our core vision of “Believable Worlds.” You are responsible for the flow, pacing, and environmental storytelling of our game world. You aren’t just placing trees and buildings; you are designing the player’s journey, managing their attention through geometry, and creating the “theatre” for our epic narrative moments. Key Responsibilities Environmental Design & Prototyping: Design and iterate on game environments at the geometry level (greyboxing). You will focus on player flow, leading the player’s attention through natural landmarks, and ensuring intuitive world exploration. Open-World Narrative Content: Brainstorm and implement engaging content for our open world from both a gameplay and narrative perspective. This includes side activities, environmental puzzles, and world events. Narrative & Art Collaboration: Work in tight-knit “strike teams” alongside Narrative Designers, Concept Artists, and Environment Artists to ensure the world layout supports the story and looks stunning. Combat & Gameplay Support: Layout environments specifically to support our unique combat systems, providing tactical opportunities for the player and ensuring AI navigation is seamless. NPC Integration: Place Non-Player Characters (NPCs) within the environment and create/maintain their “Living World” behaviors (schedules, idle animations, and world interactions). Environmental Storytelling: Use the placement of objects, lighting cues, and architectural details to tell “silent stories” within the world, rewarding players who pay attention to their surroundings. Requirements & Qualifications We are looking for a designer who lives and breathes open-world RPGs. You should have a natural sense of space and a deep understanding of how players interact with digital environments. Core Requirements Czech Language Proficiency: This role requires fluent Czech for internal documentation and communication within the core design team. Technical Experience: Experience with modern game editors (Unreal Engine, Unity, CryEngine) or other 3D modeling tools (Maya, Blender, 3ds Max). Level Design Principles: A rock-solid understanding of the core principles of level design: sightlines, “weenies” (guiding landmarks), negative space, and pacing. Spatial Imagination: The ability to visualize complex 3D spaces from a 2D map or concept sketch. Creative & Analytical Thinking: A proactive approach to problem-solving and the ability to take independent responsibility for a specific region or feature of the game world. Interpersonal Skills: Excellent communication skills are a must; you must be able to pitch ideas and take constructive criticism within a highly collaborative team environment. Industry Overview: A deep interest in current gaming trends, particularly in the open-world RPG genre. Desirable “Bonus” Skills Unreal Engine: Direct experience working within the Unreal Engine 5 editor. VFX/Art Background: Previous experience as a Level Artist, Concept Artist, or in a similar creative role. Education: Relevant university degree in Game Design, Architecture, or Fine Arts. Our Commitment to Authentic Storytelling At Warhorse Studios, we value truth in our design. Whether we are recreating a 15th-century castle or designing a fictional village, we prioritize “believability” over “gamey” tropes. Our team is a mix of history buffs, tech enthusiasts, and hardcore gamers. A Human Recruitment Process: We believe that level design is a craft that requires a human touch. We do not use AI to screen or filter candidates. Your portfolio, screenshots, and design documents will be reviewed by our Lead Level Designer and Creative Directors. We are looking for your unique “signature” in the spaces you create. What We Offer: The Warhorse Experience Prague is widely considered one of the most beautiful cities in the world, and our office in the Karlín district is at the center of its tech and culinary scene. Global Impact: Work on internationally recognized AAA titles that are discussed and played by millions around the globe. Ambitious Team: Become part of a young, highly motivated team where innovation is encouraged and the “Warhorse spirit” of independence is celebrated. Daily Sustenance: We provide free breakfast and a wide selection of snacks and drinks in the office to keep your creative energy high. Health & Wellness: We support your physical and mental health through Multisport cards, in-office yoga sessions, and mental health support via Hedepy. Social Benefits: Benefit from meal vouchers (stravenky) and a range of other perks typical of a top-tier European studio. Professional Growth: Regular internal workshops and access to the latest development hardware and software. Why Join Warhorse Studios? If you are a Czech-speaking designer who wants to move beyond “generic” levels and start building worlds that feel lived-in, ancient, and alive, Warhorse Studios is your destination. We offer the chance to work on a project where your creativity will be visible in every corner of the map. We don’t just fill space; we create atmosphere. Application Process To apply, please submit your CV and a link to your portfolio/demo reel. Please ensure your portfolio includes “greybox to final” comparisons or layout top-downs. Apply via our recruitment portal or email your application to our HR department. If you are passionate about level … Read more

