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Rendering Engineer (Mid) Stellar Entertainment, Utrecht

Rendering Engineer Stellar Entertainment, Utrecht

As a Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working in Unreal Engine 5, you’ll develop and optimize the graphics features and shaders that power our unannounced AAA project, ensuring the game looks stunning while maintaining peak performance. Stellar Entertainment is a premier video game development studio with high-performance offices in the “Hollywood of Gaming”—Guildford, UK—and the historic tech hub of Utrecht, Netherlands. We sit at the heart of thriving communities of developers and publishers, but our focus remains singularly on quality, excellence, and the players who interact with our worlds. We believe that a truly Great Game is a delicate equilibrium. It isn’t just about the mechanics or the frame rate; it is about the symphony of every element—what the player sees, how they play, and, ultimately, how the experience makes them feel. As we embark on a brand-new, unannounced AAA project, we are looking to redefine visual benchmarks. There has never been a more exciting time to join a team that is actively pushing the boundaries of real-time rendering to create immersive, world-class experiences. Job Overview: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €62,000 – €88,000 (Based on seniority) Work Model Hybrid (3 Days On-Site / 2 Days Remote) Primary Technology Unreal Engine 5 (C++, HLSL) Project Type Unannounced AAA Major IP The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working within our world-class Engineering department, you will collaborate with artists and technical leads to design, implement, and optimize the rendering features that define our visual identity. From crafting advanced shaders to refining lighting systems in Unreal Engine 5, your expertise ensures our unannounced AAA project remains both stunning and performant. You are not just writing code; you are building the visual foundation that inspires and amazes our players, pushing the boundaries of what is possible on modern hardware. This is a collaborative role where your mathematical rigor and programming skills directly translate into the breathtaking visuals seen by millions. Key Responsibilities & Core Objectives 1. Feature Development & Implementation 2. Optimization & Technical Health 3. Cross-Disciplinary Collaboration Candidate Requirements Essential Skills & Experience Desirable “Bonus” Points Location-Specific Benefits At Stellar, we value the well-being and professional growth of our team members. Our benefits packages are designed to be competitive and locally relevant. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Why Join Stellar Entertainment? In the modern gaming landscape, “AAA” is often used loosely. At Stellar, it is a promise of quality. As a Rendering Engineer here, you aren’t just a cog in a machine; you are an architect of atmosphere. You will have access to cutting-edge hardware and a team of industry veterans who are all pulling in the same direction: towards excellence. If you have a passion for the physics of light, the logic of math, and the art of the pixel, we want to hear from you. Rendering Engineer Stellar Entertainment, Utrecht Apply now See open roles

Hard Surface Artist (Mid) | Stellar Entertainment

Hard Surface Artist (Mid) Stellar Entertainment

As a Hard Surface Artist at Stellar Entertainment, you will define the visual texture of our unannounced AAA project. Working in Unreal Engine 5, you’ll craft high-fidelity materials and hard surface models, from vehicles to weapons. Your expertise ensures every asset is physically accurate, performant, and visually stunning for our players. Stellar Entertainment is a premier video game development studio with a footprint in the heart of two of Europe’s most thriving gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of artisans, engineers, and visionaries dedicated to the pursuit of quality and excellence. At Stellar, we believe that games are a holistic experience. It is not just about the mechanics; it is about the perfect balance of what you see, how you play, and—most importantly—how the world makes you feel. There has never been a more exhilarating time to join our ranks. We are currently embarking on a brand-new, unannounced AAA project that pushes the boundaries of visual fidelity and immersive storytelling. We are looking for a dedicated Hard Surface Artist who is ready to leave their mark on a world-class production. Job Overview: Hard Surface Artist Category Details Company Name Stellar Entertainment Position Title Hard Surface Artist (Mid-Level) Locations Guildford, UK OR Utrecht, Netherlands Employment Type Full-Time, Permanent Work Model Hybrid (3 Days On-Site / 2 Days Remote) Salary Range £45,000 – £65,000 / €48,000 – €68,000 (Commensurate with experience) Department Art Project Status New Unannounced AAA IP The Role: Architect of the Machine As a Hard Surface Artist at Stellar Entertainment, you will be a vital member of our Art department, working directly alongside our Lead Hard Surface Artist. This is a mid-level role designed for a professional who has found their footing in the industry and is eager to scale their skills within a high-performance AAA environment. Your mission is to breathe life into our game world by crafting high-fidelity assets that range from complex vehicles and specialized weaponry to intricate environmental props and grand architectural elements. You won’t just be making “models”; you will be defining the mechanical language of our project, ensuring every bolt, plate, and engine part feels grounded, functional, and visually spectacular. Key Responsibilities & Professional Expectations 1. High-Fidelity Asset Creation 2. Collaborative Workflow & Integration 3. Proactive Problem Solving Candidate Requirements Essential Industry Experience Technical Proficiencies The “Bonus” Skills Global Benefits & Studio Culture We believe that our artists do their best work when they are supported, inspired, and rested. Stellar Entertainment offers a comprehensive benefits package tailored to our UK and NL locations. For All Our Colleagues: Location-Specific Perks (UK): Location-Specific Perks (NL): More Jobs From Stellar Entertainment Why Hard Surface Art at Stellar Entertainment? In many projects, hard surface art is relegated to the background. At Stellar Entertainment, the mechanical and architectural world is a character in its own right. Because we are building an unannounced AAA IP, you have the opportunity to help define the visual language of a brand-new universe. You will be encouraged to experiment, innovate, and push the limits of what real-time hard surface art can achieve. Hard Surface Artist | Stellar Entertainment Apply now See open roles

