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Senior Lighting Artist at Deck 13 Interactive

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Deck 13 Interactive, the visionary studio behind the high-octane “Soulslike” hits The Surge series, Lords of the Fallen, and the sweeping sands of Atlas Fallen, is on a quest for a masterful Senior Lighting Artist. Based in the tech hub of Frankfurt am Main—with flexible remote options for those residing within Germany—this role is essential to defining the mood, atmosphere, and visual narrative of our next generation of PC and console titles. As a Senior Lighting Artist, you are the final hand that touches the frame. You bridge the gap between technical constraints and artistic ambition, using light to guide the player’s eye, emphasize level design, and evoke the deep, dramatic emotions our games are known for. At Deck 13, we prioritize “Atmosphere over Realism,” seeking artists who can craft a signature look that lingers in the player’s mind long after the console is turned off. Key Employment Overview: Senior Lighting Artist Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Senior Lighting Artist (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Based on Senior-level expertise in the EU/DACH market) Primary Engine Unreal Engine 5 (Lumen, Nanite, Blueprints) Experience Required 5+ Years in Game Development Industry Sector AAA/AA+ PC & Console Gaming Our Story: A Legacy of Immersive Worlds Founded in 2001 in Frankfurt, Deck 13 Interactive has grown from an ambitious local studio into a globally recognized developer of complex action-RPGs. Now part of the PulluP Entertainment group, we combine the creative agility of an independent studio with the robust resources of a major publisher. Our team of 100 professionals is a melting pot of cultures and talents, all unified by a single goal: pushing the boundaries of what is possible in interactive entertainment. We don’t just build games; we build experiences. From the industrial grit of The Surge to the crumbling majesty of Lords of the Fallen, our lighting department is the key to our world-building success. Your Quest: Responsibilities & Impact Your role as a Senior Lighting Artist is a delicate balance of artistry and optimization. You will be responsible for: 1. Artistic Vision & Atmosphere Mood Crafting: Create dramatic and atmospheric lighting setups where the primary focus is conveying a specific artistic vision. You will use color, shadow, and light to tell a story before a single line of dialogue is spoken. Gameplay Integration: Ensure that lighting serves the gameplay. You will work to highlight paths, indicate danger, and ensure readability without sacrificing the aesthetic quality of the scene. Holistic Visuals: Beyond just placing lights, you will occasionally work on level geometry and skyboxes to ensure a consistent, “complete” look across diverse game environments. 2. Technical Mastery & Performance UE5 Workflow: Utilize the full suite of Unreal Engine 5 lighting tools. You will navigate the complexities of real-time global illumination, baked lighting, and hybrid systems. Optimization: In the world of high-end gaming, beauty cannot come at the cost of performance. You will balance visual fidelity with engine constraints, ensuring a smooth framerate on target platforms (PC, PS5, Xbox Series X). Documentation: You will help refine and document the lighting pipeline, ensuring that the entire team stays aligned on best practices and technical standards. 3. Strategic Collaboration Cross-Departmental Synergy: You are the glue between Environment Art, VFX, and Game Design. You will collaborate to ensure that lighting reacts naturally to character models and that VFX elements pop within the environment. Mentorship & Communication: As a Senior, you will communicate your ideas clearly to stakeholders and help guide junior artists through technical hurdles. Your Toolkit: Qualifications & Experience We value a combination of technical “know-how” and an intuitive “artistic eye.” The Essentials: Proven Track Record: At least 5 years of experience in game development with a focus on lighting, including at least one successfully shipped commercial title. Unreal Engine 5 Expertise: A deep understanding of UE5’s lighting systems. Knowledge of Blueprints for light-based logic (flickering, triggers, day/night cycles) is highly desired. PBR Workflow: Proficiency in Physically Based Rendering workflows and an understanding of how light interacts with various material surfaces. Artistic Foundations: A strong grasp of color theory, composition, and cinematic staging. You should be as comfortable discussing “chiaroscuro” as you are discussing “draw calls.” Extra XP (Bonus Skills): Familiarity with advanced shaders and custom rendering techniques. Prior experience in leadership or project management roles. Experience with visual scripting to create dynamic lighting environments. Power-Ups: Why Join Deck 13? We believe that creators do their best work when they feel supported, healthy, and inspired. Our benefits package is designed to provide exactly that: Modern Workspace: A centrally located office in Frankfurt (near Messe) with the latest hardware and collaborative zones. Flexibility: Monthly allowances for remote working if you choose to work from home within Germany. Growth & Learning: A dedicated yearly budget for learning and development, plus free language courses. Health & Wellness: Free access to Bloom, a mental health platform, and monthly allowances for gym memberships. Mobility: A monthly allowance for the Deutschlandticket, facilitating easy travel across Germany. Time Off: 28 days of paid vacation, plus the 24th and 31st of December are fully off. Extra Rewards: Tax-free Probonio vouchers available every month. Our Commitment to Inclusivity Deck 13 Interactive is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We believe that diverse teams create the best games, and we welcome applications from all individuals regardless of gender, race, ethnicity, religion, or background. How to Apply If you are ready to illuminate the worlds of our next AAA project, we want to hear from you! Please submit your CV and a link to your lighting portfolio/showreel. We are particularly interested in seeing how you handle different times of day, interior vs. exterior lighting, and stylized vs. realistic atmospheres.