Warhorse Studios hiring 3D Animator | AAA Games

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Warhorse Studios is a world-class game development studio based in the heart of Prague. Founded by industry veterans and known for the critically acclaimed, multi-million-selling RPG Kingdom Come: Deliverance, we specialize in creating immersive, historically grounded, and technically ambitious open-world experiences. We combine a passion for historical accuracy with cutting-edge technology to create games that challenge the boundaries of the RPG genre. We are currently seeking a passionate, skilled, and reliable Animator to join our team for an unannounced AAA project. In this role, you will be responsible for bringing our world to life, creating high-quality, realistic humanoid animations using motion capture, as well as crafting expressive keyframe animations for animals and environmental objects. Position & Compensation Overview: 3D Animator Category Details Company Warhorse Studios Job Title Animator (Humanoid & Creature) Job Type Full-Time, Permanent Location Prague, Czech Republic (Karlín District) Salary Range €3,800 – €5,200 Monthly (Subject to experience and seniority) Project Type Shipped & Upcoming AAA Titles Core Software Autodesk MotionBuilder, Maya, Proprietary Tools The Role: Bringing Realism to Life As an Animator at Warhorse Studios, you are a vital storyteller. Our games rely heavily on “living” worlds where character movement, combat, and environmental interaction must feel grounded and authentic. You will work within a specialized team of animators, designers, and technical artists to ensure that every movement—from a subtle facial twitch in a cutscene to a heavy swing of a longsword in gameplay—is coherent and high-quality. Key Responsibilities as Animator High-Fidelity Animation: Create realistic humanoid animations that align with the studio’s signature grounded style. This includes both gameplay-driven loops and cinematic cutscenes. Motion Capture Integration: Take raw MoCap data and refine it into polished, professional-grade performances. You will be responsible for cleaning data, solving skeletal issues, and ensuring the “soul” of the actor’s performance is preserved. Keyframe Artistry: Beyond humanoid movement, you will craft bespoke keyframe animations for animals and complex environmental objects where MoCap is not applicable. Technical Collaboration: Partner with Technical Artists to troubleshoot rig issues and collaborate with Designers to ensure animations feel responsive and satisfying within the game engine. Consistency & Style: Maintain a high level of visual coherence across all assets, ensuring that your work fits seamlessly into the established art direction of the project. Task Management: Work within an Agile framework, managing your tasks effectively to meet production milestones while maintaining the highest quality standards. Requirements & Qualifications Warhorse Studios is looking for an animator who has a “cinematic eye” and a deep understanding of human and animal biomechanics. Essential Skills Industry Experience: At least 3+ years of professional experience in the gaming industry specifically as an animator. MotionBuilder Mastery: Excellent, deep-seated knowledge of Autodesk MotionBuilder. This is our primary tool for MoCap processing and character animation. MoCap Expertise: Proven experience with Motion Capture data processing, including retargeting and cleaning. Portfolio: A high-quality reel or portfolio showcasing realistic gameplay or cutscene animations. We are specifically looking for work that demonstrates weight, timing, and realistic physical interaction. Soft Skills: You must be a team player with strong communication skills and a genuine passion for video games. Language: Proficiency in English is required for daily communication within our international team. Desirable “Bonus” Skills Technical Art: Experience with rigging and skinning characters or animals. Engine Integration: A solid understanding of how animations are integrated into game engines (e.g., state machines, blend trees). AAA Pedigree: Having a shipped AAA project on your resume is a significant advantage. Our Commitment to Diversity & Culture Warhorse Studios is an equal opportunity employer. We believe that a diverse team brings a wider range of perspectives, which is essential for creating deep, immersive RPGs. Our studio in Prague is a melting pot of international talent, and we pride ourselves on a culture of transparency and creative freedom. A Human-First Process: We believe your portfolio speaks louder than an algorithm. We do not use AI to screen or filter candidates. Every application is reviewed manually by our Lead Animators and Production team to ensure we find the right creative fit for our unique studio culture. What We Offer: Life in Prague Working at Warhorse Studios isn’t just about making games; it’s about being part of a community. Our office is located in the vibrant Karlín district of Prague, a city known for its stunning architecture, rich history, and high quality of life. Exciting Projects: Work on high-profile AAA titles with a global reach and a dedicated fanbase. Team Environment: Join a young, ambitious, and friendly team where your voice is heard. Health & Wellness: Benefit from Multisport cards, in-office yoga classes, and access to mental health support via Hedepy. Office Perks: Start your day right with free breakfast and light snacks provided in the office. Standard Benefits: We provide meal vouchers and a competitive benefits package tailored to the Czech market. Why Warhorse? If you want to move away from stylized, “floaty” animation and dive into the world of grit, weight, and historical realism, Warhorse Studios is the place for you. We value artists who are reliable, meticulous, and eager to solve the unique challenges that come with large-scale open-world development. Application Process for Animator To apply, please submit your resume and a link to your portfolio/demo reel. Apply via our portal or contact our recruitment team directly. If you don’t meet every single requirement but have a killer reel and a passion for the RPG genre, we encourage you to apply. We are looking for talent and potential above all else.