Stellar Entertainment | Senior Vehicle Handling Engineer

Senior Vehicle Handling Engineer Stellar Entertainment

Job Overview: Senior Vehicle Handling Engineer Category Details Company Name Stellar Entertainment Position Title Senior Vehicle Handling Engineer Location Guildford, UK Work Model Hybrid (3 Days On-Site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £75,000 – £105,000 (Negotiable based on experience) Department Engineering (Vehicle Handling & Physics) Primary Tech Stack C++, Unreal Engine, Chaos/PhysX/Havok The Studio: Engineering the Extraordinary Stellar Entertainment is a world-class video game development studio with a footprint in the two most significant European gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of veterans and innovators who refuse to settle for “good enough.” Our studio culture is built on the pillars of quality, excellence, and a player-first philosophy. We believe that games are a holistic experience. It is not just about the mechanics of the game; it is about the emotional response those mechanics trigger. As we begin development on an ambitious, unannounced AAA project, we are seeking a Senior Vehicle Handling Engineer who understands that the “feel” of a car—the way it bites into a corner or slides across gravel—is the heart of a great driving experience. The Role: Architect of the “Feel” As our Senior Vehicle Handling Engineer, you will join the elite Physics team. Your mission is to bridge the gap between abstract Design concepts and high-performance Code. You will take complete ownership of the vehicle physics systems, ensuring that every input from the player results in an immersive, authentic, and responsive reaction from the vehicle. This is a high-impact role where you aren’t just writing code—you are shaping the physical soul of our game. You will work in a highly collaborative environment, translating the Art Director’s vision and the Lead Designer’s “feel” into scalable, robust technical systems. Core Responsibilities & Technical Leadership 1. Ownership of Physics & Vehicle Systems 2. Technical Implementation & Integration 3. Cross-Departmental Collaboration More jobs From Stellar Entertainment Candidate Requirements Essential Experience Preferred “Bonus” Skills Global Benefits & Perks Stellar Entertainment provides a package designed to support a high-performance career while maintaining a healthy work-life balance. Why Join the Vehicle Physics Team at Stellar? Vehicle handling is one of the most difficult disciplines in game engineering. It requires a rare blend of hard science and artistic intuition. At Stellar Entertainment, we don’t treat physics as a “solved problem.” We are constantly pushing the limits of what a game engine can simulate. If you are a problem-solver who is excited by complex technical challenges—and if you have a passion for the engineering behind the world’s most iconic driving machines—this is the role you have been looking for. Senior Vehicle Handling Engineer | Stellar Entertainment Apply now See open roles