Hiring Line Producer at philm CGI, Pune

Hiring Line Producer at philm CGI, Pune

Drive the heartbeat of production at philm CGI. As a premier animation and visual effects studio with a massive footprint in Pune, Mumbai, and Thrissur, we are dedicated to the seamless execution of world-class cinematic projects. We are currently seeking a highly organized, strategic, and proactive Line Producer to join our Pune studio. In this pivotal role, you will be the operational backbone of our projects, ensuring that the bridge between creative vision and logistical reality remains rock-solid. At philm CGI, the Line Producer is not just a manager; they are the master of the schedule and the guardian of the budget, ensuring that every department moves in perfect synchronization toward a successful delivery. Job Overview & Strategic Details We are looking for a Line Producer who possesses a deep passion for project management and the ability to maintain a calm, professional demeanor under the high-pressure conditions of the VFX industry. Feature Details Company Name philm CGI Position Title Line Producer Location Pune, Maharashtra, India Job Type Full-Time Experience Level 5+ Years (VFX or Entertainment Industry preferred) Primary Tools ShotGrid / Ftrack, Microsoft Project, Excel Core Responsibility Scheduling, Budgeting, and Resource Management Salary Range Competitive Industry Standard (Based on experience and track record) The Role: Operational Excellence in VFX Reporting to the VFX Producer and working alongside department heads, the Producer is responsible for the smooth coordination between the client and the internal team. You will oversee the life cycle of a show from initial breakdown to final delivery, making sure that every task is assigned, tracked, and completed to the highest standard. Key Responsibilities of a Line Producer Required Skills & Experience We are seeking a Producer who is both a methodical thinker and a creative problem solver. The 2026 Production Landscape & Company’s Vision The role of the Producer in 2026 has evolved alongside the technology used to create visual effects. At philm CGI, we empower our production team to lead this evolution: Why Join philm in Pune? Pune is a thriving hub for India’s creative economy, offering a rich culture and a rapidly expanding tech landscape. By joining philm CGI as a Line Producer, you gain: Hiring Line Producer at philm CGI, Pune Apply now See open roles