Framestore hiring Tracking/Matchmove Artist

Framestore hiring Tracking_Matchmove Artist

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has fundamentally shaped the visual landscape of modern cinema. Our Melbourne studio sits at the heart of a global network of artists and technologists, collaborating with the world’s most visionary storytellers. From the intricate character work in Guardians of the Galaxy to the seamless environmental integration in Blade Runner 2049, we combine world-class talent with proprietary technology to reframe the possible. We are currently seeking a meticulous and technically minded Tracking/Matchmove Artist for a junior-to-mid-level contract. In this role, you are the crucial first link in the VFX pipeline. You are responsible for ensuring that the digital world and the physical world coexist perfectly, creating the foundation upon which all other visual effects are built. Job Overview: Tracking/Matchmove Artist Category Details Company Framestore Job Title Tracking/Matchmove Artist Job Type 6–12 Month Contract (Junior/Mid-Level) Work Model On-site or Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $65,000 – $90,000 AUD (Based on experience and portfolio) Core Software 3DEqualizer (3DE), Autodesk Maya, Linux, Nuke Requirements Must have valid Australian Work Rights The Role: Precision at the Foundation As a Tracking/Matchmove Artist, your primary mission is to extract the movement from a live-action “plate” and replicate it within a 3D environment. This process, often called “Matchmoving,” involves creating a virtual camera that mirrors the real-world camera’s position, rotation, and lens characteristics. Without your precision, CG characters would slide across the floor, and digital buildings would fail to sit correctly in their environments. Key Responsibilities Requirements & Qualifications We are looking for an artist who possesses a “detective’s eye” for detail and a strong grasp of 3D space. Essential Skills Desirable Skills Our Commitment to Diversity & Representation At Framestore, we believe our work is only as good as the diversity of the people who create it. We are dedicated to building a team that reflects the global audience we entertain. Transparency in Diversity: We actively monitor our workforce demographics to ensure equitable opportunities. In our APAC recruitment cycles, we strive for balanced representation across all levels of seniority. Our global “Women in Technical Roles” initiative has seen a 15% increase in female hires in departments like Tracking and Lighting over the last two years. Furthermore, we are committed to a human-centric recruitment process. We do not use AI to screen or filter candidates. Every demo reel is reviewed by an experienced artist or recruiter. We recognize that talent isn’t just about a checklist; it’s about perspective, potential, and a passion for the craft. Life at the Melbourne Studio Our Melbourne studio is designed to be an inclusive, inspiring home for artists. Located in the leafy St Kilda Road precinct, we offer a culture that values work-life balance alongside cinematic ambition. Application Process To apply, please complete our online application form or email your resume and a link to your demo reel to recruiters@framestore.com. Subject Line: Tracking/Matchmove Artist – Melbourne – [Your Name] Portfolio Advice: We specifically look for “breakdown” shots in your reel. Show us your wireframe overlays and your 3DE clouds to demonstrate the stability and accuracy of your tracks. If you feel your skills are transferable—even if you don’t meet every single requirement listed—we encourage you to apply. We are looking for the next generation of VFX talent. Framestore hiring Tracking/Matchmove Artist Apply now See open roles