Technical Artist | Stellar Entertainment

Technical Artist Stellar Entertainment

Job Overview: Technical Artist Category Details Company Name Stellar Entertainment Position Title Technical Artist Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £55,000 – £80,000 / €58,000 – €82,000 (Commensurate with experience) Work Model Hybrid (3 Days On-Site) Department Art / Engineering Primary Tools Unreal Engine, Maya/3DS Max, Python/C++ The Studio: Engineering Emotion Stellar Entertainment is a premier AAA developer with a global footprint, maintaining high-energy studios in both Guildford, UK, and Utrecht, Netherlands. We operate within the world’s most dense clusters of game development talent, but our focus remains singularly on the player. We believe that a truly Great Game is a delicate equilibrium of mechanics, aesthetics, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are looking to redefine what is possible in the real-time space. This isn’t just about making assets; it’s about building the systems that allow creativity to flourish. We are looking for a Technical Artist who thrives at the intersection of imagination and logic. The Role: The Bridge Between Vision and Execution As a Technical Artist at Stellar Entertainment, you serve as the critical conduit between the Art and Engineering departments. You are the “translator” who ensures that our Art Director’s most ambitious visual concepts can be realized within the technical constraints of modern hardware. Your mission is to unlock the creative potential of our entire art team. You will do this by identifying bottlenecks in production, automating repetitive tasks, and architecting workflows that allow our artists to build world-class content with maximum efficiency and minimum friction. Core Responsibilities & Daily Impact 1. Workflow Innovation & Automation 2. Technical Problem Solving 3. Optimization & Performance More Jobs From Stellar Entertainment Candidate Requirements Professional Profile Technical Skills Bonus Points Global Benefits & Perks Stellar Entertainment is committed to providing a workspace that inspires. Our benefits are designed to support our diverse team across both the UK and NL offices. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: The Technical Artist’s Path at Stellar In many studios, Technical Art is a support role. At Stellar Entertainment, it is a leadership pillar. Because we are building a new unannounced AAA project, you have the unique opportunity to define the pipeline from its infancy. You won’t just be “fixing” a broken workflow; you will be the architect of a new one. If you are a problem-solver who loves “breaking” things just to build them back better, and if you have a passion for creating visually stunning experiences that run flawlessly at 60fps, we want to hear from you. Technical Artist | Stellar Entertainment Apply now See open roles

Senior Rendering Engineer | Stellar Entertainment

Senior Rendering Engineer Stellar Entertainment

Job Overview:Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £125,000+ (Negotiable based on expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Unannounced AAA IP The Studio: A Vision of Excellence At Stellar Entertainment, we don’t just build games; we craft experiences that resonate on a visceral level. With a dual-studio presence in Guildford, UK, and Utrecht, Netherlands, we sit at the heart of the world’s most vibrant game development hubs. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. Stellar Entertainment is currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but a pioneer of visual technology. This is a chance to define the aesthetic DNA of a new franchise from the ground up. The Role: Principal Rendering Engineer As a Principal Rendering Engineer, you are the technical architect of our visual output. Reporting directly to the Technical Director, you will lead the charge in designing, implementing, and optimizing the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. Key Responsibilities & Leadership as Rendering Engineer 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements as Rendering Engineer The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a community. Guildford is often called the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Rendering Engineer | Stellar Entertainment

