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Mid-Level 3D Modeller at Framestore

Mid-Level 3D Modeller at Framestore

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has shaped the visual landscape of modern cinema. From the ground-breaking realism of Gravity to the immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a key pillar in our global network, delivering high-end visual effects for the world’s greatest storytellers.

We are currently seeking a meticulous and creative Mid-Level 3D Modeller to join our Melbourne team. In this role, you will be responsible for crafting high-fidelity CG models that serve as the foundation for our visual effects pipeline, working from a variety of references to bring complex designs to life.

Job Overview: Mid-Level 3D Modeller

CategoryDetails
CompanyFramestore
Job TitleMid-Level 3D Modeller
Job TypeFull-Time, Hybrid
LocationL4/476 St Kilda Road, Melbourne, VIC 3004
Salary Range$95,000 – $130,000 AUD (Commensurate with experience)
Primary SoftwareAutodesk Maya, ZBrush, Mudbox
Reports ToModelling Lead / Modelling Supervisor

The Role: Crafting the Foundation of VFX

As a Mid-Level Modeller at Framestore, you are at the heart of the asset creation process. Your work dictates the success of downstream departments, including Texturing, Rigging, and Creature FX. You will be expected to produce models that are not only aesthetically stunning but also technically optimized for high-end cinematic performance.

Key Responsibilities

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  • High-Fidelity Asset Creation: Build accurate CG models (hard-surface and organic) based on photographs, 3D scan data, blueprints, or conceptual artwork.
  • Technical Optimization: Develop clean, efficient topology using polygonal subdivision techniques to ensure models deform correctly during animation.
  • UV Mapping Excellence: Generate logical and consistent UV layouts, maintaining an awareness of UDIM workflows and texture resolution requirements.
  • Pipeline Integration: Adhere strictly to studio naming conventions and folder structures to ensure seamless hand-offs to the Texture and LookDev departments.
  • Collaborative Review: Present work-in-progress models to Leads and Supervisors during dailies, demonstrating a willingness to iterate based on creative direction and technical feedback.
  • Project Management: Maintain open lines of communication with Production teams regarding progress, proactively flagging potential delays to ensure deadlines are met without compromising quality.

Requirements & Qualifications

We are looking for a Modeller who balances a strong “artistic eye” with the technical discipline required for a major film pipeline.

Essential Skills

  • Maya Proficiency: Deep working knowledge of Autodesk Maya for professional-grade 3D modeling.
  • Subdivision Mastery: Exceptional skills in polygonal subdivision modeling, ensuring models are both high-detail and production-ready.
  • Spatial Awareness: Strong sense of form, scale, and volume, with the ability to interpret 2D concepts into 3D space accurately.
  • UV Strategy: A high level of efficiency in UV layout, with a clear understanding of how UVs impact the texture painting process in software like Mari or Substance Painter
  • Team Synergy: Strong interpersonal and communication skills; you must be able to work harmoniously within a large, diverse team of artists.
  • Organization: A meticulous approach to organizing your own workflow and managing multiple tasks simultaneously.

Preferred “Bonus” Skills

  • Digital Sculpting: Proficiency in ZBrush or Mudbox for high-frequency detail and organic forms.
  • Anatomical Knowledge: A strong grasp of human and animal anatomy to aid in the creation of realistic creatures and characters.
  • Conceptual Ability: The creative flair to assist in sculpting designs where reference may be limited.

Our Commitment to Diversity & Representation

At Framestore, we believe our work is better when it reflects the world around us. We are proud to employ extraordinary talent across all genders, races, nationalities, and backgrounds.

Representation and Community: We track our diversity metrics to ensure we are fostering an inclusive environment. Currently, our global studios represent over 40 nationalities. We are committed to supporting underrepresented groups in the industry, including those identifying as neurodivergent or living with disabilities. Our recruitment process is uniquely human: we do not use AI to screen candidates. Every application is reviewed manually by our recruitment team to ensure we see the potential that an automated system might miss.

Life at the Melbourne Studio

Our Melbourne office is situated in the vibrant St Kilda Road precinct, offering a hybrid work model that blends the creative energy of the studio with the flexibility of home-based work.

  • Inclusive Environment: The studio is fully accessible, featuring step-free entry, accessible facilities, and designated quiet spaces for those who need a focused environment.
  • Professional Growth: We provide ongoing learning opportunities, from in-house sculpture and life drawing classes to advanced software workshops led by industry veterans.
  • Social & Wellbeing: Join a community that values balance. We host regular social events, including gaming clubs, pub quizzes, and themed nights, alongside comprehensive mental health support through our Employee Assistance Program (EAP).

Why Join Framestore?

Joining Framestore means contributing to the legacy of some of the most iconic films ever made. You will work alongside world-class artists in a culture that values innovation, collaboration, and creative risk-taking. We don’t just follow industry standards; we set them.

Application Process

To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com.

Subject Line: Mid 3D Modeller - Melbourne - [Your Name]

Portfolio Tip: When submitting your reel, please include “turnarounds” of your models and examples of your wireframes to demonstrate your technical topology skills.

If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We are looking for the right person, not just the right resume.

Mid-Level 3D Modeller at Framestore

2 thoughts on “Mid-Level 3D Modeller at Framestore”

  1. Hi,

    I hope this message finds you well. I am writing to express my interest in the 3D Artist role at your studio. With hands-on experience in modeling and texturing, and a strong eye for detail, I am eager to contribute creatively to your team.

    Please find my resume and portfolio attached for your review. I would appreciate the opportunity to discuss how my skills can align with your upcoming projects.

    Looking forward to hearing from you.

    Warm regards,
    Aastha Kashyap
    9915538079
    aasthakashyap523@gmail.com

    https://www.artstation.com/aasthakashyap7
    https://drive.google.com/file/d/1_ZcK6MjIEAXx8yj245rNos2U-08_J24X/view?usp=drivesdk

    Reply
    • Hi Aastha,

      Thank you for your interest in Festybay and for sharing your portfolio with us. We appreciate the time and effort you put into your application.

      Our team will review your profile carefully, and we’ll reach out if there’s a suitable opportunity that matches your skills and experience.

      Wishing you all the best in your creative journey! ✨
      — Team Festybay

      Reply

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