Mid/Senior Compositing Artist at philm CGI, Pune

Mid_Senior Compositing Artist at philm CGI, Pune

Bring the final vision to life at philm CGI. As a premier visual effects and animation powerhouse with studios in Pune, Mumbai, and Thrissur, we are dedicated to the art of seamless integration. We are currently seeking highly skilled Compositing Artists at the Mid and Senior levels to join our Pune team. In this role, you are the final architect of the frame, responsible for blending 3D elements, live-action plates, and digital environments into a singular, breathtaking cinematic experience. At philm CGI, a Compositing Artist is more than a technician; they are visual storytellers who ensure every pixel respects the artistic vision and technical standards of high-end feature film production. Job Overview & Strategic Details We are looking for a Comp Artist who possesses a “filmmaker’s eye” and can thrive in a high-pressure, creatively demanding environment. Feature Details Company Name philm CGI Position Title Compositing Artist (Mid/Senior) Location Pune, Maharashtra, India Job Type Full-Time (4-month project basis, extendable) Experience Level 3+ Years in VFX Feature Film or High-End Animation Primary Software Foundry Nuke Secondary Software Autodesk Maya (A significant plus) Salary Range Competitive Industry Standard (Based on experience and reel) The Role: The Final Eye of Production Reporting directly to the Compositing Supervisor or Lead, the Comp Artist is the last line of defense for visual quality. You are responsible for the aesthetic integrity of shots, ensuring that 3D scenes are integrated with perfect lighting, color, and depth. As a Compositing Artist, you will perform numerical compositing tasks at every critical step of the production pipeline, transforming raw renders into finished movie magic. Key Responsibilities Required Skills & Qualifications We are looking for a Comp Artist who has moved beyond basic tools and possesses a deep understanding of the “invisible art.” The 2026 Compositing Landscape & philm’s Vision The world of compositing in 2026 is an evolving frontier where traditional skillsets meet the efficiency of modern technology. At philm CGI, we empower our Compositing Artists to lead this evolution: Why Join philm CGI in Pune? Pune has solidified its position as a global hub for the animation and VFX industry, offering a perfect blend of professional growth and cultural vibrancy. By joining philm CGI as a Compositing Artist, you get: Mid/Senior Compositing Artist at philm CGI, Pune Apply now See open roles

CFX Artist job at philm CGI, Pune

CFX Artist job at philm CGI, Pune

Unlock the secrets of digital anatomy at philm CGI. As a premier animation and VFX studio with a footprint in Pune, Mumbai, and Thrissur, we are dedicated to pushing the boundaries of character realism. We are currently looking for a highly skilled CFX Artist to join our Pune studio—someone who understands that true character believability lives in the subtle slide of skin over muscle and the perfect sway of cloth in motion. At philm CGI, the CFX Artist is not just running simulations; they are architects of organic movement, ensuring our characters possess the physical weight and anatomical accuracy required for world-class visual storytelling. Job Overview & Strategic Details : CFX Artist We are looking for a specialist who can bridge the gap between static rigging and final animation through high-fidelity secondary motion. Feature Details Company Name philm CGI Position Title CFX Artist (Character Effects) Location Pune, Maharashtra, India Job Type Full-Time Experience Level 3+ Years in CFX or technical animation Primary Software Autodesk Maya, Houdini (Preferred) Core Specialization Muscle Simulation, Cloth, Hair, and Fur Dynamics Salary Range Competitive Industry Standard (Based on technical skill & portfolio) The Role: Specialist in Digital Anatomy As a CFX Artist at philm CGI, your primary mission is to enhance the overall performance and believability of our digital characters. You will be responsible for creating realistic deformations and secondary motions that react dynamically to a character’s primary animation. Whether it’s the ripple of a muscle during a sprint or the intricate layering of heavy garments, your work as a CFX Artist provides the “physical truth” of the frame. Key Responsibilities Required Skills & Technical Competencies We are looking for a technical artist who possesses a deep understanding of how bodies move and how software can replicate that complexity. The 2026 CFX & Creature Tech Landscape The field of Character Effects has undergone a massive transformation as we move through 2026. At philm CGI, we are leveraging these advancements to stay at the cutting edge: Why Join philm CGI in Pune? Pune has evolved into a global center for high-end creature work and technical animation. By joining philm CGI, you get: CFX Artist job at philm CGI Apply now See open roles