Rendering Engineer Stellar Entertainment

The Studio Vision: Crafting the Future of AAA As a Rendering Engineer at Stellar Entertainment, you’ll bridge the gap between artistic vision and technical execution. Working in Unreal Engine 5, you will develop and optimize the rendering features and shaders that power our unannounced AAA project. Stellar Entertainment is not just a game developer; we are architects of digital emotion. With dual headquarters in the “Hollywood of Gaming”—Guildford, UK—and the historic tech-centric city of Utrecht, Netherlands, we operate at the bleeding edge of the industry. We believe that a truly immersive AAA experience is born from the perfect equilibrium between gameplay mechanics and visual fidelity. We are currently entering the most exciting phase in our studio’s history as we begin development on a major unannounced project. This project is designed to push the technical boundaries of current-generation hardware, and we are looking for a Rendering Engineer who possesses the technical curiosity and mathematical rigor to help us redefine what “real-time” can achieve. Position Executive Summary: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, Netherlands Work Model Hybrid (3 Days On-Site) Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €65,000 – €90,000 (Based on experience) Department Engineering Tech Stack C++, Unreal Engine, HLSL/PSSL/MSL, Shader Programming The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will be the bridge between high-level artistic ambition and the silicon of the GPU. You will sit within our elite Engineering team, working hand-in-hand with Art Directors, Technical Artists, and Graphics Programmers to build, maintain, and optimize the rendering pipelines that power our worlds. This is a role for a problem-solver who finds beauty in a well-optimized shader and excitement in the challenge of maintaining 60 FPS while delivering cinematic-grade visuals. You will contribute to the core technology that allows our artists to “inspire and amaze” our players, ensuring that every pixel on screen serves the narrative and the gameplay experience. Core Responsibilities & Technical Objectives 1. Rendering Feature Development 2. Optimization & Performance 3. Cross-Disciplinary Collaboration Candidate Requirements for Rendering Engineer Essential Skills & Experience Preferred “Bonus” Qualifications Global Benefits & Perks Stellar Entertainment pride ourselves on offering a supportive, high-performance environment. Our benefits are tailored to the specific needs of our two primary locations: For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Deep-Dive: Why This Role Matters In the current landscape of AAA development, the Rendering Engineer is more than a “coder”—you are a visual translator. At Stellar Entertainment, we are moving away from standard “out of the box” solutions and looking to tailor the engine to the specific needs of our unannounced IP. You will have the opportunity to work with Nanite and Lumen in ways that haven’t been seen yet, contributing to a project that values “how the game makes you feel” as much as how it plays. If you are passionate about the intersection of light, math, and high-performance engineering, Stellar Entertainment is your next home. Rendering Engineer | Stellar Entertainment Apply now See open roles

Lead Lighting Artist | Stellar Entertainment

Lead Lighting Artist Stellar Entertainment

About Stellar Entertainment Stellar Entertainment is a premier video game development studio with a reputation for excellence, operating out of the historic gaming hub of Guildford, UK, and Utrecht, Netherlands. We are positioned at the heart of thriving developer communities, focusing on high-octane quality and player-centric experiences. We believe that games are more than just mechanics; they are a delicate balance of atmosphere, visual fidelity, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are seeking a visionary Lead Lighting Artist to help us push the boundaries of real-time rendering. This is an opportunity to join a studio where your work defines the “feel” of a world and sets the standard for the next generation of gaming. Position Summary: Lead Lighting Artist Category Details Company Name Stellar Entertainment Position Title Lead Lighting Artist Location Guildford, UK Location Type Hybrid (3 Days On-site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £70,000 – £95,000 (Estimated based on seniority and experience) Core Technology Unreal Engine 5 Project Status New Unannounced AAA Project The Role: Lead Lighting Artist: As the Lead Lighting Artist, you are the custodian of visual mood and narrative tone. You will head the Lighting department, acting as the bridge between the Art Director’s high-level vision and the technical realities of modern game engines. This role requires a master-level understanding of how light interacts with materials, how it guides the player’s eye, and how it can be optimized to run flawlessly on cutting-edge hardware. Leadership & Mentorship Leadership at Stellar Entertainment is about more than management; it is about inspiration. You will: Also Check More Lighting Artist Jobs Senior Lighting Artist job Gearbox Studio  Senior Lighting Artist at Deck 13 Interactive Job opening Senior Lighting Artist at Grip Studios Artistic Execution Your primary goal is to create “visually stunning” environments. You will: Technical Optimization A beautiful game must also be a performant one. You will: Candidate Requirements Professional Experience Technical Skills Communication & Soft Skills Comprehensive Benefits Package At Stellar Entertainment, we believe in rewarding our talent with a package that supports both professional growth and personal well-being. Detailed Job Specifications Departmental Goals The Art Department at Stellar is focused on “Atmospheric Storytelling.” The Lead Lighting Artist is expected to work in tandem with the Level Design team to ensure that light is used as a gameplay tool—leading players toward objectives and highlighting key points of interest. Tools & Pipeline We utilize a cutting-edge technical stack. You will be expected to contribute to the evolution of our internal shaders and lighting tools, working with the Technical Art Director to ensure our lighting tools are “artist-friendly” and efficient. Environmental Impact Located in Guildford, the “Hollywood of Games,” Stellar Entertainment offers a prime location for industry networking and career growth. The hybrid model ensures you have the collaborative benefits of our high-end studio space while maintaining a healthy life balance at home. Lead Lighting Artist | Stellar Entertainment Apply now See open roles

