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Creature Supervisor required at Framestore

Creature Supervisor required at Framestore

Creature Supervisor role, Framestore is a world-renowned, multi-Oscar-winning creative studio at the forefront of the visual effects industry. Our Melbourne studio, established as a cornerstone of our global network, collaborates with the most visionary directors and producers in modern cinema. From the high-fidelity realism of creatures in Fantastic Beasts to the iconic characters of the Marvel Cinematic Universe, we combine artistic talent with cutting-edge technology to reframe the possible. We are currently seeking an experienced and visionary Creature Supervisor to lead our Melbourne creature department. This is a critical leadership role that bridges the gap between high-level creative vision and technical execution, ensuring our “hero” creature builds set new industry standards for quality and innovation. Job OVerview: Creature Supervisor Category Details Company Framestore Job Title Creature Supervisor Job Type Full-Time, Hybrid Location L4/ 476 St Kilda Road, Melbourne, VIC 3004 (Woiworung Country) Salary Range $160,000 – $195,000 AUD (Dependent on seniority and project scope) Reporting To Head of Creatures / VFX Supervisor Key Software Maya, Houdini, ZBrush, Proprietary Pipeline Tools The Role: Creative Leadership & Technical Excellence As a Creature Supervisor, you will support the Head of Creatures in overseeing all aspects of hero character and creature work for the Film division. You are not just a manager; you are a master of the craft who can unite diverse talents—including modellers, riggers, and CFX artists—to achieve results that exceed client expectations. Key Responsibilities Requirements & Qualifications We are looking for a seasoned leader with a deep technical “toolbox” and a refined artistic sensibility. What We’re Looking For Bonus Skills Diversity, Equity & Inclusion (DEI) at Framestore At Framestore, our strength lies in the diversity of our artists. We believe that an inclusive environment leads to more innovative creative solutions. Our recruitment process is entirely manual; we do not use AI to screen candidates, ensuring every portfolio is viewed by a human eye. Data & Representation: We are committed to transparency in our DEI efforts. In 2023, 56% of our global interns identified as female, and 62% came from diverse ethnic backgrounds. We actively partner with organizations like Access:VFX and Women In Animation to bridge the gap for underrepresented groups in the visual effects industry. Life at the Melbourne Studio Our Melbourne studio is designed for both productivity and community. Located near Albert Park, our team enjoys a vibrant culture surrounded by parklands and world-class amenities. Application Process To apply, please complete our online application form or email your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: [Creature Supervisor – Melbourne] – Your Name If you do not meet every single requirement listed above but believe your transferable skills make you a great fit, we strongly encourage you to apply. We value potential and unique perspectives. Creature Supervisor required at Framestore Apply now See open roles

Hiring 3d Animator at Framestore, Melbourne

Hiring Animator (Film & Episodic) at Framestore, Melbourne

Animator role, Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that stands at the forefront of cinematic innovation. From the high-octane racing of F1 and the magical landscapes of Wicked, to the iconic character work in Superman and How to Train Your Dragon, our Melbourne studio is a vital hub in a global network of artists and technologists. We don’t just make movies; we reframe the possible. We are currently seeking a talented Animator to join our Melbourne team. In this role, you will collaborate with world-class directors and supervisors to breathe life into extraordinary characters and creatures, ensuring every frame contributes to a compelling, story-driven narrative. Job Overview: Animator Category Details Company Framestore Job Title Animator (Film & Episodic) Job Type Full-Time, Contract (Remote & Hybrid options available) Location L4/476 St Kilda Road, Melbourne, VIC 3004 (Woiworung Country) Salary Range $75,000 – $115,000 AUD (Commensurate with experience) Reports To Animation Lead / Animation Supervisor Primary Software Autodesk Maya The Role & Responsibilities As an Animator at Framestore, your primary objective is to produce high-quality keyframe animation that aligns with the specific style, pacing, and emotional weight of a production. You will be expected to: Requirements & Qualifications We are looking for artists who combine technical proficiency with a “filmmaker’s eye.” While we value specific software skills, we prioritize your ability to tell a story through movement. Core Requirements Preferred “Bonus” Skills Working at Framestore Melbourne Our Melbourne studio is situated near the iconic Albert Park, surrounded by lush parklands and the city’s famous coffee culture. We offer a hybrid work model, allowing for a balance between the collaborative energy of the studio and the flexibility of remote work. Culture & Benefits Why Join Us? At Framestore, you aren’t just a cog in a machine; you are a creative partner. You will have the opportunity to work on the biggest blockbusters in cinema history, using state-of-the-art technology to solve complex visual challenges. We review every application manually—no AI filters—because we believe that great talent is found in the nuances of a portfolio, not just keywords on a resume. How to Apply Ready to reframe the possible? Please submit your resume and a link to your latest demo reel to recruiters@framestore.com. Subject Line: Animator – Melbourne – [Your Name] Hiring Animator (Film & Episodic) at Framestore, Melbourne Apply now See open roles