VFX Lighting Lead at philm CGI, Pune

VFX Lighting Lead at philm CGI, Pune

Step into a world where technology meets artistry at philm CGI. With over a decade of excellence and a footprint spanning Pune, Mumbai, and Thrissur, philm CGI has established itself as a premier animation and VFX powerhouse. We have contributed to major international and domestic hits, from gritty OTT dramas to expansive animated features. We are currently seeking a visionary VFX Lighting Lead to join our Pune studio—a leader who can command the light and shadow that define our cinematic stories. Job Overview & Compensation : VFX Lighting Lead At philm CGI, we value leadership that balances technical optimization with high-level artistic supervision. Feature Details Company Name philm CGI Position Title VFX Lighting Lead Location Pune, Maharashtra, India Job Type Full-Time Experience Level 5+ Years (Lead or equivalent responsibility) Primary Toolset Maya, Arnold, Redshift, Nuke, Unreal Engine Salary Range Competitive Industry Standard (Based on experience and portfolio) Key Responsibility Artistic Supervision, Team Mentorship, & Look Development The Role: VFX Leading Light As the Lighting Lead at philm CGI, you are the architect of the final visual mood. You will collaborate closely with VFX Supervisors and pipeline developers to ensure that the vision for each project is executed with both beauty and efficiency. Your day-to-day involves guiding a talented team of Lighting TDs, troubleshooting complex render layers, and ensuring that every frame meets our high standard of “invisible” and spectacular VFX. Primary Responsibilities Required Skills & Technical Competencies We are looking for a veteran who can navigate the complexities of modern lighting pipelines with ease. Preferred Qualifications The 2026 VFX Landscape & philm CGI’s Vision In 2026, the lighting department is the bridge between traditional filmmaking and the future of real-time production. At philm CGI, we are staying ahead of the curve: Why Join philm CGI? Are you ready to illuminate the next great cinematic masterpiece with philm CGI? Submit your reel and CV today. VFX Lighting Lead at philm CGI, Pune Apply now See open roles