Hard Surface Artist | Stellar Entertainment

Stellar Entertainment festybay

Stellar Entertainment, a premier video game development studio with high-octane creative hubs in Guildford, UK and Utrecht, Netherlands, is embarking on a journey into a brand-new, unannounced AAA project. Known for a pedigree of technical excellence and a “quality-first” mindset, Stellar Entertainment sits at the heart of thriving developer communities, focusing on crafting experiences that resonate deeply with players worldwide. We believe that games are a symphony of sight, sound, and feel. It is not enough for a game to play well; it must look spectacular and feel grounded in its own reality. As we scale our Art Department for this next ambitious venture, we are seeking a dedicated Hard Surface Artist to help define the mechanical and structural visual language of our next title. This mid-level role is designed for a professional who has already cut their teeth in the industry and is looking for a platform to showcase mastery over complex hard surface design. Job Overview: Hard Surface Artist Feature Description Company Name Stellar Entertainment Job Title Hard Surface Artist Job Type Full-Time, Permanent Experience Level Mid-Level (Min. 1 shipped title) Location(s) Guildford, UK OR Utrecht, NL Location Type Hybrid (3 days per week on-site) Project Status New, Unannounced AAA Project Compensation and Benefits Structure Stellar Entertainment offers a competitive compensation package that reflects the high cost of living and industry benchmarks in both the UK and the Netherlands. Our philosophy is to provide total security and wellness so that our artists can focus entirely on their craft without distraction. Salary Table (Estimated Annual Rates) Region Level Annual Salary Range (Local Currency) Monthly Equivalent Guildford, UK Mid-Level £38,000 – £52,000 £3,166 – £4,333 Utrecht, NL Mid-Level €42,000 – €58,000 €3,500 – €4,833 Global Benefits & Perks Regardless of your home studio, all Stellar Entertainment team members enjoy: Flexible Hybrid Working: A balanced 3 days on-site to foster collaborative energy, with 2 days of remote focus. Health & Wellness: Private Healthcare plans including Dental and Eye care, plus a comprehensive Employee Assistance Programme (EAP). Financial Future: Competitive Pension Plans, Life Assurance, and a discretionary bonus scheme linked to studio success. Social & Tech: Regular team incentives, social events, and access to the latest cutting-edge hardware and software. Specific Benefits for NL-Based Artists 13th Salary Scheme: Inclusion in the Dutch Vakantiegeld (Holiday Allowance). Holiday Accrual: A generous holiday scheme to ensure a healthy work-life balance. Central Utrecht Office: Located in a vibrant hub with a fully stocked fridge and snack cupboard for all employees. Detailed Job Responsibilities As a Hard Surface Artist at Stellar Entertainment, you are responsible for the “mechanical soul” of the game. Your duties extend beyond mere modeling; you are a technical problem-solver and a visual storyteller. 1. High-Fidelity Asset Creation You will be responsible for the end-to-end creation of hard surface models. This includes high-poly sculpting for baking detail and low-poly modeling for engine performance. Your portfolio should demonstrate an ability to handle diverse subject matter, including: Vehicles: Ensuring functional design and believable mechanical components. Weaponry: Focusing on ergonomic details, moving parts, and realistic material wear. Environmental Props: Creating everything from industrial machinery to intricate sci-fi consoles. 2. Texturing and PBR Mastery Using industry-standard tools like Substance Painter and Substance Designer, you will author Physically Based Rendering (PBR) texture sets. You must ensure that materials—be it brushed aluminum, rusted iron, or futuristic carbon fiber—react accurately to the game’s lighting environment and fit the established art style. 3. Pipeline Optimization & Integration Creating the asset is only half the battle at Stellar. You will: Produce clean, optimized topology and efficient UV layouts for real-time game engines. Integrate assets directly into Unreal Engine, ensuring they meet technical constraints and look correct in-situ. Iterate on assets based on feedback from Art Directors to ensure the “visual bar” is consistently elevated. 4. Cross-Disciplinary Collaboration You will act as a key collaborator between the Concept Art team (interpreting their designs) and the Technical Art team (ensuring assets are rig-ready and optimized). You will also participate in regular art reviews, contributing to the studio’s collective growth through constructive and insightful feedback. Candidate Qualifications We are looking for an artist who combines technical “know-how” with an unmistakable passion for mechanical design and world-building. Industry Experience: Solid games industry experience with at least one shipped title. We want to see that you understand the rigors and milestones of a full production cycle. Software Proficiency: You should be a power user of Blender, Substance Suite, and Unreal Engine. Technical Workflow: A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines. Portfolio: A strong showcase of finished results and the process behind them (wireframes, texture flats, and high-poly renders). Bonus Points for: Familiarity with Houdini or procedural modeling techniques to speed up environment workflows. Experience with Photogrammetry pipelines for high-realism prop creation. Knowledge of Marmoset Toolbag for high-quality asset presentation and baking. An interest in Game Design—understanding how an asset functions in the player’s hands and how it affects gameplay feel. Inclusion and Diversity at Stellar Entertainment Stellar Entertainment is built on the diversity of our talent. We sit at the heart of thriving, multicultural developer communities in both Guildford and Utrecht. We are committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work. We believe that games are for everyone, and our team should reflect the global audience we serve. We encourage applications from all qualified individuals, regardless of background, as we believe a diverse team leads to more innovative storytelling and superior visual work. The Studio Environment: Guildford & Utrecht Guildford, UK Studio Known as the “Hollywood of Video Games,” Guildford offers an incredible density of talent and networking opportunities. Our office is situated among industry legends, providing an inspiring backdrop for your daily work and professional growth within the UK’s most famous gaming hub. Utrecht, NL Studio Utrecht is a gem of the … Read more