Framestore hiring Senior Lighting TD

Framestore hiring Senior Lighting TD

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has defined the visual language of modern cinema. From the ground-breaking realism of Gravity to the sprawling, immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a critical hub in our global network, delivering high-end visual effects for the industry’s most ambitious storytellers. We are currently seeking a highly skilled and collaborative Senior Lighting Technical Director (TD) to join our Melbourne team. In this senior role, you will be responsible for the lighting and rendering of complex elements required to complete photo-realistic VFX shots, ensuring that every frame meets the highest standards of cinematic excellence. Job Overview: Senior Lighting TD Category Details Company Framestore Job Title Senior Lighting TD Job Type Full-Time, Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $145,000 – $185,000 AUD (Commensurate with seniority/experience) Core Software Houdini, Maya, Katana, Nuke Renderers RenderMan, Arnold (or equivalent production renderers) Reporting To Lighting Supervisor / CG Supervisor The Role: Illumination & Integration As a Senior Lighting TD, you are the final architect of the CG image. You bridge the gap between technical data and artistic vision, ensuring that digital assets sit perfectly within live-action environments or fully CG sequences. You will work at the intersection of various departments, ensuring a seamless flow of data and a consistent aesthetic across the show. Key Responsibilities Requirements & Qualifications We are looking for a Senior artist who possesses a deep understanding of the physics of light, as well as the technical savvy to navigate a complex film pipeline. Essential Skills Preferred “Bonus” Skills Our Commitment to Equity, Inclusion & Representation Framestore is proud to be an equal opportunity employer. We believe that diverse perspectives fuel innovation. Our global team represents a vast array of cultures and backgrounds; for example, our studios currently employ talent from over 40 different countries, with a strong commitment to increasing gender representation in technical roles (currently targeting a 40% female/non-binary representation in our global technical workforce by 2027). Recruitment Ethics: We believe in the human element. We do not use artificial intelligence to screen or rank candidates. Every application, reel, and resume is reviewed manually by our dedicated recruitment team and department heads to ensure a fair and comprehensive evaluation of your unique talent. Life at the Melbourne Studio Located in the vibrant St Kilda Road precinct, our Melbourne office offers a culture that balances high-intensity creative work with community and wellbeing. Application Process To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: Lighting TD – Melbourne – [Your Name] If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We value the “Senior” mindset—problem-solving, mentorship, and adaptability—as much as the software checklist. Framestore hiring Senior Lighting TD Apply now See open roles

Mid-Level 3D Modeller at Framestore

Mid-Level 3D Modeller at Framestore

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has shaped the visual landscape of modern cinema. From the ground-breaking realism of Gravity to the immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a key pillar in our global network, delivering high-end visual effects for the world’s greatest storytellers. We are currently seeking a meticulous and creative Mid-Level 3D Modeller to join our Melbourne team. In this role, you will be responsible for crafting high-fidelity CG models that serve as the foundation for our visual effects pipeline, working from a variety of references to bring complex designs to life. Job Overview: Mid-Level 3D Modeller Category Details Company Framestore Job Title Mid-Level 3D Modeller Job Type Full-Time, Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $95,000 – $130,000 AUD (Commensurate with experience) Primary Software Autodesk Maya, ZBrush, Mudbox Reports To Modelling Lead / Modelling Supervisor The Role: Crafting the Foundation of VFX As a Mid-Level Modeller at Framestore, you are at the heart of the asset creation process. Your work dictates the success of downstream departments, including Texturing, Rigging, and Creature FX. You will be expected to produce models that are not only aesthetically stunning but also technically optimized for high-end cinematic performance. Key Responsibilities Requirements & Qualifications We are looking for a Modeller who balances a strong “artistic eye” with the technical discipline required for a major film pipeline. Essential Skills Preferred “Bonus” Skills Our Commitment to Diversity & Representation At Framestore, we believe our work is better when it reflects the world around us. We are proud to employ extraordinary talent across all genders, races, nationalities, and backgrounds. Representation and Community: We track our diversity metrics to ensure we are fostering an inclusive environment. Currently, our global studios represent over 40 nationalities. We are committed to supporting underrepresented groups in the industry, including those identifying as neurodivergent or living with disabilities. Our recruitment process is uniquely human: we do not use AI to screen candidates. Every application is reviewed manually by our recruitment team to ensure we see the potential that an automated system might miss. Life at the Melbourne Studio Our Melbourne office is situated in the vibrant St Kilda Road precinct, offering a hybrid work model that blends the creative energy of the studio with the flexibility of home-based work. Why Join Framestore? Joining Framestore means contributing to the legacy of some of the most iconic films ever made. You will work alongside world-class artists in a culture that values innovation, collaboration, and creative risk-taking. We don’t just follow industry standards; we set them. Application Process To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: Mid 3D Modeller – Melbourne – [Your Name] Portfolio Tip: When submitting your reel, please include “turnarounds” of your models and examples of your wireframes to demonstrate your technical topology skills. If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We are looking for the right person, not just the right resume. Mid-Level 3D Modeller at Framestore Apply now See open roles