Multiple VFX jobs at Light N Light VFX Studios

Multiple VFX jobs at Light N Light VFX Studios_logo

Welcome to the next chapter of a filmmaking legacy. Light N Light VFX Studios is a new-age visual effects powerhouse built on a rock-solid foundation of 25 years of cinematic excellence. Our parent company, Light N Light, has been a cornerstone of the industry, and as we expand our horizons into the digital realm, we are looking for passionate, innovative, and technically gifted artists to join our “young studio with seasoned DNA.” At Light N Light VFX, our vision is clear: to deliver world-class visual storytelling that seamlessly blends high-level creativity with cutting-edge technology and mathematical precision. We are currently scaling our operations to handle a diverse slate of domestic and international projects across feature films, high-end OTT series, and premium advertising. Studio Overview & Core Logistics We are currently building our core team in a hybrid environment that values both the collaborative energy of the studio and the focus of remote work. Feature Details Company Name Light N Light VFX Studios Parent Company Light N Light (25 Years of Excellence) Position Type Full-Time / Project-Based Location India (Global Remote Options Available) Salary Range Competitive Industry Standards (Commensurate with Experience) Industry Sectors Film, OTT, Advertising, Virtual Production Primary Goal Pushing the boundaries of photorealism and visual narrative Who We Are: The Intersection of Art and Innovation Light N Light VFX Studios is not just another vendor; we are creative partners. We combine the agility and “fresh eyes” of a startup with the deep-rooted industry wisdom and leadership of a 25-year-old filmmaking giant. This unique position allows us to approach every frame with a balance of innovative risk-taking and technical reliability. We work at the intersection of traditional cinematography and digital evolution. Whether it is creating a sprawling CG environment or perfecting a complex FX simulation, our goal is to make the technology invisible so that the story can shine. What We Do (Our Core Services) As a member of our team, you will contribute to a wide array of high-impact services: VFX for Film, OTT, and Advertising: Delivering hero-level assets and shots for diverse platforms. CG Environments & Set Extensions: Building immersive worlds that expand the director’s vision far beyond the physical set. Compositing & Clean-ups: Ensuring the aesthetic integrity and technical “invisibility” of every integrated element. FX Simulations: Crafting realistic fire, water, destruction, and particle effects using industry-standard procedural tools. Virtual Production Support: Bridging the gap between on-set production and post-supervision to streamline the creative pipeline. What We Are Looking For VFX Artist Light N Light VFX Studios are seeking artists who share our passion for “frames coming alive.” While we value technical proficiency, we prioritize a “filmmaker’s mindset”—the ability to understand why a shot needs to look a certain way, not just how to push the buttons. Technical Skills & Experience Software Mastery: Proficiency in industry-standard tools such as Foundry Nuke, SideFX Houdini, Autodesk Maya, or Unreal Engine, depending on your specialization. Legacy Knowledge: A strong understanding of the “Light N Light” heritage—meaning an appreciation for lighting, shadows, and the physical properties of cinematography. Adaptability: The industry is moving fast. We need artists who are eager to learn new workflows, from AI-assisted rotoscoping to real-time rendering. Collaborative Spirit: You will work under seasoned leadership but alongside fresh talent. The ability to give and receive constructive feedback is essential. The Ideal Candidate Junior Artists: Hungry to learn, technically curious, and possessing a portfolio that shows a strong grasp of fundamentals. Mid/Senior Artists: Proven track record in high-end VFX, capable of troubleshooting complex shots and mentoring the next generation of talent. Open Positions | Light N Light VFX Studios Join a legacy of filmmaking excellence. Light N Light VFX Studios is expanding its core team and looking for seasoned professionals to fill the following high-impact roles at our studio. We are seeking artists and managers who possess a “filmmaker’s mindset” and the technical mastery to deliver world-class visual storytelling. Current Job Openings Position Type Experience Required Key Specialization Senior Compositing Artist Full-Time 8+ Years Photorealistic integration, Nuke mastery, Lead potential Mid Paint Artist Full-Time 5+ Years Complex plate restoration, projection, and clean-up Mid Roto Artist Full-Time 5+ Years High-precision masking for organic and hard-surface shapes Digital Matte Paint (DMP) Artist Full-Time 5+ Years 2.5D environments, set extensions, and photoreal textures FX Artist Full-Time 5+ Years Procedural simulations (Houdini), particles, and dynamics Production Manager Full-Time 5+ Years ShotGrid/Ftrack proficiency, pipeline & talent management Detailed Role Descriptions 1. Senior Compositing Artist (8+ Years) As a Senior Artist, you are the final eye on the frame. You must demonstrate an expert level of Foundry Nuke proficiency, capable of handling high-complexity hero shots. We are looking for individuals who can mentor junior talent and collaborate directly with VFX Supervisors to establish the visual “look” of a sequence. 2. Mid Paint & Roto Artists (5+ Years) Precision is the foundation of invisible VFX. Our Paint and Roto team handles the most challenging plate preparations. Paint: Must be skilled in high-end reconstruction and 3D projection workflows. Roto: Requires an uncompromising eye for edge quality and motion blur, ensuring seamless integration for the compositing team. 3. Digital Matte Paint (DMP) Artist (5+ Years) We are looking for artists who can blend traditional painting skills with 3D workflows. You will create sprawling CG environments and seamless set extensions that expand the scope of the director’s vision. Proficiency in Photoshop, Maya, and Nuke projection is essential. 4. FX Artist (5+ Years) Harness the power of procedural workflows to create spectacular elements. You will be responsible for simulations including fire, water, smoke, and destruction. A deep understanding of Houdini (VEX/Python) and the physical properties of light and matter is required. 5. Production Manager (5+ Years) The bridge between the creative and the logistical. You will manage schedules, track deliverables using ShotGrid or similar tools, and ensure the team remains on track for domestic and international deadlines. Strong communication and a proactive approach to bottleneck resolution are vital. The 2026 VFX Evolution & Our Commitment The year 2026 marks a … Read more