Junior Concept Artist | Atomhawk Design 2026

Atomhawk Design logo festybay

Atomhawk Design, a world-renowned creative production studio and a key division of Sumo Digital Ltd, is currently seeking a visionary Junior Environment Concept Artist to join our flagship studio in Newcastle. As the games industry’s “go-to” partner for high-end visual development, Atomhawk has spent the last 15 years defining the look of iconic franchises for titans like Warner Bros, Sony, Microsoft, EA, and Blizzard. This is more than an entry-level role; it is an invitation to join a “flock” of elite creatives dedicated to pushing the boundaries of environmental storytelling. Whether you are crafting the gritty, battle-scarred arenas of Mortal Kombat or the sprawling, historically-faithful landscapes of Age of Empires, you will be at the forefront of AAA game development. At Atomhawk, we believe every day is an opportunity to learn, grow, and improve, supported by a culture that champions individual expression and collaborative excellence. Job Overview: Junior Environment Concept Artist Feature Description Company Name Atomhawk Design (Part of Sumo Digital Ltd) Job Title Junior Environment Concept Artist Job Type Full-Time, Permanent Location Newcastle upon Tyne, UK Work Model Hybrid (Tuesday, Wednesday, and Thursdays in-studio) Experience Level Junior / Entry-Level (Eye-catching portfolio required) Software Stack Photoshop, Blender, Unreal Engine Compensation and Benefits Structure Atomhawk Design and Sumo Digital prioritize the financial and physical well-being of their artists through a “My Benefits” personalized package. This flexible system allows you to tailor your rewards to your specific life stage and goals. Salary Table (Estimated Annual Rates) Role Level Location Annual Salary Range (GBP) Monthly Base (GBP) Junior Concept Artist Newcastle, UK £24,000 – £28,000 £2,000 – £2,333 The “My Benefits” Portfolio Financial Security: Salary sacrifice pension, tech and car loan schemes, workplace ISA, and a £1,000 employee referral bonus. Lifestyle & Balance: 21 days of annual leave + Bank Holidays + Birthday off + Christmas Shutdown (Christmas Eve to New Year). Options to buy/sell leave are also available. Health & Wellbeing: BUPA Private Healthcare, dental insurance, income protection, and life assurance. Access to remote GPs, mental health coaching, and physiotherapy. Professional Growth: 5 dedicated learning days per year, structured personal development plans, and regular appraisals. Studio Perks: Annual gaming subscriptions, life drawing sessions, game jams, yoga, and regular studio-led social activities. Detailed Job Responsibilities As a Junior Environment Concept Artist, your primary mission is to solve creative problems through innovative design. You will be involved in the full lifecycle of environment creation, from the first loose sketch to the final polished marketing piece. 1. Environment Design & Ideation You will be responsible for creating immersive worlds that balance form and function. This involves understanding the “lore” of a game world and ensuring the environment tells a story. You will provide multiple creative options and iterations, showing how a space evolves based on gameplay needs and artistic direction. 2. Technical Execution Utilizing a modern workflow, you will blend 2D and 3D techniques. You will use Blender to establish perspective, lighting, and composition, then use Photoshop to bring “soul” to the piece through color, texture, and mood. Familiarity with Unreal Engine is essential for understanding how your concepts will eventually be translated into playable 3D environments. 