Creature FX TD job at Framestore, 2026

Creature FX TD job at Framestore, 2026

Framestore is a multi-Academy Award-winning creative studio known for pushing the boundaries of what is possible in cinema. From the gravity-defying physics of Gravity to the photo-realistic creatures of Guardians of the Galaxy and The Little Mermaid, we collaborate with the world’s greatest storytellers. Our Melbourne studio is a high-tech hub of innovation, combining world-class talent with proprietary technology. We don’t just “do” VFX; we design, plan, and execute breathtaking images that set new global standards. At Framestore, we reframe the possible every single day. Role Overview: Creature FX TD (Melbourne) Category Details Company Framestore (Oscar-winning VFX Studio) Location Melbourne, Victoria, Australia Work Model Hybrid (On-site collaboration + Remote flexibility) Job Type Full-Time Department Creature FX TD (CFX) Primary Software Autodesk Maya (nCloth, Maya Hair/Fur) Secondary Tech Python, MEL, C++, Unix/Linux, Carbon Core Skills Simulation of Clothing, Hair, Muscle, and Skin Accessibility Fully accessible studio (Step-free entry, quiet spaces) Application Manual review (No AI screening used) Key Responsibilities & Workflow 1. Simulation Rig Construction 2. Shot Execution & Delivery 3. Pipeline & Collaboration Required Skills and Experience We are looking for a specialist who understands both the “how” and the “why” of creature physics. “The Framestore Plus” (Bonus Skills) Equity, Inclusion, and Accessibility Framestore is proud to be an equal opportunity employer. We believe that the more diverse our perspectives are, the more creative our solutions become. More jobs at Framestore How to Apply Ready to join the legacy? Please submit your resume and a link to your portfolio/showreel to: Email: recruiters@framestore.com Subject Line: Creature FX TD – Melbourne Creature FX TD job at Framestore Apply now See open roles

King is hiring 3D Animator

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King, the creators of Candy Crush, has partnered with Mojang Studios to develop Minecraft Blast—a fresh, block-tapping puzzle adventure that brings the iconic Overworld to mobile screens in a whole new way. We are looking for a 3D Animator who can breathe life into this “delightfully blocky” world. In this 3D Animator role, you won’t just be moving blocks; you’ll be defining how a Creeper dances when it wins, how a booster explodes with satisfying “crunch,” and how companions interact with players on a small screen. You will balance the signature “snappy” DNA of Minecraft with the fluid, bouncy, and “juice-filled” animation style that makes King games world-famous. Job Overview : 3D Animator Category Details Company King (An Activision Blizzard / Microsoft Company) Project Minecraft Blast & New Games Portfolio Employment Type Full-Time Work Model Hybrid (Balance of home and office-based collaboration) Primary Craft Animation / Art & Creative Available Locations Barcelona: Passatge de Gràcia (PG) London: Ampersand Building (Soho) Stockholm: Malmskillnadsgatan Core Software Unity (Required), Blender (Preferred) Experience Level Mid to Senior (Stylized 3D Character Animation) Key Objective Blending Minecraft’s snappy DNA with “King-style” casual bounciness. Compensation & Logistics We offer competitive, market-leading packages tailored to our primary hub locations. Salaries are reviewed annually to ensure they reflect your impact and the evolving industry landscape. Location Office Hub Estimated Salary Range (Annual) Barcelona, Spain PG (Passatige de Gràcia) €48,000 – €68,000+ London, UK Ampersand (Wardour St) £62,000 – £85,000+ Stockholm, Sweden Malmskillnadsgatan 580,000 – 780,000 SEK+ Note: Final offers are based on experience, portfolio strength, and local market parity. High-seniority candidates may exceed these ranges. Your Mission As an Animator for Minecraft Blast, your work is the bridge between static voxels and an emotional player experience. You will be responsible for: Character Soul: Creating expressive animations for iconic Mobs (Zombies, Chickens, Skeletons) and new Companion characters. Tactile Feedback: Animating gameplay “boosters,” power-ups, and board pieces to ensure every tap feels rewarding. Mobile First Design: Ensuring every movement is readable on a 5-inch screen. This requires a mastery of silhouette and clear, exaggerated posing. The “King” Polish: Infusing Minecraft’s rigid aesthetic with casual game principles like Squash and Stretch, Anticipation, and Follow-through. Emotional Beats: Crafting the “pomp and circumstance” for win/loss states, streaks, and special UI transitions. What You’ll Bring We are looking for a specialist who understands that in mobile gaming. Required Technical Skills Animation Fundamentals: A rock-solid grasp of timing, weight, and spacing. Software Mastery: Professional-level experience with Unity (real-time implementation) and Blender or Maya. Stylized Expertise: A portfolio showing you can animate non-photorealistic, stylized characters with personality. Optimization: Knowledge of how to keep rig complexity and keyframe counts low for high performance on older mobile devices. Preferred Qualities Minecraft Enthusiast: You know the difference between a “Minecraft” jump and a generic one. You respect the grid but know when to break it for the sake of “juice.” Casual Game Background: Experience in the “Match-3” or “Blast” genre is a massive plus. Collaborative Mindset: You enjoy working with VFX artists to time explosions and Riggers to ensure your characters can move exactly how you envision. Life at the Kingdom (Benefits & Perks) Since being acquired by Microsoft, Kingsters enjoy the best of both worlds: a fast-paced, creative studio culture backed by the stability and benefits of a global tech giant. Team-First Hybrid Working: We trust you to work where you’re most productive. Most teams sync for “anchor days” in our world-class offices, which feature gaming zones, free snacks, and collaborative lounges. Health & Wellbeing: Comprehensive private medical, dental, and vision insurance for you and your family. We also offer gym allowances and access to mental health support apps like Calm and Lyra. Generous Time Off: We believe in “unplugging.” Enjoy a competitive holiday allowance, plus a company-wide office shutdown between Christmas and New Year’s. Future Planning: High-matching pension/401(k) contributions and opportunities for Microsoft stock awards (RSUs) based on performance. Learning & Development: Access to “LEAP,” our internal learning platform, plus workshops in everything from advanced C# to live figure drawing. Parental Leave: Industry-leading paid parental leave policies that go well beyond the statutory minimum. About King & Minecraft Blast We have been “Making the World Playful” for over 20 years. With over 200 million monthly active users, our reach is unparalleled. Minecraft Blast represents a strategic evolution—taking the world’s best-selling IP and reimagining it through the lens of King’s puzzle expertise. You will join a team that values Clarity, Ownership, and Craft. We don’t just make games; we make moments of magic that people carry in their pockets.