Gameplay Programmer | Ghost Ship Games

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Step into the heart of Copenhagen’s game development scene with Ghost Ship Games (GSG). We are the creators of the multi-platinum hit Deep Rock Galactic, a title that has solidified itself among Steam’s top 100 games and fostered one of the most positive communities in gaming history. Guided by our “Co-op First” philosophy, we operate as a tight-knit “crew” of 50 developers who value speed, flexibility, and the raw fun of iterative play over rigid corporate hierarchies. We are currently looking for a seasoned Gameplay Programmer to help us forge the next generation of cooperative experiences. Job Overview & Strategic Details: Gameplay Programmer  Ghost Ship Games moves away from traditional, slow-moving pipelines. We prioritize a pragmatic environment where the best ideas are found through rapid prototyping and constant collaboration. Feature Details Company Name Ghost Ship Games (GSG) Position Title Gameplay Programmer Location Copenhagen, Denmark (Gothersgade Office) Job Type Full-Time, On-site Salary & Compensation Competitive Base + Annual Bonus & Comprehensive Benefits Application Deadline March 31st, 2026 Key Software C++, Unreal Engine Remote Policy Hybrid (Every Friday + 2 additional days per month) The Role as Gameplay Programmer  As a Gameplay Programmer at GSG, you are not just a coder; you are a builder of worlds and a crafter of mechanics. You will be responsible for the systems that players interact with every second—from the weight of a weapon to the complexity of character progression and objective systems. What You Will Do Feature Implementation: Design, develop, and maintain core gameplay systems including weapons, AI behaviors, and character movement. Iterative Prototyping: Embrace a workflow where code is written quickly to test ideas. You must be comfortable with the “kill your darlings” mentality, understanding that features may evolve or be cut based on team playtests. Collaborative Engineering: Work side-by-side with artists and designers. You will translate abstract creative visions into stable, scalable, and high-performance C++ code. Quality & Stability: Debug complex issues and optimize code to ensure the game runs smoothly across PC and console platforms, particularly in high-intensity multiplayer scenarios. Shared Vision: Participate in regular team play-sessions. We believe every developer should play the game they are building to ensure we remain aligned on the “fun factor.” Skills & Requirements We are looking for a developer who has been through the fire of full production cycles and understands the nuances of the “Game Feel.” Expert C++ Knowledge: You should have deep experience in C++ and a history of writing maintainable, performance-conscious code. Engine Mastery: While experience with Unreal Engine is a significant advantage, we value generalists who have worked with various engines (including proprietary/in-house tech) and can adapt to new tools. Multiplayer Expertise: A strong understanding of network programming and the challenges of synchronizing gameplay in a multiplayer environment is a major plus. Design Sensibility: You don’t just “receive” tasks; you contribute to the design. You should be able to see how a technical feature fits into the overall player experience. Professional History: Ideally, you have fully shipped at least one title on PC or Console and have handled all stages of development from early prototypes to the final “Gold” master. Why Join the Crew? (Benefits & Culture) Denmark consistently ranks as one of the happiest countries in the world, and at GSG, we lean into that culture of work-life balance and social cohesion. Work-Life Harmony: Beyond our hybrid Friday policy, we offer five weeks of vacation plus five extra days, alongside child sick leave and paid parental leave. Health & Security: Our package includes a strong pension plan, as well as comprehensive health and dental insurance. Social & Workspace: Our office in Gothersgade is more than a workspace—it’s a social hub with catered lunches and frequent “social shenanigans” that keep the team bonded. Pragmatism Over Perfection: We value experimentation. We want programmers who are willing to explore “what if” without being paralyzed by the need for perfect code on the first pass. Diversity, Inclusion, and the 2026 Gaming Industry As of 2026, the global gaming industry has undergone a massive shift toward collaborative, community-driven development. Research into high-performing game studios shows that: Collaborative Efficiency: Teams that prioritize cross-discipline communication (Programming + Art + Design) reduce technical debt by up to 30% during the production phase. Community Engagement: Games developed with a “Community-First” mindset, like Deep Rock Galactic, see a 45% higher retention rate over five years compared to traditional single-player releases. Inclusive Innovation: We believe that diverse backgrounds strengthen our crew. Whether it’s different cultural perspectives or varied professional paths, we welcome everyone to apply. In an industry where diversity in leadership is growing, GSG remains committed to fostering an environment where every voice is heard. Application & Interview Process Ghost Ship Games value your time, so we’ve streamlined our hiring process to be as transparent and efficient as possible. Application: Submit your CV and portfolio. No cover letter is required. Initial Chat (30 Mins): A brief technical and workflow alignment conversation with our Lead Programmer and Lead Game Designer. Technical Case: A small, practical coding exercise to showcase your problem-solving skills. Final Round (1 Hour): A deeper dive into your experience and personality with our P&C (People & Culture) lead, Lead Programmer, and Game Director. Location Note: This is a full-time, on-site position. While we offer hybrid flexibility, you must reside in or be willing to commute to Copenhagen. Relocation assistance is not provided for this role.