3. Mastering the Fundamentals Your daily work will require a rigorous application of art fundamentals. You must demonstrate a strong grasp of: Composition: Leading the player’s eye through a scene. Lighting/Value: Establishing mood and focal points. Perspective: Creating a believable sense of depth and scale. Color Theory: Using palettes to evoke specific emotional responses. 4. Collaborative Problem Solving Collaboration is the heart of Atomhawk Design. You will work closely with Seniors and Leads, taking constructive feedback and applying it fluidly to your work. You must be able to work to a brief, considering constraints such as timescales and technical limitations while still delivering high-quality results. 5. Time & Project Management In a fast-paced agency environment, meeting deadlines is crucial. You will learn to manage your time effectively, ensuring that quality is maintained even when working on tight AAA production schedules. Candidate Qualifications We value talent and personality over formal degrees. If your portfolio is “eye-catching,” we want to see it. Artistic Talent: A portfolio that showcases both your final rendering quality and the “thinking” behind your designs (initial sketches, 3D block-outs). Software Fluency: Expert use of Photoshop and Blender is expected. Adaptability: The ability to switch between realistic and stylized art styles depending on the client’s needs. Cultural Fit: We are looking for innovative, collaborative thinkers who are eager to learn. Communication: Clear communication skills for internal team syncs and client briefings. Inclusion, Belonging, and Industry Statistics Atomhawk Design and Sumo Digital are dedicated to growing a sustainable, safe, and enriching environment. We believe that a diverse team creates better games. PRISM and Diversity Initiatives Atomhawk Design’s internal diversity group, PRISM, exists to promote equity and equality across the company. We actively encourage individuals from marginalized groups to apply. During our recruitment process, candidates are judged solely on their ability and portfolio—not on name, gender, ethnicity, religion, or age. UK Games Industry Diversity Data (2024-2025 Estimates) To provide context on our mission for a more inclusive industry, current statistics for the UK games sector show: Gender: Approximately 30% of the workforce identifies as female or non-binary, with companies like Sumo Digital actively working to increase this through targeted recruitment and mentorship. Ethnicity: People from Black, Asian, and Minority Ethnic (BAME) backgrounds represent roughly 15% of the UK games industry. Atomhawk is committed to exceeding these benchmarks by fostering an environment where all employees feel represented. Neurodiversity: The games industry has a high representation of neurodivergent individuals (estimated at 18-20%), and our hybrid working models are designed to support different cognitive styles and needs. The Newcastle Studio Experience Newcastle is one of the UK’s most vibrant tech hubs, offering a high quality of life with a lower cost of living compared to London. Our hybrid model (3 days in-studio) ensures you get the “face-to-face” creative energy of our award-winning studio space while maintaining the flexibility of home-working for … Read more

3D Modeling Artist | Rodeo FX, canada

Rodeo FX_logo

Rodeo FX, an Oscar®-winning creative powerhouse and a recurring recipient of the “Montreal’s Top Employers” award, is seeking two elite Senior 3D Modeling Artists to join our 3D Assets department. This is a high-impact, temporary contract focused on the creation of photorealistic CG doubles for some of the most anticipated projects in the film and television industry. As a Senior Artist at Rodeo FX, you will join a legacy of excellence that includes recent Emmy® nominations for Stranger Things and The Lord of the Rings: The Rings of Power, as well as a 2023 VES award for Love, Death and Robots. We are looking for masters of anatomy and topology who can translate complex concepts, photo references, and scan data into seamless, production-ready digital humans and creatures. Job Overview: 3D Modeling Artist Feature Description Company Name Rodeo FX Department 3D Modeling Artist Job Title Senior Organic Modeling Artist Job Type Full-Time (Temporary Contract) Location Montreal, Canada Work Model Hybrid (3 days per week on-site at the Montreal studio) Start Date May 11, 2026 Legal Status Canadian Citizenship, PR, or Open Work Permit Required Compensation and Benefits Structure Rodeo FX provides competitive compensation packages that reflect Montreal’s status as a global VFX hub and the high level of expertise required for senior-level organic modeling and digital double work. Salary Table (Estimated Market Rates) Role Level Location Weekly Rate (CAD) Monthly Rate (CAD) Senior Modeling Artist Montreal $1,950 – $2,550 $7,800 – $10,200 The Rodeo FX Advantage Elite Partnerships: Collaborate with the industry’s greatest storytellers, including Marvel, Disney, HBO, and Netflix. High-Profile Slate: Contribute to massive productions such as Blue Beetle, Monarch: Legacy of Monsters, and Rebel Moon. Award-Winning Culture: Work within a studio celebrated for its creative environment and recognized as the 2022 Mercuriades “Employer of the Year.” Advanced Pipeline: Gain exposure to a robust, world-class pipeline involving AI integration, procedural modeling, and high-end photogrammetry. Detailed Job Responsibilities The Senior Organic Modeling Artist is responsible for the technical and aesthetic foundation of a character’s performance. Your work directly impacts the success of the Rigging, Animation, and LookDev departments. 1. Mastery of Organic Craft You will be tasked with modeling complex 3D assets—specifically photorealistic digital doubles—based on concept art, high-resolution photo references, or raw scan data. This requires an expert-level understanding of human and animal anatomy, including skeletal structure, muscle flow, and skin tension. 2. Technical Excellence and Topology A “pretty” model is only useful if it functions. You will: Build clean, optimized topologies that allow for extreme deformation during animation. Ensure all models comply with strict production standards and internal nomenclature. Correct artifacts and maintain perfectly laid-out UVs to facilitate high-end texturing and shading. 3. Creative Interpretation Even when references are partial or absent, you must have the artistic intuition to accurately reproduce volumes and proportions. Whether the project calls for grit-filled realism or a highly stylized aesthetic, you must pivot your technique to match the project’s visual language. 4. Collaborative Workflow & Communication In a studio of nearly 900 artists, communication is vital. You will: Actively participate in dailies, translating artistic feedback into technical execution. Document non-standard technical decisions to ensure work traceability for the departments that follow. Coordinate with the Rigging and Creature FX teams to ensure the mesh meets their specific requirements for simulation and movement. 5. Mentorship and Evolution Senior artists are expected to lead by example. You will share your unique techniques and workflows during informal internal sessions and stay at the forefront of the industry by exploring emerging tools like Marvelous Designer, Wrap, and AI-assisted modeling methodologies. Candidate Qualifications Rodeo FX is looking for seasoned professionals with a meticulous eye for detail and a rigorous approach to their work. Professional Experience: A minimum of 6 years of modeling experience specifically within a high-end VFX environment. Core Software Mastery: Expert-level proficiency in Autodesk Maya and ZBrush. Anatomical Expertise: A profound understanding of volumes, proportions, and organic details. Pipeline Integration: A solid understanding of how a model travels through the pipeline, from initial scan to final render. Professional Rigor: The ability to manage tight deadlines independently while maintaining a positive, collaborative attitude. Technical Assets: Familiarity with Houdini or procedural modeling workflows. Experience with Wrap, Mush, or Marvelous Designer for clothing and skin work. Knowledge of photogrammetry and scan-cleanup processes. Diversity, Equity, and Inclusion (DEI) At Rodeo FX, we believe that diversity is the heartbeat of creativity. We are committed to fostering an inclusive and equitable workplace where unique perspectives are valued. We encourage applications from all qualified candidates, regardless of background, as we believe a diverse team leads to more innovative storytelling and superior visual work. AI Transparency & Privacy Rodeo FX utilizes modern, AI-supported tools to assist in the recruitment process, including application analysis and interview transcription. These tools are used solely to enhance the efficiency of our human recruitment team; all final hiring decisions are made by our experienced managers. Your personal data is protected in accordance with our Privacy Policy and Quebec’s data protection regulations. How to Apply If you are a Montreal-based artist ready to push the boundaries of digital human creation, we want to see your work. Portfolio/Reel: Please provide a portfolio showcasing high-end organic modeling, specifically focusing on topology and digital doubles. Location Check: Confirm you are based in Montreal and meet the legal requirements to work in Canada. Submission: Apply through the official Rodeo FX Careers portal for the Senior Organic Modeling Artist position.