Junior Compositor at Industrial Light & Magic

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Welcome to the forefront of cinematic history. At Industrial Light & Magic (ILM), we don’t just make movies; we define the visual language of the future. Founded by George Lucas in 1975, ILM has been the engine behind the most iconic moments in film, from the twin suns of Tatooine to the groundbreaking digital artistry of the modern era. We are looking for a Junior Compositor to join our San Francisco team—someone with a sharp eye, a collaborative spirit, and a relentless passion for the “invisible art” of visual effects. Job Overview: Junior Compositor Feature Details Company Industrial Light & Magic (A Lucasfilm / Disney Company) Position Title Junior Compositor Location San Francisco, California, United States Job Type Full-Time Hiring Range $67,900 – $86,900 per year Experience Level Junior / Entry-Level Primary Toolset Foundry Nuke Benefits Medical, Financial, 401(k), Bonus & Long-term Incentives (based on level) Position Summary As a Junior Compositor at ILM, you are the final architect of the frame. Your mission is to seamlessly blend live-action footage with computer-generated (CG) elements to create a singular, photorealistic image. You will work under the guidance of world-class Compositing Supervisors and Lead Artists to ensure that every shot meets the aesthetic integrity and technical excellence our clients expect. What You’ll Do Seamless Integration: Combine 2D and 3D elements, performing tasks such as tracking, matte extraction (keying), layering, and color grading. Creative Evaluation: Collaborate with VFX Supervisors to determine the best technical and creative approach for simple to moderately complex shots. Maintain Continuity: Ensure color balance and visual quality are consistent across entire sequences to maintain a uniform cinematic look. Cross-Disciplinary Collaboration: Partner with lighting, FX, and layout artists to troubleshoot assets and optimize the compositing pipeline. What We’re Looking For Artistic Foundation: A strong background in fine arts, photography, or cinematography. You must have an innate understanding of how light, shadow, and color behave in the real world. Technical Proficiency: Professional experience with Nuke is required. Familiarity with Unix/Linux environments and the ability to write Nuke gizmos or Python plugins is a major plus. Aesthetic Judgment: A portfolio or “reel” that demonstrates a sophisticated sense of composition, design, and an uncompromising eye for photorealism. The ILM Mindset: A proactive team player who thrives in the fast-paced, high-stakes environment of a global VFX powerhouse. The 2026 VFX Landscape & Diversity In 2026, the VFX industry is more dynamic than ever. We are moving beyond traditional rendering into the realms of Real-Time StageCraft, AI-assisted cleanup, and Immersive Cinema. ILM remains committed to leading this charge while fostering a workplace that reflects the global audience we serve. Diversity, Equity, and Inclusion (DEI) at a Glance: At ILM and The Walt Disney Company, we believe that diverse teams drive the innovation required to tell world-class stories. Innovation Impact: Research shows that racially diverse teams make decisions 60% faster than non-diverse teams, and gender-diverse companies are 15% more likely to outperform their peers. Workforce Trends: As of 2026, approximately 72% of employees in the creative tech sector report that workplace diversity is a primary driver of their job satisfaction and creativity. Our Commitment: We actively champion an environment where candidates of all backgrounds—regardless of race, religion, sexual orientation, or disability—have the tools to thrive. In the U.S. tech and media landscape, while progress is ongoing, we are dedicated to closing the gap where currently only about 28% of the tech workforce is comprised of women. About Industrial Light & Magic ILM is the leading effects facility in the world, having contributed to over 325 feature films. Our work is seen in 25 of the top 50 worldwide box-office hits of all time. We are currently at the forefront of the digital revolution, breaking new ground in Virtual Production (StageCraft), AR/VR, and Immersive Storytelling. Joining ILM means becoming part of a legacy that has earned 15 Academy Awards for Best Visual Effects and countless other honors. About The Walt Disney Company Disney is a leading diversified international entertainment enterprise. From our humble beginnings as a cartoon studio in the 1920s to the global powerhouse of today, we continue to create world-class stories. This position is with Lucasfilm Ent Co Ltd, LLC, part of the Industrial Light & Magic business unit. Lucasfilm is an equal opportunity employer. We celebrate the unique voices that help us grow, innovate, and create the best stories in the galaxy.